Commit Graph

1039 Commits

Author SHA1 Message Date
Tleety 1104166039 TextureSprite Resource that use GL_NEAREST for sampling aswell as some StartMenu changes 2016-03-09 17:24:21 +01:00
Teejoon fad93ca5aa Merge remote-tracking branch 'origin/master' into RendererBugFixes
Conflicts:
	include/Engine/Rendering/DrawFinalPass.h
2016-03-09 16:54:26 +01:00
Teejoon 91cad561a4 Some more optimization and fixed sorting of render job objects in RenderSystem 2016-03-09 16:51:24 +01:00
viktorljung de125663fd Merge remote-tracking branch 'origin/master' into Movement
# Conflicts:
#	assets
#	resources/Schema/Entities/Player.xml
#	resources/Schema/Entities/PlayerAssaultFallbackBlue.xml
#	resources/Schema/Entities/PlayerAssaultFallbackRed.xml
#	resources/Schema/Entities/PlayerAssaultRed.xml
#	resources/Schema/Entities/aaaatestremoveme.xml
#	resources/Schema/Entities/aim_rays.xml
#	src/Engine/Rendering/BoneAttachmentSystem.cpp
2016-03-09 15:54:00 +01:00
Jace 34e551663f Merge remote-tracking branch 'origin/master' into Weapons
# Conflicts:
#	assets
#	resources/Schema/Entities/Player.xml
#	resources/Schema/Entities/PlayerAssaultFallbackBlue.xml
#	resources/Schema/Entities/PlayerAssaultFallbackRed.xml
#	resources/Schema/Entities/PlayerAssaultRed.xml
#	resources/Schema/Entities/aaaatestremoveme.xml
#	resources/Schema/Entities/aim_rays.xml
2016-03-09 15:52:13 +01:00
stiffly fa0b52caec When you disconnect you will delete the world and return to the menu. 2016-03-09 15:49:42 +01:00
stiffly 09171a1a18 WIP connect from menu 2016-03-09 14:33:20 +01:00
stiffly 67ccb5bee5 Merge remote-tracking branch 'origin/master' into FriendlyHost/Join 2016-03-09 13:23:31 +01:00
FakeShemp 12dd1d21de Text now handles color, alpha and icon parsing 2016-03-09 12:11:26 +01:00
stiffly d7c30450dc Should now read servername from config. 2016-03-09 10:08:23 +01:00
Tleety 95f68cc888 ConnectRequest event and some other shit 2016-03-08 22:24:32 +01:00
Jace b7d93058b1 Added base work for dity bits in components 2016-03-08 21:11:59 +01:00
Tleety 280de0e984 Merge remote-tracking branch 'origin/FriendlyHost/Join' into Menu
# Conflicts:
#	include/Game/Systems/MainMenuSystem.h
#	src/Engine/GUI/MainMenuSystem.cpp
2016-03-08 17:03:50 +01:00
stiffly 17e2ebeaa7 Merge remote-tracking branch 'origin/master' into FriendlyHost/Join
# Conflicts:
#	include/Engine/Network/Client.h
2016-03-08 16:59:24 +01:00
Tleety 1d8b5abfde Fuck aff 2016-03-08 16:53:35 +01:00
Teejoon d51bea798a Merge remote-tracking branch 'origin/Render_Optimization' into RendererBugFixes 2016-03-08 16:20:23 +01:00
Tleety f8ab52c72c WIP 2016-03-08 16:15:54 +01:00
Jace 5d53fc74cb Merge branch 'Dirtybit' of github.com:teamfisk/TacticalZ into Dirtybit 2016-03-08 15:46:21 +01:00
Jace ecc8d998cf Added ComponentInfo::Field_t::Index 2016-03-08 15:46:14 +01:00
William Moberg e3c0fb2178 Added SetDirty function. 2016-03-08 15:44:02 +01:00
William Moberg 090bd806ce Added DirtyBit enum to Dirty getter in ComponentWrapper. 2016-03-08 15:39:16 +01:00
Jocke 3828616b60 Made it easier to maintain changes in packet header, prepared for reliable UDP packets. 2016-03-08 14:44:35 +01:00
viktorljung f934f972e8 Merge remote-tracking branch 'origin/Weapons' into Movement
# Conflicts:
#	resources/Schema/Entities/PlayerDefenderBlue.xml
2016-03-08 14:34:21 +01:00
viktorljung f77a610519 Dash now looking good 2016-03-08 13:26:01 +01:00
Jocke 9cbc582be2 Kinda works like before 2016-03-08 11:29:47 +01:00
viktorljung 2ba245368b Improved movement animaitons
Added a SetBlendWeight event that sets the weight for all nodes with a name.
2016-03-08 11:21:40 +01:00
Teejoon e902110d4b Commiting the files since they didn't get commited 2016-03-08 11:16:56 +01:00
Tleety 01f29b6d4e Blur behind buttons/sprites should now be working as intended. 2016-03-08 11:14:09 +01:00
stiffly ec3ed1f46f Merge remote-tracking branch 'origin/master' into Kill-streak-sounds
# Conflicts:
#	include/Game/Systems/Weapon/DefenderWeaponBehaviour.h
2016-03-08 10:39:52 +01:00
Tleety 6b7f598c4d WIP 2016-03-07 23:35:58 +01:00
Tleety 5c0d9070c7 WIP 2016-03-07 23:25:06 +01:00
FakeShemp e494f6a495 Merge branch 'master' into Shadows 2016-03-07 19:46:04 +01:00
FakeShemp 2049d630e9 Revert "Revert "Shadows""
This reverts commit 73b8bff1f3.
2016-03-07 19:45:46 +01:00
Jace f923872e51 fixup! Disabled InputCommand processing while you fiddle with editor UI elements 2016-03-07 17:54:01 +01:00
Teejoon fd994ca93d Deleting texture thats getting rended too. 2016-03-07 17:52:47 +01:00
Jocke 68a88ed756 We are now using udp again 2016-03-07 16:07:54 +01:00
FakeShemp ee99821164 Add reverse and scalar for ColorByDistance 2016-03-07 15:45:06 +01:00
stiffly 9cc8124847 Renamed IsAnyParentMissingTransform -> isAnyParentMissingTransform (member function). 2016-03-07 14:34:45 +01:00
Jocke 078d6eb712 Added sequnceNumber and totalNumberOfPackets to packet for packet splitting. 2016-03-07 14:22:09 +01:00
stiffly a369c26a28 Blend tree nodes can now exist without transform components, without the game crashing. 2016-03-07 14:19:22 +01:00
Teejoon b38ebbe676 Shadows now working on NVIDIA cards too 2016-03-07 14:00:08 +01:00
FakeShemp 243276707a Merge remote-tracking branch 'origin/master' into ExplosionEffectV2 2016-03-07 13:52:29 +01:00
Jace b7a7f7fd5e ???? 2016-03-04 15:02:01 +01:00
Jace e58b5ffd6f Merge remote-tracking branch 'origin/Movement' into Weapons
# Conflicts:
#	resources/Schema/Entities/Player.xml
#	src/Game/Systems/Weapon/AssaultWeaponBehaviour.cpp
2016-03-04 09:43:34 +01:00
viktorljung c1f5cf65a7 Movement animations 2016-03-04 09:39:16 +01:00
viktorljung 7ba0e4ea9d Run, Strafe and jump animations now playing 2016-03-04 08:35:02 +01:00
Jocke d78a7e20e2 Merge branch 'master' into Weapons 2016-03-04 08:29:33 +01:00
Joachim Pettersson e6472b9745 Merge pull request #170 from teamfisk/ScoreBoard
I Hope To God That This Works.
2016-03-04 04:03:46 +01:00
Tleety 0e95c5bb95 Fixes 2016-03-04 02:52:04 +01:00
viktorljung 1ff91a5c5d fixup! Blend duration can now be 0.0
Commited input test stuff
2016-03-04 02:30:05 +01:00