Jace
4494e7592d
How NOT to do normal maps
2014-05-10 16:01:36 +02:00
Jace
62ca923821
Defucked defucked rendering
2014-05-07 22:34:38 +02:00
Tleety
b1b60bce61
WIP
2014-05-07 14:23:01 +00:00
Tleety
4389f2db4c
Fixed being able to switch between Quad view and normal view.
2014-04-27 04:59:11 +02:00
Tleety
a199e777bc
Working Debug mode
2014-04-27 03:59:41 +02:00
Tleety
90e929131f
Merge remote-tracking branch 'origin/master' into deffered_rendering
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Conflicts:
src/GameWorld.cpp
src/Shaders/Fragment.glsl
vs11/Returngeance/Returngeance.vcxproj.filters
2014-04-27 02:51:04 +02:00
Tleety
87cac66cd8
Basic working deferred rendering
2014-04-27 02:44:04 +02:00
Tleety
9c329145c4
Deferred rendering base mostly complete.
2014-04-25 04:09:42 +02:00
Jace
7da030d8cd
Bloody .orig files!
2014-04-25 00:23:49 +02:00
Jace
0567aab8c6
Merge branch 'havok'
2014-04-24 23:12:41 +02:00
Jace
0b7c383e8a
Merge branch 'havok'
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Conflicts:
src/GameWorld.cpp
src/Systems/PhysicsSystem.cpp
src/Systems/PhysicsSystem.h
vs11/Returngeance/Returngeance.vcxproj.filters
2014-04-24 23:11:16 +02:00
ViktorLjung
8facd9dc9a
Rigidbody physics fixed.
2014-04-24 23:10:59 +02:00
ViktorLjung
824b31ff6b
FreeSteering fixed
2014-04-24 20:09:46 +02:00
ViktorLjung
613610d5b1
Fixed camera view matrix.
2014-04-24 19:49:14 +02:00
Jace
0fbce570ff
Extended Model to support specular and normal maps
2014-04-24 02:36:31 +02:00
ViktorLjung
6ccb196b3b
Jeep physics
2014-04-24 01:20:13 +02:00
ViktorLjung
afbe58e4f3
Wheels now turning and spinning properly.
2014-04-24 00:11:49 +02:00
Tleety
6d75336496
Started on deferred rendering framework.
2014-04-24 00:11:16 +02:00
ViktorLjung
c1cb4da684
Fixed quaternion relative rotations!
2014-04-24 00:03:22 +02:00
ViktorLjung
e95d78aba6
Fixed quaternion relative rotations!
2014-04-24 00:02:06 +02:00
Jace
3412fa42f7
Jeep entity setup.
2014-04-23 23:25:41 +02:00
Jace
de1290bf67
Added a few debug messages to ResourceManager.
...
No longer warns about hot-loading when a resource which causes a load chain is preloaded.
2014-04-23 17:58:11 +02:00
Jace
530b16e31b
Extended OBJ loader to parse specular and normal maps
2014-04-23 17:56:04 +02:00
ViktorLjung
eb6cc266a3
Vehicle component based, wheel rotation and position not working.
2014-04-22 19:14:35 +02:00
ViktorLjung
f0b2f2a659
Barebones entity component commit events
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Conflicts:
src/GameWorld.cpp
2014-04-22 17:18:54 +02:00
ViktorLjung
4481c95681
VehicleSetup componentbased.
2014-04-22 17:14:29 +02:00
Jace
84d6911744
Barebones entity component commit events
2014-04-22 15:42:40 +02:00
Jace
d2f3adb07e
Vehicle keyboard steering!
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Steering: Direction keys
Handbrake: Right control
2014-04-22 01:46:29 +02:00
Jace
4e5038a163
Fixed vehicle steering bug.
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"The distance between the axles must be non zero"
Weird Havok coordinate system for specifying hardpoints was different to our coordinate system. Resulted in wheel axels without any separation!
2014-04-22 01:45:36 +02:00
Tleety
f9a7425249
Added Comments in Renderer.cpp
2014-04-17 00:54:01 +02:00
ViktorLjung
aa64b7074c
Vehicle working, ready for entity-component implementation.
2014-04-17 00:47:53 +02:00
Tleety
b1edefcf26
La till lite ljus och annan skit. Började på defucked rendering och det gick ju jävligt bra fucktiskt.
2014-04-17 00:05:19 +02:00
ViktorLjung
fe263784ae
Visual studio crap stuff
2014-04-16 14:46:41 +02:00
ViktorLjung
e8aa3bf890
Fixed timestep, forgot header declaration.
2014-04-16 14:40:42 +02:00
ViktorLjung
0338a06836
Fixed timestep.
2014-04-16 14:38:26 +02:00
ViktorLjung
069d079594
Car physics not working, yet!
2014-04-16 01:33:05 +02:00
Jace
cf6e16222a
Boost and Havok environment variables changed to be version specific
2014-04-16 01:17:37 +02:00
Jace
62abb3f964
Merge branch 'havok'
...
Conflicts:
src/GameWorld.cpp
src/Systems/PhysicsSystem.cpp
src/Systems/RenderSystem.cpp
src/Systems/RenderSystem.h
vs11/Returngeance/Returngeance.vcxproj
vs11/Returngeance/Returngeance.vcxproj.filters
2014-04-16 00:38:30 +02:00
ViktorLjung
1697627f69
Missing libs
2014-04-15 23:34:23 +02:00
Jace
062242ab8e
Refactored existing systems to register their own components and resource types.
2014-04-13 17:15:46 +02:00
Jace
e4e5068727
Resource manager refactoring
2014-04-13 03:42:12 +02:00
ViktorLjung
84484b3703
Box and Sphere Rigidbodies working
2014-04-13 02:20:50 +02:00
Jace
14feb3659b
Initial work for pre-caching resources in render system
2014-04-13 01:25:21 +02:00
Jace
04cb1f1204
Created resource manager
2014-04-13 00:20:51 +02:00
ViktorLjung
f6090679b7
Havok includes and libs working, ready for implementation.
2014-04-12 23:53:14 +02:00
ViktorLjung
41db395f61
Still trying to get it working.
2014-04-12 20:53:35 +02:00
Jace
d13c19d654
Removed unused components
2014-04-12 18:36:06 +02:00
Jace
1bd914991a
Revamped project layout
2014-04-12 18:31:03 +02:00
ViktorLjung
04fff4a27b
Changed toolset to vs11, for future Havok implementation.
2014-04-12 01:59:55 +02:00
Jace
3470a80f40
Revert "Indentation style changed to Horstmann"
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This reverts commit f2259f712d .
Conflicts:
src/GameWorld.cpp
src/Systems/PhysicsSystem.cpp
2014-04-12 01:48:15 +02:00