Commit Graph

36 Commits

Author SHA1 Message Date
ViktorLjung 8facd9dc9a Rigidbody physics fixed. 2014-04-24 23:10:59 +02:00
ViktorLjung 824b31ff6b FreeSteering fixed 2014-04-24 20:09:46 +02:00
ViktorLjung 613610d5b1 Fixed camera view matrix. 2014-04-24 19:49:14 +02:00
ViktorLjung 6ccb196b3b Jeep physics 2014-04-24 01:20:13 +02:00
ViktorLjung afbe58e4f3 Wheels now turning and spinning properly. 2014-04-24 00:11:49 +02:00
ViktorLjung e95d78aba6 Fixed quaternion relative rotations! 2014-04-24 00:02:06 +02:00
ViktorLjung eb6cc266a3 Vehicle component based, wheel rotation and position not working. 2014-04-22 19:14:35 +02:00
ViktorLjung f0b2f2a659 Barebones entity component commit events
Conflicts:
	src/GameWorld.cpp
2014-04-22 17:18:54 +02:00
ViktorLjung 4481c95681 VehicleSetup componentbased. 2014-04-22 17:14:29 +02:00
Jace d2f3adb07e Vehicle keyboard steering!
Steering: Direction keys
Handbrake: Right control
2014-04-22 01:46:29 +02:00
Jace 4e5038a163 Fixed vehicle steering bug.
"The distance between the axles must be non zero"
Weird Havok coordinate system for specifying hardpoints was different to our coordinate system. Resulted in wheel axels without any separation!
2014-04-22 01:45:36 +02:00
ViktorLjung aa64b7074c Vehicle working, ready for entity-component implementation. 2014-04-17 00:47:53 +02:00
ViktorLjung 069d079594 Car physics not working, yet! 2014-04-16 01:33:05 +02:00
ViktorLjung 84484b3703 Box and Sphere Rigidbodies working 2014-04-13 02:20:50 +02:00
ViktorLjung f6090679b7 Havok includes and libs working, ready for implementation. 2014-04-12 23:53:14 +02:00
ViktorLjung 41db395f61 Still trying to get it working. 2014-04-12 20:53:35 +02:00
ViktorLjung 04fff4a27b Changed toolset to vs11, for future Havok implementation. 2014-04-12 01:59:55 +02:00
Jace 3470a80f40 Revert "Indentation style changed to Horstmann"
This reverts commit f2259f712d.

Conflicts:

	src/GameWorld.cpp
	src/Systems/PhysicsSystem.cpp
2014-04-12 01:48:15 +02:00
ViktorLjung d7e65ff118 Vehicle kind of working. 2014-04-12 00:36:37 +02:00
Jace f2259f712d Indentation style changed to Horstmann 2014-04-11 21:53:05 +02:00
Jace 4c081d0e1c Indentation style changed to Allman
Using Artistic Style (http://astyle.sourceforge.net/)
Options:
--style=allman
--indent=tab
--keep-one-line-blocks
--align-pointer=type
--align-reference=name
2014-04-11 20:59:42 +02:00
Jace d7fa9eb70f Sound! 2014-04-10 07:39:44 +02:00
Jace 28c7ab4b3e WIP Collision meshes 2014-04-07 23:36:06 +02:00
ViktorLjung 4a6f0cad32 Constraints working, I think... :D 2014-04-07 00:09:09 +02:00
Jace 0896f540fe Crude texture caching 2014-04-06 21:25:05 +02:00
Jace 412d53a1f7 Physics constraint components 2014-04-06 20:55:54 +02:00
ViktorLjung a880e7f3e6 CompoundShape works, i.e parent child physics :)
Center of mass is still bugged.
2014-04-06 19:00:58 +02:00
ViktorLjung 1d0747076f Physics!!!!!1111oneoneonetwo 2014-04-06 03:39:50 +02:00
ViktorLjung d6fc82c91e Spelling Tobias :3 2014-04-06 03:39:27 +02:00
Stiffly b4c8d8ca19 Added physics components. 2014:04:05 02:57. 2014-04-05 21:20:50 +02:00
Jace e2d8235169 Broken shadow map. 2014-04-05 21:20:50 +02:00
Jace a774d0ca07 Some terrain and invisible lights... 2014-04-05 21:20:50 +02:00
Jace ad2862bf84 A gray tank! :D 2014-04-05 21:20:49 +02:00
Jace a7985b1686 Adapted Escape the Dawn engine. 2014-04-05 21:20:48 +02:00
Jace 014ae5f7a8 UpperCamelCase GodDamnIt! 2014-04-05 21:10:59 +02:00
Jace 700f060aaf Initial bootstrap 2014-04-02 18:12:08 +02:00