William Moberg
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8eea0c8395
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WIP respawning.
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2016-02-11 16:08:19 +01:00 |
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viktorljung
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08328a781c
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Merge remote-tracking branch 'origin/master' into Animations
# Conflicts:
# assets
# include/Engine/Rendering/Model.h
# src/Engine/Collision/Collision.cpp
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2016-02-10 14:13:08 +01:00 |
|
Jace
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645ee9013a
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Merge pull request #85 from teamfisk/FrustumCulling
Frustum culling
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2016-02-10 12:35:24 +01:00 |
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stiffly
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f6a7b8ea0c
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Merge remote-tracking branch 'origin/master' into Sound
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2016-02-10 11:37:17 +01:00 |
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viktorljung
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49e6252ee1
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Merge remote-tracking branch 'origin/master' into Animations
# Conflicts:
# include/Engine/Rendering/DrawFinalPass.h
# resources/Schema/Components.xsd
# resources/Schema/Entities/CollisionTestLevel.xml
# resources/Schema/Types/Entity.xsd
# src/Engine/Collision/Collision.cpp
# src/Engine/Rendering/DrawFinalPass.cpp
# src/Engine/Rendering/RenderSystem.cpp
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2016-02-10 11:33:45 +01:00 |
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William Moberg
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d65ce805a5
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FrustumOctree has its own system, won't cull away explosion effects.
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2016-02-10 10:53:25 +01:00 |
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Jace
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90192e016a
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Merge pull request #82 from teamfisk/BoxModelCollision
Small fixes to collision/trigger-boxes, etc.
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2016-02-10 10:08:54 +01:00 |
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viktorljung
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c09c2f4783
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Merge remote-tracking branch 'origin/Importer' into Animations
# Conflicts:
# resources/Schema/Components.xsd
# resources/Schema/Entities/RenderingWorld.xml
# src/Engine/Rendering/DrawFinalPass.cpp
# src/Engine/Rendering/PickingPass.cpp
# src/Engine/Rendering/Skeleton.cpp
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2016-02-09 22:50:19 +01:00 |
|
William Moberg
|
eec59a40c8
|
Nitpicks.
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2016-02-09 17:19:39 +01:00 |
|
William Moberg
|
239a8e7a6a
|
Frustum culling should be working.
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2016-02-09 17:12:23 +01:00 |
|
William Moberg
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b9d6d59c62
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Merge branch 'BoxModelCollision' into FrustumCulling
# Conflicts:
# src/Game/Game.cpp
|
2016-02-09 15:03:13 +01:00 |
|
William Moberg
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b748deb1e1
|
WIP FrustumCulling, most code added but not working now.
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2016-02-09 10:05:49 +01:00 |
|
stiffly
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2c64ffc3d1
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No longer using a variable to see if we're in editor mode.
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2016-02-08 16:52:35 +01:00 |
|
stiffly
|
9da1419895
|
Merge remote-tracking branch 'origin/master' into Sound
|
2016-02-08 14:24:44 +01:00 |
|
William Moberg
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11cf85cc73
|
Renamed CollidableOctreeSystem to FillOctreeSystem.
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2016-02-08 14:17:19 +01:00 |
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stiffly
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3a5c0a2762
|
SoundSystem does not longer inherit from SoundManager. SoundManager is a individual class that listens to events. The SoundManager only listens to the local player.
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2016-02-08 14:01:32 +01:00 |
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William Moberg
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5987751add
|
Merge pull request #81 from teamfisk/HealthPickup
Health pickup
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2016-02-08 11:50:47 +01:00 |
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stiffly
|
febbadbd01
|
Accidentally added the sound system twice. Lead to funny behavior.
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2016-02-05 17:21:31 +01:00 |
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stiffly
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fbdaf92953
|
Started refactoring. Put player walk logic in a designated sound system.
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2016-02-05 16:39:23 +01:00 |
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verysecrethero
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fe6fd0bbe3
|
PickupSpawnSystem now spawns a new HealthPickup after the respawnTimer is up. Added HealthPickup.xml entity. Event PickupSpawned now gets published when a new HealthPickup spawns. Player now gains health as he picks up the HealthPickup.
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2016-02-05 15:15:04 +01:00 |
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verysecrethero
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7236da09b4
|
Merge remote-tracking branch 'origin/master' into 3rdPersonDeathCam
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2016-02-02 15:13:00 +01:00 |
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stiffly
|
d763789490
|
Merge remote-tracking branch 'origin/master' into Sound
# Conflicts:
# src/Engine/Sound/SoundSystem.cpp
|
2016-02-02 13:38:49 +01:00 |
|
stiffly
|
cb0feb0b84
|
Tested hurt event. Randomizes between several different ones.
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2016-02-02 13:25:25 +01:00 |
|
verysecrethero
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42b52a6766
|
Several changes/fixes based on the latest broken refactoring.
Fixed Simon's mistake in CapturePointLogic. William fixed so TriggerSystem works again with CapturePoints.
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2016-02-02 11:37:22 +01:00 |
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viktorljung
|
405002777c
|
Merge remote-tracking branch 'origin/EditorUsefulness' into Animations
# Conflicts:
# resources/Schema/Components.xsd
# resources/Schema/Entities/FastWorld.xml
# src/Engine/Rendering/DrawFinalPass.cpp
# src/Game/Game.cpp
|
2016-01-27 17:16:49 +01:00 |
|
viktorljung
|
8fc8d56ee1
|
Added BoneAttachment component
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2016-01-27 17:14:16 +01:00 |
|
Jace
|
788407b709
|
Made CollisionSystem aware of entities
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2016-01-27 15:42:50 +01:00 |
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verysecrethero
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5cdf6db340
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Modified HealthSystem so it actually publishes the DeathEvent. Modified EPlayerHealthPickup. Fixed 2 tests. Started work on PlayerDeathSystem
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2016-01-27 14:46:45 +01:00 |
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Jace
|
dec2234019
|
Merge branch 'Cleanup'
# Conflicts:
# src/Engine/Rendering/RenderSystem.cpp
|
2016-01-27 13:44:15 +01:00 |
|
Jace
|
5fcd26cd3e
|
Made TriggerSystem make use of Octree
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2016-01-27 13:35:16 +01:00 |
|
Jace
|
7e12d00874
|
Merge branch 'master' into CoolDeathAnimation
# Conflicts:
# include/Engine/Rendering/ModelJob.h
# resources/Shaders/ForwardPlus.frag.glsl
# src/Engine/Rendering/DrawFinalPass.cpp
# src/Engine/Rendering/RenderSystem.cpp
|
2016-01-27 10:43:23 +01:00 |
|
Jace
|
4245264029
|
Weapon RayZ
Weapon RayZ
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2016-01-25 11:26:33 +01:00 |
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stiffly
|
44baa47bba
|
Merge remote-tracking branch 'origin/master' into CoolDeathAnimation
# Conflicts:
# include/Engine/Common.h
# include/Engine/Rendering/DrawFinalPass.h
# include/Engine/Rendering/DrawScenePass.h
# include/Engine/Rendering/RenderQueue.h
# include/Engine/Rendering/Renderer.h
# resources/Shaders/ForwardPlus.frag.glsl
# resources/Shaders/ForwardPlus.vert.glsl
# src/Engine/Rendering/DrawFinalPass.cpp
# src/Engine/Rendering/DrawScenePass.cpp
# src/Engine/Rendering/RenderSystem.cpp
# src/Engine/Rendering/Renderer.cpp
# src/Game/Game.cpp
|
2016-01-25 01:21:15 +01:00 |
|
Jace
|
b95c1fdfa4
|
Merge remote-tracking branch 'origin/Menu'
# Conflicts:
# include/Engine/Rendering/ModelJob.h
# resources/Schema/Components.xsd
# resources/Schema/Entities/Player.xml
# resources/Schema/Entities/RenderingWorld.xml
# src/Game/Game.cpp
|
2016-01-25 00:25:03 +01:00 |
|
Jace
|
d6cc1eaac4
|
Merge remote-tracking branch 'origin/Animations'
|
2016-01-24 23:06:59 +01:00 |
|
Jace
|
d0de169613
|
Instagib!
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2016-01-24 23:05:52 +01:00 |
|
viktorljung
|
84fddf02e2
|
Merge remote-tracking branch 'origin/master' into Animations
|
2016-01-24 22:42:12 +01:00 |
|
viktorljung
|
d03b3fb071
|
Merge remote-tracking branch 'origin/master' into Menu
# Conflicts:
# resources/Schema/Entities/Player.xml
|
2016-01-24 22:23:53 +01:00 |
|
viktorljung
|
8cf9caf7aa
|
AnimationSystem working
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2016-01-24 18:31:23 +01:00 |
|
stiffly
|
2eaad2aa00
|
Client now responds to deleted entity and component in server
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2016-01-24 17:16:26 +01:00 |
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Jace
|
67477ff3ae
|
EEntityDeleted and EComponentDeleted events published by World
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2016-01-24 13:49:45 +01:00 |
|
viktorljung
|
680a12d88f
|
HealthMeter
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2016-01-23 14:53:17 +01:00 |
|
viktorljung
|
9a23d8887a
|
Merge remote-tracking branch 'origin/master' into TextRendering
# Conflicts:
# include/Engine/Rendering/RenderSystem.h
# src/Engine/Rendering/RenderSystem.cpp
|
2016-01-23 11:48:10 +01:00 |
|
Jace
|
90867b094a
|
Merge remote-tracking branch 'origin/TextRendering' into Networking
# Conflicts:
# include/Engine/Rendering/RenderSystem.h
# src/Engine/Rendering/RenderSystem.cpp
|
2016-01-22 22:08:56 +01:00 |
|
viktorljung
|
46dff1a59c
|
Merge remote-tracking branch 'origin/master' into Menu
# Conflicts:
# include/Engine/Rendering/RenderSystem.h
# src/Engine/Rendering/RenderSystem.cpp
|
2016-01-22 17:02:56 +01:00 |
|
William Moberg
|
4d60f387ed
|
Merge pull request #44 from teamfisk/EditorUsefulness
Editor refactoring
|
2016-01-21 17:03:52 +01:00 |
|
Jace
|
a6548a72b3
|
Merge remote-tracking branch 'origin/master' into EditorUsefulness
# Conflicts:
# include/Engine/Collision/CollidableOctreeSystem.h
# include/Engine/Collision/CollisionSystem.h
# include/Engine/Collision/TriggerSystem.h
# include/Engine/Rendering/RenderSystem.h
# include/Game/Systems/PlayerSystem.h
# resources/Schema/Components/Physics.xsd
# resources/Schema/Types/Entity.xsd
# src/Engine/Rendering/RenderSystem.cpp
# src/Engine/Rendering/Renderer.cpp
# src/Game/Game.cpp
# src/Game/Systems/HealthSystem.cpp
# src/Game/Systems/PlayerSystem.cpp
# src/Tests/OctTreeTestGameClass.cpp
|
2016-01-21 16:16:35 +01:00 |
|
verysecrethero
|
bdebc9de62
|
WeaponSystem now handles "PrimaryFire" input events. It sends out ePlayerDamage event if it hits a player. Included some tests
|
2016-01-21 11:55:51 +01:00 |
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viktorljung
|
ea9c4d19d0
|
Merge remote-tracking branch 'origin/master' into TextRendering
# Conflicts:
# include/Game/Game.h
|
2016-01-21 10:19:32 +01:00 |
|
Jace
|
70cab9ef30
|
Merge pull request #40 from teamfisk/Networking
Networking
|
2016-01-21 10:03:44 +01:00 |
|