verysecrethero
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5cdf6db340
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Modified HealthSystem so it actually publishes the DeathEvent. Modified EPlayerHealthPickup. Fixed 2 tests. Started work on PlayerDeathSystem
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2016-01-27 14:46:45 +01:00 |
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Jace
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4245264029
|
Weapon RayZ
Weapon RayZ
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2016-01-25 11:26:33 +01:00 |
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Jace
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b95c1fdfa4
|
Merge remote-tracking branch 'origin/Menu'
# Conflicts:
# include/Engine/Rendering/ModelJob.h
# resources/Schema/Components.xsd
# resources/Schema/Entities/Player.xml
# resources/Schema/Entities/RenderingWorld.xml
# src/Game/Game.cpp
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2016-01-25 00:25:03 +01:00 |
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Jace
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d0de169613
|
Instagib!
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2016-01-24 23:05:52 +01:00 |
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viktorljung
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d03b3fb071
|
Merge remote-tracking branch 'origin/master' into Menu
# Conflicts:
# resources/Schema/Entities/Player.xml
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2016-01-24 22:23:53 +01:00 |
|
viktorljung
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ada1bac2a7
|
Merge remote-tracking branch 'origin/master' into Menu
# Conflicts:
# include/Engine/Rendering/RenderSystem.h
# resources/Schema/Entities/RenderingWorld.xml
# resources/Shaders/ForwardPlus.frag.glsl
# src/Engine/Rendering/RenderSystem.cpp
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2016-01-24 20:48:17 +01:00 |
|
Jace
|
235b26ad61
|
WIP shoot
|
2016-01-24 17:16:18 +01:00 |
|
Jace
|
1ce9128da8
|
Source-like movement
|
2016-01-23 19:45:23 +01:00 |
|
Jace
|
b83d773627
|
Infinite respawning for now
|
2016-01-23 15:06:41 +01:00 |
|
viktorljung
|
680a12d88f
|
HealthMeter
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2016-01-23 14:53:17 +01:00 |
|
Jace
|
4d5cbb6057
|
fixup! Added EntityWrapper::IsChildOf and made snapshot interpolation and rendering exceptions for player less hacky
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2016-01-23 12:14:29 +01:00 |
|
Jace
|
db0e67b9bd
|
Added EntityWrapper::IsChildOf and made snapshot interpolation and rendering exceptions for player less hacky
|
2016-01-23 11:44:16 +01:00 |
|
Jace
|
31e7340daf
|
Ignoring interpolation and rendering for local player entities!
|
2016-01-23 00:40:37 +01:00 |
|
Jace
|
74d9bae896
|
Added conditional spawning based on whether the running instance is a server or not
|
2016-01-22 17:34:57 +01:00 |
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stiffly
|
74c95089ea
|
Merge remote-tracking branch 'origin/PlayerMovement' into Networking
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2016-01-22 16:19:35 +01:00 |
|
Jace
|
ca2aab449e
|
Basic movement and camera management between players and editor
|
2016-01-22 16:12:51 +01:00 |
|
stiffly
|
08fcdb382b
|
Used config for a lot of things
|
2016-01-22 13:18:53 +01:00 |
|
Jace
|
1e3fc1ae2d
|
Created EPlayerSpawned that gets published when a player spawns
|
2016-01-22 10:16:35 +01:00 |
|
verysecrethero
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deb6ff1b16
|
Changed some files so it works with the changes in master. (weaponsystem,capturepoint,some tests)
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2016-01-21 17:36:47 +01:00 |
|
William Moberg
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4d60f387ed
|
Merge pull request #44 from teamfisk/EditorUsefulness
Editor refactoring
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2016-01-21 17:03:52 +01:00 |
|
Jace
|
a6548a72b3
|
Merge remote-tracking branch 'origin/master' into EditorUsefulness
# Conflicts:
# include/Engine/Collision/CollidableOctreeSystem.h
# include/Engine/Collision/CollisionSystem.h
# include/Engine/Collision/TriggerSystem.h
# include/Engine/Rendering/RenderSystem.h
# include/Game/Systems/PlayerSystem.h
# resources/Schema/Components/Physics.xsd
# resources/Schema/Types/Entity.xsd
# src/Engine/Rendering/RenderSystem.cpp
# src/Engine/Rendering/Renderer.cpp
# src/Game/Game.cpp
# src/Game/Systems/HealthSystem.cpp
# src/Game/Systems/PlayerSystem.cpp
# src/Tests/OctTreeTestGameClass.cpp
|
2016-01-21 16:16:35 +01:00 |
|
verysecrethero
|
7deb32431e
|
Removed Color TestCode in WeaponSystem
|
2016-01-21 16:03:30 +01:00 |
|
verysecrethero
|
bdebc9de62
|
WeaponSystem now handles "PrimaryFire" input events. It sends out ePlayerDamage event if it hits a player. Included some tests
|
2016-01-21 11:55:51 +01:00 |
|
Jace
|
70cab9ef30
|
Merge pull request #40 from teamfisk/Networking
Networking
|
2016-01-21 10:03:44 +01:00 |
|
verysecrethero
|
a596b8746b
|
CapturePointTimers are now reset for "inactive" CapturePoints after a capture.
|
2016-01-20 17:32:20 +01:00 |
|
verysecrethero
|
35876f6425
|
Removed membervariable m_NextPossibleCapturePointand added it as local instead
|
2016-01-20 16:37:10 +01:00 |
|
verysecrethero
|
8189e3c00c
|
Logic in CapturePointSystem is working again. Need to update all Tests!
|
2016-01-20 14:59:18 +01:00 |
|
verysecrethero
|
f197993beb
|
Changed CapturePointSystem in light of new enums in the components and a teamcomponent. Half the tests are currently working
|
2016-01-19 15:31:15 +01:00 |
|
stiffly
|
ad9bb5fba4
|
Added an extra interpolation point.
|
2016-01-19 15:03:10 +01:00 |
|
stiffly
|
e0c4394f20
|
Merge. Also fixed interpolation for scale and rotation.
Merge remote-tracking branch 'origin/master' into Networking
# Conflicts:
# include/Game/Game.h
# src/Game/CMakeLists.txt
# src/Game/Game.cpp
|
2016-01-19 14:04:25 +01:00 |
|
Jace
|
51979d7f0c
|
Changed System to take World through constructor and store it instead, cause it makes more sense.
|
2016-01-18 23:59:33 +01:00 |
|
William Moberg
|
942064c450
|
Removed class PlayerSystem and associated files.
|
2016-01-18 13:07:04 +01:00 |
|
Jace
|
f281d220de
|
Working Spawner, SpawnPoint, PlayerSpawn and Team components, along with their systems.
|
2016-01-17 01:00:48 +01:00 |
|
Jace
|
db1b972cd1
|
Spawner, SpawnPoint and PlayerSpawn components, and base work on their systems
|
2016-01-15 18:32:47 +01:00 |
|
Jace
|
6ad1839def
|
Initial work on PlayerMovementSystem
|
2016-01-14 17:03:48 +01:00 |
|