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36 Commits

Author SHA1 Message Date
verysecrethero b8222c7b2e The rotation of the Pickups are now also included in the AmmoPickup.xml, HealthPickup.xml 2016-02-17 14:54:42 +01:00
verysecrethero 3e4b87da7c Merge remote-tracking branch 'origin/master' into HealthPickup
# Conflicts:
#	resources/Schema/Entities/NewMap.xml
2016-02-17 14:32:59 +01:00
verysecrethero ac9ce8ea83 Merge remote-tracking branch 'origin/master' into HealthPickup 2016-02-17 14:30:31 +01:00
Tobias Dahl 99643fd748 Merge pull request #112 from teamfisk/AssaultDash
You can now AssaultDash in the air
2016-02-17 14:24:58 +01:00
verysecrethero 8f28c760dd You can now AssaultDash in the air 2016-02-17 11:47:10 +01:00
verysecrethero b13362360a Fixed RespawnModel of Pickups 2016-02-17 11:22:42 +01:00
Jace 0af9edc6e5 Editor is properly disabled when disabled in config 2016-02-17 10:53:20 +01:00
verysecrethero ec10ef3ffc Merge remote-tracking branch 'origin/master' into HealthPickup 2016-02-17 10:32:35 +01:00
Jace 969e7cb0d5 Merge remote-tracking branch 'origin/FixNetworkToPlayTest' 2016-02-12 09:18:32 +01:00
Jace 47a365a8fc Inverted capture point numbers to fix HUD 2016-02-12 09:17:39 +01:00
Jace 71c03326aa Debug.EditorEnabled 2016-02-12 09:17:28 +01:00
Jace 0a31fa3dfd Merge branch 'master' of github.com:teamfisk/TacticalZ 2016-02-12 09:08:17 +01:00
Jace ca457d9c00 Player names 2016-02-12 09:07:59 +01:00
antc13 a08e54a147 Blocked up a path in the Spawns a bit more. 2016-02-12 08:44:40 +01:00
Jace 10846be820 Merge pull request #109 from teamfisk/Sound
Added weapon sounds.
2016-02-12 08:23:30 +01:00
stiffly 9df7b32ca1 Merge remote-tracking branch 'origin/master' into Sound 2016-02-12 08:20:01 +01:00
stiffly 3d4a7de59d MiniDump.cpp was not added to CMakeLists.txt. 2016-02-12 08:19:47 +01:00
stiffly 1cdcbf9b32 Merge remote-tracking branch 'origin/master' into Sound
# Conflicts:
#	src/Game/Systems/PlayerSpawnSystem.cpp
#	src/Game/Systems/Weapon/AssaultWeaponBehaviour.cpp
2016-02-12 08:19:29 +01:00
antc13 9e8d2b99df Merge branch 'master' of https://github.com/teamfisk/TacticalZ 2016-02-12 08:16:23 +01:00
antc13 ba4877c3f7 Moved Spawn locations and added ammo/health pickups around the map. 2016-02-12 08:16:12 +01:00
stiffly af39b892cd Now plays a "Empty sound", "reload sound" and "hit mark sound" on appropriate occasions. 2016-02-12 08:05:35 +01:00
Jace 1ed5107d9b Merge pull request #108 from teamfisk/MiniDump
Minidump on crash
2016-02-12 08:04:25 +01:00
antc13 2ce7179d19 Merge branch 'master' of https://github.com/teamfisk/TacticalZ 2016-02-12 07:49:58 +01:00
Jace eb7b22c757 Latest assets 2016-02-12 07:48:26 +01:00
Jace b48d491ad7 Complete blue and red player entities 2016-02-12 07:45:51 +01:00
Jace 47f4711b85 Merge remote-tracking branch 'origin/Menu' into WeaponSystem
# Conflicts:
#	resources/Schema/Entities/Player.xml
#	resources/Schema/Types/Entity.xsd
#	src/Game/Systems/PlayerSpawnSystem.cpp
2016-02-12 07:18:20 +01:00
viktorljung f146971db0 Fixed size 2016-02-12 05:45:17 +01:00
viktorljung 60b2c9bc9b KillFeed 2016-02-12 05:41:05 +01:00
William Moberg 422bedb844 MiniDump name now depends on time e.g. TacticalZ Fri 04-20-49. 2016-02-12 04:22:11 +01:00
stiffly 1da432ba23 WIP sounds 2016-02-12 04:03:35 +01:00
William Moberg 215b1b1aa4 On crash, takes minidump, then show MessageBox, and exit app. 2016-02-12 03:32:42 +01:00
antc13 f49cacf167 Merge branch 'master' of https://github.com/teamfisk/TacticalZ 2016-02-12 02:47:50 +01:00
antc13 a5168bd1c2 Merge branch 'master' of https://github.com/teamfisk/TacticalZ 2016-02-12 02:46:52 +01:00
antc13 784e1eb69b Changed Colors on some materials and changed bridges to red and blue bridges. 2016-02-12 02:46:44 +01:00
viktorljung 987dafb44a Fixed Health text color 2016-02-12 02:38:11 +01:00
verysecrethero 503613907e Merge remote-tracking branch 'origin/master' into HealthPickup 2016-02-08 11:39:05 +01:00
34 changed files with 2509 additions and 151 deletions
+1 -1
Submodule assets updated: 078e014f3d...1e7adc749e
@@ -202,7 +202,7 @@ void FirstPersonInputController<EventContext>::AssaultDashCheck(double dt, bool
}
//dashing with shift
if (m_ShiftDashing && m_AssaultDashCoolDownTimer <= 0.0f && !isJumping) {
if (m_ShiftDashing && m_AssaultDashCoolDownTimer <= 0.0f) {
//player is dashing with shift
//the wanted-direction is set in playermovement already so we dont need to check what direction we want to dash in!
m_AssaultDashCoolDownTimer = assaultDashCoolDownMaxTimer;
@@ -227,7 +227,7 @@ void FirstPersonInputController<EventContext>::AssaultDashCheck(double dt, bool
}
m_ValidDoubleTap = false;
if (!(m_AssaultDashCoolDownTimer <= 0.0f && !isJumping)) {
if (!(m_AssaultDashCoolDownTimer <= 0.0f)) {
//if we cant dash at the moment, then just reset the tap-sensitivity-timer
m_AssaultDashDoubleTapDeltaTime = 0.f;
return;
+8
View File
@@ -0,0 +1,8 @@
#ifndef MiniDump_h__
#define MiniDump_h__
#include <Windows.h>
void WINAPI Create_Dump(PEXCEPTION_POINTERS pException, BOOL File_Flag, BOOL Show_Flag);
#endif
+5 -2
View File
@@ -9,7 +9,8 @@
#include "Core/EPlayerDamage.h"
#include "Core/EPlayerHealthPickup.h"
#include "Core/EPlayerDeath.h"
#include "../Engine/Input/EInputCommand.h"
#include "Core/ConfigFile.h"
#include "Input/EInputCommand.h"
#include <tuple>
#include <vector>
@@ -24,6 +25,8 @@ public:
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt) override;
private:
bool m_NetworkEnabled;
//methods which will take care of specific events
EventRelay<HealthSystem, Events::PlayerDamage> m_EPlayerDamage;
bool HealthSystem::OnPlayerDamaged(Events::PlayerDamage& e);
@@ -34,7 +37,7 @@ private:
//vector which will keep track of health changes
std::vector<std::tuple<EntityID, double>> m_DeltaHealthVector;
};
#endif
+39
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@@ -0,0 +1,39 @@
#ifndef KillFeedSystem_h__
#define KillFeedSystem_h__
#include "../../Engine/Core/System.h"
#include "../../Engine/GLM.h"
#include "Core/EPlayerDeath.h"
class KillFeedSystem : public ImpureSystem
{
public:
KillFeedSystem(SystemParams params)
: System(params)
{
EVENT_SUBSCRIBE_MEMBER(m_EPlayerDeath, &KillFeedSystem::OnPlayerDeath);
}
virtual void Update(double dt) override;
private:
EventRelay<KillFeedSystem, Events::PlayerDeath> m_EPlayerDeath;
bool KillFeedSystem::OnPlayerDeath(Events::PlayerDeath& e);
struct KillFeedInfo
{
std::string Content;
glm::vec4 Color;
float TimeToLive = 5.f;
};
std::list<KillFeedInfo> m_DeathQueue;
};
#endif
@@ -7,6 +7,7 @@
#include "Core/EPlayerDamage.h"
#include "Core/EShoot.h"
class AssaultWeaponBehaviour : public WeaponBehaviour
{
public:
@@ -36,7 +37,8 @@ private:
void fireRound();
void spawnTracer();
float traceRayDistance(glm::vec3 origin, glm::vec3 direction);
void playSound();
void playFireSound();
void playEmptySound();
void viewPunch();
void finishReload();
void playShootAnimation();
+1
View File
@@ -41,4 +41,5 @@
<xs:include schemaLocation="Components/Shielded.xsd"/>
<xs:include schemaLocation="Components/CapturePointHUD.xsd"/>
<xs:include schemaLocation="Components/AmmunitionHUD.xsd"/>
<xs:include schemaLocation="Components/KillFeed.xsd"/>
</xs:schema>
+3
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@@ -0,0 +1,3 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<KillFeed xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="KillFeed.xsd">
</KillFeed>
+9
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@@ -0,0 +1,9 @@
<?xml version="1.0"?>
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
<xs:element name="KillFeed">
<xs:annotation>
<xs:documentation>HUD element for tracking the 3 last kills, printed on the children with the names "KillFeed1", "KillFeed2", "KillFeed3"</xs:documentation>
</xs:annotation>
</xs:element>
</xs:schema>
+1 -1
View File
@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Text xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Text.xsd">
<Content>Text</Content>
<Content></Content>
<Resource></Resource>
<Color R="1" G="1" B="1" A="1"/>
<Visible>true</Visible>
+6 -1
View File
@@ -5,10 +5,15 @@
<c:AABB/>
<c:AmmoPickup/>
<c:Model>
<Resource>Models/Core/UnitSphere.mesh</Resource>
<Resource>Models/Props/PickUps/AmmoPickUp.mesh</Resource>
</c:Model>
<c:RaptorCopter>
<Speed>0.1</Speed>
<Axis X="0" Y="1" Z="0"/>
</c:RaptorCopter>
<c:Transform>
<Position X="0" Y="1" Z="0"/>
<Scale X="0.3" Y="0.3" Z="0.3"/>
</c:Transform>
<c:Trigger/>
</Components>
+255
View File
@@ -0,0 +1,255 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Entity name="Player" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components>
<c:AABB>
<Origin X="0" Y="0.772000015" Z="0"/>
<Size X="1" Y="1.60000002" Z="1"/>
</c:AABB>
<c:AssaultWeapon>
<RPM>600</RPM>
</c:AssaultWeapon>
<c:Collidable/>
<c:DashAbility/>
<c:Health/>
<c:Physics>
<Velocity X="2.30999646e-23" Y="0" Z="1.05272533e-23"/>
</c:Physics>
<c:Player>
<MovementSpeed>5</MovementSpeed>
</c:Player>
<c:Team>
<Team>
<Red/>
</Team>
</c:Team>
<c:Transform>
<Position X="0" Y="0.0288832653" Z="2.64837074"/>
</c:Transform>
</Components>
<Children>
<Entity name="Camera">
<Components>
<c:Camera/>
<c:Transform>
<Position X="0" Y="1.27700007" Z="0"/>
</c:Transform>
</Components>
<Children>
<Entity name="PlayerName">
<Components>
<c:Text>
<Resource>Fonts/DroidSans.ttf,100</Resource>
<Color A="1" B="0" G="1" R="0"/>
</c:Text>
<c:Transform>
<Position X="0.100000001" Y="0.248000011" Z="-0.248000011"/>
<Scale X="0.100000001" Y="0.113000005" Z="0.5"/>
<Orientation X="0" Y="3.14199996" Z="0"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="CameraModel">
<Components>
<c:Model>
<Resource>Models/Widgets/Camera.mesh</Resource>
<Visible>false</Visible>
</c:Model>
<c:Transform>
<Position X="0" Y="0.0331346765" Z="-0.0792061687"/>
<Scale X="1.30000007" Y="1.50000012" Z="1"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="HUD">
<Components>
<c:Transform>
<Position X="0" Y="0" Z="-0.5"/>
</c:Transform>
</Components>
<Children>
<Entity name="HealthBar">
<Components>
<c:Fill>
<Percentage>1</Percentage>
<Color A="0" B="1" G="0" R="0"/>
</c:Fill>
<c:HealthHUD/>
<c:Model>
<Resource>Models/Core/UnitHexagon.mesh</Resource>
<Color A="1" B="0.70588237" G="0.70588237" R="0.70588237"/>
</c:Model>
<c:Transform>
<Position X="-0.383000016" Y="-0.185000002" Z="0"/>
<Scale X="0.150000006" Y="0.150000006" Z="0.150000006"/>
<Orientation X="0" Y="0.594000041" Z="0"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="Crosshair">
<Components>
<c:Sprite>
<DiffuseTexture>Textures/Weapons/Crosshair/SmallThickHoleDot.png</DiffuseTexture>
<DepthSort>false</DepthSort>
</c:Sprite>
<c:Transform>
<Position X="0" Y="0" Z="0.200000003"/>
<Scale X="0.0250000004" Y="0.0250000004" Z="0"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="Hands">
<Components>
<c:Animation>
<AnimationName1>Idle</AnimationName1>
<Time1>0.28963486380924053</Time1>
<Speed1>1</Speed1>
</c:Animation>
<c:Model>
<Resource>Models/Characters/Assault/FirstPerson.mesh</Resource>
<Transparent>true</Transparent>
</c:Model>
<c:Transform/>
</Components>
<Children>
<Entity name="WeaponModel">
<Components>
<c:BoneAttachment>
<BoneName>R_Arm_Weapon_Joint</BoneName>
</c:BoneAttachment>
<c:Model>
<Resource>Models/Weapons/Blue/AssaultWeaponBlue.mesh</Resource>
<Transparent>true</Transparent>
</c:Model>
<c:Transform>
<Position X="0.120430455" Y="-0.231800437" Z="-0.181454748"/>
<Orientation X="0.0104047749" Y="-0.00268166233" Z="0.042844031"/>
</c:Transform>
</Components>
<Children>
<Entity name="WeaponMuzzle">
<Components>
<c:Spawner>
<EntityFile>Schema/Entities/RayBlue.xml</EntityFile>
</c:Spawner>
<c:Transform>
<Position X="0.00325386273" Y="0.0970000029" Z="-0.843000054"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="FirstPersonReloadSpawner">
<Components>
<c:Spawner>
<EntityFile>Schema/Entities/WeaponReloadEffect.xml</EntityFile>
</c:Spawner>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
<Entity name="ThirdPersonCamera">
<Components>
<c:Camera/>
<c:Model>
<Resource>Models/Widgets/Camera.mesh</Resource>
<Visible>false</Visible>
</c:Model>
<c:Transform>
<Position X="-0.284000009" Y="1.83800006" Z="1.18900001"/>
<Orientation X="5.95600033" Y="0" Z="0"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="PlayerModel">
<Components>
<c:Animation>
<AnimationName1>Idle</AnimationName1>
<Time1>0.42156525436696768</Time1>
<Speed1>1</Speed1>
</c:Animation>
<c:AnimationOffset>
<AnimationName>AimRifle</AnimationName>
<Time>0.5</Time>
</c:AnimationOffset>
<c:HiddenForLocalPlayer/>
<c:Model>
<Resource>Models/Characters/Assault/AssaultAnimations.mesh</Resource>
<Color A="1" B="0" G="0" R="1"/>
</c:Model>
<c:Transform/>
</Components>
<Children>
<Entity name="ThirdPersonWeaponModel">
<Components>
<c:BoneAttachment>
<BoneName>R_Arm_Weapon_Joint</BoneName>
</c:BoneAttachment>
<c:Model>
<Resource>Models/Weapons/Blue/AssaultWeaponBlue.mesh</Resource>
<Visible>false</Visible>
</c:Model>
<c:Transform>
<Position X="0.160716802" Y="1.02800739" Z="-0.215931982"/>
<Orientation X="-0.0627654716" Y="-0.0450839326" Z="0.119217664"/>
</c:Transform>
</Components>
<Children>
<Entity name="ThirdPersonWeaponMuzzle">
<Components>
<c:Spawner>
<EntityFile>Schema/Entities/RayBlue.xml</EntityFile>
</c:Spawner>
<c:Transform>
<Position X="0.00644115033" Y="0.096679531" Z="-0.436609417"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
<Entity name="AABBStanding">
<Components>
<c:Model>
<Resource>Models/Core/UnitCube.mesh</Resource>
<Color A="0.427450985" B="1" G="1" R="1"/>
<Visible>false</Visible>
</c:Model>
<c:Transform>
<Position X="0" Y="0.772000015" Z="0"/>
<Scale X="1" Y="1.60000002" Z="1"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="AABBCrouching">
<Components>
<c:Model>
<Resource>Models/Core/UnitCube.mesh</Resource>
<Color A="0.745098054" B="1" G="0" R="1"/>
<Visible>false</Visible>
</c:Model>
<c:Transform>
<Position X="0" Y="0.772000015" Z="0"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
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+6 -1
View File
@@ -5,10 +5,15 @@
<c:AABB/>
<c:HealthPickup/>
<c:Model>
<Resource>Models/Core/UnitSphere.mesh</Resource>
<Resource>Models/Props/PickUps/HealthPickUp.mesh</Resource>
</c:Model>
<c:RaptorCopter>
<Speed>0.1</Speed>
<Axis X="0" Y="1" Z="0"/>
</c:RaptorCopter>
<c:Transform>
<Position X="0" Y="1" Z="0"/>
<Scale X="0.3" Y="0.3" Z="0.3"/>
</c:Transform>
<c:Trigger/>
</Components>
+299 -46
View File
@@ -89,6 +89,7 @@
<c:Collidable/>
<c:Model>
<Resource>Models/Props/Highground5.mesh</Resource>
<Color A="1" B="7.84313726" G="7.84313726" R="7.84313726"/>
</c:Model>
<c:Transform/>
</Components>
@@ -99,6 +100,7 @@
<c:Collidable/>
<c:Model>
<Resource>Models/Props/Highground6.mesh</Resource>
<Color A="1" B="7.84313726" G="7.84313726" R="7.84313726"/>
</c:Model>
<c:Transform/>
</Components>
@@ -368,7 +370,7 @@
<Components>
<c:Collidable/>
<c:Model>
<Resource>Models/Props/Pillars/SciFiPillar2.mesh</Resource>
<Resource>Models/Props/Pillars/SciFiPillar2Blue.mesh</Resource>
</c:Model>
<c:Transform>
<Position X="55.0098839" Y="0" Z="80.7891693"/>
@@ -381,7 +383,7 @@
<Components>
<c:Collidable/>
<c:Model>
<Resource>Models/Props/Pillars/SciFiPillar2.mesh</Resource>
<Resource>Models/Props/Pillars/SciFiPillar2Red.mesh</Resource>
</c:Model>
<c:Transform>
<Position X="-57.6669235" Y="-0.0117412386" Z="-84.8278427"/>
@@ -591,7 +593,7 @@
<Resource>Models/Props/Walls/BigWallBlue.mesh</Resource>
</c:Model>
<c:Transform>
<Position X="56.3723755" Y="-0.458255291" Z="53.1675453"/>
<Position X="57.2414131" Y="-0.458255291" Z="53.1675453"/>
</c:Transform>
</Components>
<Children>
@@ -724,7 +726,7 @@
<Resource>Models/Props/Walls/BigWallBlue.mesh</Resource>
</c:Model>
<c:Transform>
<Position X="-2.87285304" Y="0" Z="0.0110195652"/>
<Position X="-3.20842171" Y="0" Z="0.0110195652"/>
<Scale X="1" Y="0.800000012" Z="1"/>
</c:Transform>
</Components>
@@ -737,7 +739,7 @@
<Resource>Models/Props/Walls/BigWallBlue.mesh</Resource>
</c:Model>
<c:Transform>
<Position X="2.9002583" Y="0" Z="-0.00627081469"/>
<Position X="3.16696811" Y="0" Z="-0.00627081469"/>
<Scale X="1" Y="0.800000012" Z="1"/>
</c:Transform>
</Components>
@@ -1289,7 +1291,7 @@
<Resource>Models/Props/Walls/BigWallBlue.mesh</Resource>
</c:Model>
<c:Transform>
<Position X="42.3930092" Y="-0.436794043" Z="53.3168259"/>
<Position X="42.6762505" Y="-0.436794043" Z="53.3168259"/>
</c:Transform>
</Components>
<Children>
@@ -1300,7 +1302,7 @@
<Resource>Models/Props/Walls/BigWallBlue.mesh</Resource>
</c:Model>
<c:Transform>
<Position X="2.79896975" Y="0" Z="0"/>
<Position X="3.02606034" Y="0" Z="0"/>
</c:Transform>
</Components>
<Children/>
@@ -1312,7 +1314,7 @@
<Resource>Models/Props/Walls/BigWallBlue.mesh</Resource>
</c:Model>
<c:Transform>
<Position X="5.67178059" Y="0" Z="0"/>
<Position X="6.20324564" Y="0" Z="0"/>
</c:Transform>
</Components>
<Children/>
@@ -1324,7 +1326,7 @@
<Resource>Models/Props/Walls/BigWallBlue.mesh</Resource>
</c:Model>
<c:Transform>
<Position X="8.55263519" Y="0" Z="0"/>
<Position X="9.40820885" Y="0" Z="0"/>
</c:Transform>
</Components>
<Children/>
@@ -1515,6 +1517,7 @@
<c:Collidable/>
<c:Model>
<Resource>Models/Props/Flora/SpecialRoot.mesh</Resource>
<Color A="1" B="1" G="7.84313726" R="7.84313726"/>
</c:Model>
<c:Transform>
<Position X="-37.5227966" Y="-0.41070056" Z="38.790432"/>
@@ -1885,7 +1888,7 @@
<Components>
<c:Collidable/>
<c:Model>
<Resource>Models/Props/Bridges/SciFiBridge.mesh</Resource>
<Resource>Models/Props/Bridges/SciFiBridge1Red.mesh</Resource>
</c:Model>
<c:Transform>
<Position X="45.3988762" Y="6.10456753" Z="-73.9011993"/>
@@ -2004,7 +2007,7 @@
<Components>
<c:Collidable/>
<c:Model>
<Resource>Models/Props/Bridges/SciFiBridge.mesh</Resource>
<Resource>Models/Props/Bridges/SciFiBridge1Blue.mesh</Resource>
</c:Model>
<c:Transform>
<Position X="-41.0066338" Y="6.08244133" Z="75.8575821"/>
@@ -2138,7 +2141,7 @@
<Components>
<c:Collidable/>
<c:Model>
<Resource>Models/Props/Bridges/SciFiBridge.mesh</Resource>
<Resource>Models/Props/Bridges/SciFiBridge1Blue.mesh</Resource>
</c:Model>
<c:Transform>
<Position X="-47.6850471" Y="7.0585866" Z="38.1646194"/>
@@ -2151,7 +2154,7 @@
<Components>
<c:Collidable/>
<c:Model>
<Resource>Models/Props/Bridges/SciFiBridge.mesh</Resource>
<Resource>Models/Props/Bridges/SciFiBridge1Blue.mesh</Resource>
</c:Model>
<c:Transform>
<Position X="-25.9571095" Y="6.43997049" Z="41.7452164"/>
@@ -2178,7 +2181,7 @@
<Components>
<c:Collidable/>
<c:Model>
<Resource>Models/Props/Bridges/SciFiBridge.mesh</Resource>
<Resource>Models/Props/Bridges/SciFiBridge1Red.mesh</Resource>
</c:Model>
<c:Transform>
<Position X="46.3167992" Y="6.36057663" Z="-37.5957794"/>
@@ -2191,7 +2194,7 @@
<Components>
<c:Collidable/>
<c:Model>
<Resource>Models/Props/Bridges/SciFiBridge.mesh</Resource>
<Resource>Models/Props/Bridges/SciFiBridge1Red.mesh</Resource>
</c:Model>
<c:Transform>
<Position X="25.2147388" Y="6.4451251" Z="-41.7257042"/>
@@ -2730,6 +2733,7 @@
<c:Collidable/>
<c:Model>
<Resource>Models/Props/Flora/SpecialRoot.mesh</Resource>
<Color A="1" B="1" G="7.84313726" R="7.84313726"/>
</c:Model>
<c:Transform>
<Position X="36.8391495" Y="0.354240507" Z="-36.1228752"/>
@@ -2948,6 +2952,7 @@
<c:Collidable/>
<c:Model>
<Resource>Models/Props/Flora/SpecialRoot.mesh</Resource>
<Color A="1" B="1" G="7.84313726" R="7.84313726"/>
</c:Model>
<c:Transform>
<Position X="-15.8430891" Y="2.84977508" Z="55.3108711"/>
@@ -3061,6 +3066,7 @@
<c:Collidable/>
<c:Model>
<Resource>Models/Props/Flora/SpecialRoot.mesh</Resource>
<Color A="1" B="1" G="7.84313726" R="7.84313726"/>
</c:Model>
<c:Transform>
<Position X="16.3593407" Y="4.03186893" Z="-54.4961166"/>
@@ -3304,6 +3310,60 @@
</Components>
<Children/>
</Entity>
<Entity>
<Components>
<c:Collidable/>
<c:Model>
<Resource>Models/Props/Stones/BigStone.mesh</Resource>
</c:Model>
<c:Transform>
<Position X="2.85156512" Y="-1.23010564" Z="-1.48294902"/>
<Scale X="1.50000012" Y="1" Z="1.4000001"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity>
<Components>
<c:Collidable/>
<c:Model>
<Resource>Models/Props/Stones/MediumStone2.mesh</Resource>
</c:Model>
<c:Transform>
<Position X="-8.1107378" Y="1.61279738" Z="6.04347277"/>
<Scale X="2.70000005" Y="2.20000005" Z="2.4000001"/>
<Orientation X="1.02200007" Y="1.27200007" Z="0"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity>
<Components>
<c:Collidable/>
<c:Model>
<Resource>Models/Props/Stones/BigStone.mesh</Resource>
</c:Model>
<c:Transform>
<Position X="-12.3116245" Y="3.30153632" Z="2.33947349"/>
<Orientation X="0" Y="3.46600008" Z="0"/>
</c:Transform>
</Components>
<Children>
<Entity>
<Components>
<c:Collidable/>
<c:Model>
<Resource>Models/Props/Stones/BigStone.mesh</Resource>
</c:Model>
<c:Transform>
<Position X="2.7208035" Y="0.631672204" Z="1.97706997"/>
<Orientation X="0" Y="0" Z="5.86300039"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
<Entity>
@@ -3313,7 +3373,7 @@
<Resource>Models/Props/Stones/BigStone.mesh</Resource>
</c:Model>
<c:Transform>
<Position X="-32.077774" Y="1.78250229" Z="-52.9675865"/>
<Position X="-32.141304" Y="1.78250229" Z="-52.9675865"/>
</c:Transform>
</Components>
<Children>
@@ -3343,6 +3403,46 @@
</Components>
<Children/>
</Entity>
<Entity>
<Components>
<c:Collidable/>
<c:Model>
<Resource>Models/Props/Stones/BigStone.mesh</Resource>
</c:Model>
<c:Transform>
<Position X="13.3016024" Y="-1.04082656" Z="-2.06582665"/>
<Orientation X="0" Y="1.17200005" Z="6.28300047"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity>
<Components>
<c:Collidable/>
<c:Model>
<Resource>Models/Props/Stones/SmallStone1.mesh</Resource>
</c:Model>
<c:Transform>
<Position X="7.52924776" Y="0.407071143" Z="-2.09290624"/>
<Scale X="3.4000001" Y="5.70000029" Z="3.70000029"/>
<Orientation X="0" Y="1.7700001" Z="0"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity>
<Components>
<c:Collidable/>
<c:Model>
<Resource>Models/Props/Stones/BigStone.mesh</Resource>
</c:Model>
<c:Transform>
<Position X="-5.73053885" Y="-0.909733951" Z="4.32710028"/>
<Orientation X="0" Y="3.46600008" Z="0"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity>
@@ -3692,7 +3792,7 @@
<Resource>Models/Props/Stones/SmallStone1.mesh</Resource>
</c:Model>
<c:Transform>
<Position X="17.9978104" Y="0.729522109" Z="64.9478226"/>
<Position X="17.9978104" Y="0.729522109" Z="65.3742523"/>
<Scale X="3" Y="3" Z="3"/>
<Orientation X="2.68900013" Y="3.5940001" Z="0"/>
</c:Transform>
@@ -3942,7 +4042,7 @@
</c:Model>
<c:Transform>
<Position X="-40.5458374" Y="-0.729142785" Z="-45.7907982"/>
<Orientation X="4.93700027" Y="3.5" Z="1.37700009"/>
<Orientation X="4.93700027" Y="4.81200027" Z="1.37700009"/>
</c:Transform>
</Components>
<Children/>
@@ -4058,21 +4158,7 @@
<Orientation X="0" Y="1.93500006" Z="0"/>
</c:Transform>
</Components>
<Children>
<Entity>
<Components>
<c:Collidable/>
<c:Model>
<Resource>Models/Props/PickUps/HealthPickUp.mesh</Resource>
</c:Model>
<c:Transform>
<Position X="0" Y="2.53721571" Z="0"/>
<Scale X="0.800000012" Y="0.800000012" Z="0.800000012"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
<Children/>
</Entity>
<Entity>
<Components>
@@ -4679,6 +4765,7 @@
<HomePointForTeam>
<Blue/>
</HomePointForTeam>
<CapturePointNumber>4</CapturePointNumber>
</c:CapturePoint>
<c:Model>
<Resource>Models/Core/UnitCylinder.mesh</Resource>
@@ -4714,7 +4801,7 @@
<Entity>
<Components>
<c:CapturePoint>
<CapturePointNumber>1</CapturePointNumber>
<CapturePointNumber>3</CapturePointNumber>
</c:CapturePoint>
<c:Model>
<Resource>Models/Core/UnitCylinder.mesh</Resource>
@@ -4779,7 +4866,7 @@
<Components>
<c:CapturePoint>
<CaptureTimer>1.5498908015879351</CaptureTimer>
<CapturePointNumber>3</CapturePointNumber>
<CapturePointNumber>1</CapturePointNumber>
</c:CapturePoint>
<c:Model>
<Resource>Models/Core/UnitCylinder.mesh</Resource>
@@ -4814,7 +4901,6 @@
<HomePointForTeam>
<Red/>
</HomePointForTeam>
<CapturePointNumber>4</CapturePointNumber>
</c:CapturePoint>
<c:Model>
<Resource>Models/Core/UnitCylinder.mesh</Resource>
@@ -4933,7 +5019,7 @@
</Team>
</c:Team>
<c:Transform>
<Position X="0" Y="6.69097853" Z="0"/>
<Position X="-60.3695679" Y="5.64500046" Z="-79.3789597"/>
</c:Transform>
</Components>
<Children>
@@ -4942,9 +5028,10 @@
<c:SpawnPoint/>
<c:Model>
<Resource>Models/Characters/Assault/AssaultTPose.mesh</Resource>
<Visible>false</Visible>
</c:Model>
<c:Transform>
<Position X="1" Y="0" Z="0"/>
<Position X="9.3347702" Y="2.70210314" Z="2.33294678"/>
</c:Transform>
</Components>
<Children/>
@@ -4954,9 +5041,10 @@
<c:SpawnPoint/>
<c:Model>
<Resource>Models/Characters/Assault/AssaultTPose.mesh</Resource>
<Visible>false</Visible>
</c:Model>
<c:Transform>
<Position X="-1" Y="0" Z="0"/>
<Position X="5.59104443" Y="2.14147282" Z="6.07936668"/>
</c:Transform>
</Components>
<Children/>
@@ -4966,9 +5054,10 @@
<c:SpawnPoint/>
<c:Model>
<Resource>Models/Characters/Assault/AssaultTPose.mesh</Resource>
<Visible>false</Visible>
</c:Model>
<c:Transform>
<Position X="0" Y="0" Z="1"/>
<Position X="-2.2788806" Y="0" Z="3.17202592"/>
</c:Transform>
</Components>
<Children/>
@@ -4978,9 +5067,10 @@
<c:SpawnPoint/>
<c:Model>
<Resource>Models/Characters/Assault/AssaultTPose.mesh</Resource>
<Visible>false</Visible>
</c:Model>
<c:Transform>
<Position X="0" Y="0" Z="-1"/>
<Position X="1.14053249" Y="0" Z="-1.67306876"/>
</c:Transform>
</Components>
<Children/>
@@ -4999,7 +5089,7 @@
</Team>
</c:Team>
<c:Transform>
<Position X="-4.2177043" Y="5.59916019" Z="0"/>
<Position X="60.0169258" Y="5.78000021" Z="76.2893906"/>
</c:Transform>
</Components>
<Children>
@@ -5008,9 +5098,10 @@
<c:SpawnPoint/>
<c:Model>
<Resource>Models/Characters/Assault/AssaultTPose.mesh</Resource>
<Visible>false</Visible>
</c:Model>
<c:Transform>
<Position X="1" Y="0" Z="0"/>
<Position X="2.02889442" Y="0.194165871" Z="-1.17950201"/>
</c:Transform>
</Components>
<Children/>
@@ -5020,9 +5111,10 @@
<c:SpawnPoint/>
<c:Model>
<Resource>Models/Characters/Assault/AssaultTPose.mesh</Resource>
<Visible>false</Visible>
</c:Model>
<c:Transform>
<Position X="-1" Y="0" Z="0"/>
<Position X="-9.04242706" Y="1.82531989" Z="-0.421615779"/>
</c:Transform>
</Components>
<Children/>
@@ -5032,9 +5124,10 @@
<c:SpawnPoint/>
<c:Model>
<Resource>Models/Characters/Assault/AssaultTPose.mesh</Resource>
<Visible>false</Visible>
</c:Model>
<c:Transform>
<Position X="0" Y="0" Z="1"/>
<Position X="1.64179754" Y="0.634559035" Z="4.27690458"/>
</c:Transform>
</Components>
<Children/>
@@ -5044,15 +5137,175 @@
<c:SpawnPoint/>
<c:Model>
<Resource>Models/Characters/Assault/AssaultTPose.mesh</Resource>
<Visible>false</Visible>
</c:Model>
<c:Transform>
<Position X="0" Y="0" Z="-1"/>
<Position X="-6.58577824" Y="1.97348273" Z="-2.86768818"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="HealthPickups">
<Components>
<c:Transform/>
</Components>
<Children>
<Entity>
<Components>
<c:HealthPickup/>
<c:Model>
<Resource>Models/Props/PickUps/HealthPickUp.mesh</Resource>
</c:Model>
<c:RaptorCopter>
<Speed>0.10000000149011612</Speed>
<Axis X="0" Y="1" Z="0"/>
</c:RaptorCopter>
<c:Transform>
<Position X="48.9189453" Y="7.06223536" Z="-78.9347992"/>
<Scale X="0.300000012" Y="0.300000012" Z="0.300000012"/>
<Orientation X="0" Y="75.6124268" Z="0"/>
</c:Transform>
<c:Trigger/>
</Components>
<Children/>
</Entity>
<Entity>
<Components>
<c:AmmoPickup/>
<c:Model>
<Resource>Models/Props/PickUps/AmmoPickUp.mesh</Resource>
</c:Model>
<c:RaptorCopter>
<Speed>0.10000000149011612</Speed>
<Axis X="0" Y="1" Z="0"/>
</c:RaptorCopter>
<c:Transform>
<Position X="-59.3499641" Y="7.46932745" Z="-20.6276321"/>
<Scale X="0.300000012" Y="0.300000012" Z="0.300000012"/>
<Orientation X="0" Y="72.2667694" Z="0"/>
</c:Transform>
<c:Trigger/>
</Components>
<Children/>
</Entity>
<Entity>
<Components>
<c:HealthPickup/>
<c:Model>
<Resource>Models/Props/PickUps/HealthPickUp.mesh</Resource>
</c:Model>
<c:RaptorCopter>
<Speed>0.10000000149011612</Speed>
<Axis X="0" Y="1" Z="0"/>
</c:RaptorCopter>
<c:Transform>
<Position X="-1.13644195" Y="1.38919806" Z="38.9768829"/>
<Scale X="0.300000012" Y="0.300000012" Z="0.300000012"/>
<Orientation X="0" Y="69.8748016" Z="0"/>
</c:Transform>
<c:Trigger/>
</Components>
<Children/>
</Entity>
<Entity>
<Components>
<c:HealthPickup/>
<c:Model>
<Resource>Models/Props/PickUps/HealthPickUp.mesh</Resource>
</c:Model>
<c:RaptorCopter>
<Speed>0.10000000149011612</Speed>
<Axis X="0" Y="1" Z="0"/>
</c:RaptorCopter>
<c:Transform>
<Position X="54.7225227" Y="6.51863909" Z="29.0052128"/>
<Scale X="0.300000012" Y="0.300000012" Z="0.300000012"/>
<Orientation X="0" Y="70.1887283" Z="0"/>
</c:Transform>
<c:Trigger/>
</Components>
<Children/>
</Entity>
<Entity>
<Components>
<c:AmmoPickup/>
<c:Model>
<Resource>Models/Props/PickUps/AmmoPickUp.mesh</Resource>
</c:Model>
<c:RaptorCopter>
<Speed>0.10000000149011612</Speed>
<Axis X="0" Y="1" Z="0"/>
</c:RaptorCopter>
<c:Transform>
<Position X="-51.6792374" Y="8.44526482" Z="32.5153465"/>
<Scale X="0.300000012" Y="0.300000012" Z="0.300000012"/>
<Orientation X="0" Y="69.6374512" Z="0"/>
</c:Transform>
<c:Trigger/>
</Components>
<Children/>
</Entity>
<Entity>
<Components>
<c:HealthPickup/>
<c:Model>
<Resource>Models/Props/PickUps/HealthPickUp.mesh</Resource>
</c:Model>
<c:RaptorCopter>
<Speed>0.10000000149011612</Speed>
<Axis X="0" Y="1" Z="0"/>
</c:RaptorCopter>
<c:Transform>
<Position X="-42.3974304" Y="7.28327894" Z="81.9305344"/>
<Scale X="0.300000012" Y="0.300000012" Z="0.300000012"/>
<Orientation X="0" Y="67.7666702" Z="0"/>
</c:Transform>
<c:Trigger/>
</Components>
<Children/>
</Entity>
<Entity>
<Components>
<c:AmmoPickup/>
<c:Model>
<Resource>Models/Props/PickUps/AmmoPickUp.mesh</Resource>
</c:Model>
<c:RaptorCopter>
<Speed>0.10000000149011612</Speed>
<Axis X="0" Y="1" Z="0"/>
</c:RaptorCopter>
<c:Transform>
<Position X="-9.85184956" Y="8.25567532" Z="39.6119232"/>
<Scale X="0.300000012" Y="0.300000012" Z="0.300000012"/>
<Orientation X="0" Y="66.8154602" Z="0"/>
</c:Transform>
<c:Trigger/>
</Components>
<Children/>
</Entity>
<Entity>
<Components>
<c:AmmoPickup/>
<c:Model>
<Resource>Models/Props/PickUps/AmmoPickUp.mesh</Resource>
</c:Model>
<c:RaptorCopter>
<Speed>0.10000000149011612</Speed>
<Axis X="0" Y="1" Z="0"/>
</c:RaptorCopter>
<c:Transform>
<Position X="49.2257118" Y="7.39368248" Z="-31.1810112"/>
<Scale X="0.300000012" Y="0.300000012" Z="0.300000012"/>
<Orientation X="0" Y="64.0265808" Z="0"/>
</c:Transform>
<c:Trigger/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
+75 -23
View File
@@ -35,20 +35,6 @@
</c:Transform>
</Components>
<Children>
<Entity name="PlayerName">
<Components>
<c:Text>
<Resource>Fonts/DroidSans.ttf,100</Resource>
<Color A="1" B="0" G="1" R="0"/>
</c:Text>
<c:Transform>
<Position X="0.100000001" Y="0.248000011" Z="-0.248000011"/>
<Scale X="0.100000001" Y="0.113000005" Z="0.5"/>
<Orientation X="0" Y="3.14199996" Z="0"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="CameraModel">
<Components>
<c:Model>
@@ -106,7 +92,7 @@
<c:Text>
<Content>100/100</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Color A="0.392156869" B="1" G="0" R="0"/>
<Color A="0.505882382" B="3.92156863" G="1.17647064" R="0"/>
</c:Text>
<c:Transform>
<Position X="-0.355000019" Y="-0.203000009" Z="0.0410000011"/>
@@ -120,7 +106,7 @@
<Components>
<c:Fill>
<Percentage>1</Percentage>
<Color A="0.196078435" B="1" G="0" R="0"/>
<Color A="0.301960796" B="1" G="0" R="0"/>
</c:Fill>
<c:Sprite>
<DiffuseTexture>Textures/HealthHUD3.png</DiffuseTexture>
@@ -306,17 +292,69 @@
</Entity>
</Children>
</Entity>
<Entity name="KillFeed">
<Components>
<c:KillFeed/>
<c:Transform>
<Position X="0.486000031" Y="0.26000002" Z="0"/>
<Scale X="0.0149999997" Y="0.0149999997" Z="0.0149999997"/>
</c:Transform>
</Components>
<Children>
<Entity name="KillFeed1">
<Components>
<c:Text>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Alignment>
<Right/>
</Alignment>
</c:Text>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="KillFeed2">
<Components>
<c:Text>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Alignment>
<Right/>
</Alignment>
</c:Text>
<c:Transform>
<Position X="0" Y="-1" Z="0"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="KillFeed3">
<Components>
<c:Text>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Alignment>
<Right/>
</Alignment>
</c:Text>
<c:Transform>
<Position X="0" Y="-2" Z="0"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
<Entity name="Hands">
<Components>
<c:Animation>
<AnimationName1>Idle</AnimationName1>
<Time1>0.1719161089749548</Time1>
<Time1>1.6050530664521858</Time1>
<Speed1>1</Speed1>
</c:Animation>
<c:Model>
<Resource>Models/Characters/Assault/FirstPerson.mesh</Resource>
<Color A="1" B="1" G="0.309803933" R="0"/>
<Transparent>true</Transparent>
</c:Model>
<c:Transform/>
@@ -332,8 +370,8 @@
<Transparent>true</Transparent>
</c:Model>
<c:Transform>
<Position X="0.120430604" Y="-0.229735136" Z="-0.181454614"/>
<Orientation X="0.0104046864" Y="-0.00268157595" Z="0.0428441279"/>
<Position X="0.12043035" Y="-0.234149337" Z="-0.181454644"/>
<Orientation X="0.0104045281" Y="-0.00268131681" Z="0.0428438708"/>
</c:Transform>
</Components>
<Children>
@@ -439,7 +477,7 @@
<Components>
<c:Animation>
<AnimationName1>Idle</AnimationName1>
<Time1>1.8038469763698401</Time1>
<Time1>1.620305457513453</Time1>
<Speed1>1</Speed1>
</c:Animation>
<c:AnimationOffset>
@@ -450,7 +488,6 @@
<c:Model>
<Resource>Models/Characters/Assault/AssaultAnimations.mesh</Resource>
<Color A="1" B="1" G="0.309803933" R="0"/>
<Visible>false</Visible>
</c:Model>
<c:Transform/>
</Components>
@@ -464,8 +501,8 @@
<Resource>Models/Weapons/Blue/AssaultWeaponBlue.mesh</Resource>
</c:Model>
<c:Transform>
<Position X="0.158596605" Y="1.02875519" Z="-0.215406924"/>
<Orientation X="-0.0626692027" Y="-0.0361935981" Z="0.120094992"/>
<Position X="0.160351232" Y="1.02591991" Z="-0.215102971"/>
<Orientation X="-0.0627480298" Y="-0.0432248674" Z="0.119431816"/>
</c:Transform>
</Components>
<Children>
@@ -520,6 +557,21 @@
</Components>
<Children/>
</Entity>
<Entity name="PlayerName">
<Components>
<c:Text>
<Content>Insert name here</Content>
<Resource>Fonts/DroidSans.ttf,100</Resource>
<Color A="1" B="0" G="1" R="0"/>
</c:Text>
<c:Transform>
<Position X="0.100000001" Y="1.50176644" Z="-0.248000011"/>
<Scale X="0.100000001" Y="0.113000005" Z="0.5"/>
<Orientation X="0" Y="3.14199996" Z="0"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
+350 -45
View File
@@ -23,9 +23,7 @@
<Red/>
</Team>
</c:Team>
<c:Transform>
<Position X="5519.44287" Y="0.0288832653" Z="2.64837074"/>
</c:Transform>
<c:Transform/>
</Components>
<Children>
@@ -37,20 +35,6 @@
</c:Transform>
</Components>
<Children>
<Entity name="PlayerName">
<Components>
<c:Text>
<Resource>Fonts/DroidSans.ttf,100</Resource>
<Color A="1" B="0" G="1" R="0"/>
</c:Text>
<c:Transform>
<Position X="0.100000001" Y="0.248000011" Z="-0.248000011"/>
<Scale X="0.100000001" Y="0.113000005" Z="0.5"/>
<Orientation X="0" Y="3.14199996" Z="0"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="CameraModel">
<Components>
<c:Model>
@@ -71,25 +55,6 @@
</c:Transform>
</Components>
<Children>
<Entity name="HealthBar">
<Components>
<c:Fill>
<Percentage>1</Percentage>
<Color A="0" B="1" G="0" R="0"/>
</c:Fill>
<c:HealthHUD/>
<c:Model>
<Resource>Models/Core/UnitHexagon.mesh</Resource>
<Color A="1" B="0.70588237" G="0.70588237" R="0.70588237"/>
</c:Model>
<c:Transform>
<Position X="-0.383000016" Y="-0.185000002" Z="0"/>
<Scale X="0.150000006" Y="0.150000006" Z="0.150000006"/>
<Orientation X="0" Y="0.594000041" Z="0"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="Crosshair">
<Components>
<c:Sprite>
@@ -112,17 +77,284 @@
</Components>
<Children/>
</Entity>
<Entity name="HealthHUD">
<Components>
<c:Transform/>
</Components>
<Children>
<Entity name="HealthText">
<Components>
<c:Fill>
<Percentage>1</Percentage>
<Color A="1" B="1" G="0" R="0"/>
</c:Fill>
<c:HealthHUD/>
<c:Text>
<Content>100/100</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Color A="0.505882382" B="3.92156863" G="1.17647064" R="0"/>
</c:Text>
<c:Transform>
<Position X="-0.355000019" Y="-0.203000009" Z="0.0410000011"/>
<Scale X="0.0350000001" Y="0.0350000001" Z="0.0350000001"/>
<Orientation X="0" Y="0.410000026" Z="0"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="HealthBar">
<Components>
<c:Fill>
<Percentage>1</Percentage>
<Color A="0.301960796" B="1" G="0" R="0"/>
</c:Fill>
<c:Sprite>
<DiffuseTexture>Textures/HealthHUD3.png</DiffuseTexture>
<Color A="0.588235319" B="0" G="0" R="0"/>
</c:Sprite>
<c:HealthHUD/>
<c:Transform>
<Position X="-0.263000011" Y="-0.185000002" Z="0"/>
<Scale X="0.106000006" Y="0.333000004" Z="0.150000006"/>
<Orientation X="5.87300014" Y="0" Z="4.71200037"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="CapturePointHUD">
<Components>
<c:Transform>
<Position X="0" Y="0.190541431" Z="0"/>
<Scale X="0.0599999987" Y="0.0599999987" Z="0.0599999987"/>
</c:Transform>
</Components>
<Children>
<Entity name="BackgroundHexagon">
<Components>
<c:Sprite>
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
<Color A="0.300000012" B="1" G="1" R="1"/>
</c:Sprite>
<c:Transform>
<Position X="0" Y="0.919596612" Z="0"/>
</c:Transform>
</Components>
<Children>
<Entity name="ProgressionHexagon">
<Components>
<c:CapturePointHUD>
<CapturePointNumber>2</CapturePointNumber>
</c:CapturePointHUD>
<c:Fill>
<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
</c:Fill>
<c:Sprite>
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
</c:Sprite>
<c:Transform>
<Position X="0" Y="0" Z="0.00999999978"/>
<Scale X="0.800000012" Y="0.800000012" Z="0.800000012"/>
<Orientation X="0" Y="0" Z="1.57079637"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="BackgroundHexagon">
<Components>
<c:Sprite>
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
<Color A="0.300000012" B="1" G="1" R="1"/>
</c:Sprite>
<c:Transform>
<Position X="0.811270177" Y="0.440691769" Z="-0.100000001"/>
</c:Transform>
</Components>
<Children>
<Entity name="ProgressionHexagon">
<Components>
<c:CapturePointHUD>
<CapturePointNumber>3</CapturePointNumber>
</c:CapturePointHUD>
<c:Fill>
<Percentage>0.80222018197612788</Percentage>
<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
</c:Fill>
<c:Sprite>
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
</c:Sprite>
<c:Transform>
<Position X="0" Y="0" Z="0.00999999978"/>
<Scale X="0.800000012" Y="0.800000012" Z="0.800000012"/>
<Orientation X="0" Y="0" Z="1.57079637"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="BackgroundHexagon">
<Components>
<c:Sprite>
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
</c:Sprite>
<c:Transform>
<Position X="1.62788737" Y="0.919596612" Z="0"/>
</c:Transform>
</Components>
<Children>
<Entity name="ProgressionHexagon">
<Components>
<c:CapturePointHUD>
<CapturePointNumber>4</CapturePointNumber>
</c:CapturePointHUD>
<c:Fill>
<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
</c:Fill>
<c:Sprite>
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
</c:Sprite>
<c:Transform>
<Position X="0" Y="0" Z="0.00999999978"/>
<Scale X="0.800000012" Y="0.800000012" Z="0.800000012"/>
<Orientation X="0" Y="0" Z="1.57079637"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="BackgroundHexagon">
<Components>
<c:Sprite>
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
<Color A="0.300000012" B="1" G="1" R="1"/>
</c:Sprite>
<c:Transform>
<Position X="-0.820431828" Y="0.441878349" Z="-0.100000001"/>
</c:Transform>
</Components>
<Children>
<Entity name="ProgressionHexagon">
<Components>
<c:CapturePointHUD>
<CapturePointNumber>1</CapturePointNumber>
</c:CapturePointHUD>
<c:Fill>
<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
</c:Fill>
<c:Sprite>
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
</c:Sprite>
<c:Transform>
<Position X="0" Y="0" Z="0.00999999978"/>
<Scale X="0.800000012" Y="0.800000012" Z="0.800000012"/>
<Orientation X="0" Y="0" Z="1.57079637"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="BackgroundHexagon">
<Components>
<c:Sprite>
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
<Color A="0.699999988" B="0" G="0.200000003" R="1"/>
</c:Sprite>
<c:Transform>
<Position X="-1.58304751" Y="0.919596612" Z="0"/>
</c:Transform>
</Components>
<Children>
<Entity name="ProgressionHexagon">
<Components>
<c:CapturePointHUD/>
<c:Fill>
<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
</c:Fill>
<c:Sprite>
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
</c:Sprite>
<c:Transform>
<Position X="0" Y="0" Z="0.00999999978"/>
<Scale X="0.800000012" Y="0.800000012" Z="0.800000012"/>
<Orientation X="0" Y="0" Z="1.57079637"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
<Entity name="KillFeed">
<Components>
<c:KillFeed/>
<c:Transform>
<Position X="0.486000031" Y="0.26000002" Z="0"/>
<Scale X="0.0149999997" Y="0.0149999997" Z="0.0149999997"/>
</c:Transform>
</Components>
<Children>
<Entity name="KillFeed1">
<Components>
<c:Text>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Alignment>
<Right/>
</Alignment>
</c:Text>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="KillFeed2">
<Components>
<c:Text>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Alignment>
<Right/>
</Alignment>
</c:Text>
<c:Transform>
<Position X="0" Y="-1" Z="0"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="KillFeed3">
<Components>
<c:Text>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Alignment>
<Right/>
</Alignment>
</c:Text>
<c:Transform>
<Position X="0" Y="-2" Z="0"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
<Entity name="Hands">
<Components>
<c:Animation>
<AnimationName1>Idle</AnimationName1>
<Time1>0.1719161089749548</Time1>
<Time1>1.6050530664521858</Time1>
<Speed1>1</Speed1>
</c:Animation>
<c:Model>
<Resource>Models/Characters/Assault/FirstPerson.mesh</Resource>
<Color A="1" B="0" G="0" R="1"/>
<Transparent>true</Transparent>
</c:Model>
<c:Transform/>
@@ -138,8 +370,8 @@
<Transparent>true</Transparent>
</c:Model>
<c:Transform>
<Position X="0.1204307" Y="-0.228431284" Z="-0.181454539"/>
<Orientation X="0.0104045458" Y="-0.00268182717" Z="0.0428440496"/>
<Position X="0.12043035" Y="-0.234149337" Z="-0.181454644"/>
<Orientation X="0.0104045281" Y="-0.00268131681" Z="0.0428438708"/>
</c:Transform>
</Components>
<Children>
@@ -157,12 +389,70 @@
<Entity name="FirstPersonReloadSpawner">
<Components>
<c:Spawner>
<EntityFile>Schema/Entities/ReloadEffectView.xml</EntityFile>
<EntityFile>Schema/Entities/ReloadEffectViewRed.xml</EntityFile>
</c:Spawner>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="AmmunitionHUD">
<Components>
<c:AmmunitionHUD/>
<c:Transform>
<Position X="-0.0430000015" Y="0.131501317" Z="-0.0670000017"/>
<Scale X="0.400000006" Y="0.400000006" Z="0.400000006"/>
</c:Transform>
</Components>
<Children>
<Entity name="AmmunitionHUDBackground">
<Components>
<c:Sprite>
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
<Color A="0.588235319" B="0" G="0" R="0"/>
</c:Sprite>
<c:Transform>
<Position X="0" Y="0" Z="-0.00200000009"/>
<Scale X="0.119999997" Y="0.119999997" Z="0.119999997"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="AmmunitionText">
<Components>
<c:Transform/>
</Components>
<Children>
<Entity name="MagazineAmmo">
<Components>
<c:Text>
<Content>32</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Color A="1" B="3.92156863" G="1.17647064" R="0"/>
</c:Text>
<c:Transform>
<Scale X="0.0599999987" Y="0.0599999987" Z="0.0599999987"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="Ammo">
<Components>
<c:Text>
<Content>360</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
<Color A="1" B="3.92156863" G="1.17647064" R="0"/>
</c:Text>
<c:Transform>
<Position X="5.2833886e-05" Y="-0.0407950208" Z="0"/>
<Scale X="0.0399999991" Y="0.0399999991" Z="0.0399999991"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
</Children>
@@ -187,7 +477,7 @@
<Components>
<c:Animation>
<AnimationName1>Idle</AnimationName1>
<Time1>1.8038469763698401</Time1>
<Time1>1.620305457513453</Time1>
<Speed1>1</Speed1>
</c:Animation>
<c:AnimationOffset>
@@ -197,7 +487,7 @@
<c:HiddenForLocalPlayer/>
<c:Model>
<Resource>Models/Characters/Assault/AssaultAnimations.mesh</Resource>
<Color A="1" B="1" G="0.309803933" R="0"/>
<Color A="1" B="0" G="0" R="1"/>
</c:Model>
<c:Transform/>
</Components>
@@ -211,8 +501,8 @@
<Resource>Models/Weapons/Red/AssaultWeaponRed.mesh</Resource>
</c:Model>
<c:Transform>
<Position X="0.139178902" Y="0.782200813" Z="-0.246610582"/>
<Orientation X="-0.228463098" Y="0.0975924358" Z="0.182726845"/>
<Position X="0.160351232" Y="1.02591991" Z="-0.215102971"/>
<Orientation X="-0.0627480298" Y="-0.0432248674" Z="0.119431816"/>
</c:Transform>
</Components>
<Children>
@@ -230,7 +520,7 @@
<Entity name="ThirdPersonReloadSpawner">
<Components>
<c:Spawner>
<EntityFile>Schema/Entities/ReloadEffectWorld.xml</EntityFile>
<EntityFile>Schema/Entities/ReloadEffectWorldRed.xml</EntityFile>
</c:Spawner>
<c:Transform/>
</Components>
@@ -267,6 +557,21 @@
</Components>
<Children/>
</Entity>
<Entity name="PlayerName">
<Components>
<c:Text>
<Content>Insert name here</Content>
<Resource>Fonts/DroidSans.ttf,100</Resource>
<Color A="1" B="0" G="1" R="0"/>
</c:Text>
<c:Transform>
<Position X="0.100000001" Y="1.50199997" Z="-0.248000011"/>
<Scale X="0.100000001" Y="0.113000005" Z="0.5"/>
<Orientation X="0" Y="3.14199996" Z="0"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
@@ -0,0 +1,24 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Entity name="WeaponModel" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components>
<c:Lifetime>
<Lifetime>2</Lifetime>
</c:Lifetime>
<c:ExplosionEffect>
<ColorByDistance>true</ColorByDistance>
<Velocity X="3.33300018" Y="0.0320000015" Z="0"/>
<ExplosionOrigin X="0" Y="0.0790000036" Z="-0.329000026"/>
<ExponentialAccelaration>true</ExponentialAccelaration>
<EndColor A="0" B="1" G="1" R="19.6078434"/>
<Randomness>true</Randomness>
</c:ExplosionEffect>
<c:Model>
<Resource>Models/Weapons/Red/AssaultWeaponRed.mesh</Resource>
</c:Model>
<c:Transform/>
</Components>
<Children/>
</Entity>
@@ -10,11 +10,12 @@
<Velocity X="1.63300014" Y="0.0320000015" Z="0"/>
<ExplosionOrigin X="0" Y="0.0790000036" Z="-0.329000026"/>
<ExponentialAccelaration>true</ExponentialAccelaration>
<EndColor A="0" B="19.6078434" G="19.6078434" R="1"/>
<EndColor A="0" B="19.6078434" G="19.6078434" R="0"/>
<Randomness>true</Randomness>
</c:ExplosionEffect>
<c:Model>
<Resource>Models/Weapons/Blue/AssaultWeaponBlue.mesh</Resource>
<Transparent>true</Transparent>
</c:Model>
<c:Transform/>
</Components>
@@ -0,0 +1,25 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Entity name="WeaponModel" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components>
<c:Lifetime>
<Lifetime>2</Lifetime>
</c:Lifetime>
<c:ExplosionEffect>
<ColorByDistance>true</ColorByDistance>
<Velocity X="1.63300014" Y="0.0320000015" Z="0"/>
<ExplosionOrigin X="0" Y="0.0790000036" Z="-0.329000026"/>
<ExponentialAccelaration>true</ExponentialAccelaration>
<EndColor A="0" B="1" G="1" R="19.6078434"/>
<Randomness>true</Randomness>
</c:ExplosionEffect>
<c:Model>
<Resource>Models/Weapons/Red/AssaultWeaponRed.mesh</Resource>
<Transparent>true</Transparent>
</c:Model>
<c:Transform/>
</Components>
<Children/>
</Entity>
+1
View File
@@ -44,6 +44,7 @@
<xs:element ref="c:Shielded" minOccurs="0"/>
<xs:element ref="c:CapturePointHUD" minOccurs="0"/>
<xs:element ref="c:AmmunitionHUD" minOccurs="0"/>
<xs:element ref="c:KillFeed" minOccurs="0"/>
<xs:element ref="c:Sprite" minOccurs="0"/>
<xs:element ref="c:AnimationOffset" minOccurs="0"/>
</xs:all>
+3
View File
@@ -40,8 +40,11 @@ EditorSystem::EditorSystem(SystemParams params, IRenderer* renderer, RenderFrame
m_EditorStats = new EditorStats();
m_Enabled = ResourceManager::Load<ConfigFile>("Config.ini")->Get<bool>("Debug.EditorEnabled", false);
if (m_Enabled) {
Enable();
} else {
Disable();
}
}
-5
View File
@@ -121,7 +121,6 @@ void Skeleton::AccumulateBoneTransforms(bool noRootMotion, std::vector<Animation
if (progress > 1.0f || progress < 0.0f) {
LOG_INFO("Progress: %f", progress);
progress = glm::clamp(progress, 0.0f, 1.0f);
}
Animation::Keyframe::BoneProperty currentBoneProperty = currentFrame.BoneProperties;
@@ -241,7 +240,6 @@ void Skeleton::AccumulateBoneTransforms(bool noRootMotion, std::vector<Animation
if (progress > 1.0f || progress < 0.0f) {
LOG_INFO("Progress: %f", progress);
progress = glm::clamp(progress, 0.0f, 1.0f);
}
Animation::Keyframe::BoneProperty currentBoneProperty = currentFrame.BoneProperties;
@@ -489,7 +487,6 @@ glm::mat4 Skeleton::GetBoneTransform(bool noRootMotion, const Bone* bone, std::v
if (progress > 1.0f || progress < 0.0f) {
LOG_INFO("Progress: %f", progress);
progress = glm::clamp(progress, 0.0f, 1.0f);
}
Animation::Keyframe::BoneProperty currentBoneProperty = currentFrame.BoneProperties;
@@ -609,12 +606,10 @@ glm::mat4 Skeleton::GetBoneTransform(bool noRootMotion, const Bone* bone, std::v
progress = (time - currentFrame.Time) / (animation->Duration - currentFrame.Time);
} else {
progress = (time - currentFrame.Time) / (nextFrame.Time - currentFrame.Time);
}
if (progress > 1.0f || progress < 0.0f) {
LOG_INFO("Progress: %f", progress);
progress = glm::clamp(progress, 0.0f, 1.0f);
}
Animation::Keyframe::BoneProperty currentBoneProperty = currentFrame.BoneProperties;
+1
View File
@@ -36,6 +36,7 @@ source_group(Network FILES ${SOURCE_FILES_Network})
set(SOURCE_FILES
${SOURCE_FILES}
"Game.cpp"
"MiniDump.cpp"
${SOURCE_FILES_Systems}
${SOURCE_FILES_Systems_Weapon}
${SOURCE_FILES_Events}
+2
View File
@@ -25,6 +25,7 @@
#include "Rendering/AnimationSystem.h"
#include "Network/MultiplayerSnapshotFilter.h"
#include "Game/Systems/AmmunitionHUDSystem.h"
#include "Game/Systems/KillFeedSystem.h"
Game::Game(int argc, char* argv[])
@@ -130,6 +131,7 @@ Game::Game(int argc, char* argv[])
m_SystemPipeline->AddSystem<AmmoPickupSystem>(updateOrderLevel);
m_SystemPipeline->AddSystem<DamageIndicatorSystem>(updateOrderLevel);
m_SystemPipeline->AddSystem<AmmunitionHUDSystem>(updateOrderLevel);
m_SystemPipeline->AddSystem<KillFeedSystem>(updateOrderLevel);
// Populate Octree with collidables
++updateOrderLevel;
m_SystemPipeline->AddSystem<FillOctreeSystem>(updateOrderLevel, m_OctreeCollision, "Collidable");
+110
View File
@@ -0,0 +1,110 @@
/*
Author: Vladimir Sedach.
Purpose: demo of Call Stack creation by our own means,
and with MiniDumpWriteDump() function of DbgHelp.dll.
*/
#include <iostream>
#include <ctime>
#include <windows.h>
#include <tlhelp32.h>
//#include "dbghelp.h"
//#define DEBUG_DPRINTF 1 //allow d()
//#include "wfun.h"
#pragma optimize("y", off) //generate stack frame pointers for all functions - same as /Oy- in the project
#pragma warning(disable: 4200) //nonstandard extension used : zero-sized array in struct/union
#pragma warning(disable: 4100) //unreferenced formal parameter
// In case you don't have dbghelp.h.
#ifndef _DBGHELP_
typedef struct _MINIDUMP_EXCEPTION_INFORMATION {
DWORD ThreadId;
PEXCEPTION_POINTERS ExceptionPointers;
BOOL ClientPointers;
} MINIDUMP_EXCEPTION_INFORMATION, *PMINIDUMP_EXCEPTION_INFORMATION;
typedef enum _MINIDUMP_TYPE {
MiniDumpNormal = 0x00000000,
MiniDumpWithDataSegs = 0x00000001,
} MINIDUMP_TYPE;
typedef BOOL (WINAPI * MINIDUMP_WRITE_DUMP)(
IN HANDLE hProcess,
IN DWORD ProcessId,
IN HANDLE hFile,
IN MINIDUMP_TYPE DumpType,
IN CONST PMINIDUMP_EXCEPTION_INFORMATION ExceptionParam, OPTIONAL
IN PVOID UserStreamParam, OPTIONAL
IN PVOID CallbackParam OPTIONAL
);
#else
typedef BOOL (WINAPI * MINIDUMP_WRITE_DUMP)(
IN HANDLE hProcess,
IN DWORD ProcessId,
IN HANDLE hFile,
IN MINIDUMP_TYPE DumpType,
IN CONST PMINIDUMP_EXCEPTION_INFORMATION ExceptionParam, OPTIONAL
IN PMINIDUMP_USER_STREAM_INFORMATION UserStreamParam, OPTIONAL
IN PMINIDUMP_CALLBACK_INFORMATION CallbackParam OPTIONAL
);
#endif //#ifndef _DBGHELP_
HMODULE hDbgHelp;
MINIDUMP_WRITE_DUMP MiniDumpWriteDump_;
// Tool Help functions.
typedef HANDLE (WINAPI * CREATE_TOOL_HELP32_SNAPSHOT)(DWORD dwFlags, DWORD th32ProcessID);
//*************************************************************************************
void WINAPI Create_Dump(PEXCEPTION_POINTERS pException, BOOL File_Flag, BOOL Show_Flag)
//*************************************************************************************
// Create dump.
// pException can be either GetExceptionInformation() or NULL.
// If File_Flag = TRUE - write dump files (.dmz and .dmp) with the name of the current process.
// If Show_Flag = TRUE - show message with Get_Exception_Info() dump.
{
// Try to get MiniDumpWriteDump() address.
hDbgHelp = LoadLibrary("DBGHELP.DLL");
MiniDumpWriteDump_ = (MINIDUMP_WRITE_DUMP)GetProcAddress(hDbgHelp, "MiniDumpWriteDump");
// If MiniDumpWriteDump() of DbgHelp.dll available.
if (MiniDumpWriteDump_)
{
HANDLE hDump_File;
CHAR Dump_Path[MAX_PATH];
GetModuleFileName(NULL, Dump_Path, sizeof(Dump_Path)); //path of current process
std::time_t t = std::time(NULL);
char tStr[16];
std::strftime(tStr, 32, " %a %H-%M-%S", std::localtime(&t));
std::string time(tStr);
std::string path(Dump_Path);
path = path.substr(0, path.length() - 4);
path += time + ".dmp";
MINIDUMP_EXCEPTION_INFORMATION M;
M.ThreadId = GetCurrentThreadId();
M.ExceptionPointers = pException;
M.ClientPointers = 0;
hDump_File = CreateFile(path.c_str(), GENERIC_WRITE, 0, NULL, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, NULL);
MiniDumpWriteDump_(GetCurrentProcess(), GetCurrentProcessId(), hDump_File,
MiniDumpNormal, (pException) ? &M : NULL, NULL, NULL);
CloseHandle(hDump_File);
std::cout << "Memory dumped to: \"" << path.c_str() << "\"";
MessageBox(NULL, ("Application crashed, memory dumped to: " + path).c_str(), "MiniDump", MB_ICONHAND | MB_OK);
} else {
MessageBox(NULL, "Application crashed, memory dump failed.", "MiniDump", MB_ICONHAND | MB_OK);
}
}
@@ -15,6 +15,7 @@ bool MultiplayerSnapshotFilter::FilterComponent(EntityWrapper entity, SharedComp
|| component.Info.Name == "AssaultWeapon"
|| component.Info.Name == "Animation"
|| component.Info.Name == "AnimationOffset"
|| entity.Name() == "PlayerName"
) {
return false;
}
+1 -1
View File
@@ -27,7 +27,7 @@ void HealthHUDSystem::Update(double dt)
s = s + "/";
s = s + std::to_string((int)(double)entityIDParent["Health"]["MaxHealth"]);
float healthPercentage = (double)entityIDParent["Health"]["Health"]/(double)entityIDParent["Health"]["MaxHealth"];
(glm::vec4&)entity["Text"]["Color"] = glm::vec4(1.0 - healthPercentage, 0.f, healthPercentage, glm::vec4(entity["Text"]["Color"]).a);
//(glm::vec4&)entity["Text"]["Color"] = glm::vec4(1.0 - healthPercentage, 0.f, healthPercentage, glm::vec4(entity["Text"]["Color"]).a);
entity["Text"]["Content"] = s;
}
+2 -1
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@@ -8,6 +8,7 @@ HealthSystem::HealthSystem(SystemParams params)
EVENT_SUBSCRIBE_MEMBER(m_EPlayerDamage, &HealthSystem::OnPlayerDamaged);
EVENT_SUBSCRIBE_MEMBER(m_EPlayerHealthPickup, &HealthSystem::OnPlayerHealthPickup);
EVENT_SUBSCRIBE_MEMBER(m_InputCommand, &HealthSystem::OnInputCommand);
m_NetworkEnabled = ResourceManager::Load<ConfigFile>("Config.ini")->Get("Networking.StartNetwork", false);
}
void HealthSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& cHealth, double dt)
@@ -23,7 +24,7 @@ void HealthSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& cHea
bool HealthSystem::OnPlayerDamaged(Events::PlayerDamage& e)
{
if (!IsServer) {
if (!IsServer && m_NetworkEnabled) {
return false;
}
+80
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@@ -0,0 +1,80 @@
#include "Game/Systems/KillFeedSystem.h"
void KillFeedSystem::Update(double dt)
{
auto killFeeds = m_World->GetComponents("KillFeed");
if (killFeeds == nullptr) {
return;
}
for (auto& killFeedComponent : *killFeeds) {
EntityWrapper entity = EntityWrapper(m_World, killFeedComponent.EntityID);
for (int i = 1; i <= 3; i++) {
EntityWrapper child = entity.FirstChildByName("KillFeed" + std::to_string(i));
if (child.HasComponent("Text")) {
(std::string&)child["Text"]["Content"] = "";
}
}
int feedIndex = 1;
for (auto it = m_DeathQueue.begin(); it != m_DeathQueue.end(); ) {
bool remove = false;
EntityWrapper child = entity.FirstChildByName("KillFeed" + std::to_string(feedIndex));
if (child.HasComponent("Text")) {
(std::string&)child["Text"]["Content"] = (*it).Content;
(glm::vec4&)child["Text"]["Color"] = (*it).Color;
(*it).TimeToLive -= dt;
if ((*it).TimeToLive <= 0.f) {
(std::string&)child["Text"]["Content"] = "";
(glm::vec4&)child["Text"]["Color"] = (*it).Color;
remove = true;
}
}
feedIndex++;
if(feedIndex > 3) {
break;
}
if(remove) {
it = m_DeathQueue.erase(it);
} else {
it++;
}
}
}
}
bool KillFeedSystem::OnPlayerDeath(Events::PlayerDeath& e)
{
KillFeedInfo kfInfo;
if (e.Player.HasComponent("Team")) {
int red = e.Player["Team"].Enum("Team", "Red");
int blue = e.Player["Team"].Enum("Team", "Blue");
if ((int)e.Player["Team"]["Team"] == red) {
kfInfo.Content = "Blue Player killed Red Player";
kfInfo.Color = glm::vec4(0.f, 0.2f, 1.f, 0.8f);
m_DeathQueue.push_back(kfInfo);
} else if ((int)e.Player["Team"]["Team"] == blue) {
kfInfo.Content = "Red Player killed blue Player";
kfInfo.Color = glm::vec4(1.f, 0.f, 0.f, 0.8f);
m_DeathQueue.push_back(kfInfo);
}
}
if(m_DeathQueue.size() > 3) {
m_DeathQueue.pop_front();
}
return true;
}
+7 -7
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@@ -79,18 +79,18 @@ void PlayerMovementSystem::updateMovementControllers(double dt)
}
glm::vec3& velocity = cPhysics["Velocity"];
bool isOnGround = (bool)cPhysics["IsOnGround"];
ImGui::Text(isOnGround ? "On ground" : "In air");
ImGui::Text("velocity: (%f, %f, %f) |%f|", velocity.x, velocity.y, velocity.z, glm::length(velocity));
//ImGui::Text(isOnGround ? "On ground" : "In air");
//ImGui::Text("velocity: (%f, %f, %f) |%f|", velocity.x, velocity.y, velocity.z, glm::length(velocity));
glm::vec3 groundVelocity(0.f, 0.f, 0.f);
groundVelocity.x = velocity.x;
groundVelocity.z = velocity.z;
ImGui::Text("groundVelocity: (%f, %f, %f) |%f|", groundVelocity.x, groundVelocity.y, groundVelocity.z, glm::length(groundVelocity));
ImGui::Text("wishDirection: (%f, %f, %f) |%f|", wishDirection.x, wishDirection.y, wishDirection.z, glm::length(wishDirection));
//ImGui::Text("groundVelocity: (%f, %f, %f) |%f|", groundVelocity.x, groundVelocity.y, groundVelocity.z, glm::length(groundVelocity));
//ImGui::Text("wishDirection: (%f, %f, %f) |%f|", wishDirection.x, wishDirection.y, wishDirection.z, glm::length(wishDirection));
float currentSpeedProj = glm::dot(groundVelocity, wishDirection);
float addSpeed = wishSpeed - currentSpeedProj;
ImGui::Text("currentSpeedProj: %f", currentSpeedProj);
ImGui::Text("wishSpeed: %f", wishSpeed);
ImGui::Text("addSpeed: %f", addSpeed);
//ImGui::Text("currentSpeedProj: %f", currentSpeedProj);
//ImGui::Text("wishSpeed: %f", wishSpeed);
//ImGui::Text("addSpeed: %f", addSpeed);
if (addSpeed > 0) {
static float accel = 15.f;
+6 -6
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@@ -128,6 +128,12 @@ bool PlayerSpawnSystem::OnPlayerSpawned(Events::PlayerSpawned& e)
// When a player is actually spawned (since the actual spawning is handled on the server)
// Hack should be moved.
// TODO: Set the player name to whatever
EntityWrapper playerName = e.Player.FirstChildByName("PlayerName");
if (playerName.Valid()) {
playerName["Text"]["Content"] = e.PlayerName;
}
if (!IsClient) {
return false;
}
@@ -153,12 +159,6 @@ bool PlayerSpawnSystem::OnPlayerSpawned(Events::PlayerSpawned& e)
}
}
// TODO: Set the player name to whatever
EntityWrapper playerName = e.Player.FirstChildByName("PlayerName");
if (playerName.Valid()) {
playerName["Text"]["Content"] = e.PlayerName;
}
return true;
}
@@ -38,12 +38,18 @@ void AssaultWeaponBehaviour::Reload()
// Don't reload if we're completly out of ammo
if (ammo == 0) {
playEmptySound();
m_TimeSinceLastFire = -0.0f; // HACK: To make empty sound play with interval
return;
}
m_Reloading = true;
m_ReloadTimer = cAssaultWeapon["ReloadTime"];
playReloadAnimation();
Events::PlaySoundOnEntity e;
e.EmitterID = cAssaultWeapon.EntityID;
e.FilePath = "Audio/weapon/reload.wav";
m_EventBroker->Publish(e);
}
void AssaultWeaponBehaviour::Update(double dt)
@@ -127,7 +133,7 @@ void AssaultWeaponBehaviour::fireRound()
if (magAmmo <= 0) {
Reload();
return;
}
}
// Fire
magAmmo -= 1;
@@ -136,7 +142,7 @@ void AssaultWeaponBehaviour::fireRound()
// Effects
if (IsClient) {
spawnTracer();
playSound();
playFireSound();
viewPunch();
playShootAnimation();
bool hit = shoot(cAssaultWeapon["BaseDamage"]);
@@ -182,7 +188,7 @@ float AssaultWeaponBehaviour::traceRayDistance(glm::vec3 origin, glm::vec3 direc
}
}
void AssaultWeaponBehaviour::playSound()
void AssaultWeaponBehaviour::playFireSound()
{
if (!IsClient) {
return;
@@ -194,6 +200,19 @@ void AssaultWeaponBehaviour::playSound()
m_EventBroker->Publish(e);
}
void AssaultWeaponBehaviour::playEmptySound()
{
if (!IsClient) {
return;
}
Events::PlaySoundOnEntity e;
e.EmitterID = m_Player.ID;
e.FilePath = "Audio/weapon/zeroAmmo.wav";
m_EventBroker->Publish(e);
}
void AssaultWeaponBehaviour::viewPunch()
{
EntityWrapper playerCamera = m_Player.FirstChildByName("Camera");
@@ -386,5 +405,9 @@ void AssaultWeaponBehaviour::showHitMarker()
EntityWrapper hitMarkerSpawner = m_Player.FirstChildByName("HitMarkerSpawner");
if (hitMarkerSpawner.Valid()) {
SpawnerSystem::Spawn(hitMarkerSpawner, hitMarkerSpawner);
Events::PlaySoundOnEntity e;
e.EmitterID = m_Player.ID;
e.FilePath = "Audio/weapon/hitclick.wav";
m_EventBroker->Publish(e);
}
}
+18 -4
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@@ -1,11 +1,25 @@
#include "Game.h"
#include "MiniDump.h"
LONG WINAPI CrashHandler(EXCEPTION_POINTERS* pException);
int main(int argc, char* argv[])
{
Game game(argc, argv);
while (game.Running()) {
game.Tick();
}
::SetUnhandledExceptionFilter(CrashHandler);
Game game(argc, argv);
while (game.Running()) {
game.Tick();
}
return 0;
}
LONG WINAPI CrashHandler(EXCEPTION_POINTERS* pException)
{
//Take minidump. path should be bin/TacticalZ.dmp
//Then show MessageBox, and exit application.
Create_Dump(pException, 1, 1);
return EXCEPTION_EXECUTE_HANDLER;// EXCEPTION_CONTINUE_SEARCH
}