Commit Graph

811 Commits

Author SHA1 Message Date
Jace ca457d9c00 Player names 2016-02-12 09:07:59 +01:00
Jace bb66f95d43 Enabled server broadcasting PlayerDamage events to other players to make damage indicators work 2016-02-12 07:03:14 +01:00
Jace 2e5ee633ce Fixed bug when client would recieve input command from an entity that the client didn't know about 2016-02-12 06:10:20 +01:00
Tleety 1e04244590 Fixed network bug sorta 2016-02-12 06:00:42 +01:00
Tleety d357e365cb Merge remote-tracking branch 'origin/TCPConnections' into WeaponSystem
# Conflicts:
#	include/Engine/Network/Server.h
#	src/Engine/Network/Client.cpp
#	src/Engine/Network/Server.cpp
2016-02-12 05:21:00 +01:00
Tleety a8a3366e8a Hopeless attempts to fix network bugs 2016-02-12 05:17:09 +01:00
Jocke 7de76376cf Merge remote-tracking branch 'origin/master' into TCPConnections
# Conflicts:
#	src/Engine/Network/Client.cpp
#	src/Engine/Network/Server.cpp
#	src/Engine/Rendering/PickingPass.cpp
#	src/Game/Systems/PlayerSpawnSystem.cpp
2016-02-12 05:16:30 +01:00
Jace 787eecce26 WIP 2016-02-12 04:03:22 +01:00
Jace 47053285c8 Merge remote-tracking branch 'origin/Menu' into WeaponSystem
# Conflicts:
#	resources/Schema/Entities/Player.xml
#	resources/Schema/Types/Entity.xsd
2016-02-12 02:30:38 +01:00
Jace bee0630a26 Merge remote-tracking branch 'origin/master' into WeaponSystem 2016-02-12 02:27:44 +01:00
Tleety e1196204eb asdfsdaferf 2016-02-12 02:20:40 +01:00
viktorljung fb5164221f HealthHUD redesigned 2016-02-12 01:57:53 +01:00
Jace 88c7c57671 Merge remote-tracking branch 'origin/master' into WeaponSystem 2016-02-12 01:46:45 +01:00
Jace 5295133311 Hack to sync ammo over network until we have input replaying + Reload effect from all views 2016-02-12 01:45:54 +01:00
stiffly e24a84c52d Server now deletes the player on a new player spawn. 2016-02-11 23:52:55 +01:00
viktorljung 648d864d6e Merge remote-tracking branch 'origin/master' into Animations 2016-02-11 23:48:30 +01:00
Jace e473194671 Merge branch 'WeaponSystem' 2016-02-11 23:46:23 +01:00
Jace b761439c84 Added config flag Debug.OutOfBodyExperience that allows you to spawn and view a player from a third person perspective, without the active camera being changed. 2016-02-11 23:45:30 +01:00
Jace c4c53944d9 Merge pull request #103 from teamfisk/WeaponSystem
Working weapon system
2016-02-11 23:16:44 +01:00
Jace d1213f9f59 Working damage dealing, a super cool reload effect and hit markers! 2016-02-11 22:50:44 +01:00
stiffly 70f4002d70 Merge remote-tracking branch 'origin/Animations' into TCPConnections 2016-02-11 22:15:59 +01:00
stiffly b66e3d3630 WIP trying to hot fix 2016-02-11 22:15:47 +01:00
stiffly 055f6517a1 Merge remote-tracking branch 'origin/master' into TCPConnections 2016-02-11 21:24:16 +01:00
stiffly afd9e24df6 Reverted last commit. Also testing to delay OnPlayerSpawn event for clients. No progress... 2016-02-11 21:23:53 +01:00
Jace 5e05e51309 Fixed EntityFirstHitByRay not returning outDistance properly 2016-02-11 20:01:23 +01:00
Teejoon f79649cf9a Fixed material file reading bug 2016-02-11 19:38:43 +01:00
Teejoon 2096779eb6 Merge branch 'master' of https://github.com/teamfisk/TacticalZ into Importer 2016-02-11 18:48:21 +01:00
Teejoon f088aa1d85 Commit the files now.... 2016-02-11 18:45:48 +01:00
Jace e2a8605101 Merge remote-tracking branch 'origin/master' into WeaponSystem 2016-02-11 17:25:37 +01:00
Jace c8c4879554 Merge pull request #93 from teamfisk/OctreeRaycasting
Entity in octree hit by ray
2016-02-11 17:25:02 +01:00
Jace e47201ff61 First person shoot animations 2016-02-11 17:06:34 +01:00
Jocke 49d4a45ef8 Client crashed when connecting, this was a hot fix. 2016-02-11 16:27:33 +01:00
Jocke e0c3a32e66 Merge branch 'master' into TCPConnections
# Conflicts:
#	include/Engine/Network/Client.h
#	include/Engine/Network/Server.h
#	include/Game/Game.h
#	src/Engine/Network/Client.cpp
#	src/Engine/Network/Server.cpp
#	src/Game/Game.cpp
2016-02-11 16:26:42 +01:00
Tleety 51e0b852d2 Adamfix 2016-02-11 15:43:41 +01:00
Tleety 6ba1e95da7 Fixed depth sorting for HUD elements. 2016-02-11 15:27:07 +01:00
Tleety 9f657ada4e merge fixes 2016-02-11 14:52:52 +01:00
Tleety f0ae365401 Merge remote-tracking branch 'origin/master' into Menu
# Conflicts:
#	src/Engine/Rendering/Texture.cpp
#	src/Game/Game.cpp
2016-02-11 14:43:30 +01:00
viktorljung 7d4a4ed7cf Merge remote-tracking branch 'origin/master' into Animations
# Conflicts:
#	src/Engine/Rendering/Skeleton.cpp
2016-02-11 14:38:23 +01:00
Jocke fa2e556ab2 fixed some error handling in TCPClient. 2016-02-11 14:07:51 +01:00
viktorljung 97de31be65 Fixed BoneAttachment component 2016-02-11 13:36:27 +01:00
Jace 95289f47d6 Merge branch 'master' into WeaponSystem 2016-02-11 12:58:09 +01:00
Jace ccf4cae74b Merge remote-tracking branch 'origin/Animations' 2016-02-11 12:54:42 +01:00
Jace 81943516a9 Protected inheritance, not even once. 2016-02-11 11:36:39 +01:00
viktorljung 607150189c Different animations can now be played on multiple meshes, AnimationOffset seems to make the lighting buggy 2016-02-11 10:51:11 +01:00
Jace 0394eacb6b Merge remote-tracking branch 'origin/Animations' into WeaponSystem 2016-02-11 00:18:36 +01:00
William Moberg 73f59b89cc Added method EntityFirstHitByRay, takes an Octree or a vector of sorted entities and outputs the frist entity hit by a ray. 2016-02-11 00:11:37 +01:00
Jace 9d9c6bdf1e Third person animations and shoot effects base work 2016-02-11 00:08:50 +01:00
viktorljung 9c08c351b8 fixed reverse Animation looping 2016-02-10 23:33:23 +01:00
Jocke eb244f87c4 Added disconnect functionality and removed some warnings. 2016-02-10 23:27:46 +01:00
viktorljung dded296cde Animation looping fix 2016-02-10 23:19:44 +01:00