Jace
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95f9065037
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Merge branch 'master' into Dirtybit
# Conflicts:
# include/Engine/Sound/SoundManager.h
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2016-03-13 01:07:17 +01:00 |
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Jace
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a1fda82d3a
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Turned the Transform namespace into TransformSystem so it would be able to subscribe to EntityDeleted and clean up after itself
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2016-03-13 00:57:00 +01:00 |
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Jace
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f6113b9d9c
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EEntityDeleted now provides an EntityWrapper instead of just an ID
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2016-03-13 00:16:07 +01:00 |
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Jace
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1e7f6941ba
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Merge pull request #208 from teamfisk/Kill-streak-sounds
Various sound improvements/additions
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2016-03-12 23:06:57 +01:00 |
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William Moberg
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a3b3351e55
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Merge branch 'master' into Dirtybit
# Conflicts:
# include/Engine/Rendering/ExplosionEffectJob.h
# src/Game/Systems/ExplosionEffectSystem.cpp
|
2016-03-12 17:59:50 +01:00 |
|
stiffly
|
8e9ddc7b9d
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playerJump is only done for local player.
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2016-03-12 17:51:06 +01:00 |
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stiffly
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cc10e5500b
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2x jump now only plays for local player
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2016-03-12 15:31:44 +01:00 |
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Jace
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068e151741
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Merge pull request #173 from teamfisk/ExplosionEffectV2
Explosion effect v2
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2016-03-12 15:25:12 +01:00 |
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stiffly
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9bac141a6b
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WIP fixing pull request
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2016-03-12 15:14:36 +01:00 |
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stiffly
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9942747d41
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WIP pull request fixes
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2016-03-12 14:26:09 +01:00 |
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Jace
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01db8e0615
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Merge remote-tracking branch 'origin/master' into Dirtybit
# Conflicts:
# src/Engine/Collision/CollisionSystem.cpp
# src/Engine/Core/Transform.cpp
# src/Engine/Editor/EditorSystem.cpp
# src/Engine/Rendering/AnimationSystem.cpp
# src/Engine/Rendering/BoneAttachmentSystem.cpp
# src/Game/Systems/CapturePointSystem.cpp
# src/Game/Systems/ExplosionEffectSystem.cpp
# src/Game/Systems/PlayerMovementSystem.cpp
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2016-03-12 04:09:53 +01:00 |
|
Jace
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80649ce51d
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Updated the ENTIRE CODEBASE TO MATCH
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2016-03-12 00:38:33 +01:00 |
|
stiffly
|
66d0f9fa47
|
Added menu music
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2016-03-11 20:28:09 +01:00 |
|
Tleety
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dc09ba9158
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Resolution should now use a dropdown
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2016-03-11 20:02:25 +01:00 |
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stiffly
|
157a54e845
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Merge remote-tracking branch 'origin/master' into Kill-streak-sounds
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2016-03-11 18:19:22 +01:00 |
|
Tleety
|
26337ff243
|
Merge remote-tracking branch 'origin/master' into Menu
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2016-03-11 15:07:52 +01:00 |
|
Tleety
|
0ca627eb8b
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Merge remote-tracking branch 'origin/master' into Menu
|
2016-03-11 14:57:59 +01:00 |
|
FakeShemp
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4df936ca70
|
imon's fix to rule them all
might have solved dt anormalities
|
2016-03-11 14:57:02 +01:00 |
|
verysecrethero
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0aedeb61b4
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CapturePointSystem now sets all children visible/not visible for each red/blue/spectator
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2016-03-11 14:15:46 +01:00 |
|
Tleety
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44398eac58
|
Options now has some different resolutions.
|
2016-03-11 14:11:58 +01:00 |
|
Tleety
|
4937bee46a
|
Unresolved externals shit
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2016-03-11 13:38:48 +01:00 |
|
Tleety
|
8ceaae995d
|
Options menu started working on
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2016-03-11 13:00:34 +01:00 |
|
verysecrethero
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0869afd529
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Merge pull request #193 from teamfisk/BoxModelCollision
Removed collision jittering effects
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2016-03-11 10:48:25 +01:00 |
|
Adam Byléhn
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56a13d03fc
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Merge pull request #197 from teamfisk/SpectatorCamera
Properly unlocked mouse
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2016-03-11 10:43:29 +01:00 |
|
verysecrethero
|
8b89df0095
|
Changed to a better validator
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2016-03-10 16:09:54 +01:00 |
|
verysecrethero
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0a94373f3f
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The children of the CapturePointModels now also get their visibility on/off. This is done since a capturepoint is actually 2 models and not just 1
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2016-03-10 14:38:20 +01:00 |
|
William Moberg
|
bdcb33d992
|
Mouse always unlocked on game start and on disconnecting (i.e when menu shows).
|
2016-03-10 12:46:06 +01:00 |
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stiffly
|
e444a86ec5
|
Merge remote-tracking branch 'origin/master' into Kill-streak-sounds
|
2016-03-10 10:36:20 +01:00 |
|
William Moberg
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8a8c375d3a
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Merge remote-tracking branch 'origin/master' into BoxModelCollision
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2016-03-10 09:57:33 +01:00 |
|
Jace
|
e11cdaa662
|
Removed forced player color on spawn
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2016-03-09 20:11:07 +01:00 |
|
William Moberg
|
8936b3d6c3
|
Probably fixed all the jittering, won't need the jitter guard anymore.
|
2016-03-09 19:45:26 +01:00 |
|
viktorljung
|
60ff53112e
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Merge remote-tracking branch 'origin/master' into Movement
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2016-03-09 18:27:36 +01:00 |
|
viktorljung
|
d42d886dcc
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3rd person animations synced with 1st person animations
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2016-03-09 18:27:09 +01:00 |
|
William Moberg
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8a3564ad49
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Merge remote-tracking branch 'origin/master' into BoxModelCollision
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2016-03-09 18:03:39 +01:00 |
|
Jace
|
1f14087734
|
Merge branch 'master' of github.com:teamfisk/TacticalZ
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2016-03-09 18:02:11 +01:00 |
|
Jace
|
0b58f32f32
|
Fixed third person animations over network
|
2016-03-09 18:01:32 +01:00 |
|
William Moberg
|
9581e9ac84
|
Don't set the player to previous position when uncrouching.
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2016-03-09 17:51:26 +01:00 |
|
stiffly
|
99ccca6273
|
Merge remote-tracking branch 'origin/master' into FriendlyHost/Join
|
2016-03-09 17:38:37 +01:00 |
|
Tleety
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d093284569
|
Rename variable
|
2016-03-09 17:37:40 +01:00 |
|
Tleety
|
7e7d98eaae
|
Merge remote-tracking branch 'origin/master' into Menu
|
2016-03-09 17:24:41 +01:00 |
|
Tleety
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1104166039
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TextureSprite Resource that use GL_NEAREST for sampling aswell as some StartMenu changes
|
2016-03-09 17:24:21 +01:00 |
|
viktorljung
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7141756992
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Merge remote-tracking branch 'origin/Weapons' into Movement
# Conflicts:
# resources/Schema/Entities/Player.xml
# resources/Schema/Entities/PlayerAssaultBlue.xml
# resources/Schema/Entities/PlayerAssaultFallbackBlue.xml
# resources/Schema/Entities/PlayerAssaultFallbackRed.xml
# resources/Schema/Entities/PlayerAssaultRed.xml
# resources/Schema/Entities/aaaatestremoveme.xml
# resources/Schema/Entities/aim_rays.xml
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2016-03-09 15:59:36 +01:00 |
|
viktorljung
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de125663fd
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Merge remote-tracking branch 'origin/master' into Movement
# Conflicts:
# assets
# resources/Schema/Entities/Player.xml
# resources/Schema/Entities/PlayerAssaultFallbackBlue.xml
# resources/Schema/Entities/PlayerAssaultFallbackRed.xml
# resources/Schema/Entities/PlayerAssaultRed.xml
# resources/Schema/Entities/aaaatestremoveme.xml
# resources/Schema/Entities/aim_rays.xml
# src/Engine/Rendering/BoneAttachmentSystem.cpp
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2016-03-09 15:54:00 +01:00 |
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Jace
|
34e551663f
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Merge remote-tracking branch 'origin/master' into Weapons
# Conflicts:
# assets
# resources/Schema/Entities/Player.xml
# resources/Schema/Entities/PlayerAssaultFallbackBlue.xml
# resources/Schema/Entities/PlayerAssaultFallbackRed.xml
# resources/Schema/Entities/PlayerAssaultRed.xml
# resources/Schema/Entities/aaaatestremoveme.xml
# resources/Schema/Entities/aim_rays.xml
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2016-03-09 15:52:13 +01:00 |
|
Jace
|
9d368348d5
|
Updated 3rd person and 1st person animation trees for assault to allow for third person weapon animations
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2016-03-09 15:48:57 +01:00 |
|
Tleety
|
49040e9c4b
|
StartMenu system now sets the main menu camera to active as long as it exists.
|
2016-03-09 15:29:42 +01:00 |
|
Tleety
|
a76a04260f
|
StartSystem skeleton and some changes to the StartMenu
|
2016-03-09 15:10:54 +01:00 |
|
stiffly
|
877defdfee
|
Merge remote-tracking branch 'origin/master' into FriendlyHost/Join
|
2016-03-09 14:47:24 +01:00 |
|
stiffly
|
6f69b52358
|
Merge remote-tracking branch 'origin/Menu' into FriendlyHost/Join
|
2016-03-09 14:34:41 +01:00 |
|
Tleety
|
500ebfa08c
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Menu should now show the correct server IP instead of default.
Start of a StartMenu entity that will show when the game is started.
|
2016-03-09 14:34:02 +01:00 |
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