Jace
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35624008e7
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InputProxy with a KeyboardInputHandler to translate keyboard keys to input commands. Input origins are bound to commands through the BindOrigin event, or through loading them from a config file.
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2015-12-12 13:42:34 +01:00 |
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Jace
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5d46a10a4e
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Added GetAll function to config file that returns a list of all top level keys in a config file
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2015-12-12 13:42:33 +01:00 |
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Jace
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784a04b8ad
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Fixed bug in config file overriding. Previously it was silently overwriting the whole default config and relied on hardcoded values for defaults.
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2015-12-12 13:42:33 +01:00 |
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Jace
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bffc97f310
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Groundwork for input command proxy
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2015-12-12 13:42:33 +01:00 |
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Jace
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7464facab9
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Next generation raptor copter
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2015-12-12 03:38:17 +01:00 |
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Tobias Dahl
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f14c62f3d3
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Merge pull request #12 from teamfisk/PlayerSystem
Player system
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2015-12-11 17:15:00 +01:00 |
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Tleety
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d406059c79
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Small bugfix.
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2015-12-11 17:00:06 +01:00 |
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Tleety
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59b261534a
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Cleaned some comments and random annoyances in Renderer
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2015-12-11 16:57:02 +01:00 |
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Tleety
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45b87ed6b1
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ShaderProgram is now a Resource.
All shaderprograms are now pointers and loaded with Resourcemanager.
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2015-12-11 16:53:46 +01:00 |
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William Moberg
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55aad493ff
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Fixed warnings in OctTree. Cleaned unit tests.
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2015-12-11 16:45:38 +01:00 |
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William Moberg
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9a7d77f29d
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Removed notes in OldOctTree.
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2015-12-11 16:44:49 +01:00 |
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verysecrethero
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b3bb0e543f
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Added EventBroker Test from the other project
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2015-12-11 16:17:23 +01:00 |
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Tleety
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53d5736420
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Fixed a bugg with RenderState.
Renderstate now also handles the Frambuffer binding.
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2015-12-11 16:07:12 +01:00 |
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William Moberg
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81034420a9
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Put back old version of OctTree for testing, made unit tests.
Tests shows the old version checks for collisions etc. faster, new version adds objects into tree faster, and doesn't give duplicated results.
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2015-12-11 16:04:30 +01:00 |
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stiffly
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3da69c8a1b
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Fixed indentation
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2015-12-11 15:29:57 +01:00 |
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stiffly
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16d636a87c
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Removed Initialize function for systems.
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2015-12-11 15:23:56 +01:00 |
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stiffly
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4da33ff4ec
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Fixed movement on a "player" cube. Very simple system atm
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2015-12-11 15:00:57 +01:00 |
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stiffly
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c2435fda2d
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Added Component to Components.xsd and Entity.xsd
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2015-12-11 14:27:54 +01:00 |
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Tleety
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433331e752
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DrawPass now moved to it's own class to make renderer cleaner.
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2015-12-11 14:22:54 +01:00 |
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stiffly
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094c7fbb44
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Added system to CMakeLists.txt.
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2015-12-11 14:20:36 +01:00 |
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stiffly
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0b60979c7b
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Added a Initialize function for systems.
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2015-12-11 14:03:00 +01:00 |
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Tleety
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2366cd3520
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Merge remote-tracking branch 'origin/master' into RendererDecoupling
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2015-12-11 13:52:41 +01:00 |
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Tleety
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725a8896ce
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PickingPass now publishes an event that others can listen to to get pickingdata.
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2015-12-11 13:51:08 +01:00 |
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verysecrethero
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350038057d
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Misc OctTreeTest changes
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2015-12-11 13:51:07 +01:00 |
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stiffly
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80f028edf2
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Added a very basic PlayerSystem, and a PlayerComponent.
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2015-12-11 13:45:19 +01:00 |
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Tleety
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8c563a2d76
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Merge remote-tracking branch 'origin/Picking' into RendererDecoupling
# Conflicts:
# include/Engine/Rendering/Renderer.h
# src/Engine/Rendering/Renderer.cpp
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2015-12-11 11:21:58 +01:00 |
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Tleety
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91edab34bc
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PickingPass now sets state and clear it when done.
PickingState now it's own class so renderer is a bit cleaner.
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2015-12-11 11:18:30 +01:00 |
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verysecrethero
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1ceea91f4a
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Merge branch 'OctTree' of github.com:teamfisk/TacticalZ into OctTree
# Conflicts:
# include/Engine/Core/OctTree.h
# src/Engine/Core/OctTree.cpp
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2015-12-10 18:02:03 +01:00 |
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William Moberg
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4195baa5dc
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ContainedObject in OctTree made private.
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2015-12-10 17:57:09 +01:00 |
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William Moberg
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37f9ab2322
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Quick fix for unit test compilation.
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2015-12-10 17:53:33 +01:00 |
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verysecrethero
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d8b1f4e514
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ConfigFileTest attempt to explore the memleaks further
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2015-12-10 17:46:17 +01:00 |
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Jace
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6326a60a79
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Merge pull request #11 from teamfisk/Picking
Picking
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2015-12-10 17:24:12 +01:00 |
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verysecrethero
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c651face4c
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ConfigFile now has tests covering the whole class
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2015-12-10 17:20:47 +01:00 |
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verysecrethero
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de044dabd3
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Added ConfigFileTests!
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2015-12-10 16:55:28 +01:00 |
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William Moberg
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ce7b26ccac
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Merge branch 'master' into OctTree
# Conflicts:
# include/Game/Game.h
# include/Game/HardcodedTestWorld.h
# src/Game/Game.cpp
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2015-12-10 16:37:55 +01:00 |
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viktorljung
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bb900c5110
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Added picking event
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2015-12-10 16:33:33 +01:00 |
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Tleety
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cefc4e5257
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PickingPassState done.
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2015-12-10 16:06:25 +01:00 |
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William Moberg
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0d8f7acb7e
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OctTree doesn't check the same object multiple times if it exists in multiple places in the tree.
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2015-12-10 16:04:55 +01:00 |
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Tleety
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37cf42527b
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RenderState class structure made.
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2015-12-10 16:03:48 +01:00 |
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verysecrethero
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7804d42fea
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OctTree debug temporarily disabled because of the new master layout
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2015-12-10 13:42:39 +01:00 |
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verysecrethero
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e535f629bc
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Merge branch 'master' into PlayerTakeCapturePoint
# Conflicts:
# include/Game/Game.h
# include/Game/HardcodedTestWorld.h
# src/Game/Game.cpp
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2015-12-10 11:50:29 +01:00 |
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viktorljung
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aa805f9a41
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Merge remote-tracking branch 'origin/master' into Picking
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2015-12-10 11:38:35 +01:00 |
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verysecrethero
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c60e968836
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Removed a boxclear in the end of the test2 method
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2015-12-10 11:03:40 +01:00 |
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Tleety
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9d3313e3ed
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Calculate frustrum removed from code untill Nvidia isn't shit.
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2015-12-10 10:46:27 +01:00 |
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Jace
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dc4f5ad26e
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Merge pull request #9 from teamfisk/ecs-systems
ECS Systems
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2015-12-10 10:42:37 +01:00 |
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Viktor Ljung
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eaca1c4dd1
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Merge pull request #7 from teamfisk/ecs
Entity loading from schema
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2015-12-10 10:32:00 +01:00 |
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sippeangelo
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0367826f16
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Added RaptorCopter example system
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2015-12-10 10:17:18 +01:00 |
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sippeangelo
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352074da04
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Created base for systems
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2015-12-10 10:17:08 +01:00 |
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sippeangelo
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53ef749736
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Fixed absoute positioning, I think...
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2015-12-10 10:16:03 +01:00 |
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verysecrethero
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bc8a922b77
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Merging octTreeTests a bit
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2015-12-09 17:57:32 +01:00 |
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