Jace
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9d368348d5
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Updated 3rd person and 1st person animation trees for assault to allow for third person weapon animations
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2016-03-09 15:48:57 +01:00 |
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Jace
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77b9112f55
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Since I overwrote the assets I was sent with a now reverted commit, Defender weapon reload animations won't work until it's exported properly
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2016-03-07 20:04:22 +01:00 |
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Jace
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7b0f887332
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fixup! fixup! Disabled InputCommand processing while you fiddle with editor UI elements
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2016-03-07 19:59:57 +01:00 |
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Jace
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3fda25b604
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Working first person animations for AssaultWeapon and DefenderWeapon and reload effect for AssaultWeapon
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2016-03-07 19:38:49 +01:00 |
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Jace
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67ce6c5ae6
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Added Speed and Delay fields to explosion effect.
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2016-03-07 19:38:02 +01:00 |
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Jace
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1a403b9b88
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TextFieldReader now loops through parents if the entity field was empty and the current entity didn't have a component of that type.
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2016-03-07 17:55:00 +01:00 |
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Jace
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f923872e51
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fixup! Disabled InputCommand processing while you fiddle with editor UI elements
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2016-03-07 17:54:01 +01:00 |
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Jace
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abc447b937
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Updated snapshot filter to ignore the new animation components
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2016-03-07 17:53:47 +01:00 |
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Jace
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8bcb15a128
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Disabled InputCommand processing while you fiddle with editor UI elements
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2016-03-07 17:53:32 +01:00 |
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Jace
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b000bb2597
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Cleaned up old entities
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2016-03-07 17:53:11 +01:00 |
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Jace
|
b7a7f7fd5e
|
????
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2016-03-04 15:02:01 +01:00 |
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Jace
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434ff1e7eb
|
????
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2016-03-04 10:06:49 +01:00 |
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Jace
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e58b5ffd6f
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Merge remote-tracking branch 'origin/Movement' into Weapons
# Conflicts:
# resources/Schema/Entities/Player.xml
# src/Game/Systems/Weapon/AssaultWeaponBehaviour.cpp
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2016-03-04 09:43:34 +01:00 |
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Jace
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4557455e49
|
HUD stuff
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2016-03-04 09:41:12 +01:00 |
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viktorljung
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c1f5cf65a7
|
Movement animations
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2016-03-04 09:39:16 +01:00 |
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Jace
|
a8ad85b004
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Merge remote-tracking branch 'origin/IconsForPlaytest' into Weapons
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2016-03-04 09:39:11 +01:00 |
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Jace
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3ac8a5c7ef
|
Working map
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2016-03-04 09:38:38 +01:00 |
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Jace
|
ebd4c58c41
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"Fixed" weapon spawning over network
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2016-03-04 09:23:18 +01:00 |
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Jace
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42cccfbac0
|
Merge branch 'Weapons' of github.com:teamfisk/TacticalZ into Weapons
# Conflicts:
# assets
# src/Game/Systems/Weapon/AssaultWeaponBehaviour.cpp
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2016-03-04 08:56:58 +01:00 |
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Jocke
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e2674d915e
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Constrained weapon behavior to client side only
|
2016-03-04 08:55:55 +01:00 |
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Jace
|
2b55450c18
|
Cray cray weapons
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2016-03-04 08:54:59 +01:00 |
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viktorljung
|
7ba0e4ea9d
|
Run, Strafe and jump animations now playing
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2016-03-04 08:35:02 +01:00 |
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Jocke
|
d78a7e20e2
|
Merge branch 'master' into Weapons
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2016-03-04 08:29:33 +01:00 |
|
Jocke
|
5b80ba4398
|
Made 3 new healthHUDs 1 for each class.
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2016-03-04 08:22:48 +01:00 |
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Jocke
|
2187df080a
|
Merge branch 'master' into IconsForPlaytest
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2016-03-04 05:17:54 +01:00 |
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Jocke
|
eec40b6519
|
We can now read larger packets than 65536 bytes in TCPClient::readBuffer()
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2016-03-04 05:10:18 +01:00 |
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Jace
|
177667eef5
|
The only working branch ever
|
2016-03-04 05:02:25 +01:00 |
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antc13
|
1f047ea300
|
Latest Map version (Hopefully) Now with textures. Made some very minor tweaks as well, by removing duplicated meshes.
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2016-03-04 04:22:04 +01:00 |
|
Joachim Pettersson
|
e6472b9745
|
Merge pull request #170 from teamfisk/ScoreBoard
I Hope To God That This Works.
|
2016-03-04 04:03:46 +01:00 |
|
Tleety
|
19ee66fc75
|
Fix
|
2016-03-04 03:57:37 +01:00 |
|
Tobias Dahl
|
7675af1ef6
|
Merge pull request #168 from teamfisk/SniperSprintBranch
Sniper sprint effect
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2016-03-04 03:31:53 +01:00 |
|
Jocke
|
2507516a85
|
Tweaked values for the effect to look better
|
2016-03-04 03:28:58 +01:00 |
|
Jocke
|
0398006fdc
|
added safety ifs and renamed dasheffect to sprinteffect
|
2016-03-04 03:19:41 +01:00 |
|
Jace
|
dbafab2cef
|
fixup! First attempt at AssaultWeapon animations!
|
2016-03-04 03:07:36 +01:00 |
|
Tleety
|
103fe98fe2
|
KD now updated
|
2016-03-04 03:06:42 +01:00 |
|
Jace
|
609f6619a6
|
Merge remote-tracking branch 'origin/Animations' into Weapons
|
2016-03-04 03:04:36 +01:00 |
|
Jace
|
03ea9bcf40
|
fixup! Duration no longer needed
|
2016-03-04 03:00:03 +01:00 |
|
Jace
|
d37b7c2277
|
fixup! First attempt at AssaultWeapon animations!
|
2016-03-04 02:55:19 +01:00 |
|
viktorljung
|
1bd71931b8
|
Fixed crash when trying to blend to a nonexistent node
|
2016-03-04 02:53:23 +01:00 |
|
Tleety
|
0e95c5bb95
|
Fixes
|
2016-03-04 02:52:04 +01:00 |
|
Jace
|
b7fa7f9119
|
Duration no longer needed
|
2016-03-04 02:50:03 +01:00 |
|
Jace
|
608e339172
|
Merge remote-tracking branch 'origin/Animations' into Weapons
|
2016-03-04 02:48:41 +01:00 |
|
Jace
|
3a8f7c5d03
|
First attempt at AssaultWeapon animations!
|
2016-03-04 02:48:03 +01:00 |
|
viktorljung
|
1ff91a5c5d
|
fixup! Blend duration can now be 0.0
Commited input test stuff
|
2016-03-04 02:30:05 +01:00 |
|
viktorljung
|
49802fed91
|
Blend duration can now be 0.0
|
2016-03-04 02:24:13 +01:00 |
|
Tleety
|
45991000ae
|
Removed unused code
|
2016-03-04 02:20:42 +01:00 |
|
Tleety
|
778bbd13ca
|
double's should now be displayed with only 1 decimal.
|
2016-03-04 02:19:13 +01:00 |
|
viktorljung
|
1616fb20d1
|
Skinned meshes now in T-Pose when not it's blendtree is null
|
2016-03-04 02:03:50 +01:00 |
|
Tleety
|
00b5a1771c
|
Should now work fully, not KD tho
|
2016-03-04 01:34:29 +01:00 |
|
antc13
|
86306b3132
|
Merge branch 'master' of https://github.com/teamfisk/TacticalZ
# Conflicts:
# resources/Schema/Entities/NewMap2version2.xml
|
2016-03-04 01:15:42 +01:00 |
|