stiffly
833006744a
WIP
2016-02-22 17:00:25 +01:00
stiffly
a1e932d261
Merge remote-tracking branch 'origin/master' into FriendlyHost/Join
2016-02-22 10:06:51 +01:00
stiffly
993d804cef
Added an event to search for servers.
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Client now broadcasts a serverlistrequest.
An active server will then answer the request and send info about the server.
The client saves this data to a list and presents it to the user.
2016-02-22 10:05:47 +01:00
William Moberg
8cc928b5f4
Merge pull request #122 from teamfisk/WorldSnapshots
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World snapshots
2016-02-19 15:12:31 +01:00
Jace
881ce7b02f
Proper string handling without nasty memory leaks. PHEW.
2016-02-19 15:11:10 +01:00
William Moberg
4c87ca10b9
Merge branch 'master' into BoxModelCollision
2016-02-19 14:17:17 +01:00
William Moberg
22664848dc
You should not be able to fall through ground or dash thru walls. Very thin objects may still be possible to go through, e.g. the grid border walls in GameMap.xml.
2016-02-19 14:16:22 +01:00
Tleety
722b795d37
Fixed spelling
2016-02-19 13:30:41 +01:00
Tleety
cf2bf4e14d
Merge remote-tracking branch 'origin/master' into ResolutionChange
2016-02-19 13:17:31 +01:00
Jace
2ac584bafb
Merge pull request #113 from teamfisk/Menu-Tobias
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Menu tobias
2016-02-19 13:16:50 +01:00
Tleety
6e5335a266
Release now return name and entity of the entity that was previously klicked.
2016-02-19 13:16:26 +01:00
Tleety
fc5d054cb2
Entity is now sent with the click events.
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Fixed small things
2016-02-19 12:49:07 +01:00
Tleety
8c9f4bb84b
Resize should now be working correctly.
2016-02-19 11:42:52 +01:00
Tleety
e15a7b9485
You can now change resolution without any apparent bugs.
2016-02-18 18:00:26 +01:00
Jace
ca907b912e
Copy constructor for deep copy of World.
2016-02-18 13:54:32 +01:00
Jace
97499f1c28
Made ComponentPool copyable by making sure string fields are handled properly
2016-02-18 11:37:03 +01:00
Jace
5dd85d2748
Merge pull request #110 from teamfisk/PerformanceTiming
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Performance timing
2016-02-18 10:33:24 +01:00
Tleety
3e7936ef00
You can now change resolution by pressing buttons.
2016-02-17 17:44:33 +01:00
stiffly
46987beefb
Updated the serverlist, now prints adress and port of the server.
2016-02-17 17:05:10 +01:00
verysecrethero
8845054965
Merge remote-tracking branch 'origin/master' into PerformanceTiming
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# Conflicts:
# resources/Schema/Entities/NewMap.xml
2016-02-17 16:59:26 +01:00
Tleety
7dfd68467e
Merge branch 'Menu-Tobias' into ResolutionChange
2016-02-17 16:54:06 +01:00
William Moberg
52355a63e2
Merge branch 'master' into Respawning
2016-02-17 16:08:00 +01:00
stiffly
950ecba1c0
Merge remote-tracking branch 'origin/master' into FriendlyHost/Join
2016-02-17 15:52:58 +01:00
stiffly
fdc8f753cb
Implemented primitive server "heartbeat" logic, which sends server info from server to client without being connected.
2016-02-17 15:51:26 +01:00
William Moberg
23bb1a6405
Cannot respawn inside other players, unless all are blocked.
2016-02-17 14:54:59 +01:00
verysecrethero
833015f45e
Small code cleanup for PerformanceTimer
2016-02-17 13:44:41 +01:00
Tleety
657125b469
Moved menu code into GUI
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Button events are now sent when you click.
2016-02-17 13:44:11 +01:00
verysecrethero
8f28c760dd
You can now AssaultDash in the air
2016-02-17 11:47:10 +01:00
verysecrethero
b2a437731e
Small cleanup in the code
2016-02-16 17:58:27 +01:00
verysecrethero
42b49f9dba
Added more timers to Rendering.
2016-02-16 17:51:39 +01:00
verysecrethero
4b8f1d95a3
Added static class PerformanceTimer. Changed CMakeLists for engine to include boost timer. Added F2,F3 functions in editor. Added some timing, more to be added
2016-02-16 16:57:46 +01:00
Tleety
8f84a5ddd6
Buttons are now clickable
2016-02-16 16:28:19 +01:00
Tleety
6bc7131290
Glow Intencity can now be changed in the model component.
2016-02-16 14:57:21 +01:00
Jocke
2c3122bbdb
increased Network buffer size, fixed 2 crashes and re-added the ability to kill oneself with the use of a key bound to TakeDamage,Value.
2016-02-12 08:39:20 +01:00
Jace
bb66f95d43
Enabled server broadcasting PlayerDamage events to other players to make damage indicators work
2016-02-12 07:03:14 +01:00
Tleety
d357e365cb
Merge remote-tracking branch 'origin/TCPConnections' into WeaponSystem
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# Conflicts:
# include/Engine/Network/Server.h
# src/Engine/Network/Client.cpp
# src/Engine/Network/Server.cpp
2016-02-12 05:21:00 +01:00
Jocke
7de76376cf
Merge remote-tracking branch 'origin/master' into TCPConnections
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# Conflicts:
# src/Engine/Network/Client.cpp
# src/Engine/Network/Server.cpp
# src/Engine/Rendering/PickingPass.cpp
# src/Game/Systems/PlayerSpawnSystem.cpp
2016-02-12 05:16:30 +01:00
Jace
787eecce26
WIP
2016-02-12 04:03:22 +01:00
Jace
9f8b0f7aa9
Merge pull request #104 from teamfisk/AmmoPickup
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Added AmmoPickupSystem with Component, Entity.
2016-02-12 02:08:29 +01:00
verysecrethero
af30e51564
Added AmmoPickupSystem with Component, Entity. Changed so PlayerDeathSystem gets updated after Health/Ammo systems, credits to William.
2016-02-11 23:56:40 +01:00
viktorljung
648d864d6e
Merge remote-tracking branch 'origin/master' into Animations
2016-02-11 23:48:30 +01:00
Jace
b761439c84
Added config flag Debug.OutOfBodyExperience that allows you to spawn and view a player from a third person perspective, without the active camera being changed.
2016-02-11 23:45:30 +01:00
Jace
d1213f9f59
Working damage dealing, a super cool reload effect and hit markers!
2016-02-11 22:50:44 +01:00
stiffly
70f4002d70
Merge remote-tracking branch 'origin/Animations' into TCPConnections
2016-02-11 22:15:59 +01:00
stiffly
055f6517a1
Merge remote-tracking branch 'origin/master' into TCPConnections
2016-02-11 21:24:16 +01:00
stiffly
afd9e24df6
Reverted last commit. Also testing to delay OnPlayerSpawn event for clients. No progress...
2016-02-11 21:23:53 +01:00
Tobias Dahl
42d810b198
Merge pull request #84 from teamfisk/DamageIndicator
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Damage indicator
2016-02-11 21:08:59 +01:00
Jace
5e05e51309
Fixed EntityFirstHitByRay not returning outDistance properly
2016-02-11 20:01:23 +01:00
Jace
c8c4879554
Merge pull request #93 from teamfisk/OctreeRaycasting
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Entity in octree hit by ray
2016-02-11 17:25:02 +01:00
verysecrethero
3301f66ad1
Merge remote-tracking branch 'origin/master' into DamageIndicator
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# Conflicts:
# resources/Shaders/Sprite.vert.glsl
2016-02-11 16:36:48 +01:00