Tobias Dahl
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5879cb0de4
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Merge pull request #219 from teamfisk/FixAssaultWeaponReload
Reload for assault is only done once now.
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2016-03-14 03:48:59 +01:00 |
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Jocke
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1b1963e6d2
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Reload for assault is only done once now.
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2016-03-14 01:01:35 +01:00 |
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viktorljung
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4adf7dc507
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Assault tracer fixed
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2016-03-13 23:29:50 +01:00 |
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viktorljung
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1da3ec3c74
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ammo share fix?
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2016-03-13 20:32:08 +01:00 |
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viktorljung
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389d27973f
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Assault boost check
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2016-03-13 18:55:45 +01:00 |
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viktorljung
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04288e5243
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Merge fixes
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2016-03-13 16:14:13 +01:00 |
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viktorljung
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44f46cda8d
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Merge remote-tracking branch 'origin/master' into Movement
# Conflicts:
# include/Game/Systems/Weapon/DefenderWeaponBehaviour.h
# resources/Schema/Components.xsd
# resources/Schema/Entities/CP_Rocky2.xml
# resources/Schema/Entities/MuzzleFlashBlue.xml
# resources/Schema/Entities/MuzzleFlashFire.xml
# resources/Schema/Entities/MuzzleFlashRed.xml
# resources/Schema/Types/Entity.xsd
# resources/Shaders/Sprite.frag.glsl
# src/Game/Systems/AbilityCooldownHUDSystem.cpp
# src/Game/Systems/BoostIconsHUDSystem.cpp
# src/Game/Systems/PlayerMovementSystem.cpp
# src/Game/Systems/Weapon/AssaultWeaponBehaviour.cpp
# src/Game/Systems/Weapon/DefenderWeaponBehaviour.cpp
# src/Game/Systems/Weapon/SidearmWeaponBehaviour.cpp
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2016-03-13 15:17:15 +01:00 |
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viktorljung
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7d899a989c
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Started working on boost HUD thingy
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2016-03-13 15:09:50 +01:00 |
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viktorljung
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0f4f32188c
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assault weapon now reloading correctly
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2016-03-13 14:55:29 +01:00 |
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Tleety
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f6a8534c15
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New assets, FadeOutComponent, Some MuzzleFlash entities, Changes to ray. Muzzleflash rotation
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2016-03-13 01:23:51 +01:00 |
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Jace
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95f9065037
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Merge branch 'master' into Dirtybit
# Conflicts:
# include/Engine/Sound/SoundManager.h
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2016-03-13 01:07:17 +01:00 |
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Jace
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a1fda82d3a
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Turned the Transform namespace into TransformSystem so it would be able to subscribe to EntityDeleted and clean up after itself
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2016-03-13 00:57:00 +01:00 |
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viktorljung
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0b26f23188
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3rd person animations idle bug fixed
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2016-03-12 15:47:19 +01:00 |
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Jace
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01db8e0615
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Merge remote-tracking branch 'origin/master' into Dirtybit
# Conflicts:
# src/Engine/Collision/CollisionSystem.cpp
# src/Engine/Core/Transform.cpp
# src/Engine/Editor/EditorSystem.cpp
# src/Engine/Rendering/AnimationSystem.cpp
# src/Engine/Rendering/BoneAttachmentSystem.cpp
# src/Game/Systems/CapturePointSystem.cpp
# src/Game/Systems/ExplosionEffectSystem.cpp
# src/Game/Systems/PlayerMovementSystem.cpp
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2016-03-12 04:09:53 +01:00 |
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Jace
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80649ce51d
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Updated the ENTIRE CODEBASE TO MATCH
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2016-03-12 00:38:33 +01:00 |
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viktorljung
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2a209c5d8e
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AmmoSharing beta
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2016-03-11 23:58:26 +01:00 |
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stiffly
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e444a86ec5
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Merge remote-tracking branch 'origin/master' into Kill-streak-sounds
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2016-03-10 10:36:20 +01:00 |
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viktorljung
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d42d886dcc
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3rd person animations synced with 1st person animations
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2016-03-09 18:27:09 +01:00 |
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Jace
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9d368348d5
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Updated 3rd person and 1st person animation trees for assault to allow for third person weapon animations
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2016-03-09 15:48:57 +01:00 |
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stiffly
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ec3ed1f46f
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Merge remote-tracking branch 'origin/master' into Kill-streak-sounds
# Conflicts:
# include/Game/Systems/Weapon/DefenderWeaponBehaviour.h
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2016-03-08 10:39:52 +01:00 |
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Jace
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3fda25b604
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Working first person animations for AssaultWeapon and DefenderWeapon and reload effect for AssaultWeapon
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2016-03-07 19:38:49 +01:00 |
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Jace
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b7a7f7fd5e
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????
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2016-03-04 15:02:01 +01:00 |
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Jace
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434ff1e7eb
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????
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2016-03-04 10:06:49 +01:00 |
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Jace
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42cccfbac0
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Merge branch 'Weapons' of github.com:teamfisk/TacticalZ into Weapons
# Conflicts:
# assets
# src/Game/Systems/Weapon/AssaultWeaponBehaviour.cpp
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2016-03-04 08:56:58 +01:00 |
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Jocke
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e2674d915e
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Constrained weapon behavior to client side only
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2016-03-04 08:55:55 +01:00 |
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Jace
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2b55450c18
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Cray cray weapons
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2016-03-04 08:54:59 +01:00 |
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Jace
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177667eef5
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The only working branch ever
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2016-03-04 05:02:25 +01:00 |
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Jace
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dbafab2cef
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fixup! First attempt at AssaultWeapon animations!
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2016-03-04 03:07:36 +01:00 |
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Jace
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03ea9bcf40
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fixup! Duration no longer needed
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2016-03-04 03:00:03 +01:00 |
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Jace
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d37b7c2277
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fixup! First attempt at AssaultWeapon animations!
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2016-03-04 02:55:19 +01:00 |
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Jace
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b7fa7f9119
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Duration no longer needed
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2016-03-04 02:50:03 +01:00 |
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Jace
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3a8f7c5d03
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First attempt at AssaultWeapon animations!
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2016-03-04 02:48:03 +01:00 |
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Jace
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7e6d32aaec
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Fixed AssaultWeapon reload logic
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2016-03-03 23:45:28 +01:00 |
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Jace
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b2371f4a43
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Working AssaultWeapon
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2016-03-03 20:00:42 +01:00 |
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Jace
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bb76c9d248
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WIP multi-weapon behaviours
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2016-02-29 06:58:57 +01:00 |
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stiffly
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1cdcbf9b32
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Merge remote-tracking branch 'origin/master' into Sound
# Conflicts:
# src/Game/Systems/PlayerSpawnSystem.cpp
# src/Game/Systems/Weapon/AssaultWeaponBehaviour.cpp
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2016-02-12 08:19:29 +01:00 |
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stiffly
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af39b892cd
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Now plays a "Empty sound", "reload sound" and "hit mark sound" on appropriate occasions.
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2016-02-12 08:05:35 +01:00 |
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stiffly
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1da432ba23
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WIP sounds
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2016-02-12 04:03:35 +01:00 |
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Jace
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71533b52ae
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Map fix
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2016-02-12 02:10:42 +01:00 |
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Jace
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5295133311
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Hack to sync ammo over network until we have input replaying + Reload effect from all views
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2016-02-12 01:45:54 +01:00 |
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Jace
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44a73ef883
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fixup! Merge remote-tracking branch 'origin/master' into WeaponSystem
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2016-02-11 23:44:20 +01:00 |
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Jace
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d1213f9f59
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Working damage dealing, a super cool reload effect and hit markers!
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2016-02-11 22:50:44 +01:00 |
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Jace
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e47201ff61
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First person shoot animations
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2016-02-11 17:06:34 +01:00 |
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