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+1
-1
Submodule assets updated: 1e7adc749e...10a611659d
@@ -24,6 +24,7 @@ public:
|
||||
private:
|
||||
Octree<EntityAABB>* m_Octree;
|
||||
std::vector<EntityAABB> m_OctreeResult;
|
||||
std::unordered_map<EntityWrapper, glm::vec3> m_PrevPositions;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -29,16 +29,22 @@ struct EntityWrapper
|
||||
EntityWrapper Parent();
|
||||
EntityWrapper FirstChildByName(const std::string& name);
|
||||
EntityWrapper FirstParentWithComponent(const std::string& componentType);
|
||||
EntityWrapper Clone(EntityWrapper parent = EntityWrapper::Invalid);
|
||||
std::vector<EntityWrapper> ChildrenWithComponent(const std::string& componentType);
|
||||
void DeleteChildren();
|
||||
bool IsChildOf(EntityWrapper potentialParent);
|
||||
bool Valid() const;
|
||||
|
||||
ComponentWrapper operator[](const char* componentName);
|
||||
ComponentWrapper operator[](const std::string& componentName);
|
||||
bool operator==(const EntityWrapper& e) const;
|
||||
bool operator!=(const EntityWrapper& e) const;
|
||||
explicit operator EntityID() const;
|
||||
|
||||
private:
|
||||
EntityWrapper firstChildByNameRecursive(const std::string& name, EntityID parent);
|
||||
EntityWrapper cloneRecursive(EntityWrapper entity, EntityWrapper parent);
|
||||
void childrenWithComponentRecursive(const std::string& componentType, EntityWrapper& entity, std::vector<EntityWrapper>& childrenWithComponent);
|
||||
};
|
||||
|
||||
namespace std
|
||||
|
||||
@@ -68,7 +68,7 @@ protected:
|
||||
|
||||
const std::string m_ComponentType;
|
||||
|
||||
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& cPlayer, double dt) = 0;
|
||||
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt) = 0;
|
||||
};
|
||||
|
||||
class ImpureSystem : public virtual System
|
||||
|
||||
@@ -40,7 +40,7 @@ public:
|
||||
// Change the parent of an entity
|
||||
void SetParent(EntityID entity, EntityID parent);
|
||||
// Get children of an entity
|
||||
const std::pair<std::unordered_multimap<EntityID, EntityID>::const_iterator, std::unordered_multimap<EntityID, EntityID>::const_iterator> GetChildren(EntityID entity);
|
||||
const std::pair<std::unordered_multimap<EntityID, EntityID>::const_iterator, std::unordered_multimap<EntityID, EntityID>::const_iterator> GetDirectChildren(EntityID entity);
|
||||
// Get all component pools
|
||||
const std::unordered_map<std::string, ComponentPool*>& GetComponentPools() const { return m_ComponentPools; }
|
||||
// Get the entity children map
|
||||
|
||||
@@ -104,6 +104,11 @@ protected:
|
||||
if (!m_Enabled) {
|
||||
return false;
|
||||
}
|
||||
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
if (io.WantCaptureMouse || io.WantCaptureKeyboard) {
|
||||
return false;
|
||||
}
|
||||
|
||||
m_SpeedMultiplier += e.DeltaY * (0.1 * m_SpeedMultiplier);
|
||||
m_Config->Set("Editor.CameraSpeed", m_SpeedMultiplier);
|
||||
|
||||
@@ -22,6 +22,7 @@
|
||||
#include "../Core/ELockMouse.h"
|
||||
#include "../Core/EFileDropped.h"
|
||||
#include "../Rendering/Texture.h"
|
||||
#include "Game/Events/ESpawnerSpawn.h"
|
||||
|
||||
class EditorGUI
|
||||
{
|
||||
@@ -73,6 +74,12 @@ public:
|
||||
// Called when the user means to rename an entity.
|
||||
typedef std::function<void(EntityWrapper, const std::string&)> OnEntityChangeName_t;
|
||||
void SetEntityChangeNameCallback(OnEntityChangeName_t f) { m_OnEntityChangeName = f; }
|
||||
// Called when the user pastes an entity previously "copied"
|
||||
// @param EntityWrapper The entity to copy
|
||||
// @param EntityWrapper The entity to parent the new copy to
|
||||
// @return The new copy of the entity
|
||||
typedef std::function<EntityWrapper(EntityWrapper, EntityWrapper)> OnEntityPaste_t;
|
||||
void SetEntityPasteCallback(OnEntityPaste_t f) { m_OnEntityPaste = f; }
|
||||
// Called when the user means to attach a new component to an entity.
|
||||
typedef std::function<void(EntityWrapper, const std::string&)> OnComponentAttach_t;
|
||||
void SetComponentAttachCallback(OnComponentAttach_t f) { m_OnComponentAttach = f; }
|
||||
@@ -111,6 +118,7 @@ private:
|
||||
std::string m_DroppedFile = "";
|
||||
bool m_Paused = false;
|
||||
bool m_MouseLocked = false;
|
||||
EntityWrapper m_CopyTarget = EntityWrapper::Invalid;
|
||||
|
||||
// Callbacks
|
||||
OnEntitySelectedCallback_t m_OnEntitySelected = nullptr;
|
||||
@@ -124,6 +132,7 @@ private:
|
||||
OnComponentDelete_t m_OnComponentDelete = nullptr;
|
||||
OnWidgetMode_t m_OnWidgetMode = nullptr;
|
||||
OnWidgetSpace_t m_OnWidgetSpace = nullptr;
|
||||
OnEntityPaste_t m_OnEntityPaste = nullptr;
|
||||
|
||||
// Events
|
||||
EventRelay<EditorGUI, Events::KeyDown> m_EKeyDown;
|
||||
|
||||
@@ -56,6 +56,7 @@ private:
|
||||
void OnEntityDelete(EntityWrapper entity);
|
||||
void OnEntityChangeParent(EntityWrapper entity, EntityWrapper parent);
|
||||
void OnEntityChangeName(EntityWrapper entity, const std::string& name);
|
||||
EntityWrapper OnEntityPaste(EntityWrapper entityToCopy, EntityWrapper parent);
|
||||
void OnComponentAttach(EntityWrapper entity, const std::string& componentType);
|
||||
void OnComponentDelete(EntityWrapper entity, const std::string& componentType);
|
||||
void OnWidgetSpace(EditorGUI::WidgetSpace widgetSpace);
|
||||
|
||||
@@ -19,11 +19,26 @@
|
||||
#include "Core/World.h"
|
||||
#include "Core/EventBroker.h"
|
||||
#include "Core/ConfigFile.h"
|
||||
#include "Core/EPlayerDeath.h"
|
||||
#include "Input/EInputCommand.h"
|
||||
#include "Core/EPlayerDamage.h"
|
||||
#include "../Game/Events/EDoubleJump.h"
|
||||
#include "Network/EInterpolate.h"
|
||||
#include "Network/SnapshotFilter.h"
|
||||
#include "Core/EPlayerSpawned.h"
|
||||
#include "Network/ESearchForServers.h"
|
||||
|
||||
struct ServerInfo
|
||||
{
|
||||
ServerInfo(std::string a, int b, std::string c, int d)
|
||||
{
|
||||
Address = a; Port = b; Name = c; PlayersConnected = d;
|
||||
}
|
||||
std::string Address = "";
|
||||
int Port = 0;
|
||||
std::string Name = "";
|
||||
int PlayersConnected = 0;
|
||||
};
|
||||
|
||||
class Client : public Network
|
||||
{
|
||||
@@ -34,7 +49,9 @@ public:
|
||||
|
||||
void Connect(std::string address, int port);
|
||||
void Update() override;
|
||||
|
||||
private:
|
||||
UDPClient m_Unreliable;
|
||||
TCPClient m_Reliable;
|
||||
std::vector<Events::PlayerSpawned> m_PlayerSpawnEvents;
|
||||
void parseSpawnEvents();
|
||||
// Save for children
|
||||
@@ -82,10 +99,13 @@ public:
|
||||
void parseTCPConnect(Packet& packet);
|
||||
void parsePlayerConnected(Packet& packet);
|
||||
void parsePing();
|
||||
void parseServerlist(Packet& packet);
|
||||
void parseKick();
|
||||
void parsePlayersSpawned(Packet& packet);
|
||||
void parseEntityDeletion(Packet& packet);
|
||||
void parsePlayerDamage(Packet& packet);
|
||||
void parseComponentDeletion(Packet& packet);
|
||||
void parseDoubleJump(Packet& packet);
|
||||
void InterpolateFields(Packet & packet, const ComponentInfo & componentInfo, const EntityID & entityID, const std::string & componentType);
|
||||
void parseSnapshot(Packet& packet);
|
||||
void identifyPacketLoss();
|
||||
@@ -94,6 +114,7 @@ public:
|
||||
void sendInputCommands();
|
||||
void sendLocalPlayerTransform();
|
||||
void becomePlayer();
|
||||
void displayServerlist();
|
||||
// Mapping Logic
|
||||
// Returns if local EntityID exist in map
|
||||
bool clientServerMapsHasEntity(EntityID clientEntityID);
|
||||
@@ -109,10 +130,15 @@ public:
|
||||
bool OnPlayerDamage(const Events::PlayerDamage& e);
|
||||
EventRelay<Client, Events::PlayerSpawned> m_EPlayerSpawned;
|
||||
bool OnPlayerSpawned(const Events::PlayerSpawned& e);
|
||||
void parsePlayerDamage(Packet& packet);
|
||||
private:
|
||||
UDPClient m_Unreliable;
|
||||
TCPClient m_Reliable;
|
||||
EventRelay< Client, Events::SearchForServers> m_ESearchForServers;
|
||||
EventRelay<Client, Events::DoubleJump> m_EDoubleJump;
|
||||
bool OnDoubleJump(Events::DoubleJump & e);
|
||||
bool OnSearchForServers(const Events::SearchForServers& e);
|
||||
UDPClient m_ServerlistRequest;
|
||||
std::vector<ServerInfo> m_Serverlist;
|
||||
bool m_SearchingForServers = false;
|
||||
std::clock_t m_StartSearchTime;
|
||||
double m_SearchingTime = 2000; // Config I guess
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -0,0 +1,12 @@
|
||||
#ifndef Events_SearchForServers_h__
|
||||
#define Events_SearchForServers_h__
|
||||
|
||||
#include "Core/Event.h"
|
||||
|
||||
namespace Events
|
||||
{
|
||||
|
||||
struct SearchForServers : public Event { };
|
||||
|
||||
}
|
||||
#endif
|
||||
@@ -1,13 +0,0 @@
|
||||
#ifndef HybridClient_h__
|
||||
#define HybridClient_h__
|
||||
|
||||
class HybridClient
|
||||
{
|
||||
public:
|
||||
HybridClient();
|
||||
~HybridClient();
|
||||
private:
|
||||
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -1,12 +0,0 @@
|
||||
#ifndef HybridServer_h__
|
||||
#define HybridServer_h__
|
||||
|
||||
class HybridServer
|
||||
{
|
||||
public:
|
||||
HybridServer();
|
||||
~HybridServer();
|
||||
private:
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -19,6 +19,8 @@ enum class MessageType
|
||||
EntityDeleted,
|
||||
ComponentDeleted,
|
||||
PlayerTransform,
|
||||
OnDoubleJump,
|
||||
ServerlistRequest,
|
||||
Invalid
|
||||
};
|
||||
|
||||
|
||||
@@ -9,13 +9,16 @@ typedef unsigned int PacketID;
|
||||
class NetworkClient
|
||||
{
|
||||
public:
|
||||
NetworkClient();
|
||||
virtual ~NetworkClient();
|
||||
virtual void Connect(std::string playerName, std::string address, int port) = 0;
|
||||
virtual void Disconnect() = 0;
|
||||
virtual void Receive(Packet& packet) = 0;
|
||||
virtual void Send(Packet & packet) = 0;
|
||||
virtual bool IsSocketAvailable() = 0;
|
||||
protected:
|
||||
char m_ReadBuffer[BUFFERSIZE] = { 0 };
|
||||
char* m_ReadBuffer;
|
||||
unsigned int m_BufferSize = BUFFERSIZE;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -10,12 +10,15 @@ typedef unsigned int PacketID;
|
||||
class NetworkServer
|
||||
{
|
||||
public:
|
||||
NetworkServer();
|
||||
virtual ~NetworkServer();
|
||||
virtual void AcceptNewConnections(int& nextPlayerID, std::map<PlayerID, PlayerDefinition>& connectedPlayers) = 0;
|
||||
virtual void Receive(Packet & packet, PlayerDefinition & playerDefinition) = 0;
|
||||
virtual void Send(Packet & packet, PlayerDefinition & playerDefinition) = 0;
|
||||
virtual void Send(Packet & packet) = 0;
|
||||
protected:
|
||||
char m_ReadBuffer[BUFFERSIZE] = { 0 };
|
||||
char* m_ReadBuffer;
|
||||
unsigned int m_BufferSize = BUFFERSIZE;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -17,6 +17,7 @@
|
||||
#include "Core/EPlayerDamage.h"
|
||||
#include "Network/EPlayerDisconnected.h"
|
||||
#include "Core/EPlayerSpawned.h"
|
||||
#include "../Game/Events/EDoubleJump.h"
|
||||
#include "Core/EEntityDeleted.h"
|
||||
#include "Core/EComponentDeleted.h"
|
||||
|
||||
@@ -32,6 +33,7 @@ private:
|
||||
// Network channels
|
||||
TCPServer m_Reliable;
|
||||
UDPServer m_Unreliable;
|
||||
UDPServer m_ServerlistRequest;
|
||||
// dont forget to set these in the childrens receive logic
|
||||
boost::asio::ip::address m_Address;
|
||||
int m_Port = 27666;
|
||||
@@ -54,7 +56,7 @@ private:
|
||||
std::vector<Events::InputCommand> m_InputCommandsToBroadcast;
|
||||
//Timers
|
||||
std::clock_t m_StartPingTime;
|
||||
|
||||
|
||||
// Packet loss logic
|
||||
PacketID m_PacketID = 0;
|
||||
PacketID m_PreviousPacketID = 0;
|
||||
@@ -64,6 +66,7 @@ private:
|
||||
void reliableBroadcast(Packet& packet);
|
||||
void unreliableBroadcast(Packet& packet);
|
||||
void sendSnapshot();
|
||||
void addPlayersToPacket(Packet& packet, EntityID entityID);
|
||||
void addChildrenToPacket(Packet& packet, EntityID entityID);
|
||||
void addInputCommandsToPacket(Packet& packet);
|
||||
void sendPing();
|
||||
@@ -77,10 +80,12 @@ private:
|
||||
void parsePlayerTransform(Packet& packet);
|
||||
void parseOnInputCommand(Packet& packet);
|
||||
void parseClientPing();
|
||||
void parsePing();
|
||||
void parseUDPConnect(Packet & packet);
|
||||
void parseTCPConnect(Packet & packet);
|
||||
void parsePing();
|
||||
bool parseDoubleJump(Packet& packet);
|
||||
void parseUDPConnect(Packet& packet);
|
||||
void parseTCPConnect(Packet& packet);
|
||||
void parseDisconnect();
|
||||
void parseServerlistRequest(boost::asio::ip::udp::endpoint endpoint);
|
||||
bool shouldSendToClient(EntityWrapper childEntity);
|
||||
|
||||
// Debug event
|
||||
|
||||
@@ -20,7 +20,7 @@ private:
|
||||
boost::asio::ip::tcp::endpoint m_Endpoint;
|
||||
boost::asio::io_service m_IOService;
|
||||
std::unique_ptr<boost::asio::ip::tcp::socket> m_Socket;
|
||||
size_t readBuffer(char* data);
|
||||
size_t readBuffer();
|
||||
PacketID m_SendPacketID = 0;
|
||||
bool m_IsConnected = false;
|
||||
};
|
||||
|
||||
@@ -16,16 +16,22 @@ public:
|
||||
void Send(Packet & packet, PlayerDefinition & playerDefinition);
|
||||
void Send(Packet & packet);
|
||||
void Disconnect();
|
||||
int Port() { return m_Port; }
|
||||
std::string Address() { return m_Address; }
|
||||
|
||||
private:
|
||||
// TCP logic
|
||||
boost::asio::io_service m_IOService;
|
||||
std::unique_ptr<boost::asio::ip::tcp::acceptor> acceptor;
|
||||
boost::shared_ptr<boost::asio::ip::tcp::socket> lastReceivedSocket;
|
||||
|
||||
void handle_accept(boost::shared_ptr<boost::asio::ip::tcp::socket> socket,
|
||||
int& nextPlayerID, std::map<PlayerID, PlayerDefinition>& connectedPlayers,
|
||||
const boost::system::error_code& error);
|
||||
int readBuffer(char* data, PlayerDefinition& playerDefinition);
|
||||
int readBuffer(PlayerDefinition& playerDefinition);
|
||||
PlayerID getPlayerIDFromEndpoint(const std::map<PlayerID, PlayerDefinition>& connectedPlayers,
|
||||
boost::asio::ip::address address, unsigned short port);
|
||||
int GetPort();
|
||||
std::string GetAddress();
|
||||
int m_Port = 0;
|
||||
std::string m_Address = "";
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -14,13 +14,14 @@ public:
|
||||
void Disconnect();
|
||||
void Receive(Packet& packet);
|
||||
void Send(Packet & packet);
|
||||
void Broadcast(Packet& packet, int port);
|
||||
bool IsSocketAvailable();
|
||||
private:
|
||||
// Assio UDP logic
|
||||
boost::asio::io_service m_IOService;
|
||||
boost::asio::ip::udp::endpoint m_ReceiverEndpoint;
|
||||
boost::shared_ptr<boost::asio::ip::udp::socket> m_Socket;
|
||||
int readBuffer(char* data);
|
||||
int readBuffer();
|
||||
PacketID m_SendPacketID = 0;
|
||||
};
|
||||
|
||||
|
||||
@@ -8,18 +8,21 @@ class UDPServer : public NetworkServer
|
||||
{
|
||||
public:
|
||||
UDPServer();
|
||||
UDPServer(int port);
|
||||
~UDPServer();
|
||||
void AcceptNewConnections(int& nextPlayerID, std::map<PlayerID, PlayerDefinition>& connectedPlayers);
|
||||
void Receive(Packet & packet, PlayerDefinition & playerDefinition);
|
||||
void Send(Packet & packet, PlayerDefinition & playerDefinition);
|
||||
void Send(Packet & packet);
|
||||
void Send(Packet & packet);
|
||||
void Send(Packet & packet, boost::asio::ip::udp::endpoint endpoint);
|
||||
void Broadcast(Packet & packet, int port);
|
||||
bool IsSocketAvailable();
|
||||
private:
|
||||
// UDP logic
|
||||
boost::asio::io_service m_IOService;
|
||||
boost::asio::ip::udp::endpoint m_ReceiverEndpoint;
|
||||
std::unique_ptr<boost::asio::ip::udp::socket> m_Socket;
|
||||
int readBuffer(char* data);
|
||||
int readBuffer();
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,27 @@
|
||||
#ifndef CubeMapPass_h__
|
||||
#define CubeMapPass_h__
|
||||
|
||||
#include "IRenderer.h"
|
||||
#include "ShaderProgram.h"
|
||||
|
||||
class CubeMapPass
|
||||
{
|
||||
public:
|
||||
CubeMapPass(IRenderer* renderer);
|
||||
~CubeMapPass() { }
|
||||
|
||||
void LoadTextures(std::string input);
|
||||
void FillCubeMap(glm::vec3 originPosition);
|
||||
void GenerateCubeMapTexture();
|
||||
|
||||
//GLuint CubeMapTexture() const { return m_CubeMapTexture; }
|
||||
GLuint m_CubeMapTexture = -1;
|
||||
|
||||
private:
|
||||
IRenderer* m_Renderer;
|
||||
std::string m_PreviusCubeMapTexture;
|
||||
|
||||
std::vector<Texture*> m_CubeMapTextures;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -12,7 +12,7 @@
|
||||
class DrawBloomPass
|
||||
{
|
||||
public:
|
||||
DrawBloomPass(IRenderer* renderer /* ,Texture or finalpass*/ );
|
||||
DrawBloomPass(IRenderer* renderer, ConfigFile* config);
|
||||
~DrawBloomPass() { }
|
||||
void InitializeTextures();
|
||||
void InitializeFrameBuffers();
|
||||
@@ -23,26 +23,33 @@ public:
|
||||
void FillGaussianBuffer(FrameBuffer* fb);
|
||||
|
||||
void Draw(GLuint texture);
|
||||
void ChangeQuality(int quality);
|
||||
|
||||
void OnWindowResize();
|
||||
|
||||
//Getters
|
||||
//Return the blurred result of the texture that was sent into draw
|
||||
GLuint GaussianTexture() const { return m_GaussianTexture_vert; }
|
||||
GLuint GaussianTexture() const {
|
||||
if (m_Quality == 0) {
|
||||
return m_BlackTexture->m_Texture;
|
||||
} else {
|
||||
return m_GaussianTexture_vert;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private:
|
||||
void GenerateTexture(GLuint* texture, GLenum wrapping, GLenum filtering, glm::vec2 dimensions, GLint internalFormat, GLint format, GLenum type) const;
|
||||
|
||||
Texture* m_WhiteTexture;
|
||||
Texture* m_BlackTexture;
|
||||
Model* m_ScreenQuad;
|
||||
|
||||
const IRenderer* m_Renderer;
|
||||
ConfigFile* m_Config;
|
||||
//const LightCullingPass* m_LightCullingPass
|
||||
GLuint m_iterations = 9;
|
||||
int m_Iterations;
|
||||
int m_Quality = 0;
|
||||
|
||||
GLuint m_GaussianTexture_horiz;
|
||||
GLuint m_GaussianTexture_vert;
|
||||
GLuint m_GaussianTexture_horiz = 0;
|
||||
GLuint m_GaussianTexture_vert = 0;
|
||||
|
||||
FrameBuffer m_GaussianFrameBuffer_horiz;
|
||||
FrameBuffer m_GaussianFrameBuffer_vert;
|
||||
|
||||
@@ -4,6 +4,8 @@
|
||||
#include "IRenderer.h"
|
||||
#include "DrawFinalPassState.h"
|
||||
#include "LightCullingPass.h"
|
||||
#include "CubeMapPass.h"
|
||||
#include "SSAOPass.h"
|
||||
#include "FrameBuffer.h"
|
||||
#include "ShaderProgram.h"
|
||||
#include "Util/UnorderedMapVec2.h"
|
||||
@@ -13,12 +15,12 @@
|
||||
class DrawFinalPass
|
||||
{
|
||||
public:
|
||||
DrawFinalPass(IRenderer* renderer, LightCullingPass* lightCullingPass);
|
||||
DrawFinalPass(IRenderer* renderer, LightCullingPass* lightCullingPass, CubeMapPass* cubeMapPass, SSAOPass* ssaoPass, GLuint* depthBuffer);
|
||||
~DrawFinalPass() { }
|
||||
void InitializeTextures();
|
||||
void InitializeFrameBuffers();
|
||||
void InitializeShaderPrograms();
|
||||
void Draw(RenderScene& scene, GLuint SSAOTexture);
|
||||
void Draw(RenderScene& scene);
|
||||
void ClearBuffer();
|
||||
void OnWindowResize();
|
||||
|
||||
@@ -33,11 +35,8 @@ public:
|
||||
FrameBuffer* FinalPassFrameBufferLowRes() { return &m_FinalPassFrameBufferLowRes; }
|
||||
|
||||
private:
|
||||
void GenerateTexture(GLuint* texture, GLenum wrapping, GLenum filtering, glm::vec2 dimensions, GLint internalFormat, GLint format, GLenum type) const;
|
||||
void GenerateMipMapTexture(GLuint* texture, GLenum wrapping, glm::vec2 dimensions, GLint format, GLenum type, GLint numMipMaps) const;
|
||||
|
||||
void DrawSprites(std::list<std::shared_ptr<RenderJob>>&jobs, RenderScene& scene);
|
||||
void DrawModelRenderQueues(std::list<std::shared_ptr<RenderJob>>& jobs, RenderScene& scene, GLuint SSAOTexture);
|
||||
void DrawModelRenderQueues(std::list<std::shared_ptr<RenderJob>>& jobs, RenderScene& scene);
|
||||
void DrawShieldToStencilBuffer(std::list<std::shared_ptr<RenderJob>>& jobs, RenderScene& scene);
|
||||
void DrawShieldedModelRenderQueue(std::list<std::shared_ptr<RenderJob>>& jobs, RenderScene& scene);
|
||||
void DrawToDepthBuffer(std::list<std::shared_ptr<RenderJob>>& jobs, RenderScene& scene);
|
||||
@@ -60,14 +59,17 @@ private:
|
||||
GLuint m_SceneTexture;
|
||||
GLuint m_BloomTextureLowRes;
|
||||
GLuint m_SceneTextureLowRes;
|
||||
GLuint m_DepthBuffer;
|
||||
GLuint* m_DepthBuffer;
|
||||
GLuint m_DepthBufferLowRes;
|
||||
GLuint m_CubeMapTexture;
|
||||
|
||||
//maqke this component based i guess?
|
||||
GLuint m_ShieldPixelRate = 16;
|
||||
|
||||
const IRenderer* m_Renderer;
|
||||
const LightCullingPass* m_LightCullingPass;
|
||||
const CubeMapPass* m_CubeMapPass;
|
||||
const SSAOPass* m_SSAOPass;
|
||||
|
||||
ShaderProgram* m_ForwardPlusProgram;
|
||||
ShaderProgram* m_ExplosionEffectProgram;
|
||||
|
||||
@@ -5,11 +5,13 @@
|
||||
#include "../OpenGL.h"
|
||||
#include "../GLM.h"
|
||||
#include "../Core/Util/Rectangle.h"
|
||||
#include "../Core/ConfigFile.h"
|
||||
#include "Util/ScreenCoords.h"
|
||||
#include "Camera.h"
|
||||
#include "RenderQueue.h"
|
||||
#include "Model.h"
|
||||
#include "../Core/World.h" //So temp
|
||||
#include "Util/CommonFunctions.h"
|
||||
|
||||
|
||||
struct PickData
|
||||
|
||||
@@ -184,7 +184,7 @@ struct ModelJob : RenderJob
|
||||
|
||||
void CalculateHash() override
|
||||
{
|
||||
Hash = TextureID + ModelID << 10 + ShaderID << 20;
|
||||
Hash = ShaderID << 20 + ModelID << 10 + TextureID;
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
@@ -28,15 +28,13 @@ public:
|
||||
const ShaderProgram& PickingProgram() const { return *m_PickingProgram; }
|
||||
//const std::unordered_map<glm::ivec2, EntityID>& PickingColorsToEntity() const { return m_PickingColorsToEntity; }
|
||||
GLuint PickingTexture() const { return m_PickingTexture; }
|
||||
GLuint DepthBuffer() const { return m_DepthBuffer; }
|
||||
GLuint* DepthBuffer() { return &m_DepthBuffer; }
|
||||
const FrameBuffer& PickingBuffer() const { return m_PickingBuffer; }
|
||||
|
||||
|
||||
PickData Pick(glm::vec2 screenCoord);
|
||||
|
||||
private:
|
||||
void GenerateTexture(GLuint* texture, GLenum wrapping, GLenum filtering, glm::vec2 dimensions, GLint internalFormat, GLint format, GLenum type) const;
|
||||
|
||||
EventBroker* m_EventBroker;
|
||||
|
||||
const IRenderer* m_Renderer;
|
||||
|
||||
@@ -24,6 +24,8 @@ public:
|
||||
bool StencilFunc(GLenum func, GLint ref, GLuint mask);
|
||||
bool StencilMask(GLuint mask);
|
||||
bool DepthMask(GLboolean flag);
|
||||
bool DepthFunc(GLenum func);
|
||||
bool AlphaFunc(GLenum func, GLclampf thresholder);
|
||||
|
||||
private:
|
||||
std::vector<std::function<void(void)>> m_ResetFunctions;
|
||||
|
||||
@@ -17,6 +17,7 @@
|
||||
#include "DrawBloomPass.h"
|
||||
#include "DrawColorCorrectionPass.h"
|
||||
#include "SSAOPass.h"
|
||||
#include "CubeMapPass.h"
|
||||
#include "../Core/EventBroker.h"
|
||||
#include "ImGuiRenderPass.h"
|
||||
#include "Camera.h"
|
||||
@@ -31,8 +32,9 @@ class Renderer : public IRenderer
|
||||
static void glfwFrameBufferCallback(GLFWwindow* window, int width, int height);
|
||||
|
||||
public:
|
||||
Renderer(EventBroker* eventBroker)
|
||||
: m_EventBroker(eventBroker)
|
||||
Renderer(EventBroker* eventBroker, ConfigFile* config)
|
||||
: m_EventBroker(eventBroker)
|
||||
, m_Config(config)
|
||||
{ }
|
||||
|
||||
virtual void Initialize() override;
|
||||
@@ -46,6 +48,7 @@ private:
|
||||
//----------------------Variables----------------------//
|
||||
|
||||
static std::unordered_map <GLFWwindow*, Renderer*> m_WindowToRenderer;
|
||||
ConfigFile* m_Config;
|
||||
|
||||
EventBroker* m_EventBroker;
|
||||
TextPass* m_TextPass;
|
||||
@@ -58,13 +61,10 @@ private:
|
||||
Model* m_UnitSphere;
|
||||
|
||||
int m_DebugTextureToDraw = 0;
|
||||
int m_CubeMapTexture = 0;
|
||||
bool m_ResizeWindow = false;
|
||||
float m_SSAO_Radius = 1.0f;
|
||||
float m_SSAO_Bias = 0.05f;
|
||||
float m_SSAO_Contrast = 1.5f;
|
||||
float m_SSAO_IntensityScale = 1.0f;
|
||||
int m_SSAO_NumOfSamples = 24;
|
||||
int m_SSAO_NumOfTurns = 7;
|
||||
int m_SSAO_Quality = 0;
|
||||
int m_GLOW_Quality = 2;
|
||||
|
||||
PickingPass* m_PickingPass;
|
||||
LightCullingPass* m_LightCullingPass;
|
||||
@@ -74,6 +74,7 @@ private:
|
||||
DrawBloomPass* m_DrawBloomPass;
|
||||
DrawColorCorrectionPass* m_DrawColorCorrectionPass;
|
||||
SSAOPass* m_SSAOPass;
|
||||
CubeMapPass* m_CubeMapPass;
|
||||
|
||||
//----------------------Functions----------------------//
|
||||
void InitializeWindow();
|
||||
|
||||
@@ -13,15 +13,32 @@
|
||||
class SSAOPass
|
||||
{
|
||||
public:
|
||||
SSAOPass(IRenderer* rendere);
|
||||
SSAOPass(IRenderer* renderer, ConfigFile* config);
|
||||
~SSAOPass() { };
|
||||
|
||||
void ChangeQuality(int quality);
|
||||
|
||||
void Draw(GLuint depthBuffer, Camera* camera);
|
||||
void Setting(float radius, float bias, float contrast, float intensityScale, int numOfSamples, int NumOfTurns);
|
||||
void Setting(float radius, float bias, float contrast, float intensityScale, int numOfSamples, int numOfTurns, int iterations, int quality);
|
||||
void ClearBuffer();
|
||||
void OnWindowResize();
|
||||
|
||||
//Return the SSAO of the texture sent to Draw
|
||||
GLuint SSAOTexture() const { return m_DrawBloomPass->GaussianTexture(); }
|
||||
GLuint SSAOTexture() const {
|
||||
if (m_Quality == 0) {
|
||||
return m_WhiteTexture->m_Texture;
|
||||
} else {
|
||||
return m_Gaussian_vert;
|
||||
}
|
||||
}
|
||||
|
||||
int TextureQuality() const {
|
||||
if (m_Quality == 0) {
|
||||
return 13;
|
||||
} else {
|
||||
return m_TextureQuality;
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
void InitializeTexture();
|
||||
@@ -29,15 +46,13 @@ private:
|
||||
void InitializeShaderProgram();
|
||||
void InitializeBuffer();
|
||||
|
||||
void GenerateTexture(GLuint* texture, GLenum wrapping, GLenum filtering, glm::vec2 dimensions, GLint internalFormat, GLint format, GLenum type) const;
|
||||
|
||||
void ComputeAO(GLuint depthBuffer, Camera* camera);
|
||||
//void blurHorizontal(GLuint depthBuffer);
|
||||
//void blurVertical(GLuint depthBuffer);
|
||||
|
||||
Model* m_ScreenQuad;
|
||||
|
||||
const IRenderer* m_Renderer;
|
||||
ConfigFile* m_Config;
|
||||
|
||||
float m_Radius;
|
||||
float m_Bias;
|
||||
@@ -45,17 +60,28 @@ private:
|
||||
float m_IntensityScale;
|
||||
int m_NumOfSamples;
|
||||
int m_NumOfTurns;
|
||||
int m_Iterations;
|
||||
int m_TextureQuality;
|
||||
int m_Quality = 0;
|
||||
|
||||
GLuint m_SSAOTexture;
|
||||
Texture* m_WhiteTexture;
|
||||
|
||||
GLuint m_SSAOTexture = 0;
|
||||
FrameBuffer m_SSAOFramBuffer;
|
||||
|
||||
GLuint m_SSAOViewSpaceZTexture;
|
||||
GLuint m_SSAOViewSpaceZTexture = 0;
|
||||
FrameBuffer m_SSAOViewSpaceZFramBuffer;
|
||||
|
||||
GLuint m_Gaussian_horiz = 0;
|
||||
GLuint m_Gaussian_vert = 0;
|
||||
|
||||
FrameBuffer m_GaussianFrameBuffer_horiz;
|
||||
FrameBuffer m_GaussianFrameBuffer_vert;
|
||||
|
||||
ShaderProgram* m_SSAOProgram;
|
||||
ShaderProgram* m_SSAOViewSpaceZProgram;
|
||||
|
||||
DrawBloomPass* m_DrawBloomPass;
|
||||
ShaderProgram* m_GaussianProgram_horiz;
|
||||
ShaderProgram* m_GaussianProgram_vert;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -17,7 +17,7 @@
|
||||
|
||||
struct SpriteJob : RenderJob
|
||||
{
|
||||
SpriteJob(ComponentWrapper cSprite, Camera* camera, glm::mat4 matrix, World* world, glm::vec4 fillColor, float fillPercentage, bool depthSorted)
|
||||
SpriteJob(ComponentWrapper cSprite, Camera* camera, glm::mat4 matrix, World* world, glm::vec4 fillColor, float fillPercentage, bool depthSorted, bool isIndicator)
|
||||
: RenderJob()
|
||||
{
|
||||
Model = ResourceManager::Load<::Model>("Models/Core/UnitQuad.mesh");
|
||||
@@ -30,7 +30,7 @@ struct SpriteJob : RenderJob
|
||||
|
||||
StartIndex = matProp.material->StartIndex;
|
||||
EndIndex = matProp.material->EndIndex;
|
||||
Matrix = matrix;
|
||||
Matrix = matrix;
|
||||
Color = cSprite["Color"];
|
||||
Entity = cSprite.EntityID;
|
||||
Position = Transform::AbsolutePosition(world, cSprite.EntityID);
|
||||
@@ -41,7 +41,8 @@ struct SpriteJob : RenderJob
|
||||
}
|
||||
World = world;
|
||||
Pickable = world->HasComponent(cSprite.EntityID, "Button");
|
||||
|
||||
IsIndicator = isIndicator;
|
||||
|
||||
FillColor = fillColor;
|
||||
FillPercentage = fillPercentage;
|
||||
};
|
||||
@@ -61,7 +62,9 @@ struct SpriteJob : RenderJob
|
||||
unsigned int StartIndex = 0;
|
||||
unsigned int EndIndex = 0;
|
||||
World* World;
|
||||
|
||||
bool Pickable;
|
||||
bool IsIndicator = false;
|
||||
|
||||
glm::vec4 FillColor = glm::vec4(0);
|
||||
float FillPercentage = 0.0;
|
||||
|
||||
@@ -18,6 +18,7 @@ public:
|
||||
void Bind(GLenum textureUnit = GL_TEXTURE0);
|
||||
|
||||
GLuint m_Texture = 0;
|
||||
unsigned char* Data = nullptr;
|
||||
|
||||
};
|
||||
|
||||
|
||||
@@ -9,6 +9,10 @@
|
||||
namespace CommonFunctions
|
||||
{
|
||||
Texture* LoadTexture(std::string path, bool threaded);
|
||||
void GenerateTexture(GLuint* texture, GLenum wrapping, GLenum filtering, glm::vec2 dimensions, GLint internalFormat, GLint format, GLenum type);
|
||||
void GenerateMultiSampleTexture(GLuint* texture, int numSamples, glm::vec2 dimensions, GLint internalFormat);
|
||||
void GenerateMipMapTexture(GLuint* texture, GLenum wrapping, glm::vec2 dimensions, GLint format, GLenum type, GLint numMipMaps);
|
||||
void DeleteTexture(GLuint* texture);
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -8,7 +8,7 @@ namespace Events
|
||||
|
||||
struct DoubleJump : public Event
|
||||
{
|
||||
|
||||
EntityID entityID;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
@@ -26,6 +26,7 @@ private:
|
||||
double AmmoGain;
|
||||
double RespawnTimer;
|
||||
double DecreaseThisRespawnTimer;
|
||||
EntityID parentID;
|
||||
};
|
||||
std::vector<NewAmmoPickup> m_ETriggerTouchVector;
|
||||
};
|
||||
|
||||
@@ -14,11 +14,13 @@
|
||||
#include <glm/gtx/vector_angle.hpp>
|
||||
|
||||
#include "Rendering/Util/CommonFunctions.h"
|
||||
//#define INDICATOR_TEST
|
||||
|
||||
class DamageIndicatorSystem : public System
|
||||
class DamageIndicatorSystem : public ImpureSystem
|
||||
{
|
||||
public:
|
||||
DamageIndicatorSystem(SystemParams params);
|
||||
virtual void Update(double dt) override;
|
||||
|
||||
private:
|
||||
EventRelay<DamageIndicatorSystem, Events::PlayerDamage> m_EPlayerDamage;
|
||||
@@ -28,6 +30,20 @@ private:
|
||||
bool OnSetCamera(const Events::SetCamera& e);
|
||||
|
||||
EntityID m_CurrentCamera = -1;
|
||||
struct DamageIndicatorStruct {
|
||||
EntityWrapper spriteEntity;
|
||||
glm::vec3 enemyPosition;
|
||||
DamageIndicatorStruct(EntityWrapper sprite, glm::vec3 pos)
|
||||
: spriteEntity(sprite)
|
||||
, enemyPosition(pos) {}
|
||||
};
|
||||
std::vector<DamageIndicatorStruct> updateDamageIndicatorVector;
|
||||
float CalculateAngle(EntityWrapper player, glm::vec3 enemyPos);
|
||||
|
||||
//for tests
|
||||
#ifdef INDICATOR_TEST
|
||||
glm::vec3 DamageIndicatorTest(EntityWrapper player);
|
||||
int m_TestVar = 0;
|
||||
#endif
|
||||
};
|
||||
#endif
|
||||
|
||||
@@ -27,6 +27,7 @@ private:
|
||||
double HealthGain;
|
||||
double RespawnTimer;
|
||||
double DecreaseThisRespawnTimer;
|
||||
EntityID parentID;
|
||||
};
|
||||
std::vector<NewHealthPickup> m_ETriggerTouchVector;
|
||||
};
|
||||
|
||||
@@ -34,10 +34,14 @@ private:
|
||||
glm::vec3 m_LastPosition = glm::vec3();
|
||||
// The logic for making the sound play when player is moving
|
||||
void playerStep(double dt);
|
||||
// Spawn a hexagon at origin of an Entity
|
||||
void spawnHexagon(EntityWrapper target);
|
||||
|
||||
EventRelay<PlayerMovementSystem, Events::PlayerSpawned> m_EPlayerSpawned;
|
||||
bool OnPlayerSpawned(Events::PlayerSpawned& e);
|
||||
EventRelay<PlayerMovementSystem, Events::DoubleJump> m_EDoubleJump;
|
||||
bool PlayerMovementSystem::OnDoubleJump(Events::DoubleJump & e);
|
||||
|
||||
void updateMovementControllers(double dt);
|
||||
void updateVelocity(double dt);
|
||||
void updateVelocity(EntityWrapper player, double dt);
|
||||
};
|
||||
@@ -13,8 +13,6 @@ public:
|
||||
PlayerSpawnSystem(SystemParams params);
|
||||
|
||||
virtual void Update(double dt) override;
|
||||
|
||||
static void SetRespawnTime(float respawnTime) { m_RespawnTime = respawnTime; };
|
||||
|
||||
private:
|
||||
struct SpawnRequest
|
||||
@@ -31,8 +29,8 @@ private:
|
||||
//EntityWrapper ID -> Player ID.
|
||||
std::map<EntityID, int> m_PlayerIDs;
|
||||
|
||||
static float m_RespawnTime;
|
||||
float m_Timer;
|
||||
float m_ForcedRespawnTime;
|
||||
bool m_DbgConfigForceRespawn;
|
||||
|
||||
EventRelay<PlayerSpawnSystem, Events::InputCommand> m_OnInputCommand;
|
||||
bool OnInputCommand(Events::InputCommand& e);
|
||||
|
||||
@@ -1,37 +1,33 @@
|
||||
#ifndef AssaultWeaponBehaviour_h__
|
||||
#define AssaultWeaponBehaviour_h__
|
||||
|
||||
#include "Sound/EPlaySoundOnEntity.h"
|
||||
#include "Collision/Collision.h"
|
||||
#include "Rendering/AnimationSystem.h"
|
||||
#include "Core/ConfigFile.h"
|
||||
#include "WeaponBehaviour.h"
|
||||
#include "../SpawnerSystem.h"
|
||||
#include "Core/EPlayerDamage.h"
|
||||
#include "Core/EShoot.h"
|
||||
|
||||
|
||||
class AssaultWeaponBehaviour : public WeaponBehaviour
|
||||
class AssaultWeaponBehaviour : public WeaponBehaviour<AssaultWeaponBehaviour>
|
||||
{
|
||||
public:
|
||||
AssaultWeaponBehaviour(SystemParams systemParams, IRenderer* renderer, Octree<EntityAABB>* collisionOctree, EntityWrapper weaponEntity);
|
||||
|
||||
virtual void Fire() override;
|
||||
virtual void CeaseFire() override;
|
||||
virtual void Reload() override;
|
||||
AssaultWeaponBehaviour(SystemParams systemParams, IRenderer* renderer, Octree<EntityAABB>* collisionOctree)
|
||||
: WeaponBehaviour(systemParams, "AssaultWeapon", renderer, collisionOctree)
|
||||
{ }
|
||||
|
||||
virtual void Update(double dt) override;
|
||||
protected:
|
||||
virtual void OnPrimaryFire(WeaponInfo& wi) override;
|
||||
virtual void OnCeasePrimaryFire(WeaponInfo& wi) override;
|
||||
virtual void OnReload(WeaponInfo& wi) override;
|
||||
|
||||
private:
|
||||
EntityWrapper m_FirstPersonModel;
|
||||
EntityWrapper m_ThirdPersonModel;
|
||||
// State
|
||||
bool m_Firing = false;
|
||||
bool m_Reloading = false;
|
||||
double m_ReloadTimer = 0.0;
|
||||
EntityWrapper m_FirstPersonReloadImpersonator;
|
||||
EntityWrapper m_ThirdPersonReloadImpersonator;
|
||||
double m_TimeSinceLastFire = 0.0;
|
||||
|
||||
EventRelay<WeaponBehaviour, Events::AnimationComplete> m_EAnimationComplete;
|
||||
bool OnAnimationComplete(Events::AnimationComplete& e);
|
||||
EntityWrapper m_FirstPersonReloadImpostor;
|
||||
|
||||
bool hasAmmo();
|
||||
void fireRound();
|
||||
@@ -47,3 +43,5 @@ private:
|
||||
bool shoot(double damage);
|
||||
void showHitMarker();
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,30 @@
|
||||
#include "WeaponBehaviour.h"
|
||||
#include "Collision/Collision.h"
|
||||
#include "Core/EPlayerDamage.h"
|
||||
|
||||
class DefenderWeaponBehaviour : public WeaponBehaviour<DefenderWeaponBehaviour>
|
||||
{
|
||||
public:
|
||||
DefenderWeaponBehaviour(SystemParams systemParams, IRenderer* renderer, Octree<EntityAABB>* collisionOctree)
|
||||
: System(systemParams)
|
||||
, WeaponBehaviour(systemParams, "DefenderWeapon", renderer, collisionOctree)
|
||||
, m_RandomEngine(m_RandomDevice())
|
||||
{ }
|
||||
|
||||
void UpdateComponent(EntityWrapper& entity, ComponentWrapper& cWeapon, double dt) override;
|
||||
void UpdateWeapon(ComponentWrapper cWeapon, WeaponInfo& wi, double dt) override;
|
||||
void OnPrimaryFire(ComponentWrapper cWeapon, WeaponInfo& wi) override;
|
||||
void OnCeasePrimaryFire(ComponentWrapper cWeapon, WeaponInfo& wi) override;
|
||||
bool OnInputCommand(ComponentWrapper cWeapon, WeaponInfo& wi, const Events::InputCommand& e) override;
|
||||
|
||||
private:
|
||||
std::random_device m_RandomDevice;
|
||||
std::mt19937 m_RandomEngine;
|
||||
|
||||
// Weapon functions
|
||||
void fireShell(ComponentWrapper cWeapon, WeaponInfo& wi);
|
||||
void dealDamage(ComponentWrapper cWeapon, WeaponInfo& wi, glm::vec3 direction, double damage);
|
||||
|
||||
// Utility
|
||||
Camera cameraFromEntity(EntityWrapper camera);
|
||||
};
|
||||
@@ -0,0 +1,33 @@
|
||||
#include "WeaponBehaviour.h"
|
||||
#include "Collision/Collision.h"
|
||||
#include "Core/EPlayerDamage.h"
|
||||
|
||||
class SidearmWeaponBehaviour : public WeaponBehaviour<SidearmWeaponBehaviour>
|
||||
{
|
||||
public:
|
||||
SidearmWeaponBehaviour(SystemParams systemParams, IRenderer* renderer, Octree<EntityAABB>* collisionOctree)
|
||||
: System(systemParams)
|
||||
, WeaponBehaviour(systemParams, "SidearmWeapon", renderer, collisionOctree)
|
||||
, m_RandomEngine(m_RandomDevice())
|
||||
{ }
|
||||
|
||||
void UpdateComponent(EntityWrapper& entity, ComponentWrapper& cWeapon, double dt) override;
|
||||
void UpdateWeapon(ComponentWrapper cWeapon, WeaponInfo& wi, double dt) override;
|
||||
void OnPrimaryFire(ComponentWrapper cWeapon, WeaponInfo& wi) override;
|
||||
void OnCeasePrimaryFire(ComponentWrapper cWeapon, WeaponInfo& wi) override;
|
||||
void OnEquip(ComponentWrapper cWeapon, WeaponInfo& wi) override;
|
||||
void OnHolster(ComponentWrapper cWeapon, WeaponInfo& wi) override;
|
||||
|
||||
private:
|
||||
std::random_device m_RandomDevice;
|
||||
std::mt19937 m_RandomEngine;
|
||||
|
||||
// Weapon functions
|
||||
void fireBullet(ComponentWrapper cWeapon, WeaponInfo& wi);
|
||||
//void dealDamage(WeaponInfo& wi, glm::vec3 direction, double damage);
|
||||
|
||||
// Utility
|
||||
bool canFire(ComponentWrapper cWeapon);
|
||||
bool playerInFirstPerson(EntityWrapper player);
|
||||
//float traceRayDistance(glm::vec3 origin, glm::vec3 direction);
|
||||
};
|
||||
@@ -5,30 +5,244 @@
|
||||
#include "Rendering/IRenderer.h"
|
||||
#include "Core/Octree.h"
|
||||
#include "Collision/EntityAABB.h"
|
||||
#include "Input/EInputCommand.h"
|
||||
#include "Systems/SpawnerSystem.h"
|
||||
#include "Rendering/ESetCamera.h"
|
||||
|
||||
class WeaponBehaviour : public System
|
||||
template <typename ETYPE>
|
||||
class WeaponBehaviour : public PureSystem
|
||||
{
|
||||
friend class WeaponSystem;
|
||||
|
||||
public:
|
||||
WeaponBehaviour(SystemParams systemParams, IRenderer* renderer, Octree<EntityAABB>* collisionOctree, EntityWrapper player)
|
||||
: System(systemParams)
|
||||
WeaponBehaviour(SystemParams params, std::string componentType, IRenderer* renderer, Octree<EntityAABB>* collisionOctree)
|
||||
: System(params)
|
||||
, PureSystem(componentType)
|
||||
, m_Renderer(renderer)
|
||||
, m_CollisionOctree(collisionOctree)
|
||||
, m_Player(player)
|
||||
{ }
|
||||
{
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EInputCommand, &WeaponBehaviour::_OnInputCommand)
|
||||
EVENT_SUBSCRIBE_MEMBER(m_ESetCamera, &WeaponBehaviour::_OnSetCamera)
|
||||
}
|
||||
virtual ~WeaponBehaviour() = default;
|
||||
|
||||
WeaponBehaviour(const WeaponBehaviour&) = delete;
|
||||
WeaponBehaviour& operator=(const WeaponBehaviour &) = delete;
|
||||
|
||||
virtual void Fire() = 0;
|
||||
virtual void CeaseFire() { }
|
||||
virtual void Reload() { }
|
||||
virtual void Update(double dt) { }
|
||||
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& cWeapon, double dt) override
|
||||
{
|
||||
auto weapon = getActiveWeapon(entity);
|
||||
if (!weapon) {
|
||||
return;
|
||||
} else {
|
||||
UpdateWeapon(cWeapon, *weapon, dt);
|
||||
}
|
||||
}
|
||||
|
||||
protected:
|
||||
struct WeaponInfo
|
||||
{
|
||||
EntityWrapper Player;
|
||||
EntityWrapper WeaponEntity;
|
||||
EntityWrapper FirstPersonEntity;
|
||||
EntityWrapper ThirdPersonEntity;
|
||||
};
|
||||
|
||||
IRenderer* m_Renderer;
|
||||
EntityWrapper m_CurrentCamera;
|
||||
Octree<EntityAABB>* m_CollisionOctree;
|
||||
EntityWrapper m_Player;
|
||||
std::unordered_map<EntityWrapper, WeaponInfo> m_ActiveWeapons;
|
||||
|
||||
virtual void UpdateWeapon(ComponentWrapper cWeapon, WeaponInfo& wi, double dt) { }
|
||||
virtual void OnPrimaryFire(ComponentWrapper cWeapon, WeaponInfo& wi) { }
|
||||
virtual void OnCeasePrimaryFire(ComponentWrapper cWeapon, WeaponInfo& wi) { }
|
||||
virtual void OnReload(ComponentWrapper cWeapon, WeaponInfo& wi) { }
|
||||
virtual void OnEquip(ComponentWrapper cWeapon, WeaponInfo& wi) { }
|
||||
virtual void OnHolster(ComponentWrapper cWeapon, WeaponInfo& wi) { }
|
||||
virtual bool OnInputCommand(ComponentWrapper cWeapon, WeaponInfo& wi, const Events::InputCommand& e) { return false; }
|
||||
|
||||
bool isPlayerInFirstPerson(EntityWrapper player)
|
||||
{
|
||||
if (!m_CurrentCamera.Valid()) {
|
||||
return false;
|
||||
} else {
|
||||
return m_CurrentCamera == player || m_CurrentCamera.IsChildOf(player);
|
||||
}
|
||||
}
|
||||
|
||||
// Returns wi.FirstPersonEntity or wi.ThirdPersonEntity depending on
|
||||
// if the player is in first person mode or not.
|
||||
EntityWrapper getRelevantWeaponModelEntity(WeaponInfo& wi)
|
||||
{
|
||||
if (isPlayerInFirstPerson(wi.Player)) {
|
||||
return wi.FirstPersonEntity;
|
||||
} else {
|
||||
return wi.ThirdPersonEntity;
|
||||
}
|
||||
}
|
||||
|
||||
float traceRayDistance(glm::vec3 origin, glm::vec3 direction)
|
||||
{
|
||||
float distance;
|
||||
glm::vec3 pos;
|
||||
auto entity = Collision::EntityFirstHitByRay(Ray(origin, direction), m_CollisionOctree, distance, pos);
|
||||
if (entity) {
|
||||
return distance;
|
||||
} else {
|
||||
return 100.f;
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
EventRelay<ETYPE, Events::SetCamera> m_ESetCamera;
|
||||
bool _OnSetCamera(const Events::SetCamera& e)
|
||||
{
|
||||
m_CurrentCamera = e.CameraEntity;
|
||||
return true;
|
||||
}
|
||||
EventRelay<ETYPE, Events::InputCommand> m_EInputCommand;
|
||||
bool _OnInputCommand(const Events::InputCommand& e)
|
||||
{
|
||||
EntityWrapper player = e.Player;
|
||||
if (e.PlayerID == -1) {
|
||||
player = LocalPlayer;
|
||||
}
|
||||
|
||||
// Make sure the player is alive
|
||||
if (!player.Valid()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// Make sure the player has this weapon
|
||||
auto cWeapon = getWeaponComponent(player);
|
||||
if (!cWeapon) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// Weapon selection
|
||||
if (e.Command == "SelectWeapon") {
|
||||
if (e.Value > 0) {
|
||||
if (static_cast<ComponentInfo::EnumType>(e.Value) == static_cast<ComponentInfo::EnumType>((*cWeapon)["Slot"])) {
|
||||
selectWeapon(*cWeapon, player);
|
||||
} else {
|
||||
holsterWeapon(*cWeapon, player);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Only handle weapon actions if the weapon is active
|
||||
auto activeWeapon = getActiveWeapon(player);
|
||||
if (!activeWeapon) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// Fire
|
||||
if (e.Command == "PrimaryFire") {
|
||||
if (e.Value > 0) {
|
||||
OnPrimaryFire(*cWeapon, *activeWeapon);
|
||||
} else {
|
||||
OnCeasePrimaryFire(*cWeapon, *activeWeapon);
|
||||
}
|
||||
}
|
||||
|
||||
// Reload
|
||||
if (e.Command == "Reload" && e.Value != 0) {
|
||||
OnReload(*cWeapon, *activeWeapon);
|
||||
}
|
||||
|
||||
return OnInputCommand(*cWeapon, *activeWeapon, e);
|
||||
}
|
||||
|
||||
boost::optional<ComponentWrapper> getWeaponComponent(EntityWrapper player)
|
||||
{
|
||||
if (!player.HasComponent(m_ComponentType)) {
|
||||
return boost::none;
|
||||
}
|
||||
|
||||
return player[m_ComponentType];
|
||||
}
|
||||
|
||||
boost::optional<WeaponInfo&> getActiveWeapon(EntityWrapper player)
|
||||
{
|
||||
auto it = m_ActiveWeapons.find(player);
|
||||
if (it == m_ActiveWeapons.end()) {
|
||||
return boost::none;
|
||||
}
|
||||
WeaponInfo& activeWeapon = it->second;
|
||||
|
||||
if (!activeWeapon.FirstPersonEntity.Valid() && !activeWeapon.ThirdPersonEntity.Valid()) {
|
||||
return boost::none;
|
||||
}
|
||||
|
||||
return activeWeapon;
|
||||
}
|
||||
|
||||
void selectWeapon(ComponentWrapper cWeapon, EntityWrapper player)
|
||||
{
|
||||
// Don't reselect weapon if it's already active
|
||||
if (getActiveWeapon(player)) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Find the weapon attachments matching the weapon type
|
||||
std::vector<EntityWrapper> weaponAttachments = player.ChildrenWithComponent("WeaponAttachment");
|
||||
EntityWrapper firstPersonAttachment;
|
||||
EntityWrapper thirdPersonAttachment;
|
||||
for (auto& attachment : weaponAttachments) {
|
||||
ComponentWrapper cWeaponAttachment = attachment["WeaponAttachment"];
|
||||
if ((std::string&)cWeaponAttachment["Weapon"] == m_ComponentType) {
|
||||
ComponentWrapper::SubscriptProxy person = cWeaponAttachment["Person"];
|
||||
if ((ComponentInfo::EnumType)person == person.Enum("FirstPerson")) {
|
||||
firstPersonAttachment = attachment;
|
||||
} else if ((ComponentInfo::EnumType)person == person.Enum("ThirdPerson")) {
|
||||
thirdPersonAttachment = attachment;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!firstPersonAttachment.Valid() && !thirdPersonAttachment.Valid()) {
|
||||
LOG_WARNING("No weapon attachment found for %s of player #%i", m_ComponentType.c_str(), player.ID);
|
||||
return;
|
||||
}
|
||||
|
||||
// Spawn the weapon(s)
|
||||
EntityWrapper firstPersonWeapon;
|
||||
EntityWrapper thirdPersonWeapon;
|
||||
if (firstPersonAttachment.Valid()) {
|
||||
firstPersonWeapon = SpawnerSystem::Spawn(firstPersonAttachment, firstPersonAttachment);
|
||||
}
|
||||
if (thirdPersonAttachment.Valid()) {
|
||||
thirdPersonWeapon = SpawnerSystem::Spawn(thirdPersonAttachment, thirdPersonAttachment);
|
||||
}
|
||||
|
||||
WeaponInfo& wi = m_ActiveWeapons[player];
|
||||
wi.Player = player;
|
||||
wi.WeaponEntity = player;
|
||||
wi.FirstPersonEntity = firstPersonWeapon;
|
||||
wi.ThirdPersonEntity = thirdPersonWeapon;
|
||||
|
||||
OnEquip(cWeapon, wi);
|
||||
}
|
||||
|
||||
void holsterWeapon(ComponentWrapper cWeapon, EntityWrapper player)
|
||||
{
|
||||
auto activeWeapon = getActiveWeapon(player);
|
||||
if (!activeWeapon) {
|
||||
return;
|
||||
}
|
||||
WeaponInfo& wi = *activeWeapon;
|
||||
|
||||
// Send holster event
|
||||
OnHolster(cWeapon, wi);
|
||||
|
||||
// Delete weapon entities
|
||||
if (wi.FirstPersonEntity.Valid()) {
|
||||
m_World->DeleteEntity(wi.FirstPersonEntity.ID);
|
||||
}
|
||||
if (wi.ThirdPersonEntity.Valid()) {
|
||||
m_World->DeleteEntity(wi.ThirdPersonEntity.ID);
|
||||
}
|
||||
|
||||
// Make weapon inactive
|
||||
m_ActiveWeapons.erase(player);
|
||||
}
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -36,4 +36,37 @@ ResourceLoading=true
|
||||
[Sound]
|
||||
BGMVolume=1.0
|
||||
SFXVolume=1.0
|
||||
Announcer=female
|
||||
Announcer=female
|
||||
|
||||
[SSAO]
|
||||
Quality=0
|
||||
|
||||
[SSAO1]
|
||||
Radius=1.0
|
||||
Bias=0.02
|
||||
Contrast=1.5
|
||||
Intensity=1.0
|
||||
NumSamples=8
|
||||
NumTurns=3
|
||||
NumIterations=5
|
||||
TextureQuality=2
|
||||
|
||||
[SSAO2]
|
||||
Radius=1.0
|
||||
Bias=0.02
|
||||
Contrast=1.5
|
||||
Intensity=1.0
|
||||
NumSamples=16
|
||||
NumTurns=13
|
||||
NumIterations=9
|
||||
TextureQuality=1
|
||||
|
||||
[SSAO3]
|
||||
Radius=1.0
|
||||
Bias=0.02
|
||||
Contrast=1.5
|
||||
Intensity=1.0
|
||||
NumSamples=24
|
||||
NumTurns=17
|
||||
NumIterations=13
|
||||
TextureQuality=0
|
||||
@@ -44,5 +44,11 @@
|
||||
<xs:include schemaLocation="Components/Menu.xsd"/>
|
||||
<xs:include schemaLocation="Components/KillFeed.xsd"/>
|
||||
<xs:include schemaLocation="Components/Page.xsd"/>
|
||||
<xs:include schemaLocation="Components/SpriteIndicator.xsd"/>
|
||||
<xs:include schemaLocation="Components/Button.xsd"/>
|
||||
<xs:include schemaLocation="Components/DoubleJump.xsd"/>
|
||||
<xs:include schemaLocation="Components/WeaponAttachment.xsd"/>
|
||||
<xs:include schemaLocation="Components/DefenderWeapon.xsd"/>
|
||||
<xs:include schemaLocation="Components/SidearmWeapon.xsd"/>
|
||||
<xs:include schemaLocation="Components/CapturePointGameMode.xsd"/>
|
||||
</xs:schema>
|
||||
@@ -8,4 +8,5 @@
|
||||
<RPM>120</RPM>
|
||||
<ViewPunch>0.01</ViewPunch>
|
||||
<ReloadTime>2</ReloadTime>
|
||||
<Slot><Primary/></Slot>
|
||||
</AssaultWeapon>
|
||||
@@ -2,6 +2,7 @@
|
||||
|
||||
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
|
||||
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
|
||||
<xs:include schemaLocation="../Types/WeaponSlotEnum.xsd"/>
|
||||
|
||||
<xs:element name="AssaultWeapon">
|
||||
<xs:complexType>
|
||||
@@ -28,6 +29,7 @@
|
||||
<xs:element name="ReloadTime" type="t:double" minOccurs="0">
|
||||
<xs:annotation><xs:documentation>Time it takes to reload the weapon in seconds</xs:documentation></xs:annotation>
|
||||
</xs:element>
|
||||
<xs:element name="Slot" type="WeaponSlotEnum" minOccurs="0"/>
|
||||
</xs:all>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
|
||||
@@ -0,0 +1,5 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<CapturePointGameMode xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="CapturePointGameMode.xsd">
|
||||
<RespawnTime>0.0</RespawnTime>
|
||||
<MaxRespawnTime>8.0</MaxRespawnTime>
|
||||
</CapturePointGameMode>
|
||||
@@ -0,0 +1,18 @@
|
||||
<?xml version="1.0"?>
|
||||
|
||||
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
|
||||
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
|
||||
|
||||
<xs:element name="CapturePointGameMode">
|
||||
<xs:complexType>
|
||||
<xs:all>
|
||||
<xs:element name="RespawnTime" type="t:double" minOccurs="0">
|
||||
<xs:annotation><xs:documentation>The time since the last respawn wave. Players will be spawned when this reaches MaxRespawnTime.</xs:documentation></xs:annotation>
|
||||
</xs:element>
|
||||
<xs:element name="MaxRespawnTime" type="t:double" minOccurs="0">
|
||||
<xs:annotation><xs:documentation>Players will be spawned when RespawnTime reaches this.</xs:documentation></xs:annotation>
|
||||
</xs:element>
|
||||
</xs:all>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
</xs:schema>
|
||||
+16
@@ -0,0 +1,16 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<DefenderWeapon xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="DefenderWeapon.xsd">
|
||||
<MagazineAmmo>8</MagazineAmmo>
|
||||
<MagazineSize>8</MagazineSize>
|
||||
<Ammo>64</Ammo>
|
||||
<MaxAmmo>64</MaxAmmo>
|
||||
<BaseDamage>90</BaseDamage>
|
||||
<SpreadAngle>0.174533</SpreadAngle> <!-- 0.174533 = 10 degrees -->
|
||||
<NumPellets>10</NumPellets>
|
||||
<RPM>120</RPM>
|
||||
<ViewPunch>0.01</ViewPunch>
|
||||
<ReloadTime>0.5</ReloadTime>
|
||||
<Slot><Primary/></Slot>
|
||||
<IsFiring>false</IsFiring>
|
||||
<TimeSinceLastFire>0</TimeSinceLastFire>
|
||||
</DefenderWeapon>
|
||||
+56
@@ -0,0 +1,56 @@
|
||||
<?xml version="1.0"?>
|
||||
|
||||
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
|
||||
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
|
||||
<xs:include schemaLocation="../Types/WeaponSlotEnum.xsd"/>
|
||||
|
||||
<xs:complexType name="WeaponStateEnum" mixed="true">
|
||||
<xs:complexContent>
|
||||
<xs:extension base="t:enum">
|
||||
<xs:choice>
|
||||
<xs:element name="Idle" type="t:int" fixed="0" minOccurs="0"/>
|
||||
<xs:element name="Firing" type="t:int" fixed="1" minOccurs="0"/>
|
||||
<xs:element name="Reloading" type="t:int" fixed="2" minOccurs="0"/>
|
||||
</xs:choice>
|
||||
</xs:extension>
|
||||
</xs:complexContent>
|
||||
</xs:complexType>
|
||||
|
||||
<xs:element name="DefenderWeapon">
|
||||
<xs:complexType>
|
||||
<xs:all>
|
||||
<xs:element name="MagazineAmmo" type="t:int" minOccurs="0">
|
||||
<xs:annotation><xs:documentation>Ammo currently loaded into the magazine</xs:documentation></xs:annotation>
|
||||
</xs:element>
|
||||
<xs:element name="MagazineSize" type="t:int" minOccurs="0">
|
||||
<xs:annotation><xs:documentation>Max number of rounds in a magazine</xs:documentation></xs:annotation>
|
||||
</xs:element>
|
||||
<xs:element name="Ammo" type="t:int" minOccurs="0">
|
||||
<xs:annotation><xs:documentation>Current ammo carried</xs:documentation></xs:annotation>
|
||||
</xs:element>
|
||||
<xs:element name="MaxAmmo" type="t:int" minOccurs="0">
|
||||
<xs:annotation><xs:documentation>Maximum ammo able to be carried</xs:documentation></xs:annotation>
|
||||
</xs:element>
|
||||
<xs:element name="BaseDamage" type="t:double" minOccurs="0">
|
||||
<xs:annotation><xs:documentation>Damage dealt if all shotgun pellets hit</xs:documentation></xs:annotation>
|
||||
</xs:element>
|
||||
<xs:element name="SpreadAngle" type="t:float" minOccurs="0">
|
||||
<xs:annotation><xs:documentation>Spread angle in radians</xs:documentation></xs:annotation>
|
||||
</xs:element>
|
||||
<xs:element name="NumPellets" type="t:int" minOccurs="0"/>
|
||||
<xs:element name="RPM" type="t:double" minOccurs="0">
|
||||
<xs:annotation><xs:documentation>Rate of fire in rounds per minute</xs:documentation></xs:annotation>
|
||||
</xs:element>
|
||||
<xs:element name="ViewPunch" type="t:float" minOccurs="0">
|
||||
<xs:annotation><xs:documentation>View punch in radians for each shell fired</xs:documentation></xs:annotation>
|
||||
</xs:element>
|
||||
<xs:element name="ReloadTime" type="t:double" minOccurs="0">
|
||||
<xs:annotation><xs:documentation>Time it takes to load ONE SHELL into the weapon in seconds</xs:documentation></xs:annotation>
|
||||
</xs:element>
|
||||
<xs:element name="Slot" type="WeaponSlotEnum" minOccurs="0"/>
|
||||
<xs:element name="IsFiring" type="t:bool" minOccurs="0"/>
|
||||
<xs:element name="TimeSinceLastFire" type="t:double" minOccurs="0"/>
|
||||
</xs:all>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
</xs:schema>
|
||||
@@ -0,0 +1,4 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<DoubleJump xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="DoubleJump.xsd">
|
||||
<DoubleJumpSpeed>4.0</DoubleJumpSpeed>
|
||||
</DoubleJump>
|
||||
@@ -0,0 +1,16 @@
|
||||
<?xml version="1.0"?>
|
||||
|
||||
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
|
||||
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
|
||||
|
||||
<xs:element name="DoubleJump">
|
||||
<xs:annotation><xs:documentation>Enables a Player to double jump.</xs:documentation></xs:annotation>
|
||||
<xs:complexType>
|
||||
<xs:all>
|
||||
<xs:element name="DoubleJumpSpeed" type="t:float" minOccurs="0">
|
||||
<xs:annotation><xs:documentation>Vertical velocity set on double jump.</xs:documentation></xs:annotation>
|
||||
</xs:element>
|
||||
</xs:all>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
</xs:schema>
|
||||
@@ -2,7 +2,6 @@
|
||||
<Physics xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Physics.xsd">
|
||||
<Velocity X="0" Y="0" Z="0"/>
|
||||
<Gravity>true</Gravity>
|
||||
<PrevOrigin X="-9876.5" Y="-9876.5" Z="-9876.5"/>
|
||||
<IsOnGround>false</IsOnGround>
|
||||
<VerticalStepHeight>0.33</VerticalStepHeight>
|
||||
</Physics>
|
||||
|
||||
@@ -13,7 +13,6 @@
|
||||
<xs:annotation><xs:documentation>m/s^2</xs:documentation></xs:annotation>
|
||||
</xs:element>
|
||||
<xs:element name="Gravity" type="t:bool" minOccurs="0"/>
|
||||
<xs:element name="PrevOrigin" type="t:Vector" minOccurs="0"/>
|
||||
<xs:element name="IsOnGround" type="t:bool" minOccurs="0"/>
|
||||
<xs:element name="VerticalStepHeight" type="t:double" minOccurs="0">
|
||||
<xs:annotation><xs:documentation>The largest height of a "stair-step" that can be walked over</xs:documentation></xs:annotation>
|
||||
|
||||
@@ -2,5 +2,7 @@
|
||||
<Player xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Player.xsd">
|
||||
<MovementSpeed>3</MovementSpeed>
|
||||
<CrouchSpeed>1.5</CrouchSpeed>
|
||||
<JumpSpeed>4.0</JumpSpeed>
|
||||
<CurrentWishDirection X="0" Y="0" Z="0"/>
|
||||
<CurrentWeapon></CurrentWeapon>
|
||||
</Player>
|
||||
@@ -11,7 +11,11 @@
|
||||
<xs:all>
|
||||
<xs:element name="MovementSpeed" type="t:float" minOccurs="0"/>
|
||||
<xs:element name="CrouchSpeed" type="t:float" minOccurs="0"/>
|
||||
<xs:element name="JumpSpeed" type="t:float" minOccurs="0">
|
||||
<xs:annotation><xs:documentation>Vertical velocity set when jumping.</xs:documentation></xs:annotation>
|
||||
</xs:element>
|
||||
<xs:element name="CurrentWishDirection" type="t:Vector" minOccurs="0"/>
|
||||
<xs:element name="CurrentWeapon" type="t:string" minOccurs="0"/>
|
||||
</xs:all>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
|
||||
@@ -0,0 +1,16 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<SidearmWeapon xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="SidearmWeapon.xsd">
|
||||
<MagazineAmmo>16</MagazineAmmo>
|
||||
<MagazineSize>16</MagazineSize>
|
||||
<BaseDamage>20</BaseDamage>
|
||||
<RPM>500</RPM>
|
||||
<Automatic>false</Automatic>
|
||||
<ViewPunch>0.01</ViewPunch>
|
||||
<ReloadTime>0.5</ReloadTime>
|
||||
<EquipTime>0.5</EquipTime>
|
||||
<Slot><Secondary/></Slot>
|
||||
<TriggerHeld>false</TriggerHeld>
|
||||
<FireCooldown>0</FireCooldown>
|
||||
<IsReloading>false</IsReloading>
|
||||
<ReloadTimer>0</ReloadTimer>
|
||||
</SidearmWeapon>
|
||||
@@ -0,0 +1,52 @@
|
||||
<?xml version="1.0"?>
|
||||
|
||||
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
|
||||
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
|
||||
<xs:include schemaLocation="../Types/WeaponSlotEnum.xsd"/>
|
||||
|
||||
<xs:complexType name="WeaponStateEnum" mixed="true">
|
||||
<xs:complexContent>
|
||||
<xs:extension base="t:enum">
|
||||
<xs:choice>
|
||||
<xs:element name="Idle" type="t:int" fixed="0" minOccurs="0"/>
|
||||
<xs:element name="Firing" type="t:int" fixed="1" minOccurs="0"/>
|
||||
<xs:element name="Reloading" type="t:int" fixed="2" minOccurs="0"/>
|
||||
</xs:choice>
|
||||
</xs:extension>
|
||||
</xs:complexContent>
|
||||
</xs:complexType>
|
||||
|
||||
<xs:element name="SidearmWeapon">
|
||||
<xs:complexType>
|
||||
<xs:all>
|
||||
<xs:element name="MagazineAmmo" type="t:int" minOccurs="0">
|
||||
<xs:annotation><xs:documentation>Ammo currently loaded into the magazine</xs:documentation></xs:annotation>
|
||||
</xs:element>
|
||||
<xs:element name="MagazineSize" type="t:int" minOccurs="0">
|
||||
<xs:annotation><xs:documentation>Max number of rounds in a magazine</xs:documentation></xs:annotation>
|
||||
</xs:element>
|
||||
<xs:element name="BaseDamage" type="t:double" minOccurs="0">
|
||||
<xs:annotation><xs:documentation>Damage dealt if all shotgun pellets hit</xs:documentation></xs:annotation>
|
||||
</xs:element>
|
||||
<xs:element name="RPM" type="t:double" minOccurs="0">
|
||||
<xs:annotation><xs:documentation>Rate of fire in rounds per minute</xs:documentation></xs:annotation>
|
||||
</xs:element>
|
||||
<xs:element name="Automatic" type="t:bool" minOccurs="0"/>
|
||||
<xs:element name="ViewPunch" type="t:float" minOccurs="0">
|
||||
<xs:annotation><xs:documentation>View punch in radians for each shell fired</xs:documentation></xs:annotation>
|
||||
</xs:element>
|
||||
<xs:element name="ReloadTime" type="t:double" minOccurs="0">
|
||||
<xs:annotation><xs:documentation>Time it takes to load ONE SHELL into the weapon in seconds</xs:documentation></xs:annotation>
|
||||
</xs:element>
|
||||
<xs:element name="EquipTime" type="t:double" minOccurs="0">
|
||||
<xs:annotation><xs:documentation>Time it takes from selecting the weapon until it's ready to fire</xs:documentation></xs:annotation>
|
||||
</xs:element>
|
||||
<xs:element name="Slot" type="WeaponSlotEnum" minOccurs="0"/>
|
||||
<xs:element name="TriggerHeld" type="t:bool" minOccurs="0"/>
|
||||
<xs:element name="FireCooldown" type="t:double" minOccurs="0"/>
|
||||
<xs:element name="IsReloading" type="t:bool" minOccurs="0"/>
|
||||
<xs:element name="ReloadTimer" type="t:double" minOccurs="0"/>
|
||||
</xs:all>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
</xs:schema>
|
||||
@@ -0,0 +1,5 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<SpriteIndicator xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="SpriteIndicator.xsd">
|
||||
<MinScale>10</MinScale>
|
||||
<VisibleForSingleTeamOnly>false</VisibleForSingleTeamOnly>
|
||||
</SpriteIndicator>
|
||||
@@ -0,0 +1,19 @@
|
||||
<?xml version="1.0"?>
|
||||
|
||||
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
|
||||
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
|
||||
|
||||
<xs:element name="SpriteIndicator">
|
||||
<xs:annotation>
|
||||
<xs:documentation>Billbord a Sprite around global Y axis</xs:documentation>
|
||||
</xs:annotation>
|
||||
<xs:complexType>
|
||||
<xs:all>
|
||||
<xs:element name="MinScale" type="t:double" minOccurs="0"/>
|
||||
<xs:element name="VisibleForSingleTeamOnly" type="t:bool" minOccurs="0">
|
||||
<xs:annotation><xs:documentation>Add a Team component to this Entity or Parent to make it visible only for that team</xs:documentation></xs:annotation>
|
||||
</xs:element>
|
||||
</xs:all>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
</xs:schema>
|
||||
@@ -1,3 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<Trigger xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Trigger.xsd">
|
||||
</Trigger>
|
||||
@@ -1,17 +0,0 @@
|
||||
<?xml version="1.0"?>
|
||||
|
||||
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
|
||||
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
|
||||
|
||||
<xs:element name="Weapon">
|
||||
<xs:complexType>
|
||||
<xs:all>
|
||||
<xs:element name="MagSize" type="t:int" minOccurs="0"/>
|
||||
<xs:element name="MaxAmmo" type="t:int" minOccurs="0"/>
|
||||
<xs:element name="CurrentAmmoInMag" type="t:int" minOccurs="0"/>
|
||||
<xs:element name="CurrentAmmo" type="t:int" minOccurs="0"/>
|
||||
<xs:element name="RPM" type="t:double" minOccurs="0"/>
|
||||
</xs:all>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
</xs:schema>
|
||||
@@ -0,0 +1,5 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<WeaponAttachment xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="WeaponAttachment.xsd">
|
||||
<Weapon></Weapon>
|
||||
<Person><FirstPerson/></Person>
|
||||
</WeaponAttachment>
|
||||
@@ -0,0 +1,28 @@
|
||||
<?xml version="1.0"?>
|
||||
|
||||
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
|
||||
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
|
||||
|
||||
<xs:complexType name="PersonEnum" mixed="true">
|
||||
<xs:complexContent>
|
||||
<xs:extension base="t:enum">
|
||||
<xs:choice>
|
||||
<xs:element name="FirstPerson" type="t:int" fixed="0" minOccurs="0"/>
|
||||
<xs:element name="ThirdPerson" type="t:int" fixed="1" minOccurs="0"/>
|
||||
</xs:choice>
|
||||
</xs:extension>
|
||||
</xs:complexContent>
|
||||
</xs:complexType>
|
||||
|
||||
<xs:element name="WeaponAttachment">
|
||||
<xs:annotation><xs:documentation>Combine with a spawner to define a weapon attachment point</xs:documentation></xs:annotation>
|
||||
<xs:complexType>
|
||||
<xs:all>
|
||||
<xs:element name="Weapon" type="t:string" minOccurs="0">
|
||||
<xs:annotation><xs:documentation>The weapon component type this attachment refers to</xs:documentation></xs:annotation>
|
||||
</xs:element>
|
||||
<xs:element name="Person" type="PersonEnum" minOccurs="0"/>
|
||||
</xs:all>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
</xs:schema>
|
||||
@@ -2,18 +2,18 @@
|
||||
<Entity xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||
|
||||
<Components>
|
||||
<c:AABB/>
|
||||
<c:AmmoPickup/>
|
||||
<c:Model>
|
||||
<Resource>Models/Props/PickUps/AmmoPickUp.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:RaptorCopter>
|
||||
<Speed>0.1</Speed>
|
||||
<Axis X="0" Y="1" Z="0"/>
|
||||
<Speed>8</Speed>
|
||||
<Axis X="0" Y="0.100000001" Z="0"/>
|
||||
</c:RaptorCopter>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="1" Z="0"/>
|
||||
<Scale X="0.3" Y="0.3" Z="0.3"/>
|
||||
<Position X="0" Y="2.36784196" Z="0"/>
|
||||
<Scale X="0.600000024" Y="0.600000024" Z="0.600000024"/>
|
||||
<Orientation X="0" Y="18717.9453" Z="0"/>
|
||||
</c:Transform>
|
||||
<c:Trigger/>
|
||||
</Components>
|
||||
|
||||
+99
@@ -0,0 +1,99 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<Entity name="WeaponModel" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||
|
||||
<Components>
|
||||
<c:BoneAttachment>
|
||||
<BoneName>R_Arm_Weapon_Joint</BoneName>
|
||||
</c:BoneAttachment>
|
||||
<c:Model>
|
||||
<Resource>Models/Weapons/Blue/AssaultWeaponBlue.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="0.12043038" Y="-0.244988307" Z="-0.181454808"/>
|
||||
<Orientation X="0.010404544" Y="-0.00268173823" Z="0.0428441577"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
|
||||
<Children>
|
||||
<Entity name="WeaponMuzzle">
|
||||
<Components>
|
||||
<c:Spawner>
|
||||
<EntityFile>Schema/Entities/RayBlue.xml</EntityFile>
|
||||
</c:Spawner>
|
||||
<c:Transform>
|
||||
<Position X="0.00325386273" Y="0.0970000029" Z="-0.843000054"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="FirstPersonReloadSpawner">
|
||||
<Components>
|
||||
<c:Spawner>
|
||||
<EntityFile>Schema/Entities/ReloadEffectView.xml</EntityFile>
|
||||
</c:Spawner>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="AmmunitionHUD">
|
||||
<Components>
|
||||
<c:AmmunitionHUD/>
|
||||
<c:Transform>
|
||||
<Position X="-0.0430000015" Y="0.131501317" Z="-0.0670000017"/>
|
||||
<Scale X="0.400000006" Y="0.400000006" Z="0.400000006"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="AmmunitionHUDBackground">
|
||||
<Components>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
||||
<GlowMap></GlowMap>
|
||||
<Color A="0.588235319" B="0" G="0" R="0"/>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="-0.00200000009"/>
|
||||
<Scale X="0.119999997" Y="0.119999997" Z="0.119999997"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="AmmunitionText">
|
||||
<Components>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="MagazineAmmo">
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Content>32</Content>
|
||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||
<Color A="1" B="3.92156863" G="1.17647064" R="0"/>
|
||||
</c:Text>
|
||||
<c:Transform>
|
||||
<Scale X="0.0599999987" Y="0.0599999987" Z="0.0599999987"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="Ammo">
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Content>360</Content>
|
||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||
<Color A="1" B="3.92156863" G="1.17647064" R="0"/>
|
||||
</c:Text>
|
||||
<c:Transform>
|
||||
<Position X="5.2833886e-05" Y="-0.0407950208" Z="0"/>
|
||||
<Scale X="0.0399999991" Y="0.0399999991" Z="0.0399999991"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
|
||||
</Entity>
|
||||
+40
@@ -0,0 +1,40 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<Entity name="ThirdPersonWeaponModel" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||
|
||||
<Components>
|
||||
<c:BoneAttachment>
|
||||
<BoneName>R_Arm_Weapon_Joint</BoneName>
|
||||
</c:BoneAttachment>
|
||||
<c:Model>
|
||||
<Resource>Models/Weapons/Blue/AssaultWeaponBlue.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="0.163429111" Y="1.0235405" Z="-0.215489209"/>
|
||||
<Orientation X="-0.0631071255" Y="-0.0576644838" Z="0.118255548"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
|
||||
<Children>
|
||||
<Entity name="WeaponMuzzle">
|
||||
<Components>
|
||||
<c:Spawner>
|
||||
<EntityFile>Schema/Entities/RayBlue.xml</EntityFile>
|
||||
</c:Spawner>
|
||||
<c:Transform>
|
||||
<Position X="0.00644115033" Y="0.096679531" Z="-0.436609417"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="ThirdPersonReloadSpawner">
|
||||
<Components>
|
||||
<c:Spawner>
|
||||
<EntityFile>Schema/Entities/ReloadEffectWorld.xml</EntityFile>
|
||||
</c:Spawner>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
|
||||
</Entity>
|
||||
Executable
+40
@@ -0,0 +1,40 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<Entity name="Shield" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||
|
||||
<Components>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
|
||||
<Children>
|
||||
<Entity name="Shield">
|
||||
<Components>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitPlane.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Shield/>
|
||||
<c:Transform>
|
||||
<Scale X="1.11800003" Y="0.0320000015" Z="1.9180001"/>
|
||||
<Orientation X="-1.57079995" Y="0" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="VisibleSide">
|
||||
<Components>
|
||||
<c:Shielded/>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitHexagon.mesh</Resource>
|
||||
<Color A="0" B="1" G="0" R="0"/>
|
||||
<Transparent>true</Transparent>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="0.0179871861"/>
|
||||
<Scale X="1.01900005" Y="0.0120000001" Z="1.91000009"/>
|
||||
<Orientation X="-1.57079995" Y="0" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
|
||||
</Entity>
|
||||
+95
@@ -0,0 +1,95 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<Entity name="DefenderWeapon" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||
|
||||
<Components>
|
||||
<c:Model>
|
||||
<Resource>Models/Weapons/Blue/DefenderGunBlue.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0.0350000001" Z="-0.295000017"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
|
||||
<Children>
|
||||
<Entity name="WeaponMuzzle">
|
||||
<Components>
|
||||
<c:Spawner>
|
||||
<EntityFile>Schema/Entities/RayBlue.xml</EntityFile>
|
||||
</c:Spawner>
|
||||
<c:Transform>
|
||||
<Position X="0.00191565475" Y="0.0324025005" Z="-0.2021029"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="FirstPersonReloadSpawner">
|
||||
<Components>
|
||||
<c:Spawner>
|
||||
<EntityFile>Schema/Entities/ReloadEffectView.xml</EntityFile>
|
||||
</c:Spawner>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="AmmunitionHUD">
|
||||
<Components>
|
||||
<c:AmmunitionHUD/>
|
||||
<c:Transform>
|
||||
<Position X="-0.0490000024" Y="0.0520000011" Z="-0.063000001"/>
|
||||
<Scale X="0.400000006" Y="0.400000006" Z="0.400000006"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="AmmunitionHUDBackground">
|
||||
<Components>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
||||
<GlowMap></GlowMap>
|
||||
<Color A="0.588235319" B="0" G="0" R="0"/>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="-0.00200000009"/>
|
||||
<Scale X="0.119999997" Y="0.119999997" Z="0.119999997"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="AmmunitionText">
|
||||
<Components>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="MagazineAmmo">
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Content>32</Content>
|
||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||
<Color A="1" B="3.92156863" G="1.17647064" R="0"/>
|
||||
</c:Text>
|
||||
<c:Transform>
|
||||
<Scale X="0.0599999987" Y="0.0599999987" Z="0.0599999987"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="Ammo">
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Content>360</Content>
|
||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||
<Color A="1" B="3.92156863" G="1.17647064" R="0"/>
|
||||
</c:Text>
|
||||
<c:Transform>
|
||||
<Position X="5.2833886e-05" Y="-0.0407950208" Z="0"/>
|
||||
<Scale X="0.0399999991" Y="0.0399999991" Z="0.0399999991"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
|
||||
</Entity>
|
||||
+99
@@ -0,0 +1,99 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<Entity name="WeaponModel" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||
|
||||
<Components>
|
||||
<c:BoneAttachment>
|
||||
<BoneName>R_Arm_Weapon_Joint</BoneName>
|
||||
<PositionOffset X="0" Y="0.0480000004" Z="-0.183000013"/>
|
||||
</c:BoneAttachment>
|
||||
<c:Model>
|
||||
<Resource>Models/Weapons/Red/DefenderGunRed.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="0.120430306" Y="0.775375426" Z="1.36542225"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
|
||||
<Children>
|
||||
<Entity name="WeaponMuzzle">
|
||||
<Components>
|
||||
<c:Spawner>
|
||||
<EntityFile>Schema/Entities/RayRed.xml</EntityFile>
|
||||
</c:Spawner>
|
||||
<c:Transform>
|
||||
<Position X="0.00191565475" Y="0.0324025005" Z="-0.2021029"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="FirstPersonReloadSpawner">
|
||||
<Components>
|
||||
<c:Spawner>
|
||||
<EntityFile>Schema/Entities/ReloadEffectView.xml</EntityFile>
|
||||
</c:Spawner>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="AmmunitionHUD">
|
||||
<Components>
|
||||
<c:AmmunitionHUD/>
|
||||
<c:Transform>
|
||||
<Position X="-0.0490000024" Y="0.0520000011" Z="-0.063000001"/>
|
||||
<Scale X="0.400000006" Y="0.400000006" Z="0.400000006"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="AmmunitionHUDBackground">
|
||||
<Components>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
||||
<GlowMap></GlowMap>
|
||||
<Color A="0.588235319" B="0" G="0" R="0"/>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="-0.00200000009"/>
|
||||
<Scale X="0.119999997" Y="0.119999997" Z="0.119999997"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="AmmunitionText">
|
||||
<Components>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="MagazineAmmo">
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Content>32</Content>
|
||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||
<Color A="1" B="3.92156863" G="1.17647064" R="0"/>
|
||||
</c:Text>
|
||||
<c:Transform>
|
||||
<Scale X="0.0599999987" Y="0.0599999987" Z="0.0599999987"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="Ammo">
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Content>360</Content>
|
||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||
<Color A="1" B="3.92156863" G="1.17647064" R="0"/>
|
||||
</c:Text>
|
||||
<c:Transform>
|
||||
<Position X="5.2833886e-05" Y="-0.0407950208" Z="0"/>
|
||||
<Scale X="0.0399999991" Y="0.0399999991" Z="0.0399999991"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
|
||||
</Entity>
|
||||
+41
@@ -0,0 +1,41 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<Entity name="ThirdPersonWeaponModel" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||
|
||||
<Components>
|
||||
<c:BoneAttachment>
|
||||
<BoneName>R_Arm_Weapon_Joint</BoneName>
|
||||
<PositionOffset X="0" Y="0.0320000015" Z="-0.165000007"/>
|
||||
</c:BoneAttachment>
|
||||
<c:Model>
|
||||
<Resource>Models/Weapons/Blue/DefenderGunBlue.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="0.162026152" Y="1.05794585" Z="-0.380744517"/>
|
||||
<Orientation X="-0.0628969446" Y="-0.0509683639" Z="0.118739031"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
|
||||
<Children>
|
||||
<Entity name="WeaponMuzzle">
|
||||
<Components>
|
||||
<c:Spawner>
|
||||
<EntityFile>Schema/Entities/RayBlue.xml</EntityFile>
|
||||
</c:Spawner>
|
||||
<c:Transform>
|
||||
<Position X="0.000284185546" Y="0.0318552479" Z="-0.193328083"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="ThirdPersonReloadSpawner">
|
||||
<Components>
|
||||
<c:Spawner>
|
||||
<EntityFile>Schema/Entities/ReloadEffectWorld.xml</EntityFile>
|
||||
</c:Spawner>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
|
||||
</Entity>
|
||||
+41
@@ -0,0 +1,41 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<Entity name="ThirdPersonWeaponModel" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||
|
||||
<Components>
|
||||
<c:BoneAttachment>
|
||||
<BoneName>R_Arm_Weapon_Joint</BoneName>
|
||||
<PositionOffset X="0" Y="0.0320000015" Z="-0.165000007"/>
|
||||
</c:BoneAttachment>
|
||||
<c:Model>
|
||||
<Resource>Models/Weapons/Red/DefenderGunRed.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="0.162026152" Y="1.05794585" Z="-0.380744517"/>
|
||||
<Orientation X="-0.0628969446" Y="-0.0509683639" Z="0.118739031"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
|
||||
<Children>
|
||||
<Entity name="WeaponMuzzle">
|
||||
<Components>
|
||||
<c:Spawner>
|
||||
<EntityFile>Schema/Entities/RayRed.xml</EntityFile>
|
||||
</c:Spawner>
|
||||
<c:Transform>
|
||||
<Position X="0.000284185546" Y="0.0318552479" Z="-0.193328083"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="ThirdPersonReloadSpawner">
|
||||
<Components>
|
||||
<c:Spawner>
|
||||
<EntityFile>Schema/Entities/ReloadEffectWorld.xml</EntityFile>
|
||||
</c:Spawner>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
|
||||
</Entity>
|
||||
@@ -2,18 +2,18 @@
|
||||
<Entity xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||
|
||||
<Components>
|
||||
<c:AABB/>
|
||||
<c:HealthPickup/>
|
||||
<c:Model>
|
||||
<Resource>Models/Props/PickUps/HealthPickUp.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:RaptorCopter>
|
||||
<Speed>0.1</Speed>
|
||||
<Axis X="0" Y="1" Z="0"/>
|
||||
<Speed>8</Speed>
|
||||
<Axis X="0" Y="0.100000001" Z="0"/>
|
||||
</c:RaptorCopter>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="1" Z="0"/>
|
||||
<Scale X="0.3" Y="0.3" Z="0.3"/>
|
||||
<Position X="0" Y="2.36784196" Z="0"/>
|
||||
<Scale X="0.600000024" Y="0.600000024" Z="0.600000024"/>
|
||||
<Orientation X="0" Y="18767.0273" Z="0"/>
|
||||
</c:Transform>
|
||||
<c:Trigger/>
|
||||
</Components>
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
<Components>
|
||||
<c:PlayerSpawn/>
|
||||
<c:Spawner>
|
||||
<EntityFile>Schema/Entities/Player.xml</EntityFile>
|
||||
<EntityFile>Schema/Entities/PlayerRed.xml</EntityFile>
|
||||
</c:Spawner>
|
||||
<c:Team>
|
||||
<Team>
|
||||
@@ -118,257 +118,6 @@
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="Player">
|
||||
<Components>
|
||||
<c:AABB>
|
||||
<Origin X="0" Y="0.772000015" Z="0"/>
|
||||
<Size X="1" Y="1.60000002" Z="1"/>
|
||||
</c:AABB>
|
||||
<c:AssaultWeapon>
|
||||
<RPM>600</RPM>
|
||||
</c:AssaultWeapon>
|
||||
<c:Collidable/>
|
||||
<c:DashAbility/>
|
||||
<c:Health/>
|
||||
<c:Physics>
|
||||
<Velocity X="2.30999646e-23" Y="0" Z="1.05272533e-23"/>
|
||||
</c:Physics>
|
||||
<c:Player>
|
||||
<MovementSpeed>5</MovementSpeed>
|
||||
</c:Player>
|
||||
<c:Team>
|
||||
<Team>
|
||||
<Red/>
|
||||
</Team>
|
||||
</c:Team>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0.0288832653" Z="2.64837074"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="Camera">
|
||||
<Components>
|
||||
<c:Camera/>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="1.27700007" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="PlayerName">
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Resource>Fonts/DroidSans.ttf,100</Resource>
|
||||
<Color A="1" B="0" G="1" R="0"/>
|
||||
</c:Text>
|
||||
<c:Transform>
|
||||
<Position X="0.100000001" Y="0.248000011" Z="-0.248000011"/>
|
||||
<Scale X="0.100000001" Y="0.113000005" Z="0.5"/>
|
||||
<Orientation X="0" Y="3.14199996" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="CameraModel">
|
||||
<Components>
|
||||
<c:Model>
|
||||
<Resource>Models/Widgets/Camera.mesh</Resource>
|
||||
<Visible>false</Visible>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0.0331346765" Z="-0.0792061687"/>
|
||||
<Scale X="1.30000007" Y="1.50000012" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="HUD">
|
||||
<Components>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="-0.5"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="HealthBar">
|
||||
<Components>
|
||||
<c:Fill>
|
||||
<Percentage>1</Percentage>
|
||||
<Color A="0" B="1" G="0" R="0"/>
|
||||
</c:Fill>
|
||||
<c:HealthHUD/>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitHexagon.mesh</Resource>
|
||||
<Color A="1" B="0.70588237" G="0.70588237" R="0.70588237"/>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="-0.383000016" Y="-0.185000002" Z="0"/>
|
||||
<Scale X="0.150000006" Y="0.150000006" Z="0.150000006"/>
|
||||
<Orientation X="0" Y="0.594000041" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="Crosshair">
|
||||
<Components>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Weapons/Crosshair/SmallThickHoleDot.png</DiffuseTexture>
|
||||
<DepthSort>false</DepthSort>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="0.200000003"/>
|
||||
<Scale X="0.0250000004" Y="0.0250000004" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="Hands">
|
||||
<Components>
|
||||
<c:Animation>
|
||||
<AnimationName1>Idle</AnimationName1>
|
||||
<Time1>1.9569972344146196</Time1>
|
||||
<Speed1>1</Speed1>
|
||||
</c:Animation>
|
||||
<c:Model>
|
||||
<Resource>Models/Characters/Assault/FirstPerson.mesh</Resource>
|
||||
<Transparent>true</Transparent>
|
||||
</c:Model>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="WeaponModel">
|
||||
<Components>
|
||||
<c:BoneAttachment>
|
||||
<BoneName>R_Arm_Weapon_Joint</BoneName>
|
||||
</c:BoneAttachment>
|
||||
<c:Model>
|
||||
<Resource>Models/Weapons/Blue/AssaultWeaponBlue.mesh</Resource>
|
||||
<Transparent>true</Transparent>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="0.120748013" Y="-0.228470564" Z="-0.151475638"/>
|
||||
<Orientation X="0.010404693" Y="-0.00268176314" Z="0.0428441502"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="WeaponMuzzle">
|
||||
<Components>
|
||||
<c:Spawner>
|
||||
<EntityFile>Schema/Entities/RayBlue.xml</EntityFile>
|
||||
</c:Spawner>
|
||||
<c:Transform>
|
||||
<Position X="0.00325386273" Y="0.0970000029" Z="-0.843000054"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="FirstPersonReloadSpawner">
|
||||
<Components>
|
||||
<c:Spawner>
|
||||
<EntityFile>Schema/Entities/WeaponReloadEffect.xml</EntityFile>
|
||||
</c:Spawner>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="ThirdPersonCamera">
|
||||
<Components>
|
||||
<c:Camera/>
|
||||
<c:Model>
|
||||
<Resource>Models/Widgets/Camera.mesh</Resource>
|
||||
<Visible>false</Visible>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="-0.284000009" Y="1.83800006" Z="1.18900001"/>
|
||||
<Orientation X="5.95600033" Y="0" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="PlayerModel">
|
||||
<Components>
|
||||
<c:Animation>
|
||||
<AnimationName1>Idle</AnimationName1>
|
||||
<Time1>1.8055945618467364</Time1>
|
||||
<Speed1>1</Speed1>
|
||||
</c:Animation>
|
||||
<c:AnimationOffset>
|
||||
<AnimationName>AimRifle</AnimationName>
|
||||
<Time>0.5</Time>
|
||||
</c:AnimationOffset>
|
||||
<c:HiddenForLocalPlayer/>
|
||||
<c:Model>
|
||||
<Resource>Models/Characters/Assault/AssaultAnimations.mesh</Resource>
|
||||
<Color A="1" B="0" G="0" R="1"/>
|
||||
</c:Model>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="ThirdPersonWeaponModel">
|
||||
<Components>
|
||||
<c:BoneAttachment>
|
||||
<BoneName>R_Arm_Weapon_Joint</BoneName>
|
||||
</c:BoneAttachment>
|
||||
<c:Model>
|
||||
<Resource>Models/Weapons/Blue/AssaultWeaponBlue.mesh</Resource>
|
||||
<Visible>false</Visible>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="0.158578917" Y="1.02878916" Z="-0.215411991"/>
|
||||
<Orientation X="-0.0626687407" Y="-0.0361274257" Z="0.120101407"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="ThirdPersonWeaponMuzzle">
|
||||
<Components>
|
||||
<c:Spawner>
|
||||
<EntityFile>Schema/Entities/RayBlue.xml</EntityFile>
|
||||
</c:Spawner>
|
||||
<c:Transform>
|
||||
<Position X="0.00644115033" Y="0.096679531" Z="-0.436609417"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="AABBStanding">
|
||||
<Components>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitCube.mesh</Resource>
|
||||
<Color A="0.427450985" B="1" G="1" R="1"/>
|
||||
<Visible>false</Visible>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0.772000015" Z="0"/>
|
||||
<Scale X="1" Y="1.60000002" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="AABBCrouching">
|
||||
<Components>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitCube.mesh</Resource>
|
||||
<Color A="0.745098054" B="1" G="0" R="1"/>
|
||||
<Visible>false</Visible>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0.772000015" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
|
||||
</Entity>
|
||||
|
||||
@@ -6,24 +6,28 @@
|
||||
<Origin X="0" Y="0.772000015" Z="0"/>
|
||||
<Size X="1" Y="1.60000002" Z="1"/>
|
||||
</c:AABB>
|
||||
<c:AssaultWeapon>
|
||||
<RPM>600</RPM>
|
||||
</c:AssaultWeapon>
|
||||
<c:Collidable/>
|
||||
<c:DashAbility/>
|
||||
<c:DefenderWeapon>
|
||||
<TimeSinceLastFire>102.85760837900634</TimeSinceLastFire>
|
||||
</c:DefenderWeapon>
|
||||
<c:DoubleJump/>
|
||||
<c:SidearmWeapon/>
|
||||
<c:Health/>
|
||||
<c:Physics>
|
||||
<Velocity X="2.30999646e-23" Y="0" Z="1.05272533e-23"/>
|
||||
</c:Physics>
|
||||
<c:Player>
|
||||
<MovementSpeed>5</MovementSpeed>
|
||||
<CurrentWeapon></CurrentWeapon>
|
||||
</c:Player>
|
||||
<c:Team>
|
||||
<Team>
|
||||
<Blue/>
|
||||
</Team>
|
||||
</c:Team>
|
||||
<c:Transform/>
|
||||
<c:Transform>
|
||||
<Position X="-1.42731023" Y="0.0288832653" Z="3.63052702"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
|
||||
<Children>
|
||||
@@ -60,6 +64,7 @@
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Weapons/Crosshair/SmallThickHoleDot.png</DiffuseTexture>
|
||||
<DepthSort>false</DepthSort>
|
||||
<GlowMap></GlowMap>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="0.200000003"/>
|
||||
@@ -110,6 +115,7 @@
|
||||
</c:Fill>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/HealthHUD3.png</DiffuseTexture>
|
||||
<GlowMap></GlowMap>
|
||||
<Color A="0.588235319" B="0" G="0" R="0"/>
|
||||
</c:Sprite>
|
||||
<c:HealthHUD/>
|
||||
@@ -135,6 +141,7 @@
|
||||
<Components>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
||||
<GlowMap></GlowMap>
|
||||
<Color A="0.300000012" B="1" G="1" R="1"/>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
@@ -152,6 +159,7 @@
|
||||
</c:Fill>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
||||
<GlowMap></GlowMap>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="0.00999999978"/>
|
||||
@@ -167,6 +175,7 @@
|
||||
<Components>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
||||
<GlowMap></GlowMap>
|
||||
<Color A="0.300000012" B="1" G="1" R="1"/>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
@@ -185,6 +194,7 @@
|
||||
</c:Fill>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
||||
<GlowMap></GlowMap>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="0.00999999978"/>
|
||||
@@ -200,6 +210,7 @@
|
||||
<Components>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
||||
<GlowMap></GlowMap>
|
||||
<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
@@ -217,6 +228,7 @@
|
||||
</c:Fill>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
||||
<GlowMap></GlowMap>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="0.00999999978"/>
|
||||
@@ -232,6 +244,7 @@
|
||||
<Components>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
||||
<GlowMap></GlowMap>
|
||||
<Color A="0.300000012" B="1" G="1" R="1"/>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
@@ -249,6 +262,7 @@
|
||||
</c:Fill>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
||||
<GlowMap></GlowMap>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="0.00999999978"/>
|
||||
@@ -264,6 +278,7 @@
|
||||
<Components>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
||||
<GlowMap></GlowMap>
|
||||
<Color A="0.699999988" B="0" G="0.200000003" R="1"/>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
@@ -279,6 +294,7 @@
|
||||
</c:Fill>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
||||
<GlowMap></GlowMap>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="0.00999999978"/>
|
||||
@@ -304,6 +320,7 @@
|
||||
<Entity name="KillFeed1">
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Content></Content>
|
||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||
<Alignment>
|
||||
<Right/>
|
||||
@@ -316,6 +333,7 @@
|
||||
<Entity name="KillFeed2">
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Content></Content>
|
||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||
<Alignment>
|
||||
<Right/>
|
||||
@@ -330,6 +348,7 @@
|
||||
<Entity name="KillFeed3">
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Content></Content>
|
||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||
<Alignment>
|
||||
<Right/>
|
||||
@@ -349,8 +368,10 @@
|
||||
<Components>
|
||||
<c:Animation>
|
||||
<AnimationName1>Idle</AnimationName1>
|
||||
<Time1>1.8314163732853146</Time1>
|
||||
<Time1>1.8348644854054612</Time1>
|
||||
<Speed1>1</Speed1>
|
||||
<AnimationName2></AnimationName2>
|
||||
<AnimationName3></AnimationName3>
|
||||
</c:Animation>
|
||||
<c:Model>
|
||||
<Resource>Models/Characters/Assault/FirstPerson.mesh</Resource>
|
||||
@@ -359,99 +380,41 @@
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="WeaponModel">
|
||||
<Entity name="PrimaryAttachment">
|
||||
<Components>
|
||||
<c:BoneAttachment>
|
||||
<BoneName>R_Arm_Weapon_Joint</BoneName>
|
||||
</c:BoneAttachment>
|
||||
<c:Model>
|
||||
<Resource>Models/Weapons/Blue/AssaultWeaponBlue.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:WeaponAttachment>
|
||||
<Weapon>DefenderWeapon</Weapon>
|
||||
</c:WeaponAttachment>
|
||||
<c:Spawner>
|
||||
<EntityFile>Schema/Entities/DefenderWeaponView.xml</EntityFile>
|
||||
</c:Spawner>
|
||||
<c:Transform>
|
||||
<Position X="0.120430619" Y="-0.229687244" Z="-0.181454629"/>
|
||||
<Orientation X="0.0104048112" Y="-0.0026817855" Z="0.0428442657"/>
|
||||
<Position X="0.120430619" Y="-0.229639441" Z="-0.181454554"/>
|
||||
<Orientation X="0.0104045719" Y="-0.00268170005" Z="0.0428441055"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="WeaponMuzzle">
|
||||
<Components>
|
||||
<c:Spawner>
|
||||
<EntityFile>Schema/Entities/RayBlue.xml</EntityFile>
|
||||
</c:Spawner>
|
||||
<c:Transform>
|
||||
<Position X="0.00325386273" Y="0.0970000029" Z="-0.843000054"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="FirstPersonReloadSpawner">
|
||||
<Components>
|
||||
<c:Spawner>
|
||||
<EntityFile>Schema/Entities/ReloadEffectView.xml</EntityFile>
|
||||
</c:Spawner>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="AmmunitionHUD">
|
||||
<Components>
|
||||
<c:AmmunitionHUD/>
|
||||
<c:Transform>
|
||||
<Position X="-0.0430000015" Y="0.131501317" Z="-0.0670000017"/>
|
||||
<Scale X="0.400000006" Y="0.400000006" Z="0.400000006"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="AmmunitionHUDBackground">
|
||||
<Components>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
||||
<Color A="0.588235319" B="0" G="0" R="0"/>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="-0.00200000009"/>
|
||||
<Scale X="0.119999997" Y="0.119999997" Z="0.119999997"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="AmmunitionText">
|
||||
<Components>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="MagazineAmmo">
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Content>32</Content>
|
||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||
<Color A="1" B="3.92156863" G="1.17647064" R="0"/>
|
||||
</c:Text>
|
||||
<c:Transform>
|
||||
<Scale X="0.0599999987" Y="0.0599999987" Z="0.0599999987"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="Ammo">
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Content>360</Content>
|
||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||
<Color A="1" B="3.92156863" G="1.17647064" R="0"/>
|
||||
</c:Text>
|
||||
<c:Transform>
|
||||
<Position X="5.2833886e-05" Y="-0.0407950208" Z="0"/>
|
||||
<Scale X="0.0399999991" Y="0.0399999991" Z="0.0399999991"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="SecondaryAttachment">
|
||||
<Components>
|
||||
<c:BoneAttachment>
|
||||
<BoneName>R_Arm_Weapon_Joint</BoneName>
|
||||
</c:BoneAttachment>
|
||||
<c:WeaponAttachment>
|
||||
<Weapon>SidearmWeapon</Weapon>
|
||||
</c:WeaponAttachment>
|
||||
<c:Spawner>
|
||||
<EntityFile>Schema/Entities/SidearmWeaponView.xml</EntityFile>
|
||||
</c:Spawner>
|
||||
<c:Transform>
|
||||
<Position X="0.120430619" Y="-0.229639441" Z="-0.181454554"/>
|
||||
<Orientation X="0.0104045719" Y="-0.00268170005" Z="0.0428441055"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
@@ -475,13 +438,16 @@
|
||||
<Components>
|
||||
<c:Animation>
|
||||
<AnimationName1>Idle</AnimationName1>
|
||||
<Time1>0.16333512901638159</Time1>
|
||||
<Time1>0.013134522267137072</Time1>
|
||||
<Speed1>1</Speed1>
|
||||
<AnimationName2></AnimationName2>
|
||||
<AnimationName3></AnimationName3>
|
||||
</c:Animation>
|
||||
<c:AnimationOffset>
|
||||
<AnimationName>AimRifle</AnimationName>
|
||||
<Time>0.5</Time>
|
||||
</c:AnimationOffset>
|
||||
<c:Shielded/>
|
||||
<c:HiddenForLocalPlayer/>
|
||||
<c:Model>
|
||||
<Resource>Models/Characters/Assault/AssaultAnimations.mesh</Resource>
|
||||
@@ -490,41 +456,41 @@
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="ThirdPersonWeaponModel">
|
||||
<Entity name="PrimaryAttachment">
|
||||
<Components>
|
||||
<c:WeaponAttachment>
|
||||
<Weapon>DefenderWeapon</Weapon>
|
||||
<Person>
|
||||
<ThirdPerson/>
|
||||
</Person>
|
||||
</c:WeaponAttachment>
|
||||
<c:Spawner>
|
||||
<EntityFile>Schema/Entities/DefenderWeaponWorld.xml</EntityFile>
|
||||
</c:Spawner>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="SecondaryAttachment">
|
||||
<Components>
|
||||
<c:BoneAttachment>
|
||||
<BoneName>R_Arm_Weapon_Joint</BoneName>
|
||||
</c:BoneAttachment>
|
||||
<c:Model>
|
||||
<Resource>Models/Weapons/Blue/AssaultWeaponBlue.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:WeaponAttachment>
|
||||
<Weapon>SidearmWeapon</Weapon>
|
||||
<Person>
|
||||
<ThirdPerson/>
|
||||
</Person>
|
||||
</c:WeaponAttachment>
|
||||
<c:Spawner>
|
||||
<EntityFile>Schema/Entities/SidearmWeaponWorld.xml</EntityFile>
|
||||
</c:Spawner>
|
||||
<c:Transform>
|
||||
<Position X="0.158296332" Y="1.03131664" Z="-0.21615544"/>
|
||||
<Orientation X="-0.0626514703" Y="-0.0352048129" Z="0.12013837"/>
|
||||
<Position X="0.156846598" Y="1.03287792" Z="-0.216207206"/>
|
||||
<Orientation X="-0.0626498386" Y="-0.0301200207" Z="0.12067578"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="ThirdPersonWeaponMuzzle">
|
||||
<Components>
|
||||
<c:Spawner>
|
||||
<EntityFile>Schema/Entities/RayBlue.xml</EntityFile>
|
||||
</c:Spawner>
|
||||
<c:Transform>
|
||||
<Position X="0.00644115033" Y="0.096679531" Z="-0.436609417"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="ThirdPersonReloadSpawner">
|
||||
<Components>
|
||||
<c:Spawner>
|
||||
<EntityFile>Schema/Entities/ReloadEffectWorld.xml</EntityFile>
|
||||
</c:Spawner>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
@@ -570,6 +536,37 @@
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="Indicator">
|
||||
<Components>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Icons/Arrow.png</DiffuseTexture>
|
||||
<DepthSort>false</DepthSort>
|
||||
<GlowMap></GlowMap>
|
||||
<Color A="1" B="1" G="0.309803933" R="0"/>
|
||||
</c:Sprite>
|
||||
<c:HiddenForLocalPlayer/>
|
||||
<c:SpriteIndicator>
|
||||
<MinScale>50</MinScale>
|
||||
<VisibleForSingleTeamOnly>true</VisibleForSingleTeamOnly>
|
||||
</c:SpriteIndicator>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="1.84019077" Z="0"/>
|
||||
<Scale X="0.300000012" Y="0.300000012" Z="0.300000012"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="ShieldAttachment">
|
||||
<Components>
|
||||
<c:Spawner>
|
||||
<EntityFile>Schema/Entities/DefenderShield.xml</EntityFile>
|
||||
</c:Spawner>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0.859000027" Z="-0.976999998"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
|
||||
</Entity>
|
||||
|
||||
@@ -7,23 +7,31 @@
|
||||
<Size X="1" Y="1.60000002" Z="1"/>
|
||||
</c:AABB>
|
||||
<c:AssaultWeapon>
|
||||
<RPM>600</RPM>
|
||||
<Slot>
|
||||
<Secondary/>
|
||||
</Slot>
|
||||
</c:AssaultWeapon>
|
||||
<c:Collidable/>
|
||||
<c:DashAbility/>
|
||||
<c:DefenderWeapon>
|
||||
<TimeSinceLastFire>1.6944730461160304</TimeSinceLastFire>
|
||||
</c:DefenderWeapon>
|
||||
<c:DoubleJump/>
|
||||
<c:Health/>
|
||||
<c:Physics>
|
||||
<Velocity X="2.30999646e-23" Y="0" Z="1.05272533e-23"/>
|
||||
</c:Physics>
|
||||
<c:Player>
|
||||
<MovementSpeed>5</MovementSpeed>
|
||||
<CurrentWeapon></CurrentWeapon>
|
||||
</c:Player>
|
||||
<c:Team>
|
||||
<Team>
|
||||
<Red/>
|
||||
</Team>
|
||||
</c:Team>
|
||||
<c:Transform/>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0.0288832653" Z="3.63052702"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
|
||||
<Children>
|
||||
@@ -60,6 +68,7 @@
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Weapons/Crosshair/SmallThickHoleDot.png</DiffuseTexture>
|
||||
<DepthSort>false</DepthSort>
|
||||
<GlowMap></GlowMap>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="0.200000003"/>
|
||||
@@ -110,6 +119,7 @@
|
||||
</c:Fill>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/HealthHUD3.png</DiffuseTexture>
|
||||
<GlowMap></GlowMap>
|
||||
<Color A="0.588235319" B="0" G="0" R="0"/>
|
||||
</c:Sprite>
|
||||
<c:HealthHUD/>
|
||||
@@ -135,6 +145,7 @@
|
||||
<Components>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
||||
<GlowMap></GlowMap>
|
||||
<Color A="0.300000012" B="1" G="1" R="1"/>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
@@ -152,6 +163,7 @@
|
||||
</c:Fill>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
||||
<GlowMap></GlowMap>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="0.00999999978"/>
|
||||
@@ -167,6 +179,7 @@
|
||||
<Components>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
||||
<GlowMap></GlowMap>
|
||||
<Color A="0.300000012" B="1" G="1" R="1"/>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
@@ -185,6 +198,7 @@
|
||||
</c:Fill>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
||||
<GlowMap></GlowMap>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="0.00999999978"/>
|
||||
@@ -200,6 +214,7 @@
|
||||
<Components>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
||||
<GlowMap></GlowMap>
|
||||
<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
@@ -217,6 +232,7 @@
|
||||
</c:Fill>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
||||
<GlowMap></GlowMap>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="0.00999999978"/>
|
||||
@@ -232,6 +248,7 @@
|
||||
<Components>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
||||
<GlowMap></GlowMap>
|
||||
<Color A="0.300000012" B="1" G="1" R="1"/>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
@@ -249,6 +266,7 @@
|
||||
</c:Fill>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
||||
<GlowMap></GlowMap>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="0.00999999978"/>
|
||||
@@ -264,6 +282,7 @@
|
||||
<Components>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
||||
<GlowMap></GlowMap>
|
||||
<Color A="0.699999988" B="0" G="0.200000003" R="1"/>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
@@ -279,6 +298,7 @@
|
||||
</c:Fill>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
||||
<GlowMap></GlowMap>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="0.00999999978"/>
|
||||
@@ -304,6 +324,7 @@
|
||||
<Entity name="KillFeed1">
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Content></Content>
|
||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||
<Alignment>
|
||||
<Right/>
|
||||
@@ -316,6 +337,7 @@
|
||||
<Entity name="KillFeed2">
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Content></Content>
|
||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||
<Alignment>
|
||||
<Right/>
|
||||
@@ -330,6 +352,7 @@
|
||||
<Entity name="KillFeed3">
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Content></Content>
|
||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||
<Alignment>
|
||||
<Right/>
|
||||
@@ -349,8 +372,10 @@
|
||||
<Components>
|
||||
<c:Animation>
|
||||
<AnimationName1>Idle</AnimationName1>
|
||||
<Time1>0.018170670865885086</Time1>
|
||||
<Time1>0.67172915251515519</Time1>
|
||||
<Speed1>1</Speed1>
|
||||
<AnimationName2></AnimationName2>
|
||||
<AnimationName3></AnimationName3>
|
||||
</c:Animation>
|
||||
<c:Model>
|
||||
<Resource>Models/Characters/Assault/FirstPerson.mesh</Resource>
|
||||
@@ -359,99 +384,29 @@
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="WeaponModel">
|
||||
<Entity name="PrimaryAttachment">
|
||||
<Components>
|
||||
<c:BoneAttachment>
|
||||
<BoneName>R_Arm_Weapon_Joint</BoneName>
|
||||
</c:BoneAttachment>
|
||||
<c:Model>
|
||||
<Resource>Models/Weapons/Red/AssaultWeaponRed.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="0.120430693" Y="-0.2284486" Z="-0.181454509"/>
|
||||
<Orientation X="0.0104046017" Y="-0.00268172775" Z="0.0428442247"/>
|
||||
</c:Transform>
|
||||
<c:Spawner>
|
||||
<EntityFile>Schema/Entities/DefenderWeaponViewRed.xml</EntityFile>
|
||||
</c:Spawner>
|
||||
<c:Transform/>
|
||||
<c:WeaponAttachment>
|
||||
<Weapon>DefenderWeapon</Weapon>
|
||||
</c:WeaponAttachment>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="WeaponMuzzle">
|
||||
<Components>
|
||||
<c:Spawner>
|
||||
<EntityFile>Schema/Entities/RayRed.xml</EntityFile>
|
||||
</c:Spawner>
|
||||
<c:Transform>
|
||||
<Position X="0.00325386273" Y="0.0970000029" Z="-0.843000054"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="FirstPersonReloadSpawner">
|
||||
<Components>
|
||||
<c:Spawner>
|
||||
<EntityFile>Schema/Entities/ReloadEffectViewRed.xml</EntityFile>
|
||||
</c:Spawner>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="AmmunitionHUD">
|
||||
<Components>
|
||||
<c:AmmunitionHUD/>
|
||||
<c:Transform>
|
||||
<Position X="-0.0430000015" Y="0.131501317" Z="-0.0670000017"/>
|
||||
<Scale X="0.400000006" Y="0.400000006" Z="0.400000006"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="AmmunitionHUDBackground">
|
||||
<Components>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
||||
<Color A="0.588235319" B="0" G="0" R="0"/>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="-0.00200000009"/>
|
||||
<Scale X="0.119999997" Y="0.119999997" Z="0.119999997"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="AmmunitionText">
|
||||
<Components>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="MagazineAmmo">
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Content>32</Content>
|
||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||
<Color A="1" B="3.92156863" G="1.17647064" R="0"/>
|
||||
</c:Text>
|
||||
<c:Transform>
|
||||
<Scale X="0.0599999987" Y="0.0599999987" Z="0.0599999987"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="Ammo">
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Content>360</Content>
|
||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||
<Color A="1" B="3.92156863" G="1.17647064" R="0"/>
|
||||
</c:Text>
|
||||
<c:Transform>
|
||||
<Position X="5.2833886e-05" Y="-0.0407950208" Z="0"/>
|
||||
<Scale X="0.0399999991" Y="0.0399999991" Z="0.0399999991"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="SecondaryAttachment">
|
||||
<Components>
|
||||
<c:Spawner>
|
||||
<EntityFile>Schema/Entities/AssaultWeaponView.xml</EntityFile>
|
||||
</c:Spawner>
|
||||
<c:Transform/>
|
||||
<c:WeaponAttachment>
|
||||
<Weapon>AssaultWeapon</Weapon>
|
||||
</c:WeaponAttachment>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
@@ -475,13 +430,15 @@
|
||||
<Components>
|
||||
<c:Animation>
|
||||
<AnimationName1>Idle</AnimationName1>
|
||||
<Time1>0.11675631578762591</Time1>
|
||||
<Speed1>1</Speed1>
|
||||
<AnimationName2></AnimationName2>
|
||||
<AnimationName3></AnimationName3>
|
||||
</c:Animation>
|
||||
<c:AnimationOffset>
|
||||
<AnimationName>AimRifle</AnimationName>
|
||||
<Time>0.5</Time>
|
||||
</c:AnimationOffset>
|
||||
<c:Shielded/>
|
||||
<c:HiddenForLocalPlayer/>
|
||||
<c:Model>
|
||||
<Resource>Models/Characters/Assault/AssaultAnimations.mesh</Resource>
|
||||
@@ -490,41 +447,35 @@
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="ThirdPersonWeaponModel">
|
||||
<Entity name="PrimaryAttachment">
|
||||
<Components>
|
||||
<c:BoneAttachment>
|
||||
<BoneName>R_Arm_Weapon_Joint</BoneName>
|
||||
</c:BoneAttachment>
|
||||
<c:Model>
|
||||
<Resource>Models/Weapons/Red/AssaultWeaponRed.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="0.157842755" Y="1.03184748" Z="-0.216178894"/>
|
||||
<Orientation X="-0.0626459867" Y="-0.0335309952" Z="0.120309927"/>
|
||||
</c:Transform>
|
||||
<c:Spawner>
|
||||
<EntityFile>Schema/Entities/DefenderWeaponWorldRed.xml</EntityFile>
|
||||
</c:Spawner>
|
||||
<c:Transform/>
|
||||
<c:WeaponAttachment>
|
||||
<Weapon>DefenderWeapon</Weapon>
|
||||
<Person>
|
||||
<ThirdPerson/>
|
||||
</Person>
|
||||
</c:WeaponAttachment>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="ThirdPersonWeaponMuzzle">
|
||||
<Components>
|
||||
<c:Spawner>
|
||||
<EntityFile>Schema/Entities/RayRed.xml</EntityFile>
|
||||
</c:Spawner>
|
||||
<c:Transform>
|
||||
<Position X="0.00644115033" Y="0.096679531" Z="-0.436609417"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="ThirdPersonReloadSpawner">
|
||||
<Components>
|
||||
<c:Spawner>
|
||||
<EntityFile>Schema/Entities/ReloadEffectWorldRed.xml</EntityFile>
|
||||
</c:Spawner>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="SecondaryAttachment">
|
||||
<Components>
|
||||
<c:Spawner>
|
||||
<EntityFile>Schema/Entities/AssaultWeaponWorld.xml</EntityFile>
|
||||
</c:Spawner>
|
||||
<c:Transform/>
|
||||
<c:WeaponAttachment>
|
||||
<Weapon>AssaultWeapon</Weapon>
|
||||
<Person>
|
||||
<ThirdPerson/>
|
||||
</Person>
|
||||
</c:WeaponAttachment>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
@@ -563,13 +514,44 @@
|
||||
<Color A="1" B="0" G="1" R="0"/>
|
||||
</c:Text>
|
||||
<c:Transform>
|
||||
<Position X="0.100000001" Y="1.50199997" Z="-0.248000011"/>
|
||||
<Position X="0.100000001" Y="1.50176644" Z="-0.248000011"/>
|
||||
<Scale X="0.100000001" Y="0.113000005" Z="0.5"/>
|
||||
<Orientation X="0" Y="3.14199996" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="Indicator">
|
||||
<Components>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Icons/Arrow.png</DiffuseTexture>
|
||||
<DepthSort>false</DepthSort>
|
||||
<GlowMap></GlowMap>
|
||||
<Color A="1" B="1" G="0.309803933" R="0"/>
|
||||
</c:Sprite>
|
||||
<c:HiddenForLocalPlayer/>
|
||||
<c:SpriteIndicator>
|
||||
<MinScale>50</MinScale>
|
||||
<VisibleForSingleTeamOnly>true</VisibleForSingleTeamOnly>
|
||||
</c:SpriteIndicator>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="1.84019077" Z="0"/>
|
||||
<Scale X="0.300000012" Y="0.300000012" Z="0.300000012"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="ShieldAttachment">
|
||||
<Components>
|
||||
<c:Spawner>
|
||||
<EntityFile>Schema/Entities/DefenderShield.xml</EntityFile>
|
||||
</c:Spawner>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0.859000027" Z="-0.976999998"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
|
||||
</Entity>
|
||||
|
||||
@@ -0,0 +1,18 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<Entity xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||
|
||||
<Components>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Effects/Ray.png</DiffuseTexture>
|
||||
<GlowMap></GlowMap>
|
||||
<Color A="1" B="0" G="0" R="1"/>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0.690654039" Z="2.69841838"/>
|
||||
<Scale X="2" Y="0.0260000005" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
|
||||
<Children/>
|
||||
|
||||
</Entity>
|
||||
@@ -0,0 +1,43 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<Entity xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||
|
||||
<Components>
|
||||
<c:Transform>
|
||||
<Scale X="0" Y="1" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
|
||||
<Children>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Effects/Ray.png</DiffuseTexture>
|
||||
<GlowMap></GlowMap>
|
||||
<Color A="1" B="0" G="0" R="1"/>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="-50"/>
|
||||
<Scale X="100" Y="0.0260000005" Z="0"/>
|
||||
<Orientation X="0" Y="-1.57099998" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Effects/Ray.png</DiffuseTexture>
|
||||
<GlowMap></GlowMap>
|
||||
<Color A="1" B="0" G="0" R="1"/>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="-50"/>
|
||||
<Scale X="100" Y="0.0260000005" Z="0"/>
|
||||
<Orientation X="0" Y="-1.57099998" Z="3.1400001"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
|
||||
</Entity>
|
||||
@@ -0,0 +1,88 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<Entity name="SidearmWeapon" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||
|
||||
<Components>
|
||||
<c:Model>
|
||||
<Resource>Models/Weapons/SecondaryWeapon.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="-0.00200000009" Y="0.0600000024" Z="-0.297000021"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
|
||||
<Children>
|
||||
<Entity name="WeaponMuzzle">
|
||||
<Components>
|
||||
<c:Spawner>
|
||||
<EntityFile>Schema/Entities/Ray2Red.xml</EntityFile>
|
||||
</c:Spawner>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0.105000004" Z="-0.256000012"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="AmmunitionHUD">
|
||||
<Components>
|
||||
<c:AmmunitionHUD/>
|
||||
<c:Transform>
|
||||
<Position X="-0.0300000012" Y="0.077000007" Z="-0.063000001"/>
|
||||
<Scale X="0.400000006" Y="0.400000006" Z="0.400000006"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="AmmunitionHUDBackground">
|
||||
<Components>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
||||
<GlowMap></GlowMap>
|
||||
<Color A="0.588235319" B="0" G="0" R="0"/>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="-0.00300000003"/>
|
||||
<Scale X="0.119999997" Y="0.119999997" Z="0.119999997"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="AmmunitionText">
|
||||
<Components>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="MagazineAmmo">
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Content>16</Content>
|
||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||
<Color A="1" B="3.92156863" G="1.17647064" R="0"/>
|
||||
</c:Text>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="-0.00600000005" Z="0"/>
|
||||
<Scale X="0.0599999987" Y="0.0599999987" Z="0.0599999987"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="Infinity!">
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Content>8</Content>
|
||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||
<Color A="1" B="3.92156863" G="1.17647064" R="0"/>
|
||||
</c:Text>
|
||||
<c:Transform>
|
||||
<Position X="0.0150000006" Y="-0.029000001" Z="0"/>
|
||||
<Scale X="0.0399999991" Y="0.0399999991" Z="0.0399999991"/>
|
||||
<Orientation X="0" Y="0" Z="1.5710001"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
|
||||
</Entity>
|
||||
@@ -0,0 +1,27 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<Entity name="SidearmWeapon" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||
|
||||
<Components>
|
||||
<c:Model>
|
||||
<Resource>Models/Weapons/SecondaryWeapon.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="-0.0160000008" Y="0.0800000057" Z="-0.275000006"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
|
||||
<Children>
|
||||
<Entity name="WeaponMuzzle">
|
||||
<Components>
|
||||
<c:Spawner>
|
||||
<EntityFile>Schema/Entities/RayBlue.xml</EntityFile>
|
||||
</c:Spawner>
|
||||
<c:Transform>
|
||||
<Position X="0.0123999491" Y="0.102453232" Z="-0.273824364"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
|
||||
</Entity>
|
||||
@@ -50,6 +50,9 @@
|
||||
<xs:element ref="c:Menu" minOccurs="0"/>
|
||||
<xs:element ref="c:Page" minOccurs="0"/>
|
||||
<xs:element ref="c:Button" minOccurs="0"/>
|
||||
<xs:element ref="c:WeaponAttachment" minOccurs="0"/>
|
||||
<xs:element ref="c:DefenderWeapon" minOccurs="0"/>
|
||||
<xs:element ref="c:SidearmWeapon" minOccurs="0"/>
|
||||
</xs:all>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
|
||||
@@ -0,0 +1,16 @@
|
||||
<?xml version="1.0"?>
|
||||
|
||||
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" elementFormDefault="unqualified" xmlns:t="types">
|
||||
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
|
||||
|
||||
<xs:complexType name="WeaponSlotEnum" mixed="true">
|
||||
<xs:complexContent>
|
||||
<xs:extension base="t:enum">
|
||||
<xs:choice>
|
||||
<xs:element name="Primary" type="t:int" fixed="1" minOccurs="0"/>
|
||||
<xs:element name="Secondary" type="t:int" fixed="2" minOccurs="0"/>
|
||||
</xs:choice>
|
||||
</xs:extension>
|
||||
</xs:complexContent>
|
||||
</xs:complexType>
|
||||
</xs:schema>
|
||||
@@ -12,6 +12,8 @@ uniform vec4 FillColor;
|
||||
uniform vec4 AmbientColor;
|
||||
uniform float FillPercentage;
|
||||
uniform float GlowIntensity = 10;
|
||||
uniform vec3 CameraPosition;
|
||||
uniform int SSAOQuality;
|
||||
|
||||
uniform vec2 DiffuseUVRepeat;
|
||||
uniform vec2 NormalUVRepeat;
|
||||
@@ -22,6 +24,7 @@ layout (binding = 1) uniform sampler2D DiffuseTexture;
|
||||
layout (binding = 2) uniform sampler2D NormalMapTexture;
|
||||
layout (binding = 3) uniform sampler2D SpecularMapTexture;
|
||||
layout (binding = 4) uniform sampler2D GlowMapTexture;
|
||||
layout (binding = 5) uniform samplerCube CubeMap;
|
||||
|
||||
#define TILE_SIZE 16
|
||||
|
||||
@@ -123,7 +126,7 @@ vec4 CalcNormalMappedValue(vec3 normal, vec3 tangent, vec3 bitangent, vec2 textu
|
||||
|
||||
void main()
|
||||
{
|
||||
float ao = texelFetch(AOTexture, ivec2(gl_FragCoord.xy), 0).r;
|
||||
float ao = texelFetch(AOTexture, ivec2(gl_FragCoord.xy) >> int(SSAOQuality), 0).r;
|
||||
ao = (clamp(1.0 - (1.0 - ao), 0.0, 1.0) + MIN_AMBIENT_LIGHT) / (1.0 + MIN_AMBIENT_LIGHT);
|
||||
vec4 diffuseTexel = texture2D(DiffuseTexture, Input.TextureCoordinate * DiffuseUVRepeat);
|
||||
vec4 glowTexel = texture2D(GlowMapTexture, Input.TextureCoordinate * GlowUVRepeat);
|
||||
@@ -132,7 +135,11 @@ void main()
|
||||
vec4 normal = V * CalcNormalMappedValue(Input.Normal, Input.Tangent, Input.BiTangent, Input.TextureCoordinate * NormalUVRepeat, NormalMapTexture);
|
||||
normal = normalize(normal);
|
||||
//vec4 normal = normalize(V * vec4(Input.Normal, 0.0));
|
||||
vec4 viewVec = normalize(-position);
|
||||
vec4 viewVec = normalize(-position);
|
||||
vec3 I = normalize(vec3(M * vec4(Input.Position, 1.0)) - CameraPosition);
|
||||
vec3 R = reflect(-I, Input.Normal);
|
||||
//R = vec3(P * vec4(R, 1.0));
|
||||
vec4 reflectionColor = texture(CubeMap, R);
|
||||
|
||||
vec2 tilePos;
|
||||
tilePos.x = int(gl_FragCoord.x/TILE_SIZE);
|
||||
@@ -163,6 +170,9 @@ void main()
|
||||
|
||||
vec4 color_result = mix((Color * diffuseTexel * DiffuseColor), Input.ExplosionColor, Input.ExplosionPercentageElapsed);
|
||||
color_result = color_result * (totalLighting.Diffuse + (totalLighting.Specular * specularTexel));
|
||||
float specularResult = (specularTexel.r + specularTexel.g + specularTexel.b)/3.0;
|
||||
vec4 reflectionTotal = reflectionColor * (1-specularTexel.a) * color_result.a;
|
||||
color_result = color_result * clamp(1/specularTexel.a, 0, 1) + reflectionTotal;
|
||||
//vec4 color_result = (DiffuseColor + Input.ExplosionColor) * (totalLighting.Diffuse + (totalLighting.Specular * specularTexel)) * diffuseTexel * Color;
|
||||
|
||||
|
||||
@@ -172,9 +182,10 @@ void main()
|
||||
color_result += FillColor;
|
||||
}
|
||||
sceneColor = vec4(color_result.xyz, clamp(color_result.a, 0, 1));
|
||||
color_result += glowTexel*GlowIntensity;
|
||||
//sceneColor = vec4(reflectionColor.xyz, 1);
|
||||
color_result.xyz += glowTexel.xyz*GlowIntensity;
|
||||
|
||||
bloomColor = vec4(clamp(color_result.xyz - 1.0, 0, 100), clamp(color_result.a, 0, 1));
|
||||
bloomColor = vec4(max(color_result.xyz - 1.0, 0.0), clamp(color_result.a, 0, 1));
|
||||
|
||||
//Tiled Debug Code
|
||||
/*
|
||||
|
||||
@@ -23,12 +23,12 @@ out VertexData{
|
||||
void main()
|
||||
{
|
||||
gl_Position = P*V*M * vec4(Position, 1.0);
|
||||
|
||||
mat4 TIM = transpose(inverse(M));
|
||||
Output.Position = Position;
|
||||
Output.TextureCoordinate = TextureCoords;
|
||||
Output.Normal = vec3(M * vec4(Normal, 0.0));
|
||||
Output.Tangent = vec3(M * vec4(Tangent, 0.0));
|
||||
Output.BiTangent = vec3(M * vec4(BiTangent, 0.0));
|
||||
Output.Normal = vec3(TIM * vec4(Normal, 0.0));
|
||||
Output.Tangent = vec3(TIM * vec4(Tangent, 0.0));
|
||||
Output.BiTangent = vec3(TIM * vec4(BiTangent, 0.0));
|
||||
Output.ExplosionColor = vec4(1.0);
|
||||
Output.ExplosionPercentageElapsed = 0.0;
|
||||
}
|
||||
@@ -11,6 +11,7 @@ uniform vec4 DiffuseColor;
|
||||
uniform vec4 FillColor;
|
||||
uniform vec4 Color;
|
||||
uniform vec4 AmbientColor;
|
||||
uniform int SSAOQuality;
|
||||
|
||||
//Get bineded at the same time as the textures
|
||||
uniform vec2 DiffuseUVRepeat1;
|
||||
@@ -177,7 +178,7 @@ vec4 CalcBlendedNormal(vec4 blendValue, sampler2D R, sampler2D G, sampler2D B,
|
||||
|
||||
void main()
|
||||
{
|
||||
float ao = texelFetch(AOTexture, ivec2(gl_FragCoord.xy), 0).r;
|
||||
float ao = texelFetch(AOTexture, ivec2(gl_FragCoord.xy) >> int(SSAOQuality), 0).r;
|
||||
ao = (clamp(1.0 - (1.0 - ao), 0.0, 1.0) + MIN_AMBIENT_LIGHT) / (1.0 + MIN_AMBIENT_LIGHT);
|
||||
|
||||
vec4 splatTexel = texture2D(SplatMapTexture, Input.TextureCoordinate);
|
||||
|
||||
@@ -2,11 +2,11 @@
|
||||
|
||||
//Number of samples per pixel
|
||||
uniform int uNumOfSamples;
|
||||
//#define NUM_SAMPLES (11)
|
||||
//#define uNumOfSamples (11)
|
||||
|
||||
//Number of turns around the cirle
|
||||
uniform int uNumOfTurns;
|
||||
//#define NUM_TURNS (7)
|
||||
//#define uNumOfTurns (7)
|
||||
|
||||
layout (binding = 0) uniform sampler2D ViewSpaceZ;
|
||||
|
||||
@@ -16,15 +16,16 @@ uniform float uProjScale;
|
||||
//#define ProjScale 500
|
||||
|
||||
uniform float uRadius;
|
||||
//#define Radius 1.0f
|
||||
//#define uRadius 1.0f
|
||||
|
||||
uniform float uBias;
|
||||
//#define Bias 0.012f
|
||||
//#define uBias 0.05f
|
||||
|
||||
uniform float uContrast;
|
||||
//#define IntensityDivR6 1
|
||||
//#define uContrast 1.5f
|
||||
|
||||
uniform float uIntensityScale;
|
||||
//#define uIntensityScale 1.0f
|
||||
|
||||
out float AO;
|
||||
|
||||
@@ -88,13 +89,7 @@ void main() {
|
||||
|
||||
vec3 origin = getVSPosition(originScreenCoord);
|
||||
|
||||
float radius;
|
||||
if(origin.z < uRadius){
|
||||
radius = origin.z;
|
||||
} else {
|
||||
radius = uRadius;
|
||||
}
|
||||
|
||||
float radius = min(origin.z, uRadius);
|
||||
|
||||
vec3 originNormal = getVSFaceNormal(origin);
|
||||
|
||||
|
||||
@@ -2,7 +2,12 @@
|
||||
|
||||
layout (location = 0) in vec3 Position;
|
||||
|
||||
out VertexData{
|
||||
vec2 TextureCoordinate;
|
||||
}Output;
|
||||
|
||||
void main()
|
||||
{
|
||||
gl_Position = vec4(Position, 1.0);
|
||||
Output.TextureCoordinate = (vec2(Position) + 1) / 2;
|
||||
}
|
||||
@@ -3,11 +3,15 @@
|
||||
layout (binding = 0) uniform sampler2D DepthBuffer;
|
||||
uniform vec3 ClipInfo;
|
||||
|
||||
in VertexData{
|
||||
vec2 TextureCoordinate;
|
||||
}Input;
|
||||
|
||||
out float depthLinear;
|
||||
//Just for Debug, should be depthLinear
|
||||
//out vec4 fragmentColor;
|
||||
void main() {
|
||||
float depthSample = texelFetch(DepthBuffer, ivec2(gl_FragCoord.xy), 0).r;
|
||||
float depthSample = texture2D(DepthBuffer, Input.TextureCoordinate).r;
|
||||
depthLinear = ClipInfo[0] / (ClipInfo[1] * depthSample + ClipInfo[2]);
|
||||
//float depthLinear = (NearClip) / ( -depthSample + 1.0f);
|
||||
//fragmentColor = vec4(depthLinear, depthLinear, depthLinear, 1.0f);
|
||||
|
||||
@@ -12,55 +12,56 @@ void CollisionSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& c
|
||||
if (!boundingBox) {
|
||||
return;
|
||||
}
|
||||
|
||||
ComponentWrapper& cTransform = entity["Transform"];
|
||||
EntityAABB& boxA = *boundingBox;
|
||||
bool everHitTheGround = false;
|
||||
|
||||
glm::vec3 size = boxA.Size();
|
||||
float diameter = std::min(size.x, size.z);
|
||||
glm::vec3 prevOrigin = (glm::vec3)cPhysics["PrevOrigin"];
|
||||
glm::vec3 toCurrentPos = boxA.Origin() - prevOrigin;
|
||||
float rayLength = glm::length(toCurrentPos) + 0.5f*diameter;
|
||||
//If the entity has moved farther than the size of its box, we need to handle it specially.
|
||||
bool traceCollision = rayLength > diameter;
|
||||
//hack solution: If prevOrigin is less than -9000 in all dimensions,
|
||||
//then it means it is not set, i.e. this is the first collision check for the entity.
|
||||
if (traceCollision && glm::any(glm::greaterThan((glm::vec3)cPhysics["PrevOrigin"], glm::vec3(-9000.f)))) {
|
||||
Ray ray(prevOrigin, toCurrentPos);
|
||||
m_OctreeResult.clear();
|
||||
m_Octree->ObjectsPossiblyHitByRay(ray, m_OctreeResult);
|
||||
for (auto& boxB : m_OctreeResult) {
|
||||
if (boxA.Entity == boxB.Entity) {
|
||||
continue;
|
||||
}
|
||||
bool hit;
|
||||
float dist;
|
||||
if (boxB.Entity.HasComponent("Model")) {
|
||||
RawModel* model;
|
||||
std::string res = (std::string)boxB.Entity["Model"]["Resource"];
|
||||
try {
|
||||
model = ResourceManager::Load<RawModel, true>(res);
|
||||
} catch (const std::exception&) {
|
||||
auto prevPosIt = m_PrevPositions.find(entity);
|
||||
if (prevPosIt != m_PrevPositions.end()) {
|
||||
glm::vec3 size = boxA.Size();
|
||||
float diameter = std::min(size.x, size.z);
|
||||
glm::vec3 prevOrigin = prevPosIt->second;
|
||||
glm::vec3 toCurrentPos = boxA.Origin() - prevOrigin;
|
||||
float rayLength = glm::length(toCurrentPos) + 0.5f*diameter;
|
||||
//If the entity has moved farther than the size of its box, we need to handle it specially.
|
||||
if (rayLength > diameter) {
|
||||
Ray ray(prevOrigin, toCurrentPos);
|
||||
m_OctreeResult.clear();
|
||||
m_Octree->ObjectsPossiblyHitByRay(ray, m_OctreeResult);
|
||||
for (auto& boxB : m_OctreeResult) {
|
||||
if (boxA.Entity == boxB.Entity) {
|
||||
continue;
|
||||
}
|
||||
float u, v;
|
||||
hit = Collision::RayVsModel(ray, model->Vertices(), model->m_Indices, Transform::ModelMatrix(boxB.Entity), dist, u, v);
|
||||
} else {
|
||||
hit = Collision::RayVsAABB(ray, boxB, dist);
|
||||
}
|
||||
if (hit && dist < rayLength) {
|
||||
//Set the entity to where it was colliding, minus the maximum box size.
|
||||
//TODO: Perhaps this should be done slightly more properly.
|
||||
glm::vec3 newOriginPos = ray.Origin() + (dist - 0.707107f*diameter) * ray.Direction();
|
||||
glm::vec3 resolve = newOriginPos - boxA.Origin();
|
||||
(glm::vec3&)cTransform["Position"] += resolve;
|
||||
boxA = *Collision::EntityAbsoluteAABB(entity);
|
||||
if (resolve.y > 0) {
|
||||
everHitTheGround = true;
|
||||
(bool)cPhysics["IsOnGround"] = true;
|
||||
((glm::vec3&)cPhysics["Velocity"]).y = 0.f;
|
||||
bool hit;
|
||||
float dist;
|
||||
if (boxB.Entity.HasComponent("Model")) {
|
||||
RawModel* model;
|
||||
std::string res = (std::string)boxB.Entity["Model"]["Resource"];
|
||||
try {
|
||||
model = ResourceManager::Load<RawModel, true>(res);
|
||||
} catch (const std::exception&) {
|
||||
continue;
|
||||
}
|
||||
float u, v;
|
||||
hit = Collision::RayVsModel(ray, model->Vertices(), model->m_Indices, Transform::ModelMatrix(boxB.Entity), dist, u, v);
|
||||
} else {
|
||||
hit = Collision::RayVsAABB(ray, boxB, dist);
|
||||
}
|
||||
if (hit && dist < rayLength) {
|
||||
//Set the entity to where it was colliding, minus the maximum box size.
|
||||
//TODO: Perhaps this should be done slightly more properly.
|
||||
glm::vec3 newOriginPos = ray.Origin() + (dist - 0.707107f*diameter) * ray.Direction();
|
||||
glm::vec3 resolve = newOriginPos - boxA.Origin();
|
||||
(glm::vec3&)cTransform["Position"] += resolve;
|
||||
boxA = *Collision::EntityAbsoluteAABB(entity);
|
||||
if (resolve.y > 0) {
|
||||
everHitTheGround = true;
|
||||
(bool)cPhysics["IsOnGround"] = true;
|
||||
((glm::vec3&)cPhysics["Velocity"]).y = 0.f;
|
||||
}
|
||||
break;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -86,10 +87,13 @@ void CollisionSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& c
|
||||
glm::mat4 modelMatrix = Transform::ModelMatrix(boxB.Entity);
|
||||
|
||||
glm::vec3 inOutVelocity = (glm::vec3)cPhysics["Velocity"];
|
||||
bool notMovingxz = glm::all(glm::lessThan(glm::abs(glm::vec2(inOutVelocity.x, inOutVelocity.z)), glm::vec2(0.01f))) && prevPosIt != m_PrevPositions.end();
|
||||
bool isOnGround = (bool)cPhysics["IsOnGround"];
|
||||
float verticalStepHeight = (float)(double)cPhysics["VerticalStepHeight"];
|
||||
if (Collision::AABBvsTriangles(boxA, model->Vertices(), model->m_Indices, modelMatrix, inOutVelocity, verticalStepHeight, isOnGround, resolutionVector)) {
|
||||
(glm::vec3&)cTransform["Position"] += resolutionVector;
|
||||
//Move the position to previous position if it is not moving in the xz-plane, else resolve with the resolution vector.
|
||||
(glm::vec3&)cTransform["Position"] += notMovingxz ? prevPosIt->second - boxA.Origin() : resolutionVector;
|
||||
boxA = *Collision::EntityAbsoluteAABB(entity);
|
||||
cPhysics["Velocity"] = inOutVelocity;
|
||||
if (isOnGround) {
|
||||
everHitTheGround = true;
|
||||
@@ -99,6 +103,7 @@ void CollisionSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& c
|
||||
} else if (Collision::AABBVsAABB(boxA, boxB, resolutionVector)) {
|
||||
//Enter here if boxB has no Model.
|
||||
(glm::vec3&)cTransform["Position"] += resolutionVector;
|
||||
boxA = *Collision::EntityAbsoluteAABB(entity);
|
||||
if (resolutionVector.y > 0) {
|
||||
everHitTheGround = true;
|
||||
(bool)cPhysics["IsOnGround"] = true;
|
||||
@@ -112,5 +117,5 @@ void CollisionSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& c
|
||||
(bool)cPhysics["IsOnGround"] = false;
|
||||
}
|
||||
|
||||
(glm::vec3&)cPhysics["PrevOrigin"] = boxA.Origin();
|
||||
m_PrevPositions[entity] = boxA.Origin();
|
||||
}
|
||||
|
||||
@@ -51,6 +51,40 @@ EntityWrapper EntityWrapper::FirstParentWithComponent(const std::string& compone
|
||||
return EntityWrapper::Invalid;
|
||||
}
|
||||
|
||||
EntityWrapper EntityWrapper::Clone(EntityWrapper parent /*= Invalid*/)
|
||||
{
|
||||
if (!Valid()) {
|
||||
return EntityWrapper::Invalid;
|
||||
}
|
||||
|
||||
EntityWrapper clone = cloneRecursive(*this, EntityWrapper::Invalid);
|
||||
this->World->SetParent(clone.ID, parent.ID);
|
||||
return clone;
|
||||
}
|
||||
|
||||
std::vector<EntityWrapper> EntityWrapper::ChildrenWithComponent(const std::string& componentType)
|
||||
{
|
||||
std::vector<EntityWrapper> childrenWithComponent;
|
||||
childrenWithComponentRecursive(componentType, *this, childrenWithComponent);
|
||||
return childrenWithComponent;
|
||||
}
|
||||
|
||||
void EntityWrapper::DeleteChildren()
|
||||
{
|
||||
auto itPair = this->World->GetDirectChildren(this->ID);
|
||||
if (itPair.first == itPair.second) {
|
||||
return;
|
||||
}
|
||||
|
||||
std::vector<EntityID> entitiesToDelete;
|
||||
for (auto it = itPair.first; it != itPair.second; it++) {
|
||||
entitiesToDelete.push_back(it->second);
|
||||
}
|
||||
for (auto& e : entitiesToDelete) {
|
||||
this->World->DeleteEntity(e);
|
||||
}
|
||||
}
|
||||
|
||||
bool EntityWrapper::IsChildOf(EntityWrapper potentialParent)
|
||||
{
|
||||
EntityWrapper entity = *this;
|
||||
@@ -90,6 +124,11 @@ ComponentWrapper EntityWrapper::operator[](const char* componentName)
|
||||
}
|
||||
}
|
||||
|
||||
ComponentWrapper EntityWrapper::operator[](const std::string& componentName)
|
||||
{
|
||||
return this->operator[](componentName.c_str());
|
||||
}
|
||||
|
||||
bool EntityWrapper::operator==(const EntityWrapper& e) const
|
||||
{
|
||||
return (this->ID == e.ID) && (this->World == e.World);
|
||||
@@ -111,7 +150,7 @@ EntityWrapper EntityWrapper::firstChildByNameRecursive(const std::string& name,
|
||||
return EntityWrapper::Invalid;
|
||||
}
|
||||
|
||||
auto itPair = this->World->GetChildren(parent);
|
||||
auto itPair = this->World->GetDirectChildren(parent);
|
||||
if (itPair.first == itPair.second) {
|
||||
return EntityWrapper::Invalid;
|
||||
}
|
||||
@@ -131,3 +170,42 @@ EntityWrapper EntityWrapper::firstChildByNameRecursive(const std::string& name,
|
||||
return EntityWrapper::Invalid;
|
||||
}
|
||||
|
||||
EntityWrapper EntityWrapper::cloneRecursive(EntityWrapper entity, EntityWrapper parent)
|
||||
{
|
||||
EntityWrapper clone = EntityWrapper(entity.World, entity.World->CreateEntity(parent.ID));
|
||||
entity.World->SetName(clone.ID, entity.Name());
|
||||
|
||||
// Clone components
|
||||
for (auto& kv : entity.World->GetComponentPools()) {
|
||||
if (kv.second->KnowsEntity(entity.ID)) {
|
||||
ComponentWrapper c1 = kv.second->GetByEntity(entity.ID);
|
||||
ComponentWrapper c2 = entity.World->AttachComponent(clone.ID, kv.first);
|
||||
c1.Copy(c2);
|
||||
}
|
||||
}
|
||||
|
||||
// Clone children
|
||||
auto children = entity.World->GetDirectChildren(entity.ID);
|
||||
for (auto it = children.first; it != children.second; ++it) {
|
||||
EntityWrapper child(entity.World, it->second);
|
||||
cloneRecursive(child, clone);
|
||||
}
|
||||
|
||||
return clone;
|
||||
}
|
||||
|
||||
void EntityWrapper::childrenWithComponentRecursive(const std::string& componentType, EntityWrapper& entity, std::vector<EntityWrapper>& childrenWithComponent)
|
||||
{
|
||||
auto itPair = this->World->GetDirectChildren(entity.ID);
|
||||
if (itPair.first == itPair.second) {
|
||||
return;
|
||||
}
|
||||
|
||||
for (auto it = itPair.first; it != itPair.second; ++it) {
|
||||
EntityWrapper child = EntityWrapper(entity.World, it->second);
|
||||
if (child.HasComponent(componentType)) {
|
||||
childrenWithComponent.push_back(child);
|
||||
}
|
||||
childrenWithComponentRecursive(componentType, child, childrenWithComponent);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -127,7 +127,7 @@ void World::SetParent(EntityID entity, EntityID parent)
|
||||
m_EntityChildren.insert(std::make_pair(parent, entity));
|
||||
}
|
||||
|
||||
const std::pair<std::unordered_multimap<EntityID, EntityID>::const_iterator, std::unordered_multimap<EntityID, EntityID>::const_iterator> World::GetChildren(EntityID entity)
|
||||
const std::pair<std::unordered_multimap<EntityID, EntityID>::const_iterator, std::unordered_multimap<EntityID, EntityID>::const_iterator> World::GetDirectChildren(EntityID entity)
|
||||
{
|
||||
return m_EntityChildren.equal_range(entity);
|
||||
}
|
||||
|
||||
@@ -338,6 +338,15 @@ bool EditorGUI::drawComponentNode(EntityWrapper entity, const ComponentInfo& ci)
|
||||
}
|
||||
}
|
||||
|
||||
if (ci.Name == "Spawner") {
|
||||
if (ImGui::Button("Activate")) {
|
||||
Events::SpawnerSpawn e;
|
||||
e.Spawner = entity;
|
||||
e.Parent = entity;
|
||||
m_EventBroker->Publish(e);
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -381,14 +390,52 @@ bool EditorGUI::drawComponentField_Vector(ComponentWrapper &c, const ComponentIn
|
||||
// Limit scale values to a minimum of 0
|
||||
return ImGui::DragFloat3("", glm::value_ptr(val), 0.1f, 0.f, std::numeric_limits<float>::max());
|
||||
} else if (field.Name == "Orientation") {
|
||||
// Make orentations have a period of 2*Pi
|
||||
glm::vec3 tempVal = glm::fmod(val, glm::vec3(glm::two_pi<float>()));
|
||||
if (ImGui::SliderFloat3("", glm::value_ptr(tempVal), 0.f, glm::two_pi<float>())) {
|
||||
val = tempVal;
|
||||
return true;
|
||||
} else {
|
||||
return false;
|
||||
//glm::vec3 tempVal = val;
|
||||
glm::vec3 originalVal = val;
|
||||
|
||||
ImVec2 cursorPos = ImGui::GetCursorScreenPos();
|
||||
glm::tvec3<bool> isSnapping(false, false, false);
|
||||
bool changed = ImGui::DragFloat3("", glm::value_ptr(val), 0.066666f);
|
||||
if (changed) {
|
||||
// Make orentations have a period of 2*Pi
|
||||
val = glm::fmod(val, glm::vec3(glm::two_pi<float>()));
|
||||
for (int i = 0; i < 3; i++) {
|
||||
if (val[i] < 0) {
|
||||
val[i] += glm::two_pi<float>();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Snap to angle
|
||||
//float snapRange = glm::pi<float>() / 15.f;
|
||||
//float snapAngle = glm::quarter_pi<float>();
|
||||
//glm::vec3 snap = glm::fmod(val, glm::vec3(snapAngle));
|
||||
//for (int i = 0; i < 3; i++) {
|
||||
// isSnapping[i] = glm::abs(snap[i] - (snapRange / 2.f)) < snapRange;
|
||||
//}
|
||||
//if (changed && ImGui::IsMouseDown(0)) {
|
||||
// glm::vec3 change = val - originalVal;
|
||||
// for (int i = 0; i < 3; i++) {
|
||||
// if (isSnapping[i] && glm::abs(change[i]) < snapRange) {
|
||||
// val[i] -= snap[i] - snapRange;
|
||||
// }
|
||||
// }
|
||||
//}
|
||||
|
||||
// Draw snapping outline
|
||||
float width = ImGui::CalcItemWidth() / 3.f;;
|
||||
float spacing = GImGui->Style.ItemInnerSpacing.x;
|
||||
for (int i = 0; i < 3; i++) {
|
||||
if (isSnapping[i]) {
|
||||
ImVec2 pos = cursorPos + ImVec2(i * (width + spacing), 0.f);
|
||||
ImRect bb(pos - ImVec2(1, 1), pos + ImVec2(width, 17));
|
||||
auto window = ImGui::GetCurrentWindow();
|
||||
const ImU32 col = window->Color(ImGuiCol_HeaderActive);
|
||||
window->DrawList->AddRect(bb.Min, bb.Max, col, 3.f);
|
||||
}
|
||||
}
|
||||
|
||||
return changed;
|
||||
} else {
|
||||
return ImGui::DragFloat3("", glm::value_ptr(val), 0.1f, std::numeric_limits<float>::lowest(), std::numeric_limits<float>::max());
|
||||
}
|
||||
@@ -580,6 +627,11 @@ void EditorGUI::createWidgetToolButton(WidgetMode mode)
|
||||
|
||||
bool EditorGUI::OnKeyDown(const Events::KeyDown& e)
|
||||
{
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
if (io.WantCaptureKeyboard) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (e.ModCtrl && e.KeyCode == GLFW_KEY_S) {
|
||||
if (m_CurrentSelection.Valid()) {
|
||||
EntityWrapper baseParent = m_CurrentSelection;
|
||||
@@ -598,6 +650,19 @@ bool EditorGUI::OnKeyDown(const Events::KeyDown& e)
|
||||
entityImport(m_World);
|
||||
}
|
||||
|
||||
if (e.ModCtrl && e.KeyCode == GLFW_KEY_C) {
|
||||
m_CopyTarget = m_CurrentSelection;
|
||||
}
|
||||
|
||||
if (e.ModCtrl && e.KeyCode == GLFW_KEY_V) {
|
||||
if (m_OnEntityPaste != nullptr) {
|
||||
EntityWrapper copy = m_OnEntityPaste(m_CopyTarget, m_CurrentSelection);
|
||||
if (copy != EntityWrapper::Invalid) {
|
||||
SelectEntity(copy);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (e.KeyCode == GLFW_KEY_DELETE) {
|
||||
if (m_CurrentSelection.Valid()) {
|
||||
entityDelete(m_CurrentSelection);
|
||||
|
||||
@@ -28,6 +28,7 @@ EditorSystem::EditorSystem(SystemParams params, IRenderer* renderer, RenderFrame
|
||||
m_EditorGUI->SetEntityDeleteCallback(std::bind(&EditorSystem::OnEntityDelete, this, std::placeholders::_1));
|
||||
m_EditorGUI->SetEntityChangeParentCallback(std::bind(&EditorSystem::OnEntityChangeParent, this, std::placeholders::_1, std::placeholders::_2));
|
||||
m_EditorGUI->SetEntityChangeNameCallback(std::bind(&EditorSystem::OnEntityChangeName, this, std::placeholders::_1, std::placeholders::_2));
|
||||
m_EditorGUI->SetEntityPasteCallback(std::bind(&EditorSystem::OnEntityPaste, this, std::placeholders::_1, std::placeholders::_2));
|
||||
m_EditorGUI->SetComponentAttachCallback(std::bind(&EditorSystem::OnComponentAttach, this, std::placeholders::_1, std::placeholders::_2));
|
||||
m_EditorGUI->SetComponentDeleteCallback(std::bind(&EditorSystem::OnComponentDelete, this, std::placeholders::_1, std::placeholders::_2));
|
||||
m_EditorGUI->SetWidgetModeCallback(std::bind(&EditorSystem::setWidgetMode, this, std::placeholders::_1));
|
||||
@@ -160,6 +161,11 @@ void EditorSystem::OnEntityChangeName(EntityWrapper entity, const std::string& n
|
||||
}
|
||||
}
|
||||
|
||||
EntityWrapper EditorSystem::OnEntityPaste(EntityWrapper entityToCopy, EntityWrapper parent)
|
||||
{
|
||||
return entityToCopy.Clone(parent);
|
||||
}
|
||||
|
||||
void EditorSystem::OnComponentAttach(EntityWrapper entity, const std::string& componentType)
|
||||
{
|
||||
if (entity.Valid()) {
|
||||
|
||||
+121
-13
@@ -1,7 +1,7 @@
|
||||
#include "Network/Client.h"
|
||||
using namespace boost::asio::ip;
|
||||
|
||||
Client::Client(World* world, EventBroker* eventBroker)
|
||||
Client::Client(World* world, EventBroker* eventBroker)
|
||||
: Network(world, eventBroker)
|
||||
{
|
||||
// Asumes root node is EntityID_Invalid
|
||||
@@ -13,6 +13,8 @@ Client::Client(World* world, EventBroker* eventBroker)
|
||||
m_PlayerName = config->Get<std::string>("Networking.Name", "Raptorcopter");
|
||||
m_SendInputIntervalMs = config->Get<int>("Networking.SendInputIntervalMs", 33);
|
||||
LOG_INFO("Client initialized");
|
||||
|
||||
m_ServerlistRequest.Connect(m_PlayerName, "192.168.1.255", 32554);
|
||||
}
|
||||
|
||||
Client::Client(World* world, EventBroker* eventBroker, std::unique_ptr<SnapshotFilter> snapshotFilter)
|
||||
@@ -30,6 +32,8 @@ void Client::Connect(std::string address, int port)
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EInputCommand, &Client::OnInputCommand);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EPlayerDamage, &Client::OnPlayerDamage);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EPlayerSpawned, &Client::OnPlayerSpawned);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EDoubleJump, &Client::OnDoubleJump);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_ESearchForServers, &Client::OnSearchForServers);
|
||||
auto config = ResourceManager::Load<ConfigFile>("Config.ini");
|
||||
m_Address = address;
|
||||
if (address.empty()) {
|
||||
@@ -66,6 +70,21 @@ void Client::Update()
|
||||
|
||||
}
|
||||
|
||||
while (m_ServerlistRequest.IsSocketAvailable()) {
|
||||
Packet packet(MessageType::Invalid);
|
||||
m_ServerlistRequest.Receive(packet);
|
||||
if (packet.GetMessageType() == MessageType::ServerlistRequest) {
|
||||
parseServerlist(packet);
|
||||
}
|
||||
}
|
||||
|
||||
if (m_SearchingForServers) {
|
||||
if (m_SearchingTime < (1000* (std::clock() - m_StartSearchTime) / (double)CLOCKS_PER_SEC)) {
|
||||
m_SearchingForServers = false;
|
||||
displayServerlist();
|
||||
}
|
||||
}
|
||||
|
||||
if (m_IsConnected) {
|
||||
// Don't send 1 input in 1 packet, bunch em up.
|
||||
if (m_SendInputIntervalMs < (1000 * (std::clock() - m_TimeSinceSentInputs) / (double)CLOCKS_PER_SEC)) {
|
||||
@@ -122,6 +141,9 @@ void Client::parseMessageType(Packet& packet)
|
||||
case MessageType::OnPlayerDamage:
|
||||
parsePlayerDamage(packet);
|
||||
break;
|
||||
case MessageType::OnDoubleJump:
|
||||
parseDoubleJump(packet);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
@@ -173,6 +195,22 @@ void Client::parsePing()
|
||||
m_Reliable.Send(packet);
|
||||
}
|
||||
|
||||
|
||||
void Client::parseServerlist(Packet& packet)
|
||||
{
|
||||
// Pop size, message type, and ID
|
||||
packet.ReadPrimitive<int>();
|
||||
packet.ReadPrimitive<int>();
|
||||
packet.ReadPrimitive<int>();
|
||||
std::string address = packet.ReadString();
|
||||
int port = packet.ReadPrimitive<int>();
|
||||
std::string serverName = packet.ReadString();
|
||||
int playersConnected = packet.ReadPrimitive<int>();
|
||||
//TODO: This should not happen when a client is connected to a server
|
||||
|
||||
m_Serverlist.push_back({ address, port, serverName, playersConnected });
|
||||
}
|
||||
|
||||
void Client::parseKick()
|
||||
{
|
||||
LOG_WARNING("You have been kicked from the server.");
|
||||
@@ -190,12 +228,12 @@ void Client::parseSpawnEvents()
|
||||
}
|
||||
e.Player = EntityWrapper(m_World, m_ServerIDToClientID.at(m_PlayerSpawnEvents.at(i).Player.ID));
|
||||
//e.Spawner = EntityWrapper(m_World, m_ServerIDToClientID.at(m_PlayerSpawnEvents.at(i).Spawner.ID));
|
||||
e.PlayerID = -1;
|
||||
e.PlayerID = -1;
|
||||
e.PlayerName = m_PlayerSpawnEvents.at(i).PlayerName;
|
||||
m_EventBroker->Publish(e);
|
||||
}
|
||||
m_PlayerSpawnEvents = tempSpawn;
|
||||
// m_PlayerSpawnEvents.clear();
|
||||
// m_PlayerSpawnEvents.clear();
|
||||
}
|
||||
|
||||
void Client::parsePlayersSpawned(Packet& packet)
|
||||
@@ -223,8 +261,14 @@ void Client::parseEntityDeletion(Packet & packet)
|
||||
if (m_ServerIDToClientID.find(entityToDelete) != m_ServerIDToClientID.end()) {
|
||||
EntityID localEntity = m_ServerIDToClientID.at(entityToDelete);
|
||||
if (m_World->ValidEntity(localEntity)) {
|
||||
m_World->DeleteEntity(localEntity);
|
||||
deleteFromServerClientMaps(entityToDelete, localEntity);
|
||||
if (m_World->HasComponent(localEntity,"Player")) {
|
||||
Events::PlayerDeath e;
|
||||
e.Player = EntityWrapper(m_World, localEntity);
|
||||
m_EventBroker->Publish(e);
|
||||
} else {
|
||||
m_World->DeleteEntity(localEntity);
|
||||
deleteFromServerClientMaps(entityToDelete, localEntity);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -238,6 +282,20 @@ void Client::parseComponentDeletion(Packet & packet)
|
||||
}
|
||||
}
|
||||
|
||||
void Client::parseDoubleJump(Packet & packet)
|
||||
{
|
||||
EntityID serverID = packet.ReadPrimitive<EntityID>();
|
||||
if (!serverClientMapsHasEntity(serverID)) {
|
||||
return;
|
||||
}
|
||||
Events::DoubleJump e;
|
||||
e.entityID = m_ServerIDToClientID.at(serverID);
|
||||
// If player is local player do not publish to prevent infinite feedback loop
|
||||
if (e.entityID != m_LocalPlayer.ID) {
|
||||
m_EventBroker->Publish(e);
|
||||
}
|
||||
}
|
||||
|
||||
void Client::updateFields(Packet& packet, const ComponentInfo& componentInfo, const EntityID& entityID)
|
||||
{
|
||||
for (auto field : componentInfo.FieldsInOrder) {
|
||||
@@ -312,19 +370,20 @@ void Client::parseSnapshot(Packet& packet)
|
||||
if (serverClientMapsHasEntity(serverEntityID)) {
|
||||
EntityID localEntityID = m_ServerIDToClientID.at(serverEntityID);
|
||||
EntityWrapper localEntity(m_World, localEntityID);
|
||||
|
||||
// Update entity
|
||||
if (m_World->HasComponent(localEntityID, componentType)) {
|
||||
// TODO Fix memory leak here
|
||||
SharedComponentWrapper newComponent = createSharedComponent(packet, localEntityID, componentInfo);
|
||||
bool shouldApply = true;
|
||||
// Apply potential filter function
|
||||
if (m_SnapshotFilter != nullptr) {
|
||||
shouldApply = m_SnapshotFilter->FilterComponent(localEntity, newComponent);
|
||||
}
|
||||
if (shouldApply) {
|
||||
if (shouldApply) {
|
||||
ComponentWrapper currentComponent = m_World->GetComponent(localEntityID, componentType);
|
||||
memcpy(currentComponent.Data, newComponent.Data, componentInfo.Stride);
|
||||
}
|
||||
|
||||
//if (localEntity != m_LocalPlayer && !localEntity.IsChildOf(m_LocalPlayer)) {
|
||||
// updateFields(packet, componentInfo, localEntityID);
|
||||
//} else {
|
||||
@@ -341,7 +400,11 @@ void Client::parseSnapshot(Packet& packet)
|
||||
if (serverParentID == EntityID_Invalid) {
|
||||
newLocalEntityID = m_World->CreateEntity(EntityID_Invalid);
|
||||
} else {
|
||||
newLocalEntityID = m_World->CreateEntity(m_ServerIDToClientID.at(serverParentID));
|
||||
if (serverClientMapsHasEntity(serverParentID)) {
|
||||
newLocalEntityID = m_World->CreateEntity(m_ServerIDToClientID.at(serverParentID));
|
||||
} else {
|
||||
newLocalEntityID = m_World->CreateEntity(EntityID_Invalid);
|
||||
}
|
||||
}
|
||||
m_World->SetName(newLocalEntityID, serverEntityName);
|
||||
insertIntoServerClientMaps(serverEntityID, newLocalEntityID);
|
||||
@@ -351,9 +414,11 @@ void Client::parseSnapshot(Packet& packet)
|
||||
}
|
||||
// Parent logic
|
||||
// This should be enough beacause we know that the entities arives in pre-order (there will always be a parent)
|
||||
if (serverParentID != EntityID_Invalid) {
|
||||
if (serverParentID != EntityID_Invalid && serverClientMapsHasEntity(serverParentID)) {
|
||||
EntityID localEntityID = m_ServerIDToClientID.at(serverEntityID);
|
||||
m_World->SetParent(localEntityID, m_ServerIDToClientID.at(serverParentID));
|
||||
if (m_World->GetParent(localEntityID) != m_ServerIDToClientID.at(serverParentID)) {
|
||||
m_World->SetParent(localEntityID, m_ServerIDToClientID.at(serverParentID));
|
||||
}
|
||||
}
|
||||
}
|
||||
parseSpawnEvents();
|
||||
@@ -371,6 +436,12 @@ void Client::disconnect()
|
||||
|
||||
bool Client::OnInputCommand(const Events::InputCommand & e)
|
||||
{
|
||||
// TEMP
|
||||
if (e.Command == "SearchForServers" && e.Value > 0) {
|
||||
Events::SearchForServers e;
|
||||
m_EventBroker->Publish(e);
|
||||
}
|
||||
|
||||
if (e.PlayerID != -1) {
|
||||
return false;
|
||||
}
|
||||
@@ -415,6 +486,11 @@ bool Client::OnPlayerDamage(const Events::PlayerDamage & e)
|
||||
if (e.Inflictor != m_LocalPlayer) {
|
||||
return false;
|
||||
}
|
||||
// Could this happen?
|
||||
//if (!clientServerMapsHasEntity(e.Inflictor.ID)
|
||||
// || !clientServerMapsHasEntity(e.Victim.ID)) {
|
||||
// return;
|
||||
//}
|
||||
|
||||
Packet packet(MessageType::OnPlayerDamage, m_SendPacketID);
|
||||
packet.WritePrimitive(m_ClientIDToServerID.at(e.Inflictor.ID));
|
||||
@@ -433,12 +509,23 @@ bool Client::OnPlayerSpawned(const Events::PlayerSpawned& e)
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Client::OnSearchForServers(const Events::SearchForServers& e)
|
||||
{
|
||||
m_SearchingForServers = true;
|
||||
m_StartSearchTime = std::clock();
|
||||
m_Serverlist.clear();
|
||||
LOG_INFO("Searching for LAN servers...\n");
|
||||
Packet packet(MessageType::ServerlistRequest);
|
||||
m_ServerlistRequest.Broadcast(packet, 13); // TODO: Config
|
||||
return true;
|
||||
}
|
||||
|
||||
void Client::parsePlayerDamage(Packet& packet)
|
||||
{
|
||||
Events::PlayerDamage e;
|
||||
PlayerID victimID = packet.ReadPrimitive<EntityID>();
|
||||
PlayerID inflictorID = packet.ReadPrimitive<EntityID>();
|
||||
if(!serverClientMapsHasEntity(victimID) || !serverClientMapsHasEntity(inflictorID)){
|
||||
if (!serverClientMapsHasEntity(victimID) || !serverClientMapsHasEntity(inflictorID)) {
|
||||
return;
|
||||
}
|
||||
e.Inflictor = EntityWrapper(m_World, m_ServerIDToClientID.at(victimID));
|
||||
@@ -450,6 +537,17 @@ void Client::parsePlayerDamage(Packet& packet)
|
||||
}
|
||||
}
|
||||
|
||||
bool Client::OnDoubleJump(Events::DoubleJump & e)
|
||||
{
|
||||
if (!clientServerMapsHasEntity(e.entityID) || e.entityID != m_LocalPlayer.ID) {
|
||||
return false;
|
||||
}
|
||||
Packet packet(MessageType::OnDoubleJump);
|
||||
packet.WritePrimitive(m_ClientIDToServerID.at(e.entityID));
|
||||
m_Reliable.Send(packet);
|
||||
return true;
|
||||
}
|
||||
|
||||
void Client::sendLocalPlayerTransform()
|
||||
{
|
||||
if (!m_LocalPlayer.Valid()) {
|
||||
@@ -467,7 +565,7 @@ void Client::sendLocalPlayerTransform()
|
||||
packet.WritePrimitive(orientation.x);
|
||||
packet.WritePrimitive(orientation.y);
|
||||
packet.WritePrimitive(orientation.z);
|
||||
|
||||
|
||||
bool hasAssaultWeapon = m_LocalPlayer.HasComponent("AssaultWeapon");
|
||||
packet.WritePrimitive(hasAssaultWeapon);
|
||||
if (hasAssaultWeapon) {
|
||||
@@ -475,7 +573,7 @@ void Client::sendLocalPlayerTransform()
|
||||
packet.WritePrimitive((int)cAssaultWeapon["MagazineAmmo"]);
|
||||
packet.WritePrimitive((int)cAssaultWeapon["Ammo"]);
|
||||
}
|
||||
|
||||
|
||||
m_Unreliable.Send(packet);
|
||||
}
|
||||
|
||||
@@ -528,6 +626,16 @@ void Client::becomePlayer()
|
||||
m_Reliable.Send(packet);
|
||||
}
|
||||
|
||||
|
||||
void Client::displayServerlist()
|
||||
{
|
||||
LOG_INFO("This is a serverlist:\n");
|
||||
for (int i = 0; i < m_Serverlist.size(); i++) {
|
||||
ServerInfo si = m_Serverlist[i];
|
||||
LOG_INFO("%s:%i\t%s\t%i\n", si.Address.c_str(), si.Port, si.Name.c_str(), si.PlayersConnected);
|
||||
}
|
||||
}
|
||||
|
||||
bool Client::clientServerMapsHasEntity(EntityID clientEntityID)
|
||||
{
|
||||
if (m_ClientIDToServerID.find(clientEntityID) != m_ClientIDToServerID.end()) {
|
||||
|
||||
@@ -1,10 +0,0 @@
|
||||
#include "Network/HybridClient.h"
|
||||
|
||||
|
||||
HybridClient::HybridClient()
|
||||
{
|
||||
}
|
||||
|
||||
HybridClient::~HybridClient()
|
||||
{
|
||||
}
|
||||
@@ -1,9 +0,0 @@
|
||||
#include "Network/HybridServer.h"
|
||||
|
||||
HybridServer::HybridServer()
|
||||
{
|
||||
}
|
||||
|
||||
HybridServer::~HybridServer()
|
||||
{
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
#include "Network/NetworkClient.h"
|
||||
|
||||
NetworkClient::NetworkClient()
|
||||
{
|
||||
m_ReadBuffer = new char[m_BufferSize];
|
||||
}
|
||||
|
||||
NetworkClient::~NetworkClient()
|
||||
{
|
||||
delete[] m_ReadBuffer;
|
||||
}
|
||||
|
||||
@@ -0,0 +1,11 @@
|
||||
#include "Network/NetworkServer.h"
|
||||
|
||||
NetworkServer::NetworkServer()
|
||||
{
|
||||
m_ReadBuffer = new char[m_BufferSize];
|
||||
}
|
||||
|
||||
NetworkServer::~NetworkServer()
|
||||
{
|
||||
delete[] m_ReadBuffer;
|
||||
}
|
||||
+112
-15
@@ -1,7 +1,8 @@
|
||||
#include "Network/Server.h"
|
||||
|
||||
Server::Server(World* world, EventBroker* eventBroker, int port)
|
||||
Server::Server(World* world, EventBroker* eventBroker, int port)
|
||||
: Network(world, eventBroker)
|
||||
, m_ServerlistRequest(13)
|
||||
{
|
||||
ConfigFile* config = ResourceManager::Load<ConfigFile>("Config.ini");
|
||||
snapshotInterval = 1000 * config->Get<float>("Networking.SnapshotInterval", 0.05f);
|
||||
@@ -13,7 +14,7 @@ Server::Server(World* world, EventBroker* eventBroker, int port)
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EComponentDeleted, &Server::OnComponentDeleted);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EPlayerDamage, &Server::OnPlayerDamage);
|
||||
|
||||
// Bind
|
||||
// BindWW
|
||||
if (port == 0) {
|
||||
port = config->Get<float>("Networking.Port", 27666);
|
||||
}
|
||||
@@ -28,9 +29,8 @@ Server::~Server()
|
||||
|
||||
void Server::Update()
|
||||
{
|
||||
PlayerDefinition pd;
|
||||
|
||||
m_Reliable.AcceptNewConnections(m_NextPlayerID, m_ConnectedPlayers);
|
||||
|
||||
for (auto& kv : m_ConnectedPlayers) {
|
||||
while (kv.second.TCPSocket->available()) {
|
||||
// Packet will get real data in receive
|
||||
@@ -46,6 +46,7 @@ void Server::Update()
|
||||
}
|
||||
}
|
||||
|
||||
PlayerDefinition pd;
|
||||
while (m_Unreliable.IsSocketAvailable()) {
|
||||
// Packet will get real data in receive
|
||||
Packet packet(MessageType::Invalid);
|
||||
@@ -58,6 +59,22 @@ void Server::Update()
|
||||
parseMessageType(packet);
|
||||
}
|
||||
}
|
||||
|
||||
while (m_ServerlistRequest.IsSocketAvailable()) {
|
||||
Packet packet(MessageType::Invalid);
|
||||
PlayerDefinition localArea;
|
||||
localArea.Endpoint = boost::asio::ip::udp::endpoint();
|
||||
m_ServerlistRequest.Receive(packet, localArea);
|
||||
if (packet.GetMessageType() == MessageType::ServerlistRequest) {
|
||||
packet.ReadPrimitive<int>(); // Pop size
|
||||
packet.ReadPrimitive<int>(); // Pop MsgType
|
||||
packet.ReadPrimitive<int>(); // Pop packet ID
|
||||
int port = packet.ReadPrimitive<int>();
|
||||
std::string address = localArea.Endpoint.address().to_string();
|
||||
parseServerlistRequest(boost::asio::ip::udp::endpoint(boost::asio::ip::address().from_string(address), port));
|
||||
}
|
||||
}
|
||||
|
||||
// Check if players have disconnected
|
||||
for (int i = 0; i < m_PlayersToDisconnect.size(); i++) {
|
||||
disconnect(m_PlayersToDisconnect.at(i));
|
||||
@@ -75,6 +92,7 @@ void Server::Update()
|
||||
sendPing();
|
||||
previousePingMessage = currentTime;
|
||||
}
|
||||
|
||||
// Time out logic
|
||||
if (checkTimeOutInterval < (1000 * (currentTime - timOutTimer) / (double)CLOCKS_PER_SEC)) {
|
||||
checkForTimeOuts();
|
||||
@@ -120,6 +138,9 @@ void Server::parseMessageType(Packet& packet)
|
||||
case MessageType::PlayerTransform:
|
||||
parsePlayerTransform(packet);
|
||||
break;
|
||||
case MessageType::OnDoubleJump:
|
||||
parseDoubleJump(packet);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
@@ -146,7 +167,7 @@ void Server::sendSnapshot()
|
||||
{
|
||||
Packet packet(MessageType::Snapshot);
|
||||
addInputCommandsToPacket(packet);
|
||||
addChildrenToPacket(packet, EntityID_Invalid);
|
||||
addPlayersToPacket(packet, EntityID_Invalid);
|
||||
unreliableBroadcast(packet);
|
||||
}
|
||||
|
||||
@@ -163,19 +184,61 @@ void Server::addInputCommandsToPacket(Packet& packet)
|
||||
m_InputCommandsToBroadcast.clear();
|
||||
}
|
||||
|
||||
void Server::addChildrenToPacket(Packet & packet, EntityID entityID)
|
||||
void Server::addPlayersToPacket(Packet & packet, EntityID entityID)
|
||||
{
|
||||
auto itPair = m_World->GetChildren(entityID);
|
||||
auto itPair = m_World->GetDirectChildren(entityID);
|
||||
std::unordered_map<std::string, ComponentPool*> worldComponentPools = m_World->GetComponentPools();
|
||||
// Loop through every child
|
||||
for (auto it = itPair.first; it != itPair.second; it++) {
|
||||
EntityID childEntityID = it->second;
|
||||
// HACK: Only sync players for now, since the map turned out to be TOO LARGE to send in one snapshot and Simon's computer shits itself
|
||||
// HACK: Also checked CapturePointHUD for now. (this would get out of sync);
|
||||
EntityWrapper childEntity(m_World, childEntityID);
|
||||
if (!shouldSendToClient(childEntity)) {
|
||||
continue;
|
||||
if (shouldSendToClient(childEntity)) {
|
||||
// Write EntityID and parentsID and Entity name
|
||||
packet.WritePrimitive(childEntityID);
|
||||
packet.WritePrimitive(entityID);
|
||||
packet.WriteString(m_World->GetName(childEntityID));
|
||||
// Write components to child
|
||||
int numberOfComponents = 0;
|
||||
for (auto& i : worldComponentPools) {
|
||||
if (i.second->KnowsEntity(childEntityID)) {
|
||||
numberOfComponents++;
|
||||
}
|
||||
}
|
||||
// Write how many components should be read
|
||||
packet.WritePrimitive(numberOfComponents);
|
||||
for (auto& i : worldComponentPools) {
|
||||
// If the entity exist in the pool
|
||||
if (i.second->KnowsEntity(childEntityID)) {
|
||||
ComponentWrapper componentWrapper = i.second->GetByEntity(childEntityID);
|
||||
// ComponentType
|
||||
packet.WriteString(componentWrapper.Info.Name);
|
||||
// Loop through fields
|
||||
for (auto& componentField : componentWrapper.Info.FieldsInOrder) {
|
||||
ComponentInfo::Field_t fieldInfo = componentWrapper.Info.Fields.at(componentField);
|
||||
if (fieldInfo.Type == "string") {
|
||||
std::string& value = componentWrapper[componentField];
|
||||
packet.WriteString(value);
|
||||
} else {
|
||||
packet.WriteData(componentWrapper.Data + fieldInfo.Offset, fieldInfo.Stride);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
// Go to to your children
|
||||
addPlayersToPacket(packet, childEntityID);
|
||||
}
|
||||
}
|
||||
|
||||
void Server::addChildrenToPacket(Packet & packet, EntityID entityID)
|
||||
{
|
||||
auto itPair = m_World->GetDirectChildren(entityID);
|
||||
std::unordered_map<std::string, ComponentPool*> worldComponentPools = m_World->GetComponentPools();
|
||||
// Loop through every child
|
||||
for (auto it = itPair.first; it != itPair.second; it++) {
|
||||
EntityID childEntityID = it->second;
|
||||
// Write EntityID and parentsID and Entity name
|
||||
packet.WritePrimitive(childEntityID);
|
||||
packet.WritePrimitive(entityID);
|
||||
@@ -230,6 +293,8 @@ void Server::sendPing()
|
||||
reliableBroadcast(packet);
|
||||
}
|
||||
|
||||
|
||||
|
||||
void Server::checkForTimeOuts()
|
||||
{
|
||||
double startPing = 1000 * m_StartPingTime
|
||||
@@ -279,7 +344,7 @@ void Server::parseTCPConnect(Packet & packet)
|
||||
// Read packet ID
|
||||
m_PreviousPacketID = m_PacketID; // Set previous packet id
|
||||
m_PacketID = packet.ReadPrimitive<int>(); //Read new packet id
|
||||
|
||||
|
||||
LOG_INFO("Parsing connections");
|
||||
// Check if player is already connected
|
||||
// Ska vara till lagd i TCPServer receive
|
||||
@@ -304,6 +369,11 @@ void Server::parseTCPConnect(Packet & packet)
|
||||
connnectPacket.WritePrimitive(playerID);
|
||||
m_Reliable.Send(connnectPacket);
|
||||
|
||||
Packet firstSnapshot(MessageType::Snapshot);
|
||||
addInputCommandsToPacket(firstSnapshot);
|
||||
addChildrenToPacket(firstSnapshot, EntityID_Invalid);
|
||||
m_Reliable.Send(firstSnapshot);
|
||||
|
||||
// Send notification that a player has connected
|
||||
//Packet notificationPacket(MessageType::PlayerConnected);
|
||||
//broadcast(notificationPacket);
|
||||
@@ -322,6 +392,17 @@ void Server::parseDisconnect()
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void Server::parseServerlistRequest(boost::asio::ip::udp::endpoint endpoint)
|
||||
{
|
||||
Packet packet(MessageType::ServerlistRequest);
|
||||
packet.WriteString(m_Reliable.Address());
|
||||
packet.WritePrimitive<int>(m_Reliable.Port());
|
||||
packet.WriteString("SERVERNAME");
|
||||
packet.WritePrimitive<int>(m_ConnectedPlayers.size());
|
||||
m_ServerlistRequest.Send(packet);
|
||||
}
|
||||
|
||||
void Server::disconnect(PlayerID playerID)
|
||||
{
|
||||
//broadcast("A player disconnected");
|
||||
@@ -346,6 +427,7 @@ void Server::parseOnPlayerDamage(Packet & packet)
|
||||
e.Victim = EntityWrapper(m_World, packet.ReadPrimitive<EntityID>());
|
||||
e.Damage = packet.ReadPrimitive<double>();
|
||||
m_EventBroker->Publish(e);
|
||||
|
||||
//LOG_DEBUG("Server::parseOnPlayerDamage: Command is %s. Value is %f. PlayerID is %i.", e.DamageAmount, e.PlayerDamagedID, e.TypeOfDamage.c_str());
|
||||
}
|
||||
|
||||
@@ -374,8 +456,7 @@ bool Server::OnInputCommand(const Events::InputCommand & e)
|
||||
}
|
||||
isReadingData = !isReadingData;
|
||||
m_SaveDataTimer = std::clock();
|
||||
}
|
||||
if (e.Command == "KickPlayer" && e.Value > 0) {
|
||||
} else if (e.Command == "KickPlayer" && e.Value > 0) {
|
||||
kick(0);
|
||||
}
|
||||
|
||||
@@ -426,7 +507,7 @@ bool Server::OnPlayerDamage(const Events::PlayerDamage& e)
|
||||
packet.WritePrimitive(e.Damage);
|
||||
reliableBroadcast(packet);
|
||||
|
||||
return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
void Server::parseClientPing()
|
||||
@@ -446,13 +527,21 @@ void Server::parsePing()
|
||||
{
|
||||
for (auto& kv : m_ConnectedPlayers) {
|
||||
if (kv.second.TCPAddress == m_Address &&
|
||||
kv.second.TCPPort == m_Port) {
|
||||
kv.second.TCPPort == m_Port
|
||||
|| (kv.second.Endpoint.address() == m_Address
|
||||
&& kv.second.Endpoint.port() == m_Port)) {
|
||||
kv.second.StopTime = std::clock();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool Server::parseDoubleJump(Packet & packet)
|
||||
{
|
||||
reliableBroadcast(packet);
|
||||
return true;
|
||||
}
|
||||
|
||||
void Server::parseOnInputCommand(Packet& packet)
|
||||
{
|
||||
PlayerID player = -1;
|
||||
@@ -512,7 +601,15 @@ void Server::parsePlayerTransform(Packet& packet)
|
||||
|
||||
bool Server::shouldSendToClient(EntityWrapper childEntity)
|
||||
{
|
||||
return childEntity.HasComponent("Player") || childEntity.FirstParentWithComponent("Player").Valid();
|
||||
auto children = m_World->GetDirectChildren(childEntity.ID);
|
||||
for (auto it = children.first; it != children.second; it++) {
|
||||
EntityWrapper child(m_World, it->second);
|
||||
if(child.HasComponent("CapturePoint")) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return childEntity.HasComponent("Player") || childEntity.FirstParentWithComponent("Player").Valid()
|
||||
|| childEntity.HasComponent("CapturePoint");
|
||||
}
|
||||
|
||||
PlayerID Server::GetPlayerIDFromEndpoint()
|
||||
|
||||
@@ -56,32 +56,42 @@ void TCPClient::Disconnect()
|
||||
|
||||
void TCPClient::Receive(Packet& packet)
|
||||
{
|
||||
size_t bytesRead = readBuffer(m_ReadBuffer);
|
||||
size_t bytesRead = readBuffer();
|
||||
if (bytesRead > 0) {
|
||||
packet.ReconstructFromData(m_ReadBuffer, bytesRead);
|
||||
}
|
||||
}
|
||||
|
||||
size_t TCPClient::readBuffer(char* data)
|
||||
size_t TCPClient::readBuffer()
|
||||
{
|
||||
if (!m_Socket) {
|
||||
return 0;
|
||||
}
|
||||
boost::system::error_code error;
|
||||
// Read size of packet
|
||||
size_t bytesReceived = m_Socket->read_some(boost
|
||||
::asio::buffer((void*)data, sizeof(int)),
|
||||
error);
|
||||
int sizeOfPacket = 0;
|
||||
memcpy(&sizeOfPacket, data, sizeof(int));
|
||||
m_Socket->receive(boost
|
||||
::asio::buffer((void*)m_ReadBuffer, sizeof(int)),
|
||||
boost::asio::ip::tcp::socket::message_peek, error);
|
||||
unsigned int sizeOfPacket = 0;
|
||||
memcpy(&sizeOfPacket, m_ReadBuffer, sizeof(int));
|
||||
|
||||
// if the buffer is to small increase the size of it
|
||||
// TODO if message is huge 1 time the buffer will not decrease.
|
||||
if (sizeOfPacket > m_BufferSize) {
|
||||
delete[] m_ReadBuffer;
|
||||
m_ReadBuffer = new char[sizeOfPacket];
|
||||
m_BufferSize = sizeOfPacket;
|
||||
}
|
||||
// Read the rest of the message
|
||||
bytesReceived += m_Socket->read_some(boost
|
||||
::asio::buffer((void*)(data + bytesReceived), sizeOfPacket - bytesReceived),
|
||||
size_t bytesReceived = m_Socket->read_some(boost
|
||||
::asio::buffer((void*)(m_ReadBuffer), sizeOfPacket),
|
||||
error);
|
||||
if (error) {
|
||||
//LOG_ERROR("receive: %s", error.message().c_str());
|
||||
}
|
||||
if (sizeOfPacket > 1000000)
|
||||
LOG_WARNING("The packets received are bigger than 1MB");
|
||||
|
||||
return bytesReceived;
|
||||
}
|
||||
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user