Tleety
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799990f44d
|
Next CP indicator should now be fully working.
|
2016-03-01 22:54:13 +01:00 |
|
Tleety
|
ab40fa715b
|
The arrow should now track CapturePoints correctly at start and when they are captured.
|
2016-03-01 21:57:30 +01:00 |
|
Tleety
|
a38c18fd3a
|
Merge remote-tracking branch 'origin/master' into CPArrow
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2016-03-01 20:33:30 +01:00 |
|
Tleety
|
6281e20000
|
Arrow should now track the CapturePoint specified in the Component.
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2016-03-01 20:31:09 +01:00 |
|
verysecrethero
|
bba002dea9
|
Removed DebugCode
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2016-03-01 17:37:30 +01:00 |
|
verysecrethero
|
15195964da
|
ECaptured: added NextCapturePoint entitywrapper. Changed CapturePointID to CapturePointTakenID. Fixed so CapturePoints works in singleplayer again. Captured event is now sent in the next Update, since the information for NextCapturePoint is needed
|
2016-03-01 17:34:30 +01:00 |
|
Tleety
|
b0a66f9e83
|
Components for CapturePoint arrow HUD element and a system skeleton
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2016-03-01 16:19:59 +01:00 |
|
Tobias Dahl
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dfa224b4dd
|
Merge pull request #142 from teamfisk/Respawning
Added CapturePointGameMode component with RespawnTime
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2016-03-01 11:28:56 +01:00 |
|
William Moberg
|
e2b7e5400d
|
Check so CapturePointGameMode pool exists and has a size.
|
2016-03-01 10:20:52 +01:00 |
|
William Moberg
|
658eace093
|
Added component CapturePointGameMode that contains respawntime.
|
2016-02-29 18:20:14 +01:00 |
|
William Moberg
|
c7dad79e72
|
Merge branch 'master' into JumpHeightAdjustment
# Conflicts:
# resources/Schema/Components.xsd
# resources/Schema/Entities/Player.xml
# resources/Schema/Entities/PlayerRed.xml
# src/Game/Systems/PlayerMovementSystem.cpp
|
2016-02-29 17:28:40 +01:00 |
|
Jace
|
bb76c9d248
|
WIP multi-weapon behaviours
|
2016-02-29 06:58:57 +01:00 |
|
William Moberg
|
22b473a0b6
|
Merge pull request #139 from teamfisk/EditorCopyPaste
Editor copy paste
|
2016-02-26 11:01:18 +01:00 |
|
Jace
|
9e6c67596d
|
Basic editor copy and paste. Doesn't actually copy the entity until you paste it.
|
2016-02-25 17:51:28 +01:00 |
|
Jocke
|
eac9a9daf6
|
Pull request #136 Merge remote-tracking branch 'origin/master' into FixNetworkBugs
# Conflicts:
# src/Engine/Network/Client.cpp
|
2016-02-25 16:07:06 +01:00 |
|
Jocke
|
059fe5c6c0
|
Fixed typo m_EPDoubleJump to m_EDoubleJump.
|
2016-02-25 16:04:27 +01:00 |
|
Jocke
|
f66fa7a183
|
Merge remote-tracking branch 'origin/master' into FixNetworkBugs
# Conflicts:
# include/Engine/Network/Client.h
# include/Engine/Network/MessageType.h
# include/Engine/Network/Server.h
# include/Engine/Network/TCPServer.h
# src/Engine/Network/Client.cpp
# src/Engine/Network/TCPServer.cpp
|
2016-02-25 15:13:11 +01:00 |
|
William Moberg
|
cd315bbaa0
|
Added DoubleJump component and JumpSpeed in Player component so jumpheight can be adjusted for regular jump and double jump.
|
2016-02-25 12:12:44 +01:00 |
|
stiffly
|
f10958c268
|
Capturepoint logic is now purely done on the serverside.
|
2016-02-25 11:50:29 +01:00 |
|
William Moberg
|
da1c7b3093
|
Merge pull request #133 from teamfisk/AndersTest
Ammo,HealthPickup now takes in account for possible parenting/childin…
|
2016-02-25 09:58:14 +01:00 |
|
verysecrethero
|
ef87102d1f
|
Ammo,HealthPickup now takes in account for possible parenting/childing of the pickup. Also saved the xml files with the new scaling
|
2016-02-24 17:53:37 +01:00 |
|
Tobias Dahl
|
2609a0253d
|
Merge pull request #129 from teamfisk/HUDDesync
Networking improvements
|
2016-02-24 15:22:01 +01:00 |
|
stiffly
|
7394436e7a
|
Removed unnecessary comment.
|
2016-02-24 14:23:54 +01:00 |
|
verysecrethero
|
5af4f9d8e7
|
Removed a comment originating from HUDDesynch branch
|
2016-02-24 14:06:41 +01:00 |
|
verysecrethero
|
af68236e71
|
now using a define INDICATOR_TEST to activate the DamageIndicatorSystem test.
|
2016-02-24 13:58:05 +01:00 |
|
Jocke
|
fa13c1d065
|
Double jump is now working.
|
2016-02-23 18:24:46 +01:00 |
|
verysecrethero
|
e2831c5593
|
CapturePointSystem fix, DamageIndicatorSystem fix
|
2016-02-23 17:29:33 +01:00 |
|
stiffly
|
c42e1e0967
|
SoundSystem Fix. Now subscribes to an event that was thought to be listened to.
|
2016-02-23 11:07:41 +01:00 |
|
stiffly
|
e5ff88d3c9
|
SoundSystem bug fix
|
2016-02-22 17:41:14 +01:00 |
|
stiffly
|
833006744a
|
WIP
|
2016-02-22 17:00:25 +01:00 |
|
stiffly
|
4c1a284636
|
Server now does Capture point logic too.
|
2016-02-22 11:30:31 +01:00 |
|
stiffly
|
c7d31cac2d
|
Merge remote-tracking branch 'origin/master' into FriendlyHost/Join
# Conflicts:
# src/Engine/Network/Client.cpp
|
2016-02-22 10:19:48 +01:00 |
|
stiffly
|
a1e932d261
|
Merge remote-tracking branch 'origin/master' into FriendlyHost/Join
|
2016-02-22 10:06:51 +01:00 |
|
Jocke
|
68f2d5327d
|
added extra check in HealthSystem
|
2016-02-19 16:37:26 +01:00 |
|
William Moberg
|
23bb1a6405
|
Cannot respawn inside other players, unless all are blocked.
|
2016-02-17 14:54:59 +01:00 |
|
Jocke
|
a006db9e63
|
WIP Fix dsync
|
2016-02-16 16:06:17 +01:00 |
|
Jace
|
969e7cb0d5
|
Merge remote-tracking branch 'origin/FixNetworkToPlayTest'
|
2016-02-12 09:18:32 +01:00 |
|
Jace
|
ca457d9c00
|
Player names
|
2016-02-12 09:07:59 +01:00 |
|
Jocke
|
2c3122bbdb
|
increased Network buffer size, fixed 2 crashes and re-added the ability to kill oneself with the use of a key bound to TakeDamage,Value.
|
2016-02-12 08:39:20 +01:00 |
|
stiffly
|
1cdcbf9b32
|
Merge remote-tracking branch 'origin/master' into Sound
# Conflicts:
# src/Game/Systems/PlayerSpawnSystem.cpp
# src/Game/Systems/Weapon/AssaultWeaponBehaviour.cpp
|
2016-02-12 08:19:29 +01:00 |
|
stiffly
|
af39b892cd
|
Now plays a "Empty sound", "reload sound" and "hit mark sound" on appropriate occasions.
|
2016-02-12 08:05:35 +01:00 |
|
Jace
|
b48d491ad7
|
Complete blue and red player entities
|
2016-02-12 07:45:51 +01:00 |
|
Jace
|
47f4711b85
|
Merge remote-tracking branch 'origin/Menu' into WeaponSystem
# Conflicts:
# resources/Schema/Entities/Player.xml
# resources/Schema/Types/Entity.xsd
# src/Game/Systems/PlayerSpawnSystem.cpp
|
2016-02-12 07:18:20 +01:00 |
|
Jace
|
bb66f95d43
|
Enabled server broadcasting PlayerDamage events to other players to make damage indicators work
|
2016-02-12 07:03:14 +01:00 |
|
Jace
|
cc422cf73a
|
Fixed PlayerDeath being fired multiple times per frame on the server, causing multiple spawns and other weirdness
|
2016-02-12 06:30:19 +01:00 |
|
viktorljung
|
f146971db0
|
Fixed size
|
2016-02-12 05:45:17 +01:00 |
|
viktorljung
|
60b2c9bc9b
|
KillFeed
|
2016-02-12 05:41:05 +01:00 |
|
Tleety
|
d357e365cb
|
Merge remote-tracking branch 'origin/TCPConnections' into WeaponSystem
# Conflicts:
# include/Engine/Network/Server.h
# src/Engine/Network/Client.cpp
# src/Engine/Network/Server.cpp
|
2016-02-12 05:21:00 +01:00 |
|
Tleety
|
a8a3366e8a
|
Hopeless attempts to fix network bugs
|
2016-02-12 05:17:09 +01:00 |
|
Jocke
|
7de76376cf
|
Merge remote-tracking branch 'origin/master' into TCPConnections
# Conflicts:
# src/Engine/Network/Client.cpp
# src/Engine/Network/Server.cpp
# src/Engine/Rendering/PickingPass.cpp
# src/Game/Systems/PlayerSpawnSystem.cpp
|
2016-02-12 05:16:30 +01:00 |
|