Teejoon
de9657700b
Fixed draw final pass with shided objects having to many if-statments.
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Shields is working with transparancy
Player cameras should have nearclip fater away and far clip nearer.
Defaultconfig push
2016-03-02 11:59:48 +01:00
Teejoon
ef66f3ebe5
Transparancy with shild fix
2016-03-01 23:14:23 +01:00
Teejoon
724d7b1586
Merge remote-tracking branch 'origin/master' into RenderSetingsV2
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Conflicts:
src/Engine/Rendering/DrawFinalPass.cpp
2016-03-01 12:56:00 +01:00
Teejoon
8cda614de4
Added transparent object that disappeared from the merge
2016-03-01 12:54:01 +01:00
Teejoon
77eaa45702
Merge remote-tracking branch 'origin/master' into HEAD
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Conflicts:
src/Engine/Rendering/CubeMapPass.cpp
src/Engine/Rendering/DrawFinalPass.cpp
2016-03-01 12:11:27 +01:00
Jace
86df8f14f4
Merge pull request #143 from teamfisk/Transparency-fix
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Transparency fix
2016-03-01 11:26:26 +01:00
Tleety
21bf7f4df3
Glow should now legit be working through transparency.
2016-03-01 11:03:16 +01:00
Joachim Pettersson
d37f8cc350
Merge pull request #141 from teamfisk/BoxModelCollision
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Collision jittering + disappearing weapon
2016-02-29 17:13:34 +01:00
William Moberg
d47a806c64
Made a easy hack to solve jittering when standing still. Jittering should still be present when moving, but at least it is less prominent when moving.
2016-02-29 15:49:23 +01:00
William Moberg
8e21c5a5e4
Reverts last WIP since it probably added code without improving anything.
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Revert "WIP, should take shortest resolution even if forced upwards because of slopes, not solving the jittering problem though. + debug code."
This reverts commit db5170c699 .
2016-02-29 15:38:36 +01:00
Teejoon
df7ace6626
We only uses one depth buffer now
2016-02-29 11:44:29 +01:00
William Moberg
db5170c699
WIP, should take shortest resolution even if forced upwards because of slopes, not solving the jittering problem though. + debug code.
2016-02-29 09:37:51 +01:00
Jace
bb76c9d248
WIP multi-weapon behaviours
2016-02-29 06:58:57 +01:00
Teejoon
9cbc6f7755
Added GenerateTexture, GenerateMipMapTexture and DeleteTexture to CommonFunctions
2016-02-28 16:16:22 +01:00
Teejoon
d3a245606a
SSAO and Glow is no longe conflicting with each other.
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Texture should get the id = 0 when they are deleted and not assigned a new texture after. Else they will start to conflict with each other.
2016-02-28 15:02:40 +01:00
Teejoon
b320d8d1e4
WIP
2016-02-26 18:01:38 +01:00
Teejoon
0805375483
Deleted SSAO sliders except Quality
2016-02-26 13:25:19 +01:00
Jace
0c60b637c3
Who's merging without compiling?
2016-02-26 12:52:10 +01:00
William Moberg
d411de894f
Merge pull request #140 from teamfisk/FixNetworkBugs
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Death explosion should always get triggered now.
2016-02-26 12:01:19 +01:00
Teejoon
f56705d921
You can now change the quality of SSAO by sliding the SSAO Quality
2016-02-26 11:51:20 +01:00
Jocke
18450ff4f3
Death explosion should always get triggered now. (I hope)
2016-02-26 11:08:05 +01:00
William Moberg
22b473a0b6
Merge pull request #139 from teamfisk/EditorCopyPaste
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Editor copy paste
2016-02-26 11:01:18 +01:00
Jace
f161fce719
Merge pull request #138 from teamfisk/PlayerAtOriginFix
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Teleporting to origin on spawn fixed.
2016-02-25 17:55:03 +01:00
Jace
0343683678
Fixed cubemaps being generated over and over again each frame.
2016-02-25 17:51:40 +01:00
Jace
9e6c67596d
Basic editor copy and paste. Doesn't actually copy the entity until you paste it.
2016-02-25 17:51:28 +01:00
William Moberg
89d0d5753f
Fix for player teleporting to (0,0,0). Saves player previous position in CollisionSystem instead of Physics component so it won't be saved when editing Players.
2016-02-25 16:16:24 +01:00
Jocke
eac9a9daf6
Pull request #136 Merge remote-tracking branch 'origin/master' into FixNetworkBugs
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# Conflicts:
# src/Engine/Network/Client.cpp
2016-02-25 16:07:06 +01:00
Jocke
059fe5c6c0
Fixed typo m_EPDoubleJump to m_EDoubleJump.
2016-02-25 16:04:27 +01:00
Jocke
f66fa7a183
Merge remote-tracking branch 'origin/master' into FixNetworkBugs
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# Conflicts:
# include/Engine/Network/Client.h
# include/Engine/Network/MessageType.h
# include/Engine/Network/Server.h
# include/Engine/Network/TCPServer.h
# src/Engine/Network/Client.cpp
# src/Engine/Network/TCPServer.cpp
2016-02-25 15:13:11 +01:00
Jocke
508d8a6f00
Fixed memory leak in TCPServer::AcceptNewConnections caused by acceptor->async_accept().
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Fixed some formating and comments.
2016-02-25 14:24:38 +01:00
stiffly
8ce6308649
In snapshot: now sends player information and also CP information. Now it is no longer true that they will arrive in pre order. Appropriate actions were therefor implemented.
2016-02-25 11:56:40 +01:00
Tleety
fc18932068
Merge remote-tracking branch 'origin/master' into CubeMap
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# Conflicts:
# src/Engine/Rendering/Renderer.cpp
2016-02-24 15:45:30 +01:00
Tobias Dahl
b874ea8641
Merge pull request #131 from teamfisk/ResizeWindowFixFromSSAOMerge
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Have fix the resizing errors
2016-02-24 15:22:12 +01:00
Tobias Dahl
2609a0253d
Merge pull request #129 from teamfisk/HUDDesync
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Networking improvements
2016-02-24 15:22:01 +01:00
Tleety
feeff5b164
Debug tool for different CubeMap
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changed cubemap influence.
2016-02-24 14:47:47 +01:00
Tleety
6f9ce8a0c1
WIP
2016-02-24 13:57:54 +01:00
Teejoon
6465fe6ed6
Have fix the resizing errors
2016-02-24 13:22:41 +01:00
Jocke
fa13c1d065
Double jump is now working.
2016-02-23 18:24:46 +01:00
Tleety
8d23c531af
Cubemaps kinda functioning, still somthing wierd with the vectors.
2016-02-23 17:17:50 +01:00
Tleety
91b0ac5fbd
Some groundwork for cubemaps.
2016-02-23 16:00:43 +01:00
stiffly
d77119bb2d
Fixed print for serverlist.
2016-02-23 11:47:44 +01:00
stiffly
27669b7383
Merge remote-tracking branch 'origin/master' into HUDDesync
2016-02-23 11:09:44 +01:00
stiffly
fc7d62a5ad
Various clean ups.
2016-02-23 11:07:56 +01:00
stiffly
fe9dbf0b0f
Serverlist fix.
2016-02-23 10:33:20 +01:00
Tleety
4ffb03fdd5
Merge remote-tracking branch 'origin/master' into SmallFixes-Tobias
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# Conflicts:
# src/Engine/Rendering/DrawFinalPass.cpp
2016-02-23 10:02:53 +01:00
Teejoon
fa4f007604
Changed name from Indicator to SpriteIndicator. Can now be an indicator for a single team or every one
2016-02-22 18:35:00 +01:00
stiffly
845a30ed0f
Merge remote-tracking branch 'origin/DynamicPacketBuffer' into HUDDesync
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# Conflicts:
# include/Engine/Network/TCPServer.h
# src/Engine/Network/TCPServer.cpp
2016-02-22 17:39:48 +01:00
Jocke
34a71b0767
Fixed linking issue.
2016-02-22 17:24:35 +01:00
stiffly
833006744a
WIP
2016-02-22 17:00:25 +01:00
Jocke
b2d8cddfb7
WE now send the map on connect after that only player information.
2016-02-22 16:46:31 +01:00