Jocke
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3209e36176
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We can now send more data with UDP than previously, the splitting seems to work fine but receiving has some problems.
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2016-03-09 18:26:33 +01:00 |
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Jocke
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4f2ad3ad00
|
Reliable message should now be working, further testing is to be done.
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2016-02-10 16:16:56 +01:00 |
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Jocke
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88d7b79cd3
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TCP and UDP Client are working for 1 connected player, more players are not tested yet
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2016-02-05 18:30:31 +01:00 |
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Jocke
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9232b24a7b
|
WIP Reliable message
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2016-02-04 15:49:04 +01:00 |
|
Jace
|
382eff169f
|
Server refactoring to remove player dependency and lots of fixes.
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2016-01-24 21:20:43 +01:00 |
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Jocke
|
f52cddb445
|
Added packet loss logic for multiple clients.
Changed packet class to fit our needs.
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2016-01-20 13:43:11 +01:00 |
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stiffly
|
a6a08f48bb
|
Merge remote-tracking branch 'origin/Networking' into Networking
# Conflicts:
# include/Engine/Network/Client.h
# src/Engine/Network/Client.cpp
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2015-12-17 11:24:34 +01:00 |
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stiffly
|
b698a0d36f
|
WIP
Adding models now crashes. Threading
Added a create player event that currently is not used.
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2015-12-15 11:21:46 +01:00 |
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stiffly
|
a8c0a1f294
|
Merge branch 'Networking' of github.com:teamfisk/TacticalZ into Networking
# Conflicts:
# include/Engine/Network/Client.h
# src/Engine/Network/Client.cpp
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2015-12-08 18:07:18 +01:00 |
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stiffly
|
9f54a08536
|
Implemented new version of snapshot for 3D world. Also some cleanup.
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2015-12-08 17:57:01 +01:00 |
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Jocke
|
94adaf8ae3
|
Added support for multiplayer.
Reactored code, clumped together variables in PlayerDefinition.h.
Integrated server with entity system.
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2015-12-08 16:41:22 +01:00 |
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