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51 Commits

Author SHA1 Message Date
verysecrethero e7de7ccf8c Just a reminder to not return at friendly fire because of Boosts 2016-03-03 17:47:07 +01:00
Tobias Dahl fe36e8b423 Merge pull request #164 from teamfisk/FixNetworkBugs
Fixed invisible players and connect crash.
2016-03-03 15:57:02 +01:00
stiffly a7bff92899 The readBuffer now checks if the whole packet has arrived before attempting to parse it. 2016-03-03 15:16:42 +01:00
Tobias Dahl bfcf7b240e Merge pull request #163 from teamfisk/revert-145-Shadows
Revert "Shadows"
2016-03-03 14:25:10 +01:00
Tobias Dahl 73b8bff1f3 Revert "Shadows" 2016-03-03 14:24:43 +01:00
Tobias Dahl 1deb506fb2 Merge pull request #145 from teamfisk/Shadows
Shadows
2016-03-03 14:06:48 +01:00
Jocke ae3cab6cd1 Merge remote-tracking branch 'origin/master' into FixNetworkBugs 2016-03-03 13:31:43 +01:00
Jocke a9b19d9af1 Packet write now only warns when a a packet is huge 2016-03-03 13:29:45 +01:00
Jocke cb7beae28c Only do physics and collision calculations on the clients side, and only for their own entity. 2016-03-03 11:39:00 +01:00
FakeShemp 7ea26d10ee Rewritten. Works as a charm now. 2016-03-03 03:28:21 +01:00
FakeShemp 28e9ba1208 Merge branch 'master' into Shadows
# Conflicts:
#	include/Engine/Rendering/DrawFinalPass.h
#	src/Engine/Rendering/DrawFinalPass.cpp
#	src/Engine/Rendering/FrameBuffer.cpp
#	src/Engine/Rendering/Renderer.cpp
2016-03-03 03:00:05 +01:00
Tobias Dahl f0c2fdead1 Merge pull request #156 from teamfisk/HUD-Timers
Hud timers for dash ability
2016-03-02 22:53:25 +01:00
Jocke 85ba5552e9 Merge remote-tracking branch 'origin/master' into FixNetworkBugs 2016-03-02 17:59:20 +01:00
Jocke 0a6653d079 Merge remote-tracking branch 'origin/master' into FixNetworkBugs 2016-03-02 17:06:24 +01:00
Jocke cfba8efd24 WritePrimitive would spam a warning when snapshots got bigger than 512 and it got resized. 2016-03-02 10:59:03 +01:00
FakeShemp 5a6374f013 Fix the remainder of errors. Might have borked splatmap in the process. 2016-03-02 10:57:22 +01:00
FakeShemp 1ae2f3f5f3 Begin clean-up 2016-03-01 19:10:13 +01:00
FakeShemp 1961c16fe2 add weight slider 2016-03-01 13:27:52 +01:00
FakeShemp d32a483bb4 remove farclip override 2016-03-01 13:17:17 +01:00
FakeShemp e23ea78aeb Merge remote-tracking branch 'origin/master' into Shadows
# Conflicts:
#	resources/Shaders/ForwardPlus.frag.glsl
2016-03-01 13:04:11 +01:00
FakeShemp 4153a31e3a Fix goof. 2016-02-29 19:47:24 +01:00
FakeShemp 0908be1e02 Shadows are pretty much done. 2016-02-29 19:45:56 +01:00
FakeShemp 2ed5fad699 The shadows are working 2016-02-29 19:17:16 +01:00
FakeShemp 70374fa10e It compiles, but no shadows 2016-02-29 18:20:32 +01:00
FakeShemp 20468cba1b Merge branch 'master' into Shadows
# Conflicts:
#	assets
#	include/Engine/Rendering/DrawFinalPass.h
#	include/Engine/Rendering/Renderer.h
#	resources/Shaders/ForwardPlus.frag.glsl
#	resources/Shaders/ForwardPlus.vert.glsl
#	src/Engine/Rendering/DrawFinalPass.cpp
#	src/Engine/Rendering/FrameBuffer.cpp
#	src/Engine/Rendering/Renderer.cpp
2016-02-29 18:03:00 +01:00
FakeShemp 7749fc5474 Small fixing up 2016-02-28 19:46:50 +01:00
FakeShemp 6dd7f1a657 Buggy transparent shadows.
Transparent textures might glow.
2016-02-28 18:00:23 +01:00
FakeShemp 14b0a64720 begin fixing transparent object's shadows 2016-02-27 18:42:51 +01:00
FakeShemp 8647267cad Make code less dumb, save 7 fps 2016-02-27 18:04:33 +01:00
FakeShemp ecab5de056 Various shadow calculation methods implemented and ready for use. 2016-02-27 16:35:15 +01:00
FakeShemp 38d8cdded2 Texture Array is now working. Enjoy your single Bind(). 2016-02-27 15:53:28 +01:00
FakeShemp 22c391df54 Initial work on texture arrays 2016-02-26 17:40:35 +01:00
FakeShemp f220d8088c Begin clean-up 2016-02-26 10:53:16 +01:00
FakeShemp df2e4abb52 WE HAVE WORKING CASCADE SHADOWS 2016-02-25 21:21:38 +01:00
FakeShemp 8867e7ac3c Working shadows, no cascade blend yet 2016-02-25 20:29:41 +01:00
FakeShemp 73a4336206 Try some stuff 2016-02-18 23:33:10 +01:00
FakeShemp f2ab02d860 More WIP
Switching between levels seem to work, but I borked all matrices
2016-02-18 22:38:50 +01:00
FakeShemp bf376f54b6 WIP
I think this is now finding the different segments of the cascade
2016-02-18 20:48:39 +01:00
FakeShemp 178402e964 cascade shadow wip 2016-02-18 10:08:29 +01:00
FakeShemp 36043010af wip for shadows
they work, but will be shit until we get cascaded.
2016-02-10 20:51:33 +01:00
FakeShemp cb77c1ff97 Working pcf, not optimized 2016-02-10 16:16:41 +01:00
FakeShemp 69db32337d Shado wip 2016-02-10 15:16:58 +01:00
Ayumiwii 6af167675d Shadow WIP stage 2
- fix cel-shading
2016-02-10 11:48:44 +01:00
Ayumiwii ecd823cb9f Shadow WIP stage 2
-  Soft shadow
2016-02-09 16:15:11 +01:00
FakeShemp 847c539373 Fix viewport 2016-02-09 14:44:12 +01:00
Ayumiwii cb7f06573f Shadows stage 2 WIP 2016-02-09 14:08:57 +01:00
Ayumiwii 6542d1b444 Shadow WIP
- DepthTexture working
2016-02-05 17:29:53 +01:00
Ayumiwii bbf6058c17 Shadow WIP
- fixed file placing of ShadowPass.cpp
2016-02-05 16:13:46 +01:00
Ayumiwii 0e51ae7dc9 shadow wip 2016-02-05 15:31:20 +01:00
Ayumiwii c912cd7a42 Shadows wip 2016-02-05 15:12:17 +01:00
Ayumiwii 7f1016476b Shadows WIP
- create 2D texture (depthmap)
2016-02-05 15:08:56 +01:00
9 changed files with 124 additions and 104 deletions
+3 -1
View File
@@ -24,7 +24,9 @@ public:
{ {
// Check if we are trying to add more than the package can fit. // Check if we are trying to add more than the package can fit.
if (m_MaxPacketSize < m_Offset + sizeof(T)) { if (m_MaxPacketSize < m_Offset + sizeof(T)) {
LOG_WARNING("Packet AddPrimitive(): You are trying to add more than we have allocated for! New size is %i bytes\n", m_MaxPacketSize*2); if (m_MaxPacketSize >= 32000) {
LOG_WARNING("Package::WritePrimitive(): New size is huge %i bytes\n", m_MaxPacketSize*2);
}
resizeData(); resizeData();
} }
memcpy(m_Data + m_Offset, &val, sizeof(T)); memcpy(m_Data + m_Offset, &val, sizeof(T));
+2
View File
@@ -17,6 +17,7 @@ void CollisionSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& c
EntityAABB& boxA = *boundingBox; EntityAABB& boxA = *boundingBox;
bool everHitTheGround = false; bool everHitTheGround = false;
if (entity == LocalPlayer) {
auto prevPosIt = m_PrevPositions.find(entity); auto prevPosIt = m_PrevPositions.find(entity);
if (prevPosIt != m_PrevPositions.end()) { if (prevPosIt != m_PrevPositions.end()) {
glm::vec3 size = boxA.Size(); glm::vec3 size = boxA.Size();
@@ -119,3 +120,4 @@ void CollisionSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& c
m_PrevPositions[entity] = boxA.Origin(); m_PrevPositions[entity] = boxA.Origin();
} }
}
+10 -4
View File
@@ -49,18 +49,24 @@ void Packet::WriteString(const std::string& str)
// Message, add one extra byte for null terminator // Message, add one extra byte for null terminator
size_t sizeOfString = str.size() + 1; size_t sizeOfString = str.size() + 1;
if (m_Offset + sizeOfString > m_MaxPacketSize) { if (m_Offset + sizeOfString > m_MaxPacketSize) {
//LOG_WARNING("Package::WriteString(): Data size in packet exceeded maximum package size. New size is %i bytes\n", m_MaxPacketSize*2); if (m_MaxPacketSize >= 32000) {
LOG_WARNING("Package::WriteString(): New size is huge %i bytes\n", m_MaxPacketSize*2);
}
resizeData(); resizeData();
} }
memcpy(m_Data + m_Offset, str.data(), sizeOfString * sizeof(char)); memcpy(m_Data + m_Offset, str.data(), str.size() * sizeof(char));
m_Offset += sizeOfString * sizeof(char); m_Offset += str.size() * sizeof(char);
m_Data[m_Offset] = '\0';
m_Offset += 1;
} }
void Packet::WriteData(char * data, int sizeOfData) void Packet::WriteData(char * data, int sizeOfData)
{ {
if (m_Offset + sizeOfData > m_MaxPacketSize) { if (m_Offset + sizeOfData > m_MaxPacketSize) {
//LOG_WARNING("Packet::WriteData(): Data size in packet exceeded maximum packet size. New size is %i bytes\n", m_MaxPacketSize*2); if (m_MaxPacketSize >= 32000) {
LOG_WARNING("Package::WriteData(): New size is huge %i bytes\n", m_MaxPacketSize*2);
}
while (m_Offset + sizeOfData > m_MaxPacketSize) { while (m_Offset + sizeOfData > m_MaxPacketSize) {
resizeData(); resizeData();
} }
+4 -1
View File
@@ -74,7 +74,10 @@ size_t TCPClient::readBuffer()
boost::asio::ip::tcp::socket::message_peek, error); boost::asio::ip::tcp::socket::message_peek, error);
unsigned int sizeOfPacket = 0; unsigned int sizeOfPacket = 0;
memcpy(&sizeOfPacket, m_ReadBuffer, sizeof(int)); memcpy(&sizeOfPacket, m_ReadBuffer, sizeof(int));
if (sizeOfPacket > m_Socket->available()) {
LOG_WARNING("TCPClient::readBuffer(): We haven't got the whole packet yet.");
return 0;
}
// if the buffer is to small increase the size of it // if the buffer is to small increase the size of it
// TODO if message is huge 1 time the buffer will not decrease. // TODO if message is huge 1 time the buffer will not decrease.
if (sizeOfPacket > m_BufferSize) { if (sizeOfPacket > m_BufferSize) {
+4 -1
View File
@@ -106,7 +106,10 @@ int TCPServer::readBuffer(PlayerDefinition & playerDefinition)
boost::asio::ip::tcp::socket::message_peek, error); boost::asio::ip::tcp::socket::message_peek, error);
unsigned int sizeOfPacket = 0; unsigned int sizeOfPacket = 0;
memcpy(&sizeOfPacket, m_ReadBuffer, sizeof(int)); memcpy(&sizeOfPacket, m_ReadBuffer, sizeof(int));
if (sizeOfPacket > playerDefinition.TCPSocket->available()) {
LOG_WARNING("TCPServer::readBuffer(): We haven't got the whole packet yet.");
return 0;
}
// if the buffer is to small increase the size of it // if the buffer is to small increase the size of it
if (sizeOfPacket > m_BufferSize) { if (sizeOfPacket > m_BufferSize) {
delete[] m_ReadBuffer; delete[] m_ReadBuffer;
+4 -1
View File
@@ -45,7 +45,10 @@ int UDPClient::readBuffer()
boost::asio::ip::udp::socket::message_peek, error); boost::asio::ip::udp::socket::message_peek, error);
int sizeOfPacket = 0; int sizeOfPacket = 0;
memcpy(&sizeOfPacket, m_ReadBuffer, sizeof(int)); memcpy(&sizeOfPacket, m_ReadBuffer, sizeof(int));
if (sizeOfPacket > m_Socket->available()) {
LOG_WARNING("UDPClient::readBuffer(): We haven't got the whole packet yet.");
return 0;
}
// if the buffer is to small increase the size of it // if the buffer is to small increase the size of it
if (sizeOfPacket > m_BufferSize) { if (sizeOfPacket > m_BufferSize) {
delete[] m_ReadBuffer; delete[] m_ReadBuffer;
+5
View File
@@ -92,6 +92,11 @@ int UDPServer::readBuffer()
unsigned int sizeOfPacket = 0; unsigned int sizeOfPacket = 0;
memcpy(&sizeOfPacket, m_ReadBuffer, sizeof(int)); memcpy(&sizeOfPacket, m_ReadBuffer, sizeof(int));
if (sizeOfPacket > m_Socket->available()) {
LOG_WARNING("UDPServer::readBuffer(): We haven't got the whole packet yet.");
return 0;
}
// if the buffer is to small increase the size of it // if the buffer is to small increase the size of it
if (sizeOfPacket > m_BufferSize) { if (sizeOfPacket > m_BufferSize) {
delete[] m_ReadBuffer; delete[] m_ReadBuffer;
+2 -7
View File
@@ -18,16 +18,11 @@ PlayerMovementSystem::~PlayerMovementSystem()
void PlayerMovementSystem::Update(double dt) void PlayerMovementSystem::Update(double dt)
{ {
updateMovementControllers(dt); updateMovementControllers(dt);
if (IsServer) { // Only do physics calculations on client and only for themselves.
for (auto& kv : m_PlayerInputControllers) { if (IsClient && LocalPlayer.Valid()) {
updateVelocity(kv.first, dt);
}
} else {
if (LocalPlayer.Valid()) {
updateVelocity(LocalPlayer, dt); updateVelocity(LocalPlayer, dt);
} }
} }
}
void PlayerMovementSystem::updateMovementControllers(double dt) void PlayerMovementSystem::updateMovementControllers(double dt)
{ {
@@ -147,8 +147,9 @@ void DefenderWeaponBehaviour::dealDamage(WeaponInfo& wi, glm::vec3 direction, do
} }
// Check for friendly fire // Check for friendly fire
//this needs to not return, for the boosts. in all weaponclasses: assault,defender,sniper
if ((ComponentInfo::EnumType)victim["Team"]["Team"] == (ComponentInfo::EnumType)wi.Player["Team"]["Team"]) { if ((ComponentInfo::EnumType)victim["Team"]["Team"] == (ComponentInfo::EnumType)wi.Player["Team"]["Team"]) {
return; damage = 0;
} }
// Deal damage! // Deal damage!