Commit Graph

123 Commits

Author SHA1 Message Date
Tleety fd92f37902 Skybox working, flag for averaging normals working. 2014-06-05 05:20:51 +02:00
Tleety a6941c0fb6 Merge remote-tracking branch 'origin/master' into deffered_rendering
Conflicts:
	src/GameWorld.cpp
	src/GameWorld.h
	vs11/Returngeance/Returngeance.vcxproj
	vs11/Returngeance/Returngeance.vcxproj.filters
2014-06-05 03:03:00 +02:00
Tleety ccb3d6d84f Turret able to shoot, no collision event yet. 2014-06-05 02:54:44 +02:00
Tleety 93c4805a22 Tower not aiming towards the player. 2014-06-05 00:35:15 +02:00
Jace 56e6545f0f Direct damage and VulnerableToSplash flag on Health component 2014-06-04 23:54:52 +02:00
ViktorLjung 1b20204897 Player/Team specific triggers 2014-06-04 18:12:58 +02:00
ViktorLjung c06c436cd1 Merge remote-tracking branch 'origin/master' into havok 2014-06-04 15:43:51 +02:00
ViktorLjung 94178098ea Merge remote-tracking branch 'origin/master' into havok
Conflicts:
	vs11/Returngeance/Returngeance.vcxproj.filters
2014-06-04 05:48:48 +02:00
ViktorLjung f9f20535ba Jeep and tank tuning 2014-06-04 05:47:17 +02:00
Stiffly e39e1eda89 Merge remote-tracking branch 'origin/master' into Sound+Particles
Conflicts:
	src/GameWorld.cpp
2014-06-04 05:30:42 +02:00
Jace 9813e9a058 Merge remote-tracking branch 'origin/Sound+Particles'
Conflicts:
	src/GameWorld.cpp
2014-06-04 04:24:10 +02:00
Jace e11f656b3d Fixed physics relative orientations! 2014-06-04 04:18:44 +02:00
Stiffly 72a8ee9080 Water splash 2014-06-04 03:26:29 +02:00
Stiffly 2833b8df36 Merge branch 'master' into Sound+Particles
Conflicts:
	src/GameWorld.cpp
	vs11/Returngeance/Returngeance.vcxproj
	vs11/Returngeance/Returngeance.vcxproj.filters
2014-06-03 20:39:44 +02:00
Stiffly a5105e5859 tank modifications 2014-06-03 19:44:33 +02:00
ViktorLjung 486922a7c5 Tank tuning 2014-06-03 18:59:41 +02:00
Jace aeb29cde8b Merge branch 'deffered_rendering'
Conflicts:
	assets
	src/Components/Physics.h
	src/GameWorld.cpp
	src/GameWorld.h
	src/Systems/PhysicsSystem.cpp
	vs11/Returngeance/Returngeance.vcxproj
	vs11/Returngeance/Returngeance.vcxproj.filters
2014-06-03 18:46:49 +02:00
Jace 7f328332c4 Merge branch 'master' into particles
Conflicts:
	src/GameWorld.cpp
	vs11/Returngeance/Returngeance.vcxproj
	vs11/Returngeance/Returngeance.vcxproj.filters
2014-06-03 17:19:53 +02:00
Jace 4596fffb91 Vehicle spawning 2014-06-03 03:55:34 +02:00
Stiffly e7eca74b03 Merge branch 'particles' into Sound+Particles
Conflicts:
	src/GameWorld.cpp
	vs11/Returngeance/Returngeance.vcxproj
	vs11/Returngeance/Returngeance.vcxproj.filters
2014-06-02 22:59:58 +02:00
Tleety 179c5c1feb Merge remote-tracking branch 'origin/particles' into deffered_rendering
Conflicts:
	assets
	src/GameWorld.cpp
	vs11/Returngeance/Returngeance.vcxproj.filters
2014-06-02 20:20:36 +02:00
Stiffly 98399c3995 Merge branch 'FMOD'
Conflicts:
	src/GameWorld.cpp
	src/Renderer.cpp
	src/Systems/PhysicsSystem.cpp
	src/Systems/PhysicsSystem.h
	src/Systems/SoundSystem.cpp
	src/Systems/SoundSystem.h
	vs11/Returngeance/Returngeance.vcxproj
	vs11/Returngeance/Returngeance.vcxproj.filters
2014-06-02 20:16:08 +02:00
Tleety 00268f027a Walls are now destroyable! 2014-06-02 18:21:39 +02:00
ViktorLjung 2f2154ffe1 Kind of retarded tank 2014-06-02 17:50:46 +02:00
ViktorLjung d64be64ba4 Garage working, ready for vehicle swap implementation 2014-06-01 03:07:47 +02:00
Stiffly 756107363e Some pretty darn cool explosions 2014-06-01 01:15:53 +02:00
Stiffly 804b0cac60 Now uses now sorts and renders sprites by depth.
Merge remote-tracking branch 'origin/deffered_rendering' into particles

Conflicts:
	assets
	src/GameWorld.cpp
2014-05-31 23:40:21 +02:00
Stiffly a31e3faa1f Linear fade added to particles 2014-05-31 22:15:00 +02:00
Tleety 6e78307249 Merge remote-tracking branch 'origin/master' into deffered_rendering
Conflicts:
	src/GUI/GameFrame.h
	src/GameWorld.cpp
	vs11/Returngeance/Returngeance.vcxproj.filters
2014-05-31 17:16:29 +02:00
ViktorLjung a142d368a7 Movement/rotation queue fixed and Simon force push 2014-05-31 03:55:23 +02:00
Stiffly 370dbb96ad Merge, now you can see sprites.
Merge remote-tracking branch 'origin/deffered_rendering' into particles

Conflicts:
	src/GameWorld.cpp
2014-05-31 00:00:00 +02:00
Tleety 0e612cb3f3 Colors now working correcly. 2014-05-30 22:45:00 +02:00
Stiffly 28c3cf5e16 Optimized ParticleSystem. Still can't see particles though D: 2014-05-30 22:19:03 +02:00
Tleety 9ccf8ecc42 Fixed being able to draw sprites and normal/specular maps for terrain 2014-05-30 19:53:00 +02:00
ViktorLjung c489547294 Merge branch 'havok' of github.com:sippeangelo/Return-to-the-Return-of-Return-Fire-2-Returngeance into havok
Conflicts:
	vs11/Returngeance/Returngeance.vcxproj.filters
2014-05-30 19:05:52 +02:00
Jace 235a03ab4c Tank wheel pair! 2014-05-30 01:04:09 +02:00
Tleety cc84f04542 Transparent objects working. 2014-05-29 23:59:36 +02:00
ViktorLjung a1149394bb Gate working 2014-05-29 21:25:30 +02:00
Stiffly 2ec484c906 Uses an enumerator to seperate 3D and 2D sound instead of the path name. 2014-05-29 21:25:21 +02:00
Jace 0db4ebea95 WIP WheelPair 2014-05-29 17:45:27 +02:00
ViktorLjung 04b15fe92a Velocity now updating in transformcomponent 2014-05-29 17:45:26 +02:00
ViktorLjung fd188fded6 Velocity now updating in transformcomponent 2014-05-28 22:09:54 +02:00
Tleety eb37cc2296 Fixed blendmaps
Merge remote-tracking branch 'origin/gui' into deffered_rendering

Conflicts:
	vs11/Returngeance/Returngeance.vcxproj.filters
2014-05-28 22:08:50 +02:00
Stiffly 1b2f930afa Separated PlaySound into PlaySFX and PlayBGM. 2014-05-28 22:06:26 +02:00
Tleety 761b8e21e1 Added blendmap component
Added renderque for models with a blendmap component
Added shaders for blendmaps
2014-05-28 20:24:31 +02:00
Jace cc42b94000 Viewports fixed. Damage HUD. Free steering fixed. 2014-05-28 20:22:38 +02:00
Jace f31b2b7ddb Merge branch 'render_queue'
Conflicts:
	src/GameWorld.cpp
	src/Renderer.cpp
	src/Shaders/Fragment.glsl
	src/Systems/PhysicsSystem.h
	vs11/Returngeance/Returngeance.vcxproj.filters
2014-05-27 09:35:52 +02:00
ViktorLjung f775864ed2 Fishy 2014-05-27 09:10:59 +02:00
ViktorLjung c37df5c178 Damage and Spashdamage working, phantomShapes not really working 2014-05-27 07:04:29 +02:00
Jace 74239300bd Merge commit 'e3aab96a750d6e5d6f8ff42ffdb5a23a47ab929d' into render_queue
Conflicts:
	assets
	src/GameWorld.cpp
	src/Renderer.cpp
	src/Renderer.h
	src/Systems/RenderSystem.cpp
2014-05-26 04:21:08 +02:00