Jace
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88c7c57671
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Merge remote-tracking branch 'origin/master' into WeaponSystem
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2016-02-12 01:46:45 +01:00 |
|
Jace
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5295133311
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Hack to sync ammo over network until we have input replaying + Reload effect from all views
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2016-02-12 01:45:54 +01:00 |
|
William Moberg
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40ae2b8cbb
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DefaultInput key 'K' to kill player, since we can't respawn when alive. Also moved TakeDamage InputCommand to HealthSystem.
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2016-02-12 00:52:58 +01:00 |
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William Moberg
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11af6a3078
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Merge branch 'master' into Respawning
# Conflicts:
# resources/DefaultConfig.ini
# resources/Schema/Entities/MovementTest.xml
# src/Game/Systems/SoundSystem.cpp
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2016-02-12 00:29:51 +01:00 |
|
viktorljung
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0370775820
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Merge remote-tracking branch 'origin/master' into Menu
# Conflicts:
# resources/Schema/Entities/Player.xml
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2016-02-12 00:28:24 +01:00 |
|
viktorljung
|
a36ed76a4e
|
AmmunitionHUDSystem now really working
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2016-02-12 00:26:59 +01:00 |
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verysecrethero
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af30e51564
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Added AmmoPickupSystem with Component, Entity. Changed so PlayerDeathSystem gets updated after Health/Ammo systems, credits to William.
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2016-02-11 23:56:40 +01:00 |
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viktorljung
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648d864d6e
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Merge remote-tracking branch 'origin/master' into Animations
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2016-02-11 23:48:30 +01:00 |
|
Jace
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b761439c84
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Added config flag Debug.OutOfBodyExperience that allows you to spawn and view a player from a third person perspective, without the active camera being changed.
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2016-02-11 23:45:30 +01:00 |
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Jace
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44a73ef883
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fixup! Merge remote-tracking branch 'origin/master' into WeaponSystem
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2016-02-11 23:44:20 +01:00 |
|
viktorljung
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c1860ae383
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AmmunitionHUD now working
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2016-02-11 23:38:25 +01:00 |
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Jace
|
7cae84d4ee
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Merge remote-tracking branch 'origin/master' into WeaponSystem
# Conflicts:
# include/Engine/Core/EPlayerDamage.h
# src/Game/Game.cpp
# src/Game/Systems/Weapon/WeaponSystem.cpp
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2016-02-11 22:52:51 +01:00 |
|
Jace
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d1213f9f59
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Working damage dealing, a super cool reload effect and hit markers!
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2016-02-11 22:50:44 +01:00 |
|
stiffly
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70f4002d70
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Merge remote-tracking branch 'origin/Animations' into TCPConnections
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2016-02-11 22:15:59 +01:00 |
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stiffly
|
055f6517a1
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Merge remote-tracking branch 'origin/master' into TCPConnections
|
2016-02-11 21:24:16 +01:00 |
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stiffly
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afd9e24df6
|
Reverted last commit. Also testing to delay OnPlayerSpawn event for clients. No progress...
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2016-02-11 21:23:53 +01:00 |
|
Tobias Dahl
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5bcadd5b1a
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Merge pull request #95 from teamfisk/CapturePointTake
Fixed CapturePointTimer,Color
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2016-02-11 21:10:30 +01:00 |
|
Tobias Dahl
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42d810b198
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Merge pull request #84 from teamfisk/DamageIndicator
Damage indicator
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2016-02-11 21:08:59 +01:00 |
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verysecrethero
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8f500965d4
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Changed DamageIndicator.xml to not use a glowmap and not a depthsort.
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2016-02-11 20:34:25 +01:00 |
|
Jace
|
5e05e51309
|
Fixed EntityFirstHitByRay not returning outDistance properly
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2016-02-11 20:01:23 +01:00 |
|
Jace
|
e2a8605101
|
Merge remote-tracking branch 'origin/master' into WeaponSystem
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2016-02-11 17:25:37 +01:00 |
|
Jace
|
c8c4879554
|
Merge pull request #93 from teamfisk/OctreeRaycasting
Entity in octree hit by ray
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2016-02-11 17:25:02 +01:00 |
|
Jace
|
e47201ff61
|
First person shoot animations
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2016-02-11 17:06:34 +01:00 |
|
verysecrethero
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3301f66ad1
|
Merge remote-tracking branch 'origin/master' into DamageIndicator
# Conflicts:
# resources/Shaders/Sprite.vert.glsl
|
2016-02-11 16:36:48 +01:00 |
|
Jocke
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e0c3a32e66
|
Merge branch 'master' into TCPConnections
# Conflicts:
# include/Engine/Network/Client.h
# include/Engine/Network/Server.h
# include/Game/Game.h
# src/Engine/Network/Client.cpp
# src/Engine/Network/Server.cpp
# src/Game/Game.cpp
|
2016-02-11 16:26:42 +01:00 |
|
William Moberg
|
97b915f130
|
Merge branch 'master' into Respawning
# Conflicts:
# src/Game/Game.cpp
# src/Game/Systems/PlayerSpawnSystem.cpp
# src/Game/Systems/SoundSystem.cpp
|
2016-02-11 16:15:47 +01:00 |
|
verysecrethero
|
c9f815fd42
|
Merge remote-tracking branch 'origin/master' into CapturePointTake
# Conflicts:
# src/Game/Systems/CapturePointSystem.cpp
|
2016-02-11 16:09:05 +01:00 |
|
William Moberg
|
8eea0c8395
|
WIP respawning.
|
2016-02-11 16:08:19 +01:00 |
|
verysecrethero
|
38a3e88999
|
Merge pull request #87 from teamfisk/DoubleJumpEffect
Spawned DoubleJumpHexagon as the player doublejumps
|
2016-02-11 16:00:09 +01:00 |
|
Tleety
|
6ba1e95da7
|
Fixed depth sorting for HUD elements.
|
2016-02-11 15:27:07 +01:00 |
|
verysecrethero
|
a8ab49f202
|
Merge remote-tracking branch 'origin/master' into DoubleJumpEffect
# Conflicts:
# include/Game/Systems/PlayerMovementSystem.h
|
2016-02-11 15:19:01 +01:00 |
|
Tleety
|
9f657ada4e
|
merge fixes
|
2016-02-11 14:52:52 +01:00 |
|
Tleety
|
f0ae365401
|
Merge remote-tracking branch 'origin/master' into Menu
# Conflicts:
# src/Engine/Rendering/Texture.cpp
# src/Game/Game.cpp
|
2016-02-11 14:43:30 +01:00 |
|
viktorljung
|
7d4a4ed7cf
|
Merge remote-tracking branch 'origin/master' into Animations
# Conflicts:
# src/Engine/Rendering/Skeleton.cpp
|
2016-02-11 14:38:23 +01:00 |
|
viktorljung
|
97de31be65
|
Fixed BoneAttachment component
|
2016-02-11 13:36:27 +01:00 |
|
verysecrethero
|
f11bd24d53
|
Added CapturePointMaxTimer in CapturePointComponent. Removed next-capturepoint Color. Modified captureTimer to +-captureTimeToTakeOver after a capture.
|
2016-02-11 11:46:34 +01:00 |
|
Jace
|
81943516a9
|
Protected inheritance, not even once.
|
2016-02-11 11:36:39 +01:00 |
|
viktorljung
|
607150189c
|
Different animations can now be played on multiple meshes, AnimationOffset seems to make the lighting buggy
|
2016-02-11 10:51:11 +01:00 |
|
William Moberg
|
73f59b89cc
|
Added method EntityFirstHitByRay, takes an Octree or a vector of sorted entities and outputs the frist entity hit by a ray.
|
2016-02-11 00:11:37 +01:00 |
|
Jace
|
9d9c6bdf1e
|
Third person animations and shoot effects base work
|
2016-02-11 00:08:50 +01:00 |
|
Tleety
|
447f41dbff
|
HUD for capture points now update with Capture point data.
|
2016-02-10 23:59:13 +01:00 |
|
Jocke
|
eb244f87c4
|
Added disconnect functionality and removed some warnings.
|
2016-02-10 23:27:46 +01:00 |
|
Tleety
|
64a2354b24
|
WIP with CapturePointHUDSystem
|
2016-02-10 22:22:09 +01:00 |
|
Jocke
|
ec54b1298d
|
Reconnect is now possible.
|
2016-02-10 21:02:46 +01:00 |
|
Tleety
|
f5de267f25
|
Merge fixes and CapturePointHUD component skeleton added.
|
2016-02-10 20:58:10 +01:00 |
|
Jace
|
6396925b68
|
Merge remote-tracking branch 'origin/Animations' into WeaponSystem
|
2016-02-10 20:47:33 +01:00 |
|
verysecrethero
|
a53ab7f745
|
A few fixes for DashAbility. Default DoubleTapToDash is now set to false.
|
2016-02-10 20:46:16 +01:00 |
|
viktorljung
|
224e95f34a
|
Fixed BoneAttachment component and optimized animation code a bit
|
2016-02-10 20:45:24 +01:00 |
|
Tleety
|
2cae4e3fb2
|
Merge remote-tracking branch 'origin/master' into Menu
# Conflicts:
# include/Engine/Rendering/DrawFinalPass.h
# include/Engine/Rendering/RenderQueue.h
# resources/Schema/Components.xsd
# resources/Schema/Entities/QualityAssurance.xml
# resources/Schema/Entities/RenderingWorld.xml
# resources/Shaders/Sprite.vert.glsl
# src/Engine/Rendering/DrawFinalPass.cpp
# src/Engine/Rendering/Model.cpp
# src/Engine/Rendering/RenderSystem.cpp
# src/Engine/Rendering/Renderer.cpp
# src/Game/Game.cpp
|
2016-02-10 19:52:42 +01:00 |
|
Jace
|
0825b10c75
|
Merge remote-tracking branch 'origin/master' into WeaponSystem
# Conflicts:
# src/Game/Systems/SoundSystem.cpp
|
2016-02-10 19:24:35 +01:00 |
|