antc13
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e643581971
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Commit in order to pull from Master.
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2016-01-19 18:21:27 +01:00 |
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antc13
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3826142e94
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Now supporting multiple material per mesh. Simon changed glDrawElementsBaseVertex to glDrawElements in DrawFinalPass.cpp Hallelulijah!
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2016-01-19 17:40:34 +01:00 |
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antc13
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2a3009212a
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Importing custom mesh without material.
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2016-01-18 19:37:55 +01:00 |
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antc13
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16c39df439
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Merge branch 'master' of https://github.com/teamfisk/TacticalZ into Importer
# Conflicts:
# include/Engine/Collision/Collision.h
# src/Engine/Rendering/Model.cpp
# src/Engine/Rendering/RawModelAssimp.cpp
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2016-01-15 18:00:30 +01:00 |
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antc13
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8437b9c734
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Commit for Pull
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2016-01-15 17:58:26 +01:00 |
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stiffly
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d28583ca9e
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Fixes for #34 (Licenses)
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2016-01-15 17:20:11 +01:00 |
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antc13
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6317a6092d
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Merge branch 'MayaExporter' of https://github.com/teamfisk/TacticalZ into Importer
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2016-01-15 16:51:10 +01:00 |
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Jace
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7b2a21f0b0
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Merge pull request #34 from teamfisk/Sound
Sound
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2016-01-15 16:26:55 +01:00 |
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stiffly
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5c45dbdd10
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Merge remote-tracking branch 'origin/master' into Sound
# Conflicts:
# resources/Schema/Types/Entity.xsd
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2016-01-15 16:25:32 +01:00 |
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Jace
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ce8dcd3022
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Merge pull request #33 from teamfisk/Forward+
Forward+
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2016-01-15 16:20:53 +01:00 |
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Jace
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a2e19013c6
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Merge pull request #32 from teamfisk/AsyncResourceLoad
Async resource load
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2016-01-15 16:20:36 +01:00 |
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William Moberg
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c09fe4ae55
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Added a bool option to disable threads in in the configfile regarding resource loading.
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2016-01-15 16:18:39 +01:00 |
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stiffly
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be33dfbd69
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Forgot to change the velocity for the emitters as well...
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2016-01-15 16:10:02 +01:00 |
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stiffly
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63704b2e6b
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Now calculating the velocity for the listener correctly.
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2016-01-15 15:43:20 +01:00 |
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Tleety
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3de853ac8b
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Frustum culling now works correctly for all resolutions
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2016-01-15 15:38:14 +01:00 |
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William Moberg
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f5ea4d513c
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ResourceManager::Load never returns null, throws exceptions instead.
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2016-01-15 15:25:01 +01:00 |
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stiffly
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d9dd7f535f
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When changing camera listener is updated. Also fixed some crashes in RenderSystem when there were no cameras available.
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2016-01-15 13:45:08 +01:00 |
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William Moberg
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76f90ab031
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The main thread is not mutex blocked while child threads load anymore.
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2016-01-15 11:29:46 +01:00 |
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stiffly
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3e2cb33bc0
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Played around with new map MapVersion1. Was fun ヽ(´▽`)/
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2016-01-15 11:23:29 +01:00 |
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Tleety
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14bc850fab
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Merge remote-tracking branch 'origin/master' into Forward+
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2016-01-15 11:02:27 +01:00 |
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Tleety
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ecf524eb4e
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Merge remote-tracking branch 'origin/master' into Forward+
# Conflicts:
# include/Engine/Rendering/PickingPass.h
# include/Engine/Rendering/Renderer.h
# resources/Schema/Entities/Test.xml
# src/Engine/Rendering/DrawScenePass.cpp
# src/Engine/Rendering/PickingPass.cpp
# src/Engine/Rendering/RenderQueueFactory.cpp
# src/Engine/Rendering/Renderer.cpp
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2016-01-15 11:01:58 +01:00 |
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William Moberg
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4cf6dcfc14
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Merge branch 'master' into AsyncResourceLoad
# Conflicts:
# include/Engine/Rendering/RawModel.h
# src/Engine/Rendering/RenderQueueFactory.cpp
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2016-01-15 10:10:57 +01:00 |
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stiffly
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32634f742e
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Merge remote-tracking branch 'origin/master' into Sound
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2016-01-15 09:53:39 +01:00 |
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stiffly
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e248b37ea8
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Merge remote-tracking branch 'origin/master' into Sound
# Conflicts:
# src/Game/Game.cpp
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2016-01-15 09:52:52 +01:00 |
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antc13
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4e70439653
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Merge branch 'Importer' of https://github.com/teamfisk/TacticalZ into Importer
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2016-01-15 09:48:42 +01:00 |
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Jace
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627108c6ee
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Fixes for #30
# Conflicts:
# src/Game/Game.cpp
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2016-01-14 18:15:38 +01:00 |
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Viktor Ljung
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a8f7d5f6b9
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Merge pull request #30 from teamfisk/Rendering
Rendering Scenes
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2016-01-14 16:43:35 +01:00 |
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William Moberg
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71047b08ec
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Async load works, using exceptions for special resources.
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2016-01-14 16:27:45 +01:00 |
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viktorljung
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c99a8685bb
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Removed Debug scene
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2016-01-14 15:40:13 +01:00 |
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stiffly
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b80ecc29d8
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Added comments and cleaned up in Game.cpp/h
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2016-01-14 15:32:53 +01:00 |
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viktorljung
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143648860b
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Added world pointer to PickData
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2016-01-14 15:32:41 +01:00 |
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viktorljung
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96371a08c8
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Changed Picking colors from vec2 to ivec2. Picking now working for multiple scenes (Solution not perfect in the editor, yet)
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2016-01-14 15:26:06 +01:00 |
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stiffly
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c916185a7c
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Does not crash when removing soundemitter component.
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2016-01-14 15:06:26 +01:00 |
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stiffly
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7f0ff6c4d7
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Added a sound testing level.
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2016-01-14 14:20:34 +01:00 |
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stiffly
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773a417a90
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Merge branch 'master' into Sound
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2016-01-14 14:19:48 +01:00 |
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stiffly
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cca64dca24
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Refactoring and commenting.
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2016-01-14 13:54:38 +01:00 |
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viktorljung
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e7f02f14a0
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Added Transform.h that holds all the AbsoluteTransformation functions. Camera now working better with scenes. Changed Modeljob Matrix to only hold the model matrix instad of all matrix info
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2016-01-14 11:12:02 +01:00 |
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William Moberg
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9f185a1e35
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Wrecked the last commit. Async loading works now.
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2016-01-13 18:51:45 +01:00 |
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William Moberg
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a143ae7c85
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Changed to relative #include paths.
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2016-01-13 15:53:55 +01:00 |
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antc13
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24486c314d
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Reworked the Exporter.
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2016-01-13 14:03:58 +01:00 |
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William Moberg
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a58cc33ed0
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WIP, multithreaded loading based on exceptions, very slow probably.
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2016-01-13 10:58:31 +01:00 |
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William Moberg
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704e8825c4
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Merge pull request #29 from teamfisk/Networking
Networking
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2016-01-12 17:48:33 +01:00 |
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Jocke
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2284399538
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Removed Close method from Client, Server and Network.
Removed legacy variable m_ThreadIsRunning in Client.h and Server.h.
Removed m_EventBroker->Unsubscribe(m_EInputCommand) in Client destructor.
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2016-01-12 17:47:03 +01:00 |
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viktorljung
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0f17f9a888
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Merge remote-tracking branch 'origin/master' into Rendering
# Conflicts:
# include/Engine/Editor/EditorSystem.h
# include/Engine/Rendering/EPicking.h
# include/Engine/Rendering/Renderer.h
# include/Game/Game.h
# resources/Schema/Components.xsd
# resources/Schema/Entities/Test.xml
# src/Engine/Editor/EditorSystem.cpp
# src/Engine/Rendering/RawModel.cpp
# src/Engine/Rendering/RenderQueueFactory.cpp
# src/Engine/Rendering/Renderer.cpp
# src/Game/Game.cpp
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2016-01-12 16:13:20 +01:00 |
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antc13
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7b62dc19bf
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Spitting out Meshes & Animation Data to file.
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2016-01-12 15:39:29 +01:00 |
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stiffly
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c9f11f62d2
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Does not delete emitters that are paused and has not yet been played.
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2016-01-12 15:37:10 +01:00 |
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stiffly
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5697e8bc85
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Deleting an entity now tells openal to behave accordingly.
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2016-01-12 14:51:10 +01:00 |
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stiffly
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729ebe6c8b
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Merge remote-tracking branch 'origin/master' into Sound
# Conflicts:
# README.md
# resources/Schema/Components.xsd
# resources/Schema/Types/Entity.xsd
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2016-01-12 14:50:10 +01:00 |
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Jocke
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56ac592d6d
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Removed debug code from Game.cpp
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2016-01-12 14:16:01 +01:00 |
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stiffly
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976033c2f6
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Added events: PlayBackgroundMusic, SetBGMGain, SetSFXGain. Added some editor specific code.
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2016-01-12 14:03:00 +01:00 |
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