Commit Graph

1155 Commits

Author SHA1 Message Date
William Moberg 52765cc85b TriangleVsBox detection seems to work in all cases, but cannot resolve all cases yet.
Also added default ctor for Ray and removed compilation errors in CollisionSystem.
2016-01-22 11:22:56 +01:00
stiffly fcc9d64e7a Now publishes an EPlayerDisconnected event 2016-01-22 10:58:10 +01:00
Tleety caf55fb8d1 Small fix to the bloom light, now feels smoother. 2016-01-22 10:52:45 +01:00
stiffly 7a95880e10 Merge remote-tracking branch 'origin/master' into Networking 2016-01-22 10:36:11 +01:00
Jocke 6cd073c3c8 Added network metrics logging and reactored code. 2016-01-22 10:32:54 +01:00
Jace 1e3fc1ae2d Created EPlayerSpawned that gets published when a player spawns 2016-01-22 10:16:35 +01:00
verysecrethero 6f739e22f3 Crash fix for: if you delete a team component in editor. 2016-01-22 10:10:39 +01:00
Jace 8cf83454d7 Fixed input going through editor UI 2016-01-21 17:45:20 +01:00
William Moberg d2984c6ae4 Merge branch 'master' into BoxModelCollision 2016-01-21 17:42:58 +01:00
William Moberg 41f0daaf3f Merge pull request #45 from teamfisk/ShootEvent
Changed some files so it works with the changes in master. (weaponsys…
2016-01-21 17:40:57 +01:00
verysecrethero deb6ff1b16 Changed some files so it works with the changes in master. (weaponsystem,capturepoint,some tests) 2016-01-21 17:36:47 +01:00
William Moberg 9f6fa40448 Merge branch 'master' into BoxModelCollision
# Conflicts:
#	src/Engine/Collision/CollisionSystem.cpp
2016-01-21 17:16:55 +01:00
William Moberg de7c8e9234 WIP, collision detects too much, no resolving for most cases. 2016-01-21 17:10:36 +01:00
William Moberg 4d60f387ed Merge pull request #44 from teamfisk/EditorUsefulness
Editor refactoring
2016-01-21 17:03:52 +01:00
Jace f740d46683 Merge branch 'EditorUsefulness' of github.com:teamfisk/TacticalZ into EditorUsefulness 2016-01-21 17:01:06 +01:00
Jace 75dcdcec41 Fixed inconsistent editor input controls. Left mouse = select and move. Right mouse = camera. 2016-01-21 17:00:47 +01:00
viktorljung 254caf9e5d Picking depthbuffer fix 2016-01-21 16:49:20 +01:00
Jace 1c6750f5b0 Fixed uniform scale on editor widgets 2016-01-21 16:37:35 +01:00
William Moberg 3548cfa248 Merge pull request #27 from teamfisk/ShootEvent
Shoot event
2016-01-21 16:35:55 +01:00
verysecrethero 973ccd34c9 Removed unnecessary string in EPlayerDamage (TypeOfDamage). Renamed a variable in WeaponSystem 2016-01-21 16:30:07 +01:00
Jace 43b8fd29f6 Fixed widget world movement 2016-01-21 16:21:20 +01:00
Jace a6548a72b3 Merge remote-tracking branch 'origin/master' into EditorUsefulness
# Conflicts:
#	include/Engine/Collision/CollidableOctreeSystem.h
#	include/Engine/Collision/CollisionSystem.h
#	include/Engine/Collision/TriggerSystem.h
#	include/Engine/Rendering/RenderSystem.h
#	include/Game/Systems/PlayerSystem.h
#	resources/Schema/Components/Physics.xsd
#	resources/Schema/Types/Entity.xsd
#	src/Engine/Rendering/RenderSystem.cpp
#	src/Engine/Rendering/Renderer.cpp
#	src/Game/Game.cpp
#	src/Game/Systems/HealthSystem.cpp
#	src/Game/Systems/PlayerSystem.cpp
#	src/Tests/OctTreeTestGameClass.cpp
2016-01-21 16:16:35 +01:00
verysecrethero 7deb32431e Removed Color TestCode in WeaponSystem 2016-01-21 16:03:30 +01:00
Jace fc06a4babc Editor keyboard shortcuts:
Ctrl+S to save the currently selected entity file (iterates to the base parent)
Ctrl+N to create a new empty entity under the selection
Ctrl+O to import an entity file
Del to delete an entity
2016-01-21 15:58:27 +01:00
Ayumiwii 382e00cff4 Randomness fixed
Redundant continue removed
Redundant cross product removed
2016-01-21 15:34:08 +01:00
Tobias Dahl c6e9aad0c7 Merge pull request #42 from teamfisk/SpawnMiniBranch
HealthSystem now deletes the entity after publishing the PlayerDeath …
2016-01-21 15:10:16 +01:00
Tleety afe43c5f44 Shader will now handle Glowmaps. However the load code is not there yet. 2016-01-21 14:53:47 +01:00
verysecrethero 2381f01d12 HealthSystem now deletes the entity after publishing the PlayerDeath event 2016-01-21 14:25:01 +01:00
Jace b9147344e1 Semi-working translation widget 2016-01-21 14:14:22 +01:00
Tleety 70bbc5ed0a Normals scaling with model scale bug fixed. 2016-01-21 13:52:43 +01:00
Jace 0183e1bdb7 Fixed enum string parsing bug that would ignore parsing additional fields in a component after it encountered the first enum. 2016-01-21 12:24:08 +01:00
Tleety 983f90504d Bloom effect added, will have to see if it needs improving. Also added HDR colors and gamma correction. 2016-01-21 12:02:28 +01:00
verysecrethero bdebc9de62 WeaponSystem now handles "PrimaryFire" input events. It sends out ePlayerDamage event if it hits a player. Included some tests 2016-01-21 11:55:51 +01:00
Jace f1345419b6 EditorWidgetSystem that takes care of moving widgets around 2016-01-21 10:30:19 +01:00
Jace 5e70d6eef6 EntityWrapper::Parent helper function 2016-01-21 10:29:48 +01:00
Jace 4aa9100c69 Camera::WorldToScreen helper function 2016-01-21 10:29:36 +01:00
verysecrethero 7b34e001ba Merge remote-tracking branch 'origin/master' into ShootEvent 2016-01-21 10:26:42 +01:00
verysecrethero c2e05de89f Deleted some components, etc for ShootEvent that will likely be used in a WeaponSystem instead 2016-01-21 10:24:34 +01:00
viktorljung ea9c4d19d0 Merge remote-tracking branch 'origin/master' into TextRendering
# Conflicts:
#	include/Game/Game.h
2016-01-21 10:19:32 +01:00
viktorljung f3bfe388af Clean up 2016-01-21 10:16:03 +01:00
Jace 70cab9ef30 Merge pull request #40 from teamfisk/Networking
Networking
2016-01-21 10:03:44 +01:00
Jace f1a54a89b3 Merge pull request #37 from teamfisk/OctTree
Oct tree
2016-01-21 09:57:46 +01:00
antc13 c984f76b2f Importing & Reading Custom animation data. TODO: Shaders. 2016-01-20 18:36:03 +01:00
verysecrethero b098bd2bd3 Merge remote-tracking branch 'origin/master' into ShootEvent
# Conflicts:
#	include/Engine/Core/ComponentWrapper.h
#	include/Game/PlayerSystem.h
#	include/Game/Systems/HealthSystem.h
#	resources/Schema/Components.xsd
#	resources/Schema/Components/Player.xml
#	resources/Schema/Types/Entity.xsd
#	src/Game/PlayerSystem.cpp
#	src/Tests/HealthSystemTest.cpp
#	src/Tests/OctTreeTestAnders.cpp
#	src/Tests/OctTreeTestGameClass.cpp
#	src/Tests/OctTreeTestGameClass.h
#	src/Tests/OctTreeTestHardCodedTestWorld.h
2016-01-20 17:53:33 +01:00
William Moberg 60037c2849 Merge pull request #31 from teamfisk/CapturePointTake
Capture point take
2016-01-20 17:43:20 +01:00
Jocke cd67253173 Added logic to go from spectator to player. 2016-01-20 17:41:16 +01:00
verysecrethero a596b8746b CapturePointTimers are now reset for "inactive" CapturePoints after a capture. 2016-01-20 17:32:20 +01:00
William Moberg 4d5b835352 WIP triangles vs. AABB. 2016-01-20 16:43:09 +01:00
verysecrethero 35876f6425 Removed membervariable m_NextPossibleCapturePointand added it as local instead 2016-01-20 16:37:10 +01:00
verysecrethero f6ce98249e Merge remote-tracking branch 'origin/master' into CapturePointTake 2016-01-20 16:32:14 +01:00