Tleety
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26dde21e3d
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Merge branch 'Menu' of github.com:teamfisk/TacticalZ into Menu
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2016-03-11 11:32:18 +01:00 |
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Tleety
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23e6a15c7f
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Fixed the fill on sprites, added some config button components, started work on option menu
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2016-03-11 11:31:53 +01:00 |
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viktorljung
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266aca467e
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Merge remote-tracking branch 'origin/Weapons' into Movement
# Conflicts:
# resources/Schema/Entities/MovementTest.xml
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2016-03-11 11:25:43 +01:00 |
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Teejoon
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e96ad44e44
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BlurHUDPass now works correct when resizing window.
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2016-03-11 11:23:23 +01:00 |
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stiffly
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a3ab844cc4
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Makes sure m_CurrentSelection is valid before using it.
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2016-03-11 11:12:49 +01:00 |
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stiffly
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03493df213
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Merge remote-tracking branch 'origin/master' into EntitiesWithoutTransform
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2016-03-11 11:06:23 +01:00 |
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Jocke
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7febb7681c
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Merge remote-tracking branch 'origin/master' into SplitSnapshots
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2016-03-11 11:05:41 +01:00 |
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Teejoon
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e000408593
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Getting ShaderID one time per material in total instead of one time every frame
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2016-03-11 11:03:09 +01:00 |
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Jocke
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33627f917c
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removed debug info.
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2016-03-11 11:01:10 +01:00 |
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verysecrethero
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0869afd529
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Merge pull request #193 from teamfisk/BoxModelCollision
Removed collision jittering effects
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2016-03-11 10:48:25 +01:00 |
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Adam Byléhn
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56a13d03fc
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Merge pull request #197 from teamfisk/SpectatorCamera
Properly unlocked mouse
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2016-03-11 10:43:29 +01:00 |
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Adam Byléhn
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dad18a200f
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Merge pull request #202 from teamfisk/Trigger
Triggersystem updated for the capturepoints
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2016-03-11 10:38:20 +01:00 |
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Tleety
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dab58e09a0
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Merge branch 'master' into Menu
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2016-03-11 10:20:25 +01:00 |
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Tleety
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cd6967b310
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Merge
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2016-03-11 10:20:13 +01:00 |
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FakeShemp
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937bf823f3
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Merge branch 'master' of github.com:teamfisk/TacticalZ
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2016-03-10 21:59:23 +01:00 |
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FakeShemp
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e35b09cc68
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Add alpha clipping
Tobbe sa att jag fick pusha direkt
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2016-03-10 21:59:01 +01:00 |
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viktorljung
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cc127ad772
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Updated defender blendtree
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2016-03-10 21:31:19 +01:00 |
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Jace
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1992b6cde1
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WIP Defender tracers
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2016-03-10 21:15:27 +01:00 |
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Jace
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c82be79bb8
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Functionally working defender weapon
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2016-03-10 19:26:14 +01:00 |
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Jace
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35a8d45fa4
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Fixed skinned models not being able to be shielded
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2016-03-10 19:20:21 +01:00 |
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William Moberg
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b172526e62
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Merge pull request #199 from teamfisk/CapturePointTake
The children of the CapturePointModels now also get their visibility changed
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2016-03-10 16:37:53 +01:00 |
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viktorljung
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0d2e8c1cbe
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Merge branch 'master' into Movement
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2016-03-10 16:31:45 +01:00 |
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viktorljung
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b3ea26779a
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Added Unpickable component, which skips the entity in the PickingPass
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2016-03-10 16:29:13 +01:00 |
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Tleety
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ab70aed840
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WIP
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2016-03-10 16:15:57 +01:00 |
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verysecrethero
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551745b0a6
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Merge remote-tracking branch 'origin/master' into CapturePointTake
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2016-03-10 16:14:18 +01:00 |
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William Moberg
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d6e3a47182
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Merge branch 'master' into Trigger
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2016-03-10 16:14:17 +01:00 |
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verysecrethero
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8b89df0095
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Changed to a better validator
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2016-03-10 16:09:54 +01:00 |
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viktorljung
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59e487f9bb
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PlayerDefenderBlue Updated blendtree
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2016-03-10 16:05:46 +01:00 |
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William Moberg
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038a706e28
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Don't collide against disabled (invisible) models. Triggers uses model vs. box instead of only box vs. box.
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2016-03-10 16:05:30 +01:00 |
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Tleety
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f9808a61f7
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Changed sprite text
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2016-03-10 16:02:03 +01:00 |
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Jocke
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a8a4b5d2a2
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Disconnect on udp
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2016-03-10 15:59:55 +01:00 |
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Jace
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777f382772
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Merge branch 'master' of github.com:teamfisk/TacticalZ
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2016-03-10 15:48:05 +01:00 |
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Jace
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78129cf432
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Fixed picking depth values after depth buffer was changed to a texture.
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2016-03-10 15:47:47 +01:00 |
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Jace
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e734d0c953
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Oops.
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2016-03-10 15:47:32 +01:00 |
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William Moberg
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c9fef65c4f
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Merge pull request #198 from teamfisk/Menu
Menu
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2016-03-10 15:38:06 +01:00 |
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Tleety
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7e6288c597
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Some merge fixes and some sprite fixes.
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2016-03-10 15:36:33 +01:00 |
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Tleety
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4322a5d8da
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Some fixes for sprites
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2016-03-10 15:21:11 +01:00 |
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FakeShemp
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b094b9feca
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Merge branch 'master' of github.com:teamfisk/TacticalZ
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2016-03-10 15:01:27 +01:00 |
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Jocke
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67dfbfff01
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Fixed multiply connections
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2016-03-10 14:44:06 +01:00 |
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verysecrethero
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0a94373f3f
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The children of the CapturePointModels now also get their visibility on/off. This is done since a capturepoint is actually 2 models and not just 1
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2016-03-10 14:38:20 +01:00 |
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Tleety
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79d0ef4529
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Changed default value of glow intensity
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2016-03-10 14:01:45 +01:00 |
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Jace
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dd63f4a1b4
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Fixed FOV being used to calculate projection matrix being degrees when it should be radians, AGAIN. FOV angles are now correct!
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2016-03-10 13:51:18 +01:00 |
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Tleety
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50dbbb4ed4
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SSAO now send in 0 as Lod level and some optimizations in SSAO and Blur pass.
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2016-03-10 13:47:16 +01:00 |
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Tleety
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329a15e08b
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Bloom bad edge clamp fixed
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2016-03-10 13:42:33 +01:00 |
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stiffly
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28de31d84d
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FIX #196: Some variables had not been properly initialized and would cause the game to crash.
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2016-03-10 13:28:38 +01:00 |
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Jace
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e9ef0e7060
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Disabled GLERROR macro for release builds
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2016-03-10 13:19:26 +01:00 |
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Jace
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416f55b6ce
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Merge pull request #196 from teamfisk/RendererBugFixes
Fixed on window resize memory leak
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2016-03-10 13:11:23 +01:00 |
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Jace
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0346f81234
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Renderer resizing updated to send EResolutionChanged when the resolution is updated so cameras can update their aspect ratio and have a correct FOV. Renderer::SetResolution actually changes the resolution now too.
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2016-03-10 13:09:34 +01:00 |
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Tleety
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c3255519bf
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Blur is now looking like real blur
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2016-03-10 13:07:41 +01:00 |
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William Moberg
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bdcb33d992
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Mouse always unlocked on game start and on disconnecting (i.e when menu shows).
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2016-03-10 12:46:06 +01:00 |
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