Jace
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522679b14c
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Added BlendEquation and BlendFunc to RenderState, and cleaned it up A LOT
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2015-12-14 20:23:29 +01:00 |
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Jace
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cddd9026fb
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Toggle editor with "ToggleEditor" command. Enable editor with "Debug.EnableEditor" config variable.
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2015-12-14 16:12:52 +01:00 |
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Jace
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fb2cd0c6ae
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Fixed float angle wrapping
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2015-12-14 15:20:55 +01:00 |
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Jace
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797036c204
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Fixed picking event
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2015-12-14 14:24:11 +01:00 |
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Jace
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545869e342
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Added scene graph UI to Editor
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2015-12-14 13:58:28 +01:00 |
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Jace
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07c4744436
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Added World DeleteEntity, HasComponent and GetEntityChildren
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2015-12-14 13:58:27 +01:00 |
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Jace
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b8620eac26
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Made debug camera detect UI focus properly
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2015-12-14 13:58:27 +01:00 |
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Jace
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7c1182c28f
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Fixed absolute positions once and for all (maybe?)
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2015-12-14 13:57:56 +01:00 |
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Jace
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2f3843e595
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Editor version 1
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2015-12-14 13:57:55 +01:00 |
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Jace
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9a119f38bb
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Added events processing to SystemPipeline
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2015-12-14 13:57:54 +01:00 |
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Jace
|
2018ba27ae
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Added KnowsEntity function to ComponentPool to query whether an entity has a component attached
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2015-12-14 13:57:52 +01:00 |
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Jace
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e5084e13ec
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Added EditorSystem
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2015-12-14 13:57:51 +01:00 |
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Jace
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8a6030bf57
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Added support for "Impure" systems, which only update once per frame and contain their own logic for manipulating the world, instead of relying on a single list of components.
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2015-12-14 13:57:51 +01:00 |
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Jace
|
2e321e15a5
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Cleaned up ImGuiRenderPass
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2015-12-14 13:57:50 +01:00 |
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Jace
|
c81a054601
|
Subscribed ImGui to MouseScroll event
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2015-12-14 13:57:50 +01:00 |
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Jace
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af14d60493
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Added MouseScroll event to input manager
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2015-12-14 13:57:49 +01:00 |
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Jace
|
7db1feac17
|
Added basic ImGui implementation
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2015-12-14 13:57:45 +01:00 |
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Jace
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653b4689b5
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Added KeyboardChar event for keyboard text input
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2015-12-14 13:56:24 +01:00 |
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Jace
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d16cbe84f0
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Merge remote-tracking branch 'origin/master' into Input
# Conflicts:
# src/Engine/Rendering/Renderer.cpp
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2015-12-14 13:40:22 +01:00 |
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Tleety
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d182e6c453
|
Merge remote-tracking branch 'origin/master' into RendererDecoupling
# Conflicts:
# src/Game/Game.cpp
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2015-12-14 13:16:56 +01:00 |
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Jace
|
30474b70df
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MouseInputHandler
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2015-12-12 13:42:46 +01:00 |
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Jace
|
03e226ffea
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Refactored InputProxy to gracefully handle cases where multiple origins send the same command
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2015-12-12 13:42:35 +01:00 |
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Jace
|
013f911ae2
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Added MouseInputHandler and firstPersonInputController to aid in creation of first person movement.
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2015-12-12 13:42:34 +01:00 |
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Jace
|
35624008e7
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InputProxy with a KeyboardInputHandler to translate keyboard keys to input commands. Input origins are bound to commands through the BindOrigin event, or through loading them from a config file.
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2015-12-12 13:42:34 +01:00 |
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Jace
|
5d46a10a4e
|
Added GetAll function to config file that returns a list of all top level keys in a config file
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2015-12-12 13:42:33 +01:00 |
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Jace
|
bffc97f310
|
Groundwork for input command proxy
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2015-12-12 13:42:33 +01:00 |
|
Tleety
|
d406059c79
|
Small bugfix.
|
2015-12-11 17:00:06 +01:00 |
|
Tleety
|
45b87ed6b1
|
ShaderProgram is now a Resource.
All shaderprograms are now pointers and loaded with Resourcemanager.
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2015-12-11 16:53:46 +01:00 |
|
Tleety
|
53d5736420
|
Fixed a bugg with RenderState.
Renderstate now also handles the Frambuffer binding.
|
2015-12-11 16:07:12 +01:00 |
|
stiffly
|
3da69c8a1b
|
Fixed indentation
|
2015-12-11 15:29:57 +01:00 |
|
stiffly
|
16d636a87c
|
Removed Initialize function for systems.
|
2015-12-11 15:23:56 +01:00 |
|
stiffly
|
4da33ff4ec
|
Fixed movement on a "player" cube. Very simple system atm
|
2015-12-11 15:00:57 +01:00 |
|
Tleety
|
433331e752
|
DrawPass now moved to it's own class to make renderer cleaner.
|
2015-12-11 14:22:54 +01:00 |
|
stiffly
|
0b60979c7b
|
Added a Initialize function for systems.
|
2015-12-11 14:03:00 +01:00 |
|
Tleety
|
725a8896ce
|
PickingPass now publishes an event that others can listen to to get pickingdata.
|
2015-12-11 13:51:08 +01:00 |
|
stiffly
|
80f028edf2
|
Added a very basic PlayerSystem, and a PlayerComponent.
|
2015-12-11 13:45:19 +01:00 |
|
Tleety
|
8c563a2d76
|
Merge remote-tracking branch 'origin/Picking' into RendererDecoupling
# Conflicts:
# include/Engine/Rendering/Renderer.h
# src/Engine/Rendering/Renderer.cpp
|
2015-12-11 11:21:58 +01:00 |
|
Tleety
|
91edab34bc
|
PickingPass now sets state and clear it when done.
PickingState now it's own class so renderer is a bit cleaner.
|
2015-12-11 11:18:30 +01:00 |
|
viktorljung
|
bb900c5110
|
Added picking event
|
2015-12-10 16:33:33 +01:00 |
|
Tleety
|
cefc4e5257
|
PickingPassState done.
|
2015-12-10 16:06:25 +01:00 |
|
Tleety
|
37cf42527b
|
RenderState class structure made.
|
2015-12-10 16:03:48 +01:00 |
|
viktorljung
|
aa805f9a41
|
Merge remote-tracking branch 'origin/master' into Picking
|
2015-12-10 11:38:35 +01:00 |
|
sippeangelo
|
0367826f16
|
Added RaptorCopter example system
|
2015-12-10 10:17:18 +01:00 |
|
sippeangelo
|
352074da04
|
Created base for systems
|
2015-12-10 10:17:08 +01:00 |
|
sippeangelo
|
53ef749736
|
Fixed absoute positioning, I think...
|
2015-12-10 10:16:03 +01:00 |
|
Tleety
|
de6e74c0b1
|
Forward+ Debugging commit, dont try it.
|
2015-12-09 17:36:03 +01:00 |
|
sippeangelo
|
90a79c702f
|
Added crude absolute positioning when rendering
|
2015-12-09 15:26:49 +01:00 |
|
Tleety
|
393a774140
|
Framework for Forward+ renderer, Buggy.
|
2015-12-09 14:50:39 +01:00 |
|
sippeangelo
|
58d827f7d0
|
Moved world definition to Schema/Entities/Test.xml and removed HardcodedTestWorld
|
2015-12-09 14:25:41 +01:00 |
|
sippeangelo
|
3085ccdfbf
|
Added temporary Release function to resource manager to be able to reload a resource
|
2015-12-09 14:23:49 +01:00 |
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