sippeangelo
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0367826f16
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Added RaptorCopter example system
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2015-12-10 10:17:18 +01:00 |
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sippeangelo
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352074da04
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Created base for systems
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2015-12-10 10:17:08 +01:00 |
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sippeangelo
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53ef749736
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Fixed absoute positioning, I think...
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2015-12-10 10:16:03 +01:00 |
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sippeangelo
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90a79c702f
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Added crude absolute positioning when rendering
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2015-12-09 15:26:49 +01:00 |
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sippeangelo
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58d827f7d0
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Moved world definition to Schema/Entities/Test.xml and removed HardcodedTestWorld
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2015-12-09 14:25:41 +01:00 |
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sippeangelo
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3085ccdfbf
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Added temporary Release function to resource manager to be able to reload a resource
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2015-12-09 14:23:49 +01:00 |
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sippeangelo
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c9b140bd6b
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Semi-working entity loading from XML files!
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2015-12-09 12:29:32 +01:00 |
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sippeangelo
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c9d1ba6cae
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EntityIDs should start at 1, because 0 is world
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2015-12-09 11:07:46 +01:00 |
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Jace
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d597c7e60e
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Cleaned up custom type conversion code
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2015-12-08 22:51:35 +01:00 |
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Jace
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0dbe0fe48e
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Component definitions and default values loading from schema
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2015-12-08 21:38:52 +01:00 |
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sippeangelo
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1e1ce4e127
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Added Model component to schema
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2015-12-08 18:21:24 +01:00 |
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sippeangelo
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9fbea18330
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fixup! Merge remote-tracking branch 'origin/master' into ecs
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2015-12-08 18:20:42 +01:00 |
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sippeangelo
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f337305dee
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Merge remote-tracking branch 'origin/master' into ecs
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2015-12-08 18:07:42 +01:00 |
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sippeangelo
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d7de4fc694
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Component definitions now loaded from schema. No default values yet.
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2015-12-08 18:07:32 +01:00 |
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viktorljung
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c717dd7049
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Removed sprite RenderQueue and moved FrameBuffer to rendering instead of rendering/util
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2015-12-08 10:37:24 +01:00 |
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viktorljung
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d556f964e6
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merge fixes
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2015-12-08 10:15:12 +01:00 |
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viktorljung
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e7427bf3ad
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Merge remote-tracking branch 'origin/master' into Rendering
# Conflicts:
# include/Game/HardcodedTestWorld.h
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2015-12-08 10:15:00 +01:00 |
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viktorljung
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9e1a4b83ae
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Linked picking to entities
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2015-12-07 17:26:42 +01:00 |
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viktorljung
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9c589a0dc6
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Added support for color tinting
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2015-12-07 16:33:03 +01:00 |
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viktorljung
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1df63aecd5
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Added a RenderQueueFactory that produces a RenderQueueCollection for the Renderer to use.
Still needs more work
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2015-12-07 16:24:34 +01:00 |
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Viktor Ljung
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9b830526f8
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Merge pull request #4 from teamfisk/ecs
Tests for ECS
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2015-12-07 15:25:39 +01:00 |
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sippeangelo
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6991a2be26
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Renamed Networking -> Network
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2015-12-07 15:22:26 +01:00 |
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stiffly
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48339934b6
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Created skeleton for Server/Client logic.
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2015-12-07 14:32:49 +01:00 |
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sippeangelo
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7f88a8b2d2
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Merge remote-tracking branch 'origin/master' into ecs
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2015-12-04 09:46:30 +01:00 |
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sippeangelo
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aeb6c39603
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Created ComponentWrapperFactory to make test mocking easier and manual component registration a little less painful
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2015-12-03 19:31:55 +01:00 |
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viktorljung
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96a10ada38
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fixed so the picking works with the new framebuffer class
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2015-12-03 19:20:30 +01:00 |
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viktorljung
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a82c7c1e3b
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Merge branch 'Rendering' of github.com:teamfisk/TacticalZ into Rendering
# Conflicts:
# include/Engine/Rendering/Renderer.h
# src/Engine/Rendering/Renderer.cpp
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2015-12-03 19:06:24 +01:00 |
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viktorljung
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dc8cc92ec2
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Added a GenerateTexture function
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2015-12-03 19:04:57 +01:00 |
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viktorljung
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aaa6b6ef20
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Added FrameBuffer wrapper class
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2015-12-03 18:32:01 +01:00 |
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Tleety
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45a48bbbe5
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Merge remote-tracking branch 'origin/master' into Rendering
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2015-12-03 18:15:56 +01:00 |
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Tleety
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1c06c06816
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Added a ScreenCoords class with some util functions to clean up the Renderer class.
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2015-12-03 18:14:52 +01:00 |
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sippeangelo
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032b384f3f
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Created framework for a hardcoded world for TESTING PURPOSES
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2015-12-03 16:45:03 +01:00 |
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sippeangelo
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d3d2e594fe
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Basic and working entity system with a really ugly test case
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2015-12-03 15:07:35 +01:00 |
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viktorljung
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0f33089039
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Merge remote-tracking branch 'origin/master' into Rendering
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2015-12-03 14:59:45 +01:00 |
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viktorljung
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983ca485f5
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Picking now returning world position
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2015-12-03 14:50:14 +01:00 |
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viktorljung
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18b63c7ef3
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Added 3D picking of models to renderer
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2015-12-02 18:00:11 +01:00 |
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viktorljung
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eb50a747fa
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Added Hash for Vec2 Unordered_Map
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2015-12-02 17:59:21 +01:00 |
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sippeangelo
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c7430a9338
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Fixed ComponentWrapper string scope error
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2015-12-02 15:37:20 +01:00 |
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sippeangelo
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61b7aa6b3d
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Merge branch 'master' into ecs
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2015-12-02 15:07:55 +01:00 |
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sippeangelo
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b3e68c6c34
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Implemented ComponentPool and initial tests for it
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2015-12-02 15:07:48 +01:00 |
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William Moberg
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75dcea40f2
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Log warning when memory is exceeded in MemoryPool.
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2015-12-01 17:29:26 +01:00 |
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sippeangelo
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a5affd2dc2
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Added barebones ECS prototype
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2015-12-01 17:04:03 +01:00 |
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William Moberg
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c147f17c11
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Added MemoryPool and ObjectPool to project.
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2015-12-01 16:03:07 +01:00 |
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viktorljung
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07d037ae57
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Added Fly Camera and Vertex Colors
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2015-12-01 15:56:26 +01:00 |
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viktorljung
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04d10bf7af
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Functioning basic renderer for models
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2015-12-01 14:07:10 +01:00 |
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viktorljung
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1fdf312af4
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Set up Renderer base and shader compilation
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2015-12-01 10:35:59 +01:00 |
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sippeangelo
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793b2f44cc
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Proper GLFW message handling and pinkness!
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2015-11-30 17:28:24 +01:00 |
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sippeangelo
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872879c013
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Engine puzzle completed
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2015-11-30 17:02:24 +01:00 |
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sippeangelo
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52278d7bc2
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More CMake bullshit
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2015-11-30 11:16:43 +01:00 |
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sippeangelo
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16eb70dd59
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Added Model and related classes
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2015-11-24 10:55:54 +01:00 |
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