ViktorLjung
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1697627f69
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Missing libs
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2014-04-15 23:34:23 +02:00 |
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Jace
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062242ab8e
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Refactored existing systems to register their own components and resource types.
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2014-04-13 17:15:46 +02:00 |
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Jace
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e4e5068727
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Resource manager refactoring
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2014-04-13 03:42:12 +02:00 |
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ViktorLjung
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84484b3703
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Box and Sphere Rigidbodies working
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2014-04-13 02:20:50 +02:00 |
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Jace
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14feb3659b
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Initial work for pre-caching resources in render system
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2014-04-13 01:25:21 +02:00 |
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Jace
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04cb1f1204
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Created resource manager
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2014-04-13 00:20:51 +02:00 |
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ViktorLjung
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f6090679b7
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Havok includes and libs working, ready for implementation.
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2014-04-12 23:53:14 +02:00 |
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ViktorLjung
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41db395f61
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Still trying to get it working.
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2014-04-12 20:53:35 +02:00 |
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Jace
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d13c19d654
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Removed unused components
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2014-04-12 18:36:06 +02:00 |
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Jace
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1bd914991a
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Revamped project layout
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2014-04-12 18:31:03 +02:00 |
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ViktorLjung
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04fff4a27b
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Changed toolset to vs11, for future Havok implementation.
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2014-04-12 01:59:55 +02:00 |
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Jace
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3470a80f40
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Revert "Indentation style changed to Horstmann"
This reverts commit f2259f712d.
Conflicts:
src/GameWorld.cpp
src/Systems/PhysicsSystem.cpp
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2014-04-12 01:48:15 +02:00 |
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ViktorLjung
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d7e65ff118
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Vehicle kind of working.
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2014-04-12 00:36:37 +02:00 |
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Jace
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f2259f712d
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Indentation style changed to Horstmann
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2014-04-11 21:53:05 +02:00 |
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Jace
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e70e18a27b
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Fixed library exception in gitignore
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2014-04-11 21:06:35 +02:00 |
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Jace
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4c081d0e1c
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Indentation style changed to Allman
Using Artistic Style (http://astyle.sourceforge.net/)
Options:
--style=allman
--indent=tab
--keep-one-line-blocks
--align-pointer=type
--align-reference=name
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2014-04-11 20:59:42 +02:00 |
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Jace
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34bcfbce08
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UML: Added World structure
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2014-04-11 20:21:17 +02:00 |
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Jace
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d7fa9eb70f
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Sound!
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2014-04-10 07:39:44 +02:00 |
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Jace
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6addc391b5
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WIP UML
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2014-04-10 01:19:22 +02:00 |
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Jace
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28c7ab4b3e
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WIP Collision meshes
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2014-04-07 23:36:06 +02:00 |
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ViktorLjung
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4a6f0cad32
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Constraints working, I think... :D
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2014-04-07 00:09:09 +02:00 |
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Jace
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0896f540fe
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Crude texture caching
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2014-04-06 21:25:05 +02:00 |
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Jace
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412d53a1f7
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Physics constraint components
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2014-04-06 20:55:54 +02:00 |
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ViktorLjung
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a880e7f3e6
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CompoundShape works, i.e parent child physics :)
Center of mass is still bugged.
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2014-04-06 19:00:58 +02:00 |
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ViktorLjung
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1d0747076f
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Physics!!!!!1111oneoneonetwo
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2014-04-06 03:39:50 +02:00 |
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ViktorLjung
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d6fc82c91e
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Spelling Tobias :3
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2014-04-06 03:39:27 +02:00 |
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Stiffly
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b4c8d8ca19
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Added physics components. 2014:04:05 02:57.
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2014-04-05 21:20:50 +02:00 |
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Jace
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e2d8235169
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Broken shadow map.
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2014-04-05 21:20:50 +02:00 |
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Jace
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a774d0ca07
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Some terrain and invisible lights...
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2014-04-05 21:20:50 +02:00 |
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Jace
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ad2862bf84
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A gray tank! :D
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2014-04-05 21:20:49 +02:00 |
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Jace
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ed29297d00
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Missing libs.
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2014-04-05 21:20:49 +02:00 |
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Jace
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a7985b1686
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Adapted Escape the Dawn engine.
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2014-04-05 21:20:48 +02:00 |
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Jace
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6a64de37fb
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SOIL for prototype ONLY.
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2014-04-05 21:20:48 +02:00 |
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Jace
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014ae5f7a8
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UpperCamelCase GodDamnIt!
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2014-04-05 21:10:59 +02:00 |
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Jace
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333f652867
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Now using BitTorrent sync for asset management.
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2014-04-05 21:07:46 +02:00 |
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Jace
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2563044047
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Updated gitignore. Run "git update-index --skip-worktree deploy.bat" if using custom path to asset folder.
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2014-04-04 23:21:47 +02:00 |
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Jace
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36b6a55297
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Deploy script assuming upper camel case folder names.
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2014-04-04 21:07:26 +02:00 |
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Jace
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fbb6344fdb
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Deploy script now also deploying shaders and textures.
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2014-04-04 20:32:14 +02:00 |
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Jace
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1c50b976b5
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Bullet recompiled as Multithreaded Debug DLL
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2014-04-04 00:00:18 +02:00 |
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Jace
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515b08fea2
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Bullet 2.82
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2014-04-03 21:37:59 +02:00 |
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Jace
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700f060aaf
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Initial bootstrap
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2014-04-02 18:12:08 +02:00 |
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