Commit Graph

86 Commits

Author SHA1 Message Date
antc13 73708ec706 You can now add/remove animation clips. 2015-12-17 14:58:46 +01:00
antc13 67017fcaf4 Stepping through the timeline. 2015-12-16 11:33:42 +01:00
antc13 498afb3a5e Merge branch 'MayaExporter' of https://github.com/teamfisk/TacticalZ into MayaExporter
# Conflicts:
#	tools/MayaExporter/MayaExporter/Menu.h
2015-12-15 15:41:18 +01:00
antc13 4e535c1102 File Writer WIP. Rework soon™ 2015-12-15 15:24:46 +01:00
FakeShemp 1689370356 Export the skeletons
Not really tested though
2015-12-15 11:49:59 +01:00
antc13 60b3ce89b2 Skeleton/Joints WIP 2015-12-14 12:59:54 +01:00
antc13 a22d086e60 Tested some of the Material Code. Seems to work. The project should now be following the code standard properly (hopefully). 2015-12-10 11:18:34 +01:00
FakeShemp 74c1beed20 gitignore 2015-12-09 12:03:01 +01:00
FakeShemp c8cb0ee939 Grab all materials 2015-12-09 11:58:49 +01:00
Jace ed8d0fb608 Merge pull request #6 from teamfisk/Rendering
Rendering
2015-12-08 10:39:54 +01:00
viktorljung c717dd7049 Removed sprite RenderQueue and moved FrameBuffer to rendering instead of rendering/util 2015-12-08 10:37:24 +01:00
viktorljung d556f964e6 merge fixes 2015-12-08 10:15:12 +01:00
viktorljung e7427bf3ad Merge remote-tracking branch 'origin/master' into Rendering
# Conflicts:
#	include/Game/HardcodedTestWorld.h
2015-12-08 10:15:00 +01:00
viktorljung 9e1a4b83ae Linked picking to entities 2015-12-07 17:26:42 +01:00
viktorljung 9c589a0dc6 Added support for color tinting 2015-12-07 16:33:03 +01:00
viktorljung 1df63aecd5 Added a RenderQueueFactory that produces a RenderQueueCollection for the Renderer to use.
Still needs more work
2015-12-07 16:24:34 +01:00
stiffly 3bfd08e780 Adapted to folder name change in the code. Networking -> Network 2015-12-07 15:48:17 +01:00
Viktor Ljung 9b830526f8 Merge pull request #4 from teamfisk/ecs
Tests for ECS
2015-12-07 15:25:39 +01:00
Jace 604a7791af Merge pull request #5 from teamfisk/Networking
Networking
2015-12-07 15:23:11 +01:00
sippeangelo 6991a2be26 Renamed Networking -> Network 2015-12-07 15:22:26 +01:00
stiffly dbac9a9669 Added filter to CMakeLists.txt. 2015-12-07 15:03:03 +01:00
antc13 83e2429c36 Maya Exporter WIP 2015-12-07 14:44:34 +01:00
stiffly 48339934b6 Created skeleton for Server/Client logic. 2015-12-07 14:32:49 +01:00
sippeangelo 7f88a8b2d2 Merge remote-tracking branch 'origin/master' into ecs 2015-12-04 09:46:30 +01:00
sippeangelo 25258f7e78 Better test for World and ECS 2015-12-04 09:45:50 +01:00
sippeangelo aeb6c39603 Created ComponentWrapperFactory to make test mocking easier and manual component registration a little less painful 2015-12-03 19:31:55 +01:00
viktorljung 96a10ada38 fixed so the picking works with the new framebuffer class 2015-12-03 19:20:30 +01:00
viktorljung a82c7c1e3b Merge branch 'Rendering' of github.com:teamfisk/TacticalZ into Rendering
# Conflicts:
#	include/Engine/Rendering/Renderer.h
#	src/Engine/Rendering/Renderer.cpp
2015-12-03 19:06:24 +01:00
viktorljung dc8cc92ec2 Added a GenerateTexture function 2015-12-03 19:04:57 +01:00
Jace 175762777d Merge pull request #3 from teamfisk/Rendering
Basic 3D picking and forward rendering
2015-12-03 18:39:53 +01:00
viktorljung aaa6b6ef20 Added FrameBuffer wrapper class 2015-12-03 18:32:01 +01:00
Tleety 45a48bbbe5 Merge remote-tracking branch 'origin/master' into Rendering 2015-12-03 18:15:56 +01:00
Tleety 1c06c06816 Added a ScreenCoords class with some util functions to clean up the Renderer class. 2015-12-03 18:14:52 +01:00
Tleety e950dd9206 Merge pull request #2 from teamfisk/ecs
Barebones Entity Component System
2015-12-03 18:05:20 +01:00
sippeangelo 9fb8af8491 Merge branch 'master' into ecs 2015-12-03 16:55:32 +01:00
sippeangelo 032b384f3f Created framework for a hardcoded world for TESTING PURPOSES 2015-12-03 16:45:03 +01:00
viktorljung 6a24ed534a fixup! fixup! Added 3D picking of models to renderer 2015-12-03 16:43:08 +01:00
viktorljung 4dc658ff65 fixup! Added 3D picking of models to renderer 2015-12-03 16:36:08 +01:00
sippeangelo d3d2e594fe Basic and working entity system with a really ugly test case 2015-12-03 15:07:35 +01:00
viktorljung 9654140fb2 Merge branch 'Rendering' of github.com:teamfisk/TacticalZ into Rendering
# Conflicts:
#	src/Engine/CMakeLists.txt
2015-12-03 15:03:52 +01:00
Tleety 64aa3a1064 rendering/util now added to CMakeLists.txt 2015-12-03 15:02:14 +01:00
viktorljung 0f33089039 Merge remote-tracking branch 'origin/master' into Rendering 2015-12-03 14:59:45 +01:00
viktorljung 983ca485f5 Picking now returning world position 2015-12-03 14:50:14 +01:00
viktorljung 18b63c7ef3 Added 3D picking of models to renderer 2015-12-02 18:00:11 +01:00
viktorljung eb50a747fa Added Hash for Vec2 Unordered_Map 2015-12-02 17:59:21 +01:00
sippeangelo c7430a9338 Fixed ComponentWrapper string scope error 2015-12-02 15:37:20 +01:00
sippeangelo 91f8b4359b Fixed Tests not including dependencies properly 2015-12-02 15:25:27 +01:00
sippeangelo 61b7aa6b3d Merge branch 'master' into ecs 2015-12-02 15:07:55 +01:00
sippeangelo b3e68c6c34 Implemented ComponentPool and initial tests for it 2015-12-02 15:07:48 +01:00
sippeangelo f65b7d591c Fixed Tests running the game when it really shouldn't. 2015-12-02 15:03:18 +01:00