stiffly
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ee41721a75
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Merge remote-tracking branch 'origin/master' into Networking
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2015-12-08 10:41:04 +01:00 |
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Jace
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ed8d0fb608
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Merge pull request #6 from teamfisk/Rendering
Rendering
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2015-12-08 10:39:54 +01:00 |
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viktorljung
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c717dd7049
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Removed sprite RenderQueue and moved FrameBuffer to rendering instead of rendering/util
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2015-12-08 10:37:24 +01:00 |
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viktorljung
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d556f964e6
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merge fixes
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2015-12-08 10:15:12 +01:00 |
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viktorljung
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e7427bf3ad
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Merge remote-tracking branch 'origin/master' into Rendering
# Conflicts:
# include/Game/HardcodedTestWorld.h
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2015-12-08 10:15:00 +01:00 |
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viktorljung
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9e1a4b83ae
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Linked picking to entities
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2015-12-07 17:26:42 +01:00 |
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stiffly
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2c993e82d6
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Added the old prototype logic to Client.h. Can now communicate with a external server(on prototype).
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2015-12-07 16:55:12 +01:00 |
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stiffly
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cbbb7deaea
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Copy pasta error. Corrected #ifndef
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2015-12-07 16:53:33 +01:00 |
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stiffly
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de5bdef58c
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Rectangle definition conflicted with a definition included by <boost/asio.hpp>.
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2015-12-07 16:52:42 +01:00 |
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viktorljung
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9c589a0dc6
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Added support for color tinting
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2015-12-07 16:33:03 +01:00 |
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viktorljung
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1df63aecd5
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Added a RenderQueueFactory that produces a RenderQueueCollection for the Renderer to use.
Still needs more work
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2015-12-07 16:24:34 +01:00 |
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stiffly
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d8d63f804a
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Added utility headers for network interface.
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2015-12-07 16:11:27 +01:00 |
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stiffly
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3bfd08e780
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Adapted to folder name change in the code. Networking -> Network
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2015-12-07 15:48:17 +01:00 |
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Viktor Ljung
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9b830526f8
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Merge pull request #4 from teamfisk/ecs
Tests for ECS
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2015-12-07 15:25:39 +01:00 |
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Jace
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604a7791af
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Merge pull request #5 from teamfisk/Networking
Networking
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2015-12-07 15:23:11 +01:00 |
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sippeangelo
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6991a2be26
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Renamed Networking -> Network
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2015-12-07 15:22:26 +01:00 |
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stiffly
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dbac9a9669
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Added filter to CMakeLists.txt.
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2015-12-07 15:03:03 +01:00 |
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antc13
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83e2429c36
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Maya Exporter WIP
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2015-12-07 14:44:34 +01:00 |
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stiffly
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48339934b6
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Created skeleton for Server/Client logic.
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2015-12-07 14:32:49 +01:00 |
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sippeangelo
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7f88a8b2d2
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Merge remote-tracking branch 'origin/master' into ecs
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2015-12-04 09:46:30 +01:00 |
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sippeangelo
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25258f7e78
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Better test for World and ECS
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2015-12-04 09:45:50 +01:00 |
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sippeangelo
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aeb6c39603
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Created ComponentWrapperFactory to make test mocking easier and manual component registration a little less painful
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2015-12-03 19:31:55 +01:00 |
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viktorljung
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96a10ada38
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fixed so the picking works with the new framebuffer class
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2015-12-03 19:20:30 +01:00 |
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viktorljung
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a82c7c1e3b
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Merge branch 'Rendering' of github.com:teamfisk/TacticalZ into Rendering
# Conflicts:
# include/Engine/Rendering/Renderer.h
# src/Engine/Rendering/Renderer.cpp
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2015-12-03 19:06:24 +01:00 |
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viktorljung
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dc8cc92ec2
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Added a GenerateTexture function
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2015-12-03 19:04:57 +01:00 |
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Jace
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175762777d
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Merge pull request #3 from teamfisk/Rendering
Basic 3D picking and forward rendering
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2015-12-03 18:39:53 +01:00 |
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viktorljung
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aaa6b6ef20
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Added FrameBuffer wrapper class
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2015-12-03 18:32:01 +01:00 |
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Tleety
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45a48bbbe5
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Merge remote-tracking branch 'origin/master' into Rendering
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2015-12-03 18:15:56 +01:00 |
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Tleety
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1c06c06816
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Added a ScreenCoords class with some util functions to clean up the Renderer class.
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2015-12-03 18:14:52 +01:00 |
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Tleety
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e950dd9206
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Merge pull request #2 from teamfisk/ecs
Barebones Entity Component System
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2015-12-03 18:05:20 +01:00 |
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sippeangelo
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9fb8af8491
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Merge branch 'master' into ecs
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2015-12-03 16:55:32 +01:00 |
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sippeangelo
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032b384f3f
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Created framework for a hardcoded world for TESTING PURPOSES
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2015-12-03 16:45:03 +01:00 |
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viktorljung
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6a24ed534a
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fixup! fixup! Added 3D picking of models to renderer
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2015-12-03 16:43:08 +01:00 |
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viktorljung
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4dc658ff65
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fixup! Added 3D picking of models to renderer
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2015-12-03 16:36:08 +01:00 |
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sippeangelo
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d3d2e594fe
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Basic and working entity system with a really ugly test case
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2015-12-03 15:07:35 +01:00 |
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viktorljung
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9654140fb2
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Merge branch 'Rendering' of github.com:teamfisk/TacticalZ into Rendering
# Conflicts:
# src/Engine/CMakeLists.txt
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2015-12-03 15:03:52 +01:00 |
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Tleety
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64aa3a1064
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rendering/util now added to CMakeLists.txt
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2015-12-03 15:02:14 +01:00 |
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viktorljung
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0f33089039
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Merge remote-tracking branch 'origin/master' into Rendering
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2015-12-03 14:59:45 +01:00 |
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viktorljung
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983ca485f5
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Picking now returning world position
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2015-12-03 14:50:14 +01:00 |
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viktorljung
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18b63c7ef3
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Added 3D picking of models to renderer
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2015-12-02 18:00:11 +01:00 |
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viktorljung
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eb50a747fa
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Added Hash for Vec2 Unordered_Map
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2015-12-02 17:59:21 +01:00 |
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sippeangelo
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c7430a9338
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Fixed ComponentWrapper string scope error
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2015-12-02 15:37:20 +01:00 |
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sippeangelo
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91f8b4359b
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Fixed Tests not including dependencies properly
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2015-12-02 15:25:27 +01:00 |
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sippeangelo
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61b7aa6b3d
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Merge branch 'master' into ecs
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2015-12-02 15:07:55 +01:00 |
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sippeangelo
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b3e68c6c34
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Implemented ComponentPool and initial tests for it
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2015-12-02 15:07:48 +01:00 |
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sippeangelo
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f65b7d591c
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Fixed Tests running the game when it really shouldn't.
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2015-12-02 15:03:18 +01:00 |
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sippeangelo
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5a0a60821f
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Merge branch 'master' of github.com:teamfisk/TacticalZ
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2015-12-02 15:03:01 +01:00 |
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sippeangelo
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8aa72735e7
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Fixed Tests running the game when it really shouldn't.
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2015-12-02 15:02:18 +01:00 |
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viktorljung
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1a963e823e
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Scale, Rotate and Translate widgets up and working
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2015-12-01 17:46:09 +01:00 |
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William Moberg
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75dcea40f2
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Log warning when memory is exceeded in MemoryPool.
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2015-12-01 17:29:26 +01:00 |
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