Compare commits
64 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| e7de7ccf8c | |||
| fe36e8b423 | |||
| a7bff92899 | |||
| bfcf7b240e | |||
| 73b8bff1f3 | |||
| 1deb506fb2 | |||
| ae3cab6cd1 | |||
| a9b19d9af1 | |||
| cb7beae28c | |||
| 7ea26d10ee | |||
| 28e9ba1208 | |||
| f0c2fdead1 | |||
| e1ca104fc9 | |||
| 2cb4a307eb | |||
| 6507efc0db | |||
| 96a3e68bf4 | |||
| 2d438060dd | |||
| a339c61f5b | |||
| 8b81ba9019 | |||
| 7af17049e9 | |||
| 85ba5552e9 | |||
| 8b66d29adc | |||
| a9a19193ad | |||
| 0a6653d079 | |||
| cdbc348cfa | |||
| 502a290d36 | |||
| cfba8efd24 | |||
| 5a6374f013 | |||
| 1ae2f3f5f3 | |||
| 1961c16fe2 | |||
| d32a483bb4 | |||
| e23ea78aeb | |||
| 4153a31e3a | |||
| 0908be1e02 | |||
| 2ed5fad699 | |||
| 70374fa10e | |||
| 20468cba1b | |||
| 7749fc5474 | |||
| 6dd7f1a657 | |||
| 144e548b7a | |||
| 14b0a64720 | |||
| 8647267cad | |||
| ecab5de056 | |||
| 38d8cdded2 | |||
| 22c391df54 | |||
| f220d8088c | |||
| df2e4abb52 | |||
| 8867e7ac3c | |||
| 73a4336206 | |||
| f2ab02d860 | |||
| bf376f54b6 | |||
| 178402e964 | |||
| 36043010af | |||
| cb77c1ff97 | |||
| 69db32337d | |||
| 6af167675d | |||
| ecd823cb9f | |||
| 847c539373 | |||
| cb7f06573f | |||
| 6542d1b444 | |||
| bbf6058c17 | |||
| 0e51ae7dc9 | |||
| c912cd7a42 | |||
| 7f1016476b |
@@ -24,7 +24,9 @@ public:
|
|||||||
{
|
{
|
||||||
// Check if we are trying to add more than the package can fit.
|
// Check if we are trying to add more than the package can fit.
|
||||||
if (m_MaxPacketSize < m_Offset + sizeof(T)) {
|
if (m_MaxPacketSize < m_Offset + sizeof(T)) {
|
||||||
LOG_WARNING("Packet AddPrimitive(): You are trying to add more than we have allocated for! New size is %i bytes\n", m_MaxPacketSize*2);
|
if (m_MaxPacketSize >= 32000) {
|
||||||
|
LOG_WARNING("Package::WritePrimitive(): New size is huge %i bytes\n", m_MaxPacketSize*2);
|
||||||
|
}
|
||||||
resizeData();
|
resizeData();
|
||||||
}
|
}
|
||||||
memcpy(m_Data + m_Offset, &val, sizeof(T));
|
memcpy(m_Data + m_Offset, &val, sizeof(T));
|
||||||
|
|||||||
@@ -0,0 +1,17 @@
|
|||||||
|
#ifndef AbilityCooldownHUDSystem_h__
|
||||||
|
#define AbilityCooldownHUDSystem_h__
|
||||||
|
|
||||||
|
#include "../../Engine/Core/System.h"
|
||||||
|
#include "../../Engine/GLM.h"
|
||||||
|
|
||||||
|
class AbilityCooldownHUDSystem : public ImpureSystem
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
AbilityCooldownHUDSystem(SystemParams params)
|
||||||
|
: System(params)
|
||||||
|
{ }
|
||||||
|
|
||||||
|
virtual void Update(double dt) override;
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -0,0 +1,19 @@
|
|||||||
|
#ifndef BoostIconsHUDSystem_h__
|
||||||
|
#define BoostIconsHUDSystem_h__
|
||||||
|
|
||||||
|
#include "../../Engine/Core/System.h"
|
||||||
|
#include "../../Engine/GLM.h"
|
||||||
|
|
||||||
|
class BoostIconsHUDSystem : public PureSystem
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
BoostIconsHUDSystem(SystemParams params)
|
||||||
|
: System(params)
|
||||||
|
, PureSystem("BoostIconsHUD")
|
||||||
|
{ }
|
||||||
|
|
||||||
|
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& capturePoint, double dt) override;
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -51,10 +51,12 @@
|
|||||||
<xs:include schemaLocation="Components/Page.xsd"/>
|
<xs:include schemaLocation="Components/Page.xsd"/>
|
||||||
<xs:include schemaLocation="Components/SpriteIndicator.xsd"/>
|
<xs:include schemaLocation="Components/SpriteIndicator.xsd"/>
|
||||||
<xs:include schemaLocation="Components/Button.xsd"/>
|
<xs:include schemaLocation="Components/Button.xsd"/>
|
||||||
|
<xs:include schemaLocation="Components/AbilityCooldownHUD.xsd"/>
|
||||||
<xs:include schemaLocation="Components/DoubleJump.xsd"/>
|
<xs:include schemaLocation="Components/DoubleJump.xsd"/>
|
||||||
<xs:include schemaLocation="Components/WeaponAttachment.xsd"/>
|
<xs:include schemaLocation="Components/WeaponAttachment.xsd"/>
|
||||||
<xs:include schemaLocation="Components/DefenderWeapon.xsd"/>
|
<xs:include schemaLocation="Components/DefenderWeapon.xsd"/>
|
||||||
<xs:include schemaLocation="Components/CapturePointGameMode.xsd"/>
|
<xs:include schemaLocation="Components/CapturePointGameMode.xsd"/>
|
||||||
<xs:include schemaLocation="Components/CapturePointArrowHUD.xsd"/>
|
<xs:include schemaLocation="Components/CapturePointArrowHUD.xsd"/>
|
||||||
<xs:include schemaLocation="Components/FloatingEffect.xsd"/>
|
<xs:include schemaLocation="Components/FloatingEffect.xsd"/>
|
||||||
|
<xs:include schemaLocation="Components/BoostIconsHUD.xsd"/>
|
||||||
</xs:schema>
|
</xs:schema>
|
||||||
@@ -0,0 +1,3 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||||
|
<AbilityCooldownHUD xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="AbilityCooldownHUD.xsd">
|
||||||
|
</AbilityCooldownHUD>
|
||||||
@@ -0,0 +1,9 @@
|
|||||||
|
<?xml version="1.0"?>
|
||||||
|
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
|
||||||
|
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
|
||||||
|
<xs:element name="AbilityCooldownHUD">
|
||||||
|
<xs:annotation>
|
||||||
|
<xs:documentation>HUD element for tracking ability cooldown. If it has a sprite and fill component it will fill the sprite with chosen color depending on the cooldown.\n A child with text component named "Cooldown"</xs:documentation>
|
||||||
|
</xs:annotation>
|
||||||
|
</xs:element>
|
||||||
|
</xs:schema>
|
||||||
@@ -0,0 +1,2 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||||
|
<BoostIconsHUD xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="BoostIconsHUD.xsd"/>
|
||||||
@@ -0,0 +1,10 @@
|
|||||||
|
<?xml version="1.0"?>
|
||||||
|
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
|
||||||
|
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
|
||||||
|
|
||||||
|
<xs:element name="BoostIconsHUD">
|
||||||
|
<xs:annotation>
|
||||||
|
<xs:documentation>Origin for the 3 boost states. Create 3 children with Sprite and Fill components, name them "Sprint", "Defender", "Assault"</xs:documentation>
|
||||||
|
</xs:annotation>
|
||||||
|
</xs:element>
|
||||||
|
</xs:schema>
|
||||||
@@ -1,7 +1,7 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||||
<Text xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Text.xsd">
|
<Text xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Text.xsd">
|
||||||
<Content></Content>
|
<Content></Content>
|
||||||
<Resource></Resource>
|
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||||
<Color R="1" G="1" B="1" A="1"/>
|
<Color R="1" G="1" B="1" A="1"/>
|
||||||
<Visible>true</Visible>
|
<Visible>true</Visible>
|
||||||
<Alignment><Center/></Alignment>
|
<Alignment><Center/></Alignment>
|
||||||
|
|||||||
@@ -100,12 +100,12 @@
|
|||||||
<Percentage>1</Percentage>
|
<Percentage>1</Percentage>
|
||||||
<Color A="1" B="1" G="0" R="0"/>
|
<Color A="1" B="1" G="0" R="0"/>
|
||||||
</c:Fill>
|
</c:Fill>
|
||||||
<c:HealthHUD/>
|
|
||||||
<c:Text>
|
<c:Text>
|
||||||
<Content>100/100</Content>
|
<Content>100/100</Content>
|
||||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||||
<Color A="0.505882382" B="3.92156863" G="1.17647064" R="0"/>
|
<Color A="0.505882382" B="3.92156863" G="1.17647064" R="0"/>
|
||||||
</c:Text>
|
</c:Text>
|
||||||
|
<c:HealthHUD/>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="-0.355000019" Y="-0.203000009" Z="0.0410000011"/>
|
<Position X="-0.355000019" Y="-0.203000009" Z="0.0410000011"/>
|
||||||
<Scale X="0.0350000001" Y="0.0350000001" Z="0.0350000001"/>
|
<Scale X="0.0350000001" Y="0.0350000001" Z="0.0350000001"/>
|
||||||
@@ -132,8 +132,71 @@
|
|||||||
<Orientation X="5.87300014" Y="0" Z="4.71200037"/>
|
<Orientation X="5.87300014" Y="0" Z="4.71200037"/>
|
||||||
</c:Transform>
|
</c:Transform>
|
||||||
</Components>
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity name="BoostIcons">
|
||||||
|
<Components>
|
||||||
|
<c:BoostIconsHUD/>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity name="Assault">
|
||||||
|
<Components>
|
||||||
|
<c:Fill>
|
||||||
|
<Color A="1" B="0.533333361" G="1" R="0.329411775"/>
|
||||||
|
</c:Fill>
|
||||||
|
<c:Sprite>
|
||||||
|
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
|
||||||
|
<DepthSort>false</DepthSort>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
|
<Color A="0.588235319" B="0.0392156877" G="0.184313729" R="0"/>
|
||||||
|
</c:Sprite>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0.225000009" Y="0.168000013" Z="0"/>
|
||||||
|
<Scale X="0.27700001" Y="0.100000001" Z="0.200000003"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
<Children/>
|
<Children/>
|
||||||
</Entity>
|
</Entity>
|
||||||
|
<Entity name="Defender">
|
||||||
|
<Components>
|
||||||
|
<c:Fill>
|
||||||
|
<Color A="1" B="1" G="0.58431375" R="0.105882354"/>
|
||||||
|
</c:Fill>
|
||||||
|
<c:Sprite>
|
||||||
|
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
|
||||||
|
<DepthSort>false</DepthSort>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
|
<Color A="0.588235319" B="0.34117648" G="0.192156866" R="0"/>
|
||||||
|
</c:Sprite>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0.224999994" Y="0.27700001" Z="0"/>
|
||||||
|
<Scale X="0.27700001" Y="0.100000001" Z="0.200000003"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="Sniper">
|
||||||
|
<Components>
|
||||||
|
<c:Fill>
|
||||||
|
<Color A="1" B="0.345098048" G="0" R="1"/>
|
||||||
|
</c:Fill>
|
||||||
|
<c:Sprite>
|
||||||
|
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
|
||||||
|
<DepthSort>false</DepthSort>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
|
<Color A="0.588235319" B="0.121568628" G="0" R="0.443137258"/>
|
||||||
|
</c:Sprite>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0.225000009" Y="0.38500002" Z="0"/>
|
||||||
|
<Scale X="0.27700001" Y="0.100000001" Z="0.200000003"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
</Children>
|
</Children>
|
||||||
</Entity>
|
</Entity>
|
||||||
<Entity name="CapturePointHUD">
|
<Entity name="CapturePointHUD">
|
||||||
@@ -196,7 +259,6 @@
|
|||||||
<CapturePointNumber>3</CapturePointNumber>
|
<CapturePointNumber>3</CapturePointNumber>
|
||||||
</c:CapturePointHUD>
|
</c:CapturePointHUD>
|
||||||
<c:Fill>
|
<c:Fill>
|
||||||
<Percentage>0.80222018197612788</Percentage>
|
|
||||||
<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
|
<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
|
||||||
</c:Fill>
|
</c:Fill>
|
||||||
<c:Sprite>
|
<c:Sprite>
|
||||||
@@ -231,6 +293,7 @@
|
|||||||
<CapturePointNumber>4</CapturePointNumber>
|
<CapturePointNumber>4</CapturePointNumber>
|
||||||
</c:CapturePointHUD>
|
</c:CapturePointHUD>
|
||||||
<c:Fill>
|
<c:Fill>
|
||||||
|
<Percentage>1</Percentage>
|
||||||
<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
|
<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
|
||||||
</c:Fill>
|
</c:Fill>
|
||||||
<c:Sprite>
|
<c:Sprite>
|
||||||
@@ -286,7 +349,7 @@
|
|||||||
<c:Sprite>
|
<c:Sprite>
|
||||||
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
||||||
<GlowMap></GlowMap>
|
<GlowMap></GlowMap>
|
||||||
<Color A="0.699999988" B="0" G="0.200000003" R="1"/>
|
<Color A="0.699999988" B="0" G="0" R="1"/>
|
||||||
</c:Sprite>
|
</c:Sprite>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="-1.58304751" Y="0.919596612" Z="0"/>
|
<Position X="-1.58304751" Y="0.919596612" Z="0"/>
|
||||||
@@ -297,7 +360,8 @@
|
|||||||
<Components>
|
<Components>
|
||||||
<c:CapturePointHUD/>
|
<c:CapturePointHUD/>
|
||||||
<c:Fill>
|
<c:Fill>
|
||||||
<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
|
<Percentage>1</Percentage>
|
||||||
|
<Color A="0.699999988" B="0" G="0" R="1"/>
|
||||||
</c:Fill>
|
</c:Fill>
|
||||||
<c:Sprite>
|
<c:Sprite>
|
||||||
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
||||||
@@ -306,7 +370,7 @@
|
|||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="0" Y="0" Z="0.00999999978"/>
|
<Position X="0" Y="0" Z="0.00999999978"/>
|
||||||
<Scale X="0.800000012" Y="0.800000012" Z="0.800000012"/>
|
<Scale X="0.800000012" Y="0.800000012" Z="0.800000012"/>
|
||||||
<Orientation X="0" Y="0" Z="1.57079637"/>
|
<Orientation X="0" Y="0" Z="4.71238899"/>
|
||||||
</c:Transform>
|
</c:Transform>
|
||||||
</Components>
|
</Components>
|
||||||
<Children/>
|
<Children/>
|
||||||
@@ -369,6 +433,25 @@
|
|||||||
</Entity>
|
</Entity>
|
||||||
</Children>
|
</Children>
|
||||||
</Entity>
|
</Entity>
|
||||||
|
<Entity name="CapturePointArrow">
|
||||||
|
<Components>
|
||||||
|
<c:CapturePointArrowHUD/>
|
||||||
|
<c:Model>
|
||||||
|
<Resource>Models/Widgets/Arrows/Arrow5.mesh</Resource>
|
||||||
|
</c:Model>
|
||||||
|
<c:Team>
|
||||||
|
<Team>
|
||||||
|
<Blue/>
|
||||||
|
</Team>
|
||||||
|
</c:Team>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0" Y="0.714000046" Z="-1.30000007"/>
|
||||||
|
<Scale X="0.200000003" Y="0.200000003" Z="0.200000003"/>
|
||||||
|
<Orientation X="0.405680239" Y="0.369605929" Z="0"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
</Children>
|
</Children>
|
||||||
</Entity>
|
</Entity>
|
||||||
<Entity name="Hands">
|
<Entity name="Hands">
|
||||||
|
|||||||
@@ -51,8 +51,10 @@
|
|||||||
<xs:element ref="c:Page" minOccurs="0"/>
|
<xs:element ref="c:Page" minOccurs="0"/>
|
||||||
<xs:element ref="c:Button" minOccurs="0"/>
|
<xs:element ref="c:Button" minOccurs="0"/>
|
||||||
<xs:element ref="c:WeaponAttachment" minOccurs="0"/>
|
<xs:element ref="c:WeaponAttachment" minOccurs="0"/>
|
||||||
|
<xs:element ref="c:AbilityCooldownHUD" minOccurs="0"/>
|
||||||
<xs:element ref="c:DefenderWeapon" minOccurs="0"/>
|
<xs:element ref="c:DefenderWeapon" minOccurs="0"/>
|
||||||
<xs:element ref="c:CapturePointArrowHUD" minOccurs="0"/>
|
<xs:element ref="c:CapturePointArrowHUD" minOccurs="0"/>
|
||||||
|
<xs:element ref="c:BoostIconsHUD" minOccurs="0"/>
|
||||||
<xs:element ref="c:FloatingEffect" minOccurs="0"/>
|
<xs:element ref="c:FloatingEffect" minOccurs="0"/>
|
||||||
<xs:element ref="c:AmmoPickup" minOccurs="0"/>
|
<xs:element ref="c:AmmoPickup" minOccurs="0"/>
|
||||||
<xs:element ref="c:HealthPickup" minOccurs="0"/>
|
<xs:element ref="c:HealthPickup" minOccurs="0"/>
|
||||||
|
|||||||
@@ -17,6 +17,7 @@ void CollisionSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& c
|
|||||||
EntityAABB& boxA = *boundingBox;
|
EntityAABB& boxA = *boundingBox;
|
||||||
bool everHitTheGround = false;
|
bool everHitTheGround = false;
|
||||||
|
|
||||||
|
if (entity == LocalPlayer) {
|
||||||
auto prevPosIt = m_PrevPositions.find(entity);
|
auto prevPosIt = m_PrevPositions.find(entity);
|
||||||
if (prevPosIt != m_PrevPositions.end()) {
|
if (prevPosIt != m_PrevPositions.end()) {
|
||||||
glm::vec3 size = boxA.Size();
|
glm::vec3 size = boxA.Size();
|
||||||
@@ -118,4 +119,5 @@ void CollisionSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& c
|
|||||||
}
|
}
|
||||||
|
|
||||||
m_PrevPositions[entity] = boxA.Origin();
|
m_PrevPositions[entity] = boxA.Origin();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -49,18 +49,24 @@ void Packet::WriteString(const std::string& str)
|
|||||||
// Message, add one extra byte for null terminator
|
// Message, add one extra byte for null terminator
|
||||||
size_t sizeOfString = str.size() + 1;
|
size_t sizeOfString = str.size() + 1;
|
||||||
if (m_Offset + sizeOfString > m_MaxPacketSize) {
|
if (m_Offset + sizeOfString > m_MaxPacketSize) {
|
||||||
//LOG_WARNING("Package::WriteString(): Data size in packet exceeded maximum package size. New size is %i bytes\n", m_MaxPacketSize*2);
|
if (m_MaxPacketSize >= 32000) {
|
||||||
|
LOG_WARNING("Package::WriteString(): New size is huge %i bytes\n", m_MaxPacketSize*2);
|
||||||
|
}
|
||||||
resizeData();
|
resizeData();
|
||||||
}
|
}
|
||||||
memcpy(m_Data + m_Offset, str.data(), sizeOfString * sizeof(char));
|
memcpy(m_Data + m_Offset, str.data(), str.size() * sizeof(char));
|
||||||
m_Offset += sizeOfString * sizeof(char);
|
m_Offset += str.size() * sizeof(char);
|
||||||
|
m_Data[m_Offset] = '\0';
|
||||||
|
m_Offset += 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Packet::WriteData(char * data, int sizeOfData)
|
void Packet::WriteData(char * data, int sizeOfData)
|
||||||
{
|
{
|
||||||
|
|
||||||
if (m_Offset + sizeOfData > m_MaxPacketSize) {
|
if (m_Offset + sizeOfData > m_MaxPacketSize) {
|
||||||
//LOG_WARNING("Packet::WriteData(): Data size in packet exceeded maximum packet size. New size is %i bytes\n", m_MaxPacketSize*2);
|
if (m_MaxPacketSize >= 32000) {
|
||||||
|
LOG_WARNING("Package::WriteData(): New size is huge %i bytes\n", m_MaxPacketSize*2);
|
||||||
|
}
|
||||||
while (m_Offset + sizeOfData > m_MaxPacketSize) {
|
while (m_Offset + sizeOfData > m_MaxPacketSize) {
|
||||||
resizeData();
|
resizeData();
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -74,7 +74,10 @@ size_t TCPClient::readBuffer()
|
|||||||
boost::asio::ip::tcp::socket::message_peek, error);
|
boost::asio::ip::tcp::socket::message_peek, error);
|
||||||
unsigned int sizeOfPacket = 0;
|
unsigned int sizeOfPacket = 0;
|
||||||
memcpy(&sizeOfPacket, m_ReadBuffer, sizeof(int));
|
memcpy(&sizeOfPacket, m_ReadBuffer, sizeof(int));
|
||||||
|
if (sizeOfPacket > m_Socket->available()) {
|
||||||
|
LOG_WARNING("TCPClient::readBuffer(): We haven't got the whole packet yet.");
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
// if the buffer is to small increase the size of it
|
// if the buffer is to small increase the size of it
|
||||||
// TODO if message is huge 1 time the buffer will not decrease.
|
// TODO if message is huge 1 time the buffer will not decrease.
|
||||||
if (sizeOfPacket > m_BufferSize) {
|
if (sizeOfPacket > m_BufferSize) {
|
||||||
|
|||||||
@@ -106,7 +106,10 @@ int TCPServer::readBuffer(PlayerDefinition & playerDefinition)
|
|||||||
boost::asio::ip::tcp::socket::message_peek, error);
|
boost::asio::ip::tcp::socket::message_peek, error);
|
||||||
unsigned int sizeOfPacket = 0;
|
unsigned int sizeOfPacket = 0;
|
||||||
memcpy(&sizeOfPacket, m_ReadBuffer, sizeof(int));
|
memcpy(&sizeOfPacket, m_ReadBuffer, sizeof(int));
|
||||||
|
if (sizeOfPacket > playerDefinition.TCPSocket->available()) {
|
||||||
|
LOG_WARNING("TCPServer::readBuffer(): We haven't got the whole packet yet.");
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
// if the buffer is to small increase the size of it
|
// if the buffer is to small increase the size of it
|
||||||
if (sizeOfPacket > m_BufferSize) {
|
if (sizeOfPacket > m_BufferSize) {
|
||||||
delete[] m_ReadBuffer;
|
delete[] m_ReadBuffer;
|
||||||
|
|||||||
@@ -45,7 +45,10 @@ int UDPClient::readBuffer()
|
|||||||
boost::asio::ip::udp::socket::message_peek, error);
|
boost::asio::ip::udp::socket::message_peek, error);
|
||||||
int sizeOfPacket = 0;
|
int sizeOfPacket = 0;
|
||||||
memcpy(&sizeOfPacket, m_ReadBuffer, sizeof(int));
|
memcpy(&sizeOfPacket, m_ReadBuffer, sizeof(int));
|
||||||
|
if (sizeOfPacket > m_Socket->available()) {
|
||||||
|
LOG_WARNING("UDPClient::readBuffer(): We haven't got the whole packet yet.");
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
// if the buffer is to small increase the size of it
|
// if the buffer is to small increase the size of it
|
||||||
if (sizeOfPacket > m_BufferSize) {
|
if (sizeOfPacket > m_BufferSize) {
|
||||||
delete[] m_ReadBuffer;
|
delete[] m_ReadBuffer;
|
||||||
|
|||||||
@@ -92,6 +92,11 @@ int UDPServer::readBuffer()
|
|||||||
unsigned int sizeOfPacket = 0;
|
unsigned int sizeOfPacket = 0;
|
||||||
memcpy(&sizeOfPacket, m_ReadBuffer, sizeof(int));
|
memcpy(&sizeOfPacket, m_ReadBuffer, sizeof(int));
|
||||||
|
|
||||||
|
if (sizeOfPacket > m_Socket->available()) {
|
||||||
|
LOG_WARNING("UDPServer::readBuffer(): We haven't got the whole packet yet.");
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
// if the buffer is to small increase the size of it
|
// if the buffer is to small increase the size of it
|
||||||
if (sizeOfPacket > m_BufferSize) {
|
if (sizeOfPacket > m_BufferSize) {
|
||||||
delete[] m_ReadBuffer;
|
delete[] m_ReadBuffer;
|
||||||
|
|||||||
@@ -27,9 +27,11 @@
|
|||||||
#include "Rendering/AnimationSystem.h"
|
#include "Rendering/AnimationSystem.h"
|
||||||
#include "Network/MultiplayerSnapshotFilter.h"
|
#include "Network/MultiplayerSnapshotFilter.h"
|
||||||
#include "Game/Systems/AmmunitionHUDSystem.h"
|
#include "Game/Systems/AmmunitionHUDSystem.h"
|
||||||
|
#include "Game/Systems/AbilityCooldownHUDSystem.h"
|
||||||
#include "Game/Systems/CapturePointArrowHUDSystem.h"
|
#include "Game/Systems/CapturePointArrowHUDSystem.h"
|
||||||
#include "Game/Systems/KillFeedSystem.h"
|
#include "Game/Systems/KillFeedSystem.h"
|
||||||
#include "Game/Systems/BoostSystem.h"
|
#include "Game/Systems/BoostSystem.h"
|
||||||
|
#include "Game/Systems/BoostIconsHUDSystem.h"
|
||||||
#include "GUI/ButtonSystem.h"
|
#include "GUI/ButtonSystem.h"
|
||||||
#include "GUI/MainMenuSystem.h"
|
#include "GUI/MainMenuSystem.h"
|
||||||
|
|
||||||
@@ -134,6 +136,7 @@ Game::Game(int argc, char* argv[])
|
|||||||
m_SystemPipeline->AddSystem<AmmoPickupSystem>(updateOrderLevel);
|
m_SystemPipeline->AddSystem<AmmoPickupSystem>(updateOrderLevel);
|
||||||
m_SystemPipeline->AddSystem<DamageIndicatorSystem>(updateOrderLevel);
|
m_SystemPipeline->AddSystem<DamageIndicatorSystem>(updateOrderLevel);
|
||||||
m_SystemPipeline->AddSystem<AmmunitionHUDSystem>(updateOrderLevel);
|
m_SystemPipeline->AddSystem<AmmunitionHUDSystem>(updateOrderLevel);
|
||||||
|
m_SystemPipeline->AddSystem<AbilityCooldownHUDSystem>(updateOrderLevel);
|
||||||
m_SystemPipeline->AddSystem<CapturePointArrowHUDSystem>(updateOrderLevel);
|
m_SystemPipeline->AddSystem<CapturePointArrowHUDSystem>(updateOrderLevel);
|
||||||
m_SystemPipeline->AddSystem<KillFeedSystem>(updateOrderLevel);
|
m_SystemPipeline->AddSystem<KillFeedSystem>(updateOrderLevel);
|
||||||
m_SystemPipeline->AddSystem<LifetimeSystem>(updateOrderLevel);
|
m_SystemPipeline->AddSystem<LifetimeSystem>(updateOrderLevel);
|
||||||
@@ -147,6 +150,7 @@ Game::Game(int argc, char* argv[])
|
|||||||
m_SystemPipeline->AddSystem<BoostSystem>(updateOrderLevel);
|
m_SystemPipeline->AddSystem<BoostSystem>(updateOrderLevel);
|
||||||
m_SystemPipeline->AddSystem<ButtonSystem>(updateOrderLevel, m_Renderer);
|
m_SystemPipeline->AddSystem<ButtonSystem>(updateOrderLevel, m_Renderer);
|
||||||
m_SystemPipeline->AddSystem<MainMenuSystem>(updateOrderLevel, m_Renderer);
|
m_SystemPipeline->AddSystem<MainMenuSystem>(updateOrderLevel, m_Renderer);
|
||||||
|
m_SystemPipeline->AddSystem<BoostIconsHUDSystem>(updateOrderLevel);
|
||||||
// Populate Octree with collidables
|
// Populate Octree with collidables
|
||||||
++updateOrderLevel;
|
++updateOrderLevel;
|
||||||
m_SystemPipeline->AddSystem<FillOctreeSystem>(updateOrderLevel, m_OctreeCollision, "Collidable");
|
m_SystemPipeline->AddSystem<FillOctreeSystem>(updateOrderLevel, m_OctreeCollision, "Collidable");
|
||||||
|
|||||||
@@ -0,0 +1,30 @@
|
|||||||
|
#include "Game/Systems/AbilityCooldownHUDSystem.h"
|
||||||
|
|
||||||
|
void AbilityCooldownHUDSystem::Update(double dt)
|
||||||
|
{
|
||||||
|
//HUD element for tracking cooldown on the parent entity with Dashability TODO: Make sure it support other abilities when they are made.
|
||||||
|
|
||||||
|
auto abilityHUDs = m_World->GetComponents("AbilityCooldownHUD");
|
||||||
|
if (abilityHUDs == nullptr)
|
||||||
|
return;
|
||||||
|
|
||||||
|
for (auto& abilityHUDC : *abilityHUDs) {
|
||||||
|
EntityWrapper entity = EntityWrapper(m_World, abilityHUDC.EntityID);
|
||||||
|
EntityWrapper abilityEntity = entity.FirstParentWithComponent("DashAbility");
|
||||||
|
if (!abilityEntity.Valid())
|
||||||
|
return;
|
||||||
|
EntityWrapper cooldownTextEntity = entity.FirstChildByName("Cooldown");
|
||||||
|
if(cooldownTextEntity.Valid()) {
|
||||||
|
if(cooldownTextEntity.HasComponent("Text"))
|
||||||
|
{
|
||||||
|
double maxAbilityCD = (double)abilityEntity["DashAbility"]["CoolDownMaxTimer"];
|
||||||
|
double currentAbilityCD = (double)abilityEntity["DashAbility"]["CoolDownTimer"];
|
||||||
|
currentAbilityCD = currentAbilityCD >= 0.0 ? currentAbilityCD : 0.0;
|
||||||
|
std::string t = (std::string&)cooldownTextEntity["Text"]["Content"] = std::to_string(currentAbilityCD).substr(0, 3);
|
||||||
|
if(entity.HasComponent("Fill")) {
|
||||||
|
entity["Fill"]["Percentage"] = currentAbilityCD/maxAbilityCD; //TODO: current time needs to be in the component.
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,42 @@
|
|||||||
|
#include "Game/Systems/BoostIconsHUDSystem.h"
|
||||||
|
|
||||||
|
void BoostIconsHUDSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& capturePoint, double dt)
|
||||||
|
{
|
||||||
|
EntityWrapper assaultEntity = entity.FirstChildByName("Assault");
|
||||||
|
EntityWrapper defenderEntity = entity.FirstChildByName("Defender");
|
||||||
|
EntityWrapper sniperEntity = entity.FirstChildByName("Sniper");
|
||||||
|
|
||||||
|
if(assaultEntity.Valid()) {
|
||||||
|
if (assaultEntity.HasComponent("Fill")) {
|
||||||
|
EntityWrapper parentWithAssaultBoost = assaultEntity.FirstParentWithComponent("BoostAssault");
|
||||||
|
if (parentWithAssaultBoost.Valid()) {
|
||||||
|
(double&)assaultEntity["Fill"]["Percentage"] = 1.0;
|
||||||
|
} else {
|
||||||
|
(double&)assaultEntity["Fill"]["Percentage"] = 0.0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (defenderEntity.Valid()) {
|
||||||
|
if (defenderEntity.HasComponent("Fill")) {
|
||||||
|
EntityWrapper parentWithAssaultBoost = defenderEntity.FirstParentWithComponent("BoostDefender");
|
||||||
|
if (parentWithAssaultBoost.Valid()) {
|
||||||
|
(double&)defenderEntity["Fill"]["Percentage"] = 1.0;
|
||||||
|
} else {
|
||||||
|
(double&)defenderEntity["Fill"]["Percentage"] = 0.0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (sniperEntity.Valid()) {
|
||||||
|
if (sniperEntity.HasComponent("Fill")) {
|
||||||
|
EntityWrapper parentWithAssaultBoost = sniperEntity.FirstParentWithComponent("BoostSniper");
|
||||||
|
if (parentWithAssaultBoost.Valid()) {
|
||||||
|
(double&)sniperEntity["Fill"]["Percentage"] = 1.0;
|
||||||
|
} else {
|
||||||
|
(double&)sniperEntity["Fill"]["Percentage"] = 0.0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
@@ -18,15 +18,10 @@ PlayerMovementSystem::~PlayerMovementSystem()
|
|||||||
void PlayerMovementSystem::Update(double dt)
|
void PlayerMovementSystem::Update(double dt)
|
||||||
{
|
{
|
||||||
updateMovementControllers(dt);
|
updateMovementControllers(dt);
|
||||||
if (IsServer) {
|
// Only do physics calculations on client and only for themselves.
|
||||||
for (auto& kv : m_PlayerInputControllers) {
|
if (IsClient && LocalPlayer.Valid()) {
|
||||||
updateVelocity(kv.first, dt);
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
if (LocalPlayer.Valid()) {
|
|
||||||
updateVelocity(LocalPlayer, dt);
|
updateVelocity(LocalPlayer, dt);
|
||||||
}
|
}
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void PlayerMovementSystem::updateMovementControllers(double dt)
|
void PlayerMovementSystem::updateMovementControllers(double dt)
|
||||||
|
|||||||
@@ -147,8 +147,9 @@ void DefenderWeaponBehaviour::dealDamage(WeaponInfo& wi, glm::vec3 direction, do
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Check for friendly fire
|
// Check for friendly fire
|
||||||
|
//this needs to not return, for the boosts. in all weaponclasses: assault,defender,sniper
|
||||||
if ((ComponentInfo::EnumType)victim["Team"]["Team"] == (ComponentInfo::EnumType)wi.Player["Team"]["Team"]) {
|
if ((ComponentInfo::EnumType)victim["Team"]["Team"] == (ComponentInfo::EnumType)wi.Player["Team"]["Team"]) {
|
||||||
return;
|
damage = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Deal damage!
|
// Deal damage!
|
||||||
|
|||||||
Reference in New Issue
Block a user