William Moberg
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a3b3351e55
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Merge branch 'master' into Dirtybit
# Conflicts:
# include/Engine/Rendering/ExplosionEffectJob.h
# src/Game/Systems/ExplosionEffectSystem.cpp
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2016-03-12 17:59:50 +01:00 |
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William Moberg
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36b84f7cc3
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Fixed so calculating absolute positions, etc. works. Sets the field of all children to dirty if a transform field is altered. Will also set Position to dirty if Scale or Orientation is altered.
Moved some methods in ComponentWrapper to a .cpp.
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2016-03-12 17:51:03 +01:00 |
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Jace
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068e151741
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Merge pull request #173 from teamfisk/ExplosionEffectV2
Explosion effect v2
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2016-03-12 15:25:12 +01:00 |
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Jace
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24bb05ec67
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Editor should now set dirty flag when component field changes
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2016-03-12 05:17:56 +01:00 |
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Jace
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df7b4faf24
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Now caching resulting absolute model matrices as well
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2016-03-12 04:10:14 +01:00 |
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Jace
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01db8e0615
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Merge remote-tracking branch 'origin/master' into Dirtybit
# Conflicts:
# src/Engine/Collision/CollisionSystem.cpp
# src/Engine/Core/Transform.cpp
# src/Engine/Editor/EditorSystem.cpp
# src/Engine/Rendering/AnimationSystem.cpp
# src/Engine/Rendering/BoneAttachmentSystem.cpp
# src/Game/Systems/CapturePointSystem.cpp
# src/Game/Systems/ExplosionEffectSystem.cpp
# src/Game/Systems/PlayerMovementSystem.cpp
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2016-03-12 04:09:53 +01:00 |
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Jace
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5baac926aa
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Perfectly working abs pos caching using dirty flags! :D
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2016-03-12 03:29:41 +01:00 |
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Jace
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ee5c13d463
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Merge branch 'Dirtybit-imon' into Dirtybit
# Conflicts:
# src/Engine/Core/Transform.cpp
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2016-03-12 01:32:09 +01:00 |
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Jace
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671079764e
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Merge branch 'Dirtybit' of github.com:teamfisk/TacticalZ into Dirtybit
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2016-03-12 01:26:56 +01:00 |
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Jace
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80649ce51d
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Updated the ENTIRE CODEBASE TO MATCH
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2016-03-12 00:38:33 +01:00 |
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Tleety
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dc09ba9158
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Resolution should now use a dropdown
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2016-03-11 20:02:25 +01:00 |
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Tleety
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7759af2c5a
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Log remove
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2016-03-11 15:52:47 +01:00 |
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Tobias Dahl
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2f61171d16
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Merge pull request #185 from teamfisk/TextColor
Text that handles color, alpha and icon parsing
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2016-03-11 15:25:06 +01:00 |
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Tleety
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26337ff243
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Merge remote-tracking branch 'origin/master' into Menu
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2016-03-11 15:07:52 +01:00 |
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Tleety
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0ca627eb8b
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Merge remote-tracking branch 'origin/master' into Menu
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2016-03-11 14:57:59 +01:00 |
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Tobias Dahl
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530c0fd9b0
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Merge pull request #204 from teamfisk/RendererBugFixes
Getting ShaderID fewer times
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2016-03-11 14:57:36 +01:00 |
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William Moberg
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f036817c0c
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Merge pull request #203 from teamfisk/SplitSnapshots
Split snapshots
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2016-03-11 14:35:18 +01:00 |
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Jocke
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06bddd9d54
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Fixed requests.
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2016-03-11 14:07:03 +01:00 |
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Jocke
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5f959ded89
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Did changes upon pull request's request.
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2016-03-11 12:54:59 +01:00 |
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Jocke
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0fbc482f9c
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Changed getters to return reinterpret_casted data.
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2016-03-11 12:22:55 +01:00 |
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Jocke
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2eb863757b
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renamed variabels
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2016-03-11 11:55:16 +01:00 |
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Teejoon
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cac0522ae7
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Fixed glow on window resize
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2016-03-11 11:41:02 +01:00 |
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Teejoon
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e96ad44e44
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BlurHUDPass now works correct when resizing window.
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2016-03-11 11:23:23 +01:00 |
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stiffly
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a3ab844cc4
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Makes sure m_CurrentSelection is valid before using it.
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2016-03-11 11:12:49 +01:00 |
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stiffly
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03493df213
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Merge remote-tracking branch 'origin/master' into EntitiesWithoutTransform
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2016-03-11 11:06:23 +01:00 |
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Jocke
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7febb7681c
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Merge remote-tracking branch 'origin/master' into SplitSnapshots
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2016-03-11 11:05:41 +01:00 |
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Teejoon
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e000408593
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Getting ShaderID one time per material in total instead of one time every frame
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2016-03-11 11:03:09 +01:00 |
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Jocke
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33627f917c
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removed debug info.
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2016-03-11 11:01:10 +01:00 |
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verysecrethero
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0869afd529
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Merge pull request #193 from teamfisk/BoxModelCollision
Removed collision jittering effects
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2016-03-11 10:48:25 +01:00 |
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Adam Byléhn
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56a13d03fc
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Merge pull request #197 from teamfisk/SpectatorCamera
Properly unlocked mouse
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2016-03-11 10:43:29 +01:00 |
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Adam Byléhn
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dad18a200f
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Merge pull request #202 from teamfisk/Trigger
Triggersystem updated for the capturepoints
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2016-03-11 10:38:20 +01:00 |
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Tleety
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dab58e09a0
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Merge branch 'master' into Menu
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2016-03-11 10:20:25 +01:00 |
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Tleety
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cd6967b310
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Merge
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2016-03-11 10:20:13 +01:00 |
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FakeShemp
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937bf823f3
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Merge branch 'master' of github.com:teamfisk/TacticalZ
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2016-03-10 21:59:23 +01:00 |
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FakeShemp
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e35b09cc68
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Add alpha clipping
Tobbe sa att jag fick pusha direkt
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2016-03-10 21:59:01 +01:00 |
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Tleety
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ab70aed840
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WIP
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2016-03-10 16:15:57 +01:00 |
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William Moberg
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d6e3a47182
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Merge branch 'master' into Trigger
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2016-03-10 16:14:17 +01:00 |
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William Moberg
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038a706e28
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Don't collide against disabled (invisible) models. Triggers uses model vs. box instead of only box vs. box.
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2016-03-10 16:05:30 +01:00 |
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Jocke
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a8a4b5d2a2
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Disconnect on udp
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2016-03-10 15:59:55 +01:00 |
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Jace
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777f382772
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Merge branch 'master' of github.com:teamfisk/TacticalZ
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2016-03-10 15:48:05 +01:00 |
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Jace
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78129cf432
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Fixed picking depth values after depth buffer was changed to a texture.
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2016-03-10 15:47:47 +01:00 |
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William Moberg
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c9fef65c4f
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Merge pull request #198 from teamfisk/Menu
Menu
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2016-03-10 15:38:06 +01:00 |
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Tleety
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7e6288c597
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Some merge fixes and some sprite fixes.
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2016-03-10 15:36:33 +01:00 |
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Tleety
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4322a5d8da
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Some fixes for sprites
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2016-03-10 15:21:11 +01:00 |
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Jocke
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67dfbfff01
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Fixed multiply connections
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2016-03-10 14:44:06 +01:00 |
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Jace
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dd63f4a1b4
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Fixed FOV being used to calculate projection matrix being degrees when it should be radians, AGAIN. FOV angles are now correct!
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2016-03-10 13:51:18 +01:00 |
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Tleety
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50dbbb4ed4
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SSAO now send in 0 as Lod level and some optimizations in SSAO and Blur pass.
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2016-03-10 13:47:16 +01:00 |
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Tleety
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329a15e08b
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Bloom bad edge clamp fixed
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2016-03-10 13:42:33 +01:00 |
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Jace
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416f55b6ce
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Merge pull request #196 from teamfisk/RendererBugFixes
Fixed on window resize memory leak
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2016-03-10 13:11:23 +01:00 |
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Jace
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0346f81234
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Renderer resizing updated to send EResolutionChanged when the resolution is updated so cameras can update their aspect ratio and have a correct FOV. Renderer::SetResolution actually changes the resolution now too.
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2016-03-10 13:09:34 +01:00 |
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