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60 Commits

Author SHA1 Message Date
Tleety 26337ff243 Merge remote-tracking branch 'origin/master' into Menu 2016-03-11 15:07:52 +01:00
FakeShemp 7bdb0d410f Merge branch 'master' of github.com:teamfisk/TacticalZ 2016-03-11 15:04:52 +01:00
FakeShemp 172fb8dfc2 MuzzleFlash entities 2016-03-11 15:04:44 +01:00
Tleety 0ca627eb8b Merge remote-tracking branch 'origin/master' into Menu 2016-03-11 14:57:59 +01:00
Tobias Dahl 530c0fd9b0 Merge pull request #204 from teamfisk/RendererBugFixes
Getting ShaderID fewer times
2016-03-11 14:57:36 +01:00
William Moberg f036817c0c Merge pull request #203 from teamfisk/SplitSnapshots
Split snapshots
2016-03-11 14:35:18 +01:00
Jocke e45d0e8232 fix. 2016-03-11 14:32:55 +01:00
William Moberg 8ebf818c19 Merge pull request #206 from teamfisk/CapturePointFixBranch
CapturePointSystem now sets all children visible/not visible for each
2016-03-11 14:26:45 +01:00
Jocke 62d1cb9a69 fixed request. 2016-03-11 14:24:59 +01:00
Tobias Dahl edb305b307 Merge pull request #175 from teamfisk/EntitiesWithoutTransform
No crash on missing transform in editor system.
2016-03-11 14:20:23 +01:00
verysecrethero 0aedeb61b4 CapturePointSystem now sets all children visible/not visible for each red/blue/spectator 2016-03-11 14:15:46 +01:00
Tleety 44398eac58 Options now has some different resolutions. 2016-03-11 14:11:58 +01:00
Jocke 06bddd9d54 Fixed requests. 2016-03-11 14:07:03 +01:00
Tleety 4937bee46a Unresolved externals shit 2016-03-11 13:38:48 +01:00
Tleety bb0531a459 WIP 2016-03-11 13:10:08 +01:00
Tleety 8bd38bc465 Merge branch 'Menu' of github.com:teamfisk/TacticalZ into Menu 2016-03-11 13:00:43 +01:00
Tleety 8ceaae995d Options menu started working on 2016-03-11 13:00:34 +01:00
Jocke 5f959ded89 Did changes upon pull request's request. 2016-03-11 12:54:59 +01:00
Jocke 0fbc482f9c Changed getters to return reinterpret_casted data. 2016-03-11 12:22:55 +01:00
Jocke 2eb863757b renamed variabels 2016-03-11 11:55:16 +01:00
Teejoon 91aedcbb14 Merge branch 'Menu' of https://github.com/teamfisk/TacticalZ into Menu 2016-03-11 11:41:11 +01:00
Teejoon cac0522ae7 Fixed glow on window resize 2016-03-11 11:41:02 +01:00
Tleety 26dde21e3d Merge branch 'Menu' of github.com:teamfisk/TacticalZ into Menu 2016-03-11 11:32:18 +01:00
Tleety 23e6a15c7f Fixed the fill on sprites, added some config button components, started work on option menu 2016-03-11 11:31:53 +01:00
Teejoon e96ad44e44 BlurHUDPass now works correct when resizing window. 2016-03-11 11:23:23 +01:00
stiffly a3ab844cc4 Makes sure m_CurrentSelection is valid before using it. 2016-03-11 11:12:49 +01:00
stiffly 03493df213 Merge remote-tracking branch 'origin/master' into EntitiesWithoutTransform 2016-03-11 11:06:23 +01:00
Jocke 7febb7681c Merge remote-tracking branch 'origin/master' into SplitSnapshots 2016-03-11 11:05:41 +01:00
Teejoon e000408593 Getting ShaderID one time per material in total instead of one time every frame 2016-03-11 11:03:09 +01:00
Jocke 33627f917c removed debug info. 2016-03-11 11:01:10 +01:00
verysecrethero 0869afd529 Merge pull request #193 from teamfisk/BoxModelCollision
Removed collision jittering effects
2016-03-11 10:48:25 +01:00
Adam Byléhn 56a13d03fc Merge pull request #197 from teamfisk/SpectatorCamera
Properly unlocked mouse
2016-03-11 10:43:29 +01:00
Adam Byléhn dad18a200f Merge pull request #202 from teamfisk/Trigger
Triggersystem updated for the capturepoints
2016-03-11 10:38:20 +01:00
Tleety dab58e09a0 Merge branch 'master' into Menu 2016-03-11 10:20:25 +01:00
Tleety cd6967b310 Merge 2016-03-11 10:20:13 +01:00
Tleety ab70aed840 WIP 2016-03-10 16:15:57 +01:00
William Moberg d6e3a47182 Merge branch 'master' into Trigger 2016-03-10 16:14:17 +01:00
William Moberg 038a706e28 Don't collide against disabled (invisible) models. Triggers uses model vs. box instead of only box vs. box. 2016-03-10 16:05:30 +01:00
Tleety f9808a61f7 Changed sprite text 2016-03-10 16:02:03 +01:00
Jocke a8a4b5d2a2 Disconnect on udp 2016-03-10 15:59:55 +01:00
Jocke 67dfbfff01 Fixed multiply connections 2016-03-10 14:44:06 +01:00
William Moberg bdcb33d992 Mouse always unlocked on game start and on disconnecting (i.e when menu shows). 2016-03-10 12:46:06 +01:00
Jocke a0d60160dd Increased size of socket buffer 2016-03-10 10:58:26 +01:00
Jocke 15c54d2be6 Merge remote-tracking branch 'origin/master' into SplitSnapshots 2016-03-10 10:52:51 +01:00
William Moberg 8a8c375d3a Merge remote-tracking branch 'origin/master' into BoxModelCollision 2016-03-10 09:57:33 +01:00
Jocke 37355b1afc Hot fix 2016-03-09 20:12:08 +01:00
William Moberg 8936b3d6c3 Probably fixed all the jittering, won't need the jitter guard anymore. 2016-03-09 19:45:26 +01:00
Jocke ad49af2f8c Merge remote-tracking branch 'origin/master' into SplitSnapshots 2016-03-09 19:43:48 +01:00
Jocke 5a7034dfcd popped the right amount of the header 2016-03-09 19:43:18 +01:00
Jocke 9721cb6a7d Merge remote-tracking branch 'origin/master' into SplitSnapshots
# Conflicts:
#	include/Engine/Network/Client.h
#	src/Engine/Network/Client.cpp
2016-03-09 19:14:10 +01:00
Jocke c36c7d1ea6 Merge remote-tracking branch 'origin/master' into SplitSnapshots
# Conflicts:
#	src/Engine/Network/Server.cpp
2016-03-09 18:41:01 +01:00
Jocke 3209e36176 We can now send more data with UDP than previously, the splitting seems to work fine but receiving has some problems. 2016-03-09 18:26:33 +01:00
William Moberg 8a3564ad49 Merge remote-tracking branch 'origin/master' into BoxModelCollision 2016-03-09 18:03:39 +01:00
William Moberg 9581e9ac84 Don't set the player to previous position when uncrouching. 2016-03-09 17:51:26 +01:00
Jocke 3828616b60 Made it easier to maintain changes in packet header, prepared for reliable UDP packets. 2016-03-08 14:44:35 +01:00
Jocke 9cbc582be2 Kinda works like before 2016-03-08 11:29:47 +01:00
Jocke 68a88ed756 We are now using udp again 2016-03-07 16:07:54 +01:00
stiffly 9cc8124847 Renamed IsAnyParentMissingTransform -> isAnyParentMissingTransform (member function). 2016-03-07 14:34:45 +01:00
Jocke 078d6eb712 Added sequnceNumber and totalNumberOfPackets to packet for packet splitting. 2016-03-07 14:22:09 +01:00
stiffly a369c26a28 Blend tree nodes can now exist without transform components, without the game crashing. 2016-03-07 14:19:22 +01:00
56 changed files with 17558 additions and 4039 deletions
+1 -1
Submodule assets updated: 007b54bd67...33455a9d10
+12
View File
@@ -84,6 +84,18 @@ bool AABBvsTriangles(const AABB& box,
const std::vector<unsigned int>& modelIndices,
const glm::mat4& modelMatrix);
enum Output
{
OutContained,
OutSeparated,
OutIntersecting
};
//Detects intersection and containment.
Output AABBvsTrianglesWContainment(const AABB& box,
const RawModel::Vertex* modelVertices,
const std::vector<unsigned int>& modelIndices,
const glm::mat4& modelMatrix);
//Return true if the boxes are intersecting.
bool AABBVsAABB(const AABB& a, const AABB& b);
//Return true if the boxes are intersecting.
+1
View File
@@ -47,6 +47,7 @@ private:
// Utility functions
EntityWrapper importEntity(EntityWrapper parent, boost::filesystem::path filePath);
void setWidgetMode(EditorGUI::WidgetMode mode);
bool isAnyParentMissingTransform(EntityID entityID);
// GUI callbacks
void OnEntitySelected(EntityWrapper entity);
@@ -19,6 +19,7 @@ public:
virtual const glm::vec3 Rotation() const { return m_Rotation; }
virtual bool Jumping() const { return m_Jumping; }
virtual bool Crouching() const { return m_Crouching; }
virtual bool CrouchingLastFrame() const { return m_CrouchingLastFrame; }
virtual bool DoubleJumping() const { return m_DoubleJumping; }
virtual void SetDoubleJumping(bool isDoubleJumping) {
m_DoubleJumping = isDoubleJumping;
@@ -44,6 +45,7 @@ protected:
bool m_Jumping = false;
bool m_DoubleJumping = false;
bool m_Crouching = false;
bool m_CrouchingLastFrame = false;
//assault dash membervariables - needed to calculate the doubletap- and dashlogic
double m_AssaultDashDoubleTapDeltaTime = 0.0;
//i will let m_AssaultDashDoubleTapSensitivityTimer stay hardcoded, its not really a gamevariable (more an inputvariable),
@@ -82,6 +84,7 @@ void FirstPersonInputController<EventContext>::Reset()
{
m_Rotation = glm::vec3(0.f, 0.f, 0.f);
m_Jumping = false;
m_CrouchingLastFrame = m_Crouching;
}
template <typename EventContext>
+3 -3
View File
@@ -42,7 +42,7 @@ public:
void Connect(std::string address, int port);
void Update() override;
private:
//UDPClient m_Unreliable;
UDPClient m_Unreliable;
TCPClient m_Reliable;
std::vector<Events::PlayerSpawned> m_PlayerSpawnEvents;
void parseSpawnEvents();
@@ -81,7 +81,7 @@ private:
std::vector<Events::InputCommand> m_InputCommandBuffer;
// Private member functions
size_t receive(char* data);
size_t receive(char* data);
void disconnect();
void parseMessageType(Packet& packet);
void updateFields(Packet& packet, const ComponentInfo& componentInfo, const EntityID& entityID);
@@ -139,7 +139,7 @@ private:
std::vector<ServerInfo> m_Serverlist;
bool m_SearchingForServers = false;
std::clock_t m_StartSearchTime;
double m_SearchingTime = 2000; // Config I guess
double m_SearchingTime = 200; // Config I guess
};
#endif
+1
View File
@@ -39,6 +39,7 @@ protected:
void logReceivedData(int bytesReceived);
void saveToFile();
void updateNetworkData();
void popNetworkSegmentOfHeader(Packet& packet);
};
#endif
+19 -3
View File
@@ -16,7 +16,9 @@ public:
Packet(char* data, const size_t sizeOfPacket);
Packet(MessageType type);
~Packet();
void Init(MessageType type, unsigned int& packetID);
void Init(MessageType type, unsigned int& packetID,
int groupIndex, int groupSize,
int packetGroup);
// Add primitive types like int, float, char...
template<typename T>
@@ -25,7 +27,8 @@ public:
// Check if we are trying to add more than the package can fit.
if (m_MaxPacketSize < m_Offset + sizeof(T)) {
if (m_MaxPacketSize >= 32000) {
LOG_WARNING("Package::WritePrimitive(): New size is huge %i bytes\n", m_MaxPacketSize*2);
// This will spam couse 8 players are over 100 000 bytes
//LOG_WARNING("Package::WritePrimitive(): New size is huge %i bytes\n", m_MaxPacketSize*2);
}
resizeData();
}
@@ -57,13 +60,19 @@ public:
void UpdateSize();
char* ReadData(int SizeOfData);
void ChangePacketID(unsigned int& packetID);
void ChangeGroupIndex(int groupIndex);
void ChangeGroupSize(int groupSize);
void ChangeGroup(int group);
size_t Size() { return m_Offset; };
char* Data() { return m_Data; };
MessageType GetMessageType();
size_t Group();
size_t DataReadSize() { return m_ReturnDataOffset; }
size_t MaxSize() { return m_MaxPacketSize; }
size_t HeaderSize() { return m_HeaderSize; }
size_t GroupIndex();
size_t GroupSize();
size_t PacketID();
private:
char* m_Data;
size_t m_ReturnDataOffset = 0;
@@ -72,6 +81,13 @@ private:
size_t m_HeaderSize = 0;
void resizeData();
void resizeData(int size);
size_t packetSizeOffset = 0;
size_t groupOffset = 0;
size_t groupIndexOffset = 0;
size_t groupSizeOffset = 0;
size_t messageTypeOffset = 0;
size_t packetIDOffset = 0;
};
#endif
@@ -14,6 +14,7 @@ struct PlayerDefinition {
unsigned short TCPPort;
// use for tcp connections
boost::shared_ptr<boost::asio::ip::tcp::socket> TCPSocket;
int PacketGroup = 1;
};
#endif
+1 -1
View File
@@ -36,7 +36,7 @@ public:
private:
// Network channels
TCPServer m_Reliable;
//UDPServer m_Unreliable;
UDPServer m_Unreliable;
UDPServer m_ServerlistRequest;
// dont forget to set these in the childrens receive logic
boost::asio::ip::address m_Address;
+14 -1
View File
@@ -1,5 +1,7 @@
#ifndef UDPClient_h__
#define UDPClient_h__
#include <map>
#include <algorithm>
#include <boost/asio.hpp>
#include "Network/NetworkClient.h"
@@ -13,16 +15,27 @@ public:
bool Connect(std::string playerName, std::string address, int port);
void Disconnect();
void Receive(Packet& packet);
void Send(Packet & packet);
void ReceivePackets();
void Send(Packet& packet);
void Broadcast(Packet& packet, int port);
bool IsSocketAvailable();
// Returns false if no packets are available
bool GetNextPacket(Packet& packet);
private:
typedef std::map<unsigned int, std::vector<std::pair<int, boost::shared_ptr<char>>>> PacketMap;
// Assio UDP logic
boost::asio::io_service m_IOService;
boost::asio::ip::udp::endpoint m_ReceiverEndpoint;
boost::shared_ptr<boost::asio::ip::udp::socket> m_Socket;
int m_LastReceivedSnapshotGroup = 0;
int readBuffer();
void readPartOfPacket();
PacketID m_SendPacketID = 0;
//map:(packetGroup, vector:(pair:(groupIndex, packetData)))
PacketMap m_PacketSegmentMap;
bool hasReceivedPacket(int packetGroup, int groupIndex);
// 2^19
const int m_SizeOfSocketBuffer = 524288;
};
#endif
+2
View File
@@ -3,6 +3,7 @@
#include "NetworkServer.h"
#include <boost/asio/ip/udp.hpp>
#define MAXPACKETSIZE 64000
class UDPServer : public NetworkServer
{
@@ -13,6 +14,7 @@ public:
void AcceptNewConnections(int& nextPlayerID, std::map<PlayerID, PlayerDefinition>& connectedPlayers);
void Receive(Packet & packet, PlayerDefinition & playerDefinition);
void Send(Packet & packet, PlayerDefinition & playerDefinition);
void SendToConnectedPlayers(Packet & packet, std::map<PlayerID, PlayerDefinition>& playersTosendTo);
void Send(Packet & packet);
void Send(Packet & packet, boost::asio::ip::udp::endpoint endpoint);
void Broadcast(Packet & packet, int port);
+1 -18
View File
@@ -26,24 +26,13 @@ struct ModelJob : RenderJob
ModelID = model->ResourceID;
Type = matProp.type;
::RawModel::MaterialBasic* matGroup = matProp.material;
ShaderID = matProp.ShaderID;
switch(matProp.type){
case ::RawModel::MaterialType::Basic:
if (Model->IsSkinned()) {
ShaderID = ResourceManager::Load<ShaderProgram>("#ForwardPlusSkinnedProgram")->ResourceID;
}
else {
ShaderID = ResourceManager::Load<ShaderProgram>("#ForwardPlusProgram")->ResourceID;
}
TextureID = 0;
break;
case ::RawModel::MaterialType::SingleTextures:
{
if (Model->IsSkinned()) {
ShaderID = ResourceManager::Load<ShaderProgram>("#ForwardPlusSkinnedProgram")->ResourceID;
}
else {
ShaderID = ResourceManager::Load<ShaderProgram>("#ForwardPlusProgram")->ResourceID;
}
::RawModel::MaterialSingleTextures* singleTextures = static_cast<::RawModel::MaterialSingleTextures*>(matProp.material);
TextureID = (singleTextures->ColorMap.Texture) ? singleTextures->ColorMap.Texture->ResourceID : 0;
if (modelComponent["DiffuseTexture"]) {
@@ -65,12 +54,6 @@ struct ModelJob : RenderJob
break;
case ::RawModel::MaterialType::SplatMapping:
{
if (Model->IsSkinned()) {
ShaderID = ResourceManager::Load<ShaderProgram>("#ForwardPlusSplatMapSkinnedProgram")->ResourceID;
}
else {
ShaderID = ResourceManager::Load<ShaderProgram>("#ForwardPlusSplatMapProgram")->ResourceID;
}
::RawModel::MaterialSplatMapping* SplatTextures = static_cast<::RawModel::MaterialSplatMapping*>(matProp.material);
SplatMap = &SplatTextures->SplatMap;
@@ -18,6 +18,7 @@
#include "../Core/ResourceManager.h"
#include "Texture.h"
#include "Skeleton.h"
#include "ShaderProgram.h"
#include "boost\endian\buffers.hpp"
@@ -87,6 +88,7 @@ public:
struct MaterialProperties {
MaterialType type;
MaterialBasic* material;
unsigned int ShaderID = 0;
};
const Vertex* Vertices() const {
+1 -1
View File
@@ -7,7 +7,6 @@
#include "Core/Event.h"
#include "Systems/SpawnerSystem.h"
#include "GUI/EButtonClicked.h"
#include "GUI/EButtonPressed.h"
#include "GUI/EButtonReleased.h"
@@ -24,6 +23,7 @@ public:
private:
IRenderer* m_Renderer;
void OpenSubMenu(const Events::InputCommand& e);
EventRelay<MainMenuSystem, Events::ButtonClicked> m_EClicked;
bool OnButtonClick(const Events::ButtonClicked& e);
@@ -3,6 +3,7 @@
#include "Core/System.h"
#include "Input/EInputCommand.h"
#include "Network/EPlayerDisconnected.h"
class SpectatorCameraSystem : public ImpureSystem
{
@@ -17,6 +18,8 @@ private:
EventRelay<SpectatorCameraSystem, Events::InputCommand> m_EInputCommand;
bool OnInputCommand(const Events::InputCommand& e);
EventRelay<SpectatorCameraSystem, Events::PlayerDisconnected> m_EDisconnect;
bool OnDisconnect(const Events::PlayerDisconnected& e);
};
#endif
+3 -1
View File
@@ -29,4 +29,6 @@ K=TakeDamage,1500
F2=PerformanceTimingResetAllTimers
F3=PerformanceTimingCreateExcelData
Comma=SwapToClassPick
Period=SwapToTeamPick
Period=SwapToTeamPick
Enter=PickClass,1
F5=DisconnectFromServer
+2
View File
@@ -68,4 +68,6 @@
<xs:include schemaLocation="Components/NetworkComponent.xsd"/>
<xs:include schemaLocation="Components/ServerIdentity.xsd"/>
<xs:include schemaLocation="Components/ServerList.xsd"/>
<xs:include schemaLocation="Components/ConfigBtnResolution.xsd"/>
<xs:include schemaLocation="Components/ConfigBtnFloat.xsd"/>
</xs:schema>
@@ -0,0 +1,6 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<ConfigBtnFloat xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="ConfigBtnFloat.xsd">
<Header></Header>
<Field></Field>
<PressValue></PressValue>
</ConfigBtnFloat>
@@ -0,0 +1,22 @@
<?xml version="1.0"?>
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
<xs:element name="ConfigBtnFloat">
<xs:annotation><xs:documentation>Used with a Button component, this button will change a variable in the config file.</xs:documentation></xs:annotation>
<xs:complexType>
<xs:all>
<xs:element name="Header" type="t:string" minOccurs="0">
<xs:annotation><xs:documentation>The header of the section in config.</xs:documentation></xs:annotation>
</xs:element>
<xs:element name="Field" type="t:string" minOccurs="0">
<xs:annotation><xs:documentation>The name of the field to be changed in the config.</xs:documentation></xs:annotation>
</xs:element>
<xs:element name="PressValue" type="t:float" minOccurs="0">
<xs:annotation><xs:documentation>The value to give the field.</xs:documentation></xs:annotation>
</xs:element>
</xs:all>
</xs:complexType>
</xs:element>
</xs:schema>
@@ -0,0 +1,6 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<ConfigBtnResolution xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="ConfigBtnResolution.xsd">
<Header></Header>
<Field></Field>
<PressValue></PressValue>
</ConfigBtnResolution>
@@ -0,0 +1,17 @@
<?xml version="1.0"?>
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
<xs:element name="ConfigBtnResolution">
<xs:annotation><xs:documentation>Used with a Button component, this button will change a variable in the config file.</xs:documentation></xs:annotation>
<xs:complexType>
<xs:all>
<xs:element name="Width" type="t:int" minOccurs="0">
<xs:annotation><xs:documentation>Value of the resolution width.</xs:documentation></xs:annotation>
</xs:element>
<xs:element name="Height" type="t:int" minOccurs="0">
<xs:annotation><xs:documentation>Value of the resolution height.</xs:documentation></xs:annotation>
</xs:element>
</xs:all>
</xs:complexType>
</xs:element>
</xs:schema>
+1 -1
View File
@@ -9,6 +9,6 @@
<KeepRatioX>false</KeepRatioX>
<KeepRatioY>false</KeepRatioY>
<KeepRatio>false</KeepRatio>
<Linear>false</Linear>
<Linear>true</Linear>
<BlurBackground>false</BlurBackground>
</Sprite>
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
@@ -0,0 +1,169 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Entity name="Origin" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components>
<c:Transform/>
</Components>
<Children>
<Entity name="Anchor1">
<Components>
<c:RaptorCopter>
<Speed>0.30000001192092896</Speed>
<Axis X="0" Y="1" Z="0"/>
</c:RaptorCopter>
<c:FloatingEffect>
<Period>30</Period>
<Time>342.91836260588383</Time>
<Axis X="0" Y="1" Z="0"/>
<Amplitude>3.5</Amplitude>
</c:FloatingEffect>
<c:Transform>
<Position X="0" Y="1.47803104" Z="0"/>
<Orientation X="0" Y="220.263962" Z="0"/>
</c:Transform>
</Components>
<Children>
<Entity>
<Components>
<c:Model>
<Resource>Models/Props/CapturePoint/CrystalsLayer1.mesh</Resource>
<Color A="1" B="1" G="0.392156869" R="0"/>
<Shadow>false</Shadow>
</c:Model>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="Anchor2">
<Components>
<c:RaptorCopter>
<Speed>0.5</Speed>
<Axis X="0" Y="1" Z="0"/>
</c:RaptorCopter>
<c:FloatingEffect>
<Period>20</Period>
<Time>448.85134971162591</Time>
<Axis X="0" Y="1" Z="0"/>
<Amplitude>3</Amplitude>
</c:FloatingEffect>
<c:Transform>
<Position X="0" Y="1.05921149" Z="0"/>
<Orientation X="0" Y="360.699402" Z="0"/>
</c:Transform>
</Components>
<Children>
<Entity>
<Components>
<c:Model>
<Resource>Models/Props/CapturePoint/CrystalsLayer2.mesh</Resource>
<Color A="1" B="1" G="0.392156869" R="0"/>
<Shadow>false</Shadow>
</c:Model>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="Anchor0">
<Components>
<c:RaptorCopter>
<Speed>0.10000000149011612</Speed>
<Axis X="0" Y="-1" Z="0"/>
</c:RaptorCopter>
<c:FloatingEffect>
<Period>10</Period>
<Time>495.36799589902654</Time>
<Axis X="0" Y="1" Z="0"/>
<Amplitude>0.5</Amplitude>
</c:FloatingEffect>
<c:Transform>
<Position X="-0" Y="-0.11458683" Z="-0"/>
<Orientation X="0" Y="-68.9721527" Z="0"/>
</c:Transform>
</Components>
<Children>
<Entity>
<Components>
<c:Model>
<Resource>Models/Props/CapturePoint/CenterCrystal.mesh</Resource>
<Color A="1" B="1" G="0.392156869" R="0"/>
<Shadow>false</Shadow>
</c:Model>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="LightOrigin1">
<Components>
<c:RaptorCopter>
<Speed>1</Speed>
<Axis X="0.400000006" Y="1" Z="0"/>
</c:RaptorCopter>
<c:Transform>
<Orientation X="16.781414" Y="41.9535484" Z="0"/>
</c:Transform>
</Components>
<Children>
<Entity>
<Components>
<c:PointLight>
<Color A="1" B="1" G="0.588235319" R="0"/>
<Radius>4.5</Radius>
<Falloff>0.5</Falloff>
</c:PointLight>
<c:Transform>
<Position X="1.1234858" Y="0.720658064" Z="3.40589333"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity>
<Components>
<c:PointLight>
<Color A="1" B="1" G="0.588235319" R="0"/>
<Radius>4.5</Radius>
<Falloff>0.5</Falloff>
</c:PointLight>
<c:Transform>
<Position X="0.4723185" Y="0" Z="-4.12240839"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity>
<Components>
<c:PointLight>
<Color A="1" B="1" G="0.588235319" R="0"/>
<Radius>4.5</Radius>
<Falloff>0.5</Falloff>
</c:PointLight>
<c:Transform>
<Position X="-2.91954184" Y="1.54033804" Z="-0.0577439293"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity>
<Components>
<c:PointLight>
<Color A="1" B="1" G="0.588235319" R="0"/>
<Radius>4.5</Radius>
<Falloff>0.5</Falloff>
</c:PointLight>
<c:Transform>
<Position X="1.48998797" Y="-3.06706786" Z="-1.78805089"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
@@ -0,0 +1,171 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Entity name="Origin" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components>
<c:Transform>
<Position X="0" Y="7.3052454" Z="0"/>
</c:Transform>
</Components>
<Children>
<Entity name="Anchor0">
<Components>
<c:RaptorCopter>
<Speed>0.20000000298023224</Speed>
<Axis X="0" Y="-1" Z="0"/>
</c:RaptorCopter>
<c:FloatingEffect>
<Period>10</Period>
<Time>1323.7395571102679</Time>
<Axis X="0" Y="1" Z="0"/>
<Amplitude>0.5</Amplitude>
</c:FloatingEffect>
<c:Transform>
<Position X="0" Y="0.355862439" Z="0"/>
<Orientation X="0" Y="-363.932587" Z="0"/>
</c:Transform>
</Components>
<Children>
<Entity>
<Components>
<c:Model>
<Resource>Models/Props/CapturePoint/CenterCrystalBlue.mesh</Resource>
<Color A="1" B="0" G="0" R="0"/>
<Shadow>false</Shadow>
</c:Model>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="LightOrigin1">
<Components>
<c:RaptorCopter>
<Speed>1</Speed>
<Axis X="0.400000006" Y="1" Z="0"/>
</c:RaptorCopter>
<c:Transform>
<Orientation X="348.130463" Y="870.325134" Z="0"/>
</c:Transform>
</Components>
<Children>
<Entity>
<Components>
<c:PointLight>
<Color A="1" B="1" G="1" R="0"/>
<Radius>4.5</Radius>
<Falloff>0.5</Falloff>
</c:PointLight>
<c:Transform>
<Position X="1.1234858" Y="0.720658064" Z="3.40589333"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity>
<Components>
<c:PointLight>
<Color A="1" B="1" G="1" R="0"/>
<Radius>4.5</Radius>
<Falloff>0.5</Falloff>
</c:PointLight>
<c:Transform>
<Position X="0.4723185" Y="0" Z="-4.12240839"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity>
<Components>
<c:PointLight>
<Color A="1" B="1" G="1" R="0"/>
<Radius>4.5</Radius>
<Falloff>0.5</Falloff>
</c:PointLight>
<c:Transform>
<Position X="-2.91954184" Y="1.54033804" Z="-0.0577439293"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity>
<Components>
<c:PointLight>
<Color A="1" B="1" G="1" R="0"/>
<Radius>4.5</Radius>
<Falloff>0.5</Falloff>
</c:PointLight>
<c:Transform>
<Position X="1.48998797" Y="-3.06706786" Z="-1.78805089"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
<Entity name="Anchor1">
<Components>
<c:RaptorCopter>
<Speed>0.5</Speed>
<Axis X="0" Y="1" Z="0"/>
</c:RaptorCopter>
<c:FloatingEffect>
<Period>30</Period>
<Time>1171.2899238171258</Time>
<Axis X="0" Y="1" Z="0"/>
<Amplitude>3.5</Amplitude>
</c:FloatingEffect>
<c:Transform>
<Position X="0" Y="0.93411696" Z="0"/>
<Orientation X="0" Y="1483.0957" Z="0"/>
</c:Transform>
</Components>
<Children>
<Entity>
<Components>
<c:Model>
<Resource>Models/Props/CapturePoint/CrystalsLayer1Blue.mesh</Resource>
<Color A="1" B="0" G="0" R="0"/>
<Shadow>false</Shadow>
</c:Model>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="Anchor2">
<Components>
<c:RaptorCopter>
<Speed>0.5</Speed>
<Axis X="0" Y="1" Z="0"/>
</c:RaptorCopter>
<c:FloatingEffect>
<Period>20</Period>
<Time>1277.2229109228683</Time>
<Axis X="0" Y="1" Z="0"/>
<Amplitude>3</Amplitude>
</c:FloatingEffect>
<c:Transform>
<Position X="-0" Y="-2.29767179" Z="-0"/>
<Orientation X="0" Y="2074.16089" Z="0"/>
</c:Transform>
</Components>
<Children>
<Entity>
<Components>
<c:Model>
<Resource>Models/Props/CapturePoint/CrystalsLayer2Blue.mesh</Resource>
<Color A="1" B="0" G="0" R="0"/>
<Shadow>false</Shadow>
</c:Model>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
@@ -0,0 +1,102 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Entity name="MuzzleFlashBlue" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components>
<c:Lifetime>
<Lifetime>0.039999999105930328</Lifetime>
</c:Lifetime>
<c:Transform/>
</Components>
<Children>
<Entity name="PlaneRight">
<Components>
<c:Model>
<Resource>Models/Effects/MuzzleFlash/Blue/PlaneRight.mesh</Resource>
<Shadow>false</Shadow>
<Transparent>true</Transparent>
</c:Model>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="Cone1Outside">
<Components>
<c:Model>
<Resource>Models/Effects/MuzzleFlash/Blue/Cone1Outside.mesh</Resource>
<Shadow>false</Shadow>
<Transparent>true</Transparent>
</c:Model>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="Cone1Inside">
<Components>
<c:Model>
<Resource>Models/Effects/MuzzleFlash/Blue/Cone1Inside.mesh</Resource>
<Shadow>false</Shadow>
<Transparent>true</Transparent>
</c:Model>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="Cone2Outside">
<Components>
<c:Model>
<Resource>Models/Effects/MuzzleFlash/Blue/Cone2Outside.mesh</Resource>
<Shadow>false</Shadow>
<Transparent>true</Transparent>
</c:Model>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="Cone2Inside">
<Components>
<c:Model>
<Resource>Models/Effects/MuzzleFlash/Blue/Cone2Inside.mesh</Resource>
<Shadow>false</Shadow>
<Transparent>true</Transparent>
</c:Model>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="PlaneUp">
<Components>
<c:Model>
<Resource>Models/Effects/MuzzleFlash/Blue/PlaneUp.mesh</Resource>
<Shadow>false</Shadow>
<Transparent>true</Transparent>
</c:Model>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="PlaneDown">
<Components>
<c:Model>
<Resource>Models/Effects/MuzzleFlash/Blue/PlaneDown.mesh</Resource>
<Shadow>false</Shadow>
<Transparent>true</Transparent>
</c:Model>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="PlaneLeft">
<Components>
<c:Model>
<Resource>Models/Effects/MuzzleFlash/Blue/PlaneLeft.mesh</Resource>
<Shadow>false</Shadow>
<Transparent>true</Transparent>
</c:Model>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
@@ -0,0 +1,102 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Entity name="MuzzleFlashFire" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components>
<c:Lifetime>
<Lifetime>0.039999999105930328</Lifetime>
</c:Lifetime>
<c:Transform/>
</Components>
<Children>
<Entity name="PlaneRight">
<Components>
<c:Model>
<Resource>Models/Effects/MuzzleFlash/Fire/PlaneRight.mesh</Resource>
<Shadow>false</Shadow>
<Transparent>true</Transparent>
</c:Model>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="Cone1Outside">
<Components>
<c:Model>
<Resource>Models/Effects/MuzzleFlash/Fire/Cone1Outside.mesh</Resource>
<Shadow>false</Shadow>
<Transparent>true</Transparent>
</c:Model>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="Cone1Inside">
<Components>
<c:Model>
<Resource>Models/Effects/MuzzleFlash/Fire/Cone1Inside.mesh</Resource>
<Shadow>false</Shadow>
<Transparent>true</Transparent>
</c:Model>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="Cone2Outside">
<Components>
<c:Model>
<Resource>Models/Effects/MuzzleFlash/Fire/Cone2Outside.mesh</Resource>
<Shadow>false</Shadow>
<Transparent>true</Transparent>
</c:Model>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="Cone2Inside">
<Components>
<c:Model>
<Resource>Models/Effects/MuzzleFlash/Fire/Cone2Inside.mesh</Resource>
<Shadow>false</Shadow>
<Transparent>true</Transparent>
</c:Model>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="PlaneUp">
<Components>
<c:Model>
<Resource>Models/Effects/MuzzleFlash/Fire/PlaneUp.mesh</Resource>
<Shadow>false</Shadow>
<Transparent>true</Transparent>
</c:Model>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="PlaneDown">
<Components>
<c:Model>
<Resource>Models/Effects/MuzzleFlash/Fire/PlaneDown.mesh</Resource>
<Shadow>false</Shadow>
<Transparent>true</Transparent>
</c:Model>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="PlaneLeft">
<Components>
<c:Model>
<Resource>Models/Effects/MuzzleFlash/Fire/PlaneLeft.mesh</Resource>
<Shadow>false</Shadow>
<Transparent>true</Transparent>
</c:Model>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
@@ -0,0 +1,102 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Entity name="MuzzleFlashGay" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components>
<c:Lifetime>
<Lifetime>0.039999999105930328</Lifetime>
</c:Lifetime>
<c:Transform/>
</Components>
<Children>
<Entity name="PlaneRight">
<Components>
<c:Model>
<Resource>Models/Effects/MuzzleFlash/Rainbow/PlaneRight.mesh</Resource>
<Shadow>false</Shadow>
<Transparent>true</Transparent>
</c:Model>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="Cone1Outside">
<Components>
<c:Model>
<Resource>Models/Effects/MuzzleFlash/Rainbow/Cone1Outside.mesh</Resource>
<Shadow>false</Shadow>
<Transparent>true</Transparent>
</c:Model>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="Cone1Inside">
<Components>
<c:Model>
<Resource>Models/Effects/MuzzleFlash/Rainbow/Cone1Inside.mesh</Resource>
<Shadow>false</Shadow>
<Transparent>true</Transparent>
</c:Model>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="Cone2Outside">
<Components>
<c:Model>
<Resource>Models/Effects/MuzzleFlash/Rainbow/Cone2Outside.mesh</Resource>
<Shadow>false</Shadow>
<Transparent>true</Transparent>
</c:Model>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="Cone2Inside">
<Components>
<c:Model>
<Resource>Models/Effects/MuzzleFlash/Rainbow/Cone2Inside.mesh</Resource>
<Shadow>false</Shadow>
<Transparent>true</Transparent>
</c:Model>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="PlaneUp">
<Components>
<c:Model>
<Resource>Models/Effects/MuzzleFlash/Rainbow/PlaneUp.mesh</Resource>
<Shadow>false</Shadow>
<Transparent>true</Transparent>
</c:Model>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="PlaneDown">
<Components>
<c:Model>
<Resource>Models/Effects/MuzzleFlash/Rainbow/PlaneDown.mesh</Resource>
<Shadow>false</Shadow>
<Transparent>true</Transparent>
</c:Model>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="PlaneLeft">
<Components>
<c:Model>
<Resource>Models/Effects/MuzzleFlash/Rainbow/PlaneLeft.mesh</Resource>
<Shadow>false</Shadow>
<Transparent>true</Transparent>
</c:Model>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
@@ -0,0 +1,102 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Entity name="MuzzleFlashRed" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components>
<c:Lifetime>
<Lifetime>0.039999999105930328</Lifetime>
</c:Lifetime>
<c:Transform/>
</Components>
<Children>
<Entity name="PlaneRight">
<Components>
<c:Model>
<Resource>Models/Effects/MuzzleFlash/Red/PlaneRight.mesh</Resource>
<Shadow>false</Shadow>
<Transparent>true</Transparent>
</c:Model>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="Cone1Outside">
<Components>
<c:Model>
<Resource>Models/Effects/MuzzleFlash/Red/Cone1Outside.mesh</Resource>
<Shadow>false</Shadow>
<Transparent>true</Transparent>
</c:Model>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="Cone1Inside">
<Components>
<c:Model>
<Resource>Models/Effects/MuzzleFlash/Red/Cone1Inside.mesh</Resource>
<Shadow>false</Shadow>
<Transparent>true</Transparent>
</c:Model>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="Cone2Outside">
<Components>
<c:Model>
<Resource>Models/Effects/MuzzleFlash/Red/Cone2Outside.mesh</Resource>
<Shadow>false</Shadow>
<Transparent>true</Transparent>
</c:Model>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="Cone2Inside">
<Components>
<c:Model>
<Resource>Models/Effects/MuzzleFlash/Red/Cone2Inside.mesh</Resource>
<Shadow>false</Shadow>
<Transparent>true</Transparent>
</c:Model>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="PlaneUp">
<Components>
<c:Model>
<Resource>Models/Effects/MuzzleFlash/Red/PlaneUp.mesh</Resource>
<Shadow>false</Shadow>
<Transparent>true</Transparent>
</c:Model>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="PlaneDown">
<Components>
<c:Model>
<Resource>Models/Effects/MuzzleFlash/Red/PlaneDown.mesh</Resource>
<Shadow>false</Shadow>
<Transparent>true</Transparent>
</c:Model>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="PlaneLeft">
<Components>
<c:Model>
<Resource>Models/Effects/MuzzleFlash/Red/PlaneLeft.mesh</Resource>
<Shadow>false</Shadow>
<Transparent>true</Transparent>
</c:Model>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
+195
View File
@@ -0,0 +1,195 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Entity name="Options" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components>
<c:Transform/>
</Components>
<Children>
<Entity name="Background_Origin">
<Components>
<c:Transform/>
</Components>
<Children>
<Entity name="Background">
<Components>
<c:Sprite>
<Model>Models/Core/UnitQuad.mesh</Model>
<GlowMap></GlowMap>
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
<BlurBackground>true</BlurBackground>
<Color A="0.196078435" B="0" G="0" R="0"/>
</c:Sprite>
<c:Transform>
<Scale X="0.300000012" Y="0.5" Z="1"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="Title_Origin">
<Components>
<c:Transform/>
</Components>
<Children>
<Entity name="UnderLine">
<Components>
<c:Sprite>
<Model>Models/Core/UnitQuad.mesh</Model>
<GlowMap></GlowMap>
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
</c:Sprite>
<c:Transform>
<Position X="0.00500000035" Y="0.198000014" Z="0.0199999996"/>
<Scale X="0.270000011" Y="0.00100000005" Z="1"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="Text">
<Components>
<c:Text>
<Content>Options</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Alignment>
<Left/>
</Alignment>
</c:Text>
<c:Transform>
<Position X="-0.131999999" Y="0.202000007" Z="0.0199999996"/>
<Scale X="0.0320000015" Y="0.0310000014" Z="1"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
<Entity name="Buttons_anchor">
<Components>
<c:Transform>
<Position X="0" Y="0.168000013" Z="0.0199999996"/>
</c:Transform>
</Components>
<Children>
<Entity name="Res1080">
<Components>
<c:Button/>
<c:ConfigBtnResolution>
<Width>1920</Width>
<Height>1080</Height>
</c:ConfigBtnResolution>
<c:Sprite>
<Model>Models/Core/UnitQuad.mesh</Model>
<GlowMap></GlowMap>
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
<BlurBackground>true</BlurBackground>
<Color A="0.392156869" B="1" G="1" R="1"/>
</c:Sprite>
<c:Transform>
<Position X="-0.088000007" Y="0" Z="0"/>
<Scale X="0.0820000023" Y="0.0299999993" Z="1"/>
</c:Transform>
</Components>
<Children>
<Entity name="Text">
<Components>
<c:Text>
<Content>1920x1080</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Color A="1" B="0" G="0" R="0"/>
<Alignment>
<Left/>
</Alignment>
</c:Text>
<c:Transform>
<Position X="-0.361000031" Y="-0.562000036" Z="0.0199999996"/>
<Scale X="0.180000007" Y="0.469000012" Z="1"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="Res768">
<Components>
<c:Button/>
<c:ConfigBtnResolution>
<Width>1366</Width>
<Height>768</Height>
</c:ConfigBtnResolution>
<c:Sprite>
<Model>Models/Core/UnitQuad.mesh</Model>
<GlowMap></GlowMap>
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
<BlurBackground>true</BlurBackground>
<Color A="0.392156869" B="1" G="1" R="1"/>
</c:Sprite>
<c:Transform>
<Scale X="0.0820000023" Y="0.0299999993" Z="1"/>
</c:Transform>
</Components>
<Children>
<Entity name="Text">
<Components>
<c:Text>
<Content>1366x768</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Color A="1" B="0" G="0" R="0"/>
<Alignment>
<Left/>
</Alignment>
</c:Text>
<c:Transform>
<Position X="-0.380000025" Y="-0.561999977" Z="0.0199999996"/>
<Scale X="0.180000007" Y="0.469000012" Z="1"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="Res720">
<Components>
<c:Button/>
<c:ConfigBtnResolution>
<Width>1280</Width>
<Height>720</Height>
</c:ConfigBtnResolution>
<c:Sprite>
<Model>Models/Core/UnitQuad.mesh</Model>
<GlowMap></GlowMap>
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
<BlurBackground>true</BlurBackground>
<Color A="0.392156869" B="1" G="1" R="1"/>
</c:Sprite>
<c:Transform>
<Position X="0.088000007" Y="0" Z="0"/>
<Scale X="0.0820000023" Y="0.0299999993" Z="1"/>
</c:Transform>
</Components>
<Children>
<Entity name="Text">
<Components>
<c:Text>
<Content>1280x720</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Color A="1" B="0" G="0" R="0"/>
<Alignment>
<Left/>
</Alignment>
</c:Text>
<c:Transform>
<Position X="-0.387000024" Y="-0.561999977" Z="0.0199999996"/>
<Scale X="0.180000007" Y="0.469000012" Z="1"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
+45 -5
View File
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Entity name="ServerList" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Entity name="Play" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components>
<c:ServerList>
@@ -12,7 +12,7 @@
<Entity name="Identities_Origin">
<Components>
<c:Transform>
<Position X="0" Y="0.181182757" Z="0"/>
<Position X="0" Y="0.172000006" Z="0"/>
</c:Transform>
</Components>
<Children>
@@ -33,9 +33,10 @@
<Entity name="Background">
<Components>
<c:Sprite>
<Model>Models/Core/UnitQuad.mesh</Model>
<GlowMap></GlowMap>
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
<BlurBackground>true</BlurBackground>
<GlowMap></GlowMap>
<Color A="0.196078435" B="0" G="0" R="0"/>
</c:Sprite>
<c:Transform>
@@ -48,9 +49,10 @@
<Components>
<c:Button/>
<c:Sprite>
<Model>Models/Core/UnitQuad.mesh</Model>
<GlowMap></GlowMap>
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
<BlurBackground>true</BlurBackground>
<GlowMap></GlowMap>
<Color A="0.588235319" B="1" G="1" R="1"/>
</c:Sprite>
<c:InputCmdButton>
@@ -66,8 +68,9 @@
<Entity name="RefreshIcon">
<Components>
<c:Sprite>
<DiffuseTexture>Textures/Icons/rotate.png</DiffuseTexture>
<Model>Models/Core/UnitQuad.mesh</Model>
<GlowMap></GlowMap>
<DiffuseTexture>Textures/Icons/rotate.png</DiffuseTexture>
<Color A="1" B="1" G="0" R="1"/>
</c:Sprite>
<c:Transform>
@@ -79,6 +82,43 @@
</Entity>
</Children>
</Entity>
<Entity name="Title_Origin">
<Components>
<c:Transform/>
</Components>
<Children>
<Entity name="UnderLine">
<Components>
<c:Sprite>
<Model>Models/Core/UnitQuad.mesh</Model>
<GlowMap></GlowMap>
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
</c:Sprite>
<c:Transform>
<Position X="0.00500000035" Y="0.198000014" Z="0.0199999996"/>
<Scale X="0.270000011" Y="0.00100000005" Z="1"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="Text">
<Components>
<c:Text>
<Content>Servers</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Alignment>
<Left/>
</Alignment>
</c:Text>
<c:Transform>
<Position X="-0.131999999" Y="0.202000007" Z="0.0199999996"/>
<Scale X="0.0320000015" Y="0.0310000014" Z="1"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
+135 -102
View File
@@ -22,7 +22,7 @@
<Entity>
<Components>
<c:CapturePointGameMode>
<RespawnTime>7.0999304984909202</RespawnTime>
<RespawnTime>0.53338721940212963</RespawnTime>
</c:CapturePointGameMode>
<c:Transform/>
</Components>
@@ -2828,7 +2828,7 @@
</c:Model>
<c:Transform>
<Position X="0" Y="2.36784196" Z="0"/>
<Orientation X="0" Y="25992.9746" Z="0"/>
<Orientation X="0" Y="26060.2324" Z="0"/>
<Scale X="0.600000024" Y="0.600000024" Z="0.600000024"/>
</c:Transform>
</Components>
@@ -2870,7 +2870,7 @@
</c:Model>
<c:Transform>
<Position X="0" Y="2.36784196" Z="0"/>
<Orientation X="0" Y="90523.6719" Z="0"/>
<Orientation X="0" Y="90593.4219" Z="0"/>
<Scale X="0.600000024" Y="0.600000024" Z="0.600000024"/>
</c:Transform>
</Components>
@@ -2912,7 +2912,7 @@
</c:Model>
<c:Transform>
<Position X="0" Y="2.36784196" Z="0"/>
<Orientation X="0" Y="90461.8125" Z="0"/>
<Orientation X="0" Y="90531.5625" Z="0"/>
<Scale X="0.600000024" Y="0.600000024" Z="0.600000024"/>
</c:Transform>
</Components>
@@ -2954,7 +2954,7 @@
</c:Model>
<c:Transform>
<Position X="0" Y="2.36800003" Z="0"/>
<Orientation X="0" Y="71578.0156" Z="0"/>
<Orientation X="0" Y="71647.7656" Z="0"/>
<Scale X="0.600000024" Y="0.600000024" Z="0.600000024"/>
</c:Transform>
</Components>
@@ -2996,7 +2996,7 @@
</c:Model>
<c:Transform>
<Position X="0" Y="2.36800003" Z="0"/>
<Orientation X="0" Y="25923.3281" Z="0"/>
<Orientation X="0" Y="25990.5859" Z="0"/>
<Scale X="0.600000024" Y="0.600000024" Z="0.600000024"/>
</c:Transform>
</Components>
@@ -3038,7 +3038,7 @@
</c:Model>
<c:Transform>
<Position X="0" Y="2.36784196" Z="0"/>
<Orientation X="0" Y="81128.9531" Z="0"/>
<Orientation X="0" Y="81198.7031" Z="0"/>
<Scale X="0.600000024" Y="0.600000024" Z="0.600000024"/>
</c:Transform>
</Components>
@@ -3080,7 +3080,7 @@
</c:Model>
<c:Transform>
<Position X="0" Y="2.36784196" Z="0"/>
<Orientation X="0" Y="78866.125" Z="0"/>
<Orientation X="0" Y="78935.875" Z="0"/>
<Scale X="0.600000024" Y="0.600000024" Z="0.600000024"/>
</c:Transform>
</Components>
@@ -3122,7 +3122,7 @@
</c:Model>
<c:Transform>
<Position X="0" Y="2.36784196" Z="0"/>
<Orientation X="0" Y="90523.6719" Z="0"/>
<Orientation X="0" Y="90593.4219" Z="0"/>
<Scale X="0.600000024" Y="0.600000024" Z="0.600000024"/>
</c:Transform>
</Components>
@@ -3164,7 +3164,7 @@
</c:Model>
<c:Transform>
<Position X="0" Y="2.36784196" Z="0"/>
<Orientation X="0" Y="78866.125" Z="0"/>
<Orientation X="0" Y="78935.875" Z="0"/>
<Scale X="0.600000024" Y="0.600000024" Z="0.600000024"/>
</c:Transform>
</Components>
@@ -5261,7 +5261,7 @@
</c:Model>
<c:Transform>
<Position X="0" Y="2.36800003" Z="0"/>
<Orientation X="0" Y="71424.8125" Z="0"/>
<Orientation X="0" Y="71494.5625" Z="0"/>
<Scale X="0.600000024" Y="0.600000024" Z="0.600000024"/>
</c:Transform>
</Components>
@@ -5303,7 +5303,7 @@
</c:Model>
<c:Transform>
<Position X="0" Y="2.36784196" Z="0"/>
<Orientation X="0" Y="47480.0781" Z="0"/>
<Orientation X="0" Y="47550.7578" Z="0"/>
<Scale X="0.600000024" Y="0.600000024" Z="0.600000024"/>
</c:Transform>
</Components>
@@ -6869,7 +6869,7 @@
</c:Model>
<c:Transform>
<Position X="0" Y="2.36800003" Z="0"/>
<Orientation X="0" Y="71548.5938" Z="0"/>
<Orientation X="0" Y="71618.3438" Z="0"/>
<Scale X="0.600000024" Y="0.600000024" Z="0.600000024"/>
</c:Transform>
</Components>
@@ -6911,7 +6911,7 @@
</c:Model>
<c:Transform>
<Position X="0" Y="2.36784196" Z="0"/>
<Orientation X="0" Y="90490.5469" Z="0"/>
<Orientation X="0" Y="90560.2969" Z="0"/>
<Scale X="0.600000024" Y="0.600000024" Z="0.600000024"/>
</c:Transform>
</Components>
@@ -6953,7 +6953,7 @@
</c:Model>
<c:Transform>
<Position X="0" Y="2.36784196" Z="0"/>
<Orientation X="0" Y="78833" Z="0"/>
<Orientation X="0" Y="78902.75" Z="0"/>
<Scale X="0.600000024" Y="0.600000024" Z="0.600000024"/>
</c:Transform>
</Components>
@@ -6995,7 +6995,7 @@
</c:Model>
<c:Transform>
<Position X="0" Y="2.36784196" Z="0"/>
<Orientation X="0" Y="81095.8281" Z="0"/>
<Orientation X="0" Y="81165.5781" Z="0"/>
<Scale X="0.600000024" Y="0.600000024" Z="0.600000024"/>
</c:Transform>
</Components>
@@ -7037,7 +7037,7 @@
</c:Model>
<c:Transform>
<Position X="0" Y="2.36784196" Z="0"/>
<Orientation X="0" Y="90428.6875" Z="0"/>
<Orientation X="0" Y="90498.4375" Z="0"/>
<Scale X="0.600000024" Y="0.600000024" Z="0.600000024"/>
</c:Transform>
</Components>
@@ -7079,7 +7079,7 @@
</c:Model>
<c:Transform>
<Position X="0" Y="2.36784196" Z="0"/>
<Orientation X="0" Y="25960.2227" Z="0"/>
<Orientation X="0" Y="26027.4805" Z="0"/>
<Scale X="0.600000024" Y="0.600000024" Z="0.600000024"/>
</c:Transform>
</Components>
@@ -7121,7 +7121,7 @@
</c:Model>
<c:Transform>
<Position X="0" Y="2.36784196" Z="0"/>
<Orientation X="0" Y="90490.5469" Z="0"/>
<Orientation X="0" Y="90560.2969" Z="0"/>
<Scale X="0.600000024" Y="0.600000024" Z="0.600000024"/>
</c:Transform>
</Components>
@@ -8796,7 +8796,7 @@
<Axis X="0" Y="1" Z="0"/>
</c:RaptorCopter>
<c:Transform>
<Orientation X="0" Y="97.568718" Z="0"/>
<Orientation X="0" Y="165.48909" Z="0"/>
</c:Transform>
</Components>
<Children>
@@ -8808,7 +8808,7 @@
</c:RaptorCopter>
<c:Transform>
<Position X="0" Y="26" Z="40"/>
<Orientation X="0" Y="-112.035805" Z="0"/>
<Orientation X="0" Y="-247.882935" Z="0"/>
</c:Transform>
</Components>
<Children>
@@ -8858,10 +8858,11 @@
<Components>
<c:Button/>
<c:Sprite>
<DepthSort>false</DepthSort>
<Model>Models/Core/UnitQuad.mesh</Model>
<GlowMap></GlowMap>
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
<BlurBackground>true</BlurBackground>
<GlowMap></GlowMap>
<DepthSort>false</DepthSort>
<Color A="0.392156869" B="0" G="0" R="0"/>
</c:Sprite>
<c:InputCmdButton>
@@ -8874,6 +8875,44 @@
</Components>
<Children/>
</Entity>
<Entity name="ButtonCorner_Origin">
<Components>
<c:Transform/>
</Components>
<Children>
<Entity name="BottomRight">
<Components>
<c:Sprite>
<Model>Models/Core/UnitQuad.mesh</Model>
<GlowMap></GlowMap>
<DiffuseTexture>Textures/HUD/ButtonCorner_16.png</DiffuseTexture>
<Linear>false</Linear>
</c:Sprite>
<c:Transform>
<Position X="0.0970000029" Y="-0.0219999999" Z="0.00499999989"/>
<Orientation X="0" Y="0" Z="4.71199989"/>
<Scale X="0.00499999989" Y="0.00499999989" Z="1"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="TopRight">
<Components>
<c:Sprite>
<Model>Models/Core/UnitQuad.mesh</Model>
<GlowMap></GlowMap>
<DiffuseTexture>Textures/HUD/ButtonCorner_16.png</DiffuseTexture>
<Linear>false</Linear>
</c:Sprite>
<c:Transform>
<Position X="0.0970000029" Y="0.0220000017" Z="0.00499999989"/>
<Scale X="0.00499999989" Y="0.00499999989" Z="1"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="Text">
<Components>
<c:Text>
@@ -8890,40 +8929,6 @@
</Components>
<Children/>
</Entity>
<Entity name="ButtonCorner_Origin">
<Components>
<c:Transform/>
</Components>
<Children>
<Entity name="TopRight">
<Components>
<c:Sprite>
<DiffuseTexture>Textures/HUD/ButtonCorner_16.png</DiffuseTexture>
<GlowMap></GlowMap>
</c:Sprite>
<c:Transform>
<Position X="0.0970000029" Y="0.0220000017" Z="0.00499999989"/>
<Scale X="0.00499999989" Y="0.00499999989" Z="1"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="BottomRight">
<Components>
<c:Sprite>
<DiffuseTexture>Textures/HUD/ButtonCorner_16.png</DiffuseTexture>
<GlowMap></GlowMap>
</c:Sprite>
<c:Transform>
<Position X="0.0970000029" Y="-0.0219999999" Z="0.00499999989"/>
<Orientation X="0" Y="0" Z="4.71199989"/>
<Scale X="0.00499999989" Y="0.00499999989" Z="1"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
<Entity name="ButtonPos_3">
@@ -8937,10 +8942,11 @@
<Components>
<c:Button/>
<c:Sprite>
<DepthSort>false</DepthSort>
<Model>Models/Core/UnitQuad.mesh</Model>
<GlowMap></GlowMap>
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
<BlurBackground>true</BlurBackground>
<GlowMap></GlowMap>
<DepthSort>false</DepthSort>
<Color A="0.392156869" B="0" G="0" R="0"/>
</c:Sprite>
<c:Transform>
@@ -8973,8 +8979,10 @@
<Entity name="TopRight">
<Components>
<c:Sprite>
<DiffuseTexture>Textures/HUD/ButtonCorner_16.png</DiffuseTexture>
<Model>Models/Core/UnitQuad.mesh</Model>
<GlowMap></GlowMap>
<DiffuseTexture>Textures/HUD/ButtonCorner_16.png</DiffuseTexture>
<Linear>false</Linear>
</c:Sprite>
<c:Transform>
<Position X="0.0970000029" Y="0.0220000017" Z="0.00499999989"/>
@@ -8986,8 +8994,10 @@
<Entity name="BottomRight">
<Components>
<c:Sprite>
<DiffuseTexture>Textures/HUD/ButtonCorner_16.png</DiffuseTexture>
<Model>Models/Core/UnitQuad.mesh</Model>
<GlowMap></GlowMap>
<DiffuseTexture>Textures/HUD/ButtonCorner_16.png</DiffuseTexture>
<Linear>false</Linear>
</c:Sprite>
<c:Transform>
<Position X="0.0970000029" Y="-0.0219999999" Z="0.00499999989"/>
@@ -9008,16 +9018,59 @@
</c:Transform>
</Components>
<Children>
<Entity name="ButtonCorner_Origin">
<Components>
<c:Transform/>
</Components>
<Children>
<Entity name="BottomRight">
<Components>
<c:Sprite>
<Model>Models/Core/UnitQuad.mesh</Model>
<GlowMap></GlowMap>
<DiffuseTexture>Textures/HUD/ButtonCorner_16.png</DiffuseTexture>
<Linear>false</Linear>
</c:Sprite>
<c:Transform>
<Position X="0.0970000029" Y="-0.0219999999" Z="0.00499999989"/>
<Orientation X="0" Y="0" Z="4.71199989"/>
<Scale X="0.00499999989" Y="0.00499999989" Z="1"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="TopRight">
<Components>
<c:Sprite>
<Model>Models/Core/UnitQuad.mesh</Model>
<GlowMap></GlowMap>
<DiffuseTexture>Textures/HUD/ButtonCorner_16.png</DiffuseTexture>
<Linear>false</Linear>
</c:Sprite>
<c:Transform>
<Position X="0.0970000029" Y="0.0220000017" Z="0.00499999989"/>
<Scale X="0.00499999989" Y="0.00499999989" Z="1"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="Button_2">
<Components>
<c:Button/>
<c:Sprite>
<DepthSort>false</DepthSort>
<Model>Models/Core/UnitQuad.mesh</Model>
<GlowMap></GlowMap>
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
<BlurBackground>true</BlurBackground>
<GlowMap></GlowMap>
<DepthSort>false</DepthSort>
<Color A="0.392156869" B="0" G="0" R="0"/>
</c:Sprite>
<c:InputCmdButton>
<Command>Options</Command>
<PressValue>1</PressValue>
</c:InputCmdButton>
<c:Transform>
<Scale X="0.200000003" Y="0.0500000007" Z="1"/>
</c:Transform>
@@ -9027,7 +9080,7 @@
<Entity name="Text">
<Components>
<c:Text>
<Content>Option</Content>
<Content>Options</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Alignment>
<Right/>
@@ -9040,40 +9093,6 @@
</Components>
<Children/>
</Entity>
<Entity name="ButtonCorner_Origin">
<Components>
<c:Transform/>
</Components>
<Children>
<Entity name="TopRight">
<Components>
<c:Sprite>
<DiffuseTexture>Textures/HUD/ButtonCorner_16.png</DiffuseTexture>
<GlowMap></GlowMap>
</c:Sprite>
<c:Transform>
<Position X="0.0970000029" Y="0.0220000017" Z="0.00499999989"/>
<Scale X="0.00499999989" Y="0.00499999989" Z="1"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="BottomRight">
<Components>
<c:Sprite>
<DiffuseTexture>Textures/HUD/ButtonCorner_16.png</DiffuseTexture>
<GlowMap></GlowMap>
</c:Sprite>
<c:Transform>
<Position X="0.0970000029" Y="-0.0219999999" Z="0.00499999989"/>
<Orientation X="0" Y="0" Z="4.71199989"/>
<Scale X="0.00499999989" Y="0.00499999989" Z="1"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
<Entity name="ButtonPos_4">
@@ -9087,10 +9106,11 @@
<Components>
<c:Button/>
<c:Sprite>
<DepthSort>false</DepthSort>
<Model>Models/Core/UnitQuad.mesh</Model>
<GlowMap></GlowMap>
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
<BlurBackground>true</BlurBackground>
<GlowMap></GlowMap>
<DepthSort>false</DepthSort>
<Color A="0.392156869" B="0" G="0" R="0"/>
</c:Sprite>
<c:Transform>
@@ -9123,8 +9143,10 @@
<Entity name="TopRight">
<Components>
<c:Sprite>
<DiffuseTexture>Textures/HUD/ButtonCorner_16.png</DiffuseTexture>
<Model>Models/Core/UnitQuad.mesh</Model>
<GlowMap></GlowMap>
<DiffuseTexture>Textures/HUD/ButtonCorner_16.png</DiffuseTexture>
<Linear>false</Linear>
</c:Sprite>
<c:Transform>
<Position X="0.0970000029" Y="0.0220000017" Z="0.00499999989"/>
@@ -9136,8 +9158,10 @@
<Entity name="BottomRight">
<Components>
<c:Sprite>
<DiffuseTexture>Textures/HUD/ButtonCorner_16.png</DiffuseTexture>
<Model>Models/Core/UnitQuad.mesh</Model>
<GlowMap></GlowMap>
<DiffuseTexture>Textures/HUD/ButtonCorner_16.png</DiffuseTexture>
<Linear>false</Linear>
</c:Sprite>
<c:Transform>
<Position X="0.0970000029" Y="-0.0219999999" Z="0.00499999989"/>
@@ -9169,6 +9193,15 @@
</Components>
<Children/>
</Entity>
<Entity name="OptionsSpawner">
<Components>
<c:Spawner>
<EntityFile>Schema/Entities/OptionMenu.xml</EntityFile>
</c:Spawner>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children>
@@ -13,6 +13,7 @@
<c:Model>
<Resource>models/core/unitcube.mesh</Resource>
<Color A="1" B="0.980392158" G="1" R="1"/>
<Shadow>false</Shadow>
</c:Model>
<c:Transform>
<Position X="-0.100000001" Y="0" Z="0"/>
@@ -28,6 +29,7 @@
<c:Model>
<Resource>models/core/unitcube.mesh</Resource>
<Color A="1" B="0" G="0" R="1"/>
<Shadow>false</Shadow>
</c:Model>
<c:Transform>
<Position X="-14.500001" Y="1.50000012" Z="16.9222012"/>
@@ -52,6 +54,7 @@
<c:Model>
<Resource>models/core/unitcube.mesh</Resource>
<Color A="1" B="1" G="0" R="0"/>
<Shadow>false</Shadow>
</c:Model>
<c:Transform>
<Position X="-14.500001" Y="1.50000012" Z="-17.6888409"/>
@@ -67,6 +70,7 @@
<c:Model>
<Resource>models/core/unitcube.mesh</Resource>
<Color A="1" B="0" G="0" R="1"/>
<Shadow>false</Shadow>
</c:Model>
<c:Transform>
<Position X="12.1000004" Y="1.50000012" Z="16.9222012"/>
@@ -82,6 +86,7 @@
<c:Model>
<Resource>models/core/unitcube.mesh</Resource>
<Color A="1" B="1" G="0" R="0"/>
<Shadow>false</Shadow>
</c:Model>
<c:Transform>
<Position X="12.1228638" Y="1.50000012" Z="-17.9642811"/>
@@ -198,6 +203,7 @@
<c:Model>
<Resource>models/core/unitcube.mesh</Resource>
<Color A="1" B="39.2156868" G="0" R="3.13725495"/>
<Shadow>false</Shadow>
</c:Model>
<c:Transform>
<Scale X="-70" Y="-70" Z="-70"/>
@@ -210,7 +216,7 @@
<c:Transform/>
</Components>
<Children>
<Entity name="-">
<Entity name="CapP">
<Components>
<c:AABB/>
<c:CapturePoint>
@@ -254,6 +260,13 @@
</Components>
<Children/>
</Entity>
<Entity>
<Components>
<c:PointLight/>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="Blue">
@@ -265,7 +278,25 @@
<Scale X="3.4000001" Y="4.70000029" Z="0.700000048"/>
</c:Transform>
</Components>
<Children/>
<Children>
<Entity>
<Components>
<c:Model>
<Resource></Resource>
</c:Model>
<c:Transform/>
</Components>
<Children>
<Entity>
<Components>
<c:PointLight/>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
<Entity name="Spectator">
<Components>
@@ -276,7 +307,43 @@
<Scale X="1" Y="5.70000029" Z="1"/>
</c:Transform>
</Components>
<Children/>
<Children>
<Entity>
<Components>
<c:PointLight/>
<c:Transform/>
</Components>
<Children>
<Entity>
<Components>
<c:Model>
<Resource></Resource>
</c:Model>
<c:Transform/>
</Components>
<Children>
<Entity>
<Components>
<c:PointLight/>
<c:Transform/>
</Components>
<Children>
<Entity>
<Components>
<c:Model>
<Resource></Resource>
</c:Model>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
@@ -287,11 +354,11 @@
<c:Transform/>
</Components>
<Children>
<Entity name="-">
<Entity name="CapP">
<Components>
<c:AABB/>
<c:CapturePoint>
<CaptureTimer>-15</CaptureTimer>
<CaptureTimer>12</CaptureTimer>
<HomePointForTeam>
<Blue/>
</HomePointForTeam>
@@ -317,7 +384,38 @@
<Scale X="4.4000001" Y="2" Z="3.70000029"/>
</c:Transform>
</Components>
<Children/>
<Children>
<Entity>
<Components>
<c:Model>
<Resource></Resource>
</c:Model>
<c:Transform/>
</Components>
<Children>
<Entity>
<Components>
<c:Transform/>
</Components>
<Children>
<Entity>
<Components>
<c:Transform/>
</Components>
<Children>
<Entity>
<Components>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
<Entity name="Blue">
<Components>
+2
View File
@@ -71,6 +71,8 @@
<xs:element ref="c:NetworkComponent" minOccurs="0"/>
<xs:element ref="c:ServerIdentity" minOccurs="0"/>
<xs:element ref="c:ServerList" minOccurs="0"/>
<xs:element ref="c:ConfigBtnResolution" minOccurs="0"/>
<xs:element ref="c:ConfigBtnFloat" minOccurs="0"/>
</xs:all>
</xs:complexType>
</xs:element>
+3 -2
View File
@@ -29,9 +29,10 @@ void main()
vec4 color_result = Color * diffuseTexel;
float pos = ((P * vec4(Input.Position, 1)).y + 1.0)/2.0;
float fillResult = floor(pos*FillPercentage);
color_result = FillColor*diffuseTexel.a*fillResult + color_result*(1-fillResult);
if(pos <= FillPercentage) {
color_result = FillColor*diffuseTexel.a;
}
sceneColor = vec4(color_result.xyz, clamp(color_result.a, 0, 1));
+50 -14
View File
@@ -360,7 +360,14 @@ constexpr bool FaceIsGround(float faceNormalY)
//An array containing 3 int pairs { 0, 2 }, { 0, 1 }, { 1, 2 }
constexpr std::array<std::pair<int, int>, 3> dimensionPairs({ std::pair<int, int>(0, 2), std::pair<int, int>(0, 1), std::pair<int, int>(1, 2) });
bool AABBvsTriangle(const AABB& box,
enum class BoxTriRes
{
Front,
Behind,
Intersect
};
BoxTriRes AABBvsTriangle(const AABB& box,
const std::array<glm::vec3, 3>& triPos,
const glm::vec3& originalBoxVelocity,
float verticalStepHeight,
@@ -374,7 +381,7 @@ bool AABBvsTriangle(const AABB& box,
//Less checks, and we should be able to walk out from models if we are trapped inside.
glm::vec3 triNormal = glm::cross(triPos[1] - triPos[0], triPos[2] - triPos[0]);
if (!vectorHasLength(triNormal) || (glm::dot(triNormal, originalBoxVelocity) > 0)) {
return false;
return BoxTriRes::Behind;
}
triNormal = glm::normalize(triNormal);
@@ -409,6 +416,9 @@ bool AABBvsTriangle(const AABB& box,
const glm::vec3& min = box.MinCorner();
const glm::vec3& max = box.MaxCorner();
// If there is no intersection, whether the box center is in front of or behind the triangle.
BoxTriRes noIntersection = glm::dot(triNormal, origin - triPos[0]) > 0 ? BoxTriRes::Front : BoxTriRes::Behind;
//For each projection in xy-, xz-, and yx-planes.
for (std::pair<int, int> dim : dimensionPairs) {
//2D Triangle.
@@ -426,7 +436,7 @@ bool AABBvsTriangle(const AABB& box,
bool pushedFromTriangleLine;
//if projections don't overlap, return false.
if (!rectangleVsTriangle(boxMin, boxMax, t2D, resolutionVector, resolutionDist, pushedFromTriangleLine)) {
return false;
return noIntersection;
} else if (resolveCollision) {
//Overwrite the smallest resolution if this is smaller.
if (resolutionDist < resolveShortest.DistanceSq) {
@@ -462,14 +472,15 @@ bool AABBvsTriangle(const AABB& box,
float t = glm::dot(triNormal, triPos[0] - origin) / glm::dot(triNormal, diagonal);
//If intersection point between plane and diagonal is within the box.
if (glm::abs(t) > 1) {
return false;
return noIntersection;
}
if (!resolveCollision) {
return true;
return BoxTriRes::Intersect;
}
glm::vec3 cornerResolution = (1+t) * diagonal;
cornerResolution = glm::dot(cornerResolution, triNormal) * triNormal;
//Overwrite the smallest resolution if cornerResolution is smaller.
float lenSq = glm::length2(cornerResolution);
if (lenSq < resolveShortest.DistanceSq) {
@@ -498,7 +509,7 @@ bool AABBvsTriangle(const AABB& box,
case ResolveDimZ:
//If we get here, the resolution is along one coordinate axis.
//set velocity to 0 in y if it is along y-axis.
return true;
return BoxTriRes::Intersect;
case Line:
projNorm = glm::normalize(outResolution);
break;
@@ -533,10 +544,10 @@ bool AABBvsTriangle(const AABB& box,
boxVelocity = boxVelocity - glm::dot(boxVelocity, projNorm) * projNorm;
}
}
return true;
return BoxTriRes::Intersect;
}
bool AABBvsTriangles(const AABB& box,
Output AABBvsTriangles(const AABB& box,
const RawModel::Vertex* modelVertices,
const std::vector<unsigned int>& modelIndices,
const glm::mat4& modelMatrix,
@@ -546,8 +557,8 @@ bool AABBvsTriangles(const AABB& box,
glm::vec3& outResolutionVector,
bool resolveCollision)
{
bool hit = false;
bool intersect = false;
Output out = Output::OutContained;
bool everHitTheGround = false;
AABB newBox = box;
outResolutionVector = glm::vec3(0.f);
@@ -560,20 +571,27 @@ bool AABBvsTriangles(const AABB& box,
};
glm::vec3 outVec;
bool collideWithGround = isOnGround;
if (AABBvsTriangle(newBox, triVertices, originalBoxVelocity, verticalStepHeight, collideWithGround, boxVelocity, outVec, resolveCollision)) {
hit = true;
switch (AABBvsTriangle(newBox, triVertices, originalBoxVelocity, verticalStepHeight, collideWithGround, boxVelocity, outVec, resolveCollision)) {
case Collision::BoxTriRes::Front:
out = Output::OutSeparated;
break;
case Collision::BoxTriRes::Intersect:
intersect = true;
outResolutionVector += outVec;
newBox = AABB::FromOriginSize(newBox.Origin() + outVec, newBox.Size());
if (collideWithGround) {
everHitTheGround = isOnGround = true;
}
break;
default:
break;
}
}
if (!everHitTheGround) {
isOnGround = false;
}
return hit;
return intersect ? Output::OutIntersecting : out;
}
bool AABBvsTriangles(const AABB& box,
@@ -593,13 +611,31 @@ bool AABBvsTriangles(const AABB& box,
verticalStepHeight,
isOnGround,
outResolutionVector,
true);
true) == Output::OutIntersecting;
}
bool AABBvsTriangles(const AABB& box,
const RawModel::Vertex* modelVertices,
const std::vector<unsigned int>& modelIndices,
const glm::mat4& modelMatrix)
{
glm::vec3 vel, outres;
bool g;
return AABBvsTriangles(box,
modelVertices,
modelIndices,
modelMatrix,
vel,
0.f,
g,
outres,
false) == Output::OutIntersecting;
}
Output AABBvsTrianglesWContainment(const AABB& box,
const RawModel::Vertex* modelVertices,
const std::vector<unsigned int>& modelIndices,
const glm::mat4& modelMatrix)
{
glm::vec3 vel, outres;
bool g;
+10 -3
View File
@@ -37,6 +37,10 @@ void CollisionSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& c
bool hit;
float dist;
if (boxB.Entity.HasComponent("Model")) {
if (!((bool)boxB.Entity["Model"]["Visible"])) {
// Don't collide against invisible models.
continue;
}
RawModel* model;
std::string res = (std::string)boxB.Entity["Model"]["Resource"];
try {
@@ -77,7 +81,11 @@ void CollisionSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& c
}
if (boxB.Entity.HasComponent("Model") && Collision::AABBVsAABB(boxA, boxB)) {
//Here we know boxB is a entity with Collideable, AABB, and Model.
// Here we know boxB is a entity with Collideable, AABB, and Model.
if (!((bool)boxB.Entity["Model"]["Visible"])) {
// Don't collide against invisible models.
continue;
}
RawModel* model;
try {
model = ResourceManager::Load<RawModel, true>(boxB.Entity["Model"]["Resource"]);
@@ -88,12 +96,11 @@ void CollisionSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& c
glm::mat4 modelMatrix = Transform::ModelMatrix(boxB.Entity);
glm::vec3 inOutVelocity = (glm::vec3)cPhysics["Velocity"];
bool notMovingxz = glm::all(glm::lessThan(glm::abs(glm::vec2(inOutVelocity.x, inOutVelocity.z)), glm::vec2(0.01f))) && prevPosIt != m_PrevPositions.end();
bool isOnGround = (bool)cPhysics["IsOnGround"];
float verticalStepHeight = (float)(double)cPhysics["VerticalStepHeight"];
if (Collision::AABBvsTriangles(boxA, model->Vertices(), model->m_Indices, modelMatrix, inOutVelocity, verticalStepHeight, isOnGround, resolutionVector)) {
//Move the position to previous position if it is not moving in the xz-plane, else resolve with the resolution vector.
(glm::vec3&)cTransform["Position"] += notMovingxz ? prevPosIt->second - boxA.Origin() : resolutionVector;
(glm::vec3&)cTransform["Position"] += resolutionVector;
boxA = *Collision::EntityAbsoluteAABB(entity);
cPhysics["Velocity"] = inOutVelocity;
if (isOnGround) {
+31 -10
View File
@@ -10,6 +10,16 @@ void TriggerSystem::UpdateComponent(EntityWrapper& triggerEntity, ComponentWrapp
return;
}
RawModel* triggerModel = nullptr;
glm::mat4 triggerModelMat;
if (triggerEntity.HasComponent("Model")) {
try {
triggerModel = ResourceManager::Load<RawModel, true>(triggerEntity["Model"]["Resource"]);
triggerModelMat = Transform::ModelMatrix(triggerEntity);
} catch (const std::exception&) {
}
}
m_OctreeOut.clear();
m_Octree->ObjectsInSameRegion(*triggerBox, m_OctreeOut);
@@ -22,7 +32,17 @@ void TriggerSystem::UpdateComponent(EntityWrapper& triggerEntity, ComponentWrapp
if (colliderFitsInTrigger) {
completelyInsideBox = AABB::FromOriginSize((*triggerBox).Origin(), (*triggerBox).Size() - 2.0f * colliderBox.Size());
}
if (colliderFitsInTrigger && Collision::AABBVsAABB(completelyInsideBox, colliderBox)) {
// We know the entity is inside the trigger box, but perhaps not the model yet.
Collision::Output out = triggerModel == nullptr
? Collision::Output::OutContained
: Collision::AABBvsTrianglesWContainment(
colliderBox,
triggerModel->Vertices(),
triggerModel->m_Indices,
triggerModelMat);
if (colliderFitsInTrigger && Collision::AABBVsAABB(completelyInsideBox, colliderBox) && out == Collision::Output::OutContained) {
// Entity is completely inside the trigger.
// If it was only touching before, it is erased.
m_EntitiesTouchingTrigger[triggerEntity].erase(colliderEntity);
@@ -32,7 +52,8 @@ void TriggerSystem::UpdateComponent(EntityWrapper& triggerEntity, ComponentWrapp
completeSet.insert(colliderEntity);
publish<Events::TriggerEnter>(colliderEntity, triggerEntity);
}
} else {
continue;
} else if (out != Collision::Output::OutSeparated) {
// Entity is only touching the trigger.
auto& touchSet = m_EntitiesTouchingTrigger[triggerEntity];
auto& completeSet = m_EntitiesCompletelyInTrigger[triggerEntity];
@@ -47,17 +68,17 @@ void TriggerSystem::UpdateComponent(EntityWrapper& triggerEntity, ComponentWrapp
touchSet.insert(colliderEntity);
}
// Else, it was touching the trigger last frame too and nothing is done.
}
} else {
// Entity is not touching the trigger,
// Throw event if it was previously.
if (throwLeaveIfWasInTrigger(m_EntitiesTouchingTrigger[triggerEntity], colliderEntity, triggerEntity)) {
continue;
}
// This only occurs if the entity was completely inside the trigger one frame,
// then completely outside the trigger, e.g. when dying and respawning.
throwLeaveIfWasInTrigger(m_EntitiesCompletelyInTrigger[triggerEntity], colliderEntity, triggerEntity);
}
// Only get here if entity is not touching the trigger,
// throw event if it was touching previously.
if (throwLeaveIfWasInTrigger(m_EntitiesTouchingTrigger[triggerEntity], colliderEntity, triggerEntity)) {
continue;
}
// This only occurs if the entity was completely inside the trigger one frame,
// then completely outside the trigger, e.g. when dying and respawning.
throwLeaveIfWasInTrigger(m_EntitiesCompletelyInTrigger[triggerEntity], colliderEntity, triggerEntity);
}
}
+21 -3
View File
@@ -4,7 +4,7 @@
#include "Editor/EditorWidgetSystem.h"
#include "Core/EntityFile.h"
EditorSystem::EditorSystem(SystemParams params, IRenderer* renderer, RenderFrame* renderFrame)
EditorSystem::EditorSystem(SystemParams params, IRenderer* renderer, RenderFrame* renderFrame)
: System(params)
, m_Renderer(renderer)
, m_RenderFrame(renderFrame)
@@ -14,7 +14,7 @@ EditorSystem::EditorSystem(SystemParams params, IRenderer* renderer, RenderFrame
m_EditorWorldSystemPipeline->AddSystem<UniformScaleSystem>(0);
m_EditorWorldSystemPipeline->AddSystem<EditorWidgetSystem>(0, m_Renderer);
m_EditorWorldSystemPipeline->AddSystem<EditorRenderSystem>(1, m_Renderer, m_RenderFrame);
m_EditorCamera = importEntity(EntityWrapper(m_EditorWorld, EntityID_Invalid), "Schema/Entities/Empty.xml");
m_ActualCamera = m_EditorCamera;
m_EditorWorld->AttachComponent(m_EditorCamera.ID, "Transform");
@@ -47,6 +47,7 @@ EditorSystem::EditorSystem(SystemParams params, IRenderer* renderer, RenderFrame
Enable();
} else {
Disable();
m_EventBroker->Publish(Events::UnlockMouse());
}
}
@@ -71,6 +72,9 @@ void EditorSystem::Update(double dt)
m_EditorStats->Draw(actualDelta);
if (m_CurrentSelection.Valid() && m_Widget.Valid()) {
if (isAnyParentMissingTransform(m_CurrentSelection.ID)) {
return;
}
(glm::vec3&)m_Widget["Transform"]["Position"] = Transform::AbsolutePosition(m_CurrentSelection);
if (m_WidgetSpace == EditorGUI::WidgetSpace::Local) {
(glm::vec3&)m_Widget["Transform"]["Orientation"] = Transform::AbsoluteOrientationEuler(m_CurrentSelection);
@@ -78,7 +82,6 @@ void EditorSystem::Update(double dt)
(glm::vec3&)m_Widget["Transform"]["Orientation"] = glm::vec3(0, 0, 0);
}
}
m_EditorWorldSystemPipeline->Update(actualDelta);
ComponentWrapper& cameraTransform = m_EditorCamera["Transform"];
@@ -202,6 +205,9 @@ bool EditorSystem::OnMousePress(const Events::MousePress& e)
bool EditorSystem::OnWidgetDelta(const Events::WidgetDelta& e)
{
if (m_CurrentSelection.Valid()) {
if (isAnyParentMissingTransform(m_CurrentSelection.ID)) {
return false;
}
if (m_WidgetSpace == EditorGUI::WidgetSpace::Global) {
glm::quat parentOrientation;
glm::vec3 parentScale(1.f);
@@ -308,3 +314,15 @@ void EditorSystem::setWidgetMode(EditorGUI::WidgetMode mode)
m_Widget["Transform"]["Position"] = Transform::AbsolutePosition(m_CurrentSelection.World, m_CurrentSelection.ID);
}
bool EditorSystem::isAnyParentMissingTransform(EntityID entityID)
{
EntityWrapper entity(m_World, entityID);
while (entity.Parent().Valid()) {
if (!entity.HasComponent("Transform")) {
return true;
}
entity = entity.Parent();
}
return false;
}
+37 -23
View File
@@ -1,4 +1,5 @@
#include "Network/Client.h"
#include "Network/EPlayerDisconnected.h"
using namespace boost::asio::ip;
Client::Client(World* world, EventBroker* eventBroker)
@@ -50,16 +51,19 @@ void Client::Connect(std::string address, int port)
void Client::Update()
{
m_EventBroker->Process<Client>();
//while (m_Unreliable.IsSocketAvailable()) {
// // Packet will get real data in receive
// Packet packet(MessageType::Invalid);
// m_Unreliable.Receive(packet);
// if (packet.GetMessageType() == MessageType::Connect) {
// parseUDPConnect(packet);
// } else {
// parseMessageType(packet);
// }
//}
while (m_Unreliable.IsSocketAvailable()) {
m_Unreliable.ReceivePackets();
}
// Packet will get real data in GetNextPacket()
Packet parsedPacket(MessageType::Invalid);
while (m_Unreliable.GetNextPacket(parsedPacket)) {
if (parsedPacket.GetMessageType() == MessageType::Connect) {
parseUDPConnect(parsedPacket);
} else {
parseMessageType(parsedPacket);
}
}
while (m_Reliable.IsSocketAvailable()) {
// Packet will get real data in receive
Packet packet(MessageType::Invalid);
@@ -106,8 +110,9 @@ void Client::Update()
void Client::parseMessageType(Packet& packet)
{
// Pop packetSize
packet.ReadPrimitive<int>();
// Pop packetSize, sequenceNumber and packetsInSequence.
popNetworkSegmentOfHeader(packet);
int messageType = packet.ReadPrimitive<int>();
if (messageType == -1)
return;
@@ -162,26 +167,29 @@ void Client::parseMessageType(Packet& packet)
void Client::parseUDPConnect(Packet& packet)
{
// Map ServerEntityID and your PlayerID
// TODO: If this is not received send a new connect message.
LOG_INFO("I be connected PogChamp");
}
void Client::parseTCPConnect(Packet& packet)
{
LOG_INFO("Received TCP connect from server");
// Pop size of message int
packet.ReadPrimitive<int>();
// Pop packetSize, group, groupIndex and groupSize.
popNetworkSegmentOfHeader(packet);
int messageType = packet.ReadPrimitive<int>();
// Read packet ID
m_PreviousPacketID = m_PacketID; // Set previous packet id
m_PacketID = packet.ReadPrimitive<int>(); //Read new packet id
// parse player id and other stuff
m_PlayerID = packet.ReadPrimitive<int>();
m_PlayerID = packet.ReadPrimitive<int>();
LOG_INFO("A Player connected");
// TODO: If this is not received send a new connect message.
Packet UnreliablePacket(MessageType::Connect, m_SendPacketID);
// Add player id and other stuff
packet.WritePrimitive(m_PlayerID);
// m_Unreliable.Send(packet);
m_Unreliable.Send(packet);
// LOG_INFO("Sent UDP Connect Server");
}
@@ -208,10 +216,11 @@ void Client::parsePing()
void Client::parseServerlist(Packet& packet)
{
// Pop size, message type, and ID
packet.ReadPrimitive<int>();
// Pop packetSize, group, groupIndex and groupSize.
popNetworkSegmentOfHeader(packet);
packet.ReadPrimitive<int>();
packet.ReadPrimitive<int>();
std::string address = packet.ReadString();
int port = packet.ReadPrimitive<int>();
std::string serverName = packet.ReadString();
@@ -224,7 +233,7 @@ void Client::parseServerlist(Packet& packet)
void Client::parseKick()
{
LOG_WARNING("You have been kicked from the server.");
m_IsConnected = false;
disconnect();
}
void Client::parseSpawnEvents()
@@ -463,7 +472,12 @@ void Client::disconnect()
m_PacketID = 0;
Packet packet(MessageType::Disconnect, m_SendPacketID);
m_Reliable.Send(packet);
m_Unreliable.Disconnect();
m_Reliable.Disconnect();
Events::PlayerDisconnected e;
e.Entity = m_LocalPlayer.ID;
e.PlayerID = -1;
m_EventBroker->Publish(e);
createMainMenu();
}
@@ -475,8 +489,8 @@ bool Client::OnInputCommand(const Events::InputCommand & e)
if (e.Command == "ConnectToServer") { // Connect for now
if (e.Value > 0) {
//m_Reliable.Connect(m_PlayerName, m_Address, m_Port);
// m_Unreliable.Connect(m_PlayerName, m_Address, m_Port);
m_Reliable.Connect(m_PlayerName, m_Address, m_Port);
m_Unreliable.Connect(m_PlayerName, m_Address, m_Port);
}
//LOG_DEBUG("Client::OnInputCommand: Command is %s. Value is %f. PlayerID is %i.", e.Command.c_str(), e.Value, e.PlayerID);
return true;
@@ -553,6 +567,7 @@ bool Client::OnConnectRequest(const Events::ConnectRequest& e)
{
removeWorld();
if (m_Reliable.Connect(m_PlayerName, e.IP, e.Port)) {
m_Unreliable.Connect(m_PlayerName, e.IP, e.Port);
// The client sent a successful connect message
return true;
@@ -629,7 +644,7 @@ void Client::sendLocalPlayerTransform()
packet.WritePrimitive((int)cAssaultWeapon["Ammo"]);
}
m_Reliable.Send(packet);
m_Unreliable.Send(packet);
}
void Client::identifyPacketLoss()
@@ -691,7 +706,6 @@ void Client::displayServerlist()
}
}
void Client::removeWorld()
{
std::vector<EntityID> childrenToBeDeleted;
+9
View File
@@ -83,3 +83,12 @@ void Network::updateNetworkData()
m_NetworkData.DataReceivedThisInterval = 0;
}
}
void Network::popNetworkSegmentOfHeader(Packet & packet)
{
// Pop packetSize, group, groupIndex and groupSize.
packet.ReadPrimitive<int>();
packet.ReadPrimitive<int>();
packet.ReadPrimitive<int>();
packet.ReadPrimitive<int>();
}
+62 -10
View File
@@ -3,16 +3,22 @@
Packet::Packet(MessageType type, unsigned int& packetID)
{
m_Data = new char[m_MaxPacketSize];
Init(type, packetID);
Init(type, packetID, 1, 1, -1);
}
// Create message
Packet::Packet(char* data, const size_t sizeOfPacket)
{
// Create message header
// allocate memory for size of packet, sequenceNumber and totalPacketesInSequence
m_ReturnDataOffset = 0;
m_Offset = 0;
// Resize message
m_MaxPacketSize = sizeOfPacket;
// Copy data newly allocated memory
m_Data = new char[sizeOfPacket];
unsigned int dummy = 0;
Init(MessageType::Invalid, dummy, 0, 0, 0);
memcpy(m_Data, data, sizeOfPacket);
m_Offset = sizeOfPacket;
}
@@ -21,7 +27,7 @@ Packet::Packet(MessageType type)
{
m_Data = new char[m_MaxPacketSize];
unsigned int dummy = 0;
Init(type, dummy);
Init(type, dummy, 1, 1, -1);
}
Packet::~Packet()
@@ -29,16 +35,30 @@ Packet::~Packet()
delete[] m_Data;
}
void Packet::Init(MessageType type, unsigned int & packetID)
void Packet::Init(MessageType type, unsigned int & packetID,
int groupIndex, int groupSize, int group)
{
m_ReturnDataOffset = 0;
m_Offset = 0;
// Create message header
// allocate memory for size of packet(only used in tcp)
// allocate memory for size of packet, sequenceNumber and totalPacketesInSequence
packetSizeOffset = m_Offset;
WritePrimitive<int>(0);
// packetGroup is the group the packet is in
groupOffset = m_Offset;
WritePrimitive<int>(group);
// What index the packet has in the packetGroup
groupIndexOffset = m_Offset;
WritePrimitive(groupIndex);
// The total amount of packets in a packetGroup
groupSizeOffset = m_Offset;
WritePrimitive(groupSize);
// Add message type
int messageType = static_cast<int>(type);
messageTypeOffset = m_Offset;
WritePrimitive<int>(messageType);
// Packet ID
packetIDOffset = m_Offset;
WritePrimitive<int>(packetID);
packetID++;
m_HeaderSize = m_Offset;
@@ -104,8 +124,7 @@ void Packet::ReconstructFromData(char * data, size_t sizeOfData)
void Packet::UpdateSize()
{
int whatisoffset = m_Offset;
memcpy(m_Data, &m_Offset, sizeof(int));
memcpy(m_Data + packetSizeOffset, &m_Offset, sizeof(int));
}
char * Packet::ReadData(int sizeOfData)
@@ -123,14 +142,47 @@ void Packet::ChangePacketID(unsigned int & packetID)
{
packetID = packetID + 1;
// Overwrite old PacketID
memcpy(m_Data + 2*sizeof(int), &packetID, sizeof(int));
memcpy(m_Data + packetIDOffset, &packetID, sizeof(int));
}
void Packet::ChangeGroupIndex(int groupIndex)
{
memcpy(m_Data + groupIndexOffset, &groupIndex, sizeof(int));
}
void Packet::ChangeGroupSize(int groupSize)
{
memcpy(m_Data + groupSizeOffset, &groupSize, sizeof(int));
}
void Packet::ChangeGroup(int group)
{
memcpy(m_Data + groupOffset, &group, sizeof(int));
}
MessageType Packet::GetMessageType()
{
MessageType messagType;
memcpy(&messagType, m_Data + sizeof(int), sizeof(int));
return messagType;
return *reinterpret_cast<MessageType*>(m_Data + messageTypeOffset);
}
size_t Packet::Group()
{
return *reinterpret_cast<size_t*>(m_Data + groupOffset);
}
size_t Packet::GroupIndex()
{
return *reinterpret_cast<size_t*>(m_Data + groupIndexOffset);
}
size_t Packet::GroupSize()
{
return *reinterpret_cast<size_t*>(m_Data + groupSizeOffset);
}
size_t Packet::PacketID()
{
return *reinterpret_cast<size_t*>(m_Data + packetIDOffset);
}
void Packet::resizeData()
+48 -53
View File
@@ -49,19 +49,19 @@ void Server::Update()
}
}
//PlayerDefinition pd;
//while (m_Unreliable.IsSocketAvailable()) {
// // Packet will get real data in receive
// Packet packet(MessageType::Invalid);
// m_Unreliable.Receive(packet, pd);
// m_Address = pd.Endpoint.address();
// m_Port = pd.Endpoint.port();
// if (packet.GetMessageType() == MessageType::Connect) {
// parseUDPConnect(packet);
// } else {
// parseMessageType(packet);
// }
//}
PlayerDefinition pd;
while (m_Unreliable.IsSocketAvailable()) {
// Packet will get real data in receive
Packet packet(MessageType::Invalid);
m_Unreliable.Receive(packet, pd);
m_Address = pd.Endpoint.address();
m_Port = pd.Endpoint.port();
if (packet.GetMessageType() == MessageType::Connect) {
parseUDPConnect(packet);
} else {
parseMessageType(packet);
}
}
while (m_ServerlistRequest.IsSocketAvailable()) {
Packet packet(MessageType::Invalid);
@@ -69,9 +69,11 @@ void Server::Update()
localArea.Endpoint = boost::asio::ip::udp::endpoint();
m_ServerlistRequest.Receive(packet, localArea);
if (packet.GetMessageType() == MessageType::ServerlistRequest) {
packet.ReadPrimitive<int>(); // Pop size
packet.ReadPrimitive<int>(); // Pop MsgType
packet.ReadPrimitive<int>(); // Pop packet ID
// Pop header
popNetworkSegmentOfHeader(packet);
packet.ReadPrimitive<int>();
packet.ReadPrimitive<int>();
int port = packet.ReadPrimitive<int>();
std::string address = localArea.Endpoint.address().to_string();
parseServerlistRequest(boost::asio::ip::udp::endpoint(boost::asio::ip::address().from_string(address), port));
@@ -109,9 +111,9 @@ void Server::Update()
void Server::parseMessageType(Packet& packet)
{
// Pop packetSize which is used by TCP Client to
// Pop packetSize, sequenceNumber and packetsInSequence.
// create a packet of the correct size
packet.ReadPrimitive<int>();
popNetworkSegmentOfHeader(packet);
int messageType = packet.ReadPrimitive<int>(); // Read what type off message was sent from server
// Read packet ID
@@ -162,10 +164,7 @@ void Server::reliableBroadcast(Packet& packet)
void Server::unreliableBroadcast(Packet& packet)
{
for (auto& kv : m_ConnectedPlayers) {
packet.ChangePacketID(kv.second.PacketID);
// m_Unreliable.Send(packet, kv.second);
}
m_Unreliable.SendToConnectedPlayers(packet, m_ConnectedPlayers);
}
// Send snapshot fields
@@ -174,7 +173,8 @@ void Server::sendSnapshot()
Packet packet(MessageType::Snapshot);
addInputCommandsToPacket(packet);
addPlayersToPacket(packet, EntityID_Invalid);
reliableBroadcast(packet);
//addChildrenToPacket(packet, EntityID_Invalid);
unreliableBroadcast(packet);
}
void Server::addInputCommandsToPacket(Packet& packet)
@@ -299,8 +299,6 @@ void Server::sendPing()
reliableBroadcast(packet);
}
void Server::checkForTimeOuts()
{
double startPing = 1000 * m_StartPingTime
@@ -317,38 +315,35 @@ void Server::checkForTimeOuts()
}
}
}
for (size_t i = 0; i < playersToRemove.size(); i++) {
for (int i = playersToRemove.size() - 1; i >= 0; i--) {
disconnect(playersToRemove.at(i));
}
}
//void Server::parseUDPConnect(Packet & packet)
//{
// // Pop size of message int
// packet.ReadPrimitive<int>();
// int messageType = packet.ReadPrimitive<int>();
// // Read packet ID
// m_PreviousPacketID = m_PacketID; // Set previous packet id
// m_PacketID = packet.ReadPrimitive<int>(); //Read new packet id
// // parse player id and other stuff
// PlayerID playerID = packet.ReadPrimitive<int>();
// if (!EntityWrapper(m_World, playerID).Valid()) {
//
// }
// // Do something here?
// boost::asio::ip::udp::endpoint endpoint(m_Address, m_Port);
// m_ConnectedPlayers.at(playerID).Endpoint = endpoint;
// LOG_INFO("parseUDPConnect: Spectator \"%s\" connected on IP: %s", m_ConnectedPlayers.at(playerID).Name.c_str(), m_ConnectedPlayers.at(playerID).Endpoint.address().to_string().c_str());
// // Send a message to the player that connected
// Packet connnectPacket(MessageType::Connect, m_ConnectedPlayers.at(playerID).PacketID);
// m_Unreliable.Send(connnectPacket);
// LOG_INFO("UDP Connect sent to client");
//}
void Server::parseUDPConnect(Packet & packet)
{
//Pop packetSize, sequenceNumber and packetsInSequence.
popNetworkSegmentOfHeader(packet);
int messageType = packet.ReadPrimitive<int>();
// Read packet ID
m_PreviousPacketID = m_PacketID; // Set previous packet id
m_PacketID = packet.ReadPrimitive<int>(); //Read new packet id
// parse player id and other stuff
PlayerID playerID = packet.ReadPrimitive<int>();
boost::asio::ip::udp::endpoint endpoint(m_Address, m_Port);
m_ConnectedPlayers.at(playerID).Endpoint = endpoint;
LOG_INFO("parseUDPConnect: Spectator \"%s\" connected on IP: %s", m_ConnectedPlayers.at(playerID).Name.c_str(), m_ConnectedPlayers.at(playerID).Endpoint.address().to_string().c_str());
// Send a message to the player that connected
Packet connnectPacket(MessageType::Connect, m_ConnectedPlayers.at(playerID).PacketID);
m_Unreliable.Send(connnectPacket);
LOG_INFO("UDP Connect sent to client");
}
void Server::parseTCPConnect(Packet & packet)
{
// Pop size of message int
packet.ReadPrimitive<int>();
// Pop packetSize, sequenceNumber and packetsInSequence.
popNetworkSegmentOfHeader(packet);
int messageType = packet.ReadPrimitive<int>();
// Read packet ID
m_PreviousPacketID = m_PacketID; // Set previous packet id
@@ -356,9 +351,9 @@ void Server::parseTCPConnect(Packet & packet)
LOG_INFO("Parsing connections");
// Check if player is already connected
// Ska vara till lagd i TCPServer receive
PlayerID playerID = getPlayerIDFromEndpoint();
if (playerID == -1) {
LOG_INFO("Server::parseTCPConnect: Not connected");
return;
}
// Create a new player
@@ -381,7 +376,7 @@ void Server::parseTCPConnect(Packet & packet)
Packet connnectPacket(MessageType::Connect, m_ConnectedPlayers.at(playerID).PacketID);
// Write playerID to packet
connnectPacket.WritePrimitive(playerID);
m_Reliable.Send(connnectPacket);
m_Reliable.Send(connnectPacket, m_ConnectedPlayers.at(playerID));
Packet firstSnapshot(MessageType::Snapshot);
addInputCommandsToPacket(firstSnapshot);
@@ -668,4 +663,4 @@ PlayerID Server::getPlayerIDFromEntityID(EntityID entityID)
}
}
return -1;
}
}
+7 -24
View File
@@ -3,25 +3,14 @@
using namespace boost::asio::ip;
TCPClient::TCPClient()
{
}
{ }
TCPClient::~TCPClient()
{
}
{ }
bool TCPClient::Connect(std::string playerName, std::string address, int port)
{
if (m_Socket) {
if (m_IsConnected) {
Packet packet(MessageType::Connect, m_SendPacketID);
packet.WriteString(playerName);
Send(packet);
LOG_INFO("Connect message sent again!");
}
return true;
}
else if (!m_IsConnected) {
if (!m_Socket) {
boost::system::error_code error = boost::asio::error::host_not_found;
m_Endpoint = tcp::endpoint(boost::asio::ip::address::from_string(address), port);
m_Socket = std::unique_ptr<tcp::socket>(new tcp::socket(m_IOService));
@@ -36,9 +25,7 @@ bool TCPClient::Connect(std::string playerName, std::string address, int port)
Send(packet);
LOG_INFO("Connect message sent!");
return true;
}
// If error
else {
} else { // If error
m_Socket->close();
m_Socket = nullptr;
return false;
@@ -47,14 +34,10 @@ bool TCPClient::Connect(std::string playerName, std::string address, int port)
}
void TCPClient::Disconnect()
{
if (!m_IsConnected) {
return;
}
{
m_Socket->shutdown(boost::asio::ip::tcp::socket::shutdown_both);
m_Socket->close();
m_Socket = nullptr;
m_IsConnected = false;
}
void TCPClient::Receive(Packet& packet)
@@ -66,7 +49,7 @@ void TCPClient::Receive(Packet& packet)
}
size_t TCPClient::readBuffer()
{
{
if (!m_Socket) {
return 0;
}
@@ -92,7 +75,7 @@ size_t TCPClient::readBuffer()
while (sizeOfPacket > bytesReceived) {
// Read the rest of the message
bytesReceived += m_Socket->read_some(boost
::asio::buffer((void*)(m_ReadBuffer), sizeOfPacket - bytesReceived),
::asio::buffer((void*)(m_ReadBuffer + bytesReceived), sizeOfPacket - bytesReceived),
error);
if (error) {
//LOG_ERROR("receive: %s", error.message().c_str());
+1
View File
@@ -48,6 +48,7 @@ void TCPServer::Send(Packet & packet, PlayerDefinition & playerDefinition)
{
packet.UpdateSize();
try {
// Crashed once TCPSocket was NULL
int bytesSent = playerDefinition.TCPSocket->send(
boost::asio::buffer(packet.Data(), packet.Size()),
0);
+135 -10
View File
@@ -1,14 +1,13 @@
#include "Network/UDPClient.h"
#include "boost/asio/basic_datagram_socket.hpp"
using namespace boost::asio::ip;
UDPClient::UDPClient()
{
}
{ }
UDPClient::~UDPClient()
{
}
{ }
bool UDPClient::Connect(std::string playerName, std::string address, int port)
{
@@ -18,22 +17,35 @@ bool UDPClient::Connect(std::string playerName, std::string address, int port)
m_ReceiverEndpoint = udp::endpoint(boost::asio::ip::address().from_string(address), port);
m_Socket = boost::shared_ptr<boost::asio::ip::udp::socket>(new boost::asio::ip::udp::socket(m_IOService));
m_Socket->open(boost::asio::ip::udp::v4());
boost::asio::socket_base::receive_buffer_size option(m_SizeOfSocketBuffer);
m_Socket->set_option(option);
return true;
}
void UDPClient::Disconnect()
{
m_Socket->shutdown(boost::asio::ip::tcp::socket::shutdown_both);
m_Socket->close();
m_Socket = nullptr;
m_LastReceivedSnapshotGroup = 0;
m_PacketSegmentMap.clear();
PacketID m_SendPacketID = 0;
}
void UDPClient::Receive(Packet& packet)
{
int bytesRead = readBuffer();
if (bytesRead > 0) {
if (bytesRead > 0) {
packet.ReconstructFromData(m_ReadBuffer, bytesRead);
}
}
void UDPClient::ReceivePackets()
{
readPartOfPacket();
}
int UDPClient::readBuffer()
{
if (!m_Socket) {
@@ -41,9 +53,9 @@ int UDPClient::readBuffer()
}
boost::system::error_code error;
// Read size of packet
m_Socket->receive(boost
m_Socket->receive(boost
::asio::buffer((void*)m_ReadBuffer, sizeof(int)),
boost::asio::ip::udp::socket::message_peek, error);
boost::asio::ip::udp::socket::message_peek, error);
int sizeOfPacket = 0;
memcpy(&sizeOfPacket, m_ReadBuffer, sizeof(int));
if (sizeOfPacket > m_Socket->available()) {
@@ -72,6 +84,72 @@ int UDPClient::readBuffer()
return bytesReceived;
}
void UDPClient::readPartOfPacket()
{
if (!m_Socket) {
return;
}
boost::system::error_code error;
// Peek header
m_Socket->receive(boost
::asio::buffer((void*)m_ReadBuffer, 5 * sizeof(int)),
boost::asio::ip::udp::socket::message_peek, error);
int sizeOfPacket = 0;
memcpy(&sizeOfPacket, m_ReadBuffer, sizeof(int));
if (sizeOfPacket == 0) {
return;
}
int packetGroup = *reinterpret_cast<int*>(m_ReadBuffer + sizeof(int));
int packetGroupIndex = *reinterpret_cast<int*>(m_ReadBuffer + 2 * sizeof(int));
int packetGroupSize = *reinterpret_cast<int*>(m_ReadBuffer + 3 * sizeof(int));
//LOG_INFO("Packet group: %i. Group index: %i. Group size: %i. Packet size: %i.", packetGroup, packetGroupIndex, packetGroupSize, sizeOfPacket);
if (sizeOfPacket > m_Socket->available()) {
LOG_WARNING("UDPClient::readBuffer(): We haven't got the whole packet yet.");
// return;
}
// if the buffer is to small increase the size of it
boost::shared_ptr<char> packetData(new char[sizeOfPacket]);
// Read the message
size_t bytesReceived = m_Socket->receive_from(boost
::asio::buffer((void*)(packetData.get()),
sizeOfPacket),
m_ReceiverEndpoint, 0, error);
if (error) {
LOG_ERROR("UDPClient::readPartOfPacket: %s", error.message().c_str());
}
// Might want to do this earlier when i figure out a good way to
// remove data from network buffer.
if (hasReceivedPacket(packetGroup, packetGroupIndex)) {
return;
}
// If group exists
PacketMap::iterator it;
it = m_PacketSegmentMap.find(packetGroup);
if (it != m_PacketSegmentMap.end()) {
it->second.push_back(std::make_pair(packetGroupIndex, std::move(packetData)));
} else { // Create group and add element
m_PacketSegmentMap[packetGroup].push_back(std::make_pair(packetGroupIndex, std::move(packetData)));
}
return;
}
bool UDPClient::hasReceivedPacket(int packetGroup, int groupIndex)
{
PacketMap::iterator it;
it = m_PacketSegmentMap.find(packetGroup);
if (it != m_PacketSegmentMap.end()) {
const std::vector<std::pair<int, boost::shared_ptr<char>>>& loopPacketGroup = it->second;
for (size_t i = 0; i < loopPacketGroup.size(); i++) {
if (loopPacketGroup.at(i).first == groupIndex) {
return true;
}
}
}
return false;
}
void UDPClient::Send(Packet& packet)
{
packet.UpdateSize();
@@ -79,7 +157,7 @@ void UDPClient::Send(Packet& packet)
packet.Data(),
packet.Size()),
m_ReceiverEndpoint, 0);
}
}
void UDPClient::Broadcast(Packet& packet, int port)
{
@@ -95,8 +173,55 @@ void UDPClient::Broadcast(Packet& packet, int port)
bool UDPClient::IsSocketAvailable()
{
if (!m_Socket) {
if (!m_Socket) {
return false;
}
return m_Socket->available();
}
}
bool UDPClient::GetNextPacket(Packet & packet)
{
// A duplicate packet should not be present in the vector!
// Soo we will assume that this is true and only look if size
// of vector is correct.
PacketMap::iterator it = m_PacketSegmentMap.begin();
while (it != m_PacketSegmentMap.end()) {
// pair(Group index, packetData)
std::vector<std::pair<int, boost::shared_ptr<char>>>& currentVector = it->second;
Packet headerInfoPacket(currentVector.at(0).second.get(), packet.HeaderSize());
int groupSize = headerInfoPacket.GroupSize();
//LOG_INFO("UDPClient::GetNextPacket: Packet group : %i.Group index : %i.Group size : %i. lastReceivedSnapshotGroup: %i. MessageType(Ples 4): %i", headerInfoPacket.Group(), headerInfoPacket.GroupIndex(), groupSize, lastReceivedSnapshotGroup, headerInfoPacket.GetMessageType());
//LOG_INFO("UDPClient::GetNextPacket: Packet group : %i.lastReceivedSnapshotGroup: %i. MessageType(Ples 4): %i", headerInfoPacket.Group(), lastReceivedSnapshotGroup, headerInfoPacket.GetMessageType());
int mapSize = m_PacketSegmentMap.size();
if (mapSize > 5) {
it = m_PacketSegmentMap.erase(it);
LOG_INFO("The map is increasing in size, size is %i", mapSize);
continue;
}
if (headerInfoPacket.GetMessageType() == MessageType::Snapshot && m_LastReceivedSnapshotGroup > headerInfoPacket.Group()) {
it = m_PacketSegmentMap.erase(it);
continue;
//LOG_INFO("Deleted old entry");
}
if (currentVector.size() == groupSize) {
std::sort(currentVector.begin(), currentVector.end());
// Add the first packet in vector
packet.ReconstructFromData(currentVector.at(0).second.get(), packet.HeaderSize());
// Add the rest of the packets.
int sizeOfData = 0;
for (auto& packetSegment : currentVector) {
memcpy(&sizeOfData, packetSegment.second.get(), sizeof(int));
packet.WriteData(packetSegment.second.get() + packet.HeaderSize(), sizeOfData - packet.HeaderSize());
}
if (headerInfoPacket.GetMessageType() == MessageType::Snapshot) {
m_LastReceivedSnapshotGroup = packet.Group();
}
// No need to get next it as we are returning.
m_PacketSegmentMap.erase(it);
return true;
} else {
++it;
}
}
return false;
}
+95 -19
View File
@@ -12,34 +12,110 @@ UDPServer::UDPServer(int port)
UDPServer::~UDPServer()
{ }
void UDPServer::Send(Packet& packet, PlayerDefinition & playerDefinition)
// TODO: Fix correct groups
void UDPServer::Send(Packet& packet, PlayerDefinition& playerDefinition)
{
packet.UpdateSize();
try {
int bytesSent = m_Socket->send_to(
boost::asio::buffer(packet.Data(), packet.Size()),
playerDefinition.Endpoint,
0);
LOG_INFO("Size of packet is %i", bytesSent);
// Remove header from packet.
packet.ReadData(packet.HeaderSize());
int totalBytesSent = 0;
int groupIndex = 1;
int groupSize = std::ceil((float)packet.Size() / MAXPACKETSIZE);
int packetDataSent = 0;
int packetDataSize = packet.Size() - packet.HeaderSize();
while (packetDataSize > packetDataSent) {
Packet splitPacket(packet.GetMessageType(), playerDefinition.PacketID);
splitPacket.ChangeGroupIndex(groupIndex);
splitPacket.ChangeGroupSize(groupSize);
splitPacket.ChangeGroup(playerDefinition.PacketGroup);
int amountToSend = packetDataSize - packetDataSent;
if (amountToSend > MAXPACKETSIZE) {
amountToSend = MAXPACKETSIZE;
}
splitPacket.WriteData(packet.ReadData(amountToSend), amountToSend);
splitPacket.UpdateSize();
// Remove header size from bytes sent soo that we only
// count data in the packet
int bytesSent = 0;
bytesSent = m_Socket->send_to(
boost::asio::buffer(splitPacket.Data(), splitPacket.Size()),
playerDefinition.Endpoint,
0);
packetDataSent += bytesSent - splitPacket.HeaderSize();
totalBytesSent += bytesSent;
//LOG_INFO("bytesSent size %i, groupIndex: %i. Number of packets: %i", bytesSent, sequenceNumber, totalMessages);
++groupIndex;
}
playerDefinition.PacketGroup++;
} catch (const boost::system::system_error& e) {
LOG_INFO(e.what());
// TODO: Clean up invalid endpoints out of m_ConnectedPlayers later
playerDefinition.Endpoint = boost::asio::ip::udp::endpoint();
}
}
void UDPServer::SendToConnectedPlayers(Packet& packet, std::map<PlayerID, PlayerDefinition>& playersTosendTo)
{
packet.UpdateSize();
// Remove header from packet.
packet.ReadData(packet.HeaderSize());
int totalBytesSent = 0;
int groupIndex = 1;
int groupSize = std::ceil((float)packet.Size() / MAXPACKETSIZE);
int packetDataSent = 0;
int packetDataSize = packet.Size() - packet.HeaderSize();
while (packetDataSize > packetDataSent) {
Packet splitPacket(packet.GetMessageType());
splitPacket.ChangeGroupIndex(groupIndex);
splitPacket.ChangeGroupSize(groupSize);
int amountToSend = packetDataSize - packetDataSent;
if (amountToSend > MAXPACKETSIZE) {
amountToSend = MAXPACKETSIZE;
}
splitPacket.WriteData(packet.ReadData(amountToSend), amountToSend);
splitPacket.UpdateSize();
// Remove header size from bytes sent soo that we only
// count data in the packet
int bytesSent = 0;
for (auto& kv : playersTosendTo) {
try {
splitPacket.ChangeGroup(kv.second.PacketGroup);
bytesSent = m_Socket->send_to(
boost::asio::buffer(splitPacket.Data(), splitPacket.Size()),
kv.second.Endpoint,
0);
// LOG_INFO("bytesSent: %i", bytesSent);
} catch (const boost::system::system_error& e) {
LOG_INFO("UDPServer::SendToConnectedPlayers: Disconnected client. %s", e.what());
// TODO: Clean up invalid endpoints out of m_ConnectedPlayers later
kv.second.Endpoint = boost::asio::ip::udp::endpoint();
}
}
packetDataSent += splitPacket.Size() - splitPacket.HeaderSize();
totalBytesSent += splitPacket.Size();
//LOG_INFO("bytesSent size %i, groupIndex: %i. Number of packets: %i", bytesSent, sequenceNumber, totalMessages);
++groupIndex;
}
for (auto& kv : playersTosendTo) {
kv.second.PacketGroup++;
}
}
// Send back to endpoint of received packet
void UDPServer::Send(Packet & packet)
{
packet.UpdateSize();
size_t bytesSent = m_Socket->send_to(
size_t bytesSent = m_Socket->send_to(
boost::asio::buffer(
packet.Data(),
packet.Size()),
m_ReceiverEndpoint,
0);
LOG_INFO("Size of packet is %i", bytesSent);
//LOG_INFO("Size of packet is %i", bytesSent);
}
// Broadcasting respond specific logic
@@ -52,7 +128,7 @@ void UDPServer::Send(Packet & packet, boost::asio::ip::udp::endpoint endpoint)
packet.Size()),
endpoint,
0);
LOG_INFO("Size of packet is %i", bytesSent);
//LOG_INFO("Size of packet is %i", bytesSent);
}
// Broadcasting
@@ -64,7 +140,7 @@ void UDPServer::Broadcast(Packet & packet, int port)
boost::asio::buffer(
packet.Data(),
packet.Size()),
boost::asio::ip::udp::endpoint(boost::asio::ip::address_v4().broadcast(),port),
boost::asio::ip::udp::endpoint(boost::asio::ip::address_v4().broadcast(), port),
0);
m_Socket->set_option(boost::asio::socket_base::broadcast(false));
}
@@ -91,7 +167,7 @@ int UDPServer::readBuffer()
int addasdasd = m_Socket->available();
boost::system::error_code error;
// Read size of packet
m_Socket->receive_from(boost
m_Socket->receive_from(boost
::asio::buffer((void*)m_ReadBuffer, sizeof(int)),
m_ReceiverEndpoint, boost::asio::ip::udp::socket::message_peek, error);
unsigned int sizeOfPacket = 0;
@@ -114,13 +190,13 @@ int UDPServer::readBuffer()
::asio::buffer((void*)(m_ReadBuffer),
sizeOfPacket),
m_ReceiverEndpoint, 0, error);
if (error) {
//LOG_ERROR("receive: %s", error.message().c_str());
}
if (sizeOfPacket > 1000000)
LOG_WARNING("The packets received are bigger than 1MB");
if (error) {
//LOG_ERROR("receive: %s", error.message().c_str());
}
if (sizeOfPacket > 1000000)
LOG_WARNING("The packets received are bigger than 1MB");
return bytesReceived;
return bytesReceived;
}
void UDPServer::AcceptNewConnections(int& nextPlayerID, std::map<PlayerID, PlayerDefinition>& connectedPlayers)
+15 -15
View File
@@ -142,9 +142,15 @@ GLuint BlurHUD::Draw(GLuint texture, RenderScene& scene)
glViewport(0, 0, m_Renderer->GetViewportSize().Width/m_BlurQuality, m_Renderer->GetViewportSize().Height/m_BlurQuality);
glScissor(0, 0, m_Renderer->GetViewportSize().Width, m_Renderer->GetViewportSize().Height);
m_GaussianProgram_vert->Bind();
glUniform1i(glGetUniformLocation(shaderHandle_vert, "Lod"), 0);
m_GaussianProgram_horiz->Bind();
glUniform1i(glGetUniformLocation(shaderHandle_horiz, "Lod"), 0);
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, texture);
glBindVertexArray(m_ScreenQuad->VAO);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_ScreenQuad->ElementBuffer);
glDrawElementsBaseVertex(GL_TRIANGLES, m_ScreenQuad->MaterialGroups()[0].material->EndIndex - m_ScreenQuad->MaterialGroups()[0].material->StartIndex +1
@@ -158,8 +164,6 @@ GLuint BlurHUD::Draw(GLuint texture, RenderScene& scene)
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, m_GaussianTexture_horiz);
glBindVertexArray(m_ScreenQuad->VAO);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_ScreenQuad->ElementBuffer);
glDrawElementsBaseVertex(GL_TRIANGLES, m_ScreenQuad->MaterialGroups()[0].material->EndIndex - m_ScreenQuad->MaterialGroups()[0].material->StartIndex +1
, GL_UNSIGNED_INT, 0, m_ScreenQuad->MaterialGroups()[0].material->StartIndex);
//horizontal pass
@@ -170,8 +174,6 @@ GLuint BlurHUD::Draw(GLuint texture, RenderScene& scene)
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, m_GaussianTexture_vert);
glBindVertexArray(m_ScreenQuad->VAO);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_ScreenQuad->ElementBuffer);
glDrawElementsBaseVertex(GL_TRIANGLES, m_ScreenQuad->MaterialGroups()[0].material->EndIndex - m_ScreenQuad->MaterialGroups()[0].material->StartIndex +1
, GL_UNSIGNED_INT, 0, m_ScreenQuad->MaterialGroups()[0].material->StartIndex);
m_GaussianFrameBuffer_horiz.Unbind();
@@ -184,8 +186,7 @@ GLuint BlurHUD::Draw(GLuint texture, RenderScene& scene)
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, m_GaussianTexture_horiz);
glBindVertexArray(m_ScreenQuad->VAO);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_ScreenQuad->ElementBuffer);
glDrawElementsBaseVertex(GL_TRIANGLES, m_ScreenQuad->MaterialGroups()[0].material->EndIndex - m_ScreenQuad->MaterialGroups()[0].material->StartIndex +1
, GL_UNSIGNED_INT, 0, m_ScreenQuad->MaterialGroups()[0].material->StartIndex);
@@ -200,10 +201,7 @@ GLuint BlurHUD::Draw(GLuint texture, RenderScene& scene)
void BlurHUD::OnWindowResize()
{
CommonFunctions::GenerateTexture(&m_GaussianTexture_vert, GL_CLAMP_TO_EDGE, GL_LINEAR, glm::vec2(m_Renderer->GetViewportSize().Width/m_BlurQuality, m_Renderer->GetViewportSize().Height/m_BlurQuality), GL_RGB16F, GL_RGB, GL_FLOAT);
m_GaussianFrameBuffer_vert.Generate();
CommonFunctions::GenerateTexture(&m_GaussianTexture_horiz, GL_CLAMP_TO_EDGE, GL_LINEAR, glm::vec2(m_Renderer->GetViewportSize().Width/m_BlurQuality, m_Renderer->GetViewportSize().Height/m_BlurQuality), GL_RGB16F, GL_RGB, GL_FLOAT);
m_GaussianFrameBuffer_horiz.Generate();
InitializeBuffers();
}
void BlurHUD::FillStencil(RenderScene& scene)
@@ -226,9 +224,7 @@ void BlurHUD::FillStencil(RenderScene& scene)
m_FillDepthStencilProgram->Bind();
GLuint shaderHandle = m_FillDepthStencilProgram->GetHandle();
glUniformMatrix4fv(glGetUniformLocation(shaderHandle, "V"), 1, GL_FALSE, glm::value_ptr(scene.Camera->ViewMatrix()));
glUniformMatrix4fv(glGetUniformLocation(shaderHandle, "P"), 1, GL_FALSE, glm::value_ptr(scene.Camera->ProjectionMatrix()));
glm::mat4 VP = scene.Camera->ProjectionMatrix() * scene.Camera->ViewMatrix();
for (auto& job : scene.Jobs.SpriteJob) {
auto spriteJob = std::dynamic_pointer_cast<SpriteJob>(job);
@@ -238,7 +234,10 @@ void BlurHUD::FillStencil(RenderScene& scene)
if (!spriteJob->BlurBackground) {
continue;
}
glUniformMatrix4fv(glGetUniformLocation(shaderHandle, "M"), 1, GL_FALSE, glm::value_ptr(spriteJob->Matrix));
glm::mat4 MVP = VP * spriteJob->Matrix;
glUniformMatrix4fv(glGetUniformLocation(shaderHandle, "PVM"), 1, GL_FALSE, glm::value_ptr(MVP));
glBindVertexArray(spriteJob->Model->VAO);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, spriteJob->Model->ElementBuffer);
@@ -254,7 +253,8 @@ void BlurHUD::FillStencil(RenderScene& scene)
if(!spriteJob->BlurBackground) {
continue;
}
glUniformMatrix4fv(glGetUniformLocation(shaderHandle, "M"), 1, GL_FALSE, glm::value_ptr(spriteJob->Matrix));
glm::mat4 MVP = VP * spriteJob->Matrix;
glUniformMatrix4fv(glGetUniformLocation(shaderHandle, "PVM"), 1, GL_FALSE, glm::value_ptr(MVP));
glBindVertexArray(spriteJob->Model->VAO);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, spriteJob->Model->ElementBuffer);
+1 -12
View File
@@ -151,18 +151,7 @@ void DrawBloomPass::OnWindowResize()
if (m_Quality == 0) {
return;
}
CommonFunctions::GenerateMipMapTexture(
&m_GaussianTexture_vert, GL_CLAMP_TO_BORDER, glm::vec2(m_Renderer->GetViewportSize().Width, m_Renderer->GetViewportSize().Height)
, GL_RGB, GL_FLOAT, m_BloomLod);
CommonFunctions::GenerateMipMapTexture(
&m_GaussianTexture_horiz, GL_CLAMP_TO_BORDER, glm::vec2(m_Renderer->GetViewportSize().Width, m_Renderer->GetViewportSize().Height)
, GL_RGB, GL_FLOAT, m_BloomLod);
for (int i = 0; i < m_BloomLod; i++) {
m_GaussianFrameBuffer_vert[i].Generate();
m_GaussianFrameBuffer_horiz[i].Generate();
}
InitializeBuffers();
}
void DrawBloomPass::GaussianLodPass(GLuint mipMap, GLuint texture)
+15
View File
@@ -148,14 +148,29 @@ void RawModelCustom::ReadMaterialSingle(std::size_t& offset, char* fileData, con
case MaterialType::Basic:
newMaterialProperty.material = new MaterialBasic();
ReadMaterialBasic(newMaterialProperty.material, offset, fileData, fileByteSize);
if(hasSkin){
newMaterialProperty.ShaderID = ResourceManager::Load<ShaderProgram>("#ForwardPlusSkinnedProgram")->ResourceID;
} else {
newMaterialProperty.ShaderID = ResourceManager::Load<ShaderProgram>("#ForwardPlusProgram")->ResourceID;
}
break;
case MaterialType::SplatMapping:
newMaterialProperty.material = new MaterialSplatMapping();
ReadMaterialSplatMapping(static_cast<MaterialSplatMapping*>(newMaterialProperty.material), offset, fileData, fileByteSize);
if (hasSkin){
newMaterialProperty.ShaderID = ResourceManager::Load<ShaderProgram>("#ForwardPlusSplatMapSkinnedProgram")->ResourceID;
} else {
newMaterialProperty.ShaderID = ResourceManager::Load<ShaderProgram>("#ForwardPlusSplatMapProgram")->ResourceID;
}
break;
case MaterialType::SingleTextures:
newMaterialProperty.material = new MaterialSingleTextures();
ReadMaterialSingleTexture(static_cast<MaterialSingleTextures*>(newMaterialProperty.material), offset, fileData, fileByteSize);
if (hasSkin){
newMaterialProperty.ShaderID = ResourceManager::Load<ShaderProgram>("#ForwardPlusSkinnedProgram")->ResourceID;
} else {
newMaterialProperty.ShaderID = ResourceManager::Load<ShaderProgram>("#ForwardPlusProgram")->ResourceID;
}
break;
default:
throw Resource::FailedLoadingException("Material contains an unknown MaterialType");
+1
View File
@@ -140,6 +140,7 @@ void Renderer::updateFramebufferSize()
m_LightCullingPass->OnWindowResize();
m_DrawBloomPass->OnWindowResize();
m_SSAOPass->OnWindowResize();
m_BlurHUDPass->OnWindowResize();
e.NewResolution = m_ViewportSize;
m_EventBroker->Publish(e);
+7 -2
View File
@@ -234,9 +234,14 @@ void CapturePointSystem::UpdateComponent(EntityWrapper& capturePointEntity, Comp
void CapturePointSystem::ChangeCapturePointModelsVisibility(EntityWrapper &capturePointModels, bool isOwner) {
(bool&)capturePointModels["Model"]["Visible"] = isOwner;
for (auto& capModel : capturePointModels.ChildrenWithComponent("Model"))
for (auto& capModel : capturePointModels.ChildrenWithComponent("Transform"))
{
(bool&)capModel["Model"]["Visible"] = isOwner;
if (capModel.HasComponent("Model")) {
(bool&)capModel["Model"]["Visible"] = isOwner;
}
if (capModel.HasComponent("PointLight")) {
(bool&)capModel["PointLight"]["Visible"] = isOwner;
}
}
}
+52 -42
View File
@@ -16,10 +16,54 @@ void MainMenuSystem::Update(double dt)
}
void MainMenuSystem::OpenSubMenu(const Events::InputCommand& e)
{
auto menus = m_World->GetComponents("Menu");
if (menus == nullptr) {
return;
}
if (m_OpenSubMenu == EntityWrapper::Invalid) {
//No submenu is open, open one.
for (auto& menu : *menus) {
EntityWrapper menuEntity = EntityWrapper(m_World, menu.EntityID);
auto serverListSpawner = menuEntity.FirstChildByName(e.Command + "Spawner");
if (!serverListSpawner.HasComponent("Spawner")) {
return;
}
m_OpenSubMenu = SpawnerSystem::Spawn(serverListSpawner, serverListSpawner);
Events::SearchForServers event;
m_EventBroker->Publish(event);
break;
}
} else if (m_OpenSubMenu.Name().compare(e.Command) != 0) {
//Menu is open, but not the right one, delete the old one and open a new one.
m_World->DeleteEntity(m_OpenSubMenu.ID);
m_OpenSubMenu = EntityWrapper::Invalid;
for (auto& menu : *menus) {
EntityWrapper menuEntity = EntityWrapper(m_World, menu.EntityID);
auto serverListSpawner = menuEntity.FirstChildByName(e.Command + "Spawner");
if (!serverListSpawner.HasComponent("Spawner")) {
return;
}
m_OpenSubMenu = SpawnerSystem::Spawn(serverListSpawner, serverListSpawner);
Events::SearchForServers event;
m_EventBroker->Publish(event);
break;
}
} else {
//Serverlist submenu is open, close it.
m_World->DeleteEntity(m_OpenSubMenu.ID);
m_OpenSubMenu = EntityWrapper::Invalid;
}
}
bool MainMenuSystem::OnButtonClick(const Events::ButtonClicked& e)
{
if (e.EntityName == "ServerIdentityConnect") {
EntityWrapper entity = e.Entity;
EntityWrapper entity = e.Entity;
if (entity.Name() == "ServerIdentityConnect") {
EntityWrapper serverIdentityEntity = entity.FirstParentWithComponent("ServerIdentity");
if(serverIdentityEntity.Valid()) {
Events::ConnectRequest event;
@@ -28,6 +72,9 @@ bool MainMenuSystem::OnButtonClick(const Events::ButtonClicked& e)
printf("\n ----Request Server Connect----\nIP: %s\nPort: %i\n ------------------------------", event.IP, event.Port);
m_EventBroker->Publish(event);
}
} else if (entity.HasComponent("ConfigBtnResolution")) {
m_Renderer->SetResolution(Rectangle((int)entity["ConfigBtnResolution"]["Width"], (int)entity["ConfigBtnResolution"]["Height"]));
}
return true;
}
@@ -45,49 +92,12 @@ bool MainMenuSystem::OnButtonPress(const Events::ButtonPressed& e)
bool MainMenuSystem::OnInputCommand(const Events::InputCommand& e)
{
if(e.Command == "Play" && e.Value == 1) {
auto menus = m_World->GetComponents("Menu");
if (menus == nullptr) {
return 0;
}
if (m_OpenSubMenu == EntityWrapper::Invalid) {
//No submenu is open, open one.
for (auto& menu : *menus) {
EntityWrapper menuEntity = EntityWrapper(m_World, menu.EntityID);
auto serverListSpawner = menuEntity.FirstChildByName(e.Command + "Spawner");
if (!serverListSpawner.HasComponent("Spawner")) {
return 0;
}
m_OpenSubMenu = SpawnerSystem::Spawn(serverListSpawner, serverListSpawner);
Events::SearchForServers event;
m_EventBroker->Publish(event);
break;
}
} else if(!m_OpenSubMenu.HasComponent("ServerList")) {
//Menu is open, but not the right one, delete the old one and open a new one.
m_World->DeleteEntity(m_OpenSubMenu.ID);
m_OpenSubMenu = EntityWrapper::Invalid;
for (auto& menu : *menus) {
EntityWrapper menuEntity = EntityWrapper(m_World, menu.EntityID);
auto serverListSpawner = menuEntity.FirstChildByName(e.Command + "Spawner");
if (!serverListSpawner.HasComponent("Spawner")) {
return 0;
}
m_OpenSubMenu = SpawnerSystem::Spawn(serverListSpawner, serverListSpawner);
Events::SearchForServers event;
m_EventBroker->Publish(event);
break;
}
} else {
//Serverlist submenu is open, close it.
m_World->DeleteEntity(m_OpenSubMenu.ID);
m_OpenSubMenu = EntityWrapper::Invalid;
}
OpenSubMenu(e);
} else if (e.Command == "RefreshServerList" && e.Value == 1){
Events::SearchForServers event;
m_EventBroker->Publish(event);
} else if (e.Command == "Options" && e.Value == 1) {
OpenSubMenu(e);
}
return true;
}
@@ -264,6 +264,11 @@ void PlayerMovementSystem::updateMovementControllers(double dt)
size = glm::vec3(1.f, 1.f, 1.f);
} else {
size = glm::vec3(1.f, 1.6f, 1.f);
if (controller->CrouchingLastFrame() && isOnGround) {
// The collision should resolve this anyway, but
// this is more reliable, since the box gets larger.
((glm::vec3&)cTransform["Position"]).y += 0.3f;
}
}
}
+15 -1
View File
@@ -8,6 +8,7 @@ SpectatorCameraSystem::SpectatorCameraSystem(SystemParams params)
, m_PickedTeam(-1)
{
EVENT_SUBSCRIBE_MEMBER(m_EInputCommand, &SpectatorCameraSystem::OnInputCommand);
EVENT_SUBSCRIBE_MEMBER(m_EDisconnect, &SpectatorCameraSystem::OnDisconnect);
}
void SpectatorCameraSystem::Update(double dt)
@@ -87,4 +88,17 @@ bool SpectatorCameraSystem::OnInputCommand(const Events::InputCommand& e)
}
return true;
}
}
bool SpectatorCameraSystem::OnDisconnect(const Events::PlayerDisconnected& e)
{
// If local player gets disconnected, they should be set to
// the spectator camera next time a map loads that has one.
if (e.Entity == LocalPlayer.ID) {
m_CamSetToTeamPick = false;
// They will also be set to menu, so unlock mouse just in case they were in game with locked mouse.
Events::UnlockMouse unlock;
m_EventBroker->Publish(unlock);
}
return true;
}