stiffly
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641a43b2ec
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Merge remote-tracking branch 'origin/Networking' into Networking
# Conflicts:
# src/Engine/Network/Client.cpp
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2015-12-10 17:16:22 +01:00 |
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stiffly
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58952725e9
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Added class Package to help refactor the code. The code got easier to read.
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2015-12-10 17:07:18 +01:00 |
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Jocke
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99543a300d
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Merge remote-tracking branch 'origin/Networking' into Networking
# Conflicts:
# include/Engine/Network/NetworkDefinitions.h
# include/Game/Game.h
# src/Engine/Network/Client.cpp
# src/Game/Game.cpp
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2015-12-10 14:40:06 +01:00 |
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Jocke
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f377d9ba70
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Fixed client movement.
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2015-12-10 14:14:36 +01:00 |
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stiffly
|
4de613814b
|
WIP Packet loss identification. Put packetID in message
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2015-12-09 17:43:36 +01:00 |
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Jocke
|
ba150a264c
|
Fixed bug that cause the program to crash when closing if a server had been started.
Removed memory leaks in Client.cpp.
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2015-12-09 14:41:26 +01:00 |
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Jocke
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0e6353dd79
|
Fixed bug where closing glwindow as client crashed.
Server bug is still present.
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2015-12-09 13:37:02 +01:00 |
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stiffly
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247ff09743
|
Smoother movement over network. Some refactoring on client side. Now uses EKeyUp to determine if a key is pressed.
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2015-12-09 13:02:39 +01:00 |
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stiffly
|
2a35c3055e
|
Renamed NetworkDefines.h --> NetworkDefinitions.h
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2015-12-09 11:08:57 +01:00 |
|
stiffly
|
a8c0a1f294
|
Merge branch 'Networking' of github.com:teamfisk/TacticalZ into Networking
# Conflicts:
# include/Engine/Network/Client.h
# src/Engine/Network/Client.cpp
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2015-12-08 18:07:18 +01:00 |
|
stiffly
|
9f54a08536
|
Implemented new version of snapshot for 3D world. Also some cleanup.
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2015-12-08 17:57:01 +01:00 |
|
Jocke
|
24dada149f
|
Cleaned up code in Client.h and Client.cpp.
Moved ping code into Ping() function.
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2015-12-08 17:18:03 +01:00 |
|
stiffly
|
27b44d2511
|
Input events for Client done. Instead of windows getAsyncKeyState();
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2015-12-08 16:41:48 +01:00 |
|
stiffly
|
6dc5112c26
|
Merge branch 'Networking' of github.com:teamfisk/TacticalZ into Networking
# Conflicts:
# include/Engine/Network/Client.h
# src/Game/Game.cpp
|
2015-12-08 16:15:50 +01:00 |
|
stiffly
|
e92119c99e
|
WIP trying to get Eventsystem to work in client.
|
2015-12-08 16:13:53 +01:00 |
|
Jocke
|
c48c9e1f86
|
Added leak check when using windows (WinLeakCheck.h).
Added server to project.
A server can now be started in the project.
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2015-12-08 13:54:18 +01:00 |
|
Jocke
|
b5a010a517
|
Network now runs on it's own thread.
Network now sends Disconnect message when game is terminated.
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2015-12-08 11:02:40 +01:00 |
|
stiffly
|
2c993e82d6
|
Added the old prototype logic to Client.h. Can now communicate with a external server(on prototype).
|
2015-12-07 16:55:12 +01:00 |
|
sippeangelo
|
6991a2be26
|
Renamed Networking -> Network
|
2015-12-07 15:22:26 +01:00 |
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