Jace
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80649ce51d
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Updated the ENTIRE CODEBASE TO MATCH
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2016-03-12 00:38:33 +01:00 |
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Jace
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a4b0b108d4
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Created a wrapper for field types that is able to detect changes to set dirty flags in the future
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2016-03-12 00:38:26 +01:00 |
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Jace
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b7d93058b1
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Added base work for dity bits in components
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2016-03-08 21:11:59 +01:00 |
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Jace
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5d53fc74cb
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Merge branch 'Dirtybit' of github.com:teamfisk/TacticalZ into Dirtybit
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2016-03-08 15:46:21 +01:00 |
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Jace
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ecc8d998cf
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Added ComponentInfo::Field_t::Index
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2016-03-08 15:46:14 +01:00 |
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William Moberg
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e3c0fb2178
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Added SetDirty function.
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2016-03-08 15:44:02 +01:00 |
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William Moberg
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090bd806ce
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Added DirtyBit enum to Dirty getter in ComponentWrapper.
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2016-03-08 15:39:16 +01:00 |
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Jace
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b7a7f7fd5e
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????
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2016-03-04 15:02:01 +01:00 |
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Jace
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e58b5ffd6f
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Merge remote-tracking branch 'origin/Movement' into Weapons
# Conflicts:
# resources/Schema/Entities/Player.xml
# src/Game/Systems/Weapon/AssaultWeaponBehaviour.cpp
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2016-03-04 09:43:34 +01:00 |
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viktorljung
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c1f5cf65a7
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Movement animations
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2016-03-04 09:39:16 +01:00 |
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viktorljung
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7ba0e4ea9d
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Run, Strafe and jump animations now playing
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2016-03-04 08:35:02 +01:00 |
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Jocke
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d78a7e20e2
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Merge branch 'master' into Weapons
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2016-03-04 08:29:33 +01:00 |
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Joachim Pettersson
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e6472b9745
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Merge pull request #170 from teamfisk/ScoreBoard
I Hope To God That This Works.
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2016-03-04 04:03:46 +01:00 |
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Tleety
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0e95c5bb95
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Fixes
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2016-03-04 02:52:04 +01:00 |
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viktorljung
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1ff91a5c5d
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fixup! Blend duration can now be 0.0
Commited input test stuff
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2016-03-04 02:30:05 +01:00 |
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viktorljung
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49802fed91
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Blend duration can now be 0.0
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2016-03-04 02:24:13 +01:00 |
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viktorljung
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1616fb20d1
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Skinned meshes now in T-Pose when not it's blendtree is null
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2016-03-04 02:03:50 +01:00 |
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Tleety
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fe7c1dd808
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Merge remote-tracking branch 'origin/DeathEventUsesPlayerID' into ScoreBoard
# Conflicts:
# include/Engine/Network/Server.h
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2016-03-03 23:56:57 +01:00 |
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stiffly
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2167b6f7b1
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Fix for previous commit..
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2016-03-03 23:43:50 +01:00 |
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viktorljung
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bebdacabb4
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Clean up
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2016-03-03 23:41:08 +01:00 |
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viktorljung
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66c8a17b17
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Merge remote-tracking branch 'origin/master' into Animations
# Conflicts:
# resources/Schema/Types/Entity.xsd
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2016-03-03 23:21:14 +01:00 |
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viktorljung
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e3fbd2082c
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BlendQueues fully working
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2016-03-03 23:20:13 +01:00 |
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Tleety
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0a21fe15dd
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Merge remote-tracking branch 'origin/master' into ScoreBoard
# Conflicts:
# resources/Schema/Components.xsd
# resources/Schema/Entities/Player.xml
# resources/Schema/Types/Entity.xsd
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2016-03-03 22:56:39 +01:00 |
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stiffly
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8466a282b7
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The server will now parse a death event and pass it forward with a KillDeath event to the score system.
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2016-03-03 22:48:42 +01:00 |
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Jace
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eba296196c
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Merge remote-tracking branch 'origin/master' into Weapons
# Conflicts:
# src/Game/Game.cpp
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2016-03-03 20:05:10 +01:00 |
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Joachim Pettersson
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2dfcd3ad95
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Merge pull request #158 from teamfisk/SniperSprintBranch
Looks good// William
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2016-03-03 18:25:38 +01:00 |
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verysecrethero
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be331cb778
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fixed
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2016-03-03 18:05:10 +01:00 |
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viktorljung
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a3494b92c8
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Blending queues now working
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2016-03-03 17:48:25 +01:00 |
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verysecrethero
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a72dc94d5d
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Merge branch 'SniperSprintBranch' of github.com:teamfisk/TacticalZ into SniperSprintBranch
# Conflicts:
# include/Engine/Input/FirstPersonInputController.h
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2016-03-03 17:35:17 +01:00 |
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verysecrethero
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c5f3bfc0cd
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Fixed the stuff in comments
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2016-03-03 17:33:41 +01:00 |
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Tleety
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8b86c73ecc
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Merge remote-tracking branch 'origin/FixNetworkBugs' into ScoreBoard
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2016-03-03 15:49:15 +01:00 |
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Tleety
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c125f8c5f5
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Merge branch 'master' into ScoreBoard
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2016-03-03 15:18:46 +01:00 |
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Tobias Dahl
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73b8bff1f3
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Revert "Shadows"
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2016-03-03 14:24:43 +01:00 |
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Tleety
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ed1d203c72
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Merge branch 'master' into ScoreBoard
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2016-03-03 14:07:44 +01:00 |
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Tobias Dahl
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1deb506fb2
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Merge pull request #145 from teamfisk/Shadows
Shadows
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2016-03-03 14:06:48 +01:00 |
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viktorljung
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8957b0b464
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Merge remote-tracking branch 'origin/master' into Animations
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2016-03-03 14:05:43 +01:00 |
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Jocke
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ae3cab6cd1
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Merge remote-tracking branch 'origin/master' into FixNetworkBugs
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2016-03-03 13:31:43 +01:00 |
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Jocke
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a9b19d9af1
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Packet write now only warns when a a packet is huge
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2016-03-03 13:29:45 +01:00 |
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Tleety
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96bc5db7bb
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Merge commit '0e8b97dbbade6bb39c6f2b8af6c1cfc43ce67cde' into ScoreBoard
# Conflicts:
# resources/Schema/Entities/Player.xml
# src/Game/Game.cpp
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2016-03-03 13:22:28 +01:00 |
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Jocke
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da81f21799
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Merge remote-tracking branch 'origin/master' into SniperSprintBranch
# Conflicts:
# include/Engine/Input/FirstPersonInputController.h
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2016-03-03 12:16:09 +01:00 |
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Tleety
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ff6e2167d4
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Some new events and changes to ScoreSystem
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2016-03-03 11:25:06 +01:00 |
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FakeShemp
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7ea26d10ee
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Rewritten. Works as a charm now.
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2016-03-03 03:28:21 +01:00 |
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FakeShemp
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28e9ba1208
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Merge branch 'master' into Shadows
# Conflicts:
# include/Engine/Rendering/DrawFinalPass.h
# src/Engine/Rendering/DrawFinalPass.cpp
# src/Engine/Rendering/FrameBuffer.cpp
# src/Engine/Rendering/Renderer.cpp
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2016-03-03 03:00:05 +01:00 |
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viktorljung
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362378536e
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Switching rooms
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2016-03-03 01:39:12 +01:00 |
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Jace
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0e8b97dbba
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Made AmmunitionHUD into TextFieldReader which reads any component field on a parent and updates a Text component with the value!
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2016-03-03 01:35:32 +01:00 |
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Jace
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6f8023b285
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HACK: Added Activate button for spawners in editor. Right now it includes the event from Game, but SpawnerSystem should probably be moved to Engine.
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2016-03-02 22:48:01 +01:00 |
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Jace
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9a668ed7d7
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Now here's the real fix for the lag when loading entity files: CONSOLE SPAM
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2016-03-02 20:16:03 +01:00 |
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Jace
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7624c6ee0a
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Updated all uses of EntityXMLFile to use the new EntityFile to load entities into a world.
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2016-03-02 20:12:59 +01:00 |
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Jace
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069583e09f
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Created EntityFile which loads an EntityXMLFile into a temporary world to be merged with another world when you want to create a copy of the entity loaded from disk. This allows us to free EntityXMLFile once it's loaded into an EntityFile.
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2016-03-02 19:52:11 +01:00 |
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Jace
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44b4a597d4
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fixup! Created World::Merge which will merge a world into another one
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2016-03-02 19:50:52 +01:00 |
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