antc13
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c9db46564f
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Spitting out files WIP
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2015-12-18 16:21:07 +01:00 |
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Teejoon
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509a989d3b
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Merge branch 'MayaExporter' of github.com:teamfisk/TacticalZ into MayaExporter
Conflicts:
tools/MayaExporter/MayaExporter/Menu.cpp
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2015-12-18 10:07:44 +01:00 |
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Teejoon
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bc4cc5db54
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Changed how we get skeletons. Made so that we could get the bind pose for each skeleton in the scene
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2015-12-18 10:03:00 +01:00 |
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antc13
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73708ec706
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You can now add/remove animation clips.
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2015-12-17 14:58:46 +01:00 |
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antc13
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67017fcaf4
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Stepping through the timeline.
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2015-12-16 11:33:42 +01:00 |
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antc13
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498afb3a5e
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Merge branch 'MayaExporter' of https://github.com/teamfisk/TacticalZ into MayaExporter
# Conflicts:
# tools/MayaExporter/MayaExporter/Menu.h
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2015-12-15 15:41:18 +01:00 |
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antc13
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4e535c1102
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File Writer WIP. Rework soon™
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2015-12-15 15:24:46 +01:00 |
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FakeShemp
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1689370356
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Export the skeletons
Not really tested though
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2015-12-15 11:49:59 +01:00 |
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antc13
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60b3ce89b2
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Skeleton/Joints WIP
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2015-12-14 12:59:54 +01:00 |
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antc13
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a22d086e60
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Tested some of the Material Code. Seems to work. The project should now be following the code standard properly (hopefully).
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2015-12-10 11:18:34 +01:00 |
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FakeShemp
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74c1beed20
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gitignore
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2015-12-09 12:03:01 +01:00 |
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FakeShemp
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c8cb0ee939
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Grab all materials
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2015-12-09 11:58:49 +01:00 |
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Jace
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ed8d0fb608
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Merge pull request #6 from teamfisk/Rendering
Rendering
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2015-12-08 10:39:54 +01:00 |
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viktorljung
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c717dd7049
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Removed sprite RenderQueue and moved FrameBuffer to rendering instead of rendering/util
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2015-12-08 10:37:24 +01:00 |
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viktorljung
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d556f964e6
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merge fixes
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2015-12-08 10:15:12 +01:00 |
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viktorljung
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e7427bf3ad
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Merge remote-tracking branch 'origin/master' into Rendering
# Conflicts:
# include/Game/HardcodedTestWorld.h
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2015-12-08 10:15:00 +01:00 |
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viktorljung
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9e1a4b83ae
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Linked picking to entities
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2015-12-07 17:26:42 +01:00 |
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viktorljung
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9c589a0dc6
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Added support for color tinting
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2015-12-07 16:33:03 +01:00 |
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viktorljung
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1df63aecd5
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Added a RenderQueueFactory that produces a RenderQueueCollection for the Renderer to use.
Still needs more work
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2015-12-07 16:24:34 +01:00 |
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stiffly
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3bfd08e780
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Adapted to folder name change in the code. Networking -> Network
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2015-12-07 15:48:17 +01:00 |
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Viktor Ljung
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9b830526f8
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Merge pull request #4 from teamfisk/ecs
Tests for ECS
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2015-12-07 15:25:39 +01:00 |
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Jace
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604a7791af
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Merge pull request #5 from teamfisk/Networking
Networking
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2015-12-07 15:23:11 +01:00 |
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sippeangelo
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6991a2be26
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Renamed Networking -> Network
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2015-12-07 15:22:26 +01:00 |
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stiffly
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dbac9a9669
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Added filter to CMakeLists.txt.
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2015-12-07 15:03:03 +01:00 |
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antc13
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83e2429c36
|
Maya Exporter WIP
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2015-12-07 14:44:34 +01:00 |
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stiffly
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48339934b6
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Created skeleton for Server/Client logic.
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2015-12-07 14:32:49 +01:00 |
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sippeangelo
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7f88a8b2d2
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Merge remote-tracking branch 'origin/master' into ecs
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2015-12-04 09:46:30 +01:00 |
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sippeangelo
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25258f7e78
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Better test for World and ECS
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2015-12-04 09:45:50 +01:00 |
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sippeangelo
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aeb6c39603
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Created ComponentWrapperFactory to make test mocking easier and manual component registration a little less painful
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2015-12-03 19:31:55 +01:00 |
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viktorljung
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96a10ada38
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fixed so the picking works with the new framebuffer class
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2015-12-03 19:20:30 +01:00 |
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viktorljung
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a82c7c1e3b
|
Merge branch 'Rendering' of github.com:teamfisk/TacticalZ into Rendering
# Conflicts:
# include/Engine/Rendering/Renderer.h
# src/Engine/Rendering/Renderer.cpp
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2015-12-03 19:06:24 +01:00 |
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viktorljung
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dc8cc92ec2
|
Added a GenerateTexture function
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2015-12-03 19:04:57 +01:00 |
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Jace
|
175762777d
|
Merge pull request #3 from teamfisk/Rendering
Basic 3D picking and forward rendering
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2015-12-03 18:39:53 +01:00 |
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viktorljung
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aaa6b6ef20
|
Added FrameBuffer wrapper class
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2015-12-03 18:32:01 +01:00 |
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Tleety
|
45a48bbbe5
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Merge remote-tracking branch 'origin/master' into Rendering
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2015-12-03 18:15:56 +01:00 |
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Tleety
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1c06c06816
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Added a ScreenCoords class with some util functions to clean up the Renderer class.
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2015-12-03 18:14:52 +01:00 |
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Tleety
|
e950dd9206
|
Merge pull request #2 from teamfisk/ecs
Barebones Entity Component System
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2015-12-03 18:05:20 +01:00 |
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sippeangelo
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9fb8af8491
|
Merge branch 'master' into ecs
|
2015-12-03 16:55:32 +01:00 |
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sippeangelo
|
032b384f3f
|
Created framework for a hardcoded world for TESTING PURPOSES
|
2015-12-03 16:45:03 +01:00 |
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viktorljung
|
6a24ed534a
|
fixup! fixup! Added 3D picking of models to renderer
|
2015-12-03 16:43:08 +01:00 |
|
viktorljung
|
4dc658ff65
|
fixup! Added 3D picking of models to renderer
|
2015-12-03 16:36:08 +01:00 |
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sippeangelo
|
d3d2e594fe
|
Basic and working entity system with a really ugly test case
|
2015-12-03 15:07:35 +01:00 |
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viktorljung
|
9654140fb2
|
Merge branch 'Rendering' of github.com:teamfisk/TacticalZ into Rendering
# Conflicts:
# src/Engine/CMakeLists.txt
|
2015-12-03 15:03:52 +01:00 |
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Tleety
|
64aa3a1064
|
rendering/util now added to CMakeLists.txt
|
2015-12-03 15:02:14 +01:00 |
|
viktorljung
|
0f33089039
|
Merge remote-tracking branch 'origin/master' into Rendering
|
2015-12-03 14:59:45 +01:00 |
|
viktorljung
|
983ca485f5
|
Picking now returning world position
|
2015-12-03 14:50:14 +01:00 |
|
viktorljung
|
18b63c7ef3
|
Added 3D picking of models to renderer
|
2015-12-02 18:00:11 +01:00 |
|
viktorljung
|
eb50a747fa
|
Added Hash for Vec2 Unordered_Map
|
2015-12-02 17:59:21 +01:00 |
|
sippeangelo
|
c7430a9338
|
Fixed ComponentWrapper string scope error
|
2015-12-02 15:37:20 +01:00 |
|
sippeangelo
|
91f8b4359b
|
Fixed Tests not including dependencies properly
|
2015-12-02 15:25:27 +01:00 |
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