verysecrethero
|
833015f45e
|
Small code cleanup for PerformanceTimer
|
2016-02-17 13:44:41 +01:00 |
|
verysecrethero
|
b2a437731e
|
Small cleanup in the code
|
2016-02-16 17:58:27 +01:00 |
|
verysecrethero
|
42b49f9dba
|
Added more timers to Rendering.
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2016-02-16 17:51:39 +01:00 |
|
verysecrethero
|
4b8f1d95a3
|
Added static class PerformanceTimer. Changed CMakeLists for engine to include boost timer. Added F2,F3 functions in editor. Added some timing, more to be added
|
2016-02-16 16:57:46 +01:00 |
|
Jace
|
969e7cb0d5
|
Merge remote-tracking branch 'origin/FixNetworkToPlayTest'
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2016-02-12 09:18:32 +01:00 |
|
Jace
|
71c03326aa
|
Debug.EditorEnabled
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2016-02-12 09:17:28 +01:00 |
|
Jocke
|
ba69c79821
|
Fixed bug in Server.
|
2016-02-12 09:13:43 +01:00 |
|
Jace
|
ca457d9c00
|
Player names
|
2016-02-12 09:07:59 +01:00 |
|
Jocke
|
2c3122bbdb
|
increased Network buffer size, fixed 2 crashes and re-added the ability to kill oneself with the use of a key bound to TakeDamage,Value.
|
2016-02-12 08:39:20 +01:00 |
|
Jocke
|
7d732c75ca
|
Server now removes players that have disconnected.
|
2016-02-12 07:42:01 +01:00 |
|
Jace
|
bb66f95d43
|
Enabled server broadcasting PlayerDamage events to other players to make damage indicators work
|
2016-02-12 07:03:14 +01:00 |
|
Jace
|
2e5ee633ce
|
Fixed bug when client would recieve input command from an entity that the client didn't know about
|
2016-02-12 06:10:20 +01:00 |
|
Tleety
|
1e04244590
|
Fixed network bug sorta
|
2016-02-12 06:00:42 +01:00 |
|
Tleety
|
d357e365cb
|
Merge remote-tracking branch 'origin/TCPConnections' into WeaponSystem
# Conflicts:
# include/Engine/Network/Server.h
# src/Engine/Network/Client.cpp
# src/Engine/Network/Server.cpp
|
2016-02-12 05:21:00 +01:00 |
|
Tleety
|
a8a3366e8a
|
Hopeless attempts to fix network bugs
|
2016-02-12 05:17:09 +01:00 |
|
Jocke
|
7de76376cf
|
Merge remote-tracking branch 'origin/master' into TCPConnections
# Conflicts:
# src/Engine/Network/Client.cpp
# src/Engine/Network/Server.cpp
# src/Engine/Rendering/PickingPass.cpp
# src/Game/Systems/PlayerSpawnSystem.cpp
|
2016-02-12 05:16:30 +01:00 |
|
Jace
|
787eecce26
|
WIP
|
2016-02-12 04:03:22 +01:00 |
|
Jace
|
47053285c8
|
Merge remote-tracking branch 'origin/Menu' into WeaponSystem
# Conflicts:
# resources/Schema/Entities/Player.xml
# resources/Schema/Types/Entity.xsd
|
2016-02-12 02:30:38 +01:00 |
|
Jace
|
bee0630a26
|
Merge remote-tracking branch 'origin/master' into WeaponSystem
|
2016-02-12 02:27:44 +01:00 |
|
Tleety
|
e1196204eb
|
asdfsdaferf
|
2016-02-12 02:20:40 +01:00 |
|
viktorljung
|
fb5164221f
|
HealthHUD redesigned
|
2016-02-12 01:57:53 +01:00 |
|
Jace
|
88c7c57671
|
Merge remote-tracking branch 'origin/master' into WeaponSystem
|
2016-02-12 01:46:45 +01:00 |
|
Jace
|
5295133311
|
Hack to sync ammo over network until we have input replaying + Reload effect from all views
|
2016-02-12 01:45:54 +01:00 |
|
stiffly
|
e24a84c52d
|
Server now deletes the player on a new player spawn.
|
2016-02-11 23:52:55 +01:00 |
|
viktorljung
|
648d864d6e
|
Merge remote-tracking branch 'origin/master' into Animations
|
2016-02-11 23:48:30 +01:00 |
|
Jace
|
e473194671
|
Merge branch 'WeaponSystem'
|
2016-02-11 23:46:23 +01:00 |
|
Jace
|
b761439c84
|
Added config flag Debug.OutOfBodyExperience that allows you to spawn and view a player from a third person perspective, without the active camera being changed.
|
2016-02-11 23:45:30 +01:00 |
|
Jace
|
c4c53944d9
|
Merge pull request #103 from teamfisk/WeaponSystem
Working weapon system
|
2016-02-11 23:16:44 +01:00 |
|
Jace
|
d1213f9f59
|
Working damage dealing, a super cool reload effect and hit markers!
|
2016-02-11 22:50:44 +01:00 |
|
stiffly
|
70f4002d70
|
Merge remote-tracking branch 'origin/Animations' into TCPConnections
|
2016-02-11 22:15:59 +01:00 |
|
stiffly
|
b66e3d3630
|
WIP trying to hot fix
|
2016-02-11 22:15:47 +01:00 |
|
stiffly
|
055f6517a1
|
Merge remote-tracking branch 'origin/master' into TCPConnections
|
2016-02-11 21:24:16 +01:00 |
|
stiffly
|
afd9e24df6
|
Reverted last commit. Also testing to delay OnPlayerSpawn event for clients. No progress...
|
2016-02-11 21:23:53 +01:00 |
|
Jace
|
5e05e51309
|
Fixed EntityFirstHitByRay not returning outDistance properly
|
2016-02-11 20:01:23 +01:00 |
|
Teejoon
|
f79649cf9a
|
Fixed material file reading bug
|
2016-02-11 19:38:43 +01:00 |
|
Teejoon
|
2096779eb6
|
Merge branch 'master' of https://github.com/teamfisk/TacticalZ into Importer
|
2016-02-11 18:48:21 +01:00 |
|
Teejoon
|
f088aa1d85
|
Commit the files now....
|
2016-02-11 18:45:48 +01:00 |
|
Jace
|
e2a8605101
|
Merge remote-tracking branch 'origin/master' into WeaponSystem
|
2016-02-11 17:25:37 +01:00 |
|
Jace
|
c8c4879554
|
Merge pull request #93 from teamfisk/OctreeRaycasting
Entity in octree hit by ray
|
2016-02-11 17:25:02 +01:00 |
|
Jace
|
e47201ff61
|
First person shoot animations
|
2016-02-11 17:06:34 +01:00 |
|
Jocke
|
49d4a45ef8
|
Client crashed when connecting, this was a hot fix.
|
2016-02-11 16:27:33 +01:00 |
|
Jocke
|
e0c3a32e66
|
Merge branch 'master' into TCPConnections
# Conflicts:
# include/Engine/Network/Client.h
# include/Engine/Network/Server.h
# include/Game/Game.h
# src/Engine/Network/Client.cpp
# src/Engine/Network/Server.cpp
# src/Game/Game.cpp
|
2016-02-11 16:26:42 +01:00 |
|
Tleety
|
51e0b852d2
|
Adamfix
|
2016-02-11 15:43:41 +01:00 |
|
Tleety
|
6ba1e95da7
|
Fixed depth sorting for HUD elements.
|
2016-02-11 15:27:07 +01:00 |
|
Tleety
|
9f657ada4e
|
merge fixes
|
2016-02-11 14:52:52 +01:00 |
|
Tleety
|
f0ae365401
|
Merge remote-tracking branch 'origin/master' into Menu
# Conflicts:
# src/Engine/Rendering/Texture.cpp
# src/Game/Game.cpp
|
2016-02-11 14:43:30 +01:00 |
|
viktorljung
|
7d4a4ed7cf
|
Merge remote-tracking branch 'origin/master' into Animations
# Conflicts:
# src/Engine/Rendering/Skeleton.cpp
|
2016-02-11 14:38:23 +01:00 |
|
Jocke
|
fa2e556ab2
|
fixed some error handling in TCPClient.
|
2016-02-11 14:07:51 +01:00 |
|
viktorljung
|
97de31be65
|
Fixed BoneAttachment component
|
2016-02-11 13:36:27 +01:00 |
|
Jace
|
95289f47d6
|
Merge branch 'master' into WeaponSystem
|
2016-02-11 12:58:09 +01:00 |
|