Tleety
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a8f2d0a8e6
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Some assets, some fixes to the scoreboard
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2016-03-07 10:48:46 +01:00 |
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Tleety
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19ee66fc75
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Fix
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2016-03-04 03:57:37 +01:00 |
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Tleety
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103fe98fe2
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KD now updated
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2016-03-04 03:06:42 +01:00 |
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Tleety
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0e95c5bb95
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Fixes
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2016-03-04 02:52:04 +01:00 |
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Tleety
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45991000ae
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Removed unused code
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2016-03-04 02:20:42 +01:00 |
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Tleety
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778bbd13ca
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double's should now be displayed with only 1 decimal.
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2016-03-04 02:19:13 +01:00 |
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Tleety
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00b5a1771c
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Should now work fully, not KD tho
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2016-03-04 01:34:29 +01:00 |
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Tleety
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66374b7ff9
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Should now track score correctly
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2016-03-04 00:21:01 +01:00 |
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Tleety
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fe7c1dd808
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Merge remote-tracking branch 'origin/DeathEventUsesPlayerID' into ScoreBoard
# Conflicts:
# include/Engine/Network/Server.h
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2016-03-03 23:56:57 +01:00 |
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Tleety
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118d61c711
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Should now remove players from scoreboard if they disconnect
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2016-03-03 23:55:52 +01:00 |
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stiffly
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2167b6f7b1
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Fix for previous commit..
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2016-03-03 23:43:50 +01:00 |
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Tleety
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0a21fe15dd
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Merge remote-tracking branch 'origin/master' into ScoreBoard
# Conflicts:
# resources/Schema/Components.xsd
# resources/Schema/Entities/Player.xml
# resources/Schema/Types/Entity.xsd
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2016-03-03 22:56:39 +01:00 |
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Tleety
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011aa53bc0
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ScoreScreen things
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2016-03-03 22:55:18 +01:00 |
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stiffly
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714665f0a3
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Updated the PlayerID getter in Server.cpp.
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2016-03-03 22:55:12 +01:00 |
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stiffly
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8466a282b7
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The server will now parse a death event and pass it forward with a KillDeath event to the score system.
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2016-03-03 22:48:42 +01:00 |
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Tleety
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00c585de3c
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Score should now track to all clients
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2016-03-03 20:45:16 +01:00 |
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Jace
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c467d54d44
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Merge pull request #167 from teamfisk/Weapons
Working Assault Weapon
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2016-03-03 20:43:13 +01:00 |
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Jace
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0e5810d39e
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Merge branch 'master' into Weapons
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2016-03-03 20:41:50 +01:00 |
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Jace
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eba296196c
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Merge remote-tracking branch 'origin/master' into Weapons
# Conflicts:
# src/Game/Game.cpp
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2016-03-03 20:05:10 +01:00 |
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Jace
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b2371f4a43
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Working AssaultWeapon
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2016-03-03 20:00:42 +01:00 |
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maqu14
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f1c5df1418
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Merge branch 'master' of github.com:teamfisk/TacticalZ
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2016-03-03 19:58:53 +01:00 |
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Jace
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e55a399bad
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Merge pull request #165 from teamfisk/PickClassCamera
Pick class camera
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2016-03-03 18:41:04 +01:00 |
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Joachim Pettersson
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2dfcd3ad95
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Merge pull request #158 from teamfisk/SniperSprintBranch
Looks good// William
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2016-03-03 18:25:38 +01:00 |
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Adam Byléhn
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44924ea1f9
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Merge pull request #166 from teamfisk/FixNetworkBugs
Hot fix: Infinite loop when a player disconnected from the server.
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2016-03-03 18:22:13 +01:00 |
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Jocke
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7943fc7ad6
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Hot fix: Infinite loop when a player disconnected from the server.
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2016-03-03 18:14:33 +01:00 |
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verysecrethero
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be331cb778
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fixed
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2016-03-03 18:05:10 +01:00 |
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verysecrethero
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a72dc94d5d
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Merge branch 'SniperSprintBranch' of github.com:teamfisk/TacticalZ into SniperSprintBranch
# Conflicts:
# include/Engine/Input/FirstPersonInputController.h
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2016-03-03 17:35:17 +01:00 |
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verysecrethero
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c5f3bfc0cd
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Fixed the stuff in comments
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2016-03-03 17:33:41 +01:00 |
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William Moberg
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98366ec038
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PickClass used for class-picking, SwapToClassPick to swap camera.
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2016-03-03 16:59:17 +01:00 |
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William Moberg
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398bc725b6
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When pick class buttons are clicked they send an InputCommand, not an ButtonClicked event.
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2016-03-03 16:32:24 +01:00 |
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Tleety
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3e9ad7dc14
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Merge remote-tracking branch 'origin/master' into ScoreBoard
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2016-03-03 15:57:26 +01:00 |
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Tobias Dahl
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fe36e8b423
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Merge pull request #164 from teamfisk/FixNetworkBugs
Fixed invisible players and connect crash.
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2016-03-03 15:57:02 +01:00 |
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Tleety
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8b86c73ecc
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Merge remote-tracking branch 'origin/FixNetworkBugs' into ScoreBoard
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2016-03-03 15:49:15 +01:00 |
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William Moberg
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8859f652b9
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Input ClassPick now switches to a camera with class buttons, they do nothing now and have test textures.
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2016-03-03 15:48:55 +01:00 |
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Tleety
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c125f8c5f5
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Merge branch 'master' into ScoreBoard
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2016-03-03 15:18:46 +01:00 |
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stiffly
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a7bff92899
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The readBuffer now checks if the whole packet has arrived before attempting to parse it.
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2016-03-03 15:16:42 +01:00 |
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Tobias Dahl
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bfcf7b240e
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Merge pull request #163 from teamfisk/revert-145-Shadows
Revert "Shadows"
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2016-03-03 14:25:10 +01:00 |
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Tobias Dahl
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73b8bff1f3
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Revert "Shadows"
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2016-03-03 14:24:43 +01:00 |
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Tleety
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ed1d203c72
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Merge branch 'master' into ScoreBoard
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2016-03-03 14:07:44 +01:00 |
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Tobias Dahl
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1deb506fb2
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Merge pull request #145 from teamfisk/Shadows
Shadows
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2016-03-03 14:06:48 +01:00 |
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Tleety
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f4983cf961
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WIP
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2016-03-03 13:53:40 +01:00 |
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Jace
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1210c91535
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Added Gameplay.AutoReload bool to config
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2016-03-03 13:51:47 +01:00 |
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Jocke
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ae3cab6cd1
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Merge remote-tracking branch 'origin/master' into FixNetworkBugs
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2016-03-03 13:31:43 +01:00 |
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maqu14
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2cd39c7188
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New map version (NewMap2version4NEW)
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2016-03-03 13:31:17 +01:00 |
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Jocke
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a9b19d9af1
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Packet write now only warns when a a packet is huge
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2016-03-03 13:29:45 +01:00 |
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maqu14
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9c1a638a41
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New map (NewMap2version4NEW)
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2016-03-03 13:28:18 +01:00 |
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Tleety
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96bc5db7bb
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Merge commit '0e8b97dbbade6bb39c6f2b8af6c1cfc43ce67cde' into ScoreBoard
# Conflicts:
# resources/Schema/Entities/Player.xml
# src/Game/Game.cpp
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2016-03-03 13:22:28 +01:00 |
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Tleety
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c8aeae2c96
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WIP
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2016-03-03 12:58:35 +01:00 |
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Jocke
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da81f21799
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Merge remote-tracking branch 'origin/master' into SniperSprintBranch
# Conflicts:
# include/Engine/Input/FirstPersonInputController.h
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2016-03-03 12:16:09 +01:00 |
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Jocke
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cb7beae28c
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Only do physics and collision calculations on the clients side, and only for their own entity.
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2016-03-03 11:39:00 +01:00 |
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