Commit Graph

2291 Commits

Author SHA1 Message Date
William Moberg 7e6830af35 Merge branch 'master' into Importer 2016-03-14 01:09:18 +01:00
Teejoon c61d33ebd9 NewScorebord 2016-03-14 01:08:22 +01:00
Jocke 1b1963e6d2 Reload for assault is only done once now. 2016-03-14 01:01:35 +01:00
William Moberg dea57b4872 Fixes after merge. 2016-03-14 01:00:58 +01:00
stiffly 3994c0f7ad Merge remote-tracking branch 'origin/master' into PerfectSoundForRelease 2016-03-14 00:59:32 +01:00
stiffly 1345889e62 The win sound plays on win screen 2016-03-14 00:58:53 +01:00
Adam Byléhn 50abeda99a Merge pull request #218 from teamfisk/DashEffect
Dash effect
2016-03-14 00:58:00 +01:00
Jace fe6f294986 Moved installer script to subdir 2016-03-14 00:52:03 +01:00
viktorljung 424dffd1e0 removed shadows on 1st person hands and weapons
added shielded component on 3rd person weapons
2016-03-14 00:47:21 +01:00
Jace 33ed59fc3a Added files for setup creation 2016-03-14 00:45:09 +01:00
William Moberg 562afac9d1 Merge branch 'master' into Importer
# Conflicts:
#	src/Engine/Collision/Collision.cpp
#	src/Engine/Collision/CollisionSystem.cpp
#	src/Engine/Rendering/DrawFinalPass.cpp
#	src/Game/Systems/SpawnerSystem.cpp
2016-03-14 00:42:07 +01:00
viktorljung d1c11f20f2 Merge remote-tracking branch 'origin/master' into Movement 2016-03-14 00:39:16 +01:00
viktorljung 1bba40449f Tracers done 2016-03-14 00:38:36 +01:00
Tleety fd482dd670 Axyz logo in menu 2016-03-14 00:37:29 +01:00
viktorljung f5343251c5 fixed for real now? 2016-03-14 00:28:30 +01:00
Tleety c493ebca8e Viewpunch for sidearm and defender 2016-03-14 00:23:51 +01:00
William Moberg ef9a449077 Merge branch 'master' into DashEffect 2016-03-14 00:07:45 +01:00
viktorljung 5207248a49 3rd person tracers fixed 2016-03-14 00:04:51 +01:00
William Moberg 12d0c68fbf Weapon should fade on dash effect afterimage. 2016-03-13 23:57:47 +01:00
viktorljung 1bf65d896a Sidearm tracer fixed 2016-03-13 23:42:21 +01:00
stiffly 7855cf03d2 The Endscreen now works over the network. 2016-03-13 23:33:10 +01:00
Tleety b89f68ae2f Merge branch 'master' of github.com:teamfisk/TacticalZ 2016-03-13 23:30:26 +01:00
Tleety 36185b43ef Killfeed in overwatch camera 2016-03-13 23:30:17 +01:00
viktorljung 4adf7dc507 Assault tracer fixed 2016-03-13 23:29:50 +01:00
William Moberg e2686abb16 Merge branch 'master' into DashEffect 2016-03-13 23:25:38 +01:00
William Moberg be91fc5005 WIP dash effect fade weapon 2. 2016-03-13 23:23:36 +01:00
William Moberg 0084224e18 WIP, dash effect fade weapon. 2016-03-13 23:23:05 +01:00
viktorljung 73bcc6e382 Merge branch 'Movement' of github.com:teamfisk/TacticalZ into Movement 2016-03-13 23:12:59 +01:00
viktorljung f393a22011 defender tracer fixed 2016-03-13 23:12:45 +01:00
Jace 9d2ce5af8a Player is now spawned as the correct class that they picked. 2016-03-13 23:05:52 +01:00
William Moberg e4145cf292 Fixed dash effect to be supported with the new animations using Fade components.
Added bool Loop field in Fade component.
2016-03-13 22:49:24 +01:00
stiffly 03dab9ca9a Merge remote-tracking branch 'origin/master' into PerfectSoundForRelease 2016-03-13 22:33:23 +01:00
Jace fc7f57fd5d Merge remote-tracking branch 'origin/master'
Conflicts:
	resources/Schema/Entities/ScoreBoard_Main.xml
2016-03-13 22:27:17 +01:00
Ayumiwii c20830572c Merge branch 'master' of https://github.com/teamfisk/TacticalZ 2016-03-13 22:24:59 +01:00
Ayumiwii 00d77607b4 new scoreboard 2016-03-13 22:24:27 +01:00
stiffly 1a120ef345 Merge remote-tracking branch 'origin/master' into PerfectSoundForRelease 2016-03-13 22:22:41 +01:00
Jace a715f7fe86 Merge branch 'master' into Movement
# Conflicts:
#	include/Engine/Network/Client.h
#	resources/DefaultConfig.ini
#	resources/Schema/Entities/OverwatchCamera.xml
#	resources/Schema/Types/Entity.xsd
2016-03-13 22:22:36 +01:00
stiffly 0d823421d8 Added win sound file 2016-03-13 22:22:19 +01:00
viktorljung d587c9a692 Fixed first person strafe animation 2016-03-13 22:17:55 +01:00
viktorljung 7d32909122 Merge branch 'Movement' of github.com:teamfisk/TacticalZ into Movement 2016-03-13 22:14:11 +01:00
Tleety ce2fcd9109 Now it works 2016-03-13 22:13:37 +01:00
Jace 77bb7a0f5c Merge pull request #200 from teamfisk/UnpickableComponent
Added Unpickable component, which skips the entity in the PickingPass
2016-03-13 22:09:23 +01:00
Jace 78c7d777e3 Made player models in class select unpickable 2016-03-13 22:09:12 +01:00
viktorljung 98bd447084 Merge branch 'Movement' of github.com:teamfisk/TacticalZ into Movement 2016-03-13 22:02:45 +01:00
viktorljung fd50ea3a12 Defender friendly boost hud 2016-03-13 22:02:37 +01:00
Tleety 83ae87594f Fixed maxhealth probably 2016-03-13 22:00:48 +01:00
Jace 53dd96d44d Merge branch 'master' into UnpickableComponent
# Conflicts:
#	resources/Schema/Components.xsd
#	resources/Schema/Types/Entity.xsd
2016-03-13 22:00:10 +01:00
Jace d9b47ddb62 Merge branch 'master' of github.com:teamfisk/TacticalZ 2016-03-13 21:55:03 +01:00
Jace bc3e699ddb Bumping master to latest assets 2016-03-13 21:54:50 +01:00
antc13 412c92aa7f Merge branch 'master' of https://github.com/teamfisk/TacticalZ 2016-03-13 21:51:37 +01:00