Jace
71c03326aa
Debug.EditorEnabled
2016-02-12 09:17:28 +01:00
Jace
2c0f66d9c7
Merge remote-tracking branch 'origin/master' into WeaponSystem
...
# Conflicts:
# include/Engine/Collision/FillFrustumOctreeSystem.h
# include/Engine/Core/Octree.h
# include/Engine/Rendering/RenderSystem.h
# include/Game/Game.h
# resources/DefaultInput.ini
# resources/Schema/Components.xsd
# resources/Schema/Entities/Player.xml
# resources/Schema/Types/Entity.xsd
# src/Engine/Rendering/RenderSystem.cpp
# src/Game/Game.cpp
# src/Game/Systems/PlayerMovementSystem.cpp
2016-02-10 17:02:00 +01:00
Jace
d3bc48f5f7
Major networking refactoring to allow for snapshot filtering outside of netcode
2016-02-09 13:22:21 +01:00
Jace
2b4e00e4b0
Refactored System constructor to take a struct instead of a bunch of parameters to reduce future pain and to be able to extend it with IsClient and IsServer flags.
2016-02-08 13:33:55 +01:00
Jace
bd2da7bc9f
Revert "Revert "Merge pull request #75 from teamfisk/NormalSpecularMapping""
...
This reverts commit b56824786c .
2016-02-03 16:30:00 +01:00
Jace
b56824786c
Revert "Merge pull request #75 from teamfisk/NormalSpecularMapping"
...
This reverts commit 192de80782 , reversing
changes made to 24aac6a00d .
2016-02-03 16:16:06 +01:00
Tleety
7ffbd8455f
Added Queues for the models with shield and shielded components.
2016-02-03 13:53:57 +01:00
Tleety
7b4826cb44
Merge remote-tracking branch 'origin/master' into NormalSpecularMapping
2016-02-02 13:24:31 +01:00
Tleety
8299b99e2f
Test world changes and some other small fixes
2016-02-01 19:08:46 +01:00
Tleety
c708f1582c
Merge remote-tracking branch 'origin/master' into NormalSpecularMapping
2016-02-01 18:30:30 +01:00
Tleety
782c1a388a
Comment
2016-02-01 18:23:40 +01:00
Tleety
a188a3f7fa
Removed widget pointlight since it is now redundant
2016-02-01 18:22:36 +01:00
Tleety
ed7d00c1d8
Bug where widgets did not get their ambient light now fixed.
2016-02-01 18:19:38 +01:00
Jace
a3d4eb65d5
Fixes #66 warnings
2016-02-01 17:53:01 +01:00
Tleety
53cae25eb2
WIP on widget fuckery
2016-02-01 16:56:55 +01:00
Jace
be3cfef65f
Merge remote-tracking branch 'origin/master' into EditorUsefulness
...
# Conflicts:
# src/Engine/Rendering/DrawFinalPass.cpp
2016-02-01 16:00:46 +01:00
Jace
65f5bc673f
Functional translation widget in global and local space
2016-02-01 15:47:56 +01:00
Jace
a22bc00d46
*cough*
2016-02-01 13:37:51 +01:00
Jace
5bfcffc142
Fixed widget movement calculations going weird when world origin wasn't on screen
2016-02-01 11:56:21 +01:00
Jace
ee92200300
Improved editor pause logic. Editor now pauses when it's enabled and makes sure UI is up to date with the current state.
2016-02-01 10:45:37 +01:00
Jace
d3b1053f21
Fixes #59
2016-02-01 10:29:59 +01:00
Jace
13f020ddf5
Fixed #49 being able to parent an entity to itself, which resulted in infinite infinite loops everywhere! D:
2016-01-27 18:37:43 +01:00
Jace
65da634c71
File dropping into resource paths in the editor
2016-01-27 17:51:47 +01:00
Jace
c519ba2536
Component fields in the editor are now sorted in the order they're defined
2016-01-27 17:12:07 +01:00
Jace
4b7613a659
Sorted editor component dropdown and made it always be fully expanded to show as many components as possible
2016-01-27 17:07:48 +01:00
Tleety
0e70dc6fa3
Merge remote-tracking branch 'origin/master' into NormalSpecularMapping
...
# Conflicts:
# include/Engine/Rendering/RenderSystem.h
# src/Engine/Rendering/DrawFinalPass.cpp
# src/Engine/Rendering/RenderSystem.cpp
2016-01-27 15:41:31 +01:00
Jace
dec2234019
Merge branch 'Cleanup'
...
# Conflicts:
# src/Engine/Rendering/RenderSystem.cpp
2016-01-27 13:44:15 +01:00
Jace
0334ec3fa7
Merge remote-tracking branch 'origin/Animations'
...
# Conflicts:
# src/Engine/Rendering/DrawFinalPass.cpp
# src/Game/Systems/WeaponSystem.cpp
2016-01-27 13:36:49 +01:00
Jace
5fcd26cd3e
Made TriggerSystem make use of Octree
2016-01-27 13:35:16 +01:00
Tleety
cbb17d22d4
WIP
2016-01-27 12:10:00 +01:00
viktorljung
d12246833e
Some further small fizes to resolution //Tobias
2016-01-25 01:26:41 +01:00
viktorljung
7e92d6f53f
Healthbar on player
2016-01-24 22:21:10 +01:00
viktorljung
ada1bac2a7
Merge remote-tracking branch 'origin/master' into Menu
...
# Conflicts:
# include/Engine/Rendering/RenderSystem.h
# resources/Schema/Entities/RenderingWorld.xml
# resources/Shaders/ForwardPlus.frag.glsl
# src/Engine/Rendering/RenderSystem.cpp
2016-01-24 20:48:17 +01:00
antc13
aa20b48188
Merge remote-tracking branch 'origin/master' into Importer
...
# Conflicts:
# resources/Schema/Entities/MovementTest.xml
# resources/Schema/Entities/Player.xml
2016-01-24 16:22:22 +01:00
antc13
96a735c542
Changed .obj to .mesh for all meshes.
2016-01-24 16:12:31 +01:00
viktorljung
680a12d88f
HealthMeter
2016-01-23 14:53:17 +01:00
Jace
55ee2bb3bf
Player input properly separated from editor input and server
2016-01-22 21:35:31 +01:00
Jace
ca2aab449e
Basic movement and camera management between players and editor
2016-01-22 16:12:51 +01:00
Jace
8cf83454d7
Fixed input going through editor UI
2016-01-21 17:45:20 +01:00
Jace
75dcdcec41
Fixed inconsistent editor input controls. Left mouse = select and move. Right mouse = camera.
2016-01-21 17:00:47 +01:00
Jace
43b8fd29f6
Fixed widget world movement
2016-01-21 16:21:20 +01:00
Jace
a6548a72b3
Merge remote-tracking branch 'origin/master' into EditorUsefulness
...
# Conflicts:
# include/Engine/Collision/CollidableOctreeSystem.h
# include/Engine/Collision/CollisionSystem.h
# include/Engine/Collision/TriggerSystem.h
# include/Engine/Rendering/RenderSystem.h
# include/Game/Systems/PlayerSystem.h
# resources/Schema/Components/Physics.xsd
# resources/Schema/Types/Entity.xsd
# src/Engine/Rendering/RenderSystem.cpp
# src/Engine/Rendering/Renderer.cpp
# src/Game/Game.cpp
# src/Game/Systems/HealthSystem.cpp
# src/Game/Systems/PlayerSystem.cpp
# src/Tests/OctTreeTestGameClass.cpp
2016-01-21 16:16:35 +01:00
Jace
fc06a4babc
Editor keyboard shortcuts:
...
Ctrl+S to save the currently selected entity file (iterates to the base parent)
Ctrl+N to create a new empty entity under the selection
Ctrl+O to import an entity file
Del to delete an entity
2016-01-21 15:58:27 +01:00
Jace
b9147344e1
Semi-working translation widget
2016-01-21 14:14:22 +01:00
Jace
f1345419b6
EditorWidgetSystem that takes care of moving widgets around
2016-01-21 10:30:19 +01:00
Jace
8854794cbc
fixup! Editor widget selection and creation
2016-01-19 14:31:56 +01:00
Jace
d030e8f699
Editor widget selection and creation
2016-01-19 13:28:02 +01:00
Jace
267a60ef30
Better loading of editor toolbox icons
2016-01-19 11:43:38 +01:00
Jace
68af853a03
Editor entity naming
2016-01-19 11:43:03 +01:00
Jace
b62e42567c
Fixed editor enum selection
2016-01-19 11:35:31 +01:00