stiffly
|
a3ab844cc4
|
Makes sure m_CurrentSelection is valid before using it.
|
2016-03-11 11:12:49 +01:00 |
|
stiffly
|
03493df213
|
Merge remote-tracking branch 'origin/master' into EntitiesWithoutTransform
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2016-03-11 11:06:23 +01:00 |
|
Adam Byléhn
|
56a13d03fc
|
Merge pull request #197 from teamfisk/SpectatorCamera
Properly unlocked mouse
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2016-03-11 10:43:29 +01:00 |
|
Jace
|
dd63f4a1b4
|
Fixed FOV being used to calculate projection matrix being degrees when it should be radians, AGAIN. FOV angles are now correct!
|
2016-03-10 13:51:18 +01:00 |
|
William Moberg
|
bdcb33d992
|
Mouse always unlocked on game start and on disconnecting (i.e when menu shows).
|
2016-03-10 12:46:06 +01:00 |
|
Jace
|
012420b4da
|
Merge branch 'master' of github.com:teamfisk/TacticalZ
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2016-03-09 23:07:44 +01:00 |
|
Jace
|
50b0a091ec
|
Fixed editor widgets to take scale of the entity into account when they're moved
|
2016-03-09 22:45:55 +01:00 |
|
FakeShemp
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e494f6a495
|
Merge branch 'master' into Shadows
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2016-03-07 19:46:04 +01:00 |
|
stiffly
|
9cc8124847
|
Renamed IsAnyParentMissingTransform -> isAnyParentMissingTransform (member function).
|
2016-03-07 14:34:45 +01:00 |
|
stiffly
|
a369c26a28
|
Blend tree nodes can now exist without transform components, without the game crashing.
|
2016-03-07 14:19:22 +01:00 |
|
Teejoon
|
b38ebbe676
|
Shadows now working on NVIDIA cards too
|
2016-03-07 14:00:08 +01:00 |
|
viktorljung
|
7ba0e4ea9d
|
Run, Strafe and jump animations now playing
|
2016-03-04 08:35:02 +01:00 |
|
Jace
|
cbb2ec2fd6
|
Unique ids for entity nodes in the editor to prevent weird behaviour when multiple entities have the same name
|
2016-03-03 20:43:28 +01:00 |
|
Jace
|
13546aa3fc
|
DefenderWeapon and SidearmWeapon
|
2016-03-03 01:13:39 +01:00 |
|
Jace
|
6f8023b285
|
HACK: Added Activate button for spawners in editor. Right now it includes the event from Game, but SpawnerSystem should probably be moved to Engine.
|
2016-03-02 22:48:01 +01:00 |
|
Jace
|
7624c6ee0a
|
Updated all uses of EntityXMLFile to use the new EntityFile to load entities into a world.
|
2016-03-02 20:12:59 +01:00 |
|
Jace
|
26d6546d79
|
Renamed EntityFile to EntityXMLFile to be able to separate file parsing from entity creation
|
2016-03-02 18:53:40 +01:00 |
|
William Moberg
|
53c520123a
|
Uncommented code.
|
2016-03-02 17:06:53 +01:00 |
|
William Moberg
|
06d60f9884
|
Merge branch 'master' into Respawning
|
2016-03-02 13:47:03 +01:00 |
|
Tobias Dahl
|
2fb3bb2a39
|
Merge pull request #153 from teamfisk/RenderSetingsV2
Shield and stuff
|
2016-03-02 13:15:52 +01:00 |
|
Teejoon
|
ef66f3ebe5
|
Transparancy with shild fix
|
2016-03-01 23:14:23 +01:00 |
|
William Moberg
|
a9762f44ca
|
Merge branch 'master' into Respawning
|
2016-03-01 17:34:23 +01:00 |
|
William Moberg
|
5c6a652316
|
Fixed so unregistered components are ignored instead of crashing the game.
|
2016-03-01 15:53:59 +01:00 |
|
Jace
|
36f6ade87a
|
Fixed editor keyboard shortcuts getting mixed up with GUI input actions
|
2016-03-01 13:38:51 +01:00 |
|
Teejoon
|
77eaa45702
|
Merge remote-tracking branch 'origin/master' into HEAD
Conflicts:
src/Engine/Rendering/CubeMapPass.cpp
src/Engine/Rendering/DrawFinalPass.cpp
|
2016-03-01 12:11:27 +01:00 |
|
Jace
|
9e6c67596d
|
Basic editor copy and paste. Doesn't actually copy the entity until you paste it.
|
2016-02-25 17:51:28 +01:00 |
|
verysecrethero
|
8845054965
|
Merge remote-tracking branch 'origin/master' into PerformanceTiming
# Conflicts:
# resources/Schema/Entities/NewMap.xml
|
2016-02-17 16:59:26 +01:00 |
|
Jace
|
0af9edc6e5
|
Editor is properly disabled when disabled in config
|
2016-02-17 10:53:20 +01:00 |
|
verysecrethero
|
4b8f1d95a3
|
Added static class PerformanceTimer. Changed CMakeLists for engine to include boost timer. Added F2,F3 functions in editor. Added some timing, more to be added
|
2016-02-16 16:57:46 +01:00 |
|
Jace
|
71c03326aa
|
Debug.EditorEnabled
|
2016-02-12 09:17:28 +01:00 |
|
Jace
|
2c0f66d9c7
|
Merge remote-tracking branch 'origin/master' into WeaponSystem
# Conflicts:
# include/Engine/Collision/FillFrustumOctreeSystem.h
# include/Engine/Core/Octree.h
# include/Engine/Rendering/RenderSystem.h
# include/Game/Game.h
# resources/DefaultInput.ini
# resources/Schema/Components.xsd
# resources/Schema/Entities/Player.xml
# resources/Schema/Types/Entity.xsd
# src/Engine/Rendering/RenderSystem.cpp
# src/Game/Game.cpp
# src/Game/Systems/PlayerMovementSystem.cpp
|
2016-02-10 17:02:00 +01:00 |
|
Jace
|
d3bc48f5f7
|
Major networking refactoring to allow for snapshot filtering outside of netcode
|
2016-02-09 13:22:21 +01:00 |
|
Jace
|
2b4e00e4b0
|
Refactored System constructor to take a struct instead of a bunch of parameters to reduce future pain and to be able to extend it with IsClient and IsServer flags.
|
2016-02-08 13:33:55 +01:00 |
|
Jace
|
bd2da7bc9f
|
Revert "Revert "Merge pull request #75 from teamfisk/NormalSpecularMapping""
This reverts commit b56824786c.
|
2016-02-03 16:30:00 +01:00 |
|
Jace
|
b56824786c
|
Revert "Merge pull request #75 from teamfisk/NormalSpecularMapping"
This reverts commit 192de80782, reversing
changes made to 24aac6a00d.
|
2016-02-03 16:16:06 +01:00 |
|
Tleety
|
7ffbd8455f
|
Added Queues for the models with shield and shielded components.
|
2016-02-03 13:53:57 +01:00 |
|
Tleety
|
7b4826cb44
|
Merge remote-tracking branch 'origin/master' into NormalSpecularMapping
|
2016-02-02 13:24:31 +01:00 |
|
Tleety
|
8299b99e2f
|
Test world changes and some other small fixes
|
2016-02-01 19:08:46 +01:00 |
|
Tleety
|
c708f1582c
|
Merge remote-tracking branch 'origin/master' into NormalSpecularMapping
|
2016-02-01 18:30:30 +01:00 |
|
Tleety
|
782c1a388a
|
Comment
|
2016-02-01 18:23:40 +01:00 |
|
Tleety
|
a188a3f7fa
|
Removed widget pointlight since it is now redundant
|
2016-02-01 18:22:36 +01:00 |
|
Tleety
|
ed7d00c1d8
|
Bug where widgets did not get their ambient light now fixed.
|
2016-02-01 18:19:38 +01:00 |
|
Jace
|
a3d4eb65d5
|
Fixes #66 warnings
|
2016-02-01 17:53:01 +01:00 |
|
Tleety
|
53cae25eb2
|
WIP on widget fuckery
|
2016-02-01 16:56:55 +01:00 |
|
Jace
|
be3cfef65f
|
Merge remote-tracking branch 'origin/master' into EditorUsefulness
# Conflicts:
# src/Engine/Rendering/DrawFinalPass.cpp
|
2016-02-01 16:00:46 +01:00 |
|
Jace
|
65f5bc673f
|
Functional translation widget in global and local space
|
2016-02-01 15:47:56 +01:00 |
|
Jace
|
a22bc00d46
|
*cough*
|
2016-02-01 13:37:51 +01:00 |
|
Jace
|
5bfcffc142
|
Fixed widget movement calculations going weird when world origin wasn't on screen
|
2016-02-01 11:56:21 +01:00 |
|
Jace
|
ee92200300
|
Improved editor pause logic. Editor now pauses when it's enabled and makes sure UI is up to date with the current state.
|
2016-02-01 10:45:37 +01:00 |
|
Jace
|
d3b1053f21
|
Fixes #59
|
2016-02-01 10:29:59 +01:00 |
|