Commit Graph

43 Commits

Author SHA1 Message Date
Stiffly 956e7cab7b BUG FIX: Iterator not increased incorrectly -> No longer a particle stuck in emitter. 2014-04-25 04:32:15 +02:00
Stiffly 166a9f48f1 Added support for multiple emitters. (ParticleEmitter component now friend class to ParticleSystem) 2014-04-25 00:24:13 +02:00
Stiffly b07605594d Fixed loop, can't miss particles. (tried to add physics to particles) 2014-04-24 00:44:26 +02:00
Stiffly 5997ee2320 Added models and temporary "fly everywhere" direction to particles 2014-04-24 00:00:29 +02:00
Stiffly 07bc49e3c1 Bug fix: fixed time to correct resolution, seconds. 2014-04-23 22:46:19 +02:00
Stiffly 100f8f5be4 Bug fix: checked for particles not created 2014-04-23 21:33:43 +02:00
Stiffly bdac6fa9f9 Added velocity interpolation 2014-04-22 18:58:41 +02:00
Stiffly 78d4dbf8c2 Added scale and color interpolation 2014-04-22 17:59:55 +02:00
Stiffly 55221cca12 Implemented Spawn and Remove function for particles. Also added a Particle component. 2014-04-22 16:52:14 +02:00
Stiffly 2efb5405eb Merge branch 'master' of github.com:sippeangelo/Return-to-the-Return-of-Return-Fire-2-Returngeance
Conflicts:
	vs11/Returngeance/Returngeance.vcxproj.filters
2014-04-22 11:08:10 +02:00
Stiffly 5e402af093 Added ParticleSystem skeleton plus basic temporary implementation. 2014-04-17 00:08:27 +02:00
Tleety b1edefcf26 La till lite ljus och annan skit. Började på defucked rendering och det gick ju jävligt bra fucktiskt. 2014-04-17 00:05:19 +02:00
ViktorLjung e8aa3bf890 Fixed timestep, forgot header declaration. 2014-04-16 14:40:42 +02:00
ViktorLjung 0338a06836 Fixed timestep. 2014-04-16 14:38:26 +02:00
Jace 62abb3f964 Merge branch 'havok'
Conflicts:
	src/GameWorld.cpp
	src/Systems/PhysicsSystem.cpp
	src/Systems/RenderSystem.cpp
	src/Systems/RenderSystem.h
	vs11/Returngeance/Returngeance.vcxproj
	vs11/Returngeance/Returngeance.vcxproj.filters
2014-04-16 00:38:30 +02:00
Jace 062242ab8e Refactored existing systems to register their own components and resource types. 2014-04-13 17:15:46 +02:00
Jace e4e5068727 Resource manager refactoring 2014-04-13 03:42:12 +02:00
ViktorLjung 84484b3703 Box and Sphere Rigidbodies working 2014-04-13 02:20:50 +02:00
Jace 14feb3659b Initial work for pre-caching resources in render system 2014-04-13 01:25:21 +02:00
Jace 04cb1f1204 Created resource manager 2014-04-13 00:20:51 +02:00
ViktorLjung f6090679b7 Havok includes and libs working, ready for implementation. 2014-04-12 23:53:14 +02:00
ViktorLjung 41db395f61 Still trying to get it working. 2014-04-12 20:53:35 +02:00
Jace d13c19d654 Removed unused components 2014-04-12 18:36:06 +02:00
ViktorLjung 04fff4a27b Changed toolset to vs11, for future Havok implementation. 2014-04-12 01:59:55 +02:00
Jace 3470a80f40 Revert "Indentation style changed to Horstmann"
This reverts commit f2259f712d.

Conflicts:

	src/GameWorld.cpp
	src/Systems/PhysicsSystem.cpp
2014-04-12 01:48:15 +02:00
ViktorLjung d7e65ff118 Vehicle kind of working. 2014-04-12 00:36:37 +02:00
Jace f2259f712d Indentation style changed to Horstmann 2014-04-11 21:53:05 +02:00
Jace 4c081d0e1c Indentation style changed to Allman
Using Artistic Style (http://astyle.sourceforge.net/)
Options:
--style=allman
--indent=tab
--keep-one-line-blocks
--align-pointer=type
--align-reference=name
2014-04-11 20:59:42 +02:00
Jace d7fa9eb70f Sound! 2014-04-10 07:39:44 +02:00
Jace 28c7ab4b3e WIP Collision meshes 2014-04-07 23:36:06 +02:00
ViktorLjung 4a6f0cad32 Constraints working, I think... :D 2014-04-07 00:09:09 +02:00
Jace 0896f540fe Crude texture caching 2014-04-06 21:25:05 +02:00
Jace 412d53a1f7 Physics constraint components 2014-04-06 20:55:54 +02:00
ViktorLjung a880e7f3e6 CompoundShape works, i.e parent child physics :)
Center of mass is still bugged.
2014-04-06 19:00:58 +02:00
ViktorLjung 1d0747076f Physics!!!!!1111oneoneonetwo 2014-04-06 03:39:50 +02:00
ViktorLjung d6fc82c91e Spelling Tobias :3 2014-04-06 03:39:27 +02:00
Stiffly b4c8d8ca19 Added physics components. 2014:04:05 02:57. 2014-04-05 21:20:50 +02:00
Jace e2d8235169 Broken shadow map. 2014-04-05 21:20:50 +02:00
Jace a774d0ca07 Some terrain and invisible lights... 2014-04-05 21:20:50 +02:00
Jace ad2862bf84 A gray tank! :D 2014-04-05 21:20:49 +02:00
Jace a7985b1686 Adapted Escape the Dawn engine. 2014-04-05 21:20:48 +02:00
Jace 014ae5f7a8 UpperCamelCase GodDamnIt! 2014-04-05 21:10:59 +02:00
Jace 700f060aaf Initial bootstrap 2014-04-02 18:12:08 +02:00