verysecrethero
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bdebc9de62
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WeaponSystem now handles "PrimaryFire" input events. It sends out ePlayerDamage event if it hits a player. Included some tests
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2016-01-21 11:55:51 +01:00 |
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Jace
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70cab9ef30
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Merge pull request #40 from teamfisk/Networking
Networking
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2016-01-21 10:03:44 +01:00 |
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Jace
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f1a54a89b3
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Merge pull request #37 from teamfisk/OctTree
Oct tree
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2016-01-21 09:57:46 +01:00 |
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verysecrethero
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a596b8746b
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CapturePointTimers are now reset for "inactive" CapturePoints after a capture.
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2016-01-20 17:32:20 +01:00 |
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verysecrethero
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35876f6425
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Removed membervariable m_NextPossibleCapturePointand added it as local instead
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2016-01-20 16:37:10 +01:00 |
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verysecrethero
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f6ce98249e
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Merge remote-tracking branch 'origin/master' into CapturePointTake
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2016-01-20 16:32:14 +01:00 |
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verysecrethero
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8189e3c00c
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Logic in CapturePointSystem is working again. Need to update all Tests!
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2016-01-20 14:59:18 +01:00 |
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stiffly
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85523343b2
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Merge remote-tracking branch 'origin/master' into Networking
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2016-01-20 10:24:53 +01:00 |
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William Moberg
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410e349329
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Added test map for capture points and some debug code.
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2016-01-19 18:27:58 +01:00 |
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verysecrethero
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b45de542da
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CapturePointSystem updated, all tests are green
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2016-01-19 17:19:58 +01:00 |
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Tleety
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a8ffb24040
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latest commit fix
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2016-01-19 16:08:09 +01:00 |
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Tleety
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893ef38237
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Removed world from renderer and moved depth-calculation code to modeljob
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2016-01-19 15:41:17 +01:00 |
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verysecrethero
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f197993beb
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Changed CapturePointSystem in light of new enums in the components and a teamcomponent. Half the tests are currently working
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2016-01-19 15:31:15 +01:00 |
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stiffly
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ad9bb5fba4
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Added an extra interpolation point.
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2016-01-19 15:03:10 +01:00 |
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William Moberg
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713ebbe18c
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Can add any objects that inherit from AABB into the Octree.
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2016-01-19 14:50:46 +01:00 |
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stiffly
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e0c4394f20
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Merge. Also fixed interpolation for scale and rotation.
Merge remote-tracking branch 'origin/master' into Networking
# Conflicts:
# include/Game/Game.h
# src/Game/CMakeLists.txt
# src/Game/Game.cpp
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2016-01-19 14:04:25 +01:00 |
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stiffly
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3142c701e3
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WIP interpolating scale and orientation
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2016-01-19 11:42:30 +01:00 |
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William Moberg
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b2358a1854
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Added bool in Physics to toggle gravity for entities.
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2016-01-18 18:16:24 +01:00 |
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stiffly
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a6425160fd
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Merge branch 'Networking' of github.com:teamfisk/TacticalZ into Networking
# Conflicts:
# include/Game/InterpolationSystem.h
# src/Game/InterpolationSystem.cpp
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2016-01-18 18:13:19 +01:00 |
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stiffly
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88eb3ca2db
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Scraping queues for interpolation
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2016-01-18 18:07:59 +01:00 |
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Jocke
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3e90ed564c
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Moved Struct in InterpolationSystem.h and fixed bug.
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2016-01-18 18:07:39 +01:00 |
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stiffly
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765509b510
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Added interpolationsystem to pipeline.
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2016-01-18 17:34:17 +01:00 |
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stiffly
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62c3f72355
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Fixed cmake for interpolationsystem.
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2016-01-18 17:27:37 +01:00 |
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stiffly
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d7780d8248
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WIP implementing interpolation
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2016-01-18 17:11:37 +01:00 |
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verysecrethero
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4c1a49a8a4
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Merge remote-tracking branch 'origin/master' into CapturePointTake
# Conflicts:
# include/Engine/Core/ComponentWrapper.h
# include/Game/PlayerSystem.h
# include/Game/Systems/HealthSystem.h
# resources/Schema/Components.xsd
# resources/Schema/Components/Player.xml
# resources/Schema/Types/Entity.xsd
# src/Game/CMakeLists.txt
# src/Game/PlayerSystem.cpp
# src/Game/Systems/HealthSystem.cpp
# src/Tests/OctTreeTestGameClass.cpp
# src/Tests/OctTreeTestGameClass.h
# src/Tests/OctTreeTestGameMain.cpp
# src/Tests/OctTreeTestHardCodedTestWorld.h
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2016-01-18 16:48:49 +01:00 |
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verysecrethero
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e0410d4345
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Small logicfix in CapturePointSystem. Readded CapturePointSystem in Game. Added 2 tests. Tests have been refined a lot.
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2016-01-18 14:41:16 +01:00 |
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William Moberg
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bf3f8aea89
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Merge pull request #36 from teamfisk/PlayerMovement
Player movement
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2016-01-18 13:32:42 +01:00 |
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William Moberg
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942064c450
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Removed class PlayerSystem and associated files.
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2016-01-18 13:07:04 +01:00 |
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William Moberg
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a346a329b3
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Added an option to disable the Pool allocation in Config.ini, in case there is a mess with the MemoryPool.
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2016-01-18 10:16:35 +01:00 |
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Jace
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f281d220de
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Working Spawner, SpawnPoint, PlayerSpawn and Team components, along with their systems.
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2016-01-17 01:00:48 +01:00 |
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Jace
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b2213dbe9a
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Merge remote-tracking branch 'origin/master' into PlayerMovement
# Conflicts:
# include/Engine/Collision/Collision.h
# include/Engine/Collision/CollisionSystem.h
# include/Engine/Collision/TriggerSystem.h
# resources/Schema/Components.xsd
# resources/Schema/Entities/CollisionTestLevel.xml
# resources/Schema/Types/Entity.xsd
# src/Engine/Collision/Collision.cpp
# src/Game/Game.cpp
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2016-01-15 20:28:43 +01:00 |
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Jace
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db1b972cd1
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Spawner, SpawnPoint and PlayerSpawn components, and base work on their systems
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2016-01-15 18:32:47 +01:00 |
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stiffly
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5c45dbdd10
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Merge remote-tracking branch 'origin/master' into Sound
# Conflicts:
# resources/Schema/Types/Entity.xsd
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2016-01-15 16:25:32 +01:00 |
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Jace
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ce8dcd3022
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Merge pull request #33 from teamfisk/Forward+
Forward+
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2016-01-15 16:20:53 +01:00 |
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William Moberg
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c09fe4ae55
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Added a bool option to disable threads in in the configfile regarding resource loading.
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2016-01-15 16:18:39 +01:00 |
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stiffly
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63704b2e6b
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Now calculating the velocity for the listener correctly.
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2016-01-15 15:43:20 +01:00 |
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verysecrethero
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8f257b9a58
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Merge remote-tracking branch 'origin/master' into CapturePointTake
# Conflicts:
# src/Game/Game.cpp
# src/Tests/ResourceManagerTest.cpp
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2016-01-15 11:24:20 +01:00 |
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verysecrethero
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c8fe6853c0
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Removed ShootEvent from CapturePoint
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2016-01-15 11:17:22 +01:00 |
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verysecrethero
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76a8b43ca3
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Fixed logic for CapturePointSystem
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2016-01-15 11:04:00 +01:00 |
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Tleety
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14bc850fab
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Merge remote-tracking branch 'origin/master' into Forward+
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2016-01-15 11:02:27 +01:00 |
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Tleety
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ecf524eb4e
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Merge remote-tracking branch 'origin/master' into Forward+
# Conflicts:
# include/Engine/Rendering/PickingPass.h
# include/Engine/Rendering/Renderer.h
# resources/Schema/Entities/Test.xml
# src/Engine/Rendering/DrawScenePass.cpp
# src/Engine/Rendering/PickingPass.cpp
# src/Engine/Rendering/RenderQueueFactory.cpp
# src/Engine/Rendering/Renderer.cpp
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2016-01-15 11:01:58 +01:00 |
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William Moberg
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4cf6dcfc14
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Merge branch 'master' into AsyncResourceLoad
# Conflicts:
# include/Engine/Rendering/RawModel.h
# src/Engine/Rendering/RenderQueueFactory.cpp
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2016-01-15 10:10:57 +01:00 |
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stiffly
|
32634f742e
|
Merge remote-tracking branch 'origin/master' into Sound
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2016-01-15 09:53:39 +01:00 |
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stiffly
|
e248b37ea8
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Merge remote-tracking branch 'origin/master' into Sound
# Conflicts:
# src/Game/Game.cpp
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2016-01-15 09:52:52 +01:00 |
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Jace
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567173c565
|
Merge branch 'master' into PlayerMovement
# Conflicts:
# src/Engine/Rendering/RenderSystem.cpp
# src/Game/Game.cpp
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2016-01-14 18:24:34 +01:00 |
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Jace
|
5e721325a4
|
Merge fixes
|
2016-01-14 18:20:51 +01:00 |
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Jace
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627108c6ee
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Fixes for #30
# Conflicts:
# src/Game/Game.cpp
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2016-01-14 18:15:38 +01:00 |
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Jace
|
3a4f378ac5
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Merge remote-tracking branch 'origin/master' into PlayerMovement
# Conflicts:
# src/Game/Game.cpp
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2016-01-14 17:07:39 +01:00 |
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Jace
|
6ad1839def
|
Initial work on PlayerMovementSystem
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2016-01-14 17:03:48 +01:00 |
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Viktor Ljung
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a8f7d5f6b9
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Merge pull request #30 from teamfisk/Rendering
Rendering Scenes
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2016-01-14 16:43:35 +01:00 |
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