viktorljung
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dfc30f4693
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Boost fixes?
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2016-03-12 17:39:50 +01:00 |
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viktorljung
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944d10f4bb
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Some network fixes with sidearm
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2016-03-12 17:34:32 +01:00 |
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Tleety
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f7363eeea4
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Boost icon fix
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2016-03-12 17:30:28 +01:00 |
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Tleety
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d51ea3cabd
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Merge branch 'Movement' of github.com:teamfisk/TacticalZ into Movement
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2016-03-12 17:04:00 +01:00 |
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Tleety
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548efeb11e
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EndScreen should now show when a team win
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2016-03-12 17:03:50 +01:00 |
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viktorljung
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4ba011a098
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Ammosharing over network test WIP
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2016-03-12 17:01:46 +01:00 |
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viktorljung
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01cb3afb4b
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Merge branch 'Movement' of github.com:teamfisk/TacticalZ into Movement
# Conflicts:
# resources/Schema/Entities/PlayerAssaultBlue.xml
# resources/Schema/Entities/PlayerDefenderBlue.xml
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2016-03-12 15:48:41 +01:00 |
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viktorljung
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0b26f23188
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3rd person animations idle bug fixed
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2016-03-12 15:47:19 +01:00 |
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Tleety
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8c2a665ccb
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Some Entities for endscreen and some basic logic in the EndScreenSystem
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2016-03-12 15:45:07 +01:00 |
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Tleety
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4334ea067e
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System skeleton
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2016-03-12 14:44:03 +01:00 |
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Tleety
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8e266984f4
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Player HUD should now be ok, color of health still shit tho
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2016-03-12 14:37:26 +01:00 |
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viktorljung
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060585a388
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Aim fixed for all weapons
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2016-03-12 02:39:06 +01:00 |
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viktorljung
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2a209c5d8e
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AmmoSharing beta
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2016-03-11 23:58:26 +01:00 |
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viktorljung
|
e0a6b09d36
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Defender early alpha
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2016-03-11 19:16:34 +01:00 |
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viktorljung
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266aca467e
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Merge remote-tracking branch 'origin/Weapons' into Movement
# Conflicts:
# resources/Schema/Entities/MovementTest.xml
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2016-03-11 11:25:43 +01:00 |
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viktorljung
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cc127ad772
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Updated defender blendtree
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2016-03-10 21:31:19 +01:00 |
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Jace
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1992b6cde1
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WIP Defender tracers
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2016-03-10 21:15:27 +01:00 |
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Jace
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c82be79bb8
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Functionally working defender weapon
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2016-03-10 19:26:14 +01:00 |
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Jace
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35a8d45fa4
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Fixed skinned models not being able to be shielded
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2016-03-10 19:20:21 +01:00 |
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viktorljung
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0d2e8c1cbe
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Merge branch 'master' into Movement
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2016-03-10 16:31:45 +01:00 |
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viktorljung
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59e487f9bb
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PlayerDefenderBlue Updated blendtree
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2016-03-10 16:05:46 +01:00 |
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Jace
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777f382772
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Merge branch 'master' of github.com:teamfisk/TacticalZ
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2016-03-10 15:48:05 +01:00 |
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Jace
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78129cf432
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Fixed picking depth values after depth buffer was changed to a texture.
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2016-03-10 15:47:47 +01:00 |
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Jace
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e734d0c953
|
Oops.
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2016-03-10 15:47:32 +01:00 |
|
William Moberg
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c9fef65c4f
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Merge pull request #198 from teamfisk/Menu
Menu
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2016-03-10 15:38:06 +01:00 |
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Tleety
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7e6288c597
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Some merge fixes and some sprite fixes.
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2016-03-10 15:36:33 +01:00 |
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Tleety
|
4322a5d8da
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Some fixes for sprites
|
2016-03-10 15:21:11 +01:00 |
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Tleety
|
79d0ef4529
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Changed default value of glow intensity
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2016-03-10 14:01:45 +01:00 |
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Jace
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dd63f4a1b4
|
Fixed FOV being used to calculate projection matrix being degrees when it should be radians, AGAIN. FOV angles are now correct!
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2016-03-10 13:51:18 +01:00 |
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Tleety
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50dbbb4ed4
|
SSAO now send in 0 as Lod level and some optimizations in SSAO and Blur pass.
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2016-03-10 13:47:16 +01:00 |
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Tleety
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329a15e08b
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Bloom bad edge clamp fixed
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2016-03-10 13:42:33 +01:00 |
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stiffly
|
28de31d84d
|
FIX #196: Some variables had not been properly initialized and would cause the game to crash.
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2016-03-10 13:28:38 +01:00 |
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Jace
|
e9ef0e7060
|
Disabled GLERROR macro for release builds
|
2016-03-10 13:19:26 +01:00 |
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Jace
|
416f55b6ce
|
Merge pull request #196 from teamfisk/RendererBugFixes
Fixed on window resize memory leak
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2016-03-10 13:11:23 +01:00 |
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Jace
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0346f81234
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Renderer resizing updated to send EResolutionChanged when the resolution is updated so cameras can update their aspect ratio and have a correct FOV. Renderer::SetResolution actually changes the resolution now too.
|
2016-03-10 13:09:34 +01:00 |
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Tleety
|
c3255519bf
|
Blur is now looking like real blur
|
2016-03-10 13:07:41 +01:00 |
|
Teejoon
|
a6ef026db5
|
Fixed on window resize memory leak
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2016-03-10 12:27:25 +01:00 |
|
Tleety
|
a2244e87ad
|
WIP, trying to get blur to work with mipmaps
|
2016-03-10 12:18:06 +01:00 |
|
Viktor Ljung
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f26b24ef6b
|
Merge pull request #195 from teamfisk/AnimationPickingFixes
Forgot one console spammer
|
2016-03-10 10:49:05 +01:00 |
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viktorljung
|
b0e9cd3965
|
Forgot one console spammer
|
2016-03-10 10:47:58 +01:00 |
|
Adam Byléhn
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5e747f53db
|
Merge pull request #194 from teamfisk/AnimationPickingFixes
Animation picking fixes
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2016-03-10 10:33:29 +01:00 |
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Tleety
|
592edf7dba
|
Sprites can now be rendered with the texture ratio in mind
|
2016-03-09 23:31:54 +01:00 |
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Jace
|
012420b4da
|
Merge branch 'master' of github.com:teamfisk/TacticalZ
|
2016-03-09 23:07:44 +01:00 |
|
viktorljung
|
3a213be679
|
Picking on animated models fixed
|
2016-03-09 23:06:53 +01:00 |
|
Jace
|
50b0a091ec
|
Fixed editor widgets to take scale of the entity into account when they're moved
|
2016-03-09 22:45:55 +01:00 |
|
viktorljung
|
4e6ff16e58
|
Shadows for animated models and removed spam in console
|
2016-03-09 22:43:04 +01:00 |
|
Tleety
|
087facc22e
|
Textures are now able to keep their scale even though the sprite is scaled.
|
2016-03-09 22:22:32 +01:00 |
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Jace
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727b6ba871
|
Fixed Transform::AbsolutePosition to take scale into account properly maybe?
|
2016-03-09 22:04:13 +01:00 |
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Tleety
|
f9935cad42
|
Merge branch 'master' into Menu
|
2016-03-09 21:07:40 +01:00 |
|
Jace
|
e11cdaa662
|
Removed forced player color on spawn
|
2016-03-09 20:11:07 +01:00 |
|