Compare commits
35 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| cb94f6aecd | |||
| fb3842ba5b | |||
| 6daaccb9ed | |||
| 0cd161184e | |||
| 87b983ec6f | |||
| 592f33653e | |||
| c74a4e375e | |||
| 78a383b03c | |||
| 24de85b476 | |||
| fc97c4e8ea | |||
| e3767996a1 | |||
| 809d164eba | |||
| 5879cb0de4 | |||
| 832a901bf6 | |||
| 8cef422ea7 | |||
| 54a03ddc0f | |||
| a65d8c86d1 | |||
| c1395355c6 | |||
| 0764c9bab2 | |||
| 1b1963e6d2 | |||
| 3994c0f7ad | |||
| 1345889e62 | |||
| 424dffd1e0 | |||
| d1c11f20f2 | |||
| 1bba40449f | |||
| f5343251c5 | |||
| 5207248a49 | |||
| 1bf65d896a | |||
| 7855cf03d2 | |||
| 4adf7dc507 | |||
| 73bcc6e382 | |||
| f393a22011 | |||
| 03dab9ca9a | |||
| 1a120ef345 | |||
| 0d823421d8 |
@@ -43,6 +43,7 @@ private:
|
||||
EditorGUI::WidgetSpace m_WidgetSpace = EditorGUI::WidgetSpace::Global;
|
||||
EntityWrapper m_Widget = EntityWrapper::Invalid;
|
||||
EntityWrapper m_CurrentSelection = EntityWrapper::Invalid;
|
||||
glm::vec3 m_CamVelocity;
|
||||
|
||||
// Utility functions
|
||||
EntityWrapper importEntity(EntityWrapper parent, boost::filesystem::path filePath);
|
||||
|
||||
@@ -213,7 +213,6 @@ bool FirstPersonInputController<EventContext>::OnCommand(const Events::InputComm
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
EntityWrapper firstPersonModel = m_PlayerEntity.FirstChildByName("Hands");
|
||||
if (firstPersonModel.Valid()) {
|
||||
if (val > 0) { // Walk/Run
|
||||
|
||||
@@ -36,6 +36,7 @@
|
||||
#include "Network/ESearchForServers.h"
|
||||
#include "Network/EInterpolate.h"
|
||||
#include "Network/SnapshotFilter.h"
|
||||
#include "Core/EWin.h"
|
||||
|
||||
class Client : public Network
|
||||
{
|
||||
@@ -107,6 +108,7 @@ private:
|
||||
void parseAmmoPickup(Packet& packet);
|
||||
void parseRemoveWorld(Packet& packet);
|
||||
void parseKDEvent(Packet& packet);
|
||||
void parseWin(Packet& packet);
|
||||
void InterpolateFields(Packet& packet, const ComponentInfo & componentInfo, const EntityID & entityID, const std::string & componentType);
|
||||
void parseSnapshot(Packet& packet);
|
||||
void identifyPacketLoss();
|
||||
|
||||
@@ -25,6 +25,7 @@ enum class MessageType
|
||||
AmmoPickup,
|
||||
RemoveWorld,
|
||||
KD,
|
||||
Win,
|
||||
Invalid
|
||||
};
|
||||
|
||||
|
||||
@@ -16,6 +16,7 @@
|
||||
#include "../Core/EEntityDeleted.h"
|
||||
#include "Rendering/ESetBlendWeight.h"
|
||||
#include "imgui/imgui.h"
|
||||
#include "Input/EInputCommand.h"
|
||||
|
||||
class AnimationSystem : public ImpureSystem
|
||||
{
|
||||
@@ -37,7 +38,13 @@ private:
|
||||
EventRelay<AnimationSystem, Events::SetBlendWeight> m_ESetBlendWeight;
|
||||
bool OnSetBlendWeight(Events::SetBlendWeight& e);
|
||||
|
||||
EventRelay<AnimationSystem, Events::InputCommand> m_EInputCommand;
|
||||
bool OnInputCommand(Events::InputCommand& e);
|
||||
|
||||
std::unordered_map<EntityWrapper, AutoBlendQueue> m_AutoBlendQueues;
|
||||
|
||||
bool Crouch = false;
|
||||
float aimMove = 0;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -69,7 +69,7 @@ private:
|
||||
std::array<glm::mat4, MAX_SPLITS> m_LightProjection;
|
||||
std::array<glm::mat4, MAX_SPLITS> m_LightView;
|
||||
|
||||
GLfloat m_NearFarPlane[2] = { -34.f, 27.f };
|
||||
GLfloat m_NearFarPlane[2] = { -128.f, 128.f };
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||||
GLuint m_ResolutionSizeWidth = 1024 * 2;
|
||||
GLuint m_ResolutionSizeHeight = 1024 * 2;
|
||||
|
||||
|
||||
@@ -81,6 +81,7 @@ private:
|
||||
void setSoundProperties(Source* source, ComponentWrapper* soundComponent);
|
||||
float getDurationSeconds(Source* source);
|
||||
float getTimeOffsetSeconds(Source* source);
|
||||
void setTimeOffsetSeconds(Source* source, float timeOffset);
|
||||
|
||||
// Specific logic
|
||||
void playSound(Source* source);
|
||||
|
||||
@@ -2,5 +2,5 @@
|
||||
<Camera xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Camera.xsd">
|
||||
<FOV>59</FOV> <!-- 90 horizontal FOV at 1080p -->
|
||||
<NearClip>0.01</NearClip>
|
||||
<FarClip>5000</FarClip>
|
||||
<FarClip>300</FarClip>
|
||||
</Camera>
|
||||
Executable
+114
@@ -0,0 +1,114 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<Entity xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||
|
||||
<Components>
|
||||
<c:SceneLight>
|
||||
<AmbientColor A="1" B="0.392156869" G="0.392156869" R="0.392156869"/>
|
||||
<Gamma>1</Gamma>
|
||||
<Exposure>0.82000017166137695</Exposure>
|
||||
</c:SceneLight>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
|
||||
<Children>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Collidable/>
|
||||
<c:Model>
|
||||
<GlowIntensity>1.0199999809265137</GlowIntensity>
|
||||
<Resource>Models/Props/Walls/SciFiWallTop.mesh</Resource>
|
||||
<Color A="1" B="3.92156863" G="1" R="1"/>
|
||||
<Shadow>false</Shadow>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="58.718792" Z="15.6310005"/>
|
||||
<Orientation X="0" Y="0" Z="3.14199996"/>
|
||||
<Scale X="0.279000014" Y="1" Z="0.279000014"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Collidable/>
|
||||
<c:Model>
|
||||
<GlowIntensity>1.5</GlowIntensity>
|
||||
<Resource>Models/Props/Pillars/SciFiPillar2Blue.mesh</Resource>
|
||||
<Shadow>false</Shadow>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="-14.4384613" Y="-1.2316848" Z="0"/>
|
||||
<Orientation X="0" Y="2.64800024" Z="0"/>
|
||||
<Scale X="2" Y="3.60000014" Z="1.9000001"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Collidable/>
|
||||
<c:Model>
|
||||
<GlowIntensity>1.5</GlowIntensity>
|
||||
<Resource>Models/Props/Pillars/SciFiPillar2Blue.mesh</Resource>
|
||||
<Shadow>false</Shadow>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="14.3019333" Y="-1.12725353" Z="0"/>
|
||||
<Orientation X="0" Y="3.84800029" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="Dir">
|
||||
<Components>
|
||||
<c:DirectionalLight>
|
||||
<Color A="1" B="0.725490212" G="0.75686276" R="0.741176486"/>
|
||||
<Intensity>1.0699999332427979</Intensity>
|
||||
</c:DirectionalLight>
|
||||
<c:Transform>
|
||||
<Orientation X="3.68318534" Y="0" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="Cam">
|
||||
<Components>
|
||||
<c:Camera/>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitSphere.mesh</Resource>
|
||||
<Shadow>false</Shadow>
|
||||
<NormalMap>false</NormalMap>
|
||||
<DiffuseTexture>false</DiffuseTexture>
|
||||
<SpecularMap>false</SpecularMap>
|
||||
<GlowMap>false</GlowMap>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="0.100000001" Y="-0.0670000017" Z="-32.8670006"/>
|
||||
<Orientation X="0" Y="3.1400001" Z="0"/>
|
||||
<Scale X="0.100000001" Y="0.100000001" Z="0.100000001"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="Spawn">
|
||||
<Components>
|
||||
<c:PlayerSpawn>
|
||||
<AssaultFile>Schema/Entities/PlayerAssaultBlue.xml</AssaultFile>
|
||||
<DefenderFile>Schema/Entities/PlayerDefenderBlue.xml</DefenderFile>
|
||||
<SniperFile></SniperFile>
|
||||
</c:PlayerSpawn>
|
||||
<c:Model>
|
||||
<Resource>Models/Characters/Assault/AssaultBlue.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Spawner>
|
||||
<EntityFile></EntityFile>
|
||||
</c:Spawner>
|
||||
<c:Transform>
|
||||
<Position X="0.100000001" Y="2.8398931" Z="-29.0827847"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
|
||||
</Entity>
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
Regular → Executable
+9628
-9622
File diff suppressed because it is too large
Load Diff
+21182
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,868 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<Entity name="PlayerAssault" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||
|
||||
<Components>
|
||||
<c:AABB>
|
||||
<Origin X="0" Y="0.772000015" Z="0"/>
|
||||
<Size X="1" Y="1.60000002" Z="1"/>
|
||||
</c:AABB>
|
||||
<c:AssaultWeapon/>
|
||||
<c:Team>
|
||||
<Team>
|
||||
<Blue/>
|
||||
</Team>
|
||||
</c:Team>
|
||||
<c:Collidable/>
|
||||
<c:DashAbility/>
|
||||
<c:DoubleJump/>
|
||||
<c:SidearmWeapon>
|
||||
<BaseDamage>10</BaseDamage>
|
||||
</c:SidearmWeapon>
|
||||
<c:Health/>
|
||||
<c:NetworkComponent/>
|
||||
<c:Physics>
|
||||
<Velocity X="2.30999646e-23" Y="0" Z="1.05272533e-23"/>
|
||||
</c:Physics>
|
||||
<c:Player>
|
||||
<MovementSpeed>5</MovementSpeed>
|
||||
<CurrentWeapon></CurrentWeapon>
|
||||
</c:Player>
|
||||
<c:Transform>
|
||||
<Position X="-0.5" Y="0" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
|
||||
<Children>
|
||||
<Entity name="PlayerModel">
|
||||
<Components>
|
||||
<c:BlendOverride>
|
||||
<Master>BlendTreeUpper</Master>
|
||||
<Slave>BlendTreeLower</Slave>
|
||||
</c:BlendOverride>
|
||||
<c:Shielded/>
|
||||
<c:HiddenForLocalPlayer/>
|
||||
<c:Model>
|
||||
<GlowIntensity>2.2000000476837158</GlowIntensity>
|
||||
<Resource>Models/Characters/Assault/AssaultBlue.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Orientation X="0" Y="0.467000008" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="PrimaryAttachment">
|
||||
<Components>
|
||||
<c:BoneAttachment>
|
||||
<BoneName>R_Arm_Weapon_Joint</BoneName>
|
||||
</c:BoneAttachment>
|
||||
<c:Spawner>
|
||||
<EntityFile>Schema/Entities/WeaponAssaultBlueWorld.xml</EntityFile>
|
||||
</c:Spawner>
|
||||
<c:Transform>
|
||||
<Position X="0.159274966" Y="1.03443384" Z="-0.235393077"/>
|
||||
<Orientation X="-0.0276949964" Y="-0.0416635424" Z="0.131935105"/>
|
||||
</c:Transform>
|
||||
<c:WeaponAttachment>
|
||||
<Weapon>AssaultWeapon</Weapon>
|
||||
<Person>
|
||||
<ThirdPerson/>
|
||||
</Person>
|
||||
</c:WeaponAttachment>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="AssaultWeapon">
|
||||
<Components>
|
||||
<c:Shielded/>
|
||||
<c:Model>
|
||||
<GlowIntensity>1.5</GlowIntensity>
|
||||
<Resource>Models/Weapons/Blue/AssaultWeaponBlue.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="ReloadSpawner">
|
||||
<Components>
|
||||
<c:Spawner>
|
||||
<EntityFile>Schema/Entities/ReloadEffectWorld.xml</EntityFile>
|
||||
</c:Spawner>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="Muzzle">
|
||||
<Components>
|
||||
<c:Transform>
|
||||
<Position X="0.00728808995" Y="0.0896582007" Z="-0.643795013"/>
|
||||
<Orientation X="6.27600002" Y="0.00499999989" Z="0.00600000005"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="WeaponMuzzleFlash">
|
||||
<Components>
|
||||
<c:Spawner>
|
||||
<EntityFile>Schema/Entities/MuzzleFlashBlue.xml</EntityFile>
|
||||
</c:Spawner>
|
||||
<c:Transform>
|
||||
<Position X="-8.41593719e-05" Y="-0.000816107844" Z="0.0612007342"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="WeaponMuzzleRay">
|
||||
<Components>
|
||||
<c:Spawner>
|
||||
<EntityFile>Schema/Entities/RayAssaultBlue.xml</EntityFile>
|
||||
</c:Spawner>
|
||||
<c:Transform>
|
||||
<Position X="0.00179657922" Y="-0.00304772682" Z="-0.334699303"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="SecondaryAttachment">
|
||||
<Components>
|
||||
<c:BoneAttachment>
|
||||
<BoneName>R_Arm_Weapon_Joint</BoneName>
|
||||
</c:BoneAttachment>
|
||||
<c:Spawner>
|
||||
<EntityFile>Schema/Entities/SidearmWeaponBlueWorld.xml</EntityFile>
|
||||
</c:Spawner>
|
||||
<c:Transform>
|
||||
<Position X="0.159274966" Y="1.03443384" Z="-0.235393077"/>
|
||||
<Orientation X="-0.0276949964" Y="-0.0416635424" Z="0.131935105"/>
|
||||
</c:Transform>
|
||||
<c:WeaponAttachment>
|
||||
<Weapon>SidearmWeapon</Weapon>
|
||||
<Person>
|
||||
<ThirdPerson/>
|
||||
</Person>
|
||||
</c:WeaponAttachment>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="BlendTreeLower">
|
||||
<Components>
|
||||
<c:Blend>
|
||||
<Pose1>MovementBlend</Pose1>
|
||||
<Pose2>JumpDashBlend</Pose2>
|
||||
<Weight>2.5146881298480398e-63</Weight>
|
||||
<SubTreeRoot>true</SubTreeRoot>
|
||||
</c:Blend>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="MovementBlend">
|
||||
<Components>
|
||||
<c:Blend>
|
||||
<Pose1>StandMovement</Pose1>
|
||||
<Pose2>CrouchMovement</Pose2>
|
||||
<Weight>0</Weight>
|
||||
<SubTreeRoot>true</SubTreeRoot>
|
||||
</c:Blend>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="CrouchMovement">
|
||||
<Components>
|
||||
<c:Blend>
|
||||
<Pose1>DirectionBlend</Pose1>
|
||||
<Pose2>Idle</Pose2>
|
||||
<Weight>1</Weight>
|
||||
</c:Blend>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="DirectionBlend">
|
||||
<Components>
|
||||
<c:Blend>
|
||||
<Pose1>Walk</Pose1>
|
||||
<Pose2>StrafeLRBlend</Pose2>
|
||||
<Weight>0</Weight>
|
||||
</c:Blend>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="StrafeLRBlend">
|
||||
<Components>
|
||||
<c:Blend>
|
||||
<Pose1>Left</Pose1>
|
||||
<Pose2>Right</Pose2>
|
||||
<Weight>0.033793529385008014</Weight>
|
||||
</c:Blend>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="Left">
|
||||
<Components>
|
||||
<c:Animation>
|
||||
<AnimationName>CrouchStrafeLeftF</AnimationName>
|
||||
<Time>0.44988618375479206</Time>
|
||||
<Play>true</Play>
|
||||
</c:Animation>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="Right">
|
||||
<Components>
|
||||
<c:Animation>
|
||||
<AnimationName>CrouchStrafeRightF</AnimationName>
|
||||
<Time>0.37720764570557463</Time>
|
||||
<Play>true</Play>
|
||||
</c:Animation>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="Walk">
|
||||
<Components>
|
||||
<c:Animation>
|
||||
<AnimationName>CrouchWalkF</AnimationName>
|
||||
<Time>0.15558163088297761</Time>
|
||||
<Play>true</Play>
|
||||
</c:Animation>
|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
<AnimationName>ReloadSwitchU</AnimationName>
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
<Entity name="Head">
|
||||
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|
||||
<c:BoneAttachment>
|
||||
<BoneName>Head</BoneName>
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="Leg_top_left">
|
||||
<Components>
|
||||
<c:BoneAttachment>
|
||||
<BoneName>L_Leg_Top</BoneName>
|
||||
<PositionOffset X="-0.116000004" Y="0.0500000007" Z="0.0360000022"/>
|
||||
</c:BoneAttachment>
|
||||
<c:PointLight>
|
||||
<Color A="1" B="1" G="0.784313738" R="0"/>
|
||||
<Intensity>0.10000000149011612</Intensity>
|
||||
</c:PointLight>
|
||||
<c:Transform>
|
||||
<Position X="-0.188116193" Y="0.722146571" Z="0.020738611"/>
|
||||
<Orientation X="0.68511039" Y="-0.00414709467" Z="-0.0733199194"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="Leg_top_Right">
|
||||
<Components>
|
||||
<c:BoneAttachment>
|
||||
<BoneName>R_Leg_Top</BoneName>
|
||||
<PositionOffset X="0.0800000057" Y="0.0730000064" Z="0.064000003"/>
|
||||
</c:BoneAttachment>
|
||||
<c:PointLight>
|
||||
<Color A="1" B="1" G="0.784313738" R="0"/>
|
||||
<Intensity>0.10000000149011612</Intensity>
|
||||
</c:PointLight>
|
||||
<c:Transform>
|
||||
<Position X="0.149692252" Y="0.745154798" Z="0.0894331336"/>
|
||||
<Orientation X="-0.00521934591" Y="-0.594766259" Z="0.242353484"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="Leg_bottom_Left">
|
||||
<Components>
|
||||
<c:BoneAttachment>
|
||||
<BoneName>L_Leg_Bottomdw</BoneName>
|
||||
</c:BoneAttachment>
|
||||
<c:Transform>
|
||||
<Position X="-0.121549807" Y="0.396206558" Z="-0.258821368"/>
|
||||
<Orientation X="0.0123701356" Y="0.0872921124" Z="-0.0923962742"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="Outside">
|
||||
<Components>
|
||||
<c:PointLight>
|
||||
<Color A="1" B="1" G="0.784313738" R="0"/>
|
||||
<Intensity>0.10000000149011612</Intensity>
|
||||
</c:PointLight>
|
||||
<c:Transform>
|
||||
<Position X="-0.0752567574" Y="-0.0357234403" Z="0.0396512263"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="Inside">
|
||||
<Components>
|
||||
<c:PointLight>
|
||||
<Color A="1" B="1" G="0.784313738" R="0"/>
|
||||
<Intensity>0.10000000149011612</Intensity>
|
||||
</c:PointLight>
|
||||
<c:Transform>
|
||||
<Position X="0.075000003" Y="-0.0357234403" Z="0.0396512263"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="Leg_bottom_Right">
|
||||
<Components>
|
||||
<c:BoneAttachment>
|
||||
<BoneName>R_Leg_Bottom</BoneName>
|
||||
</c:BoneAttachment>
|
||||
<c:Transform>
|
||||
<Position X="0.184227288" Y="0.324282408" Z="0.0380233303"/>
|
||||
<Orientation X="-0.709708989" Y="-0.647283316" Z="0.337633669"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="Inside">
|
||||
<Components>
|
||||
<c:PointLight>
|
||||
<Color A="1" B="1" G="0.784313738" R="0"/>
|
||||
<Intensity>0.10000000149011612</Intensity>
|
||||
</c:PointLight>
|
||||
<c:Transform>
|
||||
<Position X="-0.0752567574" Y="-0.0357234403" Z="0.0396512263"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="Outside">
|
||||
<Components>
|
||||
<c:PointLight>
|
||||
<Color A="1" B="1" G="0.784313738" R="0"/>
|
||||
<Intensity>0.10000000149011612</Intensity>
|
||||
</c:PointLight>
|
||||
<c:Transform>
|
||||
<Position X="0.075000003" Y="-0.0357234403" Z="0.0396512263"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
|
||||
</Entity>
|
||||
@@ -5,6 +5,7 @@
|
||||
<c:Lifetime>
|
||||
<Lifetime>0.079999998211860657</Lifetime>
|
||||
</c:Lifetime>
|
||||
<c:NetworkComponent/>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
|
||||
@@ -17,10 +18,8 @@
|
||||
<DiffuseTexture>Textures/Effects/NewRay5.png</DiffuseTexture>
|
||||
<Color A="1" B="2.35294127" G="1.17647064" R="0"/>
|
||||
<KeepRatio>true</KeepRatio>
|
||||
<Linear>true</Linear>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="-0.5"/>
|
||||
<Orientation X="0" Y="-1.57099998" Z="0"/>
|
||||
<Scale X="1" Y="0.0700000003" Z="0"/>
|
||||
</c:Transform>
|
||||
@@ -35,10 +34,8 @@
|
||||
<DiffuseTexture>Textures/Effects/NewRay5.png</DiffuseTexture>
|
||||
<Color A="1" B="2.35294127" G="1.17647064" R="0"/>
|
||||
<KeepRatio>true</KeepRatio>
|
||||
<Linear>true</Linear>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="-0.5"/>
|
||||
<Orientation X="0" Y="4.71218538" Z="3.14199996"/>
|
||||
<Scale X="1" Y="0.0700000003" Z="0"/>
|
||||
</c:Transform>
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
<c:Lifetime>
|
||||
<Lifetime>0.079999998211860657</Lifetime>
|
||||
</c:Lifetime>
|
||||
<c:NetworkComponent/>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
|
||||
@@ -17,12 +18,10 @@
|
||||
<DiffuseTexture>Textures/Effects/NewRay7.png</DiffuseTexture>
|
||||
<Color A="1" B="2.35294127" G="1.17647064" R="0"/>
|
||||
<KeepRatio>true</KeepRatio>
|
||||
<Linear>true</Linear>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="-0.5"/>
|
||||
<Orientation X="0" Y="-1.57099998" Z="0"/>
|
||||
<Scale X="1" Y="0.0700000003" Z="0"/>
|
||||
<Scale X="1" Y="0.0700000003" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
@@ -35,12 +34,10 @@
|
||||
<DiffuseTexture>Textures/Effects/NewRay7.png</DiffuseTexture>
|
||||
<Color A="1" B="2.35294127" G="1.17647064" R="0"/>
|
||||
<KeepRatio>true</KeepRatio>
|
||||
<Linear>true</Linear>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="-0.5"/>
|
||||
<Orientation X="0" Y="4.71218538" Z="3.14199996"/>
|
||||
<Scale X="1" Y="0.0700000003" Z="0"/>
|
||||
<Scale X="1" Y="0.0700000003" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
|
||||
@@ -3,11 +3,12 @@
|
||||
|
||||
<Components>
|
||||
<c:Lifetime>
|
||||
<Lifetime>0.08</Lifetime>
|
||||
<Lifetime>0.080000000000000002</Lifetime>
|
||||
</c:Lifetime>
|
||||
<c:Fade>
|
||||
<FadeTime>0.08</FadeTime>
|
||||
<FadeTime>0.080000000000000002</FadeTime>
|
||||
</c:Fade>
|
||||
<c:NetworkComponent/>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
|
||||
@@ -20,10 +21,8 @@
|
||||
<DiffuseTexture>Textures/Effects/NewRay5.png</DiffuseTexture>
|
||||
<Color A="1" B="2.35294127" G="1.17647064" R="0"/>
|
||||
<KeepRatio>true</KeepRatio>
|
||||
<Linear>true</Linear>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="-0.5"/>
|
||||
<Orientation X="0" Y="-1.57099998" Z="0"/>
|
||||
<Scale X="1" Y="0.0250000004" Z="0"/>
|
||||
</c:Transform>
|
||||
@@ -38,10 +37,8 @@
|
||||
<DiffuseTexture>Textures/Effects/NewRay5.png</DiffuseTexture>
|
||||
<Color A="1" B="2.35294127" G="1.17647064" R="0"/>
|
||||
<KeepRatio>true</KeepRatio>
|
||||
<Linear>true</Linear>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="-0.5"/>
|
||||
<Orientation X="0" Y="4.71218538" Z="3.14199996"/>
|
||||
<Scale X="1" Y="0.0250000004" Z="0"/>
|
||||
</c:Transform>
|
||||
|
||||
@@ -6,12 +6,14 @@
|
||||
<Lifetime>2</Lifetime>
|
||||
</c:Lifetime>
|
||||
<c:ExplosionEffect>
|
||||
<ColorByDistance>true</ColorByDistance>
|
||||
<Velocity X="1.63300014" Y="0.0320000015" Z="0"/>
|
||||
<ExplosionOrigin X="0" Y="0.0790000036" Z="-0.329000026"/>
|
||||
<ExponentialAccelaration>true</ExponentialAccelaration>
|
||||
<EndColor A="0" B="19.6078434" G="19.6078434" R="0"/>
|
||||
<Velocity X="1.78000009" Y="0.0320000015" Z="0"/>
|
||||
<ExplosionOrigin X="0" Y="0.142000005" Z="-0.659000039"/>
|
||||
<EndColor A="0" B="19.6078434" G="0.00392156886" R="1.96078432"/>
|
||||
<RandomnessScalar>1.3399996757507324</RandomnessScalar>
|
||||
<Randomness>true</Randomness>
|
||||
<ColorByDistance>true</ColorByDistance>
|
||||
<ExponentialAccelaration>true</ExponentialAccelaration>
|
||||
<ColorDistanceScalar>5.0899982452392578</ColorDistanceScalar>
|
||||
</c:ExplosionEffect>
|
||||
<c:Model>
|
||||
<Resource>Models/Weapons/Blue/AssaultWeaponBlue.mesh</Resource>
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
<Entity name="SidearmWeapon" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||
|
||||
<Components>
|
||||
<c:Shielded/>
|
||||
<c:Model>
|
||||
<Resource>Models/Weapons/Blue/SecondaryWeaponBlue.mesh</Resource>
|
||||
</c:Model>
|
||||
@@ -9,16 +10,37 @@
|
||||
</Components>
|
||||
|
||||
<Children>
|
||||
<Entity name="WeaponMuzzle">
|
||||
<Entity name="Muzzle">
|
||||
<Components>
|
||||
<c:Spawner>
|
||||
<EntityFile>Schema/Entities/RayBlue.xml</EntityFile>
|
||||
</c:Spawner>
|
||||
<c:Transform>
|
||||
<Position X="0.0123999491" Y="0.102453232" Z="-0.273824364"/>
|
||||
<Position X="-0.0169804785" Y="-0.0188358482" Z="-0.222064406"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
<Children>
|
||||
<Entity name="WeaponMuzzleRay">
|
||||
<Components>
|
||||
<c:Spawner>
|
||||
<EntityFile>Schema/Entities/RaySideArmBlue.xml</EntityFile>
|
||||
</c:Spawner>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0.125075191" Z="-0.206788138"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="WeaponMuzzleFlash">
|
||||
<Components>
|
||||
<c:Spawner>
|
||||
<EntityFile>Schema/Entities/MuzzleFlashSideArmBlue.xml</EntityFile>
|
||||
</c:Spawner>
|
||||
<c:Transform>
|
||||
<Position X="0.0240342002" Y="0.116005458" Z="-0.0419839472"/>
|
||||
<Scale X="0.5" Y="0.5" Z="0.5"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
|
||||
|
||||
@@ -11,17 +11,6 @@
|
||||
</Components>
|
||||
|
||||
<Children>
|
||||
<Entity name="WeaponMuzzle">
|
||||
<Components>
|
||||
<c:Spawner>
|
||||
<EntityFile>Schema/Entities/Ray2Red.xml</EntityFile>
|
||||
</c:Spawner>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0.105000004" Z="-0.256000012"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="AmmunitionHUD">
|
||||
<Components>
|
||||
<c:TextFieldReader>
|
||||
@@ -38,8 +27,9 @@
|
||||
<Entity name="AmmunitionHUDBackground">
|
||||
<Components>
|
||||
<c:Sprite>
|
||||
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
||||
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||
<GlowMap></GlowMap>
|
||||
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
||||
<Color A="0.588235319" B="0" G="0" R="0"/>
|
||||
</c:Sprite>
|
||||
<c:Transform>
|
||||
@@ -56,16 +46,16 @@
|
||||
<Children>
|
||||
<Entity name="MagazineAmmo">
|
||||
<Components>
|
||||
<c:TextFieldReader>
|
||||
<ParentEntityName>Player</ParentEntityName>
|
||||
<ComponentType>SidearmWeapon</ComponentType>
|
||||
<Field>MagazineAmmo</Field>
|
||||
</c:TextFieldReader>
|
||||
<c:Text>
|
||||
<Content>16</Content>
|
||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||
<Color A="1" B="3.92156863" G="1.17647064" R="0"/>
|
||||
</c:Text>
|
||||
<c:TextFieldReader>
|
||||
<ParentEntityName>Player</ParentEntityName>
|
||||
<ComponentType>SidearmWeapon</ComponentType>
|
||||
<Field>MagazineAmmo</Field>
|
||||
</c:TextFieldReader>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="-0.00600000005" Z="0"/>
|
||||
<Scale X="0.0599999987" Y="0.0599999987" Z="0.0599999987"/>
|
||||
@@ -92,6 +82,37 @@
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="Muzzle">
|
||||
<Components>
|
||||
<c:Transform>
|
||||
<Position X="0.197295129" Y="-0.116625182" Z="-0.709192753"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="WeaponMuzzleRay">
|
||||
<Components>
|
||||
<c:Spawner>
|
||||
<EntityFile>Schema/Entities/RaySideArmBlue.xml</EntityFile>
|
||||
</c:Spawner>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="-0.155046776"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="WeaponMuzzleFlash">
|
||||
<Components>
|
||||
<c:Spawner>
|
||||
<EntityFile>Schema/Entities/MuzzleFlashSideArmBlue.xml</EntityFile>
|
||||
</c:Spawner>
|
||||
<c:Transform>
|
||||
<Scale X="0.5" Y="0.5" Z="0.5"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
|
||||
</Entity>
|
||||
|
||||
@@ -8,6 +8,7 @@
|
||||
</c:BlendAdditive>
|
||||
<c:Model>
|
||||
<Resource>Models/Characters/Assault/FirstPersonAssaultBlue.mesh</Resource>
|
||||
<Shadow>false</Shadow>
|
||||
</c:Model>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
@@ -90,9 +91,10 @@
|
||||
<c:Model>
|
||||
<GlowIntensity>1.5</GlowIntensity>
|
||||
<Resource>Models/Weapons/Blue/AssaultWeaponBlue.mesh</Resource>
|
||||
<Shadow>false</Shadow>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="0.120748267" Y="-0.22843127" Z="-0.181454584"/>
|
||||
<Position X="0.120748267" Y="-0.22843127" Z="-0.181454599"/>
|
||||
<Orientation X="0.0102799674" Y="-0.00312504289" Z="0.0428140014"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
@@ -131,7 +133,7 @@
|
||||
<EntityFile>Schema/Entities/RayAssaultBlue.xml</EntityFile>
|
||||
</c:Spawner>
|
||||
<c:Transform>
|
||||
<Position X="0.00123506912" Y="-0.00209517847" Z="-0.681198895"/>
|
||||
<Position X="0.00179657922" Y="-0.00304772682" Z="-0.334699303"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
<Entity name="AssaultWeapon" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||
|
||||
<Components>
|
||||
<c:Shielded/>
|
||||
<c:Model>
|
||||
<Resource>Models/Weapons/Blue/AssaultWeaponBlue.mesh</Resource>
|
||||
</c:Model>
|
||||
@@ -9,17 +10,6 @@
|
||||
</Components>
|
||||
|
||||
<Children>
|
||||
<Entity name="WeaponMuzzle">
|
||||
<Components>
|
||||
<c:Spawner>
|
||||
<EntityFile>Schema/Entities/RayBlue.xml</EntityFile>
|
||||
</c:Spawner>
|
||||
<c:Transform>
|
||||
<Position X="0.00644115033" Y="0.096679531" Z="-0.436609417"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="ReloadSpawner">
|
||||
<Components>
|
||||
<c:Spawner>
|
||||
@@ -29,6 +19,38 @@
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="Muzzle">
|
||||
<Components>
|
||||
<c:Transform>
|
||||
<Position X="0.00728808995" Y="0.0896582007" Z="-0.643795013"/>
|
||||
<Orientation X="6.27600002" Y="0.00499999989" Z="0.00600000005"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="WeaponMuzzleFlash">
|
||||
<Components>
|
||||
<c:Spawner>
|
||||
<EntityFile>Schema/Entities/MuzzleFlashBlue.xml</EntityFile>
|
||||
</c:Spawner>
|
||||
<c:Transform>
|
||||
<Position X="-8.41593719e-05" Y="-0.000816107844" Z="0.0612007342"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="WeaponMuzzleRay">
|
||||
<Components>
|
||||
<c:Spawner>
|
||||
<EntityFile>Schema/Entities/RayAssaultBlue.xml</EntityFile>
|
||||
</c:Spawner>
|
||||
<c:Transform>
|
||||
<Position X="0.00179657922" Y="-0.00304772682" Z="-0.334699303"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
|
||||
</Entity>
|
||||
|
||||
@@ -8,6 +8,7 @@
|
||||
</c:BlendAdditive>
|
||||
<c:Model>
|
||||
<Resource>Models/Characters/Defender/FirstPersonDefenderBlue.mesh</Resource>
|
||||
<Shadow>false</Shadow>
|
||||
</c:Model>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
@@ -154,7 +155,7 @@
|
||||
<InheritScale>true</InheritScale>
|
||||
</c:BoneAttachment>
|
||||
<c:Transform>
|
||||
<Position X="0.0540262833" Y="-0.0954347998" Z="-0.225546911"/>
|
||||
<Position X="0.0540262833" Y="-0.0954347998" Z="-0.225546926"/>
|
||||
<Orientation X="0.00124507793" Y="0.077417776" Z="0.00737103401"/>
|
||||
<Scale X="0.300000012" Y="0.300000042" Z="0.299999952"/>
|
||||
</c:Transform>
|
||||
@@ -244,9 +245,10 @@
|
||||
</c:BoneAttachment>
|
||||
<c:Model>
|
||||
<Resource>Models/Weapons/Blue/DefenderWeaponBlue.mesh</Resource>
|
||||
<Shadow>false</Shadow>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="0.120748043" Y="-0.228436321" Z="-0.151475549"/>
|
||||
<Position X="0.120748043" Y="-0.228436321" Z="-0.151475564"/>
|
||||
<Orientation X="0.0102800643" Y="-0.00312487315" Z="0.0428144038"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
@@ -265,7 +267,7 @@
|
||||
<Entity name="Muzzle">
|
||||
<Components>
|
||||
<c:Transform>
|
||||
<Position X="0.137428522" Y="-0.145251781" Z="-0.590083241"/>
|
||||
<Position X="0.119734153" Y="-0.145251781" Z="-0.564532101"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
@@ -275,7 +277,7 @@
|
||||
<EntityFile>Schema/Entities/RayDefenderBlue.xml</EntityFile>
|
||||
</c:Spawner>
|
||||
<c:Transform>
|
||||
<Position X="0.0180841181" Y="0.0252480619" Z="-0.663679719"/>
|
||||
<Position X="0" Y="0" Z="-0.109966502"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
@@ -286,7 +288,7 @@
|
||||
<EntityFile>Schema/Entities/MuzzleFlashBlue.xml</EntityFile>
|
||||
</c:Spawner>
|
||||
<c:Transform>
|
||||
<Position X="0.0201820824" Y="0.0212024488" Z="-0.0305794869"/>
|
||||
<Position X="0.0201820824" Y="0" Z="0"/>
|
||||
<Scale X="1.5" Y="1.5" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
<Entity name="ThirdPersonWeaponModel" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||
|
||||
<Components>
|
||||
<c:Shielded/>
|
||||
<c:Model>
|
||||
<Resource>Models/Weapons/Blue/DefenderWeaponBlue.mesh</Resource>
|
||||
</c:Model>
|
||||
@@ -9,17 +10,6 @@
|
||||
</Components>
|
||||
|
||||
<Children>
|
||||
<Entity name="WeaponMuzzle">
|
||||
<Components>
|
||||
<c:Spawner>
|
||||
<EntityFile>Schema/Entities/DefenderRayBlue.xml</EntityFile>
|
||||
</c:Spawner>
|
||||
<c:Transform>
|
||||
<Position X="0.000284185546" Y="0.0318552479" Z="-0.193328083"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="ThirdPersonReloadSpawner">
|
||||
<Components>
|
||||
<c:Spawner>
|
||||
@@ -29,6 +19,38 @@
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="Muzzle">
|
||||
<Components>
|
||||
<c:Transform>
|
||||
<Position X="-0.0100463303" Y="0.0624945536" Z="-0.372351319"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="WeaponMuzzleRay">
|
||||
<Components>
|
||||
<c:Spawner>
|
||||
<EntityFile>Schema/Entities/RayDefenderBlue.xml</EntityFile>
|
||||
</c:Spawner>
|
||||
<c:Transform>
|
||||
<Position X="0.0180841181" Y="0.0252480619" Z="-0.135249734"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="WeaponMuzzleFlash">
|
||||
<Components>
|
||||
<c:Spawner>
|
||||
<EntityFile>Schema/Entities/MuzzleFlashBlue.xml</EntityFile>
|
||||
</c:Spawner>
|
||||
<c:Transform>
|
||||
<Position X="0.0201820824" Y="0.0212024488" Z="-0.0305794869"/>
|
||||
<Scale X="1.5" Y="1.5" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
|
||||
</Entity>
|
||||
|
||||
@@ -8,6 +8,7 @@
|
||||
</c:BlendAdditive>
|
||||
<c:Model>
|
||||
<Resource>Models/Characters/Assault/FirstPersonAssaultBlue.mesh</Resource>
|
||||
<Shadow>false</Shadow>
|
||||
</c:Model>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
@@ -183,6 +184,7 @@
|
||||
<c:Model>
|
||||
<GlowIntensity>1.2999999523162842</GlowIntensity>
|
||||
<Resource>Models/Weapons/Blue/SecondaryWeaponBlue.mesh</Resource>
|
||||
<Shadow>false</Shadow>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="0.185786247" Y="-0.21622014" Z="-0.412707269"/>
|
||||
@@ -204,7 +206,7 @@
|
||||
<Entity name="Muzzle">
|
||||
<Components>
|
||||
<c:Transform>
|
||||
<Position X="0.197295129" Y="-0.116625182" Z="-0.709192753"/>
|
||||
<Position X="0.189540595" Y="-0.114737265" Z="-0.681462705"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
@@ -213,9 +215,7 @@
|
||||
<c:Spawner>
|
||||
<EntityFile>Schema/Entities/RaySideArmBlue.xml</EntityFile>
|
||||
</c:Spawner>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="-0.155046776"/>
|
||||
</c:Transform>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
|
||||
@@ -8,6 +8,7 @@
|
||||
</c:BlendAdditive>
|
||||
<c:Model>
|
||||
<Resource>Models/Characters/Defender/FirstPersonDefenderBlue.mesh</Resource>
|
||||
<Shadow>false</Shadow>
|
||||
</c:Model>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
@@ -86,7 +87,7 @@
|
||||
<BoneName>R_Ammo_Joint</BoneName>
|
||||
</c:BoneAttachment>
|
||||
<c:Transform>
|
||||
<Position X="0.109812573" Y="-0.0832190216" Z="-0.373473197"/>
|
||||
<Position X="0.109812573" Y="-0.0832190216" Z="-0.373473227"/>
|
||||
<Orientation X="0.00118373742" Y="0.077411525" Z="0.00458352407"/>
|
||||
<Scale X="0.400000006" Y="0.400000006" Z="0.400000006"/>
|
||||
</c:Transform>
|
||||
@@ -183,9 +184,10 @@
|
||||
<c:Model>
|
||||
<GlowIntensity>1.5</GlowIntensity>
|
||||
<Resource>Models/Weapons/Blue/SecondaryWeaponBlue.mesh</Resource>
|
||||
<Shadow>false</Shadow>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="0.18578662" Y="-0.216220587" Z="-0.382728696"/>
|
||||
<Position X="0.18578662" Y="-0.216220587" Z="-0.382728726"/>
|
||||
<Orientation X="0.010279973" Y="-0.00312555139" Z="0.0428142436"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
@@ -204,10 +206,19 @@
|
||||
<Entity name="Muzzle">
|
||||
<Components>
|
||||
<c:Transform>
|
||||
<Position X="0.196999997" Y="-0.116999999" Z="-0.668634355"/>
|
||||
<Position X="0.192775041" Y="-0.117133088" Z="-0.647809923"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="WeaponMuzzleRay">
|
||||
<Components>
|
||||
<c:Spawner>
|
||||
<EntityFile>Schema/Entities/RaySideArmBlue.xml</EntityFile>
|
||||
</c:Spawner>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="WeaponMuzzleFlash">
|
||||
<Components>
|
||||
<c:Spawner>
|
||||
@@ -219,17 +230,6 @@
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="WeaponMuzzleRay">
|
||||
<Components>
|
||||
<c:Spawner>
|
||||
<EntityFile>Schema/Entities/RaySideArmBlue.xml</EntityFile>
|
||||
</c:Spawner>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="-0.155000001"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
|
||||
@@ -8,6 +8,7 @@ EditorSystem::EditorSystem(SystemParams params, IRenderer* renderer, RenderFrame
|
||||
: System(params)
|
||||
, m_Renderer(renderer)
|
||||
, m_RenderFrame(renderFrame)
|
||||
, m_CamVelocity(0.f)
|
||||
{
|
||||
m_EditorWorld = new World();
|
||||
m_EditorWorldSystemPipeline = new SystemPipeline(m_EditorWorld, m_EventBroker, IsClient, IsServer);
|
||||
@@ -83,14 +84,55 @@ void EditorSystem::Update(double dt)
|
||||
}
|
||||
}
|
||||
m_EditorWorldSystemPipeline->Update(actualDelta);
|
||||
|
||||
ComponentWrapper& cameraTransform = m_EditorCamera["Transform"];
|
||||
Field<glm::vec3> ori = cameraTransform["Orientation"];
|
||||
ori.x(m_EditorCameraInputController->Rotation().x);
|
||||
ori.y(m_EditorCameraInputController->Rotation().y);
|
||||
Field<glm::vec3> pos = cameraTransform["Position"];
|
||||
pos += m_EditorCameraInputController->Movement() * glm::inverse(glm::quat(ori)) * (float)actualDelta;
|
||||
}
|
||||
|
||||
ComponentWrapper& cameraTransform = m_EditorCamera["Transform"];
|
||||
Field<glm::vec3> ori = cameraTransform["Orientation"];
|
||||
glm::vec3 newOri;
|
||||
newOri.x = glm::mix(ori.x(), m_EditorCameraInputController->Rotation().x, 0.05f);
|
||||
newOri.y = glm::mix(ori.y(), m_EditorCameraInputController->Rotation().y, 0.05f);
|
||||
//ori.x(m_EditorCameraInputController->Rotation().x);
|
||||
//ori.y(m_EditorCameraInputController->Rotation().y);
|
||||
ori.x(newOri.x);
|
||||
ori.y(newOri.y);
|
||||
Field<glm::vec3> pos = cameraTransform["Position"];
|
||||
auto move = m_EditorCameraInputController->Movement();
|
||||
const float decreaseAccelleration = 3.75f;
|
||||
const float increaseAccelleration = 5.25f;
|
||||
if (move.x == 0) {
|
||||
m_CamVelocity.x -= m_CamVelocity.x * (float)actualDelta * decreaseAccelleration;
|
||||
//m_CamVelocity.x -= glm::sign(m_CamVelocity.x) * (float)actualDelta * decreaseAccelleration;
|
||||
if (glm::abs(m_CamVelocity.x) < 0.01f) {
|
||||
m_CamVelocity.x = 0;
|
||||
}
|
||||
} else {
|
||||
m_CamVelocity.x += glm::sign(move.x) * (float)actualDelta * increaseAccelleration;
|
||||
m_CamVelocity.x = glm::max(m_CamVelocity.x, -glm::abs(move.x));
|
||||
m_CamVelocity.x = glm::min(m_CamVelocity.x, glm::abs(move.x));
|
||||
}
|
||||
if (move.y == 0) {
|
||||
m_CamVelocity.y -= m_CamVelocity.y * (float)actualDelta * decreaseAccelleration;
|
||||
//m_CamVelocity.y -= glm::sign(m_CamVelocity.y) * (float)actualDelta * decreaseAccelleration;
|
||||
if (glm::abs(m_CamVelocity.y) < 0.01f) {
|
||||
m_CamVelocity.y = 0;
|
||||
}
|
||||
} else {
|
||||
m_CamVelocity.y += glm::sign(move.y) * (float)actualDelta * increaseAccelleration;
|
||||
m_CamVelocity.y = glm::max(m_CamVelocity.y, -glm::abs(move.y));
|
||||
m_CamVelocity.y = glm::min(m_CamVelocity.y, glm::abs(move.y));
|
||||
}
|
||||
if (move.z == 0) {
|
||||
m_CamVelocity.z -= m_CamVelocity.z * (float)actualDelta * decreaseAccelleration;
|
||||
//m_CamVelocity.z -= glm::sign(m_CamVelocity.z) * (float)actualDelta * decreaseAccelleration;
|
||||
if (glm::abs(m_CamVelocity.z) < 0.01f) {
|
||||
m_CamVelocity.z = 0;
|
||||
}
|
||||
} else {
|
||||
m_CamVelocity.z += glm::sign(move.z) * (float)actualDelta * increaseAccelleration;
|
||||
m_CamVelocity.z = glm::max(m_CamVelocity.z, -glm::abs(move.z));
|
||||
m_CamVelocity.z = glm::min(m_CamVelocity.z, glm::abs(move.z));
|
||||
}
|
||||
pos += m_CamVelocity * glm::inverse(glm::quat(ori)) * (float)actualDelta;
|
||||
}
|
||||
|
||||
void EditorSystem::Enable()
|
||||
@@ -117,11 +159,11 @@ void EditorSystem::Enable()
|
||||
|
||||
void EditorSystem::Disable()
|
||||
{
|
||||
m_EditorCameraInputController->Disable();
|
||||
//m_EditorCameraInputController->Disable();
|
||||
m_EventBroker->Publish(Events::LockMouse());
|
||||
Events::SetCamera e;
|
||||
e.CameraEntity = m_ActualCamera;
|
||||
m_EventBroker->Publish(e);
|
||||
//m_EventBroker->Publish(e);
|
||||
m_Enabled = false;
|
||||
}
|
||||
|
||||
|
||||
@@ -176,6 +176,9 @@ void Client::parseMessageType(Packet& packet)
|
||||
case MessageType::KD:
|
||||
parseKDEvent(packet);
|
||||
break;
|
||||
case MessageType::Win:
|
||||
parseWin(packet);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
@@ -376,6 +379,13 @@ void Client::parseKDEvent(Packet & packet)
|
||||
m_EventBroker->Publish(e);
|
||||
}
|
||||
|
||||
void Client::parseWin(Packet& packet)
|
||||
{
|
||||
Events::Win e;
|
||||
e.TeamThatWon = packet.ReadPrimitive<int>();
|
||||
m_EventBroker->Publish(e);
|
||||
}
|
||||
|
||||
void Client::updateFields(Packet& packet, const ComponentInfo& componentInfo, const EntityID& entityID)
|
||||
{
|
||||
for (auto field : componentInfo.FieldsInOrder) {
|
||||
|
||||
@@ -609,6 +609,9 @@ bool Server::OnWin(const Events::Win & e)
|
||||
{
|
||||
// Postpone the gameover reset
|
||||
m_GameIsOver = true;
|
||||
Packet winPacket = Packet(MessageType::Win);
|
||||
winPacket.WritePrimitive(e.TeamThatWon);
|
||||
reliableBroadcast(winPacket);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
@@ -6,6 +6,7 @@ AnimationSystem::AnimationSystem(SystemParams params)
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EAutoAnimationBlend, &AnimationSystem::OnAutoAnimationBlend);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EEntityDeleted, &AnimationSystem::OnEntityDeleted);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_ESetBlendWeight, &AnimationSystem::OnSetBlendWeight);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EInputCommand, &AnimationSystem::OnInputCommand);
|
||||
}
|
||||
|
||||
void AnimationSystem::Update(double dt)
|
||||
@@ -14,6 +15,19 @@ void AnimationSystem::Update(double dt)
|
||||
CreateBlendTrees();
|
||||
UpdateWeights(dt);
|
||||
|
||||
EntityWrapper aimEntity = m_World->GetFirstEntityByName("ThirdPerson").FirstChildByName("Aim");
|
||||
(Field<double>)aimEntity["Animation"]["Time"] = glm::clamp((const double&)(Field<double>)aimEntity["Animation"]["Time"] + ((aimMove * 0.2f) * dt), 0.0, 1.0);
|
||||
|
||||
|
||||
EntityWrapper aimTextEntity = m_World->GetFirstEntityByName("AimText");
|
||||
|
||||
if (aimMove > 0) {
|
||||
(Field<std::string>)aimTextEntity["Text"]["Content"] = "Up";
|
||||
} else if (aimMove < 0) {
|
||||
(Field<std::string>)aimTextEntity["Text"]["Content"] = "Down";
|
||||
} else {
|
||||
(Field<std::string>)aimTextEntity["Text"]["Content"] = " ";
|
||||
}
|
||||
|
||||
for(auto& autoBlendQueue : m_AutoBlendQueues) {
|
||||
autoBlendQueue.second.UpdateTime(dt);
|
||||
@@ -353,3 +367,357 @@ bool AnimationSystem::OnSetBlendWeight(Events::SetBlendWeight& e)
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
bool AnimationSystem::OnInputCommand(Events::InputCommand& e)
|
||||
{
|
||||
EntityWrapper firstPerson = m_World->GetFirstEntityByName("FirstPerson");
|
||||
EntityWrapper thirdPerson = m_World->GetFirstEntityByName("ThirdPerson");
|
||||
|
||||
EntityWrapper currentBlend = m_World->GetFirstEntityByName("CurrentBlend");
|
||||
EntityWrapper queuedBlend = m_World->GetFirstEntityByName("QueuedBlend");
|
||||
EntityWrapper MovementText = m_World->GetFirstEntityByName("MovementText");
|
||||
|
||||
|
||||
if (e.Command == "ClearText") {
|
||||
if (e.Value > 0) {
|
||||
(Field<std::string>)currentBlend["Text"]["Content"] = " ";
|
||||
(Field<std::string>)queuedBlend["Text"]["Content"] = " ";
|
||||
}
|
||||
}
|
||||
|
||||
if(e.Command == "Jump") {
|
||||
if(e.Value > 0) {
|
||||
(Field<std::string>)currentBlend["Text"]["Content"] = "Jump";
|
||||
(Field<std::string>)queuedBlend["Text"]["Content"] = "Movement";
|
||||
|
||||
Events::AutoAnimationBlend blendEvent;
|
||||
blendEvent.RootNode = thirdPerson;
|
||||
blendEvent.Duration = 0.2f;
|
||||
blendEvent.NodeName = "Jump";
|
||||
blendEvent.Start = true;
|
||||
blendEvent.Restart = true;
|
||||
m_EventBroker->Publish(blendEvent);
|
||||
|
||||
Events::AutoAnimationBlend blendEventQueued;
|
||||
blendEventQueued.RootNode = thirdPerson;
|
||||
blendEventQueued.Delay = -0.1;
|
||||
blendEventQueued.Duration = 0.3f;
|
||||
blendEventQueued.NodeName = "MovementBlend";
|
||||
blendEventQueued.AnimationEntity = thirdPerson.FirstChildByName("Jump");
|
||||
m_EventBroker->Publish(blendEventQueued);
|
||||
}
|
||||
}
|
||||
|
||||
if (e.Command == "DashL") {
|
||||
if (e.Value > 0) {
|
||||
(Field<std::string>)currentBlend["Text"]["Content"] = "Dash Left";
|
||||
(Field<std::string>)queuedBlend["Text"]["Content"] = "Movement";
|
||||
|
||||
|
||||
Events::AutoAnimationBlend blendEvent;
|
||||
blendEvent.RootNode = thirdPerson;
|
||||
blendEvent.Duration = 0.2f;
|
||||
blendEvent.NodeName = "DashLeft";
|
||||
blendEvent.Start = true;
|
||||
blendEvent.Restart = true;
|
||||
m_EventBroker->Publish(blendEvent);
|
||||
|
||||
Events::AutoAnimationBlend blendEventQueued;
|
||||
blendEventQueued.RootNode = thirdPerson;
|
||||
blendEventQueued.Delay = -0.1;
|
||||
blendEventQueued.Duration = 0.3f;
|
||||
blendEventQueued.NodeName = "MovementBlend";
|
||||
blendEventQueued.AnimationEntity = thirdPerson.FirstChildByName("DashLeft");
|
||||
m_EventBroker->Publish(blendEventQueued);
|
||||
}
|
||||
}
|
||||
|
||||
if (e.Command == "DashR") {
|
||||
if (e.Value > 0) {
|
||||
(Field<std::string>)currentBlend["Text"]["Content"] = "Dash Right";
|
||||
(Field<std::string>)queuedBlend["Text"]["Content"] = "Movement";
|
||||
|
||||
|
||||
Events::AutoAnimationBlend blendEvent;
|
||||
blendEvent.RootNode = thirdPerson;
|
||||
blendEvent.Duration = 0.2f;
|
||||
blendEvent.NodeName = "DashRight";
|
||||
blendEvent.Start = true;
|
||||
blendEvent.Restart = true;
|
||||
m_EventBroker->Publish(blendEvent);
|
||||
|
||||
Events::AutoAnimationBlend blendEventQueued;
|
||||
blendEventQueued.RootNode = thirdPerson;
|
||||
blendEventQueued.Delay = -0.1;
|
||||
blendEventQueued.Duration = 0.3f;
|
||||
blendEventQueued.NodeName = "MovementBlend";
|
||||
blendEventQueued.AnimationEntity = thirdPerson.FirstChildByName("DashRight");
|
||||
m_EventBroker->Publish(blendEventQueued);
|
||||
}
|
||||
}
|
||||
|
||||
if (e.Command == "DashF") {
|
||||
if (e.Value > 0) {
|
||||
(Field<std::string>)currentBlend["Text"]["Content"] = "Dash Forward";
|
||||
(Field<std::string>)queuedBlend["Text"]["Content"] = "Movement";
|
||||
|
||||
|
||||
Events::AutoAnimationBlend blendEvent;
|
||||
blendEvent.RootNode = thirdPerson;
|
||||
blendEvent.Duration = 0.2f;
|
||||
blendEvent.NodeName = "DashForward";
|
||||
blendEvent.Start = true;
|
||||
blendEvent.Restart = true;
|
||||
m_EventBroker->Publish(blendEvent);
|
||||
|
||||
Events::AutoAnimationBlend blendEventQueued;
|
||||
blendEventQueued.RootNode = thirdPerson;
|
||||
blendEventQueued.Delay = -0.1;
|
||||
blendEventQueued.Duration = 0.3f;
|
||||
blendEventQueued.NodeName = "MovementBlend";
|
||||
blendEventQueued.AnimationEntity = thirdPerson.FirstChildByName("DashForward");
|
||||
m_EventBroker->Publish(blendEventQueued);
|
||||
}
|
||||
}
|
||||
|
||||
if (e.Command == "DashB") {
|
||||
if (e.Value > 0) {
|
||||
(Field<std::string>)currentBlend["Text"]["Content"] = "Dash Backward";
|
||||
(Field<std::string>)queuedBlend["Text"]["Content"] = "Movement";
|
||||
|
||||
|
||||
Events::AutoAnimationBlend blendEvent;
|
||||
blendEvent.RootNode = thirdPerson;
|
||||
blendEvent.Duration = 0.2f;
|
||||
blendEvent.NodeName = "DashBackward";
|
||||
blendEvent.Start = true;
|
||||
blendEvent.Restart = true;
|
||||
m_EventBroker->Publish(blendEvent);
|
||||
|
||||
Events::AutoAnimationBlend blendEventQueued;
|
||||
blendEventQueued.RootNode = thirdPerson;
|
||||
blendEventQueued.Delay = -0.1;
|
||||
blendEventQueued.Duration = 0.3f;
|
||||
blendEventQueued.NodeName = "MovementBlend";
|
||||
blendEventQueued.AnimationEntity = thirdPerson.FirstChildByName("DashBackward");
|
||||
m_EventBroker->Publish(blendEventQueued);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if (e.Command == "Right") {
|
||||
if (e.Value > 0) {
|
||||
(Field<std::string>)MovementText["Text"]["Content"] = "Right";
|
||||
Events::AutoAnimationBlend blendEvent;
|
||||
blendEvent.RootNode = thirdPerson;
|
||||
blendEvent.Duration = 0.3f;
|
||||
blendEvent.NodeName = "Right";
|
||||
blendEvent.Start = true;
|
||||
m_EventBroker->Publish(blendEvent);
|
||||
|
||||
Events::AutoAnimationBlend blendEventFP;
|
||||
blendEventFP.RootNode = firstPerson;
|
||||
blendEventFP.Duration = 0.3f;
|
||||
blendEventFP.NodeName = "Run";
|
||||
blendEventFP.Start = true;
|
||||
m_EventBroker->Publish(blendEventFP);
|
||||
|
||||
|
||||
} else if (e.Value < 0) {
|
||||
(Field<std::string>)MovementText["Text"]["Content"] = "Left";
|
||||
Events::AutoAnimationBlend blendEvent;
|
||||
blendEvent.RootNode = thirdPerson;
|
||||
blendEvent.Duration = 0.3f;
|
||||
blendEvent.NodeName = "Left";
|
||||
blendEvent.Start = true;
|
||||
m_EventBroker->Publish(blendEvent);
|
||||
|
||||
Events::AutoAnimationBlend blendEventFP;
|
||||
blendEventFP.RootNode = firstPerson;
|
||||
blendEventFP.Duration = 0.3f;
|
||||
blendEventFP.NodeName = "Run";
|
||||
blendEventFP.Reverse = true;
|
||||
blendEventFP.Start = true;
|
||||
m_EventBroker->Publish(blendEventFP);
|
||||
}
|
||||
}else if (e.Command == "Up") {
|
||||
if (e.Value > 0) {
|
||||
(Field<std::string>)MovementText["Text"]["Content"] = "Forward";
|
||||
Events::AutoAnimationBlend blendEvent;
|
||||
blendEvent.RootNode = thirdPerson;
|
||||
blendEvent.Duration = 0.3f;
|
||||
if (Crouch) {
|
||||
blendEvent.NodeName = "Walk";
|
||||
|
||||
Events::AutoAnimationBlend blendEventFP;
|
||||
blendEventFP.RootNode = firstPerson;
|
||||
blendEventFP.Duration = 0.3f;
|
||||
blendEventFP.NodeName = "Idle";
|
||||
blendEventFP.Start = true;
|
||||
m_EventBroker->Publish(blendEventFP);
|
||||
|
||||
} else {
|
||||
blendEvent.NodeName = "Run";
|
||||
|
||||
|
||||
Events::AutoAnimationBlend blendEventFP;
|
||||
blendEventFP.RootNode = firstPerson;
|
||||
blendEventFP.Duration = 0.3f;
|
||||
blendEventFP.NodeName = "Run";
|
||||
blendEventFP.Start = true;
|
||||
m_EventBroker->Publish(blendEventFP);
|
||||
|
||||
}
|
||||
blendEvent.Start = true;
|
||||
m_EventBroker->Publish(blendEvent);
|
||||
}else if (e.Value < 0) {
|
||||
(Field<std::string>)MovementText["Text"]["Content"] = "Backward";
|
||||
Events::AutoAnimationBlend blendEvent;
|
||||
blendEvent.RootNode = thirdPerson;
|
||||
blendEvent.Duration = 0.3f;
|
||||
if(Crouch) {
|
||||
blendEvent.NodeName = "Walk";
|
||||
|
||||
Events::AutoAnimationBlend blendEventFP;
|
||||
blendEventFP.RootNode = firstPerson;
|
||||
blendEventFP.Duration = 0.3f;
|
||||
blendEventFP.NodeName = "Idle";
|
||||
blendEventFP.Start = true;
|
||||
m_EventBroker->Publish(blendEventFP);
|
||||
} else {
|
||||
blendEvent.NodeName = "Run";
|
||||
|
||||
Events::AutoAnimationBlend blendEventFP;
|
||||
blendEventFP.RootNode = firstPerson;
|
||||
blendEventFP.Duration = 0.3f;
|
||||
blendEventFP.NodeName = "Run";
|
||||
blendEventFP.Reverse = true;
|
||||
blendEventFP.Start = true;
|
||||
m_EventBroker->Publish(blendEventFP);
|
||||
}
|
||||
blendEvent.Start = true;
|
||||
blendEvent.Reverse = true;
|
||||
m_EventBroker->Publish(blendEvent);
|
||||
}
|
||||
}
|
||||
|
||||
if (e.Command == "Idle"){
|
||||
if (e.Value > 0) {
|
||||
(Field<std::string>)MovementText["Text"]["Content"] = "Idle";
|
||||
Events::AutoAnimationBlend blendEvent;
|
||||
blendEvent.RootNode = thirdPerson;
|
||||
blendEvent.Duration = 0.5f;
|
||||
blendEvent.NodeName = "Idle";
|
||||
blendEvent.Start = true;
|
||||
blendEvent.Reverse = true;
|
||||
m_EventBroker->Publish(blendEvent);
|
||||
|
||||
Events::AutoAnimationBlend blendEventFP;
|
||||
blendEventFP.RootNode = firstPerson;
|
||||
blendEventFP.Duration = 0.3f;
|
||||
blendEventFP.NodeName = "Idle";
|
||||
blendEventFP.Start = true;
|
||||
m_EventBroker->Publish(blendEventFP);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if (e.Command == "Crouch") {
|
||||
if (e.Value > 0) {
|
||||
Events::AutoAnimationBlend blendEvent;
|
||||
blendEvent.RootNode = thirdPerson;
|
||||
blendEvent.Duration = 0.5f;
|
||||
blendEvent.NodeName = "CrouchMovement";
|
||||
blendEvent.Start = true;
|
||||
blendEvent.Reverse = true;
|
||||
m_EventBroker->Publish(blendEvent);
|
||||
Crouch = true;
|
||||
} else {
|
||||
Events::AutoAnimationBlend blendEvent;
|
||||
blendEvent.RootNode = thirdPerson;
|
||||
blendEvent.Duration = 0.5f;
|
||||
blendEvent.NodeName = "StandMovement";
|
||||
blendEvent.Start = true;
|
||||
blendEvent.Reverse = true;
|
||||
m_EventBroker->Publish(blendEvent);
|
||||
Crouch = false;
|
||||
}
|
||||
}
|
||||
|
||||
if (e.Command == "Aim") {
|
||||
aimMove = e.Value;
|
||||
}
|
||||
|
||||
if (e.Command == "Shoot") {
|
||||
if (e.Value > 0) {
|
||||
(Field<std::string>)currentBlend["Text"]["Content"] = "Fire";
|
||||
(Field<std::string>)queuedBlend["Text"]["Content"] = "Idle";
|
||||
|
||||
Events::AutoAnimationBlend blendEvent;
|
||||
blendEvent.RootNode = thirdPerson;
|
||||
blendEvent.Duration = 0.1f;
|
||||
blendEvent.NodeName = "Fire";
|
||||
blendEvent.Start = true;
|
||||
blendEvent.Restart = true;
|
||||
m_EventBroker->Publish(blendEvent);
|
||||
|
||||
Events::AutoAnimationBlend blendEventFP;
|
||||
blendEventFP.RootNode = firstPerson;
|
||||
blendEventFP.Duration = 0.1f;
|
||||
blendEventFP.NodeName = "Fire";
|
||||
blendEventFP.Start = true;
|
||||
blendEventFP.Restart = true;
|
||||
m_EventBroker->Publish(blendEventFP);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if (e.Command == "Reload") {
|
||||
if (e.Value > 0) {
|
||||
(Field<std::string>)currentBlend["Text"]["Content"] = "Reload";
|
||||
(Field<std::string>)queuedBlend["Text"]["Content"] = "Idle";
|
||||
|
||||
|
||||
Events::AutoAnimationBlend blendEvent;
|
||||
blendEvent.RootNode = thirdPerson;
|
||||
blendEvent.Duration = 0.1f;
|
||||
blendEvent.NodeName = "Reload";
|
||||
blendEvent.Start = true;
|
||||
blendEvent.Restart = true;
|
||||
m_EventBroker->Publish(blendEvent);
|
||||
|
||||
Events::AutoAnimationBlend blendEventQ;
|
||||
blendEventQ.RootNode = thirdPerson;
|
||||
blendEventQ.Duration = 0.2f;
|
||||
blendEventQ.Delay = -0.1;
|
||||
blendEventQ.NodeName = "Fire";
|
||||
blendEventQ.Start = false;
|
||||
blendEventQ.Restart = true;
|
||||
blendEventQ.AnimationEntity = thirdPerson.FirstChildByName("Reload");
|
||||
m_EventBroker->Publish(blendEventQ);
|
||||
|
||||
|
||||
|
||||
Events::AutoAnimationBlend blendEventFP;
|
||||
blendEventFP.RootNode = firstPerson;
|
||||
blendEventFP.Duration = 0.1f;
|
||||
blendEventFP.NodeName = "Reload";
|
||||
blendEventFP.Start = true;
|
||||
blendEventFP.Restart = true;
|
||||
m_EventBroker->Publish(blendEventFP);
|
||||
|
||||
Events::AutoAnimationBlend blendEventFPQ;
|
||||
blendEventFPQ.RootNode = firstPerson;
|
||||
blendEventFPQ.Duration = 0.2f;
|
||||
blendEventFPQ.Delay = -0.1;
|
||||
blendEventFPQ.NodeName = "Fire";
|
||||
blendEventFPQ.Start = false;
|
||||
blendEventFPQ.Restart = true;
|
||||
blendEventFPQ.AnimationEntity = thirdPerson.FirstChildByName("Reload");
|
||||
m_EventBroker->Publish(blendEventFPQ);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -19,6 +19,7 @@ void Renderer::Initialize()
|
||||
{
|
||||
m_SSAO_Quality = m_Config->Get<int>("SSAO.Quality", 0);
|
||||
m_GLOW_Quality = m_Config->Get<int>("GLOW.Quality", 0);
|
||||
m_MSAA_Level = m_Config->Get<unsigned int>("MSAA.Level", 0);
|
||||
InitializeWindow();
|
||||
|
||||
InitializeRenderPasses();
|
||||
@@ -75,7 +76,7 @@ void Renderer::InitializeWindow()
|
||||
//glfwWindowHint(GLFW_BLUE_BITS, mode->blueBits);
|
||||
//glfwWindowHint(GLFW_REFRESH_RATE, mode->refreshRate);
|
||||
glfwWindowHint(GLFW_DECORATED, false);
|
||||
glfwWindowHint(GLFW_AUTO_ICONIFY, false);
|
||||
//glfwWindowHint(GLFW_AUTO_ICONIFY, false);
|
||||
}
|
||||
|
||||
//glfwWindowHint(GLFW_SAMPLES, 8);
|
||||
@@ -167,17 +168,21 @@ void Renderer::Draw(RenderFrame& frame)
|
||||
{
|
||||
GLERROR("PRE");
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
||||
#ifdef DEBUG
|
||||
ImGui::Combo("Draw textures", &m_DebugTextureToDraw, "Final\0Scene\0Bloom\0Gaussian\0Picking\0Ambient Occlusion\0Combined Scene Texture\0Full Blurred Texture");
|
||||
ImGui::Combo("CubeMap", &m_CubeMapTexture, "Nevada(512)\0Sky(1024)");
|
||||
#endif
|
||||
if(m_CubeMapTexture == 0) {
|
||||
m_CubeMapPass->LoadTextures("Nevada");
|
||||
} else if (m_CubeMapTexture == 1) {
|
||||
m_CubeMapPass->LoadTextures("Sky");
|
||||
}
|
||||
|
||||
#ifdef DEBUG
|
||||
ImGui::SliderInt("SSAO Quality", &m_SSAO_Quality, 0, 3);
|
||||
ImGui::SliderInt("Glow Quality", &m_GLOW_Quality, 0, 3);
|
||||
ImGui::SliderInt("MSAA Level", (int*)&m_MSAA_Level, 0, 16);
|
||||
#endif
|
||||
m_SSAOPass->ChangeQuality(m_SSAO_Quality);
|
||||
m_DrawBloomPass->ChangeQuality(m_GLOW_Quality);
|
||||
m_DrawFinalPass->setMSAA(m_MSAA_Level);
|
||||
|
||||
@@ -25,11 +25,13 @@ ShadowPass::~ShadowPass()
|
||||
|
||||
void ShadowPass::DebugGUI()
|
||||
{
|
||||
#ifdef DEBUG
|
||||
ImGui::Checkbox("EnableShadows", &m_EnableShadows);
|
||||
ImGui::DragFloat2("ShadowMapNearFar", m_NearFarPlane, 1.f, -1000.f, 1000.f);
|
||||
ImGui::DragFloat("ShadowClippingWeight", &m_SplitWeight, 0.001f, 0.f, 1.f);
|
||||
ImGui::Checkbox("ShadowTransparentObjects", &m_TransparentObjects);
|
||||
ImGui::Checkbox("ShadowOnTextureAlphas", &m_TexturedShadows);
|
||||
#endif
|
||||
}
|
||||
|
||||
void ShadowPass::InitializeCameras(RenderScene & scene)
|
||||
|
||||
@@ -417,6 +417,14 @@ bool SoundManager::OnSetCamera(const Events::SetCamera& e)
|
||||
alSourcei(m_CurrentBGMCombo->ALsource, AL_LOOPING, 1);
|
||||
setGain(m_CurrentBGMCombo, 0);
|
||||
playSound(m_CurrentBGMCombo);
|
||||
} else if (m_World->HasComponent(e.CameraEntity.ID, "EndScreen")) {
|
||||
float timeOffset = getTimeOffsetSeconds(m_CurrentBGM);
|
||||
stopSound(m_CurrentBGM);
|
||||
m_CurrentBGM = createSource("Audio/BGM/Layer3.wav");
|
||||
m_CurrentBGM->Type = SoundType::BGM;
|
||||
alSourcei(m_CurrentBGM->ALsource, AL_LOOPING, 1);
|
||||
playSound(m_CurrentBGM);
|
||||
setTimeOffsetSeconds(m_CurrentBGM, timeOffset);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -477,6 +485,11 @@ float SoundManager::getTimeOffsetSeconds(Source* source)
|
||||
return time;
|
||||
}
|
||||
|
||||
void SoundManager::setTimeOffsetSeconds(Source * source, float timeOffset)
|
||||
{
|
||||
alSourcef(source->ALsource, AL_SEC_OFFSET, timeOffset);
|
||||
}
|
||||
|
||||
void SoundManager::initOpenAL()
|
||||
{
|
||||
// Initialize OpenAL
|
||||
|
||||
@@ -202,12 +202,18 @@ void PlayerMovementSystem::updateMovementControllers(double dt)
|
||||
|
||||
if (addSpeed > 0) {
|
||||
static float accel = 15.f;
|
||||
#ifdef DEBUG
|
||||
ImGui::InputFloat("accel", &accel);
|
||||
#endif
|
||||
static float airAccel = 0.5f;
|
||||
#ifdef DEBUG
|
||||
ImGui::InputFloat("airAccel", &airAccel);
|
||||
#endif
|
||||
float actualAccel = isOnGround ? accel : airAccel;
|
||||
static float surfaceFriction = 5.f;
|
||||
#ifdef DEBUG
|
||||
ImGui::InputFloat("surfaceFriction", &surfaceFriction);
|
||||
#endif
|
||||
float accelerationSpeed = actualAccel * (float)dt * wishSpeed * surfaceFriction;
|
||||
//if doubleTapped do Assault Dash - but only boost maximum 50.0f
|
||||
float doubleTapDashBoost = controller->AssaultDashDoubleTapped() ? 40.0f : 1.0f;
|
||||
@@ -220,7 +226,9 @@ void PlayerMovementSystem::updateMovementControllers(double dt)
|
||||
accelerationSpeed *= (double)player["SprintAbility"]["StrengthOfEffect"];
|
||||
}
|
||||
velocity += accelerationSpeed * (glm::vec3)wishDirection;
|
||||
#ifdef DEBUG
|
||||
ImGui::Text("velocity: (%f, %f, %f) |%f|", velocity.x(), velocity.y(), velocity.z(), glm::length((glm::vec3)velocity));
|
||||
#endif
|
||||
}
|
||||
|
||||
if (isOnGround) {
|
||||
@@ -336,10 +344,14 @@ void PlayerMovementSystem::updateVelocity(EntityWrapper player, double dt)
|
||||
// Ground friction
|
||||
float speed = glm::length((glm::vec3)velocity);
|
||||
static float groundFriction = 7.f;
|
||||
#ifdef DEBUG
|
||||
ImGui::InputFloat("groundFriction", &groundFriction);
|
||||
#endif
|
||||
static float airFriction = 2.f;
|
||||
|
||||
#ifdef DEBUG
|
||||
ImGui::InputFloat("airFriction", &airFriction);
|
||||
#endif
|
||||
float friction = isOnGround ? groundFriction : airFriction;
|
||||
if (speed > 0) {
|
||||
float drop = speed * friction * (float)dt;
|
||||
|
||||
@@ -87,6 +87,9 @@ bool SoundSystem::OnPlayerDamage(const Events::PlayerDamage & e)
|
||||
if (!e.Victim.Valid() || !e.Inflictor.Valid()) {
|
||||
return false;
|
||||
}
|
||||
if (e.Victim.ID != LocalPlayer.ID) {
|
||||
return false;
|
||||
}
|
||||
auto victimTeam = m_World->GetComponent(e.Victim.ID, "Team");
|
||||
auto inflictorTeam = m_World->GetComponent(e.Inflictor.ID, "Team");
|
||||
if ((int)victimTeam["Team"] == (int)inflictorTeam["Team"]) {
|
||||
|
||||
@@ -14,7 +14,19 @@ void AssaultWeaponBehaviour::UpdateWeapon(ComponentWrapper cWeapon, WeaponInfo&
|
||||
// Start reloading automatically if at 0 mag ammo
|
||||
Field<int> magAmmo = cWeapon["MagazineAmmo"];
|
||||
if (m_ConfigAutoReload && magAmmo <= 0) {
|
||||
OnReload(cWeapon, wi);
|
||||
//OnReload(cWeapon, wi);
|
||||
// Send an input command instead of reloading immediately so the server
|
||||
// has a chance to catch up.
|
||||
if (IsClient) {
|
||||
Events::InputCommand e;
|
||||
e.Player = wi.Player;
|
||||
e.PlayerID = -1;
|
||||
e.Command = "Reload";
|
||||
e.Value = 1;
|
||||
m_EventBroker->Publish(e);
|
||||
e.Value = 0;
|
||||
m_EventBroker->Publish(e);
|
||||
}
|
||||
}
|
||||
|
||||
// Only start reloading once we're done firing
|
||||
@@ -235,7 +247,8 @@ void AssaultWeaponBehaviour::fireBullet(ComponentWrapper cWeapon, WeaponInfo& wi
|
||||
float distance = traceRayDistance(origin, direction);
|
||||
EntityWrapper ray = SpawnerSystem::Spawn(tracerSpawner, tracerSpawner);
|
||||
if (ray.Valid()) {
|
||||
((Field<glm::vec3>)ray["Transform"]["Scale"]).z(distance);
|
||||
((Field<glm::vec3>)ray["Transform"]["Scale"]).x(distance);
|
||||
((Field<glm::vec3>)ray["Transform"]["Position"]).z(-distance/2.f);
|
||||
}
|
||||
}
|
||||
//MuzzleFlash
|
||||
|
||||
@@ -395,9 +395,12 @@ void DefenderWeaponBehaviour::spawnTracers(ComponentWrapper cWeapon, WeaponInfo&
|
||||
glm::vec3 muzzlePosition = TransformSystem::AbsolutePosition(muzzle);
|
||||
glm::quat muzzleOrientation = TransformSystem::AbsoluteOrientation(muzzle);
|
||||
|
||||
rayOrigin = muzzlePosition;
|
||||
|
||||
glm::vec3 muzzleToHit = hitPosition - muzzlePosition;
|
||||
|
||||
rayOrigin = muzzlePosition + (muzzleToHit/2.f);
|
||||
|
||||
|
||||
glm::vec3 lookVector = glm::normalize(-muzzleToHit);
|
||||
float pitch = std::asin(-lookVector.y);
|
||||
float yaw = std::atan2(lookVector.x, lookVector.z);
|
||||
@@ -459,8 +462,8 @@ void DefenderWeaponBehaviour::dealDamage(ComponentWrapper cWeapon, WeaponInfo& w
|
||||
}
|
||||
|
||||
// Temp hit decal
|
||||
EntityWrapper hit = ResourceManager::Load<EntityFile>("Schema/Entities/HitTest.xml")->MergeInto(m_World);
|
||||
(Field<glm::vec3>)hit["Transform"]["Position"] = pick.Position;
|
||||
// EntityWrapper hit = ResourceManager::Load<EntityFile>("Schema/Entities/HitTest.xml")->MergeInto(m_World);
|
||||
// (Field<glm::vec3>)hit["Transform"]["Position"] = pick.Position;
|
||||
|
||||
// Don't let us shoot ourselves in the foot somehow
|
||||
if (victim == LocalPlayer) {
|
||||
@@ -477,12 +480,17 @@ void DefenderWeaponBehaviour::dealDamage(ComponentWrapper cWeapon, WeaponInfo& w
|
||||
|
||||
// Check for friendly fire
|
||||
if ((ComponentInfo::EnumType)victim["Team"]["Team"] == (ComponentInfo::EnumType)wi.Player["Team"]["Team"]) {
|
||||
// TODO: Ammo sharing
|
||||
// Give boost
|
||||
Events::PlayerDamage ePlayerDamage;
|
||||
ePlayerDamage.Inflictor = wi.Player;
|
||||
ePlayerDamage.Victim = victim;
|
||||
ePlayerDamage.Damage = 0;
|
||||
m_EventBroker->Publish(ePlayerDamage);
|
||||
continue;
|
||||
}
|
||||
|
||||
damageSum[victim] += pelletDamage;
|
||||
((Field<glm::vec4>)hit["Model"]["Color"]).z(1.f);
|
||||
// ((Field<glm::vec4>)hit["Model"]["Color"]).z(1.f);
|
||||
}
|
||||
|
||||
// Deal damage!
|
||||
@@ -493,7 +501,6 @@ void DefenderWeaponBehaviour::dealDamage(ComponentWrapper cWeapon, WeaponInfo& w
|
||||
ePlayerDamage.Victim = kv.first;
|
||||
ePlayerDamage.Damage = kv.second;
|
||||
m_EventBroker->Publish(ePlayerDamage);
|
||||
LOG_DEBUG("Dealt %f damage to #%i", kv.second, kv.first.ID);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -223,15 +223,16 @@ void SidearmWeaponBehaviour::fireBullet(ComponentWrapper cWeapon, WeaponInfo& wi
|
||||
return;
|
||||
}
|
||||
|
||||
//Tracer
|
||||
// Tracer
|
||||
EntityWrapper tracerSpawner = weaponModelEntity.FirstChildByName("WeaponMuzzleRay");
|
||||
if (tracerSpawner.Valid()) {
|
||||
glm::vec3 origin = TransformSystem::AbsolutePosition(tracerSpawner);
|
||||
glm::vec3 direction = TransformSystem::AbsoluteOrientation(tracerSpawner) * glm::vec3(0, 0, -1);
|
||||
glm::vec3 direction = glm::quat(TransformSystem::AbsoluteOrientationEuler(tracerSpawner)) * glm::vec3(0, 0, -1);
|
||||
float distance = traceRayDistance(origin, direction);
|
||||
EntityWrapper ray = SpawnerSystem::Spawn(tracerSpawner, tracerSpawner);
|
||||
if (ray.Valid()) {
|
||||
((Field<glm::vec3>)ray["Transform"]["Scale"]).z(distance);
|
||||
((Field<glm::vec3>)ray["Transform"]["Scale"]).x(distance);
|
||||
((Field<glm::vec3>)ray["Transform"]["Position"]).z(-distance/2.f);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user