viktorljung
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0d287ad5d1
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Merge branch 'Movement' of github.com:teamfisk/TacticalZ into Movement
# Conflicts:
# resources/Schema/Entities/RayAssaultBlue.xml
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2016-03-13 16:45:57 +01:00 |
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viktorljung
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3cee4e4248
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defender ray fixes
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2016-03-13 16:42:07 +01:00 |
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Teejoon
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5f11d1e066
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fix
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2016-03-13 16:38:50 +01:00 |
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Adam Byléhn
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672d6f884d
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Merge pull request #215 from teamfisk/RestartMap
Added pop up for client when server timeouts.
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2016-03-13 16:33:51 +01:00 |
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viktorljung
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17007a2a41
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fix fix
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2016-03-13 16:28:39 +01:00 |
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Jocke
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5ea0f04b20
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Added pop up for client when server timeouts.
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2016-03-13 16:21:55 +01:00 |
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FakeShemp
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9b5e4c10fd
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Shadow will actually shut itself off and delete itself now
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2016-03-13 16:19:17 +01:00 |
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Tleety
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041050ab2f
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Merge branch 'Movement' of github.com:teamfisk/TacticalZ into Movement
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2016-03-13 16:15:26 +01:00 |
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Tleety
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9f752ad3e9
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Fadesystem, entities, weapon muzzles should now look good. reload for secondary
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2016-03-13 16:15:06 +01:00 |
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viktorljung
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04288e5243
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Merge fixes
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2016-03-13 16:14:13 +01:00 |
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stiffly
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fb400bb743
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Merge remote-tracking branch 'origin/master' into PerfectSoundForRelease
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2016-03-13 15:37:14 +01:00 |
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stiffly
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aa2475dfd6
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Stops bgm when the game is reset.
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2016-03-13 15:36:56 +01:00 |
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Jace
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36c4837813
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Merge pull request #213 from teamfisk/Dirtybit
Linker warnings fix
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2016-03-13 15:29:45 +01:00 |
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Teejoon
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741ed01930
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Merge remote-tracking branch 'origin/master' into MSAA
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2016-03-13 15:28:00 +01:00 |
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William Moberg
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2fa3637018
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Transform.cpp was deleted since stuff was moved to TransformSystem, takes care of linker warnings.
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2016-03-13 15:26:35 +01:00 |
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antc13
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52e5e2527a
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Merge branch 'master' of https://github.com/teamfisk/TacticalZ
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2016-03-13 15:21:44 +01:00 |
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antc13
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36253a8afd
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Made minor changes to light positions on CP_Rocky2. Replaced a model & changed glow value on some walls.
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2016-03-13 15:21:29 +01:00 |
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viktorljung
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44f46cda8d
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Merge remote-tracking branch 'origin/master' into Movement
# Conflicts:
# include/Game/Systems/Weapon/DefenderWeaponBehaviour.h
# resources/Schema/Components.xsd
# resources/Schema/Entities/CP_Rocky2.xml
# resources/Schema/Entities/MuzzleFlashBlue.xml
# resources/Schema/Entities/MuzzleFlashFire.xml
# resources/Schema/Entities/MuzzleFlashRed.xml
# resources/Schema/Types/Entity.xsd
# resources/Shaders/Sprite.frag.glsl
# src/Game/Systems/AbilityCooldownHUDSystem.cpp
# src/Game/Systems/BoostIconsHUDSystem.cpp
# src/Game/Systems/PlayerMovementSystem.cpp
# src/Game/Systems/Weapon/AssaultWeaponBehaviour.cpp
# src/Game/Systems/Weapon/DefenderWeaponBehaviour.cpp
# src/Game/Systems/Weapon/SidearmWeaponBehaviour.cpp
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2016-03-13 15:17:15 +01:00 |
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stiffly
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5c343cb254
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Merge remote-tracking branch 'origin/master' into PerfectSoundForRelease
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2016-03-13 15:10:52 +01:00 |
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Adam Byléhn
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b73595eed0
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Merge pull request #210 from teamfisk/RestartMap
Restart map
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2016-03-13 15:10:01 +01:00 |
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viktorljung
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7d899a989c
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Started working on boost HUD thingy
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2016-03-13 15:09:50 +01:00 |
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Teejoon
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bb3a8dba6a
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Merge branch 'master' into MSAA
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2016-03-13 15:06:02 +01:00 |
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Teejoon
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f9e640ffc6
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Added borders to capture points so that you can see if your inside of outside when not looking down
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2016-03-13 14:59:57 +01:00 |
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stiffly
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f2c7a9f27a
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Merge remote-tracking branch 'origin/master' into PerfectSoundForRelease
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2016-03-13 14:56:00 +01:00 |
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viktorljung
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0f4f32188c
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assault weapon now reloading correctly
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2016-03-13 14:55:29 +01:00 |
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William Moberg
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ac20e41a5d
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Fixed merge conflicts. Scoreboard updates team when a team is picked. Fixed some code standard violations and misspellings.
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2016-03-13 14:23:56 +01:00 |
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viktorljung
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0963f61976
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Merge branch 'Movement' of github.com:teamfisk/TacticalZ into Movement
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2016-03-13 13:41:39 +01:00 |
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viktorljung
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bfb7a4139d
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Tweaking
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2016-03-13 13:41:28 +01:00 |
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William Moberg
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4f99f6ef74
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Merge branch 'master' into RestartMap
# Conflicts:
# src/Game/Systems/CapturePointSystem.cpp
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2016-03-13 13:37:51 +01:00 |
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antc13
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d0a083a1e3
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Fixed rotation/translation on some objects on CP_Rocky2.
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2016-03-13 13:13:14 +01:00 |
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antc13
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d5f06fa8c2
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Merge branch 'master' of https://github.com/teamfisk/TacticalZ
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2016-03-13 12:20:36 +01:00 |
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antc13
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8bb8ebbea3
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Fixed Splatmap Export
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2016-03-13 12:20:25 +01:00 |
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viktorljung
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60c6aa2486
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Defender first person tracers done
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2016-03-13 02:35:02 +01:00 |
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Tleety
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8d809f30f7
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Muzzleflash now very nice
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2016-03-13 02:25:11 +01:00 |
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Tleety
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bbe61f300c
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Fade in/out should now work with models and sprites
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2016-03-13 02:03:49 +01:00 |
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Teejoon
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ec7ab417e6
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Added so that mipmaps can have diferant formats. Bloom also uses RGB8 on all texture now
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2016-03-13 01:47:37 +01:00 |
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Jace
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4bd2e7995a
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fixup! Cheeki breeki
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2016-03-13 01:32:29 +01:00 |
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Jace
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799fd31844
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Merge pull request #212 from teamfisk/Dirtybit
Dirtybit
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2016-03-13 01:26:54 +01:00 |
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Jace
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45bfc374de
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Cheeki breeki
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2016-03-13 01:25:13 +01:00 |
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Tleety
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13f44c2086
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Merge branch 'Movement' of github.com:teamfisk/TacticalZ into Movement
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2016-03-13 01:24:01 +01:00 |
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Tleety
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f6a8534c15
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New assets, FadeOutComponent, Some MuzzleFlash entities, Changes to ray. Muzzleflash rotation
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2016-03-13 01:23:51 +01:00 |
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Jace
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95f9065037
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Merge branch 'master' into Dirtybit
# Conflicts:
# include/Engine/Sound/SoundManager.h
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2016-03-13 01:07:17 +01:00 |
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Jace
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993e56ec59
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Disabled final model matrix caching for now, since it doesn't seem to work in all cases. (CP_Rocky2 pickup platforms and ceiling doens't get updated for some reason?!?)
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2016-03-13 00:57:54 +01:00 |
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Jace
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a1fda82d3a
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Turned the Transform namespace into TransformSystem so it would be able to subscribe to EntityDeleted and clean up after itself
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2016-03-13 00:57:00 +01:00 |
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stiffly
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20d46f63c8
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The main menu music would not start again when you returned to the main menu.
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2016-03-13 00:16:55 +01:00 |
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Jace
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f6113b9d9c
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EEntityDeleted now provides an EntityWrapper instead of just an ID
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2016-03-13 00:16:07 +01:00 |
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Teejoon
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2e89227061
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Merge remote-tracking branch 'origin/master' into MSAA
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2016-03-13 00:09:07 +01:00 |
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Teejoon
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958850903a
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Moved ViewSpacePosition calculation from fragmenst shader to vertexshader
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2016-03-13 00:08:49 +01:00 |
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Jace
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7ea90bede7
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Merge branch 'master' of github.com:teamfisk/TacticalZ
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2016-03-12 23:49:44 +01:00 |
|
Jace
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2bfbd72189
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EntityWrapper::Clone should no longer cause freezes
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2016-03-12 23:44:28 +01:00 |
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