verysecrethero
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bc8a922b77
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Merging octTreeTests a bit
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2015-12-09 17:57:32 +01:00 |
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verysecrethero
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b650eb95df
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Merge branch 'OctTree' of github.com:teamfisk/TacticalZ into OctTree
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2015-12-09 13:57:22 +01:00 |
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verysecrethero
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8949db5456
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Little more work with OctTreeTest
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2015-12-09 13:56:59 +01:00 |
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William Moberg
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14bcb7ea0d
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Added Update call in Game to test OctTree by using collision.
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2015-12-09 13:52:17 +01:00 |
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verysecrethero
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519178dfba
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Merge branch 'OctTree' of github.com:teamfisk/TacticalZ into OctTree
# Conflicts:
# src/Engine/Core/OctTree.cpp
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2015-12-09 13:37:27 +01:00 |
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verysecrethero
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ed5cd392ab
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Further work in testing OctTree
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2015-12-09 13:29:15 +01:00 |
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William Moberg
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bad42fae1c
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OctTree differentiates between static/dynamic objects now. Added a general BoxesInSameRegion method.
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2015-12-09 13:27:00 +01:00 |
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verysecrethero
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1d0810db10
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OctTree is now drawn perfectly
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2015-12-09 10:24:06 +01:00 |
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verysecrethero
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c85bb2eef7
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Merge branch 'OctTree' of github.com:teamfisk/TacticalZ into OctTree
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2015-12-09 10:08:26 +01:00 |
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verysecrethero
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75402b0f93
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Working on OctTree tests
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2015-12-09 10:08:08 +01:00 |
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William Moberg
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a7fb77d998
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OctTree can check if a box collides with a box in the OctTree.
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2015-12-08 17:12:58 +01:00 |
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William Moberg
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32d2aa6a93
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AABB can also be created with center position and its size.
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2015-12-08 17:01:50 +01:00 |
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verysecrethero
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7ac2aaef15
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Merge branch 'OctTree' of github.com:teamfisk/TacticalZ into OctTree
# Conflicts:
# src/Engine/Core/OctTree.cpp
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2015-12-08 11:16:34 +01:00 |
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verysecrethero
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06f56d13d1
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added some octTreeTest tests and a few comments in OctTree
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2015-12-08 11:14:01 +01:00 |
|
William Moberg
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b87e543420
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Merge branch 'master' into OctTree
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2015-12-08 10:47:27 +01:00 |
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William Moberg
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fa3816e55d
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Fixed flawed unit test.
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2015-12-08 10:44:12 +01:00 |
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Jace
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ed8d0fb608
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Merge pull request #6 from teamfisk/Rendering
Rendering
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2015-12-08 10:39:54 +01:00 |
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viktorljung
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c717dd7049
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Removed sprite RenderQueue and moved FrameBuffer to rendering instead of rendering/util
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2015-12-08 10:37:24 +01:00 |
|
viktorljung
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d556f964e6
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merge fixes
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2015-12-08 10:15:12 +01:00 |
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viktorljung
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e7427bf3ad
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Merge remote-tracking branch 'origin/master' into Rendering
# Conflicts:
# include/Game/HardcodedTestWorld.h
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2015-12-08 10:15:00 +01:00 |
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William Moberg
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648ba502bb
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Added small test for OctTree.
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2015-12-07 17:27:57 +01:00 |
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viktorljung
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9e1a4b83ae
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Linked picking to entities
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2015-12-07 17:26:42 +01:00 |
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viktorljung
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9c589a0dc6
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Added support for color tinting
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2015-12-07 16:33:03 +01:00 |
|
William Moberg
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000ad6358f
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Merge branch 'OctTree' of github.com:teamfisk/TacticalZ into OctTree
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2015-12-07 16:26:49 +01:00 |
|
William Moberg
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04a8eeebe8
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Added test get methods and some comments.
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2015-12-07 16:25:01 +01:00 |
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viktorljung
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1df63aecd5
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Added a RenderQueueFactory that produces a RenderQueueCollection for the Renderer to use.
Still needs more work
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2015-12-07 16:24:34 +01:00 |
|
William Moberg
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955c9ce534
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Removed superfluous function declaration.
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2015-12-07 16:00:34 +01:00 |
|
William Moberg
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e8d23f3b3f
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Added AABBVsAABB function.
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2015-12-07 15:59:41 +01:00 |
|
stiffly
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3bfd08e780
|
Adapted to folder name change in the code. Networking -> Network
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2015-12-07 15:48:17 +01:00 |
|
Viktor Ljung
|
9b830526f8
|
Merge pull request #4 from teamfisk/ecs
Tests for ECS
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2015-12-07 15:25:39 +01:00 |
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Jace
|
604a7791af
|
Merge pull request #5 from teamfisk/Networking
Networking
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2015-12-07 15:23:11 +01:00 |
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sippeangelo
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6991a2be26
|
Renamed Networking -> Network
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2015-12-07 15:22:26 +01:00 |
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stiffly
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dbac9a9669
|
Added filter to CMakeLists.txt.
|
2015-12-07 15:03:03 +01:00 |
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antc13
|
83e2429c36
|
Maya Exporter WIP
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2015-12-07 14:44:34 +01:00 |
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stiffly
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48339934b6
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Created skeleton for Server/Client logic.
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2015-12-07 14:32:49 +01:00 |
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verysecrethero
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89aa8c44b0
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Merge branch 'OctTree' of github.com:teamfisk/TacticalZ into OctTree
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2015-12-07 10:03:55 +01:00 |
|
verysecrethero
|
f0e407bec2
|
Started on OctTreeTest (Merging with OctTree)
|
2015-12-07 10:03:36 +01:00 |
|
sippeangelo
|
7f88a8b2d2
|
Merge remote-tracking branch 'origin/master' into ecs
|
2015-12-04 09:46:30 +01:00 |
|
sippeangelo
|
25258f7e78
|
Better test for World and ECS
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2015-12-04 09:45:50 +01:00 |
|
sippeangelo
|
aeb6c39603
|
Created ComponentWrapperFactory to make test mocking easier and manual component registration a little less painful
|
2015-12-03 19:31:55 +01:00 |
|
William Moberg
|
8e21b1fe35
|
Added ray collision detection in leaf nodes. Fixed possible bug in OctTree::AddBox
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2015-12-03 19:25:40 +01:00 |
|
viktorljung
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96a10ada38
|
fixed so the picking works with the new framebuffer class
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2015-12-03 19:20:30 +01:00 |
|
viktorljung
|
a82c7c1e3b
|
Merge branch 'Rendering' of github.com:teamfisk/TacticalZ into Rendering
# Conflicts:
# include/Engine/Rendering/Renderer.h
# src/Engine/Rendering/Renderer.cpp
|
2015-12-03 19:06:24 +01:00 |
|
viktorljung
|
dc8cc92ec2
|
Added a GenerateTexture function
|
2015-12-03 19:04:57 +01:00 |
|
Jace
|
175762777d
|
Merge pull request #3 from teamfisk/Rendering
Basic 3D picking and forward rendering
|
2015-12-03 18:39:53 +01:00 |
|
viktorljung
|
aaa6b6ef20
|
Added FrameBuffer wrapper class
|
2015-12-03 18:32:01 +01:00 |
|
Tleety
|
45a48bbbe5
|
Merge remote-tracking branch 'origin/master' into Rendering
|
2015-12-03 18:15:56 +01:00 |
|
Tleety
|
1c06c06816
|
Added a ScreenCoords class with some util functions to clean up the Renderer class.
|
2015-12-03 18:14:52 +01:00 |
|
Tleety
|
e950dd9206
|
Merge pull request #2 from teamfisk/ecs
Barebones Entity Component System
|
2015-12-03 18:05:20 +01:00 |
|
verysecrethero
|
17133b316a
|
Merge branch 'OctTree' of github.com:teamfisk/TacticalZ into OctTree
|
2015-12-03 17:31:07 +01:00 |
|