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+1
-1
Submodule assets updated: 078e014f3d...10a611659d
@@ -78,13 +78,21 @@ bool AABBvsTriangles(const AABB& box,
|
||||
bool& isOnGround,
|
||||
glm::vec3& outResolutionVector);
|
||||
|
||||
//Detects collision, but does not resolve.
|
||||
bool AABBvsTriangles(const AABB& box,
|
||||
const RawModel::Vertex* modelVertices,
|
||||
const std::vector<unsigned int>& modelIndices,
|
||||
const glm::mat4& modelMatrix);
|
||||
|
||||
//Return true if the boxes are intersecting.
|
||||
bool AABBVsAABB(const AABB& a, const AABB& b);
|
||||
//Return true if the boxes are intersecting.
|
||||
//Also outputs the minimum translation that box [a] would need in order to resolve collision.
|
||||
bool AABBVsAABB(const AABB& a, const AABB& b, glm::vec3& minimumTranslation);
|
||||
|
||||
// Calculates an absolute AABB from an entity AABB component
|
||||
// Calculates an absolute AABB from an entity AABB component or Model component.
|
||||
// if takeModelBox is true, the AABB component will be ignored and box is calculated from Model.
|
||||
// if takeModelBox is false, the AABB component will be prefered, if it exists.
|
||||
boost::optional<EntityAABB> EntityAbsoluteAABB(EntityWrapper& entity, bool takeModelBox = false);
|
||||
boost::optional<EntityAABB> AbsoluteAABBExplosionEffect(EntityWrapper& entity);
|
||||
//Returns the first entity hit by the input ray. entitiesPotentiallyHitSorted needs to be sorted
|
||||
|
||||
@@ -15,15 +15,16 @@ class CollisionSystem : public PureSystem
|
||||
public:
|
||||
CollisionSystem(SystemParams params, Octree<EntityAABB>* octree)
|
||||
: System(params)
|
||||
, PureSystem("Collidable")
|
||||
, PureSystem("Physics")
|
||||
, m_Octree(octree)
|
||||
{ }
|
||||
|
||||
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt) override;
|
||||
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& cPhysics, double dt) override;
|
||||
|
||||
private:
|
||||
Octree<EntityAABB>* m_Octree;
|
||||
std::vector<EntityAABB> m_OctreeResult;
|
||||
std::unordered_map<EntityWrapper, glm::vec3> m_PrevPositions;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -2,6 +2,7 @@
|
||||
#define ComponentInfo_h__
|
||||
|
||||
#include "../Common.h"
|
||||
#include <boost/shared_array.hpp>
|
||||
|
||||
struct ComponentInfo
|
||||
{
|
||||
@@ -27,8 +28,9 @@ struct ComponentInfo
|
||||
std::string Name;
|
||||
std::unordered_map<std::string, Field_t> Fields;
|
||||
std::vector<std::string> FieldsInOrder;
|
||||
std::vector<std::string> StringFields;
|
||||
unsigned int Stride = 0;
|
||||
std::shared_ptr<char> Defaults = nullptr;
|
||||
boost::shared_array<char> Defaults = nullptr;
|
||||
std::shared_ptr<Meta_t> Meta = nullptr;
|
||||
};
|
||||
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
#ifndef ComponentPool_h__
|
||||
#define ComponentPool_h__
|
||||
|
||||
#include <set>
|
||||
#include "MemoryPool.h"
|
||||
#include "ComponentInfo.h"
|
||||
#include "ComponentWrapper.h"
|
||||
@@ -45,7 +46,8 @@ public:
|
||||
: m_ComponentInfo(ci)
|
||||
, m_Pool(ci.Meta->Allocation, sizeof(EntityID) + ci.Stride)
|
||||
{ }
|
||||
ComponentPool(const ComponentPool& other) = delete;
|
||||
~ComponentPool();
|
||||
ComponentPool(const ComponentPool& other);
|
||||
ComponentPool(const ComponentPool&& other) = delete;
|
||||
|
||||
const ::ComponentInfo& ComponentInfo() const { return m_ComponentInfo; }
|
||||
|
||||
@@ -2,11 +2,29 @@
|
||||
#define ComponentWrapper_h__
|
||||
|
||||
#include <boost/shared_array.hpp>
|
||||
#include <boost/any.hpp>
|
||||
#include "../Common.h"
|
||||
#include "Entity.h"
|
||||
#include "ComponentInfo.h"
|
||||
#include "Util/Any.h"
|
||||
|
||||
template <typename T, typename Enable = void>
|
||||
struct ComponentField { };
|
||||
|
||||
template <typename T>
|
||||
struct ComponentField<T, typename std::enable_if<std::is_trivially_copyable<T>::value>::type>
|
||||
{
|
||||
static T& Get(const ComponentInfo::Field_t& info, char* data) { return *reinterpret_cast<T*>(data); }
|
||||
static void Set(const ComponentInfo::Field_t& info, char* data, const T& value) { Get(data) = value; }
|
||||
};
|
||||
|
||||
template <>
|
||||
struct ComponentField<std::string, void>
|
||||
{
|
||||
static std::string& Get(const ComponentInfo::Field_t& info, char* data) { return **reinterpret_cast<std::string**>(data); }
|
||||
static void Set(const ComponentInfo::Field_t& info, char* data, const std::string& value) { Get(info, data) = value; }
|
||||
};
|
||||
|
||||
struct ComponentWrapper
|
||||
{
|
||||
ComponentWrapper(const ComponentInfo& componentInfo, char* data)
|
||||
@@ -47,7 +65,31 @@ struct ComponentWrapper
|
||||
|
||||
void Copy(ComponentWrapper& destination)
|
||||
{
|
||||
memcpy(destination.Data, this->Data, Info.Stride);
|
||||
// Copy trivial data
|
||||
memcpy(destination.Data, Data, Info.Stride);
|
||||
// Duplicate strings
|
||||
SolidifyStrings(destination);
|
||||
}
|
||||
|
||||
// When component data has been copied, strings need to be reconstructed or they'll refer to the same data!
|
||||
static void SolidifyStrings(ComponentWrapper& component)
|
||||
{
|
||||
for (auto& name : component.Info.StringFields) {
|
||||
std::size_t offset = component.Info.Fields.at(name).Offset;
|
||||
std::string value = *reinterpret_cast<const std::string*>(component.Data + offset);
|
||||
new (component.Data + offset) std::string(value);
|
||||
}
|
||||
}
|
||||
|
||||
// This needs to be called to properly free component data, because strings.
|
||||
static void Destroy(ComponentInfo info, char* data)
|
||||
{
|
||||
// Call std::string destructors
|
||||
for (auto& name : info.StringFields) {
|
||||
std::size_t offset = info.Fields.at(name).Offset;
|
||||
auto field = reinterpret_cast<std::string*>(data + offset);
|
||||
field->~basic_string();
|
||||
}
|
||||
}
|
||||
|
||||
struct SubscriptProxy
|
||||
@@ -102,26 +144,38 @@ public:
|
||||
ComponentWrapperFactory(std::string componentTypeName, unsigned int allocation = 0)
|
||||
{
|
||||
m_ComponentInfo.Name = componentTypeName;
|
||||
m_ComponentInfo.Meta = std::make_shared<ComponentInfo::Meta_t>();
|
||||
m_ComponentInfo.Meta->Allocation = allocation;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
void AddProperty(std::string fieldName, T defaultValue)
|
||||
{
|
||||
m_DefaultValues.push_back(defaultValue);
|
||||
m_ComponentInfo.Fields[fieldName].Type = typeid(T).name();
|
||||
m_ComponentInfo.Fields[fieldName].Offset = m_ComponentInfo.Stride;
|
||||
m_ComponentInfo.Fields[fieldName].Stride = sizeof(T);
|
||||
auto& field = m_ComponentInfo.Fields[fieldName];
|
||||
field.Name = fieldName;
|
||||
field.Type = typeid(T).name();
|
||||
field.Offset = m_ComponentInfo.Stride;
|
||||
field.Stride = sizeof(T);
|
||||
m_ComponentInfo.FieldsInOrder.push_back(field.Name);
|
||||
if (field.Type == typeid(std::string).name()) {
|
||||
field.Type = "string";
|
||||
m_ComponentInfo.StringFields.push_back(field.Name);
|
||||
}
|
||||
m_ComponentInfo.Stride += sizeof(T);
|
||||
m_DefaultValues.push_back(std::make_pair(field, defaultValue));
|
||||
}
|
||||
|
||||
|
||||
ComponentInfo& Finalize()
|
||||
{
|
||||
m_ComponentInfo.Defaults = std::shared_ptr<char>(new char[m_ComponentInfo.Stride]);
|
||||
m_ComponentInfo.Defaults = boost::shared_array<char>(new char[m_ComponentInfo.Stride]);
|
||||
std::size_t offset = 0;
|
||||
for (auto& val : m_DefaultValues) {
|
||||
memcpy(m_ComponentInfo.Defaults.get() + offset, val.Data.get(), val.Size);
|
||||
offset += val.Size;
|
||||
for (auto& pair : m_DefaultValues) {
|
||||
if (pair.first.Type == "string") {
|
||||
new (m_ComponentInfo.Defaults.get() + offset) std::string(*reinterpret_cast<std::string*>(pair.second.Data.get()));
|
||||
} else {
|
||||
memcpy(m_ComponentInfo.Defaults.get() + offset, pair.second.Data.get(), pair.second.Size);
|
||||
}
|
||||
offset += pair.second.Size;
|
||||
}
|
||||
|
||||
return m_ComponentInfo;
|
||||
@@ -131,7 +185,7 @@ public:
|
||||
|
||||
private:
|
||||
ComponentInfo m_ComponentInfo;
|
||||
std::vector<Any> m_DefaultValues;
|
||||
std::vector<std::pair<ComponentInfo::Field_t, Any>> m_DefaultValues;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -29,16 +29,22 @@ struct EntityWrapper
|
||||
EntityWrapper Parent();
|
||||
EntityWrapper FirstChildByName(const std::string& name);
|
||||
EntityWrapper FirstParentWithComponent(const std::string& componentType);
|
||||
EntityWrapper Clone(EntityWrapper parent = EntityWrapper::Invalid);
|
||||
std::vector<EntityWrapper> ChildrenWithComponent(const std::string& componentType);
|
||||
void DeleteChildren();
|
||||
bool IsChildOf(EntityWrapper potentialParent);
|
||||
bool Valid() const;
|
||||
|
||||
ComponentWrapper operator[](const char* componentName);
|
||||
ComponentWrapper operator[](const std::string& componentName);
|
||||
bool operator==(const EntityWrapper& e) const;
|
||||
bool operator!=(const EntityWrapper& e) const;
|
||||
explicit operator EntityID() const;
|
||||
|
||||
private:
|
||||
EntityWrapper firstChildByNameRecursive(const std::string& name, EntityID parent);
|
||||
EntityWrapper cloneRecursive(EntityWrapper entity, EntityWrapper parent);
|
||||
void childrenWithComponentRecursive(const std::string& componentType, EntityWrapper& entity, std::vector<EntityWrapper>& childrenWithComponent);
|
||||
};
|
||||
|
||||
namespace std
|
||||
|
||||
@@ -66,9 +66,25 @@ public:
|
||||
, m_LowestAllocatedSlot(m_NumSlots)
|
||||
{ }
|
||||
|
||||
//We may get problems with memory being released
|
||||
//prematurely, etc. if we allow copies.
|
||||
MemoryPool(const MemoryPool<T>& other) = delete;
|
||||
MemoryPool(const MemoryPool<T>& other)
|
||||
: m_StartAddress(new char[other.m_NumSlots*other.m_Stride])
|
||||
, m_SlotIsAllocated(other.m_SlotIsAllocated)
|
||||
, m_ExtraMemory()
|
||||
, m_NumSlots(other.m_NumSlots)
|
||||
, m_LowestAllocatedSlot(other.m_LowestAllocatedSlot)
|
||||
, m_NumAllocatedSlots(other.m_NumAllocatedSlots)
|
||||
, m_Stride(other.m_Stride)
|
||||
, m_CurrentAllocSlot(other.m_CurrentAllocSlot)
|
||||
{
|
||||
// Copy statically allocated pool
|
||||
memcpy(m_StartAddress, other.m_StartAddress, m_NumSlots*m_Stride);
|
||||
// Copy dynamically allocated memory
|
||||
for (char* otherAddr : other.m_ExtraMemory) {
|
||||
char* addr = (char*)malloc(m_Stride);
|
||||
memcpy(addr, otherAddr, m_Stride);
|
||||
m_ExtraMemory.push_back(addr);
|
||||
}
|
||||
}
|
||||
MemoryPool(const MemoryPool<T>&& other) = delete;
|
||||
|
||||
//Free all memory that has been allocated.
|
||||
@@ -78,8 +94,9 @@ public:
|
||||
delete[] m_StartAddress;
|
||||
m_StartAddress = nullptr;
|
||||
}
|
||||
for (char* addr : m_ExtraMemory)
|
||||
free(addr);
|
||||
for (char* addr : m_ExtraMemory) {
|
||||
free(addr);
|
||||
}
|
||||
m_ExtraMemory.clear();
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,25 @@
|
||||
#ifndef PerformanceTimer_h__
|
||||
#define PerformanceTimer_h__
|
||||
|
||||
#include "../Common.h"
|
||||
#include <boost/timer/timer.hpp>
|
||||
using boost::timer::cpu_timer;
|
||||
|
||||
class PerformanceTimer
|
||||
{
|
||||
public:
|
||||
static void StartTimer(std::string nameOfTimer);
|
||||
static void StartTimerAndStopPrevious(std::string nameOfTimer);
|
||||
static void StopTimer(std::string nameOfTimer);
|
||||
static void SetFrameNumber(int frameNumber);
|
||||
|
||||
static void ResetAllTimers();
|
||||
static void CreateExcelData();
|
||||
|
||||
private:
|
||||
static std::map<std::string, cpu_timer> timers;
|
||||
static cpu_timer m_Timer;
|
||||
static std::string currentTimerRunning;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -68,7 +68,7 @@ protected:
|
||||
|
||||
const std::string m_ComponentType;
|
||||
|
||||
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& cPlayer, double dt) = 0;
|
||||
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt) = 0;
|
||||
};
|
||||
|
||||
class ImpureSystem : public virtual System
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
#include "System.h"
|
||||
#include "World.h"
|
||||
#include "EPause.h"
|
||||
#include "PerformanceTimer.h"
|
||||
|
||||
class SystemPipeline
|
||||
{
|
||||
@@ -72,7 +73,10 @@ public:
|
||||
|
||||
// Update
|
||||
for (auto& system : group.ImpureSystems) {
|
||||
auto className = (std::string)typeid(*system).name();
|
||||
PerformanceTimer::StartTimer(className);
|
||||
system->Update(dt);
|
||||
PerformanceTimer::StopTimer(className);
|
||||
}
|
||||
for (auto& pair : group.PureSystems) {
|
||||
const std::string& componentName = pair.first;
|
||||
@@ -83,7 +87,10 @@ public:
|
||||
}
|
||||
for (auto& component : *pool) {
|
||||
for (auto& system : systems) {
|
||||
auto className = (std::string)typeid(*system).name();
|
||||
PerformanceTimer::StartTimer(className);
|
||||
system->UpdateComponent(EntityWrapper(m_World, component.EntityID), component, dt);
|
||||
PerformanceTimer::StopTimer(className);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -106,9 +113,9 @@ private:
|
||||
std::vector<UnorderedSystems> m_OrderedSystemGroups;
|
||||
|
||||
EventRelay<SystemPipeline, Events::Pause> m_EPause;
|
||||
bool OnPause(const Events::Pause& e) {
|
||||
if (e.World == m_World) {
|
||||
m_Paused = true;
|
||||
bool OnPause(const Events::Pause& e) {
|
||||
if (e.World == m_World) {
|
||||
m_Paused = true;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
#define Util_Any_h__
|
||||
|
||||
#include <memory>
|
||||
#include <boost/shared_array.hpp>
|
||||
|
||||
struct Any
|
||||
{
|
||||
@@ -10,7 +11,7 @@ struct Any
|
||||
template <typename T>
|
||||
Any(const T& value)
|
||||
{
|
||||
Data = std::shared_ptr<char>(new char[sizeof(T)]);
|
||||
Data = boost::shared_array<char>(new char[sizeof(T)]);
|
||||
Size = sizeof(T);
|
||||
memcpy(Data.get(), &value, Size);
|
||||
}
|
||||
@@ -18,7 +19,7 @@ struct Any
|
||||
template <typename T>
|
||||
Any(T&& value)
|
||||
{
|
||||
Data = std::shared_ptr<char>(new char[sizeof(T)]);
|
||||
Data = boost::shared_array<char>(new char[sizeof(T)]);
|
||||
Size = sizeof(T);
|
||||
memcpy(Data.get(), &value, Size);
|
||||
}
|
||||
@@ -35,7 +36,7 @@ struct Any
|
||||
return Any(value);
|
||||
}
|
||||
|
||||
std::shared_ptr<char> Data = nullptr;
|
||||
boost::shared_array<char> Data = nullptr;
|
||||
std::size_t Size = 0;
|
||||
};
|
||||
|
||||
|
||||
@@ -15,6 +15,7 @@ public:
|
||||
: m_EventBroker(eventBroker)
|
||||
{ }
|
||||
~World();
|
||||
World(const World& other);
|
||||
|
||||
// Create empty entity
|
||||
EntityID CreateEntity(EntityID parent = 0);
|
||||
@@ -39,7 +40,7 @@ public:
|
||||
// Change the parent of an entity
|
||||
void SetParent(EntityID entity, EntityID parent);
|
||||
// Get children of an entity
|
||||
const std::pair<std::unordered_multimap<EntityID, EntityID>::const_iterator, std::unordered_multimap<EntityID, EntityID>::const_iterator> GetChildren(EntityID entity);
|
||||
const std::pair<std::unordered_multimap<EntityID, EntityID>::const_iterator, std::unordered_multimap<EntityID, EntityID>::const_iterator> GetDirectChildren(EntityID entity);
|
||||
// Get all component pools
|
||||
const std::unordered_map<std::string, ComponentPool*>& GetComponentPools() const { return m_ComponentPools; }
|
||||
// Get the entity children map
|
||||
|
||||
@@ -104,6 +104,11 @@ protected:
|
||||
if (!m_Enabled) {
|
||||
return false;
|
||||
}
|
||||
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
if (io.WantCaptureMouse || io.WantCaptureKeyboard) {
|
||||
return false;
|
||||
}
|
||||
|
||||
m_SpeedMultiplier += e.DeltaY * (0.1 * m_SpeedMultiplier);
|
||||
m_Config->Set("Editor.CameraSpeed", m_SpeedMultiplier);
|
||||
|
||||
@@ -22,6 +22,7 @@
|
||||
#include "../Core/ELockMouse.h"
|
||||
#include "../Core/EFileDropped.h"
|
||||
#include "../Rendering/Texture.h"
|
||||
#include "Game/Events/ESpawnerSpawn.h"
|
||||
|
||||
class EditorGUI
|
||||
{
|
||||
@@ -73,6 +74,12 @@ public:
|
||||
// Called when the user means to rename an entity.
|
||||
typedef std::function<void(EntityWrapper, const std::string&)> OnEntityChangeName_t;
|
||||
void SetEntityChangeNameCallback(OnEntityChangeName_t f) { m_OnEntityChangeName = f; }
|
||||
// Called when the user pastes an entity previously "copied"
|
||||
// @param EntityWrapper The entity to copy
|
||||
// @param EntityWrapper The entity to parent the new copy to
|
||||
// @return The new copy of the entity
|
||||
typedef std::function<EntityWrapper(EntityWrapper, EntityWrapper)> OnEntityPaste_t;
|
||||
void SetEntityPasteCallback(OnEntityPaste_t f) { m_OnEntityPaste = f; }
|
||||
// Called when the user means to attach a new component to an entity.
|
||||
typedef std::function<void(EntityWrapper, const std::string&)> OnComponentAttach_t;
|
||||
void SetComponentAttachCallback(OnComponentAttach_t f) { m_OnComponentAttach = f; }
|
||||
@@ -111,6 +118,7 @@ private:
|
||||
std::string m_DroppedFile = "";
|
||||
bool m_Paused = false;
|
||||
bool m_MouseLocked = false;
|
||||
EntityWrapper m_CopyTarget = EntityWrapper::Invalid;
|
||||
|
||||
// Callbacks
|
||||
OnEntitySelectedCallback_t m_OnEntitySelected = nullptr;
|
||||
@@ -124,6 +132,7 @@ private:
|
||||
OnComponentDelete_t m_OnComponentDelete = nullptr;
|
||||
OnWidgetMode_t m_OnWidgetMode = nullptr;
|
||||
OnWidgetSpace_t m_OnWidgetSpace = nullptr;
|
||||
OnEntityPaste_t m_OnEntityPaste = nullptr;
|
||||
|
||||
// Events
|
||||
EventRelay<EditorGUI, Events::KeyDown> m_EKeyDown;
|
||||
|
||||
@@ -56,6 +56,7 @@ private:
|
||||
void OnEntityDelete(EntityWrapper entity);
|
||||
void OnEntityChangeParent(EntityWrapper entity, EntityWrapper parent);
|
||||
void OnEntityChangeName(EntityWrapper entity, const std::string& name);
|
||||
EntityWrapper OnEntityPaste(EntityWrapper entityToCopy, EntityWrapper parent);
|
||||
void OnComponentAttach(EntityWrapper entity, const std::string& componentType);
|
||||
void OnComponentDelete(EntityWrapper entity, const std::string& componentType);
|
||||
void OnWidgetSpace(EditorGUI::WidgetSpace widgetSpace);
|
||||
|
||||
@@ -1,165 +0,0 @@
|
||||
#ifndef GUI_BUTTON_H__
|
||||
#define GUI_BUTTON_H__
|
||||
|
||||
#include "GUI/TextureFrame.h"
|
||||
#include "GUI/EButtonEnter.h"
|
||||
#include "GUI/EButtonLeave.h"
|
||||
#include "GUI/EButtonPress.h"
|
||||
#include "GUI/EButtonRelease.h"
|
||||
#include "Core/EMouseMove.h"
|
||||
#include "Core/EMousePress.h"
|
||||
#include "Core/EMouseRelease.h"
|
||||
|
||||
namespace dd
|
||||
{
|
||||
namespace GUI
|
||||
{
|
||||
|
||||
class Button : public TextureFrame
|
||||
{
|
||||
public:
|
||||
Button(Frame* parent, std::string name)
|
||||
: TextureFrame(parent, name)
|
||||
{
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EMouseMove, &Button::OnMouseMove);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EMousePress, &Button::OnMousePress);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EMouseRelease, &Button::OnMouseRelease);
|
||||
}
|
||||
|
||||
void SetTextureHover(std::string resourceName)
|
||||
{
|
||||
m_TextureHover = resourceName;
|
||||
}
|
||||
void SetTextureReleased(std::string resourceName)
|
||||
{
|
||||
m_TextureReleased = resourceName;
|
||||
SetTexture(resourceName);
|
||||
}
|
||||
void SetTexturePressed(std::string resourceName)
|
||||
{
|
||||
m_TexturePressed = resourceName;
|
||||
}
|
||||
|
||||
void Draw(RenderScene& rq) override
|
||||
{
|
||||
if (m_Texture == nullptr && !m_TextureReleased.empty()) {
|
||||
SetTexture(m_TextureReleased);
|
||||
}
|
||||
|
||||
TextureFrame::Draw(rq);
|
||||
}
|
||||
|
||||
virtual void OnEnter() { }
|
||||
virtual void OnLeave() { }
|
||||
virtual void OnPress() { }
|
||||
virtual void OnRelease() { }
|
||||
|
||||
protected:
|
||||
bool m_MouseIsOver = false;
|
||||
bool m_IsDown = false;
|
||||
|
||||
virtual bool OnMouseMove(const Events::MouseMove& event)
|
||||
{
|
||||
if (Hidden()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
bool isOver = Rectangle::Intersects(AbsoluteRectangle(), Rectangle(event.X, event.Y, 1, 1));
|
||||
if (isOver && !m_MouseIsOver) { // Enter
|
||||
if (!m_IsDown) {
|
||||
if (!m_TextureHover.empty()) {
|
||||
SetTexture(m_TextureHover);
|
||||
}
|
||||
}
|
||||
OnEnter();
|
||||
Events::ButtonEnter e;
|
||||
e.FrameName = m_Name;
|
||||
EventBroker->Publish(e);
|
||||
Events::PlaySound soundEvent;
|
||||
soundEvent.FilePath = "Sounds/GUI/hover-n.wav";
|
||||
EventBroker->Publish(soundEvent);
|
||||
|
||||
} else if (!isOver && m_MouseIsOver) { // Leave
|
||||
if (!m_IsDown) {
|
||||
if (!m_TextureReleased.empty()) {
|
||||
SetTexture(m_TextureReleased);
|
||||
}
|
||||
}
|
||||
OnLeave();
|
||||
Events::ButtonLeave e;
|
||||
e.FrameName = m_Name;
|
||||
EventBroker->Publish(e);
|
||||
}
|
||||
m_MouseIsOver = isOver;
|
||||
|
||||
return true;
|
||||
}
|
||||
virtual bool OnMousePress(const Events::MousePress& event)
|
||||
{
|
||||
if (Hidden()) {
|
||||
//LOG_DEBUG("Pressed hidden button");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!Rectangle::Intersects(AbsoluteRectangle(), Rectangle(event.X, event.Y, 1, 1))) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!m_TexturePressed.empty()) {
|
||||
SetTexture(m_TexturePressed);
|
||||
}
|
||||
|
||||
m_IsDown = true;
|
||||
OnPress();
|
||||
Events::ButtonPress e;
|
||||
e.FrameName = m_Name;
|
||||
e.Button = this;
|
||||
EventBroker->Publish(e);
|
||||
|
||||
return true;
|
||||
}
|
||||
virtual bool OnMouseRelease(const Events::MouseRelease& event)
|
||||
{
|
||||
if (Hidden()) {
|
||||
//LOG_DEBUG("Released hidden button");
|
||||
return false;
|
||||
}
|
||||
|
||||
bool isOver = Rectangle::Intersects(AbsoluteRectangle(), Rectangle(event.X, event.Y, 1, 1));
|
||||
if (!isOver && !m_IsDown) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (m_MouseIsOver) {
|
||||
if (!m_TextureHover.empty()) {
|
||||
SetTexture(m_TextureHover);
|
||||
}
|
||||
} else {
|
||||
if (!m_TextureReleased.empty()) {
|
||||
SetTexture(m_TextureReleased);
|
||||
}
|
||||
}
|
||||
|
||||
m_IsDown = false;
|
||||
OnRelease();
|
||||
Events::ButtonRelease e;
|
||||
e.FrameName = m_Name;
|
||||
e.Button = this;
|
||||
EventBroker->Publish(e);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private:
|
||||
EventRelay<Frame, Events::MouseMove> m_EMouseMove;
|
||||
EventRelay<Frame, Events::MousePress> m_EMousePress;
|
||||
EventRelay<Frame, Events::MouseRelease> m_EMouseRelease;
|
||||
|
||||
std::string m_TextureHover;
|
||||
std::string m_TexturePressed;
|
||||
std::string m_TextureReleased;
|
||||
};
|
||||
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@@ -0,0 +1,44 @@
|
||||
#ifndef ButtonSystem_h__
|
||||
#define ButtonSystem_h__
|
||||
|
||||
#include "../Rendering/IRenderer.h"
|
||||
#include "../Core/ConfigFile.h"
|
||||
#include "../Rendering/PickingPass.h"
|
||||
#include "../Core/ResourceManager.h"
|
||||
#include "../Core/System.h"
|
||||
#include "../Core/Event.h"
|
||||
#include "../Core/EMousePress.h"
|
||||
#include "../Core/EMouseRelease.h"
|
||||
#include "../Core/ELockMouse.h"
|
||||
|
||||
#include "EButtonPressed.h"
|
||||
#include "EButtonReleased.h"
|
||||
#include "EButtonClicked.h"
|
||||
|
||||
|
||||
class ButtonSystem : public PureSystem
|
||||
{
|
||||
public:
|
||||
ButtonSystem(SystemParams params, IRenderer* renderer);
|
||||
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt) override;
|
||||
private:
|
||||
IRenderer* m_Renderer;
|
||||
bool m_MouseIsLocked = false;
|
||||
|
||||
EntityWrapper m_PickEntity = EntityWrapper::Invalid;
|
||||
PickData m_PickData;
|
||||
|
||||
EventRelay<ButtonSystem, Events::LockMouse> m_EMouseLock;
|
||||
bool OnMouseLock(const Events::LockMouse& e);
|
||||
EventRelay<ButtonSystem, Events::UnlockMouse> m_EMouseUnlock;
|
||||
bool OnMouseUnlock(const Events::UnlockMouse& e);
|
||||
|
||||
EventRelay<ButtonSystem, Events::MousePress> m_EMousePress;
|
||||
bool OnMousePress(const Events::MousePress& e);
|
||||
EventRelay<ButtonSystem, Events::MouseRelease> m_EMouseRelease;
|
||||
bool OnMouseRelease(const Events::MouseRelease& e);
|
||||
};
|
||||
|
||||
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,16 @@
|
||||
#ifndef Events_ButtonClicked_h__
|
||||
#define Events_ButtonClicked_h__
|
||||
|
||||
#include "Core/Event.h"
|
||||
|
||||
namespace Events
|
||||
{
|
||||
|
||||
struct ButtonClicked : public Event {
|
||||
std::string EntityName;
|
||||
EntityWrapper Entity;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -1,17 +0,0 @@
|
||||
#ifndef Events_ButtonEnter_h__
|
||||
#define Events_ButtonEnter_h__
|
||||
|
||||
#include "../Core/EventBroker.h"
|
||||
|
||||
namespace Events
|
||||
{
|
||||
|
||||
/** Thrown on GUI button hover. */
|
||||
struct ButtonEnter : Event
|
||||
{
|
||||
std::string FrameName;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -1,17 +0,0 @@
|
||||
#ifndef Events_ButtonLeave_h__
|
||||
#define Events_ButtonLeave_h__
|
||||
|
||||
#include "../Core/EventBroker.h"
|
||||
|
||||
namespace Events
|
||||
{
|
||||
|
||||
/** Thrown on GUI button hover. */
|
||||
struct ButtonLeave : Event
|
||||
{
|
||||
std::string FrameName;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -1,20 +0,0 @@
|
||||
#ifndef Events_ButtonPress_h__
|
||||
#define Events_ButtonPress_h__
|
||||
|
||||
#include "../Core/EventBroker.h"
|
||||
|
||||
namespace GUI { class Button; }
|
||||
|
||||
namespace Events
|
||||
{
|
||||
|
||||
/** Thrown on GUI button press. */
|
||||
struct ButtonPress : Event
|
||||
{
|
||||
std::string FrameName;
|
||||
GUI::Button* Button;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,16 @@
|
||||
#ifndef Events_ButtonPressed_h__
|
||||
#define Events_ButtonPressed_h__
|
||||
|
||||
#include "Core/Event.h"
|
||||
|
||||
namespace Events
|
||||
{
|
||||
|
||||
struct ButtonPressed : public Event {
|
||||
std::string EntityName;
|
||||
EntityWrapper Entity;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -1,20 +0,0 @@
|
||||
#ifndef Events_ButtonRelease_h__
|
||||
#define Events_ButtonRelease_h__
|
||||
|
||||
#include "../Core/EventBroker.h"
|
||||
|
||||
namespace GUI { class Button; }
|
||||
|
||||
namespace Events
|
||||
{
|
||||
|
||||
/** Thrown on GUI button release. */
|
||||
struct ButtonRelease : Event
|
||||
{
|
||||
std::string FrameName;
|
||||
GUI::Button* Button;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,16 @@
|
||||
#ifndef Events_ButtonReleased_h__
|
||||
#define Events_ButtonReleased_h__
|
||||
|
||||
#include "Core/Event.h"
|
||||
|
||||
namespace Events
|
||||
{
|
||||
|
||||
struct ButtonReleased : public Event {
|
||||
std::string EntityName;
|
||||
EntityWrapper Entity;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -1,261 +0,0 @@
|
||||
#ifndef GUI_Frame_h__
|
||||
#define GUI_Frame_h__
|
||||
|
||||
#include "../Common.h"
|
||||
#include "../Core/Util/Rectangle.h"
|
||||
#include "../Core/EventBroker.h"
|
||||
#include "../Core/EKeyDown.h"
|
||||
#include "../Core/EKeyUp.h"
|
||||
#include "../Core/ResourceManager.h"
|
||||
#include "../Rendering/RenderQueue.h"
|
||||
#include "../Rendering/Texture.h"
|
||||
#include "../Input/EInputCommand.h"
|
||||
|
||||
namespace GUI
|
||||
{
|
||||
|
||||
class Frame : public Rectangle
|
||||
{
|
||||
public:
|
||||
enum class Anchor
|
||||
{
|
||||
Left,
|
||||
Right,
|
||||
Top,
|
||||
Bottom
|
||||
};
|
||||
|
||||
static const int BaseWidth = 1280;
|
||||
static const int BaseHeight = 720;
|
||||
|
||||
// Set up a base frame with an event broker
|
||||
Frame(EventBroker* eventBroker)
|
||||
: m_EventBroker(eventBroker)
|
||||
, BaseFrame(this)
|
||||
, m_Name("UIParent")
|
||||
, Rectangle() { }
|
||||
|
||||
// Create a frame as a child
|
||||
Frame(Frame* parent, std::string name)
|
||||
: m_Name(name)
|
||||
{
|
||||
SetParent(parent);
|
||||
Width = parent->Width;
|
||||
Height = parent->Height;
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EKeyDown, &Frame::OnKeyDown);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EKeyUp, &Frame::OnKeyUp);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EInputCommand, &Frame::OnCommand);
|
||||
}
|
||||
|
||||
~Frame()
|
||||
{
|
||||
/*for (auto layer : m_Children)
|
||||
{
|
||||
for (auto child : layer.second)
|
||||
{
|
||||
delete child.second;
|
||||
}
|
||||
}
|
||||
|
||||
if (m_Parent)
|
||||
{
|
||||
m_Parent->RemoveChild(this);
|
||||
}*/
|
||||
}
|
||||
|
||||
Frame* Parent() const { return m_Parent; }
|
||||
|
||||
void SetParent(Frame* parent)
|
||||
{
|
||||
if (parent == nullptr) {
|
||||
LOG_ERROR("Failed to parent frame \"%s\": Invalid parent", m_Name.c_str());
|
||||
return;
|
||||
}
|
||||
|
||||
m_Layer = parent->Layer() + 1;
|
||||
parent->AddChild(this);
|
||||
m_Parent = parent;
|
||||
m_EventBroker = parent->m_EventBroker;
|
||||
BaseFrame = parent->BaseFrame;
|
||||
}
|
||||
|
||||
void AddChild(Frame* child)
|
||||
{
|
||||
m_Children[child->m_Layer].insert(std::make_pair(child->Name(), child));
|
||||
if (m_Parent) {
|
||||
m_Parent->AddChild(child);
|
||||
}
|
||||
}
|
||||
|
||||
void RemoveChild(Frame* child)
|
||||
{
|
||||
auto it = m_Children.find(child->m_Layer);
|
||||
if (it != m_Children.end()) {
|
||||
m_Children.erase(it);
|
||||
}
|
||||
|
||||
if (m_Parent) {
|
||||
m_Parent->RemoveChild(child);
|
||||
}
|
||||
}
|
||||
|
||||
std::string Name() const { return m_Name; }
|
||||
void SetName(std::string val) { m_Name = val; }
|
||||
|
||||
int Layer() const { return m_Layer; }
|
||||
|
||||
bool Hidden() const
|
||||
{
|
||||
if (m_Parent)
|
||||
return m_Parent->Hidden() || m_Hidden;
|
||||
else
|
||||
return m_Hidden;
|
||||
}
|
||||
bool Visible() const
|
||||
{
|
||||
return !Hidden();
|
||||
}
|
||||
|
||||
virtual void Hide() { m_Hidden = true; }
|
||||
virtual void Show() { m_Hidden = false; }
|
||||
|
||||
int Left() const override
|
||||
{
|
||||
if (m_Parent)
|
||||
return m_Parent->Left() + X;
|
||||
else
|
||||
return X;
|
||||
}
|
||||
void SetLeft(int absLeft) override
|
||||
{
|
||||
if (m_Parent) {
|
||||
X = absLeft - m_Parent->Left();
|
||||
} else {
|
||||
X = absLeft;
|
||||
}
|
||||
}
|
||||
int Right() const override
|
||||
{
|
||||
return Left() + Width;
|
||||
}
|
||||
void SetRight(int absRight) override
|
||||
{
|
||||
if (m_Parent) {
|
||||
X = absRight - Width - m_Parent->Left();
|
||||
} else {
|
||||
X = absRight - Width;
|
||||
}
|
||||
}
|
||||
int Top() const override
|
||||
{
|
||||
if (m_Parent)
|
||||
return m_Parent->Top() + Y;
|
||||
else
|
||||
return Y;
|
||||
}
|
||||
void SetTop(int absTop) override
|
||||
{
|
||||
if (m_Parent) {
|
||||
Y = absTop - m_Parent->Top();
|
||||
} else {
|
||||
Y = absTop;
|
||||
}
|
||||
}
|
||||
int Bottom() const override
|
||||
{
|
||||
return Top() + Height;
|
||||
}
|
||||
void SetBottom(int absBottom) override
|
||||
{
|
||||
if (m_Parent) {
|
||||
Y = absBottom - Height - m_Parent->Top();
|
||||
} else {
|
||||
Y = absBottom - Height;
|
||||
}
|
||||
}
|
||||
|
||||
glm::vec2 Scale()
|
||||
{
|
||||
if (m_Parent)
|
||||
return m_Parent->Scale();
|
||||
else
|
||||
return glm::vec2(Width, Height) / glm::vec2(BaseWidth, BaseHeight);
|
||||
}
|
||||
|
||||
Rectangle AbsoluteRectangle()
|
||||
{
|
||||
int left = Left();
|
||||
if (m_Parent)
|
||||
left = std::max(left, m_Parent->Left());
|
||||
int top = Top();
|
||||
if (m_Parent)
|
||||
top = std::max(top, m_Parent->Top());
|
||||
int width = Right() - left;
|
||||
int height = Bottom() - top;
|
||||
return Rectangle(left, top, width, height);
|
||||
}
|
||||
|
||||
void UpdateLayered(double dt)
|
||||
{
|
||||
// Update ourselves
|
||||
this->Update(dt);
|
||||
|
||||
// Update children
|
||||
for (auto& pairLayer : m_Children) {
|
||||
auto children = pairLayer.second;
|
||||
for (auto& pairChild : children) {
|
||||
auto child = pairChild.second;
|
||||
child->Update(dt);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
virtual void Update(double dt) { }
|
||||
|
||||
void DrawLayered(RenderScene& rq)
|
||||
{
|
||||
if (this->Hidden())
|
||||
return;
|
||||
|
||||
// Draw ourselves
|
||||
this->Draw(rq);
|
||||
|
||||
// Draw children
|
||||
for (auto& pairLayer : m_Children) {
|
||||
auto children = pairLayer.second;
|
||||
for (auto& pairChild : children) {
|
||||
auto child = pairChild.second;
|
||||
if (child->Hidden())
|
||||
continue;
|
||||
child->Draw(rq);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
virtual void Draw(RenderScene& rq) { }
|
||||
|
||||
protected:
|
||||
::EventBroker* m_EventBroker;
|
||||
Frame* BaseFrame = nullptr;
|
||||
|
||||
std::string m_Name = "Unnamed";
|
||||
int m_Layer = 0;
|
||||
bool m_Hidden = false;
|
||||
|
||||
Frame* m_Parent = nullptr;
|
||||
typedef std::multimap<std::string, Frame*> Children_t; // name -> frame
|
||||
std::map<int, Children_t> m_Children; // layer -> Children_t
|
||||
|
||||
virtual bool OnKeyDown(const Events::KeyDown& event) { return false; }
|
||||
virtual bool OnKeyUp(const Events::KeyUp& event) { return false; }
|
||||
virtual bool OnCommand(const Events::InputCommand& event) { return false; }
|
||||
|
||||
private:
|
||||
EventRelay<Frame, Events::KeyDown> m_EKeyDown;
|
||||
EventRelay<Frame, Events::KeyUp> m_EKeyUp;
|
||||
EventRelay<Frame, Events::InputCommand> m_EInputCommand;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,33 @@
|
||||
#ifndef MainMenuSystem_h__
|
||||
#define MainMenuSystem_h__
|
||||
|
||||
#include "../Core/System.h"
|
||||
#include "../Rendering/IRenderer.h"
|
||||
#include "../Core/ResourceManager.h"
|
||||
#include "../Core/Event.h"
|
||||
|
||||
|
||||
#include "EButtonClicked.h"
|
||||
#include "EButtonPressed.h"
|
||||
#include "EButtonReleased.h"
|
||||
|
||||
|
||||
class MainMenuSystem : public ImpureSystem
|
||||
{
|
||||
public:
|
||||
MainMenuSystem(SystemParams params, IRenderer* renderer);
|
||||
virtual void Update(double dt) override;
|
||||
|
||||
private:
|
||||
IRenderer* m_Renderer;
|
||||
|
||||
EventRelay<MainMenuSystem, Events::ButtonClicked> m_EClicked;
|
||||
bool OnButtonClick(const Events::ButtonClicked& e);
|
||||
EventRelay<MainMenuSystem, Events::ButtonReleased> m_EReleased;
|
||||
bool OnButtonRelease(const Events::ButtonReleased& e);
|
||||
EventRelay<MainMenuSystem, Events::ButtonPressed> m_EPressed;
|
||||
bool OnButtonPress(const Events::ButtonPressed& e);
|
||||
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -1,112 +0,0 @@
|
||||
#ifndef GUI_TextureFrame_h__
|
||||
#define GUI_TextureFrame_h__
|
||||
|
||||
#include "Frame.h"
|
||||
#include "../Rendering/Texture.h"
|
||||
#include "../Rendering/Util/CommonFunctions.h"
|
||||
|
||||
namespace GUI
|
||||
{
|
||||
|
||||
class TextureFrame : public Frame
|
||||
{
|
||||
public:
|
||||
TextureFrame(Frame* parent, std::string name)
|
||||
: Frame(parent, name) { }
|
||||
|
||||
void EnableScissor() { m_ScissorEnabled = true; }
|
||||
void DisableScissor() { m_ScissorEnabled = false; }
|
||||
|
||||
void Draw(RenderScene& rq) override
|
||||
{
|
||||
if (m_Texture == nullptr)
|
||||
return;
|
||||
|
||||
// Texture while fading
|
||||
if (m_FadeTexture && m_CurrentFade < 1) {
|
||||
FrameJob job;
|
||||
job.Scissor = (m_ScissorEnabled) ? m_Parent->AbsoluteRectangle() : Rectangle();
|
||||
job.Viewport = Rectangle(Left(), Top(), Width, Height);
|
||||
job.TextureID = m_FadeTexture->ResourceID;
|
||||
job.DiffuseTexture = m_FadeTexture;
|
||||
job.Color = glm::vec4(m_Color.r, m_Color.g, m_Color.b, m_Color.a);
|
||||
job.Name = Name();
|
||||
rq.GUI.Add(job);
|
||||
}
|
||||
|
||||
// Main texture
|
||||
{
|
||||
FrameJob job;
|
||||
job.Scissor = (m_ScissorEnabled) ? m_Parent->AbsoluteRectangle() : Rectangle();
|
||||
job.Viewport = Rectangle(Left(), Top(), Width, Height);
|
||||
job.TextureID = m_Texture->ResourceID;
|
||||
job.DiffuseTexture = m_Texture;
|
||||
job.Color = glm::vec4(m_Color.r, m_Color.g, m_Color.b, m_Color.a * m_CurrentFade);
|
||||
job.Name = Name();
|
||||
rq.GUI.Add(job);
|
||||
}
|
||||
}
|
||||
|
||||
std::string Texture() const { return m_TextureName; }
|
||||
|
||||
void SetTexture(std::string resourceName)
|
||||
{
|
||||
if (resourceName.empty()) {
|
||||
m_Texture = nullptr;
|
||||
return;
|
||||
}
|
||||
|
||||
m_Texture = CommonFunctions::LoadTexture(resourceName, false);
|
||||
m_TextureName = resourceName;
|
||||
if (m_Texture == nullptr) {
|
||||
m_Texture = CommonFunctions::LoadTexture("Textures/Core/ErrorTexture.png", false);
|
||||
}
|
||||
|
||||
SizeToTexture();
|
||||
}
|
||||
|
||||
void SizeToTexture()
|
||||
{
|
||||
if (m_Texture != nullptr) {
|
||||
this->Width = m_Texture->Width;
|
||||
this->Height = m_Texture->Height;
|
||||
}
|
||||
}
|
||||
|
||||
void FadeToTexture(std::string resourceName, double duration)
|
||||
{
|
||||
m_FadeTexture = m_Texture;
|
||||
SetTexture(resourceName);
|
||||
m_FadeDuration = duration;
|
||||
m_CurrentFade = 0.f;
|
||||
}
|
||||
|
||||
void Update(double dt) override
|
||||
{
|
||||
if (m_CurrentFade < 1) {
|
||||
m_CurrentFade += dt / m_FadeDuration;
|
||||
if (m_CurrentFade > 1) {
|
||||
m_FadeTexture = nullptr;
|
||||
m_CurrentFade = 1;
|
||||
m_FadeDuration = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
glm::vec4 Color() const { return m_Color; }
|
||||
void SetColor(glm::vec4 val) { m_Color = val; }
|
||||
|
||||
protected:
|
||||
bool m_ScissorEnabled = true;
|
||||
Texture* m_Texture = nullptr;
|
||||
std::string m_TextureName;
|
||||
Texture* m_FadeTexture = nullptr;
|
||||
glm::vec4 m_Color = glm::vec4(1.f, 1.f, 1.f, 1.f);
|
||||
float m_FadeDuration = 0.f;
|
||||
float m_CurrentFade = 1.f;
|
||||
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -202,7 +202,7 @@ void FirstPersonInputController<EventContext>::AssaultDashCheck(double dt, bool
|
||||
}
|
||||
|
||||
//dashing with shift
|
||||
if (m_ShiftDashing && m_AssaultDashCoolDownTimer <= 0.0f && !isJumping) {
|
||||
if (m_ShiftDashing && m_AssaultDashCoolDownTimer <= 0.0f) {
|
||||
//player is dashing with shift
|
||||
//the wanted-direction is set in playermovement already so we dont need to check what direction we want to dash in!
|
||||
m_AssaultDashCoolDownTimer = assaultDashCoolDownMaxTimer;
|
||||
@@ -227,7 +227,7 @@ void FirstPersonInputController<EventContext>::AssaultDashCheck(double dt, bool
|
||||
}
|
||||
m_ValidDoubleTap = false;
|
||||
|
||||
if (!(m_AssaultDashCoolDownTimer <= 0.0f && !isJumping)) {
|
||||
if (!(m_AssaultDashCoolDownTimer <= 0.0f)) {
|
||||
//if we cant dash at the moment, then just reset the tap-sensitivity-timer
|
||||
m_AssaultDashDoubleTapDeltaTime = 0.f;
|
||||
return;
|
||||
|
||||
@@ -19,11 +19,26 @@
|
||||
#include "Core/World.h"
|
||||
#include "Core/EventBroker.h"
|
||||
#include "Core/ConfigFile.h"
|
||||
#include "Core/EPlayerDeath.h"
|
||||
#include "Input/EInputCommand.h"
|
||||
#include "Core/EPlayerDamage.h"
|
||||
#include "../Game/Events/EDoubleJump.h"
|
||||
#include "Network/EInterpolate.h"
|
||||
#include "Network/SnapshotFilter.h"
|
||||
#include "Core/EPlayerSpawned.h"
|
||||
#include "Network/ESearchForServers.h"
|
||||
|
||||
struct ServerInfo
|
||||
{
|
||||
ServerInfo(std::string a, int b, std::string c, int d)
|
||||
{
|
||||
Address = a; Port = b; Name = c; PlayersConnected = d;
|
||||
}
|
||||
std::string Address = "";
|
||||
int Port = 0;
|
||||
std::string Name = "";
|
||||
int PlayersConnected = 0;
|
||||
};
|
||||
|
||||
class Client : public Network
|
||||
{
|
||||
@@ -34,7 +49,9 @@ public:
|
||||
|
||||
void Connect(std::string address, int port);
|
||||
void Update() override;
|
||||
|
||||
private:
|
||||
UDPClient m_Unreliable;
|
||||
TCPClient m_Reliable;
|
||||
std::vector<Events::PlayerSpawned> m_PlayerSpawnEvents;
|
||||
void parseSpawnEvents();
|
||||
// Save for children
|
||||
@@ -82,10 +99,13 @@ public:
|
||||
void parseTCPConnect(Packet& packet);
|
||||
void parsePlayerConnected(Packet& packet);
|
||||
void parsePing();
|
||||
void parseServerlist(Packet& packet);
|
||||
void parseKick();
|
||||
void parsePlayersSpawned(Packet& packet);
|
||||
void parseEntityDeletion(Packet& packet);
|
||||
void parsePlayerDamage(Packet& packet);
|
||||
void parseComponentDeletion(Packet& packet);
|
||||
void parseDoubleJump(Packet& packet);
|
||||
void InterpolateFields(Packet & packet, const ComponentInfo & componentInfo, const EntityID & entityID, const std::string & componentType);
|
||||
void parseSnapshot(Packet& packet);
|
||||
void identifyPacketLoss();
|
||||
@@ -94,6 +114,7 @@ public:
|
||||
void sendInputCommands();
|
||||
void sendLocalPlayerTransform();
|
||||
void becomePlayer();
|
||||
void displayServerlist();
|
||||
// Mapping Logic
|
||||
// Returns if local EntityID exist in map
|
||||
bool clientServerMapsHasEntity(EntityID clientEntityID);
|
||||
@@ -109,10 +130,15 @@ public:
|
||||
bool OnPlayerDamage(const Events::PlayerDamage& e);
|
||||
EventRelay<Client, Events::PlayerSpawned> m_EPlayerSpawned;
|
||||
bool OnPlayerSpawned(const Events::PlayerSpawned& e);
|
||||
void parsePlayerDamage(Packet& packet);
|
||||
private:
|
||||
UDPClient m_Unreliable;
|
||||
TCPClient m_Reliable;
|
||||
EventRelay< Client, Events::SearchForServers> m_ESearchForServers;
|
||||
EventRelay<Client, Events::DoubleJump> m_EDoubleJump;
|
||||
bool OnDoubleJump(Events::DoubleJump & e);
|
||||
bool OnSearchForServers(const Events::SearchForServers& e);
|
||||
UDPClient m_ServerlistRequest;
|
||||
std::vector<ServerInfo> m_Serverlist;
|
||||
bool m_SearchingForServers = false;
|
||||
std::clock_t m_StartSearchTime;
|
||||
double m_SearchingTime = 2000; // Config I guess
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -0,0 +1,12 @@
|
||||
#ifndef Events_SearchForServers_h__
|
||||
#define Events_SearchForServers_h__
|
||||
|
||||
#include "Core/Event.h"
|
||||
|
||||
namespace Events
|
||||
{
|
||||
|
||||
struct SearchForServers : public Event { };
|
||||
|
||||
}
|
||||
#endif
|
||||
@@ -1,13 +0,0 @@
|
||||
#ifndef HybridClient_h__
|
||||
#define HybridClient_h__
|
||||
|
||||
class HybridClient
|
||||
{
|
||||
public:
|
||||
HybridClient();
|
||||
~HybridClient();
|
||||
private:
|
||||
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -1,12 +0,0 @@
|
||||
#ifndef HybridServer_h__
|
||||
#define HybridServer_h__
|
||||
|
||||
class HybridServer
|
||||
{
|
||||
public:
|
||||
HybridServer();
|
||||
~HybridServer();
|
||||
private:
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -19,6 +19,8 @@ enum class MessageType
|
||||
EntityDeleted,
|
||||
ComponentDeleted,
|
||||
PlayerTransform,
|
||||
OnDoubleJump,
|
||||
ServerlistRequest,
|
||||
Invalid
|
||||
};
|
||||
|
||||
|
||||
@@ -9,13 +9,16 @@ typedef unsigned int PacketID;
|
||||
class NetworkClient
|
||||
{
|
||||
public:
|
||||
NetworkClient();
|
||||
virtual ~NetworkClient();
|
||||
virtual void Connect(std::string playerName, std::string address, int port) = 0;
|
||||
virtual void Disconnect() = 0;
|
||||
virtual void Receive(Packet& packet) = 0;
|
||||
virtual void Send(Packet & packet) = 0;
|
||||
virtual bool IsSocketAvailable() = 0;
|
||||
protected:
|
||||
char m_ReadBuffer[BUFFERSIZE] = { 0 };
|
||||
char* m_ReadBuffer;
|
||||
unsigned int m_BufferSize = BUFFERSIZE;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -10,12 +10,15 @@ typedef unsigned int PacketID;
|
||||
class NetworkServer
|
||||
{
|
||||
public:
|
||||
NetworkServer();
|
||||
virtual ~NetworkServer();
|
||||
virtual void AcceptNewConnections(int& nextPlayerID, std::map<PlayerID, PlayerDefinition>& connectedPlayers) = 0;
|
||||
virtual void Receive(Packet & packet, PlayerDefinition & playerDefinition) = 0;
|
||||
virtual void Send(Packet & packet, PlayerDefinition & playerDefinition) = 0;
|
||||
virtual void Send(Packet & packet) = 0;
|
||||
protected:
|
||||
char m_ReadBuffer[BUFFERSIZE] = { 0 };
|
||||
char* m_ReadBuffer;
|
||||
unsigned int m_BufferSize = BUFFERSIZE;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -17,6 +17,7 @@
|
||||
#include "Core/EPlayerDamage.h"
|
||||
#include "Network/EPlayerDisconnected.h"
|
||||
#include "Core/EPlayerSpawned.h"
|
||||
#include "../Game/Events/EDoubleJump.h"
|
||||
#include "Core/EEntityDeleted.h"
|
||||
#include "Core/EComponentDeleted.h"
|
||||
|
||||
@@ -32,6 +33,7 @@ private:
|
||||
// Network channels
|
||||
TCPServer m_Reliable;
|
||||
UDPServer m_Unreliable;
|
||||
UDPServer m_ServerlistRequest;
|
||||
// dont forget to set these in the childrens receive logic
|
||||
boost::asio::ip::address m_Address;
|
||||
int m_Port = 27666;
|
||||
@@ -54,7 +56,7 @@ private:
|
||||
std::vector<Events::InputCommand> m_InputCommandsToBroadcast;
|
||||
//Timers
|
||||
std::clock_t m_StartPingTime;
|
||||
|
||||
|
||||
// Packet loss logic
|
||||
PacketID m_PacketID = 0;
|
||||
PacketID m_PreviousPacketID = 0;
|
||||
@@ -64,6 +66,7 @@ private:
|
||||
void reliableBroadcast(Packet& packet);
|
||||
void unreliableBroadcast(Packet& packet);
|
||||
void sendSnapshot();
|
||||
void addPlayersToPacket(Packet& packet, EntityID entityID);
|
||||
void addChildrenToPacket(Packet& packet, EntityID entityID);
|
||||
void addInputCommandsToPacket(Packet& packet);
|
||||
void sendPing();
|
||||
@@ -77,10 +80,12 @@ private:
|
||||
void parsePlayerTransform(Packet& packet);
|
||||
void parseOnInputCommand(Packet& packet);
|
||||
void parseClientPing();
|
||||
void parsePing();
|
||||
void parseUDPConnect(Packet & packet);
|
||||
void parseTCPConnect(Packet & packet);
|
||||
void parsePing();
|
||||
bool parseDoubleJump(Packet& packet);
|
||||
void parseUDPConnect(Packet& packet);
|
||||
void parseTCPConnect(Packet& packet);
|
||||
void parseDisconnect();
|
||||
void parseServerlistRequest(boost::asio::ip::udp::endpoint endpoint);
|
||||
bool shouldSendToClient(EntityWrapper childEntity);
|
||||
|
||||
// Debug event
|
||||
|
||||
@@ -20,7 +20,7 @@ private:
|
||||
boost::asio::ip::tcp::endpoint m_Endpoint;
|
||||
boost::asio::io_service m_IOService;
|
||||
std::unique_ptr<boost::asio::ip::tcp::socket> m_Socket;
|
||||
size_t readBuffer(char* data);
|
||||
size_t readBuffer();
|
||||
PacketID m_SendPacketID = 0;
|
||||
bool m_IsConnected = false;
|
||||
};
|
||||
|
||||
@@ -16,16 +16,22 @@ public:
|
||||
void Send(Packet & packet, PlayerDefinition & playerDefinition);
|
||||
void Send(Packet & packet);
|
||||
void Disconnect();
|
||||
int Port() { return m_Port; }
|
||||
std::string Address() { return m_Address; }
|
||||
|
||||
private:
|
||||
// TCP logic
|
||||
boost::asio::io_service m_IOService;
|
||||
std::unique_ptr<boost::asio::ip::tcp::acceptor> acceptor;
|
||||
boost::shared_ptr<boost::asio::ip::tcp::socket> lastReceivedSocket;
|
||||
|
||||
void handle_accept(boost::shared_ptr<boost::asio::ip::tcp::socket> socket,
|
||||
int& nextPlayerID, std::map<PlayerID, PlayerDefinition>& connectedPlayers,
|
||||
const boost::system::error_code& error);
|
||||
int readBuffer(char* data, PlayerDefinition& playerDefinition);
|
||||
int readBuffer(PlayerDefinition& playerDefinition);
|
||||
PlayerID getPlayerIDFromEndpoint(const std::map<PlayerID, PlayerDefinition>& connectedPlayers,
|
||||
boost::asio::ip::address address, unsigned short port);
|
||||
int GetPort();
|
||||
std::string GetAddress();
|
||||
int m_Port = 0;
|
||||
std::string m_Address = "";
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -14,13 +14,14 @@ public:
|
||||
void Disconnect();
|
||||
void Receive(Packet& packet);
|
||||
void Send(Packet & packet);
|
||||
void Broadcast(Packet& packet, int port);
|
||||
bool IsSocketAvailable();
|
||||
private:
|
||||
// Assio UDP logic
|
||||
boost::asio::io_service m_IOService;
|
||||
boost::asio::ip::udp::endpoint m_ReceiverEndpoint;
|
||||
boost::shared_ptr<boost::asio::ip::udp::socket> m_Socket;
|
||||
int readBuffer(char* data);
|
||||
int readBuffer();
|
||||
PacketID m_SendPacketID = 0;
|
||||
};
|
||||
|
||||
|
||||
@@ -8,18 +8,21 @@ class UDPServer : public NetworkServer
|
||||
{
|
||||
public:
|
||||
UDPServer();
|
||||
UDPServer(int port);
|
||||
~UDPServer();
|
||||
void AcceptNewConnections(int& nextPlayerID, std::map<PlayerID, PlayerDefinition>& connectedPlayers);
|
||||
void Receive(Packet & packet, PlayerDefinition & playerDefinition);
|
||||
void Send(Packet & packet, PlayerDefinition & playerDefinition);
|
||||
void Send(Packet & packet);
|
||||
void Send(Packet & packet);
|
||||
void Send(Packet & packet, boost::asio::ip::udp::endpoint endpoint);
|
||||
void Broadcast(Packet & packet, int port);
|
||||
bool IsSocketAvailable();
|
||||
private:
|
||||
// UDP logic
|
||||
boost::asio::io_service m_IOService;
|
||||
boost::asio::ip::udp::endpoint m_ReceiverEndpoint;
|
||||
std::unique_ptr<boost::asio::ip::udp::socket> m_Socket;
|
||||
int readBuffer(char* data);
|
||||
int readBuffer();
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,27 @@
|
||||
#ifndef CubeMapPass_h__
|
||||
#define CubeMapPass_h__
|
||||
|
||||
#include "IRenderer.h"
|
||||
#include "ShaderProgram.h"
|
||||
|
||||
class CubeMapPass
|
||||
{
|
||||
public:
|
||||
CubeMapPass(IRenderer* renderer);
|
||||
~CubeMapPass() { }
|
||||
|
||||
void LoadTextures(std::string input);
|
||||
void FillCubeMap(glm::vec3 originPosition);
|
||||
void GenerateCubeMapTexture();
|
||||
|
||||
//GLuint CubeMapTexture() const { return m_CubeMapTexture; }
|
||||
GLuint m_CubeMapTexture = -1;
|
||||
|
||||
private:
|
||||
IRenderer* m_Renderer;
|
||||
std::string m_PreviusCubeMapTexture;
|
||||
|
||||
std::vector<Texture*> m_CubeMapTextures;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -12,7 +12,7 @@
|
||||
class DrawBloomPass
|
||||
{
|
||||
public:
|
||||
DrawBloomPass(IRenderer* renderer /* ,Texture or finalpass*/ );
|
||||
DrawBloomPass(IRenderer* renderer, ConfigFile* config);
|
||||
~DrawBloomPass() { }
|
||||
void InitializeTextures();
|
||||
void InitializeFrameBuffers();
|
||||
@@ -23,24 +23,33 @@ public:
|
||||
void FillGaussianBuffer(FrameBuffer* fb);
|
||||
|
||||
void Draw(GLuint texture);
|
||||
void ChangeQuality(int quality);
|
||||
|
||||
void OnWindowResize();
|
||||
|
||||
//Getters
|
||||
//Return the blurred result of the texture that was sent into draw
|
||||
GLuint GaussianTexture() const { return m_GaussianTexture_vert; }
|
||||
GLuint GaussianTexture() const {
|
||||
if (m_Quality == 0) {
|
||||
return m_BlackTexture->m_Texture;
|
||||
} else {
|
||||
return m_GaussianTexture_vert;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private:
|
||||
void GenerateTexture(GLuint* texture, GLenum wrapping, GLenum filtering, glm::vec2 dimensions, GLint internalFormat, GLint format, GLenum type) const;
|
||||
|
||||
Texture* m_WhiteTexture;
|
||||
Texture* m_BlackTexture;
|
||||
Model* m_ScreenQuad;
|
||||
|
||||
const IRenderer* m_Renderer;
|
||||
ConfigFile* m_Config;
|
||||
//const LightCullingPass* m_LightCullingPass
|
||||
GLuint m_iterations = 9;
|
||||
int m_Iterations;
|
||||
int m_Quality = 0;
|
||||
|
||||
GLuint m_GaussianTexture_horiz;
|
||||
GLuint m_GaussianTexture_vert;
|
||||
GLuint m_GaussianTexture_horiz = 0;
|
||||
GLuint m_GaussianTexture_vert = 0;
|
||||
|
||||
FrameBuffer m_GaussianFrameBuffer_horiz;
|
||||
FrameBuffer m_GaussianFrameBuffer_vert;
|
||||
|
||||
@@ -4,6 +4,8 @@
|
||||
#include "IRenderer.h"
|
||||
#include "DrawFinalPassState.h"
|
||||
#include "LightCullingPass.h"
|
||||
#include "CubeMapPass.h"
|
||||
#include "SSAOPass.h"
|
||||
#include "FrameBuffer.h"
|
||||
#include "ShaderProgram.h"
|
||||
#include "Util/UnorderedMapVec2.h"
|
||||
@@ -13,13 +15,14 @@
|
||||
class DrawFinalPass
|
||||
{
|
||||
public:
|
||||
DrawFinalPass(IRenderer* renderer, LightCullingPass* lightCullingPass);
|
||||
DrawFinalPass(IRenderer* renderer, LightCullingPass* lightCullingPass, CubeMapPass* cubeMapPass, SSAOPass* ssaoPass, GLuint* depthBuffer);
|
||||
~DrawFinalPass() { }
|
||||
void InitializeTextures();
|
||||
void InitializeFrameBuffers();
|
||||
void InitializeShaderPrograms();
|
||||
void Draw(RenderScene& scene);
|
||||
void ClearBuffer();
|
||||
void OnWindowResize();
|
||||
|
||||
//Return the texture that is used in later stages to apply the bloom effect
|
||||
GLuint BloomTexture() const { return m_BloomTexture; }
|
||||
@@ -31,11 +34,7 @@ public:
|
||||
FrameBuffer* FinalPassFrameBuffer() { return &m_FinalPassFrameBuffer; }
|
||||
FrameBuffer* FinalPassFrameBufferLowRes() { return &m_FinalPassFrameBufferLowRes; }
|
||||
|
||||
|
||||
private:
|
||||
void GenerateTexture(GLuint* texture, GLenum wrapping, GLenum filtering, glm::vec2 dimensions, GLint internalFormat, GLint format, GLenum type) const;
|
||||
void GenerateMipMapTexture(GLuint* texture, GLenum wrapping, glm::vec2 dimensions, GLint format, GLenum type, GLint numMipMaps) const;
|
||||
|
||||
void DrawSprites(std::list<std::shared_ptr<RenderJob>>&jobs, RenderScene& scene);
|
||||
void DrawModelRenderQueues(std::list<std::shared_ptr<RenderJob>>& jobs, RenderScene& scene);
|
||||
void DrawShieldToStencilBuffer(std::list<std::shared_ptr<RenderJob>>& jobs, RenderScene& scene);
|
||||
@@ -60,14 +59,17 @@ private:
|
||||
GLuint m_SceneTexture;
|
||||
GLuint m_BloomTextureLowRes;
|
||||
GLuint m_SceneTextureLowRes;
|
||||
GLuint m_DepthBuffer;
|
||||
GLuint* m_DepthBuffer;
|
||||
GLuint m_DepthBufferLowRes;
|
||||
GLuint m_CubeMapTexture;
|
||||
|
||||
//maqke this component based i guess?
|
||||
GLuint m_ShieldPixelRate = 16;
|
||||
|
||||
const IRenderer* m_Renderer;
|
||||
const LightCullingPass* m_LightCullingPass;
|
||||
const CubeMapPass* m_CubeMapPass;
|
||||
const SSAOPass* m_SSAOPass;
|
||||
|
||||
ShaderProgram* m_ForwardPlusProgram;
|
||||
ShaderProgram* m_ExplosionEffectProgram;
|
||||
|
||||
@@ -5,11 +5,13 @@
|
||||
#include "../OpenGL.h"
|
||||
#include "../GLM.h"
|
||||
#include "../Core/Util/Rectangle.h"
|
||||
#include "../Core/ConfigFile.h"
|
||||
#include "Util/ScreenCoords.h"
|
||||
#include "Camera.h"
|
||||
#include "RenderQueue.h"
|
||||
#include "Model.h"
|
||||
#include "../Core/World.h" //So temp
|
||||
#include "Util/CommonFunctions.h"
|
||||
|
||||
|
||||
struct PickData
|
||||
|
||||
@@ -21,6 +21,7 @@ public:
|
||||
void SetSSBOSizes();
|
||||
void CullLights(RenderScene& scene);
|
||||
void FillLightList(RenderScene& scene);
|
||||
void OnWindowResize();
|
||||
|
||||
GLuint FrustumSSBO() const { return m_FrustumSSBO; }
|
||||
GLuint LightSSBO() const { return m_LightSSBO; }
|
||||
|
||||
@@ -108,6 +108,7 @@ struct ModelJob : RenderJob
|
||||
EndIndex = matGroup->EndIndex;
|
||||
Matrix = matrix;
|
||||
Color = modelComponent["Color"];
|
||||
GlowIntensity = ((double)modelComponent["GlowIntensity"]);
|
||||
Entity = modelComponent.EntityID;
|
||||
glm::vec3 abspos = Transform::AbsolutePosition(world, modelComponent.EntityID);
|
||||
glm::vec3 worldpos = glm::vec3(camera->ViewMatrix() * glm::vec4(abspos, 1));
|
||||
@@ -170,7 +171,7 @@ struct ModelJob : RenderJob
|
||||
::Skeleton::AnimationOffset AnimationOffset;
|
||||
|
||||
|
||||
|
||||
float GlowIntensity = 8.0;
|
||||
glm::vec4 DiffuseColor;
|
||||
glm::vec4 SpecularColor;
|
||||
glm::vec4 IncandescenceColor;
|
||||
@@ -183,7 +184,7 @@ struct ModelJob : RenderJob
|
||||
|
||||
void CalculateHash() override
|
||||
{
|
||||
Hash = TextureID + ModelID << 10 + ShaderID << 20;
|
||||
Hash = ShaderID << 20 + ModelID << 10 + TextureID;
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
@@ -22,25 +22,25 @@ public:
|
||||
void Draw(RenderScene& scene);
|
||||
void ClearPicking();
|
||||
|
||||
void OnWindowResize();
|
||||
|
||||
//Getters
|
||||
const ShaderProgram& PickingProgram() const { return *m_PickingProgram; }
|
||||
//const std::unordered_map<glm::ivec2, EntityID>& PickingColorsToEntity() const { return m_PickingColorsToEntity; }
|
||||
GLuint PickingTexture() const { return m_PickingTexture; }
|
||||
GLuint DepthBuffer() const { return m_DepthBuffer; }
|
||||
GLuint* DepthBuffer() { return &m_DepthBuffer; }
|
||||
const FrameBuffer& PickingBuffer() const { return m_PickingBuffer; }
|
||||
|
||||
|
||||
PickData Pick(glm::vec2 screenCoord);
|
||||
|
||||
private:
|
||||
void GenerateTexture(GLuint* texture, GLenum wrapping, GLenum filtering, glm::vec2 dimensions, GLint internalFormat, GLint format, GLenum type) const;
|
||||
|
||||
EventBroker* m_EventBroker;
|
||||
|
||||
const IRenderer* m_Renderer;
|
||||
|
||||
ShaderProgram* m_PickingProgram;
|
||||
ShaderProgram* m_PickingSkinnedProgram;
|
||||
ShaderProgram* m_PickingSkinnedProgram;
|
||||
Camera* m_Camera;
|
||||
|
||||
struct PickingInfo
|
||||
|
||||
@@ -24,6 +24,8 @@ public:
|
||||
bool StencilFunc(GLenum func, GLint ref, GLuint mask);
|
||||
bool StencilMask(GLuint mask);
|
||||
bool DepthMask(GLboolean flag);
|
||||
bool DepthFunc(GLenum func);
|
||||
bool AlphaFunc(GLenum func, GLclampf thresholder);
|
||||
|
||||
private:
|
||||
std::vector<std::function<void(void)>> m_ResetFunctions;
|
||||
|
||||
@@ -16,6 +16,8 @@
|
||||
#include "DrawScreenQuadPass.h"
|
||||
#include "DrawBloomPass.h"
|
||||
#include "DrawColorCorrectionPass.h"
|
||||
#include "SSAOPass.h"
|
||||
#include "CubeMapPass.h"
|
||||
#include "../Core/EventBroker.h"
|
||||
#include "ImGuiRenderPass.h"
|
||||
#include "Camera.h"
|
||||
@@ -23,12 +25,16 @@
|
||||
#include "imgui/imgui.h"
|
||||
#include "TextPass.h"
|
||||
#include "Util/CommonFunctions.h"
|
||||
#include "Core/PerformanceTimer.h"
|
||||
|
||||
class Renderer : public IRenderer
|
||||
{
|
||||
static void glfwFrameBufferCallback(GLFWwindow* window, int width, int height);
|
||||
|
||||
public:
|
||||
Renderer(EventBroker* eventBroker)
|
||||
: m_EventBroker(eventBroker)
|
||||
Renderer(EventBroker* eventBroker, ConfigFile* config)
|
||||
: m_EventBroker(eventBroker)
|
||||
, m_Config(config)
|
||||
{ }
|
||||
|
||||
virtual void Initialize() override;
|
||||
@@ -37,8 +43,13 @@ public:
|
||||
|
||||
virtual PickData Pick(glm::vec2 screenCoord) override;
|
||||
|
||||
|
||||
private:
|
||||
//----------------------Variables----------------------//
|
||||
|
||||
static std::unordered_map <GLFWwindow*, Renderer*> m_WindowToRenderer;
|
||||
ConfigFile* m_Config;
|
||||
|
||||
EventBroker* m_EventBroker;
|
||||
TextPass* m_TextPass;
|
||||
|
||||
@@ -50,6 +61,10 @@ private:
|
||||
Model* m_UnitSphere;
|
||||
|
||||
int m_DebugTextureToDraw = 0;
|
||||
int m_CubeMapTexture = 0;
|
||||
bool m_ResizeWindow = false;
|
||||
int m_SSAO_Quality = 0;
|
||||
int m_GLOW_Quality = 2;
|
||||
|
||||
PickingPass* m_PickingPass;
|
||||
LightCullingPass* m_LightCullingPass;
|
||||
@@ -58,6 +73,8 @@ private:
|
||||
DrawScreenQuadPass* m_DrawScreenQuadPass;
|
||||
DrawBloomPass* m_DrawBloomPass;
|
||||
DrawColorCorrectionPass* m_DrawColorCorrectionPass;
|
||||
SSAOPass* m_SSAOPass;
|
||||
CubeMapPass* m_CubeMapPass;
|
||||
|
||||
//----------------------Functions----------------------//
|
||||
void InitializeWindow();
|
||||
|
||||
@@ -0,0 +1,87 @@
|
||||
#ifndef SSAOPass_h__
|
||||
#define SSAOPass_h__
|
||||
|
||||
#include "IRenderer.h"
|
||||
#include "SSAOPassState.h"
|
||||
//#include "LightCullingPass.h" Finalpass om den skall skickas in
|
||||
#include "FrameBuffer.h"
|
||||
#include "ShaderProgram.h"
|
||||
#include "DrawBloomPass.h"
|
||||
//#include "Util/UnorderedMapVec2.h"
|
||||
#include "Texture.h"
|
||||
|
||||
class SSAOPass
|
||||
{
|
||||
public:
|
||||
SSAOPass(IRenderer* renderer, ConfigFile* config);
|
||||
~SSAOPass() { };
|
||||
|
||||
void ChangeQuality(int quality);
|
||||
|
||||
void Draw(GLuint depthBuffer, Camera* camera);
|
||||
void Setting(float radius, float bias, float contrast, float intensityScale, int numOfSamples, int numOfTurns, int iterations, int quality);
|
||||
void ClearBuffer();
|
||||
void OnWindowResize();
|
||||
|
||||
//Return the SSAO of the texture sent to Draw
|
||||
GLuint SSAOTexture() const {
|
||||
if (m_Quality == 0) {
|
||||
return m_WhiteTexture->m_Texture;
|
||||
} else {
|
||||
return m_Gaussian_vert;
|
||||
}
|
||||
}
|
||||
|
||||
int TextureQuality() const {
|
||||
if (m_Quality == 0) {
|
||||
return 13;
|
||||
} else {
|
||||
return m_TextureQuality;
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
void InitializeTexture();
|
||||
void InitializeFrameBuffer();
|
||||
void InitializeShaderProgram();
|
||||
void InitializeBuffer();
|
||||
|
||||
//void blurHorizontal(GLuint depthBuffer);
|
||||
//void blurVertical(GLuint depthBuffer);
|
||||
|
||||
Model* m_ScreenQuad;
|
||||
|
||||
const IRenderer* m_Renderer;
|
||||
ConfigFile* m_Config;
|
||||
|
||||
float m_Radius;
|
||||
float m_Bias;
|
||||
float m_Contrast;
|
||||
float m_IntensityScale;
|
||||
int m_NumOfSamples;
|
||||
int m_NumOfTurns;
|
||||
int m_Iterations;
|
||||
int m_TextureQuality;
|
||||
int m_Quality = 0;
|
||||
|
||||
Texture* m_WhiteTexture;
|
||||
|
||||
GLuint m_SSAOTexture = 0;
|
||||
FrameBuffer m_SSAOFramBuffer;
|
||||
|
||||
GLuint m_SSAOViewSpaceZTexture = 0;
|
||||
FrameBuffer m_SSAOViewSpaceZFramBuffer;
|
||||
|
||||
GLuint m_Gaussian_horiz = 0;
|
||||
GLuint m_Gaussian_vert = 0;
|
||||
|
||||
FrameBuffer m_GaussianFrameBuffer_horiz;
|
||||
FrameBuffer m_GaussianFrameBuffer_vert;
|
||||
|
||||
ShaderProgram* m_SSAOProgram;
|
||||
ShaderProgram* m_SSAOViewSpaceZProgram;
|
||||
ShaderProgram* m_GaussianProgram_horiz;
|
||||
ShaderProgram* m_GaussianProgram_vert;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,15 @@
|
||||
#ifndef SSAOPassState_h__
|
||||
#define SSAOPassState_h__
|
||||
|
||||
#include "Rendering/RenderState.h"
|
||||
|
||||
class SSAOPassState : public RenderState
|
||||
{
|
||||
public:
|
||||
SSAOPassState();
|
||||
~SSAOPassState();
|
||||
private:
|
||||
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -17,7 +17,7 @@
|
||||
|
||||
struct SpriteJob : RenderJob
|
||||
{
|
||||
SpriteJob(ComponentWrapper cSprite, Camera* camera, glm::mat4 matrix, World* world, glm::vec4 fillColor, float fillPercentage, bool depthSorted)
|
||||
SpriteJob(ComponentWrapper cSprite, Camera* camera, glm::mat4 matrix, World* world, glm::vec4 fillColor, float fillPercentage, bool depthSorted, bool isIndicator)
|
||||
: RenderJob()
|
||||
{
|
||||
Model = ResourceManager::Load<::Model>("Models/Core/UnitQuad.mesh");
|
||||
@@ -30,7 +30,7 @@ struct SpriteJob : RenderJob
|
||||
|
||||
StartIndex = matProp.material->StartIndex;
|
||||
EndIndex = matProp.material->EndIndex;
|
||||
Matrix = matrix;
|
||||
Matrix = matrix;
|
||||
Color = cSprite["Color"];
|
||||
Entity = cSprite.EntityID;
|
||||
Position = Transform::AbsolutePosition(world, cSprite.EntityID);
|
||||
@@ -40,6 +40,8 @@ struct SpriteJob : RenderJob
|
||||
Depth = viewpos.z;
|
||||
}
|
||||
World = world;
|
||||
Pickable = world->HasComponent(cSprite.EntityID, "Button");
|
||||
IsIndicator = isIndicator;
|
||||
|
||||
FillColor = fillColor;
|
||||
FillPercentage = fillPercentage;
|
||||
@@ -61,6 +63,9 @@ struct SpriteJob : RenderJob
|
||||
unsigned int EndIndex = 0;
|
||||
World* World;
|
||||
|
||||
bool Pickable;
|
||||
bool IsIndicator = false;
|
||||
|
||||
glm::vec4 FillColor = glm::vec4(0);
|
||||
float FillPercentage = 0.0;
|
||||
|
||||
|
||||
@@ -18,6 +18,7 @@ public:
|
||||
void Bind(GLenum textureUnit = GL_TEXTURE0);
|
||||
|
||||
GLuint m_Texture = 0;
|
||||
unsigned char* Data = nullptr;
|
||||
|
||||
};
|
||||
|
||||
|
||||
@@ -9,6 +9,10 @@
|
||||
namespace CommonFunctions
|
||||
{
|
||||
Texture* LoadTexture(std::string path, bool threaded);
|
||||
void GenerateTexture(GLuint* texture, GLenum wrapping, GLenum filtering, glm::vec2 dimensions, GLint internalFormat, GLint format, GLenum type);
|
||||
void GenerateMultiSampleTexture(GLuint* texture, int numSamples, glm::vec2 dimensions, GLint internalFormat);
|
||||
void GenerateMipMapTexture(GLuint* texture, GLenum wrapping, glm::vec2 dimensions, GLint format, GLenum type, GLint numMipMaps);
|
||||
void DeleteTexture(GLuint* texture);
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -8,7 +8,7 @@ namespace Events
|
||||
|
||||
struct DoubleJump : public Event
|
||||
{
|
||||
|
||||
EntityID entityID;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
+3
-2
@@ -8,7 +8,6 @@
|
||||
#include "Core/EventBroker.h"
|
||||
#include "Rendering/Renderer.h"
|
||||
#include "Core/InputManager.h"
|
||||
#include "GUI/Frame.h"
|
||||
#include "Core/World.h"
|
||||
#include "Input/InputProxy.h"
|
||||
#include "Input/KeyboardInputHandler.h"
|
||||
@@ -35,6 +34,9 @@
|
||||
#include "Sound/SoundManager.h"
|
||||
#include "Systems/SoundSystem.h"
|
||||
|
||||
//Performance
|
||||
#include "Core/PerformanceTimer.h"
|
||||
|
||||
class Game
|
||||
{
|
||||
public:
|
||||
@@ -53,7 +55,6 @@ private:
|
||||
IRenderer* m_Renderer;
|
||||
InputManager* m_InputManager;
|
||||
InputProxy* m_InputProxy;
|
||||
GUI::Frame* m_FrameStack;
|
||||
World* m_World;
|
||||
Octree<EntityAABB>* m_OctreeCollision;
|
||||
Octree<EntityAABB>* m_OctreeTrigger;
|
||||
|
||||
@@ -0,0 +1,8 @@
|
||||
#ifndef MiniDump_h__
|
||||
#define MiniDump_h__
|
||||
|
||||
#include <Windows.h>
|
||||
|
||||
void WINAPI Create_Dump(PEXCEPTION_POINTERS pException, BOOL File_Flag, BOOL Show_Flag);
|
||||
|
||||
#endif
|
||||
@@ -26,6 +26,7 @@ private:
|
||||
double AmmoGain;
|
||||
double RespawnTimer;
|
||||
double DecreaseThisRespawnTimer;
|
||||
EntityID parentID;
|
||||
};
|
||||
std::vector<NewAmmoPickup> m_ETriggerTouchVector;
|
||||
};
|
||||
|
||||
@@ -14,11 +14,13 @@
|
||||
#include <glm/gtx/vector_angle.hpp>
|
||||
|
||||
#include "Rendering/Util/CommonFunctions.h"
|
||||
//#define INDICATOR_TEST
|
||||
|
||||
class DamageIndicatorSystem : public System
|
||||
class DamageIndicatorSystem : public ImpureSystem
|
||||
{
|
||||
public:
|
||||
DamageIndicatorSystem(SystemParams params);
|
||||
virtual void Update(double dt) override;
|
||||
|
||||
private:
|
||||
EventRelay<DamageIndicatorSystem, Events::PlayerDamage> m_EPlayerDamage;
|
||||
@@ -28,6 +30,20 @@ private:
|
||||
bool OnSetCamera(const Events::SetCamera& e);
|
||||
|
||||
EntityID m_CurrentCamera = -1;
|
||||
struct DamageIndicatorStruct {
|
||||
EntityWrapper spriteEntity;
|
||||
glm::vec3 enemyPosition;
|
||||
DamageIndicatorStruct(EntityWrapper sprite, glm::vec3 pos)
|
||||
: spriteEntity(sprite)
|
||||
, enemyPosition(pos) {}
|
||||
};
|
||||
std::vector<DamageIndicatorStruct> updateDamageIndicatorVector;
|
||||
float CalculateAngle(EntityWrapper player, glm::vec3 enemyPos);
|
||||
|
||||
//for tests
|
||||
#ifdef INDICATOR_TEST
|
||||
glm::vec3 DamageIndicatorTest(EntityWrapper player);
|
||||
int m_TestVar = 0;
|
||||
#endif
|
||||
};
|
||||
#endif
|
||||
|
||||
@@ -9,7 +9,8 @@
|
||||
#include "Core/EPlayerDamage.h"
|
||||
#include "Core/EPlayerHealthPickup.h"
|
||||
#include "Core/EPlayerDeath.h"
|
||||
#include "../Engine/Input/EInputCommand.h"
|
||||
#include "Core/ConfigFile.h"
|
||||
#include "Input/EInputCommand.h"
|
||||
|
||||
#include <tuple>
|
||||
#include <vector>
|
||||
@@ -24,17 +25,18 @@ public:
|
||||
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt) override;
|
||||
|
||||
private:
|
||||
//methods which will take care of specific events
|
||||
bool m_NetworkEnabled;
|
||||
|
||||
// methods which will take care of specific events
|
||||
EventRelay<HealthSystem, Events::PlayerDamage> m_EPlayerDamage;
|
||||
bool HealthSystem::OnPlayerDamaged(Events::PlayerDamage& e);
|
||||
EventRelay<HealthSystem, Events::PlayerHealthPickup> m_EPlayerHealthPickup;
|
||||
bool HealthSystem::OnPlayerHealthPickup(Events::PlayerHealthPickup& e);
|
||||
EventRelay<HealthSystem, Events::InputCommand> m_InputCommand;
|
||||
bool HealthSystem::OnInputCommand(Events::InputCommand& e);
|
||||
|
||||
|
||||
//vector which will keep track of health changes
|
||||
std::vector<std::tuple<EntityID, double>> m_DeltaHealthVector;
|
||||
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,39 @@
|
||||
#ifndef KillFeedSystem_h__
|
||||
#define KillFeedSystem_h__
|
||||
|
||||
#include "../../Engine/Core/System.h"
|
||||
#include "../../Engine/GLM.h"
|
||||
#include "Core/EPlayerDeath.h"
|
||||
|
||||
class KillFeedSystem : public ImpureSystem
|
||||
{
|
||||
public:
|
||||
KillFeedSystem(SystemParams params)
|
||||
: System(params)
|
||||
{
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EPlayerDeath, &KillFeedSystem::OnPlayerDeath);
|
||||
|
||||
}
|
||||
|
||||
virtual void Update(double dt) override;
|
||||
|
||||
private:
|
||||
|
||||
|
||||
|
||||
|
||||
EventRelay<KillFeedSystem, Events::PlayerDeath> m_EPlayerDeath;
|
||||
bool KillFeedSystem::OnPlayerDeath(Events::PlayerDeath& e);
|
||||
|
||||
struct KillFeedInfo
|
||||
{
|
||||
std::string Content;
|
||||
glm::vec4 Color;
|
||||
float TimeToLive = 5.f;
|
||||
};
|
||||
|
||||
std::list<KillFeedInfo> m_DeathQueue;
|
||||
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -27,6 +27,7 @@ private:
|
||||
double HealthGain;
|
||||
double RespawnTimer;
|
||||
double DecreaseThisRespawnTimer;
|
||||
EntityID parentID;
|
||||
};
|
||||
std::vector<NewHealthPickup> m_ETriggerTouchVector;
|
||||
};
|
||||
|
||||
@@ -34,10 +34,14 @@ private:
|
||||
glm::vec3 m_LastPosition = glm::vec3();
|
||||
// The logic for making the sound play when player is moving
|
||||
void playerStep(double dt);
|
||||
// Spawn a hexagon at origin of an Entity
|
||||
void spawnHexagon(EntityWrapper target);
|
||||
|
||||
EventRelay<PlayerMovementSystem, Events::PlayerSpawned> m_EPlayerSpawned;
|
||||
bool OnPlayerSpawned(Events::PlayerSpawned& e);
|
||||
EventRelay<PlayerMovementSystem, Events::DoubleJump> m_EDoubleJump;
|
||||
bool PlayerMovementSystem::OnDoubleJump(Events::DoubleJump & e);
|
||||
|
||||
void updateMovementControllers(double dt);
|
||||
void updateVelocity(double dt);
|
||||
void updateVelocity(EntityWrapper player, double dt);
|
||||
};
|
||||
@@ -13,8 +13,6 @@ public:
|
||||
PlayerSpawnSystem(SystemParams params);
|
||||
|
||||
virtual void Update(double dt) override;
|
||||
|
||||
static void SetRespawnTime(float respawnTime) { m_RespawnTime = respawnTime; };
|
||||
|
||||
private:
|
||||
struct SpawnRequest
|
||||
@@ -31,8 +29,8 @@ private:
|
||||
//EntityWrapper ID -> Player ID.
|
||||
std::map<EntityID, int> m_PlayerIDs;
|
||||
|
||||
static float m_RespawnTime;
|
||||
float m_Timer;
|
||||
float m_ForcedRespawnTime;
|
||||
bool m_DbgConfigForceRespawn;
|
||||
|
||||
EventRelay<PlayerSpawnSystem, Events::InputCommand> m_OnInputCommand;
|
||||
bool OnInputCommand(Events::InputCommand& e);
|
||||
|
||||
@@ -15,11 +15,16 @@ class SpawnerSystem : public System
|
||||
public:
|
||||
SpawnerSystem(SystemParams params);
|
||||
|
||||
static EntityWrapper Spawn(EntityWrapper spawner, EntityWrapper parent = EntityWrapper::Invalid);
|
||||
// If dontCollideComponent is set, to e.g. "Player", then all the spawner
|
||||
// will try to pick a spawn location so that the spawned entity doesn't
|
||||
// collide with anything that has that component and is collidable.
|
||||
static EntityWrapper Spawn(EntityWrapper spawner, EntityWrapper parent = EntityWrapper::Invalid, const std::string& dontCollideComponent = "");
|
||||
|
||||
private:
|
||||
EventRelay<SpawnerSystem, Events::SpawnerSpawn> m_OnSpawnerSpawn;
|
||||
bool OnSpawnerSpawn(Events::SpawnerSpawn& e);
|
||||
static void transformEntityToSpawnPoint(EntityWrapper spawnedEntity, EntityWrapper spawnPoint);
|
||||
static bool spawnedEntityIsColliding(EntityWrapper spawnedEntity, EntityWrapper spawnPoint, const std::string& dontCollideComponent);
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -1,42 +1,40 @@
|
||||
#ifndef AssaultWeaponBehaviour_h__
|
||||
#define AssaultWeaponBehaviour_h__
|
||||
|
||||
#include "Sound/EPlaySoundOnEntity.h"
|
||||
#include "Collision/Collision.h"
|
||||
#include "Rendering/AnimationSystem.h"
|
||||
#include "Core/ConfigFile.h"
|
||||
#include "WeaponBehaviour.h"
|
||||
#include "../SpawnerSystem.h"
|
||||
#include "Core/EPlayerDamage.h"
|
||||
#include "Core/EShoot.h"
|
||||
|
||||
class AssaultWeaponBehaviour : public WeaponBehaviour
|
||||
class AssaultWeaponBehaviour : public WeaponBehaviour<AssaultWeaponBehaviour>
|
||||
{
|
||||
public:
|
||||
AssaultWeaponBehaviour(SystemParams systemParams, IRenderer* renderer, Octree<EntityAABB>* collisionOctree, EntityWrapper weaponEntity);
|
||||
|
||||
virtual void Fire() override;
|
||||
virtual void CeaseFire() override;
|
||||
virtual void Reload() override;
|
||||
AssaultWeaponBehaviour(SystemParams systemParams, IRenderer* renderer, Octree<EntityAABB>* collisionOctree)
|
||||
: WeaponBehaviour(systemParams, "AssaultWeapon", renderer, collisionOctree)
|
||||
{ }
|
||||
|
||||
virtual void Update(double dt) override;
|
||||
protected:
|
||||
virtual void OnPrimaryFire(WeaponInfo& wi) override;
|
||||
virtual void OnCeasePrimaryFire(WeaponInfo& wi) override;
|
||||
virtual void OnReload(WeaponInfo& wi) override;
|
||||
|
||||
private:
|
||||
EntityWrapper m_FirstPersonModel;
|
||||
EntityWrapper m_ThirdPersonModel;
|
||||
// State
|
||||
bool m_Firing = false;
|
||||
bool m_Reloading = false;
|
||||
double m_ReloadTimer = 0.0;
|
||||
EntityWrapper m_FirstPersonReloadImpersonator;
|
||||
EntityWrapper m_ThirdPersonReloadImpersonator;
|
||||
double m_TimeSinceLastFire = 0.0;
|
||||
|
||||
EventRelay<WeaponBehaviour, Events::AnimationComplete> m_EAnimationComplete;
|
||||
bool OnAnimationComplete(Events::AnimationComplete& e);
|
||||
EntityWrapper m_FirstPersonReloadImpostor;
|
||||
|
||||
bool hasAmmo();
|
||||
void fireRound();
|
||||
void spawnTracer();
|
||||
float traceRayDistance(glm::vec3 origin, glm::vec3 direction);
|
||||
void playSound();
|
||||
void playFireSound();
|
||||
void playEmptySound();
|
||||
void viewPunch();
|
||||
void finishReload();
|
||||
void playShootAnimation();
|
||||
@@ -45,3 +43,5 @@ private:
|
||||
bool shoot(double damage);
|
||||
void showHitMarker();
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,30 @@
|
||||
#include "WeaponBehaviour.h"
|
||||
#include "Collision/Collision.h"
|
||||
#include "Core/EPlayerDamage.h"
|
||||
|
||||
class DefenderWeaponBehaviour : public WeaponBehaviour<DefenderWeaponBehaviour>
|
||||
{
|
||||
public:
|
||||
DefenderWeaponBehaviour(SystemParams systemParams, IRenderer* renderer, Octree<EntityAABB>* collisionOctree)
|
||||
: System(systemParams)
|
||||
, WeaponBehaviour(systemParams, "DefenderWeapon", renderer, collisionOctree)
|
||||
, m_RandomEngine(m_RandomDevice())
|
||||
{ }
|
||||
|
||||
void UpdateComponent(EntityWrapper& entity, ComponentWrapper& cWeapon, double dt) override;
|
||||
void UpdateWeapon(ComponentWrapper cWeapon, WeaponInfo& wi, double dt) override;
|
||||
void OnPrimaryFire(ComponentWrapper cWeapon, WeaponInfo& wi) override;
|
||||
void OnCeasePrimaryFire(ComponentWrapper cWeapon, WeaponInfo& wi) override;
|
||||
bool OnInputCommand(ComponentWrapper cWeapon, WeaponInfo& wi, const Events::InputCommand& e) override;
|
||||
|
||||
private:
|
||||
std::random_device m_RandomDevice;
|
||||
std::mt19937 m_RandomEngine;
|
||||
|
||||
// Weapon functions
|
||||
void fireShell(ComponentWrapper cWeapon, WeaponInfo& wi);
|
||||
void dealDamage(ComponentWrapper cWeapon, WeaponInfo& wi, glm::vec3 direction, double damage);
|
||||
|
||||
// Utility
|
||||
Camera cameraFromEntity(EntityWrapper camera);
|
||||
};
|
||||
@@ -0,0 +1,33 @@
|
||||
#include "WeaponBehaviour.h"
|
||||
#include "Collision/Collision.h"
|
||||
#include "Core/EPlayerDamage.h"
|
||||
|
||||
class SidearmWeaponBehaviour : public WeaponBehaviour<SidearmWeaponBehaviour>
|
||||
{
|
||||
public:
|
||||
SidearmWeaponBehaviour(SystemParams systemParams, IRenderer* renderer, Octree<EntityAABB>* collisionOctree)
|
||||
: System(systemParams)
|
||||
, WeaponBehaviour(systemParams, "SidearmWeapon", renderer, collisionOctree)
|
||||
, m_RandomEngine(m_RandomDevice())
|
||||
{ }
|
||||
|
||||
void UpdateComponent(EntityWrapper& entity, ComponentWrapper& cWeapon, double dt) override;
|
||||
void UpdateWeapon(ComponentWrapper cWeapon, WeaponInfo& wi, double dt) override;
|
||||
void OnPrimaryFire(ComponentWrapper cWeapon, WeaponInfo& wi) override;
|
||||
void OnCeasePrimaryFire(ComponentWrapper cWeapon, WeaponInfo& wi) override;
|
||||
void OnEquip(ComponentWrapper cWeapon, WeaponInfo& wi) override;
|
||||
void OnHolster(ComponentWrapper cWeapon, WeaponInfo& wi) override;
|
||||
|
||||
private:
|
||||
std::random_device m_RandomDevice;
|
||||
std::mt19937 m_RandomEngine;
|
||||
|
||||
// Weapon functions
|
||||
void fireBullet(ComponentWrapper cWeapon, WeaponInfo& wi);
|
||||
//void dealDamage(WeaponInfo& wi, glm::vec3 direction, double damage);
|
||||
|
||||
// Utility
|
||||
bool canFire(ComponentWrapper cWeapon);
|
||||
bool playerInFirstPerson(EntityWrapper player);
|
||||
//float traceRayDistance(glm::vec3 origin, glm::vec3 direction);
|
||||
};
|
||||
@@ -5,30 +5,244 @@
|
||||
#include "Rendering/IRenderer.h"
|
||||
#include "Core/Octree.h"
|
||||
#include "Collision/EntityAABB.h"
|
||||
#include "Input/EInputCommand.h"
|
||||
#include "Systems/SpawnerSystem.h"
|
||||
#include "Rendering/ESetCamera.h"
|
||||
|
||||
class WeaponBehaviour : public System
|
||||
template <typename ETYPE>
|
||||
class WeaponBehaviour : public PureSystem
|
||||
{
|
||||
friend class WeaponSystem;
|
||||
|
||||
public:
|
||||
WeaponBehaviour(SystemParams systemParams, IRenderer* renderer, Octree<EntityAABB>* collisionOctree, EntityWrapper player)
|
||||
: System(systemParams)
|
||||
WeaponBehaviour(SystemParams params, std::string componentType, IRenderer* renderer, Octree<EntityAABB>* collisionOctree)
|
||||
: System(params)
|
||||
, PureSystem(componentType)
|
||||
, m_Renderer(renderer)
|
||||
, m_CollisionOctree(collisionOctree)
|
||||
, m_Player(player)
|
||||
{ }
|
||||
{
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EInputCommand, &WeaponBehaviour::_OnInputCommand)
|
||||
EVENT_SUBSCRIBE_MEMBER(m_ESetCamera, &WeaponBehaviour::_OnSetCamera)
|
||||
}
|
||||
virtual ~WeaponBehaviour() = default;
|
||||
|
||||
WeaponBehaviour(const WeaponBehaviour&) = delete;
|
||||
WeaponBehaviour& operator=(const WeaponBehaviour &) = delete;
|
||||
|
||||
virtual void Fire() = 0;
|
||||
virtual void CeaseFire() { }
|
||||
virtual void Reload() { }
|
||||
virtual void Update(double dt) { }
|
||||
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& cWeapon, double dt) override
|
||||
{
|
||||
auto weapon = getActiveWeapon(entity);
|
||||
if (!weapon) {
|
||||
return;
|
||||
} else {
|
||||
UpdateWeapon(cWeapon, *weapon, dt);
|
||||
}
|
||||
}
|
||||
|
||||
protected:
|
||||
struct WeaponInfo
|
||||
{
|
||||
EntityWrapper Player;
|
||||
EntityWrapper WeaponEntity;
|
||||
EntityWrapper FirstPersonEntity;
|
||||
EntityWrapper ThirdPersonEntity;
|
||||
};
|
||||
|
||||
IRenderer* m_Renderer;
|
||||
EntityWrapper m_CurrentCamera;
|
||||
Octree<EntityAABB>* m_CollisionOctree;
|
||||
EntityWrapper m_Player;
|
||||
std::unordered_map<EntityWrapper, WeaponInfo> m_ActiveWeapons;
|
||||
|
||||
virtual void UpdateWeapon(ComponentWrapper cWeapon, WeaponInfo& wi, double dt) { }
|
||||
virtual void OnPrimaryFire(ComponentWrapper cWeapon, WeaponInfo& wi) { }
|
||||
virtual void OnCeasePrimaryFire(ComponentWrapper cWeapon, WeaponInfo& wi) { }
|
||||
virtual void OnReload(ComponentWrapper cWeapon, WeaponInfo& wi) { }
|
||||
virtual void OnEquip(ComponentWrapper cWeapon, WeaponInfo& wi) { }
|
||||
virtual void OnHolster(ComponentWrapper cWeapon, WeaponInfo& wi) { }
|
||||
virtual bool OnInputCommand(ComponentWrapper cWeapon, WeaponInfo& wi, const Events::InputCommand& e) { return false; }
|
||||
|
||||
bool isPlayerInFirstPerson(EntityWrapper player)
|
||||
{
|
||||
if (!m_CurrentCamera.Valid()) {
|
||||
return false;
|
||||
} else {
|
||||
return m_CurrentCamera == player || m_CurrentCamera.IsChildOf(player);
|
||||
}
|
||||
}
|
||||
|
||||
// Returns wi.FirstPersonEntity or wi.ThirdPersonEntity depending on
|
||||
// if the player is in first person mode or not.
|
||||
EntityWrapper getRelevantWeaponModelEntity(WeaponInfo& wi)
|
||||
{
|
||||
if (isPlayerInFirstPerson(wi.Player)) {
|
||||
return wi.FirstPersonEntity;
|
||||
} else {
|
||||
return wi.ThirdPersonEntity;
|
||||
}
|
||||
}
|
||||
|
||||
float traceRayDistance(glm::vec3 origin, glm::vec3 direction)
|
||||
{
|
||||
float distance;
|
||||
glm::vec3 pos;
|
||||
auto entity = Collision::EntityFirstHitByRay(Ray(origin, direction), m_CollisionOctree, distance, pos);
|
||||
if (entity) {
|
||||
return distance;
|
||||
} else {
|
||||
return 100.f;
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
EventRelay<ETYPE, Events::SetCamera> m_ESetCamera;
|
||||
bool _OnSetCamera(const Events::SetCamera& e)
|
||||
{
|
||||
m_CurrentCamera = e.CameraEntity;
|
||||
return true;
|
||||
}
|
||||
EventRelay<ETYPE, Events::InputCommand> m_EInputCommand;
|
||||
bool _OnInputCommand(const Events::InputCommand& e)
|
||||
{
|
||||
EntityWrapper player = e.Player;
|
||||
if (e.PlayerID == -1) {
|
||||
player = LocalPlayer;
|
||||
}
|
||||
|
||||
// Make sure the player is alive
|
||||
if (!player.Valid()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// Make sure the player has this weapon
|
||||
auto cWeapon = getWeaponComponent(player);
|
||||
if (!cWeapon) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// Weapon selection
|
||||
if (e.Command == "SelectWeapon") {
|
||||
if (e.Value > 0) {
|
||||
if (static_cast<ComponentInfo::EnumType>(e.Value) == static_cast<ComponentInfo::EnumType>((*cWeapon)["Slot"])) {
|
||||
selectWeapon(*cWeapon, player);
|
||||
} else {
|
||||
holsterWeapon(*cWeapon, player);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Only handle weapon actions if the weapon is active
|
||||
auto activeWeapon = getActiveWeapon(player);
|
||||
if (!activeWeapon) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// Fire
|
||||
if (e.Command == "PrimaryFire") {
|
||||
if (e.Value > 0) {
|
||||
OnPrimaryFire(*cWeapon, *activeWeapon);
|
||||
} else {
|
||||
OnCeasePrimaryFire(*cWeapon, *activeWeapon);
|
||||
}
|
||||
}
|
||||
|
||||
// Reload
|
||||
if (e.Command == "Reload" && e.Value != 0) {
|
||||
OnReload(*cWeapon, *activeWeapon);
|
||||
}
|
||||
|
||||
return OnInputCommand(*cWeapon, *activeWeapon, e);
|
||||
}
|
||||
|
||||
boost::optional<ComponentWrapper> getWeaponComponent(EntityWrapper player)
|
||||
{
|
||||
if (!player.HasComponent(m_ComponentType)) {
|
||||
return boost::none;
|
||||
}
|
||||
|
||||
return player[m_ComponentType];
|
||||
}
|
||||
|
||||
boost::optional<WeaponInfo&> getActiveWeapon(EntityWrapper player)
|
||||
{
|
||||
auto it = m_ActiveWeapons.find(player);
|
||||
if (it == m_ActiveWeapons.end()) {
|
||||
return boost::none;
|
||||
}
|
||||
WeaponInfo& activeWeapon = it->second;
|
||||
|
||||
if (!activeWeapon.FirstPersonEntity.Valid() && !activeWeapon.ThirdPersonEntity.Valid()) {
|
||||
return boost::none;
|
||||
}
|
||||
|
||||
return activeWeapon;
|
||||
}
|
||||
|
||||
void selectWeapon(ComponentWrapper cWeapon, EntityWrapper player)
|
||||
{
|
||||
// Don't reselect weapon if it's already active
|
||||
if (getActiveWeapon(player)) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Find the weapon attachments matching the weapon type
|
||||
std::vector<EntityWrapper> weaponAttachments = player.ChildrenWithComponent("WeaponAttachment");
|
||||
EntityWrapper firstPersonAttachment;
|
||||
EntityWrapper thirdPersonAttachment;
|
||||
for (auto& attachment : weaponAttachments) {
|
||||
ComponentWrapper cWeaponAttachment = attachment["WeaponAttachment"];
|
||||
if ((std::string&)cWeaponAttachment["Weapon"] == m_ComponentType) {
|
||||
ComponentWrapper::SubscriptProxy person = cWeaponAttachment["Person"];
|
||||
if ((ComponentInfo::EnumType)person == person.Enum("FirstPerson")) {
|
||||
firstPersonAttachment = attachment;
|
||||
} else if ((ComponentInfo::EnumType)person == person.Enum("ThirdPerson")) {
|
||||
thirdPersonAttachment = attachment;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!firstPersonAttachment.Valid() && !thirdPersonAttachment.Valid()) {
|
||||
LOG_WARNING("No weapon attachment found for %s of player #%i", m_ComponentType.c_str(), player.ID);
|
||||
return;
|
||||
}
|
||||
|
||||
// Spawn the weapon(s)
|
||||
EntityWrapper firstPersonWeapon;
|
||||
EntityWrapper thirdPersonWeapon;
|
||||
if (firstPersonAttachment.Valid()) {
|
||||
firstPersonWeapon = SpawnerSystem::Spawn(firstPersonAttachment, firstPersonAttachment);
|
||||
}
|
||||
if (thirdPersonAttachment.Valid()) {
|
||||
thirdPersonWeapon = SpawnerSystem::Spawn(thirdPersonAttachment, thirdPersonAttachment);
|
||||
}
|
||||
|
||||
WeaponInfo& wi = m_ActiveWeapons[player];
|
||||
wi.Player = player;
|
||||
wi.WeaponEntity = player;
|
||||
wi.FirstPersonEntity = firstPersonWeapon;
|
||||
wi.ThirdPersonEntity = thirdPersonWeapon;
|
||||
|
||||
OnEquip(cWeapon, wi);
|
||||
}
|
||||
|
||||
void holsterWeapon(ComponentWrapper cWeapon, EntityWrapper player)
|
||||
{
|
||||
auto activeWeapon = getActiveWeapon(player);
|
||||
if (!activeWeapon) {
|
||||
return;
|
||||
}
|
||||
WeaponInfo& wi = *activeWeapon;
|
||||
|
||||
// Send holster event
|
||||
OnHolster(cWeapon, wi);
|
||||
|
||||
// Delete weapon entities
|
||||
if (wi.FirstPersonEntity.Valid()) {
|
||||
m_World->DeleteEntity(wi.FirstPersonEntity.ID);
|
||||
}
|
||||
if (wi.ThirdPersonEntity.Valid()) {
|
||||
m_World->DeleteEntity(wi.ThirdPersonEntity.ID);
|
||||
}
|
||||
|
||||
// Make weapon inactive
|
||||
m_ActiveWeapons.erase(player);
|
||||
}
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -36,4 +36,37 @@ ResourceLoading=true
|
||||
[Sound]
|
||||
BGMVolume=1.0
|
||||
SFXVolume=1.0
|
||||
Announcer=female
|
||||
Announcer=female
|
||||
|
||||
[SSAO]
|
||||
Quality=0
|
||||
|
||||
[SSAO1]
|
||||
Radius=1.0
|
||||
Bias=0.02
|
||||
Contrast=1.5
|
||||
Intensity=1.0
|
||||
NumSamples=8
|
||||
NumTurns=3
|
||||
NumIterations=5
|
||||
TextureQuality=2
|
||||
|
||||
[SSAO2]
|
||||
Radius=1.0
|
||||
Bias=0.02
|
||||
Contrast=1.5
|
||||
Intensity=1.0
|
||||
NumSamples=16
|
||||
NumTurns=13
|
||||
NumIterations=9
|
||||
TextureQuality=1
|
||||
|
||||
[SSAO3]
|
||||
Radius=1.0
|
||||
Bias=0.02
|
||||
Contrast=1.5
|
||||
Intensity=1.0
|
||||
NumSamples=24
|
||||
NumTurns=17
|
||||
NumIterations=13
|
||||
TextureQuality=0
|
||||
@@ -25,4 +25,6 @@ C=ConnectToServer
|
||||
N=SwitchToServer
|
||||
M=SwitchToClient
|
||||
P=SwitchToPlayer
|
||||
K=TakeDamage,1500
|
||||
K=TakeDamage,1500
|
||||
F2=PerformanceTimingResetAllTimers
|
||||
F3=PerformanceTimingCreateExcelData
|
||||
@@ -41,4 +41,14 @@
|
||||
<xs:include schemaLocation="Components/Shielded.xsd"/>
|
||||
<xs:include schemaLocation="Components/CapturePointHUD.xsd"/>
|
||||
<xs:include schemaLocation="Components/AmmunitionHUD.xsd"/>
|
||||
<xs:include schemaLocation="Components/Menu.xsd"/>
|
||||
<xs:include schemaLocation="Components/KillFeed.xsd"/>
|
||||
<xs:include schemaLocation="Components/Page.xsd"/>
|
||||
<xs:include schemaLocation="Components/SpriteIndicator.xsd"/>
|
||||
<xs:include schemaLocation="Components/Button.xsd"/>
|
||||
<xs:include schemaLocation="Components/DoubleJump.xsd"/>
|
||||
<xs:include schemaLocation="Components/WeaponAttachment.xsd"/>
|
||||
<xs:include schemaLocation="Components/DefenderWeapon.xsd"/>
|
||||
<xs:include schemaLocation="Components/SidearmWeapon.xsd"/>
|
||||
<xs:include schemaLocation="Components/CapturePointGameMode.xsd"/>
|
||||
</xs:schema>
|
||||
@@ -8,4 +8,5 @@
|
||||
<RPM>120</RPM>
|
||||
<ViewPunch>0.01</ViewPunch>
|
||||
<ReloadTime>2</ReloadTime>
|
||||
<Slot><Primary/></Slot>
|
||||
</AssaultWeapon>
|
||||
@@ -2,6 +2,7 @@
|
||||
|
||||
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
|
||||
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
|
||||
<xs:include schemaLocation="../Types/WeaponSlotEnum.xsd"/>
|
||||
|
||||
<xs:element name="AssaultWeapon">
|
||||
<xs:complexType>
|
||||
@@ -28,6 +29,7 @@
|
||||
<xs:element name="ReloadTime" type="t:double" minOccurs="0">
|
||||
<xs:annotation><xs:documentation>Time it takes to reload the weapon in seconds</xs:documentation></xs:annotation>
|
||||
</xs:element>
|
||||
<xs:element name="Slot" type="WeaponSlotEnum" minOccurs="0"/>
|
||||
</xs:all>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
|
||||
@@ -0,0 +1,3 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<Button xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Button.xsd">
|
||||
</Button>
|
||||
@@ -0,0 +1,10 @@
|
||||
<?xml version="1.0"?>
|
||||
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
|
||||
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
|
||||
|
||||
<xs:element name="Button">
|
||||
<xs:annotation>
|
||||
<xs:documentation>Makes sprites klickable.</xs:documentation>
|
||||
</xs:annotation>
|
||||
</xs:element>
|
||||
</xs:schema>
|
||||
@@ -0,0 +1,5 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<CapturePointGameMode xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="CapturePointGameMode.xsd">
|
||||
<RespawnTime>0.0</RespawnTime>
|
||||
<MaxRespawnTime>8.0</MaxRespawnTime>
|
||||
</CapturePointGameMode>
|
||||
@@ -0,0 +1,18 @@
|
||||
<?xml version="1.0"?>
|
||||
|
||||
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
|
||||
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
|
||||
|
||||
<xs:element name="CapturePointGameMode">
|
||||
<xs:complexType>
|
||||
<xs:all>
|
||||
<xs:element name="RespawnTime" type="t:double" minOccurs="0">
|
||||
<xs:annotation><xs:documentation>The time since the last respawn wave. Players will be spawned when this reaches MaxRespawnTime.</xs:documentation></xs:annotation>
|
||||
</xs:element>
|
||||
<xs:element name="MaxRespawnTime" type="t:double" minOccurs="0">
|
||||
<xs:annotation><xs:documentation>Players will be spawned when RespawnTime reaches this.</xs:documentation></xs:annotation>
|
||||
</xs:element>
|
||||
</xs:all>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
</xs:schema>
|
||||
+16
@@ -0,0 +1,16 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<DefenderWeapon xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="DefenderWeapon.xsd">
|
||||
<MagazineAmmo>8</MagazineAmmo>
|
||||
<MagazineSize>8</MagazineSize>
|
||||
<Ammo>64</Ammo>
|
||||
<MaxAmmo>64</MaxAmmo>
|
||||
<BaseDamage>90</BaseDamage>
|
||||
<SpreadAngle>0.174533</SpreadAngle> <!-- 0.174533 = 10 degrees -->
|
||||
<NumPellets>10</NumPellets>
|
||||
<RPM>120</RPM>
|
||||
<ViewPunch>0.01</ViewPunch>
|
||||
<ReloadTime>0.5</ReloadTime>
|
||||
<Slot><Primary/></Slot>
|
||||
<IsFiring>false</IsFiring>
|
||||
<TimeSinceLastFire>0</TimeSinceLastFire>
|
||||
</DefenderWeapon>
|
||||
+56
@@ -0,0 +1,56 @@
|
||||
<?xml version="1.0"?>
|
||||
|
||||
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
|
||||
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
|
||||
<xs:include schemaLocation="../Types/WeaponSlotEnum.xsd"/>
|
||||
|
||||
<xs:complexType name="WeaponStateEnum" mixed="true">
|
||||
<xs:complexContent>
|
||||
<xs:extension base="t:enum">
|
||||
<xs:choice>
|
||||
<xs:element name="Idle" type="t:int" fixed="0" minOccurs="0"/>
|
||||
<xs:element name="Firing" type="t:int" fixed="1" minOccurs="0"/>
|
||||
<xs:element name="Reloading" type="t:int" fixed="2" minOccurs="0"/>
|
||||
</xs:choice>
|
||||
</xs:extension>
|
||||
</xs:complexContent>
|
||||
</xs:complexType>
|
||||
|
||||
<xs:element name="DefenderWeapon">
|
||||
<xs:complexType>
|
||||
<xs:all>
|
||||
<xs:element name="MagazineAmmo" type="t:int" minOccurs="0">
|
||||
<xs:annotation><xs:documentation>Ammo currently loaded into the magazine</xs:documentation></xs:annotation>
|
||||
</xs:element>
|
||||
<xs:element name="MagazineSize" type="t:int" minOccurs="0">
|
||||
<xs:annotation><xs:documentation>Max number of rounds in a magazine</xs:documentation></xs:annotation>
|
||||
</xs:element>
|
||||
<xs:element name="Ammo" type="t:int" minOccurs="0">
|
||||
<xs:annotation><xs:documentation>Current ammo carried</xs:documentation></xs:annotation>
|
||||
</xs:element>
|
||||
<xs:element name="MaxAmmo" type="t:int" minOccurs="0">
|
||||
<xs:annotation><xs:documentation>Maximum ammo able to be carried</xs:documentation></xs:annotation>
|
||||
</xs:element>
|
||||
<xs:element name="BaseDamage" type="t:double" minOccurs="0">
|
||||
<xs:annotation><xs:documentation>Damage dealt if all shotgun pellets hit</xs:documentation></xs:annotation>
|
||||
</xs:element>
|
||||
<xs:element name="SpreadAngle" type="t:float" minOccurs="0">
|
||||
<xs:annotation><xs:documentation>Spread angle in radians</xs:documentation></xs:annotation>
|
||||
</xs:element>
|
||||
<xs:element name="NumPellets" type="t:int" minOccurs="0"/>
|
||||
<xs:element name="RPM" type="t:double" minOccurs="0">
|
||||
<xs:annotation><xs:documentation>Rate of fire in rounds per minute</xs:documentation></xs:annotation>
|
||||
</xs:element>
|
||||
<xs:element name="ViewPunch" type="t:float" minOccurs="0">
|
||||
<xs:annotation><xs:documentation>View punch in radians for each shell fired</xs:documentation></xs:annotation>
|
||||
</xs:element>
|
||||
<xs:element name="ReloadTime" type="t:double" minOccurs="0">
|
||||
<xs:annotation><xs:documentation>Time it takes to load ONE SHELL into the weapon in seconds</xs:documentation></xs:annotation>
|
||||
</xs:element>
|
||||
<xs:element name="Slot" type="WeaponSlotEnum" minOccurs="0"/>
|
||||
<xs:element name="IsFiring" type="t:bool" minOccurs="0"/>
|
||||
<xs:element name="TimeSinceLastFire" type="t:double" minOccurs="0"/>
|
||||
</xs:all>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
</xs:schema>
|
||||
@@ -0,0 +1,4 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<DoubleJump xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="DoubleJump.xsd">
|
||||
<DoubleJumpSpeed>4.0</DoubleJumpSpeed>
|
||||
</DoubleJump>
|
||||
@@ -0,0 +1,16 @@
|
||||
<?xml version="1.0"?>
|
||||
|
||||
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
|
||||
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
|
||||
|
||||
<xs:element name="DoubleJump">
|
||||
<xs:annotation><xs:documentation>Enables a Player to double jump.</xs:documentation></xs:annotation>
|
||||
<xs:complexType>
|
||||
<xs:all>
|
||||
<xs:element name="DoubleJumpSpeed" type="t:float" minOccurs="0">
|
||||
<xs:annotation><xs:documentation>Vertical velocity set on double jump.</xs:documentation></xs:annotation>
|
||||
</xs:element>
|
||||
</xs:all>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
</xs:schema>
|
||||
@@ -0,0 +1,3 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<KillFeed xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="KillFeed.xsd">
|
||||
</KillFeed>
|
||||
@@ -0,0 +1,9 @@
|
||||
<?xml version="1.0"?>
|
||||
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
|
||||
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
|
||||
<xs:element name="KillFeed">
|
||||
<xs:annotation>
|
||||
<xs:documentation>HUD element for tracking the 3 last kills, printed on the children with the names "KillFeed1", "KillFeed2", "KillFeed3"</xs:documentation>
|
||||
</xs:annotation>
|
||||
</xs:element>
|
||||
</xs:schema>
|
||||
@@ -0,0 +1,3 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<Menu xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Menu.xsd">
|
||||
</Menu>
|
||||
@@ -0,0 +1,9 @@
|
||||
<?xml version="1.0"?>
|
||||
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
|
||||
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
|
||||
<xs:element name="Menu">
|
||||
<xs:annotation>
|
||||
<xs:documentation>Attach this to the center point of a menu that uses several pages.</xs:documentation>
|
||||
</xs:annotation>
|
||||
</xs:element>
|
||||
</xs:schema>
|
||||
@@ -8,4 +8,5 @@
|
||||
<NormalMap>true</NormalMap>
|
||||
<SpecularMap>true</SpecularMap>
|
||||
<GlowMap>true</GlowMap>
|
||||
<GlowIntensity>3.0</GlowIntensity>
|
||||
</Model>
|
||||
@@ -33,6 +33,9 @@
|
||||
<xs:element name="GlowMap" type="t:bool" minOccurs="0">
|
||||
<xs:annotation><xs:documentation>Whether the model should use the Glowmap or not</xs:documentation></xs:annotation>
|
||||
</xs:element>
|
||||
<xs:element name="GlowIntensity" type="t:double" minOccurs="0">
|
||||
<xs:annotation><xs:documentation>Intensity of the glow map</xs:documentation></xs:annotation>
|
||||
</xs:element>
|
||||
</xs:all>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
|
||||
@@ -0,0 +1,4 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<Page xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Page.xsd">
|
||||
<ID>0</ID>
|
||||
</Page>
|
||||
@@ -0,0 +1,14 @@
|
||||
<?xml version="1.0"?>
|
||||
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
|
||||
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
|
||||
<xs:element name="Page">
|
||||
<xs:annotation>
|
||||
<xs:documentation>Use this on a child to a Menu entity and make sure that ID is not the same as other pages.</xs:documentation>
|
||||
</xs:annotation>
|
||||
<xs:complexType>
|
||||
<xs:all>
|
||||
<xs:element name="ID" type="t:int" minOccurs="0"/>
|
||||
</xs:all>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
</xs:schema>
|
||||
@@ -2,5 +2,7 @@
|
||||
<Player xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Player.xsd">
|
||||
<MovementSpeed>3</MovementSpeed>
|
||||
<CrouchSpeed>1.5</CrouchSpeed>
|
||||
<JumpSpeed>4.0</JumpSpeed>
|
||||
<CurrentWishDirection X="0" Y="0" Z="0"/>
|
||||
<CurrentWeapon></CurrentWeapon>
|
||||
</Player>
|
||||
@@ -11,7 +11,11 @@
|
||||
<xs:all>
|
||||
<xs:element name="MovementSpeed" type="t:float" minOccurs="0"/>
|
||||
<xs:element name="CrouchSpeed" type="t:float" minOccurs="0"/>
|
||||
<xs:element name="JumpSpeed" type="t:float" minOccurs="0">
|
||||
<xs:annotation><xs:documentation>Vertical velocity set when jumping.</xs:documentation></xs:annotation>
|
||||
</xs:element>
|
||||
<xs:element name="CurrentWishDirection" type="t:Vector" minOccurs="0"/>
|
||||
<xs:element name="CurrentWeapon" type="t:string" minOccurs="0"/>
|
||||
</xs:all>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
|
||||
@@ -0,0 +1,16 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<SidearmWeapon xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="SidearmWeapon.xsd">
|
||||
<MagazineAmmo>16</MagazineAmmo>
|
||||
<MagazineSize>16</MagazineSize>
|
||||
<BaseDamage>20</BaseDamage>
|
||||
<RPM>500</RPM>
|
||||
<Automatic>false</Automatic>
|
||||
<ViewPunch>0.01</ViewPunch>
|
||||
<ReloadTime>0.5</ReloadTime>
|
||||
<EquipTime>0.5</EquipTime>
|
||||
<Slot><Secondary/></Slot>
|
||||
<TriggerHeld>false</TriggerHeld>
|
||||
<FireCooldown>0</FireCooldown>
|
||||
<IsReloading>false</IsReloading>
|
||||
<ReloadTimer>0</ReloadTimer>
|
||||
</SidearmWeapon>
|
||||
@@ -0,0 +1,52 @@
|
||||
<?xml version="1.0"?>
|
||||
|
||||
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
|
||||
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
|
||||
<xs:include schemaLocation="../Types/WeaponSlotEnum.xsd"/>
|
||||
|
||||
<xs:complexType name="WeaponStateEnum" mixed="true">
|
||||
<xs:complexContent>
|
||||
<xs:extension base="t:enum">
|
||||
<xs:choice>
|
||||
<xs:element name="Idle" type="t:int" fixed="0" minOccurs="0"/>
|
||||
<xs:element name="Firing" type="t:int" fixed="1" minOccurs="0"/>
|
||||
<xs:element name="Reloading" type="t:int" fixed="2" minOccurs="0"/>
|
||||
</xs:choice>
|
||||
</xs:extension>
|
||||
</xs:complexContent>
|
||||
</xs:complexType>
|
||||
|
||||
<xs:element name="SidearmWeapon">
|
||||
<xs:complexType>
|
||||
<xs:all>
|
||||
<xs:element name="MagazineAmmo" type="t:int" minOccurs="0">
|
||||
<xs:annotation><xs:documentation>Ammo currently loaded into the magazine</xs:documentation></xs:annotation>
|
||||
</xs:element>
|
||||
<xs:element name="MagazineSize" type="t:int" minOccurs="0">
|
||||
<xs:annotation><xs:documentation>Max number of rounds in a magazine</xs:documentation></xs:annotation>
|
||||
</xs:element>
|
||||
<xs:element name="BaseDamage" type="t:double" minOccurs="0">
|
||||
<xs:annotation><xs:documentation>Damage dealt if all shotgun pellets hit</xs:documentation></xs:annotation>
|
||||
</xs:element>
|
||||
<xs:element name="RPM" type="t:double" minOccurs="0">
|
||||
<xs:annotation><xs:documentation>Rate of fire in rounds per minute</xs:documentation></xs:annotation>
|
||||
</xs:element>
|
||||
<xs:element name="Automatic" type="t:bool" minOccurs="0"/>
|
||||
<xs:element name="ViewPunch" type="t:float" minOccurs="0">
|
||||
<xs:annotation><xs:documentation>View punch in radians for each shell fired</xs:documentation></xs:annotation>
|
||||
</xs:element>
|
||||
<xs:element name="ReloadTime" type="t:double" minOccurs="0">
|
||||
<xs:annotation><xs:documentation>Time it takes to load ONE SHELL into the weapon in seconds</xs:documentation></xs:annotation>
|
||||
</xs:element>
|
||||
<xs:element name="EquipTime" type="t:double" minOccurs="0">
|
||||
<xs:annotation><xs:documentation>Time it takes from selecting the weapon until it's ready to fire</xs:documentation></xs:annotation>
|
||||
</xs:element>
|
||||
<xs:element name="Slot" type="WeaponSlotEnum" minOccurs="0"/>
|
||||
<xs:element name="TriggerHeld" type="t:bool" minOccurs="0"/>
|
||||
<xs:element name="FireCooldown" type="t:double" minOccurs="0"/>
|
||||
<xs:element name="IsReloading" type="t:bool" minOccurs="0"/>
|
||||
<xs:element name="ReloadTimer" type="t:double" minOccurs="0"/>
|
||||
</xs:all>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
</xs:schema>
|
||||
@@ -0,0 +1,5 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<SpriteIndicator xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="SpriteIndicator.xsd">
|
||||
<MinScale>10</MinScale>
|
||||
<VisibleForSingleTeamOnly>false</VisibleForSingleTeamOnly>
|
||||
</SpriteIndicator>
|
||||
@@ -0,0 +1,19 @@
|
||||
<?xml version="1.0"?>
|
||||
|
||||
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
|
||||
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
|
||||
|
||||
<xs:element name="SpriteIndicator">
|
||||
<xs:annotation>
|
||||
<xs:documentation>Billbord a Sprite around global Y axis</xs:documentation>
|
||||
</xs:annotation>
|
||||
<xs:complexType>
|
||||
<xs:all>
|
||||
<xs:element name="MinScale" type="t:double" minOccurs="0"/>
|
||||
<xs:element name="VisibleForSingleTeamOnly" type="t:bool" minOccurs="0">
|
||||
<xs:annotation><xs:documentation>Add a Team component to this Entity or Parent to make it visible only for that team</xs:documentation></xs:annotation>
|
||||
</xs:element>
|
||||
</xs:all>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
</xs:schema>
|
||||
@@ -1,6 +1,6 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<Text xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Text.xsd">
|
||||
<Content>Text</Content>
|
||||
<Content></Content>
|
||||
<Resource></Resource>
|
||||
<Color R="1" G="1" B="1" A="1"/>
|
||||
<Visible>true</Visible>
|
||||
|
||||
@@ -1,3 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<Trigger xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Trigger.xsd">
|
||||
</Trigger>
|
||||
@@ -1,17 +0,0 @@
|
||||
<?xml version="1.0"?>
|
||||
|
||||
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
|
||||
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
|
||||
|
||||
<xs:element name="Weapon">
|
||||
<xs:complexType>
|
||||
<xs:all>
|
||||
<xs:element name="MagSize" type="t:int" minOccurs="0"/>
|
||||
<xs:element name="MaxAmmo" type="t:int" minOccurs="0"/>
|
||||
<xs:element name="CurrentAmmoInMag" type="t:int" minOccurs="0"/>
|
||||
<xs:element name="CurrentAmmo" type="t:int" minOccurs="0"/>
|
||||
<xs:element name="RPM" type="t:double" minOccurs="0"/>
|
||||
</xs:all>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
</xs:schema>
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user