Jace
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4494e7592d
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How NOT to do normal maps
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2014-05-10 16:01:36 +02:00 |
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Jace
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62ca923821
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Defucked defucked rendering
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2014-05-07 22:34:38 +02:00 |
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Tleety
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a199e777bc
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Working Debug mode
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2014-04-27 03:59:41 +02:00 |
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Tleety
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90e929131f
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Merge remote-tracking branch 'origin/master' into deffered_rendering
Conflicts:
src/GameWorld.cpp
src/Shaders/Fragment.glsl
vs11/Returngeance/Returngeance.vcxproj.filters
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2014-04-27 02:51:04 +02:00 |
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Tleety
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87cac66cd8
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Basic working deferred rendering
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2014-04-27 02:44:04 +02:00 |
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Jace
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0b7c383e8a
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Merge branch 'havok'
Conflicts:
src/GameWorld.cpp
src/Systems/PhysicsSystem.cpp
src/Systems/PhysicsSystem.h
vs11/Returngeance/Returngeance.vcxproj.filters
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2014-04-24 23:11:16 +02:00 |
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Tleety
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6d75336496
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Started on deferred rendering framework.
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2014-04-24 00:11:16 +02:00 |
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ViktorLjung
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4481c95681
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VehicleSetup componentbased.
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2014-04-22 17:14:29 +02:00 |
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Tleety
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b1edefcf26
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La till lite ljus och annan skit. Började på defucked rendering och det gick ju jävligt bra fucktiskt.
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2014-04-17 00:05:19 +02:00 |
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ViktorLjung
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fe263784ae
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Visual studio crap stuff
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2014-04-16 14:46:41 +02:00 |
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ViktorLjung
|
069d079594
|
Car physics not working, yet!
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2014-04-16 01:33:05 +02:00 |
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Jace
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cf6e16222a
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Boost and Havok environment variables changed to be version specific
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2014-04-16 01:17:37 +02:00 |
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Jace
|
62abb3f964
|
Merge branch 'havok'
Conflicts:
src/GameWorld.cpp
src/Systems/PhysicsSystem.cpp
src/Systems/RenderSystem.cpp
src/Systems/RenderSystem.h
vs11/Returngeance/Returngeance.vcxproj
vs11/Returngeance/Returngeance.vcxproj.filters
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2014-04-16 00:38:30 +02:00 |
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ViktorLjung
|
84484b3703
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Box and Sphere Rigidbodies working
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2014-04-13 02:20:50 +02:00 |
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ViktorLjung
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f6090679b7
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Havok includes and libs working, ready for implementation.
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2014-04-12 23:53:14 +02:00 |
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ViktorLjung
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41db395f61
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Still trying to get it working.
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2014-04-12 20:53:35 +02:00 |
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ViktorLjung
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04fff4a27b
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Changed toolset to vs11, for future Havok implementation.
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2014-04-12 01:59:55 +02:00 |
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