William Moberg
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91dbbb9c11
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Merge branch 'master' into Respawning
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2016-03-02 16:47:55 +01:00 |
|
William Moberg
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dc10661e6b
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Respawn time now only displays numbers, centered below CPHUD.
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2016-03-02 16:45:43 +01:00 |
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verysecrethero
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3c8df35be9
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Merge remote-tracking branch 'origin/master' into AssaultBoost
# Conflicts:
# src/Game/Game.cpp
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2016-03-02 15:59:16 +01:00 |
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Tleety
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cdbc348cfa
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AbilityCooldownHUD should now correctly track cooldown for dash ability.
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2016-03-02 14:46:37 +01:00 |
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William Moberg
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95078b6a4b
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Fix so client doesn't override the servers respawn time with its config file. Server or single player client can still override the component with the config RespawnTime.
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2016-03-02 14:37:33 +01:00 |
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Tleety
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502a290d36
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Merge branch 'master' into HUD-Timers
# Conflicts:
# resources/Schema/Components.xsd
# resources/Schema/Entities/PlayerRed.xml
# resources/Schema/Types/Entity.xsd
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2016-03-02 14:22:13 +01:00 |
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stiffly
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1217b25d02
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DashEffect will now spawn a player model behind the player that will fade out .
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2016-03-02 14:15:20 +01:00 |
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Tleety
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a2b938d8f6
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Merge branch 'master' into CPArrow
# Conflicts:
# resources/Schema/Entities/Player.xml
# resources/Schema/Entities/PlayerRed.xml
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2016-03-02 13:58:44 +01:00 |
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Tleety
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ab7fd89546
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Should now correctly track if another player takes your last capture point
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2016-03-02 13:56:35 +01:00 |
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viktorljung
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8422742a9e
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Merge remote-tracking branch 'origin/master' into Animations
# Conflicts:
# src/Engine/Rendering/DrawFinalPass.cpp
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2016-03-02 13:50:08 +01:00 |
|
William Moberg
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06d60f9884
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Merge branch 'master' into Respawning
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2016-03-02 13:47:03 +01:00 |
|
William Moberg
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629ebb871f
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SpectatorCamera shows capturepoint HUD and respawntimer. It no longer requires CapturePointGameMode component to work.
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2016-03-02 13:45:49 +01:00 |
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viktorljung
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07ccb9c041
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AutoAnimationBlend on unique node working but scale is not working correctly
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2016-03-02 13:30:04 +01:00 |
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Tobias Dahl
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2fb3bb2a39
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Merge pull request #153 from teamfisk/RenderSetingsV2
Shield and stuff
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2016-03-02 13:15:52 +01:00 |
|
Teejoon
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de9657700b
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Fixed draw final pass with shided objects having to many if-statments.
Shields is working with transparancy
Player cameras should have nearclip fater away and far clip nearer.
Defaultconfig push
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2016-03-02 11:59:48 +01:00 |
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antc13
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e6f46b396e
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Merge branch 'master' of https://github.com/teamfisk/TacticalZ
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2016-03-02 11:44:29 +01:00 |
|
FakeShemp
|
0cf92e99ff
|
wip
|
2016-03-02 10:17:49 +01:00 |
|
Tleety
|
96768e66de
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Redplayer arrow fix
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2016-03-02 09:57:41 +01:00 |
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Teejoon
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ef66f3ebe5
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Transparancy with shild fix
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2016-03-01 23:14:23 +01:00 |
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FakeShemp
|
3ba73b8206
|
Pulsate system implemented.
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2016-03-01 23:05:27 +01:00 |
|
Tleety
|
799990f44d
|
Next CP indicator should now be fully working.
|
2016-03-01 22:54:13 +01:00 |
|
Tleety
|
a38c18fd3a
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Merge remote-tracking branch 'origin/master' into CPArrow
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2016-03-01 20:33:30 +01:00 |
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Tleety
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6281e20000
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Arrow should now track the CapturePoint specified in the Component.
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2016-03-01 20:31:09 +01:00 |
|
FakeShemp
|
1ae2f3f5f3
|
Begin clean-up
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2016-03-01 19:10:13 +01:00 |
|
verysecrethero
|
f147929aa9
|
Moved the Dash CoolDown (CoolDownTimer) to the component (DashAbility). Fixed 2 warnings
|
2016-03-01 17:57:18 +01:00 |
|
William Moberg
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5a8261453e
|
Eliminated some SAXParsing errors from our console output.
|
2016-03-01 17:40:42 +01:00 |
|
William Moberg
|
a9762f44ca
|
Merge branch 'master' into Respawning
|
2016-03-01 17:34:23 +01:00 |
|
William Moberg
|
3d4427dd20
|
Added entity SpectatorCamera that shows respawntime, will activate when explosion effect is deleted.
|
2016-03-01 17:32:14 +01:00 |
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Tleety
|
b0a66f9e83
|
Components for CapturePoint arrow HUD element and a system skeleton
|
2016-03-01 16:19:59 +01:00 |
|
William Moberg
|
5c6a652316
|
Fixed so unregistered components are ignored instead of crashing the game.
|
2016-03-01 15:53:59 +01:00 |
|
Tleety
|
7ba5e01560
|
CapturePointArrow component files
|
2016-03-01 15:37:28 +01:00 |
|
antc13
|
25331ddd70
|
Merge branch 'master' of https://github.com/teamfisk/TacticalZ
|
2016-03-01 15:28:27 +01:00 |
|
FakeShemp
|
fcf5117952
|
Merge remote-tracking branch 'origin/master' into ExplosionEffectV2
|
2016-03-01 13:35:07 +01:00 |
|
FakeShemp
|
e23ea78aeb
|
Merge remote-tracking branch 'origin/master' into Shadows
# Conflicts:
# resources/Shaders/ForwardPlus.frag.glsl
|
2016-03-01 13:04:11 +01:00 |
|
Teejoon
|
77eaa45702
|
Merge remote-tracking branch 'origin/master' into HEAD
Conflicts:
src/Engine/Rendering/CubeMapPass.cpp
src/Engine/Rendering/DrawFinalPass.cpp
|
2016-03-01 12:11:27 +01:00 |
|
Tobias Dahl
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dfa224b4dd
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Merge pull request #142 from teamfisk/Respawning
Added CapturePointGameMode component with RespawnTime
|
2016-03-01 11:28:56 +01:00 |
|
Jace
|
86df8f14f4
|
Merge pull request #143 from teamfisk/Transparency-fix
Transparency fix
|
2016-03-01 11:26:26 +01:00 |
|
Tleety
|
eaea645068
|
Reflectance should now work as an inverse of the specular alpha value.
|
2016-03-01 11:19:44 +01:00 |
|
Tleety
|
21bf7f4df3
|
Glow should now legit be working through transparency.
|
2016-03-01 11:03:16 +01:00 |
|
FakeShemp
|
0908be1e02
|
Shadows are pretty much done.
|
2016-02-29 19:45:56 +01:00 |
|
FakeShemp
|
2ed5fad699
|
The shadows are working
|
2016-02-29 19:17:16 +01:00 |
|
FakeShemp
|
70374fa10e
|
It compiles, but no shadows
|
2016-02-29 18:20:32 +01:00 |
|
William Moberg
|
658eace093
|
Added component CapturePointGameMode that contains respawntime.
|
2016-02-29 18:20:14 +01:00 |
|
FakeShemp
|
20468cba1b
|
Merge branch 'master' into Shadows
# Conflicts:
# assets
# include/Engine/Rendering/DrawFinalPass.h
# include/Engine/Rendering/Renderer.h
# resources/Shaders/ForwardPlus.frag.glsl
# resources/Shaders/ForwardPlus.vert.glsl
# src/Engine/Rendering/DrawFinalPass.cpp
# src/Engine/Rendering/FrameBuffer.cpp
# src/Engine/Rendering/Renderer.cpp
|
2016-02-29 18:03:00 +01:00 |
|
William Moberg
|
c7dad79e72
|
Merge branch 'master' into JumpHeightAdjustment
# Conflicts:
# resources/Schema/Components.xsd
# resources/Schema/Entities/Player.xml
# resources/Schema/Entities/PlayerRed.xml
# src/Game/Systems/PlayerMovementSystem.cpp
|
2016-02-29 17:28:40 +01:00 |
|
viktorljung
|
5bc0483f49
|
Removed AnimationOffset and improved BlendTree
|
2016-02-29 15:51:37 +01:00 |
|
Jace
|
bb76c9d248
|
WIP multi-weapon behaviours
|
2016-02-29 06:58:57 +01:00 |
|
FakeShemp
|
7749fc5474
|
Small fixing up
|
2016-02-28 19:46:50 +01:00 |
|
FakeShemp
|
6dd7f1a657
|
Buggy transparent shadows.
Transparent textures might glow.
|
2016-02-28 18:00:23 +01:00 |
|
Tleety
|
144e548b7a
|
Added AbilityCooldownHUD component and system to track the cooldown on the dashability, this needs to be extended for other abilities when they are implemented. However current dash time needs to be included into the component, since we can currently just see the max cooldown time.
|
2016-02-28 17:17:24 +01:00 |
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