Commit Graph

2127 Commits

Author SHA1 Message Date
Tleety f7363eeea4 Boost icon fix 2016-03-12 17:30:28 +01:00
antc13 beee2db5fb Merge branch 'master' of https://github.com/teamfisk/TacticalZ 2016-03-12 17:08:21 +01:00
antc13 1bc4b89a53 Added new models with textures to the map. Every model on the map should now be using a texture. 2016-03-12 17:08:07 +01:00
Tleety d51ea3cabd Merge branch 'Movement' of github.com:teamfisk/TacticalZ into Movement 2016-03-12 17:04:00 +01:00
Tleety 548efeb11e EndScreen should now show when a team win 2016-03-12 17:03:50 +01:00
viktorljung 4ba011a098 Ammosharing over network test WIP 2016-03-12 17:01:46 +01:00
viktorljung 01cb3afb4b Merge branch 'Movement' of github.com:teamfisk/TacticalZ into Movement
# Conflicts:
#	resources/Schema/Entities/PlayerAssaultBlue.xml
#	resources/Schema/Entities/PlayerDefenderBlue.xml
2016-03-12 15:48:41 +01:00
viktorljung 0b26f23188 3rd person animations idle bug fixed 2016-03-12 15:47:19 +01:00
Tleety 8c2a665ccb Some Entities for endscreen and some basic logic in the EndScreenSystem 2016-03-12 15:45:07 +01:00
stiffly cc10e5500b 2x jump now only plays for local player 2016-03-12 15:31:44 +01:00
Jace 068e151741 Merge pull request #173 from teamfisk/ExplosionEffectV2
Explosion effect v2
2016-03-12 15:25:12 +01:00
Jace e7a3793486 Merge pull request #207 from teamfisk/SomeTests
Resolution should now use a dropdown
2016-03-12 15:23:29 +01:00
stiffly 9bac141a6b WIP fixing pull request 2016-03-12 15:14:36 +01:00
Tleety 4334ea067e System skeleton 2016-03-12 14:44:03 +01:00
Tleety 8e266984f4 Player HUD should now be ok, color of health still shit tho 2016-03-12 14:37:26 +01:00
Jocke 0c1a2d3160 WIP 2016-03-12 14:31:15 +01:00
Jace eb5fcd6d19 Rendering back to normal 2016-03-12 14:28:17 +01:00
stiffly 9942747d41 WIP pull request fixes 2016-03-12 14:26:09 +01:00
Jace 24bb05ec67 Editor should now set dirty flag when component field changes 2016-03-12 05:17:56 +01:00
Jace df7b4faf24 Now caching resulting absolute model matrices as well 2016-03-12 04:10:14 +01:00
Jace 01db8e0615 Merge remote-tracking branch 'origin/master' into Dirtybit
# Conflicts:
#	src/Engine/Collision/CollisionSystem.cpp
#	src/Engine/Core/Transform.cpp
#	src/Engine/Editor/EditorSystem.cpp
#	src/Engine/Rendering/AnimationSystem.cpp
#	src/Engine/Rendering/BoneAttachmentSystem.cpp
#	src/Game/Systems/CapturePointSystem.cpp
#	src/Game/Systems/ExplosionEffectSystem.cpp
#	src/Game/Systems/PlayerMovementSystem.cpp
2016-03-12 04:09:53 +01:00
Jace 5baac926aa Perfectly working abs pos caching using dirty flags! :D 2016-03-12 03:29:41 +01:00
viktorljung 060585a388 Aim fixed for all weapons 2016-03-12 02:39:06 +01:00
Jace ee5c13d463 Merge branch 'Dirtybit-imon' into Dirtybit
# Conflicts:
#	src/Engine/Core/Transform.cpp
2016-03-12 01:32:09 +01:00
Jace 671079764e Merge branch 'Dirtybit' of github.com:teamfisk/TacticalZ into Dirtybit 2016-03-12 01:26:56 +01:00
Jace 9b98bbbea8 Fields are now set to dirty when they're changed! 2016-03-12 01:26:03 +01:00
Jace 80649ce51d Updated the ENTIRE CODEBASE TO MATCH 2016-03-12 00:38:33 +01:00
Jace a4b0b108d4 Created a wrapper for field types that is able to detect changes to set dirty flags in the future 2016-03-12 00:38:26 +01:00
viktorljung 2a209c5d8e AmmoSharing beta 2016-03-11 23:58:26 +01:00
stiffly 28d576bfc0 Now the bgm should loop again. 2016-03-11 21:04:33 +01:00
stiffly 66d0f9fa47 Added menu music 2016-03-11 20:28:09 +01:00
Tleety dc09ba9158 Resolution should now use a dropdown 2016-03-11 20:02:25 +01:00
viktorljung e0a6b09d36 Defender early alpha 2016-03-11 19:16:34 +01:00
stiffly 157a54e845 Merge remote-tracking branch 'origin/master' into Kill-streak-sounds 2016-03-11 18:19:22 +01:00
Tleety 7759af2c5a Log remove 2016-03-11 15:52:47 +01:00
antc13 ac096bbf77 Merge branch 'master' of https://github.com/teamfisk/TacticalZ
# Conflicts:
#	resources/Schema/Entities/CP_Rocky2.xml
2016-03-11 15:46:39 +01:00
antc13 81634578d9 Updated CP_Rocky2, added a point light to pickups and created 3 different versions of the Floating Crystals above Capture Points. 2016-03-11 15:43:20 +01:00
Tobias Dahl 2f61171d16 Merge pull request #185 from teamfisk/TextColor
Text that handles color, alpha and icon parsing
2016-03-11 15:25:06 +01:00
Tobias Dahl aa16a15693 Merge pull request #205 from teamfisk/Menu
Menu
2016-03-11 15:23:13 +01:00
Tleety 26337ff243 Merge remote-tracking branch 'origin/master' into Menu 2016-03-11 15:07:52 +01:00
FakeShemp 7bdb0d410f Merge branch 'master' of github.com:teamfisk/TacticalZ 2016-03-11 15:04:52 +01:00
FakeShemp 172fb8dfc2 MuzzleFlash entities 2016-03-11 15:04:44 +01:00
Tleety 0ca627eb8b Merge remote-tracking branch 'origin/master' into Menu 2016-03-11 14:57:59 +01:00
Tobias Dahl 530c0fd9b0 Merge pull request #204 from teamfisk/RendererBugFixes
Getting ShaderID fewer times
2016-03-11 14:57:36 +01:00
FakeShemp 4df936ca70 imon's fix to rule them all
might have solved dt anormalities
2016-03-11 14:57:02 +01:00
William Moberg f036817c0c Merge pull request #203 from teamfisk/SplitSnapshots
Split snapshots
2016-03-11 14:35:18 +01:00
Jocke e45d0e8232 fix. 2016-03-11 14:32:55 +01:00
William Moberg 8ebf818c19 Merge pull request #206 from teamfisk/CapturePointFixBranch
CapturePointSystem now sets all children visible/not visible for each
2016-03-11 14:26:45 +01:00
Jocke 62d1cb9a69 fixed request. 2016-03-11 14:24:59 +01:00
Tobias Dahl edb305b307 Merge pull request #175 from teamfisk/EntitiesWithoutTransform
No crash on missing transform in editor system.
2016-03-11 14:20:23 +01:00