Teejoon
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e96ad44e44
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BlurHUDPass now works correct when resizing window.
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2016-03-11 11:23:23 +01:00 |
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Tleety
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dab58e09a0
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Merge branch 'master' into Menu
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2016-03-11 10:20:25 +01:00 |
|
Tleety
|
cd6967b310
|
Merge
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2016-03-11 10:20:13 +01:00 |
|
Tleety
|
ab70aed840
|
WIP
|
2016-03-10 16:15:57 +01:00 |
|
verysecrethero
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551745b0a6
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Merge remote-tracking branch 'origin/master' into CapturePointTake
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2016-03-10 16:14:18 +01:00 |
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verysecrethero
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8b89df0095
|
Changed to a better validator
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2016-03-10 16:09:54 +01:00 |
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Jace
|
777f382772
|
Merge branch 'master' of github.com:teamfisk/TacticalZ
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2016-03-10 15:48:05 +01:00 |
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Jace
|
78129cf432
|
Fixed picking depth values after depth buffer was changed to a texture.
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2016-03-10 15:47:47 +01:00 |
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William Moberg
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c9fef65c4f
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Merge pull request #198 from teamfisk/Menu
Menu
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2016-03-10 15:38:06 +01:00 |
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Tleety
|
7e6288c597
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Some merge fixes and some sprite fixes.
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2016-03-10 15:36:33 +01:00 |
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Tleety
|
4322a5d8da
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Some fixes for sprites
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2016-03-10 15:21:11 +01:00 |
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verysecrethero
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0a94373f3f
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The children of the CapturePointModels now also get their visibility on/off. This is done since a capturepoint is actually 2 models and not just 1
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2016-03-10 14:38:20 +01:00 |
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Jace
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dd63f4a1b4
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Fixed FOV being used to calculate projection matrix being degrees when it should be radians, AGAIN. FOV angles are now correct!
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2016-03-10 13:51:18 +01:00 |
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Tleety
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50dbbb4ed4
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SSAO now send in 0 as Lod level and some optimizations in SSAO and Blur pass.
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2016-03-10 13:47:16 +01:00 |
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Tleety
|
329a15e08b
|
Bloom bad edge clamp fixed
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2016-03-10 13:42:33 +01:00 |
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Jace
|
416f55b6ce
|
Merge pull request #196 from teamfisk/RendererBugFixes
Fixed on window resize memory leak
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2016-03-10 13:11:23 +01:00 |
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Jace
|
0346f81234
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Renderer resizing updated to send EResolutionChanged when the resolution is updated so cameras can update their aspect ratio and have a correct FOV. Renderer::SetResolution actually changes the resolution now too.
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2016-03-10 13:09:34 +01:00 |
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Tleety
|
c3255519bf
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Blur is now looking like real blur
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2016-03-10 13:07:41 +01:00 |
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Teejoon
|
a6ef026db5
|
Fixed on window resize memory leak
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2016-03-10 12:27:25 +01:00 |
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Tleety
|
a2244e87ad
|
WIP, trying to get blur to work with mipmaps
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2016-03-10 12:18:06 +01:00 |
|
Viktor Ljung
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f26b24ef6b
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Merge pull request #195 from teamfisk/AnimationPickingFixes
Forgot one console spammer
|
2016-03-10 10:49:05 +01:00 |
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viktorljung
|
b0e9cd3965
|
Forgot one console spammer
|
2016-03-10 10:47:58 +01:00 |
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Adam Byléhn
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5e747f53db
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Merge pull request #194 from teamfisk/AnimationPickingFixes
Animation picking fixes
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2016-03-10 10:33:29 +01:00 |
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Tleety
|
592edf7dba
|
Sprites can now be rendered with the texture ratio in mind
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2016-03-09 23:31:54 +01:00 |
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Jace
|
012420b4da
|
Merge branch 'master' of github.com:teamfisk/TacticalZ
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2016-03-09 23:07:44 +01:00 |
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viktorljung
|
3a213be679
|
Picking on animated models fixed
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2016-03-09 23:06:53 +01:00 |
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Jace
|
50b0a091ec
|
Fixed editor widgets to take scale of the entity into account when they're moved
|
2016-03-09 22:45:55 +01:00 |
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viktorljung
|
4e6ff16e58
|
Shadows for animated models and removed spam in console
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2016-03-09 22:43:04 +01:00 |
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Tleety
|
087facc22e
|
Textures are now able to keep their scale even though the sprite is scaled.
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2016-03-09 22:22:32 +01:00 |
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Jace
|
727b6ba871
|
Fixed Transform::AbsolutePosition to take scale into account properly maybe?
|
2016-03-09 22:04:13 +01:00 |
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Tleety
|
f9935cad42
|
Merge branch 'master' into Menu
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2016-03-09 21:07:40 +01:00 |
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Jace
|
e11cdaa662
|
Removed forced player color on spawn
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2016-03-09 20:11:07 +01:00 |
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FakeShemp
|
e25c9ee690
|
Merge remote-tracking branch 'origin/master' into Shadows
# Conflicts:
# include/Engine/Rendering/DrawFinalPass.h
# include/Engine/Rendering/Renderer.h
# resources/Shaders/ForwardPlus.vert.glsl
# resources/Shaders/ForwardPlusSkinned.vert.glsl
# src/Engine/Rendering/Renderer.cpp
|
2016-03-09 19:38:55 +01:00 |
|
Tleety
|
90b2c70215
|
Some sprite fixes
|
2016-03-09 19:12:06 +01:00 |
|
viktorljung
|
60ff53112e
|
Merge remote-tracking branch 'origin/master' into Movement
|
2016-03-09 18:27:36 +01:00 |
|
viktorljung
|
d42d886dcc
|
3rd person animations synced with 1st person animations
|
2016-03-09 18:27:09 +01:00 |
|
Jace
|
1f14087734
|
Merge branch 'master' of github.com:teamfisk/TacticalZ
|
2016-03-09 18:02:11 +01:00 |
|
Jace
|
0b58f32f32
|
Fixed third person animations over network
|
2016-03-09 18:01:32 +01:00 |
|
Teejoon
|
974d9101bd
|
Merge remote-tracking branch 'origin/master' into RendererBugFixes
Conflicts:
assets
|
2016-03-09 17:50:42 +01:00 |
|
stiffly
|
fdc37a9fe9
|
Loads the correct menu
|
2016-03-09 17:49:04 +01:00 |
|
stiffly
|
99ccca6273
|
Merge remote-tracking branch 'origin/master' into FriendlyHost/Join
|
2016-03-09 17:38:37 +01:00 |
|
Tleety
|
d093284569
|
Rename variable
|
2016-03-09 17:37:40 +01:00 |
|
Tleety
|
7e7d98eaae
|
Merge remote-tracking branch 'origin/master' into Menu
|
2016-03-09 17:24:41 +01:00 |
|
Tleety
|
1104166039
|
TextureSprite Resource that use GL_NEAREST for sampling aswell as some StartMenu changes
|
2016-03-09 17:24:21 +01:00 |
|
Teejoon
|
fad93ca5aa
|
Merge remote-tracking branch 'origin/master' into RendererBugFixes
Conflicts:
include/Engine/Rendering/DrawFinalPass.h
|
2016-03-09 16:54:26 +01:00 |
|
Teejoon
|
91cad561a4
|
Some more optimization and fixed sorting of render job objects in RenderSystem
|
2016-03-09 16:51:24 +01:00 |
|
viktorljung
|
7141756992
|
Merge remote-tracking branch 'origin/Weapons' into Movement
# Conflicts:
# resources/Schema/Entities/Player.xml
# resources/Schema/Entities/PlayerAssaultBlue.xml
# resources/Schema/Entities/PlayerAssaultFallbackBlue.xml
# resources/Schema/Entities/PlayerAssaultFallbackRed.xml
# resources/Schema/Entities/PlayerAssaultRed.xml
# resources/Schema/Entities/aaaatestremoveme.xml
# resources/Schema/Entities/aim_rays.xml
|
2016-03-09 15:59:36 +01:00 |
|
viktorljung
|
de125663fd
|
Merge remote-tracking branch 'origin/master' into Movement
# Conflicts:
# assets
# resources/Schema/Entities/Player.xml
# resources/Schema/Entities/PlayerAssaultFallbackBlue.xml
# resources/Schema/Entities/PlayerAssaultFallbackRed.xml
# resources/Schema/Entities/PlayerAssaultRed.xml
# resources/Schema/Entities/aaaatestremoveme.xml
# resources/Schema/Entities/aim_rays.xml
# src/Engine/Rendering/BoneAttachmentSystem.cpp
|
2016-03-09 15:54:00 +01:00 |
|
Jace
|
34e551663f
|
Merge remote-tracking branch 'origin/master' into Weapons
# Conflicts:
# assets
# resources/Schema/Entities/Player.xml
# resources/Schema/Entities/PlayerAssaultFallbackBlue.xml
# resources/Schema/Entities/PlayerAssaultFallbackRed.xml
# resources/Schema/Entities/PlayerAssaultRed.xml
# resources/Schema/Entities/aaaatestremoveme.xml
# resources/Schema/Entities/aim_rays.xml
|
2016-03-09 15:52:13 +01:00 |
|
stiffly
|
fa0b52caec
|
When you disconnect you will delete the world and return to the menu.
|
2016-03-09 15:49:42 +01:00 |
|