Tobias Dahl
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8a66b1e5c8
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Merge pull request #119 from teamfisk/AssaultBoost
BoostSystem
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2016-03-02 16:44:49 +01:00 |
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verysecrethero
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3c8df35be9
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Merge remote-tracking branch 'origin/master' into AssaultBoost
# Conflicts:
# src/Game/Game.cpp
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2016-03-02 15:59:16 +01:00 |
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Jocke
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9161c11764
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Changed m_ETriggerTouchVector for-loop so it wont break when an item triggers the condition. This is done to update all somePickup.DecreaseThisRespawnTimer's.
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2016-03-02 15:31:42 +01:00 |
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verysecrethero
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4652cd7861
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Added the already-at-maxammo/health-save-trigger for the PickupSystems
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2016-03-02 11:53:04 +01:00 |
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verysecrethero
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03a35d0f5e
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Merge pull request #149 from teamfisk/FixNetworkBugs
Seems OK
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2016-03-02 10:11:52 +01:00 |
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Tobias Dahl
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e4e9af5d9c
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Merge pull request #148 from teamfisk/DashFixBranch
Moved the Dash CoolDown (CoolDownTimer) to the component (DashAbility…
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2016-03-02 10:05:02 +01:00 |
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verysecrethero
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f147929aa9
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Moved the Dash CoolDown (CoolDownTimer) to the component (DashAbility). Fixed 2 warnings
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2016-03-01 17:57:18 +01:00 |
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Jocke
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aadfdfdd90
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AmmoPickups and HealthPickups will only spawn on the server. When a ammo pickup is taken the Server will send an Event to that
Client and it will update its ammo.
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2016-03-01 17:55:00 +01:00 |
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verysecrethero
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bba002dea9
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Removed DebugCode
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2016-03-01 17:37:30 +01:00 |
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verysecrethero
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15195964da
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ECaptured: added NextCapturePoint entitywrapper. Changed CapturePointID to CapturePointTakenID. Fixed so CapturePoints works in singleplayer again. Captured event is now sent in the next Update, since the information for NextCapturePoint is needed
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2016-03-01 17:34:30 +01:00 |
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Teejoon
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77eaa45702
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Merge remote-tracking branch 'origin/master' into HEAD
Conflicts:
src/Engine/Rendering/CubeMapPass.cpp
src/Engine/Rendering/DrawFinalPass.cpp
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2016-03-01 12:11:27 +01:00 |
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Teejoon
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df7ace6626
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We only uses one depth buffer now
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2016-02-29 11:44:29 +01:00 |
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Teejoon
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f56705d921
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You can now change the quality of SSAO by sliding the SSAO Quality
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2016-02-26 11:51:20 +01:00 |
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Jocke
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eac9a9daf6
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Pull request #136 Merge remote-tracking branch 'origin/master' into FixNetworkBugs
# Conflicts:
# src/Engine/Network/Client.cpp
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2016-02-25 16:07:06 +01:00 |
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Jocke
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059fe5c6c0
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Fixed typo m_EPDoubleJump to m_EDoubleJump.
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2016-02-25 16:04:27 +01:00 |
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Jocke
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f66fa7a183
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Merge remote-tracking branch 'origin/master' into FixNetworkBugs
# Conflicts:
# include/Engine/Network/Client.h
# include/Engine/Network/MessageType.h
# include/Engine/Network/Server.h
# include/Engine/Network/TCPServer.h
# src/Engine/Network/Client.cpp
# src/Engine/Network/TCPServer.cpp
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2016-02-25 15:13:11 +01:00 |
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stiffly
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f10958c268
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Capturepoint logic is now purely done on the serverside.
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2016-02-25 11:50:29 +01:00 |
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William Moberg
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da1c7b3093
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Merge pull request #133 from teamfisk/AndersTest
Ammo,HealthPickup now takes in account for possible parenting/childin…
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2016-02-25 09:58:14 +01:00 |
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verysecrethero
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ef87102d1f
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Ammo,HealthPickup now takes in account for possible parenting/childing of the pickup. Also saved the xml files with the new scaling
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2016-02-24 17:53:37 +01:00 |
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Tobias Dahl
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2609a0253d
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Merge pull request #129 from teamfisk/HUDDesync
Networking improvements
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2016-02-24 15:22:01 +01:00 |
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stiffly
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7394436e7a
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Removed unnecessary comment.
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2016-02-24 14:23:54 +01:00 |
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verysecrethero
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5af4f9d8e7
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Removed a comment originating from HUDDesynch branch
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2016-02-24 14:06:41 +01:00 |
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verysecrethero
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af68236e71
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now using a define INDICATOR_TEST to activate the DamageIndicatorSystem test.
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2016-02-24 13:58:05 +01:00 |
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Jocke
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fa13c1d065
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Double jump is now working.
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2016-02-23 18:24:46 +01:00 |
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verysecrethero
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e2831c5593
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CapturePointSystem fix, DamageIndicatorSystem fix
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2016-02-23 17:29:33 +01:00 |
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stiffly
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c42e1e0967
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SoundSystem Fix. Now subscribes to an event that was thought to be listened to.
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2016-02-23 11:07:41 +01:00 |
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stiffly
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e5ff88d3c9
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SoundSystem bug fix
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2016-02-22 17:41:14 +01:00 |
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stiffly
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833006744a
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WIP
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2016-02-22 17:00:25 +01:00 |
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stiffly
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4c1a284636
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Server now does Capture point logic too.
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2016-02-22 11:30:31 +01:00 |
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stiffly
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c7d31cac2d
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Merge remote-tracking branch 'origin/master' into FriendlyHost/Join
# Conflicts:
# src/Engine/Network/Client.cpp
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2016-02-22 10:19:48 +01:00 |
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stiffly
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a1e932d261
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Merge remote-tracking branch 'origin/master' into FriendlyHost/Join
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2016-02-22 10:06:51 +01:00 |
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Jocke
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68f2d5327d
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added extra check in HealthSystem
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2016-02-19 16:37:26 +01:00 |
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Jace
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2ac584bafb
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Merge pull request #113 from teamfisk/Menu-Tobias
Menu tobias
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2016-02-19 13:16:50 +01:00 |
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verysecrethero
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b2304a95f8
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Fixed some XML documentation
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2016-02-18 13:49:22 +01:00 |
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verysecrethero
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8c92b7ceb6
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Small cleanup. Clarified a few comments
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2016-02-18 13:40:17 +01:00 |
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verysecrethero
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7f489b3569
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Added Assault,Defender,Sniper Components,Entities. Added ShieldAbility,Sprintability-Component (not implemented). Changed BoostSystem to use a childed Boost to the player. All friendly fire is 0 damage.
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2016-02-18 10:40:09 +01:00 |
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Jace
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5dd85d2748
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Merge pull request #110 from teamfisk/PerformanceTiming
Performance timing
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2016-02-18 10:33:24 +01:00 |
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verysecrethero
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c3ed429377
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Added BoostSystem, Added BoostAssault entity XML
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2016-02-17 18:11:36 +01:00 |
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verysecrethero
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56bc1fee3d
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Added LifeTimeOfEffect in BoostAssault,BoostDefender components.
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2016-02-17 16:43:38 +01:00 |
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verysecrethero
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1c9a1a9904
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playerMovementSpeed,playerCrouchSpeed in the player component now also gets AssaultBoosted.
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2016-02-17 16:04:44 +01:00 |
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William Moberg
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23bb1a6405
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Cannot respawn inside other players, unless all are blocked.
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2016-02-17 14:54:59 +01:00 |
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Tleety
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657125b469
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Moved menu code into GUI
Button events are now sent when you click.
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2016-02-17 13:44:11 +01:00 |
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verysecrethero
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456cd35a12
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Merge remote-tracking branch 'origin/master' into AssaultBoost
# Conflicts:
# resources/Schema/Components.xsd
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2016-02-17 11:52:06 +01:00 |
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verysecrethero
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4b8f1d95a3
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Added static class PerformanceTimer. Changed CMakeLists for engine to include boost timer. Added F2,F3 functions in editor. Added some timing, more to be added
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2016-02-16 16:57:46 +01:00 |
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Jocke
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a006db9e63
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WIP Fix dsync
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2016-02-16 16:06:17 +01:00 |
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Jace
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969e7cb0d5
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Merge remote-tracking branch 'origin/FixNetworkToPlayTest'
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2016-02-12 09:18:32 +01:00 |
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Jace
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ca457d9c00
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Player names
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2016-02-12 09:07:59 +01:00 |
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Jocke
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2c3122bbdb
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increased Network buffer size, fixed 2 crashes and re-added the ability to kill oneself with the use of a key bound to TakeDamage,Value.
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2016-02-12 08:39:20 +01:00 |
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stiffly
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3d4a7de59d
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MiniDump.cpp was not added to CMakeLists.txt.
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2016-02-12 08:19:47 +01:00 |
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stiffly
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1cdcbf9b32
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Merge remote-tracking branch 'origin/master' into Sound
# Conflicts:
# src/Game/Systems/PlayerSpawnSystem.cpp
# src/Game/Systems/Weapon/AssaultWeaponBehaviour.cpp
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2016-02-12 08:19:29 +01:00 |
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